@@OcarinaLink24 It's a portmanteau of "wuggie" and "gulag", because it's similar to the Gulag in various shooter games, where if you die you can win in the Gulag and earn a respawn, but uses wuggies instead.
As someone who has been playing Dead By Daylight for 5+ years, it's insane to me that EVERY TIME a game like this is released, the devs just completely drop the ball and make the game extremely survivor-sided. I think the issue is that they believe killers have all the "power" while survivors have none, while completely misunderstanding the INSANE power that teamwork is. Speaking with regards to Dead By Daylight, the Nurse, the by far best killer in the game which can pretty much stomp any team not playing optimally if played optimally herself has basically a 50/50 chance to win or lose against survivors that are playing optimally, and if you're wondering why, the answer is always the same. "She can't be everywhere at once" You have a killer that can LITERALLY TELEPORT HALFWAY ACROSS THE MAP and she is STILL too weak when compared to four people that know what they are doing on a Discord call. Giving the survivors here an extra member, extra HP (since survivors in DbD go down with 2 hits every time unless there's some perk fuckery going on and even then those are rare and hard to use) while the things they have to do are also easier... It's just backasswards. Every surv here has extra movement speed, always. Extra health, always. EVEN SIMPLER "generators"! Like, it takes ONE match of DbD to realize that if things are the way they are after 6 years of balance and the community is still on the fence about some of them, perhaps these kinds of games need more balance than expected, no?
Im convinced its 100% intentional. Survivors will always outnumber killers x4 or more, meaning you have to pander to the larger, more vocal playerbase. The monster/killer players are sheep for the wolves that are the survivors, ironically. You can't placate them too much or the overwhelming majority of your players gets mad and you have trouble. This is why asymmetrical games like this are inevitably going to have huge balance problems
I never got that why cant we make it fairer by just simple giving the killer a partner it would equal it out really espacially in this Poppyplaytime version of DBD
@@puzzlemaster324 And your 4 words are completely destroyed by the fact that Spiff has played Mommy in the video and didn't win while both him and the other players were just enjoying the game. It's the same argument as the nurse. A good Nurse player can demolish any non-competitive team because she's the strongest killer. Any competitive team that knows what they are doing has a good shot at demolishing a good Nurse player because communication and being 4v1 (or in PP's case 5v1 or maybe even 6v1 in the future) is just a gigantic advantage that makes any killer's whose power isn't focused around insane mobility ot slowing down the survivors in some way inherently weak.
When the game first came out I thought boxys thing was gonna be that there’d be ‘decoy’ boxes scattered around the map, and then as boxy you could hide as one of these boxes to allow you to sneak attack people when they come too close like in that ctv footage
You know, I just had a thought. The Evil Within has this enemy with a safe for a head, where their gimmick is that when killed, they can take control of any safes in the vicinity. You get to play as this monster in a DLC, and can "warp" by killing yourself and taking control of another safe. Boxy would be pretty cool if they had a variant of this. You can deploy boxes around the map which you can then take control of, destroying the box you inhabit in the process. Deploying boxes and "warping" to them use the same cooldown, so you can't immediately replace a box after you warp to it.
I haven't played DBD in years, but one thing I remember fondly was getting points for distracting the killer/monster. If you got chased the entire match you still got points because your teammates were free to work on gens. You get nothing in Project Playtime for the same effort and it's a little rough considering there will always be monster-players who tunnel vision :
Haven’t played dbd, but how would the game know if you distracted to killer and didn’t just hide all game (if you can hide in dead by daylight…idk much about it ._.)? Would it just give you the points no matter what?
@@zgaming8721 DBD has a spotting mechanic tied to the killer's range of view (indicated to the survivors by a red light in front of the killer). If a survivor is within that range of view, the killer can get points for chasing/attacking, while the survivor can get points for dodging said attacks and trying to escape the killer's view. There's also anti-afk in the form of crows/ravens circling your location if you stay still for too long 😶🌫 (simplified since it's been a minute, but I hope that helps!)
@@AstralSpiff Honestly Boxy moves around the Theatre map pretty effectively too. His jump is great for a lot of the rooms. He's definitely not worse than Mommy or Huggy.
Survivors have around 9 possible perks that they HAVE to buy with tickets to gain, and they start off kinda weak, but you can upgrade them to LV 3 to make them pretty darn useful. And every Monster has 2 special perks that automatically come with them (Sometimes 3) and you can buy sabotage upgrades for the Monsters as well.
