Usually the gag is "Well the game is broken BUT AT LEAST THE REAL MONEY SHOP IS FUNCTIONING PERFECTLY" but that's they don't even have THAT working correctly. wow.
@@Crystal_959 oh yeah, as soon as I saw it charges you double what you try to buy I knew that wasn’t an accidental bug. Anyone that does end up buying something with that scam will get no refunds. Heck I can already call that their fix for it is the F76 treatment of a free $5 worth to pay players back.
The person who messaged in that discord that they skipped school to play it does a great job of showing the average age of the fanbase for this franchise
I could think of two different major games that did try but got Management'd out of making it count, and I know there's more I'm less familiar with. Some people in control don't know the first thing about what they're in charge of.
Really like how despite the developers having NO data, as this just came out, the $15.00 microtransaction seen at 2:16 in the video is labeled as "most popular"
Pretty much every game with micro-transactions does this. They give 3-5 options and label the middle one "most popular" and, given time, the most expensive one will definitely be called "best value"
They say it'd not pay to win, but they said that about tickets and nothing about the coins, and most of the stuff in the toy box that is paid for is mostly common cosmetics, and even some legendary skins are free which makes no sense
Something Spiff didn't mention: the game has basically no optimization. When I tried running it, it took 98% of my GPU and sent my PC into thermal throttle. The graphic settings default to ultra and wouldn't change. The recommended specs want an i5 CPU and 12 GB RAM (I have i7 and 16 GB), but then want a RTX 2060 Super/RX 5700 XT. I'm willing to bet they raised the GPU requirement because they knew the game wasn't optimized
If the game wasn’t broken in every other way I would be convinced that it was using your computing power for crypto, but it’s so broken they get the pass
If I'm understanding this correctly, the devs that made this had very little experience making multiplayer games and were rushed. This is entirely the company's fault for not getting devs that know how to make this type of game and for rushing the devs
@@palecaptainwolfkayls8499 They basically just stole from Dead by Daylight, ofc, there's a poppy playtime twist to it and you can actually have fun doing "gens", but the similarities to DBD are uncanny. Edit: I'm aware that Slasher is a genre now, so no need to keep replying the same thing. I get your point redditors
@@PWNDON The Hollow Knight and Dark Deception fandoms are absolutely great at completely losing their minds while waiting pfft. So much denial and despair
A product being broken during alpha is understandable since the game is nowhere close to finished. But the fact that they've already added microtransactions is not a good sign
The entire point of the game is to rake in micro transactions. The fact that the game conveniently “bugs” and tries to charge you double what it said you’d have to pay is incredibly disconcerting
Yep, that's the issue I have here. Releasing a broken alpha is fine, expected even. But when you hype up the alpha release and put microtransactions in while the game is almost unplayable then that's just scummy.
I love how people dont understand how they need to earn money in some way seeing hoe the game is f2p it has 0 pay to win so cry more if you cant handle that you have to pay for cosmetics in a game that costs money to make and run, servers arent free people! smh. (Not talking bout the origional poster but im on about the comments to this post)
Another bug is that the devs forgot to remove Downscroll as a keybind for jumping, so from launching the game you can use downscroll to jump a bunch. Couple that with the roll and you have a roll which just launches you and conserves all your momentum. Peak game
Either the downscroll jumping isn't infinite or my mousewheel just isn't meant for it, but it's still baffling that this is in when you're not allowed to rebind it normally to that.
@@coolpizzacook I've noticed that it's very difficult to perform. I have a g502 mouse which has that special little button to unlock the scroll wheel and turn it into a super fast spinner which can click extremely quickly. Other than using that, I haven't really been able to pull off the trick so I get what you mean haha
It doesn't just have microtransactions, it has more skins with unique meshes (5+ for each killer and then a whole wardrobe of outfits for the survivor) than most games do after 2-3 seasons of content which should tell you everything you need to know about the dev's priorities
"after a ten day countdown of project playtime's release, _the unthinkable happened._ DELAYS." They really had a whole 10 days countdown and then they delay it. humorous
I don’t understand, they gave the devs 10 more days and it gets delayed, in the least someone making the game probably actually wanted to make it a good project and the rest were Mr krabs. So much for a game called *project* playtime
I have no idea what happens in game releases, but I’m willing to bet the game is finished before launch and has a wait to launch for hype. 10 days seems like too short of a deadline to just finish the game in, uh seems like they should’ve had it finished then do the countdown
I played the game for a bit, it ended up lagging so much that players I had killed would just come back to life, it was wild. Also falling out of the world at the start as a player makes you spawn where the monsters spawn.
Given the history of mob games, that double price thing is very, very shady. Edit: Whether intentional or not I believe they can get in some serious legal trouble for that doubling the price.
Oh yeah definitely, I would bet my left sock that it was intentional and they wanted to wait to fix it. After the peak of launch day they fix it to cover up face but still get the money of the first day hype
UE4 Dev here, from the looks of things, a good chunk of errors like the clipping upon being sent to Wulog are actually Server Replication Issues. When making a game like this, you will have to select what data is being replicated to the server at all times, and then manually send other data through “MultiCast”. If I had to take a guess on the issue here, the game never manually sends any data, but instead replicates every single variable each frame, overloading all of the servers and leading to bad replication.
Huh. That would explain a lot about some UE4 games I know of - Sea of Thieves comes to mind, having had an issue since its launch with the longer servers lagging out and the game seemingly never forgetting what you unload, slowing exponentially.
That seems... inefficient to say the least. Is it something that could be fixed with beefing up the servers or is that just a bandaid and the devs should rework it?
I like the fact that the in-game stores are charging double on steam for NO malicious reason whatsoever and I'm SURE it is a bug that WILL be fixed eventually (and not in any way an attempt to rob from children, rushed cash grabs would NEVER do such a thing)
Poppy Playtime has always been soulless to me. Knowing that mob games are the main producer of poppy clickbait on youtube, as well as being the developers. Huggy's design isn't scary, he's designed so that it's easy to make fanart and shitty ocs of him. ie; basic head shape, proportions and colours are easily edited. Red lips contrast with blue fur so he stands out on youtube thumbnails. The story was laid out in chapter 1 and there's been nothing since. Orphans are being put into toys, that's it. Why? ¯\_(ツ)_/¯ It's s enough for matpat to make a couple theories on. Mob games has catered this franchise to mesh perfectly with modern fandom culture. Tons of 8-12 year olds are hyperfixated on it and this games microtransactions are made to take advantage of it.
