Why Guilty Gear players STRONGLY DISLIKE Millia
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- เผยแพร่เมื่อ 25 ส.ค. 2024
- #lordknight #guiltygearstrive #guiltygear
Millia has been a member of the Guilty Gear cast since the beginning, but she is always a very polarizing character in the community. Why is that?
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Millia as a character is great.
Her gameplan is great.
Watching her do nutty mixups is great.
But being on the receiving end is not great :(
If you make something that no one hates, no one will love it.
Fitting profile picture
Wise!!
that profile picture is literally me when
"I've been playing millia since 245 B.c and i personally think that millia is the most honest character in the GG series. If you get hit by my sweep, you deserve to take the almost uninteractable setplay."
-Strive first GG game millia player
Pain
Do people even like fighting against their own character? I played Ky in Xrd and I fell for the "honest" meme until I played against my first real Ky and got forced to eat oki on every jab. No one likes fighting anyone in GG.
May mirrors are my eternal hell
Tbf anji dittos are the one instance where I feel the person who knows the character better wins. And I usually lose
I think Nagos like their mirrors.
Zato mirrors get me like "damn, I really do this to people"
Axl mirrors make me lose braincells
My favorite matchup is Millia/Millia cus its just basically two angry cockroaches flying around until someone eventually gets a ch j.h or j.s and we begin the blender cycle
10:20 "In Strive, people be doing this, in Xrd people be doing this" has such "X people drive like" jokes and I'm living for it.
I love Millia to death, she's one of my favorite female video game characters ever, but I did main Venom in Xrd and I still have PTSD from playing KarmaKwan. There is no character that I am more afraid of than Millia, Strive included.
LMFAO
I never disliked Millia even in Xrd. Especially when you noticed the other cast in terms of the MU can get around part of her BS with their own BS. Then they introduced chars that took a key component of her game and just make it EASIER to execute. Raven's presence and toolkit exacerbated this. Millia still had to use her speed and her spacing to create openings despite pin but Raven had ball and his patented RONCO glide that got you easy position for oki. In a game where hard knockdowns was a way of life (as much as anyone can heavily dislike it), Millia players definitely tried to get every margin they can get to execute their gameplan. Chars like Raven were just blessed with more consistent tools.
Raven is not even close to as good as Millia anymore haha. Honestly I’m not sure he ever was, but he was just braindead easy
You can dislike both
I made a balance history video on Raven last year that got like 160,000 views for some reason. I'd be curious to hear your thoughts about Raven, if you have any, since he's another character who doesn't let people play the way they want to (and another character who hates fighting Millia - what a coincidence).
Hey dude! I remember your work. I'll take a look for sure
@@LordKnightfgc Sweet. I'll keep my eyes peeled on here, since Twitch isn't really my thing.
Yo man, I'm a really big fan of that Raven breakdown and its actually part of what got me to try out Xrd with some friends for the first time. I was wondering if you had any plans to do some videos on other characters in Xrd or aspects of the game as a whole. Maybe something on Johnny or Elphelt? There's a lot of people who came into Strive who've definitely heard that they're crazy good but don't really know in-depth why or how, sort of like with Raven.
I’ve never played Xrd in my life and I love your videos, as do many others.
@@donut2111
I do have some plans for something like that, but it's a ways off due to another couple projects I'm working on. Soon™.
Millia has always been my sworn nemesis. She is in XX+R, she is in Xrd and she is in Strive because of pretty much all the points brought up in this vid. Mainly, It's not that she has good setplay (I play Ky in all 3 of the GGs I play so I can't talk when I have grinders or charged fireball) but it's the fact that she has so many movement options and mix while also having that setplay. It makes defending against her scary because you know that if she hits you she's going into knockdown, into wheel, into another mixup in a split second before your brain can process it (Especially in previous games like Xrd). Strive definitely made her more manageable but every time I see her in the match loading screen I'm dreading that shit.
3:28
I wouldn't really call it setplay, because that's like calling Garuda Impact setplay lol.
@@ShouVertica but Garuda is setplay? Lol
@@alexanderdenison2950 No its not.