There's something so cute about that huggy wuggy in the second game shaking or nodding its head at Spiff. It makes it more humane KKSFKSD. I wanna pet it :')
Spiffs and his editor should get a raise for the amount of work they are putting in to releasing like hour long videos twice a week at this point Edit: Apparently Spiff doesent have an editor, I get it. I suggest we quadruple spiffs pay instead
0:13 I love how every streamer you played with has info for why you should watch them and Phils is just “SUBSCRIBE TO HIM RIGHT NOW” Edit: WE GOT HIM TO THE SB STREAMLETS FUCKING GOOOO
It might be a good idea for the devs to make 2 monster games available once survivors start getting perks. Also, yeah. Box Boy and the death system need to be reworked.
About what you said about Boxy Boo in game 4. While I agree that boxy boo can be pretty underwhelming, I think it shows a lot more in the factory map, The factory has a lot more sharp turns that allow survivors to really out maneuver him. However, I think he really shines in the theater, as there is a lot more room for him to lunge forward and jump up. Plus, you are able to hook them much easier, and its especially satisfying when you hook them as they close a door behind them. The biggest flaw with boxy is his damage and his sight of players, cause Huggy and Mommy both have ways to see the player easily, but I think if you match boxy with the booby trap sabotage, the sight flaw is removed, and helps with a bit of the damage problem. But I've been gaining Boxy boo because of his movement capabilities...Also cause he can jump higher and over railings.
Yeah, Boxy's definitely not a bad killer as Spiff points out to be. He's quite solid once you get the hang of his movements. The Boxy playing against Spiff didn't look like he knew what he was doing at all, and Spiff got put into a game full of tryhards when he used him. Not a lot you can really do in those scenarios, full lobbies with decent players will win almost every time regardless of monsters.
Yeah I too am a Boxy Booliever and he's honestly not as bad as you'd think. The Factory map is what he used to show both Huggy and Boxy being bad, and I think its not really a coincidence. That map is insanely survivor favoured. They also point out how fast survivors get tasks done, which just helps show how important it is for the Killer to use their sabotages correctly. Slow down the global progress and down a few people, then drop em near the hole and kill anyone trying to save.
@@1tsJustKetchup Oh dang, I have an almost completely different outlook on that lol. Huggy excels on Factory, and Mommy and Boxy excel on Theater (Though, Mommy is pretty much the most broken Monster, so She's pretty good on Factory as well). But, I guess we have different perspectives on things lol
You should definitely lose a heart as soon as you go in the hole. This is like if Dead by Daylight waited until the animation stopped and the killer walked away to count a hook.
You should also go down in 1 or 2 hits. Giving the Survivor so many free bones is like giving the 4 Gladiators suited in armor and weapons while prodding the Lion with a hot poker every time it tries to kill a Gladiator.
Since you don't lose a heart when you don't touch the ground of the Huggy Gulag, I got farmed by a survivor and Huggy in a match. They kept throwing my down the hole, and then insta reviving me. Then my game crashed, so, all's well that ends well I guess.
@@Td_Flyy eh. as a *personal opinion*, i feel like at the very least if it can never be perfectly balanced to satisfy both sides of the community (which games like this never are even after years of patching, see dbd) i think that like 60/40 killer/survivor would be a bit better than like 90/10 survivor/killer (like it is in this game rn). better that survivors actually have to kinda work hard and feel weak and be scared because the killer is so terrifying and powerful like supposedly is true in the game universe, rather than basically letting the survivors bully the poor killers and suffer no consequences in game ever.
@@Td_Flyy thats also just my opinion though !! so other people may disagree and thats fine. i would just think personally that the payoff after working hard and strategizing for a win then things finally work and you get the win would be so satisfying. im the kind of person who really enjoys the gratification of improving at things and putting in the work to be good at it and then seeing the results. i also feel like since these are asymmetrical HORROR games, the survivors should at least be kinda scared. genre consistency 😭 thats rly all
Nothing better for attracting new players than for experienced players to have perks that give them a concrete, substantial benefit over fresh players.