Exactly. That’s why I can’t stand it. It’s an engineered product meant for profit. There is no visible passion behind the game. It’s just picking up everything that worked from FNaF, Bendy, Hello Neighbor, etc and trying to distill it into the most profitable version of itself. Like Hello Neighbor and Bendy started off as legitimately good attempts at horror, and then got sucked up their own asses trying to build a franchise. At least FNaF got a singular, _FINISHED_ competently made game out before trying to inflate itself into a franchise. Poppy is hardwired to balloon into a franchise as hard as it can. From the get go
The devs know the state of the "horror for kids" genre. They can throw these crazy deadlines at programmers since their main demographic won't be as critical of the flaws.
Security Breach was released in an unfinished state as a result of Over Ambition, deadlines and pressure from the Fandom and was patched to become a much more stable game, even though it’s still not perfect. It’s likely Steel Wool would have released the game in its current state if not for the deadline crunch. Here, they released an unfinished game so they can get more money.
hmm i kind of disagree. this game was pushed out because the marketting team had already set a release date and done countdowns and as seen at the beginning of this video, much of the fandom for poppy was trying to get it released early too. also, this is a free early access version of the game while security breach was meant to be the finished seemless actually working game. they have been responding the bug reports really fast and the game is already in a much better place. its also possible this game was released like this for the reason of overambition too because this is the first time this franchise is trying a multiplayer game. to conclude: they were actually released unfinished for similar reasons but security breach costed money and was supposed to be finished while project playtime is free and in early access
“A much more stable game” Look I love Steel Wool and all, but Security Breach in its current state is still more unstable and buggy than Scarlet and Violet. I will also give no quarter to companies who make NFTs off their products.
@@brawler5760 I dunno if we're playing two different games, but the state of Security Breach is fine right now. Not even coping right now, but I'm in the process of 100%ing it right now and the only glitches I've encountered are with the textures. They've basically patched all the egregious stuff.
Boxy is very map dependent. It’s also relies heavily on it’s sabotage to pull of some plays. Basically they’re an advantage pusher. They work the best if they leave a survivor downed for a bit putting more pressure on the other survivors to either go for the revive or working on puzzles.
I mean it's a pretty solid attempt and sounds like the right thing to do, I hope they do well fixing a lot and we have a competitor to DBD that's in the mainstream
@@omnipresentsnowflake4698 DBD is arguably not great, but this is a buggy mess with significantly less content with a meh kids franchise designed to extract as much money as possible. This game really ain't a competitor to DBD, they're not even on the same level
This should not be the norm, games should be delivered to the public as finished products. One or two hard to catch bugs is whatever, that's always been the norm for game releases and why patches were such a good idea initially, but these messes we kept getting are just laziness. The people making these games think it's fine to release a buggy mess bc "we can just patch that out later". That's not how this should work!
best stream segment out of anyone was when Phisnom decided to play Peggle and FNAF at the same time while spectating and it was more interesting than the actual game he was meant to play
In defence of Project Playtime - Project Playtime is still in early access. The game being broken in this state is perfectly fine, as long as the bugs get ironed out before the final product. Security Breach is not in early access. Security Breach's final version has already been released. Security Breach being buggy in that final state is unforgivable, as it should have been fixed before release, not afterwards.
The fact they actually thought this was by any means an acceptable state for the game to be pushed out to the public is downright embarrassing. This isn’t even a minimum viable product, this is a fucking scam.
Considering they attempted to make NFTs, tormented their staff, and generally have no damn idea how to make games or read their audience, I'm simply surprised that people are surprised. The fact that ANY support for ANYTHING they do is even possible at this point is baffling. How bad does it have to get?
it’s literally at early access and the game is supposed to be free to play even after launch so i really don’t see how it’s a scam? it’s not pay to win, and they need to make money somehow so it’s by buying the accessories which are now just available for everyone because the game isn’t fully released yet.. i don’t support them but there are people that didn’t even experience these bugs so i don’t understand your comment
How can a free game be a scam? If its not also a virus or bitcoin miner or something they literally cannot scam you. Its not even pay to win, if you're too dumb to not spend money on cosmetics, then that's on you.
@@notmooon Agree, I think it's much less deceptive because at least people can experience the game for themselves before spending money on it. Very different to Security Breach where you pay $40 and receive 80GB of horseshit.
If they use proximity chat, it better be heard by the monster too. That's a big pet peeve of mine with Dead by Daylight, as a killer main. The survivors can team up in Survive with Friends and communicate in voice chat without me hearing. Major advantage for them. :l
@@Bagaspati1187 Early access should mean playable. And no, having at least one error message pop-up every match and constant central server disconnects does not constitute playable.
It's really weird to me that they did a whole count down to release as well as having battlepass and a ton of microtransactions in the early acces version of the game. I dont know if I'm just being weird, but when Spiff mentioned the game would stay in early access I was surprised
I hate how many people are saying "Well it's in early access so it's bound to be riddled with bugs" It shouldn't be _this fucking atrocious a mess of bugs_ and that almost feels like the exact sort of mindset that leads into why we get so many broken games
This is not early access. Early access is a near fully completed game that needs wide-spread game testing before it's released to the public. This is a beta build at best, and should have been advertised as such. The fact that the in game shop is fully implemented is telling of what their priorities are. Of course, with all the bullshit the company pulls like all the time, I'm surprised anyone thought this would be anything other than what it is, or that by supporting practices like this, they only encourage predatory behaviour from devs and producers and lower the bar for the entire industry
I'm one for finished games at release, but I can't really get mad at this one because it's free to play, you have to opt in to giving them money for the cosmetics
I played the game a bit, since asymmetrical games has been one of my favorite genres for a while (Dead By Daylight mainly) and while it was fun at times, a mix between performance issues, the many glitches and what I feel like are some pretty major gameplay issues made me stop. I tried looping killers the same way you would in DbD and it worked pretty flawlessly. I encountered many places in the game with what would be called infinites in DbD, places where you can loop around all game and the killer would be unable to catch you. Meanwhile as the killer you can camp the last few puzzle pillars and make it borderline impossible for the survivors to get out, if you manage to make the last few puzzle pillars be close to each other. Since there is almost no cooldown on the killer attacks, this strategy works way too well. I can only imagine this is amplified if you have the perk that immediately sends players to purgatory. I found that Huggy was the best character when it came to countering loops, since his chase plays out a bit like Demogorgon from DbD, although Mommy had some potential as well. Boxy never really stood a chance. I also encountered a Mommy that would simply camp the escape hatch for the first player she downed, another effective strategy, since it can assure one player out of the game rather quickly, another reoccurring problem from DbD. The ability to switch between first person and third person is a weird decision for me, since one is just obviously better from a competitive stand point, and while I know going about everything from a competitive standpoint is bad, I've seen what happened to DbD, and I bet you it's gonna happen here again if it's not taken care of. Lastly I feel like the killer audio is weird when you're playing survivor. It always sounds like they're way further behind you than what they really are. I played in first person because it seemed like more fun, but it just made it difficult to know where the killer was. Still, the game has some potential, and I'm sure it'll be great if the devs fix both the gameplay issues and the general... game issues. Edit: These are my first impressions, if people have had different experiences I'd love to hear them.