It's a longer animation and has active frames but it's not setplayin the traditional use of the term.
@@ShouVertica what universe are you from where forcing somebody to block something that makes you super plus on a knockdown and creates a situation where you have to guess for your life not setplay? Obviously Garuda impact itself is not setplay just like millias disk or inos note are not setlplay, they create setplay situations.
That last part man. *and is this what people call player expression* i felt that. Like the facts hit so hard i think my phone crashed lol.
as a Potemkin main in Strive.. going against Millia feels so lopsided lol. I basically wait till she either messes up or I guess right, and watch all her health go away. but... I have to get her to mess up or I gotta guess right. otherwise I feel like I don't get to do much lol.
Potemkin V Chipp/Millia woes are what I live for honestly. Seeing both sides have supplied me with endless popcorn reading. “I have to work so damn hard the entire round and all he has to do is catch me once. It’s so unfair” “I get my ass kicked the entire round and essentially have to wait for a mistake or get a good guess or I don’t get to play. It’s so unfair.” You know GG balance is good when both sides think the other side has the advantage.
As a Millia player, fighting a patient Pot is usually my death. Fighting an aggressive Pot is usually my win.
@@steffanhymer1285 facts lol. that's pretty much both ends of it. I feel for chipps and Millias when I get that one grab/big combo sometimes, especially if I'm almost dead cause that's all it took to even it up lol. but then I realize I got lucky getting it back to even so I don't feel anything seeing as I probably got ran over up to that point lol
This is why I'm putting on a durag against Pot lmao
I just started playing GG strive as it's my first 2D fighter. I picked up Millia because she is just a super fun character. I never understood the hate when I get out damaged so much but the video gave some insight. I'm still going to play her and enjoy the game.
Neutral is truly the annoying thing, when I complain about Milia it's mostly about how she is just jumping and flying around the screen and so hard to anti-air. Her jH CHing me for trying to anti-air so often doesn't help.
It's so annoying to fight her, but it has to be done.
I really like the way you break down complex abstract concepts into layman's terms that let my smooth brain understand. Like the idea of how Millia plays to not allow the opponent to do anything they want/need to do. It's always been something that I've felt on the receiving end but could never put into words or understand why it be that way.
Millia is why the wall break exists
godlike insight about player expression at the end. Thanks LK!
I was thinking about this same question recently. Now I love Millia even though I main Nago in Strive. But I can't stand fighting I-No, despite the gameplan/win condition being very similar, mix you til you die. It's just about you approach neutral and counterplay in my opinion, some counterplay is more apparent than others.
I-No is also better than Millia :p
I think more couldve been said about them actual situation when someone is knocked down against Millia. Like for casuals like me when Im knocked down Im like "is she gonna cross me up? Is going to fake the cross up with a forward and back air dash? Is she going to hit low when Im up? Is she going to TK Moon on top of me? Do I have the time and execution to DP during the tandem startup and is she expecting that and blocking?"
As a zato player, i actually enjoy playing in the millia/zato matchup in strive outside of tournament setting
I agree, playing against Zato with Millia is a fun match.
StrIVe is my first time playing Millia in GG because my hands can’t do the fast dash inputs consistently in XX. When I revisit XX, I play May and occasionally Potemkin. Millia is fun though so I’m glad I can finally play her in StrIVe. She’s kinda like Cammy but dialed up to 11
I think it'll be pretty fun to categorize the GG cast in Magic the Gathering colors. Quick example, I think Millia fits in blue and red. Blue cards in MTG usually take control away from the opponent, thematically clever. Red for the speed.
Interesting, I think she would sit squarely between red and green --
what represents setplay better than a traditional green?
I think both green and blue are fitting. Maybe she can be green and blue.
She's basically either Runecraft or Dragoncraft in Shadowverse then.
See when I first picked up AC+R I played a lot of order sol, but when I saw Milia’s rings in XRD SIGN my monkey brain went “oh lawd look at that Oki”
Ever since then I was somewhere in between Millia main and Baiken main (wannabe)
The Baiken bit is a story for another time, but let’s just say that her design convinced me.
