Drongo's Area of Operations Setup Tutorial

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  • เผยแพร่เมื่อ 4 ต.ค. 2024
  • Brief tutorial on how to set up Drongo's Area of Operations within a ARMA 3 mission. You can use it by itself or add it to a mission build!

ความคิดเห็น • 33

  • @michaelaimeetraveltheworld9079
    @michaelaimeetraveltheworld9079 4 ปีที่แล้ว +1

    Really appreciate your style in making this video tutorial. Clear ,concise , Helpful. Drongo's mods are giving new lease of life to Arma 3 again. I hope this encourages you to keep going.

  • @firebladeV
    @firebladeV 3 ปีที่แล้ว

    Hey @Badger team, a big thank you for this tuto! Much appreciated!

  • @badgerteam893
    @badgerteam893  4 ปีที่แล้ว +4

    This map is called Kerama Islands

    • @big7491
      @big7491 2 ปีที่แล้ว

      you got a sub just cuz of this comment g

  • @Android811
    @Android811 3 ปีที่แล้ว +3

    SEAD stands for Surpression of Enemy Air Defence.

  • @KrisRobinson
    @KrisRobinson 4 ปีที่แล้ว +2

    The sub is in the editor, just search for HMS Proteus, same place as the carrier and destroyer I think

  • @PewPewAmerican
    @PewPewAmerican 2 ปีที่แล้ว +1

    Bravo!!

  • @Tracks777
    @Tracks777 4 ปีที่แล้ว

    nice video

  • @angelofdeath4183
    @angelofdeath4183 2 ปีที่แล้ว

    If someone like me wishes to go survival, can these mods have respawn options? Or possibly other mods that can create enemy bases at random

  • @ROALD.
    @ROALD. 2 ปีที่แล้ว

    Very clear. Thank you. How would this work if we wanted to make a carrier as a base site?

    • @badgerteam893
      @badgerteam893  2 ปีที่แล้ว

      Thanks. Just place the carrier off the coast. Make sure you are in deep enough water. Sync all the carrier modules. I believe one of them sets the deck height to accept objects on its surface. Load it up with helps, your halo jump object, virtual arsenal and so on. Have fun!

  • @bangingthebeldam
    @bangingthebeldam 4 ปีที่แล้ว +1

    is there a reason why you don't use drongo's air and arty mods?

    • @badgerteam893
      @badgerteam893  4 ปีที่แล้ว +2

      Yeah..we are just a small three man fireteam. Drongos Air and Arty are kinda complicated for the missions we run. If i had a larger group of players we would probably use them.

    • @bangingthebeldam
      @bangingthebeldam 4 ปีที่แล้ว +1

      @@badgerteam893 any chance bribing you to do a video on those vanilla modules? Are they only for vanilla assest? Etc

    • @badgerteam893
      @badgerteam893  4 ปีที่แล้ว +2

      @@bangingthebeldam Which ones? You name them and i will make you a Tutorial and even mention your name!

    • @bangingthebeldam
      @bangingthebeldam 4 ปีที่แล้ว +1

      @@badgerteam893 well, aren't I the Belle of the ball?! What I was hoping for was an explanation and examples of the vanilla support modules you use to accompany Drongo's ops. IE show how they're placed, what needs to be done in them, if they are only vanilla asset, see them in action, etc. Thanks in advance for all the help

    • @badgerteam893
      @badgerteam893  4 ปีที่แล้ว +4

      @@bangingthebeldam I can make that happen. Gimmie a bit..I will try and get something worked up for ya!

  • @chrisclevenger7983
    @chrisclevenger7983 3 ปีที่แล้ว

    Arma 3 drongos map population?
    Drongo's Area of Operations?
    What mod is it? Was there a name change?

    • @badgerteam893
      @badgerteam893  3 ปีที่แล้ว

      Nope Here is the Link to the STEAM download
      steamcommunity.com/sharedfiles/filedetails/?id=1712007238&searchtext=Drongos+Area+of+Operations

    • @chrisclevenger7983
      @chrisclevenger7983 3 ปีที่แล้ว

      @@badgerteam893 I see and thx for sending me into all these mods to download. I went and found a few he made. All seem like great stuff.

  • @samih57
    @samih57 3 ปีที่แล้ว

    Hi, is there any possibility to add other factions as WEST and EAST? Like RHS (USA, Russia etc.) and other modified factions? And how about adding Unsung/Iron Front factions too?

    • @badgerteam893
      @badgerteam893  3 ปีที่แล้ว

      If you have other mods that give you other factions loaded on your game. Just go to the editor and choose those units and place them on the map. If your game is running Unsung you can place NVA troops down as OPFOR and they will spawn just like BIS units.

    • @samih57
      @samih57 3 ปีที่แล้ว

      @@badgerteam893 Do you mean that I must place ALL enemy faction troops into map or just 1 man for enemy (with Zeus I suppose)?

    • @badgerteam893
      @badgerteam893  3 ปีที่แล้ว

      @@samih57 Any units that are available in your editor can be placed and synced to the module that I show you in the tutorial. For example if you have UNSUNG loaded as a mod..and you wanta NVA sniper team. Place those units on the map and sync them to the module. If you want armor or helos just pick the one you want and sync it to the module.

    • @samih57
      @samih57 3 ปีที่แล้ว

      @@badgerteam893 So, I must add ALL enemy units there MANUALLY by hand? And make them sync with module? It's pity because it removes all fun and surprise element what comes to playing Arma 3:(... Fortunately MCC4 is better choice for that.

    • @badgerteam893
      @badgerteam893  3 ปีที่แล้ว

      @@samih57 Yes. But the module pulls those units randomly and places them where it wants to. So there is still alot of surprises.