Maya Curve Tutorial | Part 1 NURBS Basics

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 16

  • @hakujin970
    @hakujin970 2 ปีที่แล้ว +7

    As someone who comes from SolidWorks and is now studying character design using Maya and Blender, I thank you for going over the curves in detail! It’s definitely been the hardest part for me to understand but you explained it perfectly! I look forward to the next part. Thank you!!!!

    • @DigitalDreambox
      @DigitalDreambox  2 ปีที่แล้ว

      Thanks for checking it out. The follow up video has been uploaded now so check it out if you are interested. Best of luck!

  • @AtharvvedFilms-vc3qr
    @AtharvvedFilms-vc3qr ปีที่แล้ว

    superb excellent no have word out standing thanks

  • @lukasallenbaugh4728
    @lukasallenbaugh4728 2 ปีที่แล้ว +1

    Super detailed and very relevant, thank you!

  • @marcusk9483
    @marcusk9483 2 ปีที่แล้ว +1

    Really nice tutorial. Clear and to the point. Just subscribed. Thank you.

  • @asmith7812
    @asmith7812 8 หลายเดือนก่อน

    what about edit points on nurbs curve? you know anything about that?

  • @jorgee.j.m4133
    @jorgee.j.m4133 2 ปีที่แล้ว +1

    i follow the steps to make a twisted rope but when i use the curve tool the curve doesnt show and also the initial point, idk if i do anything wrong

    • @DigitalDreambox
      @DigitalDreambox  2 ปีที่แล้ว +1

      If you can see the curve check that it's set to visible from the viewport panel menu bar. Show > NURBS Curves. I believe the hotkey is Alt + 1. If that fails perhaps try resetting your preferences.

    • @jorgee.j.m4133
      @jorgee.j.m4133 2 ปีที่แล้ว

      @@DigitalDreambox thx mate I really appreciate, I will try it ;)

    • @DigitalDreambox
      @DigitalDreambox  2 ปีที่แล้ว +1

      @@jorgee.j.m4133 No problem let me know if you have any questions.

    • @jorgee.j.m4133
      @jorgee.j.m4133 2 ปีที่แล้ว

      @@DigitalDreambox Hi again mate :), do you know how to stop the outliner from filling up? I always get transforms and default light sets and also default object sets, when I make any changes to the model or geometry. I would send you an image so you can see what i m talking about but here i can't

    • @DigitalDreambox
      @DigitalDreambox  2 ปีที่แล้ว +1

      @@jorgee.j.m4133 If you have a lot of separate objects in your scene it can be normal to have lots of items in the Outliner that you will need to scroll through. You can group things if it's appropriate by selecting them and hitting Ctrl+G. For transform information you can delete the object's history if you don't need it by going to Edit > Delete by Type > History.

  • @sailesh7607
    @sailesh7607 2 ปีที่แล้ว

    hi sir can u do tutorials on hypercasual games ( characters , props , any models ) for mobile games low poly

  • @japaneseextremme3811
    @japaneseextremme3811 ปีที่แล้ว

    15:30 to any rigging artists out there

  • @zainabeman9760
    @zainabeman9760 ปีที่แล้ว

    useless