From their base kit, Boxie feels like a killer who wants to kinda jumpscare survivors - hooking them from a distance, or bouncing right on top of them from nowhere. He's loud because he's able to hit from a distance, in theory. I could see comparisons to the Huntress from DBD - A killer who has a very, VERY large 'lullaby' to warn survivors when she's getting close. The reason for this is because she can launch long distance attacks. Boxie feels similar, in that they're very loud, but the hook and big jump potentially lets them cover a lot of distance quickly. Unfortunately, the hook just doesn't work well, and the jump doesn't seem to be super impactful. The biggest issue is DEFINITELY the survivors though. Free extra distance movement on command is incredible for making it to another loop, 6 survivors to do 6 objectives means 1 can be on each objective at each time, especially with skilled communication. For comparison, DBD has 4 survivors with 5 gens to do, meaning that even if the killer does nothing, and all the survivors start on a separate gen, they can't pop them all on their own. If you harass one survivor, that's only 3 working on gens. In this game, if you harass a survivor, that's still 5/6 objectives being worked on!! Survivors are absolutely the power role, even with just the most basic of communications - "killer on me" or similar such things. The game balance is insane to me, which is a shame, given that they've made the objectives actually kinda interesting. Far more so than just a basic timing minigame. Survivors are almost always the power role, and if you reach a point where the survivors can have someone dead, someone in the Wulag, someone being chased, and STILL be free to have someone working on a puzzle? You've got big game issues, given how long it takes to kill someone. It's insane.
Only asymmetrical horror game I've seen that did survivor balance right was Friday the 13th. Jason was a bit weaker than survivors but he did just have an instakill and a ton of powers.
I would say it depends on which Jason but they definitely balanced him by having no second chance with Survivors once they get killed. Sure if you get lucky and find your mates you might be able to do that “Epic Troll” but usually if you are the first one caught, you better hope you got lucky finding an instant stun.
i wish the game wasnt as dead as ive heard it is,,, id love to try it but i dont have enough rly close friends to play with and fill up a lobby and as far as im aware it is SUPER dead
Do they expect a solo monster to get 18 downs all on their own? Even without the mechanic that lets you just completely invalidate getting sent to the Wulag, that seems like a pretty significant amount of work.
12:13 This exact thing happened to me on my first or second day, although I guess the server crashed or the host left before I could see if there were two monsters. Also, a few times, instead of being taken to the lobby, I was stuck in place in a random part of the map, I could look left and right, but not up and down, but then the game started and it was normal after that. This game is really fun when you don't have matchmaking/server issues.
I think what they need to two is two things. they need to add a kill system like in dbd so that on last heart you can kill them(since they do kill in the trailer). And for boxy they need to add a system where he can place down boxes and teleport him, giving him more map pressure and giving him at least something that the other two doesnt already have or just deal better with
Some tips for boxy I learned from experience: 1. In the description for him, it says his music gets louder and faster the closer he is to a player, helping you find those in lockers. 2. Boxy has a high jump, so in areas with a low roof (if it’s not a tunnel) you can just jump over it, keeping pace with the player.
an absolutely hilarious bug i encountered was a player spawning in as mommy long legs, but the game had loaded boxy's model instead of the mum's, leading to a very confused panic as suddenly boxy linearly began gliding to me from across the factory and knocked me out in 3 shots
I think day 2 is just a perfect example of my personal favorite saying “sweats ruin games”. The fact the killers won only 10% and now it’s just bullying one side ruins the game in fun for both sides. I will forever hate try hards.
@@jakoblent4694Very true. I think the same. I’ve never personally played dead by daylight but I know it’s a very unfun game entirely due to sweats and the community. Asymmetrical games suffer the most from sweats killing the playerbase and fun. Lots of other games suffer from this too but it’s most easy to notice in these 1 powerful vs few weak type games. Another example would be dragon ball breakers. I love that game to death with 200 hours on it but it’s ruined by sweats just a week or two after launch. Games are only really funnest when you’re with friends or the first few days when no one knows what they’re doing. It’s a shame.
Any game with a power dynamic is almost always pretty shit if you're up against a team of people who understand how to play, then again the system in DBD is a whole lot more rewarding and likely even more one sided for the killer. Whereas, in this game, the killer is practically useless. With survivors who can spam revive and be practically unkillable, easy to complete tasks and the ease of getting away makes the monster side basically unplayable unless you're a masochist. You don't even have to be a sweaty team to beat this game. DbD while it suffers from sweats, is certainly more balanced when you know what you're doing, this however is not.