Yeah I immediately noticed how the camping would become a problem in this game. The ironic thing is that it's actually somewhat worse here than it is in DBD because in DBD 1. Unhooking is quick, so its possible to efficiently trade. and 2. You only ever have one survivor per one hook, where as with this game it seems as though you can conceivably just keep throwing players down the same hatch and making it so that's the only place that they can be rescued? Creating an infinite loop of just camping one place, killing people who come for rescue, throwing them down the same hatch, and repeating. The devs need to make it so that as more players are thrown down the same hatch, other hatches elsewhere begin to open so that it's always viable to rescue them. There's a reason that basically every major DBD content creator agrees that balancing a game around kills is unhealthy, yet sadly it seems that there's still an overarching lack of inspiration as to how games like this can be balanced around "hooks" instead to stop the psychological reward reinforcement that results in the "tunneling problem."
it seems like Boxy's got the opposite issue of Roadhog in Overwatch. maybe if the two teams work together, they'll get a hook that hits but not in a situation where it shouldn't.
I remember buying games for the xbox 360 day one and they would work FLAWLESS, hell, "early access" games at that time were super functional and rarely riddled with bugs. Love and care for game coding was tossed out the window simply because of money.
I think the worst part of this game (other than bugs) is how unfair it is. It's a must you play with your friends and not with other people online, because you are overpowered as the monster. Numbers doesn't count when you're in the player side, you have to hope your monster player is kind enough to let you complete objectives. May God have mercy on your soul if your monster player is actually gonna do what their objective is, because you won't stand a chance.
lol ur not very smart, monsters actually have pretty much no chance at winning no matter how good they are if the survivors are semi competent and it only took a few days to figure that out
Watching poor Phil not be able to get in a game and switching to playing peggle and fnaf at the same time while watching you guys play it was great. This game is a true masterpiece. A beautiful, buggy masterpiece.
the fact that Phil got the worst bugs out of everyone is so fucking fitting, too. at this point i think hes genuinely been cursed to find huge glitches in every single game he streams
I’d say Huggy is the worst monster to deal with. The mini Huggys are so annoying cause they really make it so you can’t do anything (especially when you’re in a lobby with only like 2 other non-monster players). Mommy is definitely the second worst with her crazy movement capabilities. Every Boxy I’ve fought hasn’t done so well, but maybe that’s just cause they don’t know what they’re doing.
@bitbreaker After many more matches, I’ve found Boxy does pretty well in the Factory map but not so much in the Theater. Factory has so many straight paths it’s pretty easy to grapple, but the Theater is so open it becomes hard to grapple the more skilled survivors
It's interesting seeing spiffs internet historian influence in his videos, I love seeing the melting pot of different inspirations in newer youtubers and streamers
Reminder poppy playtime devs did NFTs so it's best to avoid giving profit to this franchise at all, no matter who's in charge of it, just watch people play
I don’t know if you are aware, but you can also duplicate toy parts of two people grab the toy part at the same time. You can each turn in the part separately, but it doesn’t count towards extra completion, but it does give you the 5 tickets as well the time increase so you can farm the game infinitely if you would like :P
Oh man, another indie "horror" game that was made for the sole purpose of marketing and money being released in a half baked and underdeveloped state? Never heard of that one before.
I played it for 2 hours with a friend and while we didn't found so many bugs we found a really simple way of duplicating the toy parts, and they not only give you tickets but count to complete the match, so you really only need to complete 2 towers (for some reason the glitch only works once you alredy have a piece and use a different one)
everybody's saying that it's still an early access so we gotta cut the game some lack.. but like.. why release something that's barely playable, ESPECIALLY an early access, that's supposed to draw people in and make them want to invest in the full game when it drops?
I was watching your stream yesterday, spiff, and dear god the bugs were insane My brother got the game and he literally COULDNT play: there were literally no servers open, and people were getting kicked from their own servers. This game really needed that week of delay I guess-
I do wish there was a prioritization feature to let us choose which role we most want. I have played about 6 or so games now when it actually let me and 75% of them were spent getting murdered by Huggy Wuggy players. One match i never even saw the monster and my most fun games were against Boxy Boo cause i guess he's just the most relaxed monster to deal with compared to the others. lol But yeah. I still had my fun and plan to have more in the future. Just hope i can actually be the monster for a change. xD
12:16 Right around here, I got an ad. The perfect timing as to what actually happened to Phil XD It truly did seem that Phil’s curse prevented him from even playing the game
So this is a buggy Early Access game with microtransactions and battle pass and they charge for the in game currency more than they advertise and sometimes the whole thing doesn't even work? How is this shit even allowed to exist?
I Tried Playing Yesterday, But it Was so Buggy and Lagging. TBH, It’s The Creators Fault For Rushing The Developers and Team Behind The Game to Release it. But, Hope They Can Fix it and Take Their Time and Definitely Make it Fun
This is interesting to hear because, from my experiences, I found that boxy was the strongest monster. I had multiple instances of him deleting my health immediately as well as him keeping me from moving to far with his grab. This is really cool that you found him the weakest because I thought the opposite lol.
It's fun to see how poppy playtime has evolved. I found out about spiff when he did speedruns of the first chapter. I couldn't care less that it got pushed back, but it kind of triggers me when people get angry of the developers not delivering the game on time. Because it is the devs choice. They can do watever they want.
The individual team seem normal and talented enough, but I have zero goodwill left for the scumbags at the top who abuse children online and try to psychologically push their young fan base to buy their maliciously advertised merch The worse this series becomes and the more people abandon it, the better, and the devs who put in good work can have their good work on their resume when they look elsewhere for a job
Ah yes, talented game developers should be jobless because the guys who created their parent company were weirdly mean to some random TH-cam animator years ago... This is why cancel culture is so toxic, hope you don't use Twitter or any Tesla products or PayPal because Elon Musk's fortune started from Apartheid blood emeralds.
This game has been fun so far, the weirdest thing I have had happen so far was two killers being in the game (Huggy and Mommy). That round ended so fast and so many people just quit
If things are this broken, to the point of there being no anticheat and the player being able to break intros and objectives, I would honestly be worried about the possibility of there being RCE weaknesses somewhere; especially with the amount of kids that are definitely playing.