I hate Millia because I usually spam 4 dolphins in a row, but against her, I get to do only 3 until she dies.
Based
Real Reason: NOBODY downplays their character harder than Millia players
@Konakon izumi lmao see, exactly like this! You’re nailing it!
Let's be real, people just don't like to block
Nothing to do with it....nobody is reacting to milllias mix when done properly. If she wasnt so good at neutral as well nobody would complain. Its that her neutral is godlike and then she just runs that braindead oki to death. Like nothing is fun about it.
@@maxrusty3596 you are talking like millia in strive is the best character with yhr best mix up lol
She is shit and waste of time compared to another characters that need to do less and get way more damage, better buttons, plus frames, frame traps, set ups. Like what you are saying is a concern of you because a good nago or potemkin will give 0 fucks about her mix and the damage that they cause. With hits its all over for millia.
@@maxrusty3596 millia outside of anji and maybe jack-0 is one of the most mediocre characters in strive compared to the rest and it forces you to think and do stuff that other characters do 100% better without being at risk of fucking up once or twice and died lmao, and not having enough tools, approaches as she did in xrd.
@@nan2236 lol whatever u say man. U like millia good for u
lets go LK with another consistent upload 👍
A friend of mine mains Millia in Strive. Admittedly he's infinitely better than I am, but the amount of pressure that I feel from how good he is is insane. Never know when I can break out, her gameplan when played properly feels so choking! It's of course also a lack of knowledge of my end but I had a ton of fun in this matchup even if I went 0-50 LOL.
10:34 This is true, both on the internet and irl.
Balamb Garden theme relaxes me every time
Is LK's right headphone okay? It looks like its bent away at an unnatural angle. Solid vid! I'm clearly still to new and niave to fighting games because I generally like all the characters and understand there are strengths and weaknesses to it all. Apart from those damn Nagoriyuki players, and Sol players, can't forget about Ram too, can't trust those grappling Pot's, or tricky Zato's...
He might have it off his ear so the in game sounds don’t distract him from thinking and articulating.
That headset was trash and broke in a week. I got a new one now
i love the balamb garden background music
I'd love to see an entry in this series for Haehyun lol
Do people hate on Haehyun though? I don’t think I’ve seen anyone give her shit besides that demon 2P
@@NeoBoneGirl I dunno if they do or not tbh lol. That was just a personal one :P
I’m really trying to learn the matchup as a Zato main, she won’t let my man breathe.
Love the outro btw
Bottomline, the only character that doesn’t get hate in GG is a character that is so bad they barely get to play lol
hmm, did people hate Bedman?
That would require people to play bedman which was rare.
I despise Millia with a burning passion LK, I’m sorry.
May I ask why? I legit am curious since from my experience she doesn't have anything nearly as corny as some other characters have
@@p.p6229 as an Ino player she is oppressive and hard to catch
man the lk content been hittin lately salute to u man
I like this format you're doing, I'm sure it can be done with every single character in GG, lot of content there.
When I was learning Xrd I STRONGLY DISLIKED Millia because I'm a scrub and she didn't let me play due to pin, her seemingly godlike 6H (which I got thrown out of my bad timed mixups a lot), and the fact that I had to just block some stuff to punish on a 4~6f delay netcode.
In Strive she's more tame and I'm also a little better so its not that big of a deal (Also I try to not get too salty when I'm her vortex because that's how it is and some dumb stuff I DID made me be in that place for starts). In +R i never played against a good one and I prefer to stay that way please.
Extremely interested in more of these videos. Especially if you did Slayer (my char)
Anyone else think Venom's belt looks like Gucci?
Gucci Gear
Wait, LK mentioned Dark LK? I gotta get back to rewatch the Adult Gohan video for my weekly intake of Dark LK
Yo awesome outro
Coming from BlazBlue CF, I remember really disliking how much of GG was about steamrolling and not letting people play the game and how often I'd see Perfects in tournament matches compared to BBCF.
After playing a bunch of setplay characters over the last year (Mu-12, Venom, Millia, Raven), I can kind of see the appeal now, but it's not any less frustrating to deal with during the match.
