Twinmotion Tips for creating Landscape

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  • เผยแพร่เมื่อ 17 ม.ค. 2025

ความคิดเห็น • 30

  • @ArchitectureInspirations
    @ArchitectureInspirations  5 ปีที่แล้ว +5

    00:23 Changing Background
    00:42 Changing starting ground
    01:01 Adding Landscape
    01:36 Sculpt Terrain
    02:33 Paint Terrain
    03:46 Ocean and River
    04:17 Adding Vegetation
    04:25 Placing Trees
    04:58 Vegetation mode
    05:14 Erasing
    06:00 Painting Grass
    06:44 Season
    07:14 Weather

    • @GameRelated
      @GameRelated 5 ปีที่แล้ว

      Awesome Video I was wondering what is you computer specs? As my humble MacBook Pro 2015 Struggles just a little bit :(

    • @ArchitectureInspirations
      @ArchitectureInspirations  5 ปีที่แล้ว +1

      Here's the specs of my old PC Archinspirations.com/setup yeah I think macbooks are not very for 3d programs :(

  • @bisvizstudio1242
    @bisvizstudio1242 5 ปีที่แล้ว +3

    Best architecture visualization channel on TH-cam hands down! really deserves more subs.

  • @tedvitale8978
    @tedvitale8978 5 ปีที่แล้ว +1

    As always, great tutorial Minh! Glad you're back at it, and dang 137k subs, Nice!

  • @FyrePixel
    @FyrePixel 5 ปีที่แล้ว +2

    This is incredible. Love seeing these pop up, shows me new efficient ways of doing these things

  • @jasonpag1
    @jasonpag1 4 ปีที่แล้ว +1

    Very Cool! Thank you.

  • @GuihMeneguzzi
    @GuihMeneguzzi 4 ปีที่แล้ว

    You are the best, congrats!

  • @3dvisualization917
    @3dvisualization917 5 ปีที่แล้ว +1

    Thank you !!

  • @lukecampbell5553
    @lukecampbell5553 4 ปีที่แล้ว +1

    HI, When you imported the custom terrain into twinmotion, were you able to use the paint terrain tool on it?. Im not able to do this on mine, if you know a way you can do this could you let me know? thanks. Great Video though :D.

  • @Ahmed-zn7zm
    @Ahmed-zn7zm 5 ปีที่แล้ว +1

    Dear sir can you tell me again about your system specfications

  • @mustafayerebasmaz390
    @mustafayerebasmaz390 5 ปีที่แล้ว

    Nice videooo 👍👍👍

  • @HobbyBobby.
    @HobbyBobby. 3 ปีที่แล้ว

    how do i scale the starting ground? its to big and it seems its the only place to sculpt the ground? i tried makeing new but its the same, i can rotate and move but the scale cant be used.

  • @alangoncalves889
    @alangoncalves889 5 ปีที่แล้ว +1

    Hi, i've doing some
    experiments in Lumion, i'm trying to make surface imperfection work
    exactly as it should. I combined the maps (gloss, roughness, surface imperfections, etc) and the alpha channels inside photoshop and i got some very nice results, but still not perfect. Do you have any techniques or can you do a video about it? Thank you very much.

    • @ArchitectureInspirations
      @ArchitectureInspirations  4 ปีที่แล้ว +1

      Oh that's interesting. Though Lumion has the weathering option, that could be used to add imperfections more easily. Have you tried that?

    • @alangoncalves889
      @alangoncalves889 4 ปีที่แล้ว

      @@ArchitectureInspirations Thanks for answering. Yes, i've been using Lumion for a long time now. I'm not going for weathering but for scretches and smudges for example. It's easy to add that type of map on vray and i was wondering If you had done this before somehow. Vray is not on my workflow anymore. Thank you!

    • @ArchitectureInspirations
      @ArchitectureInspirations  4 ปีที่แล้ว +1

      Ah got it. Yeah adding imperfection maps is kinda difficult since Lumion doesnt gave gloss or reflection maps. It will be tricky though. I'm not sure to be honest

    • @alangoncalves889
      @alangoncalves889 4 ปีที่แล้ว

      @@ArchitectureInspirations Actually you can use 100% of those maps editing the textures in photoshop, combining those in the alpha channels of the texture. By the time i sent you the first message til now i got it working very well. Same result as using vray. imperfection map + gloss map of the albedo(wood, concrete, metal, etc) inside the alpha channel of the normal map of this albedo. And outside of the alpha channel (normal layer system), you have the normal map layer and just add the normal map of the scratch as a new layer and the opacity will control the "depth" of the scratch. Not ideal but it worked out amazing.
      Give it a try if you have the time. Thank you.

  • @danielkovac2425
    @danielkovac2425 3 ปีที่แล้ว

    The terrain changes as you approach and move away from the scene. When viewed from a distance and up close, the terrain is completely different.
    How to fix it?
    Thanks

  • @AmitKumar-te6vw
    @AmitKumar-te6vw 4 ปีที่แล้ว

    thank you...

  • @danielkovac2425
    @danielkovac2425 3 ปีที่แล้ว

    how to make a mountain stream thanks

  • @nickolay667
    @nickolay667 5 ปีที่แล้ว +1

    прикул ха))

  • @danielkovac2425
    @danielkovac2425 3 ปีที่แล้ว

    how to make a mountain stream thanks