Another bug me and my friends have discovered many times is if we don’t take off skins for huggy or boxy then mommy long legs will appear as a t-posing version of said skin
Y’know, out of all my time playing project playtime so far, I hadn’t encountered any bugs, and it was a genuinely good experience, so if they fix these bugs and advance the game a bit, I feel like it could be really good
What ever happened to play testers. It would take one day to probably catch most of these and they seem like very basic bugs. I can understand some of them, but when you're releasing a game and accepting payment from players it should be a big deal to playtest, but as long as it makes money ig...
A good QA team costs basically as much as your whole dev team. It's way cheaper to just, you know, release a buggy mess of a game and let the players tell you what bugs they ran into. Especially if you can pitch the game as "early access" so the players don't complain about being given a buggy mess in the first place. (As someone who used to work in software development, I _wish_ we could've gotten away with the sheer level of nonsense that game studios do.)
Usually the gag is "Well the game is broken BUT AT LEAST THE REAL MONEY SHOP IS FUNCTIONING PERFECTLY"
but that's
they don't even have THAT working correctly.
wow.
I get the feeling it’s actually working exactly as intended
It's working in where it's (probably) most popular
@@Crystal_959 oh yeah, as soon as I saw it charges you double what you try to buy I knew that wasn’t an accidental bug. Anyone that does end up buying something with that scam will get no refunds. Heck I can already call that their fix for it is the F76 treatment of a free $5 worth to pay players back.
Ah yes the """""accidental bug""""" where it charges you twice what it listed
I don't think it's a bug. I think that's a scam. There is no way something that obvious should have been missed.
The person who messaged in that discord that they skipped school to play it does a great job of showing the average age of the fanbase for this franchise
Poor kid.
So? What's wrong with a kid or teen playing video games?
Oh nothing at all I just think a kid skipping school to play a Poppy game that gets delayed is funny
@@Invader19x you got immediately offended, huh.
@@ghoultooth no I am just confused, I don't understand why it would be bad for a kid to play this game?
Never forget: You only ever have ONE gamelaunch. Make it count.
Unless you're Skyrim.
I could think of two different major games that did try but got Management'd out of making it count, and I know there's more I'm less familiar with. Some people in control don't know the first thing about what they're in charge of.
Why bother when a million kids will defend it?
It's sad that it has become acceptable for Devs to release games in such buggy states now.
It's a travesty to release a game this broken with *fucking* microtransactions which don't even work properly.
Really like how despite the developers having NO data, as this just came out, the $15.00 microtransaction seen at 2:16 in the video is labeled as "most popular"
It only takes one purchase to make a most popular.
Pretty much every game with micro-transactions does this.
They give 3-5 options and label the middle one "most popular" and, given time, the most expensive one will definitely be called "best value"
Man that was fun. Poor Phil couldn’t get in a single damn game. It was fun seeing him playing Peggle tho.
poor phil!! 😔
Phil's computer just has to be cursed
@@Jindictavenot even the new GPU could save him.
As someone who doesn't know who Phil is, I completely agree.
Peggle was better anyway tbh
Playtime devs: Gets to chapter 2
Playtime devs: whew! Time to make a pay to cosmetic online game for the game we haven’t finished yet!
It even has the mask of the monster from the unreleased chapter 3 as a purchasable cosmetic...
Have finished and have no experience
They announced a fucking movie, of course they would make a DBD copy lol
They say it'd not pay to win, but they said that about tickets and nothing about the coins, and most of the stuff in the toy box that is paid for is mostly common cosmetics, and even some legendary skins are free which makes no sense
@@SlushysSecret reread
Pay to cosmetic
The bugs are intentional to imitate security breach.
naw that's just mob games.
@@Synth80sJaymesYT in before someone trys to “r/wooosh”
@@Synth80sJaymesYT r/wooosh
Huh, Hello Neighbor 2 also might be intentionally glitchy to engage with players. This is a very concerning trend.
PLEASE-
Something Spiff didn't mention: the game has basically no optimization. When I tried running it, it took 98% of my GPU and sent my PC into thermal throttle. The graphic settings default to ultra and wouldn't change. The recommended specs want an i5 CPU and 12 GB RAM (I have i7 and 16 GB), but then want a RTX 2060 Super/RX 5700 XT. I'm willing to bet they raised the GPU requirement because they knew the game wasn't optimized
If the game wasn’t broken in every other way I would be convinced that it was using your computing power for crypto, but it’s so broken they get the pass
If I'm understanding this correctly, the devs that made this had very little experience making multiplayer games and were rushed. This is entirely the company's fault for not getting devs that know how to make this type of game and for rushing the devs
But hey, if it gets them profit and popularity, it has done its job, right?
@@palecaptainwolfkayls8499 They basically just stole from Dead by Daylight, ofc, there's a poppy playtime twist to it and you can actually have fun doing "gens", but the similarities to DBD are uncanny.
Edit: I'm aware that Slasher is a genre now, so no need to keep replying the same thing. I get your point redditors
wow.
just.
wow.
How am I not surprised?
@@supersonical8770 fr fr
Watching the Poppy community lose their minds over a tiny delay in release is hilarious as a part of the FNaF fandom
Lol fr, idk why they cared 😂
It's even funnier as someone in the Dark Deception community lmao
It’s the funniest when you’re in the Nintendo community, at least you get a release date
im a part of the fnaf fandom and the deltarune fandom and the hollow knight fandom
interpet as you will
@@PWNDON The Hollow Knight and Dark Deception fandoms are absolutely great at completely losing their minds while waiting pfft. So much denial and despair
A product being broken during alpha is understandable since the game is nowhere close to finished.
But the fact that they've already added microtransactions is not a good sign
The entire point of the game is to rake in micro transactions. The fact that the game conveniently “bugs” and tries to charge you double what it said you’d have to pay is incredibly disconcerting
this is a company with a history of involvement with NFTs, of course they'll try to rake in as many microtransactions as possible XD
Yep, that's the issue I have here. Releasing a broken alpha is fine, expected even. But when you hype up the alpha release and put microtransactions in while the game is almost unplayable then that's just scummy.
I love how people dont understand how they need to earn money in some way seeing hoe the game is f2p it has 0 pay to win so cry more if you cant handle that you have to pay for cosmetics in a game that costs money to make and run, servers arent free people! smh. (Not talking bout the origional poster but im on about the comments to this post)
@@rapt0r167 that'd be fine if the product was finished. Micro-transactions in an unfinished mess of a game is just greed.