That's how I felt playing Tekken. It's never been a series I got into, but anytime I went up against anyone with actual skill it was ground bounce>juggle half my life away>kick me on the floor before I can wakeup. I hated how once an opponent got you in the air you were basically a baloon.
Millia requires a PHD in the match up in order to actually defend against her.
It's not like Sol or Ram or something where you can use universal fighting game fundamentals to beat them (Albeit at a disadvantage unless you're playing certain characters)
At least, that's why I hate her guts.
You are making it more difficult for no reason. Outside of a couple of gimmicks, because her mix is so strong you should be putting minimal effort into thinking of defending. Literally just guess. Maybe your character has some option selects to take advantage of, then do those sometimes. But the theory is really simply, learn where the mixups are and what the options are, then just guess. Don't waste brain power here. If you don't believe me you can watch hotashi explain the concept
@@bmac1415 I probably misworded that. I mean, her neutral is so weird and fast that you need an inordinate grasp of her options in order to stop her from running her mix in the first place.
"Just flawlessly anti-air all of her 100 options or die" is really hard for someone who isn't incredibly experienced in the match-up. It is still pretty hard even at high levels if the general sentiment is to be believed.
I realize that she has issues, and isn't as much trouble at extremely high levels of play, but from my experience I'd rather fight a Sol, Leo, Nago, May, or Ram any day of the week.
In strive? she is hard to stop and has incredible mix but has poor defense and range. If you are looking for ways to defend against her to beat her you are thinking wrong about the match-up. You have to pin her down in neutral by predicting her high commitment movement options and stuffing her attempts at running at you since she has very poor range. Still obnoxious as fuck tho...
@@dyssonpitcher612 How is her neutral in Strive weird?
@@HawooAwoo Her focus on air movement and access to mobility options largely beyond most of the cast.
New players hate holding shit after wake up, thats it. They will make up shit that you need to anti air perfectly 1000 things to win and that she requires galaxy brain knowledge to beat. They will complain she is terrible game design. It seems like they dont know that not every knock down is a 4 way impossible to block broken uninteractive mix-up. Millia cant loop off of everything, her damage per loop is small. Defending against her is hard, outranging her and stuffing her fake oki is not nearly as hard. Learn how to block before saying that just because you cant dp her after she managed to run up and hit you with 2k 2d she is shit game design. There is a lot to say about setplay that loops itself on anime games, but strive millia is such a tame character in comparison to previous shit whith such clear strengths and weaknesses that all people really complain about her is her oki. People need to learn that no matter the fighting game, sometimes a dp is not enough to make it so that you can run your shit and win instantly, and that sometimes defense is hard. I dont even play millia but all the comments of new players trying to call her bad game design even after admitting they dont like to block is annoying. It seems they have never had their dps baited or their mashes beaten, but if they did I would imagine they would complain about frame traps and the game being uninteractive. Just because you are not running offense does not mean you are not playing, defending mix ups and beating setplay characters is more than just guessing. Study the game or at least try blocking every once in a while, gorilla dp might get you a win at floor 7, 8 or maybe even celestial. But no matter the game there will always be annoying offense that is really strong, and noobs will always whine and cry about not being able to run up, run their shit and win. Understandable, it is frustrating , but putting on other characters your inability to win is just silly and annoying.
Let's be real: Nobody likes holding shit on wakeup, regardless of skill lelve, and all characters do this to some degree. Millia just makes it super obvious that this is her gameplan instead of an incidental side effect of some other plan.
@@Forrest477 nobody is excited to do it, but newbies whine about it nonstop no matter the game. Tiresome, but understandable I guess.
when i first started GG i played sol before millia, i just watched for when they miss timed their oki and I just dp'd it, if i realized they timed it correctly i watched the spacing at which they did it and thought of their options, if i got hit, oh well, should've played neutral better. idk why people can't just think in the moment develop solutions rather than crying begging for buffs all the time
Man.. millia was looking so cool in xrd. Please god of rollback, Sajam, giveth the rollback to xrd. Enter
nobody is stopping you from playing xrd.
go ahead and play that millia version.
rollback will take awhile to see it on xrd.
