BLENDER BASICS 16 - Object Modifiers

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  • เผยแพร่เมื่อ 14 ธ.ค. 2023
  • ➤ Stream this course FREE on CG Cookie: b3d.cgcookie.com/39kIVn
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    The downside of working in Edit Mode is that it’s inherently destructive, which means that each change is more or less final and it becomes hard to adjust previous changes later on in the process. With modifiers, you can work non-destructively and adjust the operation at any point in the future.
    In this lesson, we touch on the Bevel, Array, Subdivision Surface, and Mirror modifiers, as well as how their order in the modifier stack affects the result. To get an overview of all the modifiers, check out Paul Caggegi's course, MODIFY. b3d.cgcookie.com/VbI9aw
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ความคิดเห็น • 11

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    @tanglingheadphones 5 หลายเดือนก่อน +5

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  • @poiuy095
    @poiuy095 4 หลายเดือนก่อน +1

    I had deforemed object when applying array. If anyone have the same it's because of transforming and scaling object messed up scale values. So apply scale (shift + A - scale) to fixes it.

  • @InfiniteRespawn7
    @InfiniteRespawn7 3 หลายเดือนก่อน

    6:23 I am getting only a part of the main object while using empty and moving it out, and similarly the child of its previous parent is getting halved each time.
    example :
    main(10m) -> child1 (5m) -> child2 (2.5m) -> child3 (1.25m) ... and such.

    • @romelbaptista486
      @romelbaptista486 14 วันที่ผ่านมา

      You have to apply any transformation to the mesh.