Another bug is that the devs forgot to remove Downscroll as a keybind for jumping, so from launching the game you can use downscroll to jump a bunch. Couple that with the roll and you have a roll which just launches you and conserves all your momentum.
Peak game
scroll wheel bind to jump is the classic PC gaming trick I love to see abused
-you cant set downscroll to jump though-
nevermind i see what you mean, you dont even need to set it as a keybind
@@amongsussyballs Yeah the developers accidentally left it in lmao. I wonder if they were testing it too
Either the downscroll jumping isn't infinite or my mousewheel just isn't meant for it, but it's still baffling that this is in when you're not allowed to rebind it normally to that.
@@coolpizzacook I've noticed that it's very difficult to perform. I have a g502 mouse which has that special little button to unlock the scroll wheel and turn it into a super fast spinner which can click extremely quickly. Other than using that, I haven't really been able to pull off the trick so I get what you mean haha
There's something I find pretty depressing seeing this drop as early access and already have working micro-transactions...
Welcome to poppy playtime, that's gonna be the standart for the duration of your visit in this franchise
It's Poppy, this game will get milked as hard as they can and then put into the trash. I mean the whole game is a copy of dbd
it's a free game why surprised?
If it helps any it's purely for cosmetic items and the currency can be earned in game, the only reason to buy the currency is to skip playing for it.
It doesn't just have microtransactions, it has more skins with unique meshes (5+ for each killer and then a whole wardrobe of outfits for the survivor) than most games do after 2-3 seasons of content which should tell you everything you need to know about the dev's priorities
"after a ten day countdown of project playtime's release, _the unthinkable happened._ DELAYS."
They really had a whole 10 days countdown and then they delay it. humorous
I don’t understand, they gave the devs 10 more days and it gets delayed, in the least someone making the game probably actually wanted to make it a good project and the rest were Mr krabs.
So much for a game called *project* playtime
@@Nosleep666enjoyer I have a feeling you have no clue what a countdown is
I have no idea what happens in game releases, but I’m willing to bet the game is finished before launch and has a wait to launch for hype. 10 days seems like too short of a deadline to just finish the game in, uh seems like they should’ve had it finished then do the countdown
I played the game for a bit, it ended up lagging so much that players I had killed would just come back to life, it was wild. Also falling out of the world at the start as a player makes you spawn where the monsters spawn.
What do you expect i mean its early access tho so theres is still a lot bug
Lotta bugs with your spelling there bud.
@@Blake_murray16 sorry
imagine what wouldve happened if they didnt delay it to bug fix
@@EXPSanity It’d still be buggy, but even more unplayable.
Given the history of mob games, that double price thing is very, very shady.
Edit: Whether intentional or not I believe they can get in some serious legal trouble for that doubling the price.
Oh yeah definitely, I would bet my left sock that it was intentional and they wanted to wait to fix it. After the peak of launch day they fix it to cover up face but still get the money of the first day hype
UE4 Dev here, from the looks of things, a good chunk of errors like the clipping upon being sent to Wulog are actually Server Replication Issues.
When making a game like this, you will have to select what data is being replicated to the server at all times, and then manually send other data through “MultiCast”. If I had to take a guess on the issue here, the game never manually sends any data, but instead replicates every single variable each frame, overloading all of the servers and leading to bad replication.
Huh. That would explain a lot about some UE4 games I know of - Sea of Thieves comes to mind, having had an issue since its launch with the longer servers lagging out and the game seemingly never forgetting what you unload, slowing exponentially.
That seems... inefficient to say the least. Is it something that could be fixed with beefing up the servers or is that just a bandaid and the devs should rework it?
@@nabillun You’ll need a full rework if you want to have a good experience. Beef up the servers, sure, but if it’s P2P, beefier servers won’t matter.
Ohey, the Broadside fellow! (Or “Shipwrecked 64”)
@@palecaptainwolfkayls8499 Yup, in the flesh lmao
I like the fact that the in-game stores are charging double on steam for NO malicious reason whatsoever and I'm SURE it is a bug that WILL be fixed eventually (and not in any way an attempt to rob from children, rushed cash grabs would NEVER do such a thing)
Mob games would never do that, they would never lie, steal, or even scheme
@@placeholderdoe taking advantage of a mostly child audience? Naww that doesn’t sound like them, that’s preposterous!
Poppy Playtime has always been soulless to me. Knowing that mob games are the main producer of poppy clickbait on youtube, as well as being the developers.
Huggy's design isn't scary, he's designed so that it's easy to make fanart and shitty ocs of him. ie; basic head shape, proportions and colours are easily edited. Red lips contrast with blue fur so he stands out on youtube thumbnails.
The story was laid out in chapter 1 and there's been nothing since. Orphans are being put into toys, that's it. Why? ¯\_(ツ)_/¯ It's s enough for matpat to make a couple theories on.
Mob games has catered this franchise to mesh perfectly with modern fandom culture. Tons of 8-12 year olds are hyperfixated on it and this games microtransactions are made to take advantage of it.
Plus they made nfts :/.
Its just enough of a franchise to make a shit load of money out of it mainly leeching of children
Exactly. That’s why I can’t stand it. It’s an engineered product meant for profit. There is no visible passion behind the game. It’s just picking up everything that worked from FNaF, Bendy, Hello Neighbor, etc and trying to distill it into the most profitable version of itself.
Like Hello Neighbor and Bendy started off as legitimately good attempts at horror, and then got sucked up their own asses trying to build a franchise. At least FNaF got a singular, _FINISHED_ competently made game out before trying to inflate itself into a franchise. Poppy is hardwired to balloon into a franchise as hard as it can. From the get go
To be fair, Huggy is made to look like a toy
@@Trees... and they stopped NFT's
The devs know the state of the "horror for kids" genre. They can throw these crazy deadlines at programmers since their main demographic won't be as critical of the flaws.
Security Breach was released in an unfinished state as a result of Over Ambition, deadlines and pressure from the Fandom and was patched to become a much more stable game, even though it’s still not perfect. It’s likely Steel Wool would have released the game in its current state if not for the deadline crunch.
Here, they released an unfinished game so they can get more money.
Basically, Security Breach was a No Man's Sky situation, whereas this is a Fallout 76 situation.