@@nan2236 that's the thing, the netcode and the entire online experience IS stopping me. It's just a plain bad experience when you play. I'd rather wait as long as it takes than be frustrated by "how it could be great so easily... But it's not".
Doesn't matter how good the meal is, if someone just barfed on top of it.
@@GFClocked then stop complaining if you know how long it will take lmao. Btw You can still go into training mode and learn how she plays and no bother about offline if you just want to try her out and learn how she plays there.
@@nan2236 That sounds rude mate. I mostly was referring to the visuals of her - "how cool she looks". And the whole pls sajam, it's tongue and cheek. Just because it's Internet doesn't mean I'm not real and you should act rude towards me.
+1 for balamb garden theme
Probably an unintended side effect of the video, but the comparison to threading the needle made me feel like the risk reward is too skewed out of Strive Millia's favor for her current strengths considering kapel is supposed to be her pseudo replacement for pin. Seems like counterhit kapel should knock characters up instead of away.
honestly I'm both shocked at the response to why people hate baiken and not at all shocked. On one hand its like yeah people lack the ability to understand what you're talking about, but on the other hand its like you said "guilty gear players hate baiken" and the running gag is that people who love baiken don't play guilty gear, how did so many people get so defensive lmao.
I play on pad and both dashing and air dashing feel clumsy in xrd.
Is there a way to prevent me from having to double tap forward or back to dash
I know it was said, but as a new player the setplay *is* why I don't like characters like Millia or IV Ibuki. I don't like eating a knockdown into some unseeable eight-way mixup that I have to know sixteen different OS's for, and *must* take some wild guess on which one to defend myself with just to be allowed to stand back up and *attempt* to break out again. Never feels like "oh, you blocked the thing, the danger is over and you got out", it just feels like "you blocked the thing? okay well now you just gotta hold the next layer of the mix"
I like the concept of these videos, can you make a video talking about Raven i’ve known why he is hated and i don’t know much about Xrd
Damn bro you’re godlike at explaining anything
video start at 2:45
Set it and forget it, lets goooooooooooooooo
Hey, is that a Balamb Garden theme from FFVIII ost playing in the background?
LK, you never fail to make me want to buy Strive. I WILL soon. Just life stuff been in the way of picking up another FG.
$Bill and I brushed shoulders with you at Frosty, but you looked like you were on a mission so we didn't say what up.
Miss your DBFZ content but I'm glad you're having fun with your prime franchise again.
Dat balmb garden throw back tho.
I hope Elphelt gets added
Why don't people like millia? If I had to guess it'd be because getting hit by a knockdown is just free easy Mixup for a millia. Speaking on terms of an average player
If you loose neutral vs someone like a millia or a ino regularly when fighting them it just feels like your getting knockdown then being forced to block mix which imo milia and ino are amazing at. Making it very difficult, i play faust so when I get knocked down by either of the characters I can be 90% hp but my life is still in danger cause that mix is just to hard to block coming from a player that cycles there options
I like playing Millia on occasion (mostly in Strive) but I absolutely despise fighting her, especially in +R or Xrd, she is a nightmare
Good thing she and everyone else has slower dashes and IAD as dash macro button would sort of make everyones movement op
the real reason is its not the character they play and they up play them so much while also downplaying the character they do play
As Nago main - character I hate to fight the most in Strive is Leo. Some characters might be more annoying, but they're much less common (Axl)
Axl is so uncommon in fact. I have no opinion on him. Like I never fight him, just like Ram (where did all Ram players go?)
I really want to like millia but as a scrubby gio player the matchup feels so unplayable lmao im sure its probably more even than i like to think but playing against her for too long starts to tilt me
When did NitroNoodlez switch from Zato and Millia to Baiken?
People dislike Millia because she was a top 5 character from x to xx reload and was still high tier in most games after only really getting screwed in Slash and the later versions of Xrd.
Strive Millia ain't s**t though.
Edit: Also friendly reminder that Millia's mix ups were so effed up in XX that people literally made a flash game out of it.