This is so well said, 100% agree
hmm i kind of disagree. this game was pushed out because the marketting team had already set a release date and done countdowns and as seen at the beginning of this video, much of the fandom for poppy was trying to get it released early too. also, this is a free early access version of the game while security breach was meant to be the finished seemless actually working game. they have been responding the bug reports really fast and the game is already in a much better place. its also possible this game was released like this for the reason of overambition too because this is the first time this franchise is trying a multiplayer game. to conclude: they were actually released unfinished for similar reasons but security breach costed money and was supposed to be finished while project playtime is free and in early access
“A much more stable game”
Look I love Steel Wool and all, but Security Breach in its current state is still more unstable and buggy than Scarlet and Violet. I will also give no quarter to companies who make NFTs off their products.
@@brawler5760 I dunno if we're playing two different games, but the state of Security Breach is fine right now. Not even coping right now, but I'm in the process of 100%ing it right now and the only glitches I've encountered are with the textures. They've basically patched all the egregious stuff.
Boxy is very map dependent. It’s also relies heavily on it’s sabotage to pull of some plays. Basically they’re an advantage pusher. They work the best if they leave a survivor downed for a bit putting more pressure on the other survivors to either go for the revive or working on puzzles.
When you try to turn an ok indie game in to a franchise 😂
"ok" is putting it nicely
I mean it's a pretty solid attempt and sounds like the right thing to do, I hope they do well fixing a lot and we have a competitor to DBD that's in the mainstream
@@omnipresentsnowflake4698 last time i heard the "competitor to dbd" no one talked about *that* game ever since
@@omnipresentsnowflake4698 DBD is arguably not great, but this is a buggy mess with significantly less content with a meh kids franchise designed to extract as much money as possible. This game really ain't a competitor to DBD, they're not even on the same level
@@elliebingo wheres the money come from?
this is what happens when you release a game literally immediately after the complier errors go away
At this point I'm more surprised when a games launch ISNT buggy asf
Exactly, this crap is ridiculous lol
The only recent example of this is bathroom,which basically had no bugs
As a longtime Sonic fan
Me too
@@Schnort Sonic games have buggy launches? Huh, always thought Nintendo was pretty on top of things.
The more you know.
This should not be the norm, games should be delivered to the public as finished products. One or two hard to catch bugs is whatever, that's always been the norm for game releases and why patches were such a good idea initially, but these messes we kept getting are just laziness. The people making these games think it's fine to release a buggy mess bc "we can just patch that out later". That's not how this should work!
best stream segment out of anyone was when Phisnom decided to play Peggle and FNAF at the same time while spectating and it was more interesting than the actual game he was meant to play
Idk why but Phisnom bursting out in laughter after not even being able to play the tutorial is gold to me
Imagine if they "fix" the microtransactions by making it display the double amounts instead of cutting the price in half
Given how mob games are a bunch of scumbags who are driven by money, I wouldn't be surprised
Actually, I think that is the fix. I assumed they are displaying the wrong price in game, not accidentally charging more money than they intended to
They're really trying to put in microtransactions when the game is at a barely functional stage
Imagine creating a spin-off before the main game is even finished
Funny how the only thing related to poppy playtime I didn't actively despise came out almost as bad as security breach
If you're interested in this concept, try out Dead by Daylight, it's basically this but actually working and with a less Poppy Playtime spin to it
@@mettiq9240 I've been on dead by daylight for like 5 years. That's part of why I liked this more then the actual game
@@aidenmb7932fr that game is scuffed
In defence of Project Playtime -
Project Playtime is still in early access. The game being broken in this state is perfectly fine, as long as the bugs get ironed out before the final product.
Security Breach is not in early access. Security Breach's final version has already been released. Security Breach being buggy in that final state is unforgivable, as it should have been fixed before release, not afterwards.
@@muddashucka9743 dude I want thus thing to succeed. That sounds wrong to me but whatever
poppy playtime continues to be one of the franchises of all time
It always has been one
@@Cogemz somehow
The fact they actually thought this was by any means an acceptable state for the game to be pushed out to the public is downright embarrassing. This isn’t even a minimum viable product, this is a fucking scam.
and microtransactions right out the gate too.
Considering they attempted to make NFTs, tormented their staff, and generally have no damn idea how to make games or read their audience, I'm simply surprised that people are surprised. The fact that ANY support for ANYTHING they do is even possible at this point is baffling. How bad does it have to get?
it’s literally at early access and the game is supposed to be free to play even after launch so i really don’t see how it’s a scam? it’s not pay to win, and they need to make money somehow so it’s by buying the accessories which are now just available for everyone because the game isn’t fully released yet..
i don’t support them but there are people that didn’t even experience these bugs so i don’t understand your comment
How can a free game be a scam? If its not also a virus or bitcoin miner or something they literally cannot scam you. Its not even pay to win, if you're too dumb to not spend money on cosmetics, then that's on you.
@@notmooon Agree, I think it's much less deceptive because at least people can experience the game for themselves before spending money on it. Very different to Security Breach where you pay $40 and receive 80GB of horseshit.
I hope they get proximity chat for the game or at least pings to communicate without talking to others
Unfortunately, asking the Poppy team for good decisions is like asking a police officer to break the law
@@therealchaosguy I have faith in them
@@spencer2990 I don’t
@@therealchaosguy so pretty much guaranteed?
If they use proximity chat, it better be heard by the monster too. That's a big pet peeve of mine with Dead by Daylight, as a killer main. The survivors can team up in Survive with Friends and communicate in voice chat without me hearing. Major advantage for them. :l
Love how it just came out and
everyone is putting in their titles that it is the buggiest mess of a game
But its an earky access?
@@Bagaspati1187 You still shouldn't release a game, no matter the state, unless you're confident that it's not a buggy mess
I think poppy playtime is the first game I've seen get defended with the "it's early access" or "it's early development" besides pokemon.
@@Bagaspati1187 Early access should mean playable. And no, having at least one error message pop-up every match and constant central server disconnects does not constitute playable.
@@camharkness but no one says pokemon is early access ??
It's really weird to me that they did a whole count down to release as well as having battlepass and a ton of microtransactions in the early acces version of the game. I dont know if I'm just being weird, but when Spiff mentioned the game would stay in early access I was surprised
I hate how many people are saying "Well it's in early access so it's bound to be riddled with bugs"
It shouldn't be _this fucking atrocious a mess of bugs_ and that almost feels like the exact sort of mindset that leads into why we get so many broken games
Its the same mindset that made security breach security breach
Early access also shouldn't have microtransactions
This is not early access. Early access is a near fully completed game that needs wide-spread game testing before it's released to the public. This is a beta build at best, and should have been advertised as such. The fact that the in game shop is fully implemented is telling of what their priorities are.
Of course, with all the bullshit the company pulls like all the time, I'm surprised anyone thought this would be anything other than what it is, or that by supporting practices like this, they only encourage predatory behaviour from devs and producers and lower the bar for the entire industry
I'm one for finished games at release, but I can't really get mad at this one because it's free to play, you have to opt in to giving them money for the cosmetics
@@interstellarrock9713gotta have major balls to ask someone to pay for extra cosmetics after an atrocious launch like that
I played the game a bit, since asymmetrical games has been one of my favorite genres for a while (Dead By Daylight mainly) and while it was fun at times, a mix between performance issues, the many glitches and what I feel like are some pretty major gameplay issues made me stop. I tried looping killers the same way you would in DbD and it worked pretty flawlessly. I encountered many places in the game with what would be called infinites in DbD, places where you can loop around all game and the killer would be unable to catch you. Meanwhile as the killer you can camp the last few puzzle pillars and make it borderline impossible for the survivors to get out, if you manage to make the last few puzzle pillars be close to each other. Since there is almost no cooldown on the killer attacks, this strategy works way too well. I can only imagine this is amplified if you have the perk that immediately sends players to purgatory. I found that Huggy was the best character when it came to countering loops, since his chase plays out a bit like Demogorgon from DbD, although Mommy had some potential as well. Boxy never really stood a chance. I also encountered a Mommy that would simply camp the escape hatch for the first player she downed, another effective strategy, since it can assure one player out of the game rather quickly, another reoccurring problem from DbD. The ability to switch between first person and third person is a weird decision for me, since one is just obviously better from a competitive stand point, and while I know going about everything from a competitive standpoint is bad, I've seen what happened to DbD, and I bet you it's gonna happen here again if it's not taken care of.
Lastly I feel like the killer audio is weird when you're playing survivor. It always sounds like they're way further behind you than what they really are. I played in first person because it seemed like more fun, but it just made it difficult to know where the killer was. Still, the game has some potential, and I'm sure it'll be great if the devs fix both the gameplay issues and the general... game issues.
Edit: These are my first impressions, if people have had different experiences I'd love to hear them.
Yeah I immediately noticed how the camping would become a problem in this game. The ironic thing is that it's actually somewhat worse here than it is in DBD because in DBD 1. Unhooking is quick, so its possible to efficiently trade. and 2. You only ever have one survivor per one hook, where as with this game it seems as though you can conceivably just keep throwing players down the same hatch and making it so that's the only place that they can be rescued? Creating an infinite loop of just camping one place, killing people who come for rescue, throwing them down the same hatch, and repeating. The devs need to make it so that as more players are thrown down the same hatch, other hatches elsewhere begin to open so that it's always viable to rescue them.
There's a reason that basically every major DBD content creator agrees that balancing a game around kills is unhealthy, yet sadly it seems that there's still an overarching lack of inspiration as to how games like this can be balanced around "hooks" instead to stop the psychological reward reinforcement that results in the "tunneling problem."
I feel like one expert DBD player could actually Speedrun this game
it seems like Boxy's got the opposite issue of Roadhog in Overwatch. maybe if the two teams work together, they'll get a hook that hits but not in a situation where it shouldn't.
Mommy Longlegs is definitely the strongest. That “feature” where she goes invisible or glitches into the floor is OP.
The hitboxes escaped the confines of the model, They are free
Comparing the one-day delay in Poppy Playtime's release to GTA 6 absolutely sent me to another dimension 🤣🤣🤣
it was hard to join any game, instead it was forcing me to host one. Hosting one finally worked at least
Dont tell me someone put some Steel Wool in the computer
Boxy can have potential to be a stealth monster, merging with the background since he is a box.
I knew I wasn't going insane and just missed a wuggy, they are invisible.
I remember buying games for the xbox 360 day one and they would work FLAWLESS, hell, "early access" games at that time were super functional and rarely riddled with bugs. Love and care for game coding was tossed out the window simply because of money.
Spiff when he sees a bunch of bugs, in Bear Grylls voice. "That's a good source of protein"
This game needs built in prox chat between everyone, monster included
I think the worst part of this game (other than bugs) is how unfair it is. It's a must you play with your friends and not with other people online, because you are overpowered as the monster. Numbers doesn't count when you're in the player side, you have to hope your monster player is kind enough to let you complete objectives. May God have mercy on your soul if your monster player is actually gonna do what their objective is, because you won't stand a chance.
just sounds like piggy hunt's initial release all over again
@@inescapableboi wtf is piggy hunt
@@dontsubtome9769 its like a steam version of the roblox game known as piggy, which was one of the fastest roblox games to gain 1 billion visits
lol ur not very smart, monsters actually have pretty much no chance at winning no matter how good they are if the survivors are semi competent and it only took a few days to figure that out
From the little I've played, the theatre map seems to favor the survivors and the factory map seems to HEAVILY favor the monster
i love when spiff plays buggy games, its always a fun time when bug appear that dont ruin your experience but are hella funny
Sounds funny but unlike security breach these bugs would ruin the experience
Thats the difference between multiplayer and single player
@@LethalityXerath I know?
Watching poor Phil not be able to get in a game and switching to playing peggle and fnaf at the same time while watching you guys play it was great. This game is a true masterpiece. A beautiful, buggy masterpiece.
the fact that Phil got the worst bugs out of everyone is so fucking fitting, too. at this point i think hes genuinely been cursed to find huge glitches in every single game he streams
Cinematic intro in a Spiff Video?!
I’d say Huggy is the worst monster to deal with. The mini Huggys are so annoying cause they really make it so you can’t do anything (especially when you’re in a lobby with only like 2 other non-monster players). Mommy is definitely the second worst with her crazy movement capabilities. Every Boxy I’ve fought hasn’t done so well, but maybe that’s just cause they don’t know what they’re doing.
Every game i played as boxy i won
@bitbreaker After many more matches, I’ve found Boxy does pretty well in the Factory map but not so much in the Theater. Factory has so many straight paths it’s pretty easy to grapple, but the Theater is so open it becomes hard to grapple the more skilled survivors
@@the_godbodor7026 fair
Super excited to watch. Love your content a ton. - Definitely wanna know about this
It's interesting seeing spiffs internet historian influence in his videos, I love seeing the melting pot of different inspirations in newer youtubers and streamers
Reminder poppy playtime devs did NFTs so it's best to avoid giving profit to this franchise at all, no matter who's in charge of it, just watch people play
I'm so happy that poppys play time took inspiration from security breachs release
PP truly is copying from other games in all the worst ways
the amount of editing in this video was amazing. Keep up the good content!
the phrase "the wuggy gulag" is probably the best thing ive seen come from poppy playtime
I can't believe MOB made dbd with a third of the polish and none of the charm
You gotta love it when devs prioritize a battlepass and purchasable currency over making sure the game actually works
Nothin' personnel kid.