I once had some sweet memories
Your knowledge of frames is impressive 👏
LK is the Fighting Game Scientist, and he is brilliant as a player and content creator
Brilliant Scientist ...
LK is Bardock confirmed 😂
Fr tho, great video as always LK!
Someone mixed me up with Millia in Xrd so bad I had to main her. I still hate fighting Millia, she’s a nightmare, that’s why I dig her.
This vid is great and all but whats going on with ya headphones. Is the right ear broken
Ya the often thing is Fans want their characters, regardless of the comp scene, who they prioritize is up to them but its their job to make the game tolerable
could you make a video about what made johnnu sucha strong character?
I main Nago, but from just a pure gaming perspective each character is necessary. Makes the game fun, there is a character for everyone.
I'm 100% sure you'll be making one of these about Johnny
It has to be done
No cap u make the best FGC content
3:28
Well, not letting people play how they want to play seems like how every character wins tbh, and if millia lets ppl play how they want to play she just dies
The way she oppresses you is ridiculous, her option to do it is just as bad. Her weaknesses doesn’t balance out the BS and for a while now, I avoid the broad. Not to mention she can fly all over the screen avoiding combat. Don’t know why you’re focusing on xrd for this.
i played milia but i absolutely hate this mirror. it feels like milia is designed to completely destroy herself and whoever gets the first knock down just gets a free win. low HP means her damage actually feels substantial, bad defensive options means you just have to hold the mix almost every single time
I think every character in the series struggles against the mirror maybe barring those with a DP.
I don't really have an issue with Millia but I do remember a Millia main, ounce telling me, the reason they hate my main Baiken is because she doesn't let them play the game
I think people don't like that her setplay is looping. At least in Strive you can return to neutral once, but it's still annoying. Imo setplay loops are just bad design, unless the setplay in question is prone to failure. There aint no way you're fucking up dash jH, dash jP, or fall 2K. It's just so easy.
I dont think it is so bad since each loop does not do that much damage and you have chances of escaping before taking a super big amount of damage that makes it so the match is unwinnable
Thats what im saying...like a character that is built to do the conceptually the strongest thing in fighting games is just stupid always going to be a pain to deal with. I really dislike her core design. Same with leo but even leos mixups and set play feel more fair than millia. She gets disk up and ur either getting hit or u arent. Its wack as fuck. If they want her mixup to be so good then she shouldnt be so dam good in neutral as well imo. Having low life isnt enough to balance her. Im not counting her lowish damage cuz everyone does good damage in this game.
@@devilmaycrysarockingdontcome the whole "she does no damage" excuse never made any sense to me. Who cares if she does no damage when he can indefinitely keep you trapped in a 50/50 that you can't interact with, outside of 2 options that are huge resource expenditures that she can bait? It doesn't matter that she has to touch you 6 times in order to kill you, those 6 touches are successive of each other
What you said about finding it hard to dislike your own main but hates everyone else’s is too factual. Like in smash all of my friends hate when I hate Kirby even though he’s pretty slow. Doesn’t have much range and has decent combo game at best. Yet they all hate him.
final fantasy 8 music goin dummy
about the baiken stuff from the future looking back at this. Baiken in strive right now is a pretty dumb character imo. PRC parry is something she can only do which can stop a lot of options, she can essentially jump in on players and if your not expecting the jump in you can just eat the claw and get mixed up and thrown into the corner with buttons some characters just can't do well with. She isn't as stupid as Ram of course but its definitely not fun watching baiken players do the same 2 or 3 combos that you can sometimes counter really well only for them to do it again and get lucky with your reaction times.
Now this is coming from a really mid testament player of course, but all the characters in strive have something busted its just annoying that the way I feel they made baiken busted is to make her feel similar to I-no in how they get the gameplan working with the same way every time with a bit of variation only when you actually punish it 7 times in a row. I feel millia is a bit that way to some degree but i've definitely seen them change up their gameplan more than Baiken and I-no.
9:50 cudi reference, i assume
Continue making these man, great potential for a series
Headset is buggin
I don't like Millia because I don't like HAVING to hold her shit while not being able to make her think about MY shit (On wakeup.)
Imagine unironically having to block on wake up
@@devilmaycrysarockingdontcome Other people don't, so I don't want to either. Lmao
Bro I be fightin for my life as Jack-O against Millia. I love the challenge tho. Forces you to learn how to bounce minions where you think the Millia is gonna try to go.
It's also fun to learn different play patterns that different people use. You'd be surprised how many time I've hit higher ranked people with a random hair car from half screen because nobody is usually dumb enough to try to do that. XD
Sol especially. I give them the perfect space to want to do vortex and just counter them. Not a whole lot of damage and no combo potential without RC, but still fun.
@@vigorouslethargy Lmao. On the topic of Sol players, a Sol recently sent me a (less than nice) message because of the way that I play Ky. In summary, he was mad because Ky’s forward heavy command normal stuffs that cheesy slide.
I'm not the longest time fan but I've always hated Millia since I started in Xrd simply because she destroys my main (Dizzy) pretty much by default. Though in strive I don't think the MU will be nearly as bad because she has no pin anymore I'd surely state it's a 9/1 for her. Like she matches your air mobility and literally whenever she tries anything while you're flying just pin.
Therefore I can't really understand how peps rant about setplay characters in strive? like I started in Xrd and anyone that played as little knows setplay in strive is a joke man, like there's barely anything you can do on top of a meaty. If you played any prior version of millia (I also went into +R with the rollback patch) you know every character in strive is street fighter level of honest. Don't believe me go or our millia main here just go play her in +R where all you can do is try to guess what degenerate uncounterable bs she's going to throw at you. Xrd has way better defense and still the menu of stuff she has to throw at you is insane strive is like did you get sweep? ok disk time with either a high/low or crossup. That's it, literally all the options she has. And if she didnt sweep she gets nothing like that at all just a plain meaty.
Maybe I'm misunderstanding here but what more is there to a fighting game that's possible besides high low, left right and strike throw? Is there some unlockable shit people had in xrd? Cause if not I'm not really getting how you think people's complaints ain't shit?
@@SlothWindGod while the mix itself might be the same the safety/return/ability to loop it changes, Millia in Xrd has a move called Secret Garden, it's a multi-hit projectile that once out doesn't go away and if used properly keeps you blocking for something like 110+ frames, so you better be ready to block like 3 mixes in a row.
Also as LK said every hit loops back into itself meaning that once some characters start you really need to guess or commit resouces.
Strive Millia is still really hard to block, but she if you block disc Oki her pressure becomes way weaker compared to older games
@@SlothWindGod there was plenty of unblockable stuff in +R. In Xrd not so much but the setups were so variable and so many you legitimately had to grind training for ages figuring out how to defend against them.
I mained dizzy so I can only speak about her, but I think she was the most complex setplay character for sure. You had fish setups for most of the cast that you could loop in between forever if they don't know how to get out, you could also throw in between fish hits which was hard because of timing but bs nonetheless because dizzy's throw is the fastest in the game and always leads to both combo and hkd into another setup.
So in short there is a lot of options you have to follow up your oki and keep pressure, though they're all defendable if the opponent knows what to do at what time. Strive on the other has no gattling, very long startups on specials (hence wjy disk is just a regular mix instead of setup ball+ disc and after Millia's mix youre still locked for more stuff due to ball, she can also throw you or do nothing so the disc crosses you up etc. Just to mention one example. Strive does not allow any of that to ever happen) so you just do your one setup and after it's blocked youre back to neutral. And there is also no hkd outside of sweeps so setups are rare instead of after every combo ever like it's always been.
@Konakon izumi please repeat this in an understandable way I have no clue what you mean at all
I too do research on Millia...
Your favorite character is bad. My favorite character is good. Any questions ;)
The way he said "player expression" lmao
now i'm no fighting game expert, but i can assume that it feels bad to lose in any game because you "guessed wrong"
Is LK's headset busted??
Do one for Elphelt please
I feel the same as you but with faust, how can you dislike funny doctor bag head man, he is so goofy!