*Mommy teleports behind you*
I don’t know if you are aware, but you can also duplicate toy parts of two people grab the toy part at the same time. You can each turn in the part separately, but it doesn’t count towards extra completion, but it does give you the 5 tickets as well the time increase so you can farm the game infinitely if you would like :P
That actually happened in the stream
1:08 I wish there was an “EVERY BUG IS HERE!” joke with the ultimate e3 trailer song playing
They really looked at security breach and went, "hold my beer"
Oh man, another indie "horror" game that was made for the sole purpose of marketing and money being released in a half baked and underdeveloped state? Never heard of that one before.
"RELASE IT!"
Dev : OK AIGHT TAKE IT!
*Buggy mess*
Dev : BRUH.
The two sides of the hook spectrum: boxy hook and Roadhog hook
I played it for 2 hours with a friend and while we didn't found so many bugs we found a really simple way of duplicating the toy parts, and they not only give you tickets but count to complete the match, so you really only need to complete 2 towers (for some reason the glitch only works once you alredy have a piece and use a different one)
Wow. Its illegal to state one price but charge another. Poppy devs should be in shame
everybody's saying that it's still an early access so we gotta cut the game some lack.. but like.. why release something that's barely playable, ESPECIALLY an early access, that's supposed to draw people in and make them want to invest in the full game when it drops?
Buggy games have just become the face of your channel
I was watching your stream yesterday, spiff, and dear god the bugs were insane
My brother got the game and he literally COULDNT play: there were literally no servers open, and people were getting kicked from their own servers. This game really needed that week of delay I guess-
Boxy's hook gives me catharsis after dealing with so many Roadhog's in Overwatch 2 XD
12:57 - "You are going to Brazil!"
oh my god that "okay" battle pass screen is the funniest thing ever 💀
I do wish there was a prioritization feature to let us choose which role we most want. I have played about 6 or so games now when it actually let me and 75% of them were spent getting murdered by Huggy Wuggy players. One match i never even saw the monster and my most fun games were against Boxy Boo cause i guess he's just the most relaxed monster to deal with compared to the others. lol
But yeah. I still had my fun and plan to have more in the future. Just hope i can actually be the monster for a change. xD
It's been a year and here we are again lmao, it almost feels on purpose with the timing
12:16 Right around here, I got an ad. The perfect timing as to what actually happened to Phil XD
It truly did seem that Phil’s curse prevented him from even playing the game
Spiff: "Mommy has infinite slows"
DBD Community: I think I heard that before.
So this is a buggy Early Access game with microtransactions and battle pass and they charge for the in game currency more than they advertise and sometimes the whole thing doesn't even work? How is this shit even allowed to exist?
I Tried Playing Yesterday, But it Was so Buggy and Lagging.
TBH, It’s The Creators Fault For Rushing The Developers and Team Behind The Game to Release it.
But, Hope They Can Fix it and Take Their Time and Definitely Make it Fun
Yeah there are still bug becayse its an early accesss
@@Bagaspati1187 I Know That.
But, if U Know That It’s Gonna Have That or Act Like That, Then U Shouldn’t Release it The The Public.
That's how you make a quick cash grab
@@Bagaspati1187 there's early access, and then There's borderline unplayable.
@@SnesySnas where do they get the cash? Its free
Even if the payment bug for the store was an accident, it says A LOT about the company if so many people aren't surprised that the bug exists
Wuggy hole is weirdly easy, even with Huggies everywhere lol
This is interesting to hear because, from my experiences, I found that boxy was the strongest monster. I had multiple instances of him deleting my health immediately as well as him keeping me from moving to far with his grab. This is really cool that you found him the weakest because I thought the opposite lol.
It's fun to see how poppy playtime has evolved. I found out about spiff when he did speedruns of the first chapter.
I couldn't care less that it got pushed back, but it kind of triggers me when people get angry of the developers not delivering the game on time. Because it is the devs choice. They can do watever they want.
It's the same children that pressured SB to be released too early.
To be fair, they did the kind of Big Deal™ countdown that you REALLY should only do if you're confident in the release date.
@@azuraem3432 Yes, that was a mistake on their part.
The individual team seem normal and talented enough, but I have zero goodwill left for the scumbags at the top who abuse children online and try to psychologically push their young fan base to buy their maliciously advertised merch
The worse this series becomes and the more people abandon it, the better, and the devs who put in good work can have their good work on their resume when they look elsewhere for a job
Ah yes, talented game developers should be jobless because the guys who created their parent company were weirdly mean to some random TH-cam animator years ago...
This is why cancel culture is so toxic, hope you don't use Twitter or any Tesla products or PayPal because Elon Musk's fortune started from Apartheid blood emeralds.
2:14 why don’t the deals get better per each higher price?
That’s literally RULE #1
This game has been fun so far, the weirdest thing I have had happen so far was two killers being in the game (Huggy and Mommy). That round ended so fast and so many people just quit
Me and the boys trying to play when your mouse can’t go to the right side
My favorite part is when he says "It's spiggin' time"
and he spiggs all over the place
0:34
1:07 *Super Project: Playtime Ultimate: World of Bugs*
If things are this broken, to the point of there being no anticheat and the player being able to break intros and objectives, I would honestly be worried about the possibility of there being RCE weaknesses somewhere; especially with the amount of kids that are definitely playing.
Another bug me and my friends have discovered many times is if we don’t take off skins for huggy or boxy then mommy long legs will appear as a t-posing version of said skin
MOB games about to make a whole book, movie, and sequel series before chapter 3
The greed is strong with these ones
@@zannabia9212 they even have the micro transactions and rushing devs. They Really speedrunning what happened to BATIM
Man you had me cackling in the first 45 seconds with that discord message narration. What a king
Y’know, out of all my time playing project playtime so far, I hadn’t encountered any bugs, and it was a genuinely good experience, so if they fix these bugs and advance the game a bit, I feel like it could be really good
did you perhaps get the fated texture glitch
the game tried to warn us of phisnom
What ever happened to play testers. It would take one day to probably catch most of these and they seem like very basic bugs. I can understand some of them, but when you're releasing a game and accepting payment from players it should be a big deal to playtest, but as long as it makes money ig...
A good QA team costs basically as much as your whole dev team.
It's way cheaper to just, you know, release a buggy mess of a game and let the players tell you what bugs they ran into. Especially if you can pitch the game as "early access" so the players don't complain about being given a buggy mess in the first place.
(As someone who used to work in software development, I _wish_ we could've gotten away with the sheer level of nonsense that game studios do.)
This makes security breach look like a functional game