It seems to me like a boxy bullying simulator. Poor guy. Every friend I tried playing with, didn't like Project Playtime after an hour. They can't play something so buggy cause it triggers them. I'm glad that you are here Spiff so I can see your perspective of the gameplay and someone who actually enjoys the game.
watching this vid made me realize the chases in this game feel so.... empty.. they need some sort of music or SOMETHING during a chase besides the normal ambiance
@@user-ic8kn6by6m radius to player character? player character attacked? enemy character moving towards player character in music trigger inside hallway? how?
@@hellofellowbotsss Dead by Daylight manages to do it. Direct LOS plus small distance plus killer moving towards survivor is a decent way to determine it
I honestly think it would be fun if they kept this broken, glitchy, bugged version of the game as a separate mode or something after they fix everything. The game seems really fun and hilarious like this, and feels like it would be a great experience among a team of friends!
Looking at the boxy footage, an easy way to buff him would be either hook stun like you said, or allow him to Swing while walking full speed, or even just at survivors speed. He seems to be intended as a higher mobility one anyway, so being able to keep up with running survivors after you hook one would help.
something you missed with boxy... you know he can jump right? like pretty well too, not just a small hop. you can jump around some of the safety gates too making them useless
yeah this is a big plus for him. unfortunetly its not super usefull in the factory map do to it having so god dam many corners that the survivor can go arround. rand from a huggy for like 3 minutes alone in it once, almost got the pipe down but he disconnected before i got it. prop got tired of chasing me, eaven tho i was 1 hit away from death.
i downloaded project playtime today and in the literal second round i played the woolag broke and would only spawn huggies when someone else was in it and the huggies would stop spawning as soon as the other person was gone
I feel like to make this game better is have two monsters.A main monster like Huggy,Boxy,and Mommy.And a sub monster like poppy and bunzo. The sub monsters would be assists to the mains,like poppy can go through vents and move a toy part if a machine is finished but the toy isn't taken or be a snitch like the mini huggies for characters like mommy and boxy.Bunzo could be a stun type character where if you trigger a trap they leave,he slams his symbols on the player making them stay still for a period of time or mess up their vision for some time.(Or for Poppy,she could throw something that will make a poppy scent on the player that lets the main monster see where they are going for some time from farther away.)
one time i played against a huggy who probably hadn't played the game much because i looped him around a map object and he disconnected. also i really wish you could queue for a specific role because i've had like 3 killer games in total, though i guess it makes sense that it's not there because the child playerbase would all queue killer so there would be a shortage of survivors
you could do a similar system to another game, where you can choose to be in the monster pool or not. if your not in it, your guranteed to be a survivor, and everyone in the lobby who wanted to be the monster has a lottery machine decide for them. tho it has only 1 monster, whit the ability to shapeshift, and behaviour complex enough that the monster got voted out pretty fast whitout me having any idea why they voted for him. the game is called unfortunet spacemen, and is basicly a 3d amongus clone whit good graphics, and a singleplayer campaing that can be played whit friends. has guns too that you can use to kill the monster between rounds, tho you need to find them arround the map.
I think grab pack rage needs to be heavily nerfed and have increased range be a perk. The fact that people can revove from a completely different story of the building while moving around is insane
8:56 me and a huggy literally used this to make an infinite ticket generator, we would trap a player in an never ending loop of getting killed,sent to the gulag,getting rescued, repeat. I got 30 tickets for saving the player and the huggy got 20 tickets for killing the player. We did this for about 5 minutes until mob games shitty servers kicked us out making so neither me or the huggy earned anything of our "hard earned" tickets. This is yet another reason for why you should just lose hearts when you enter the gulag. Even if they make it so that when you enter the gulag you lose hearts you can still use this to grief and kill players fast.
Seeing so many hits to take out 1 player is unbelievable especially when in game it’s just 1 strike. It’s like they were scared that the killer would be too powerful. Edit: They should either shorten the reach of the grab packs or make it where they have less strength making it take longer the farther you are. Not like a “oh they receive double up close” just a “you only get 100% full strength up close”
It's strange how the way to get a lot of tickets is to let the monster get some kills since each revive gives 30 Tickets and the Monster gets 20 for Deposit, while you get 5 for putting a part in and 0 for actually escaping. A private lobby of atleast 3 players could just grind tickets by utilizing the lack of life loss if pulled before touching the ground - they all stand by the pit, the monster kills and drops one person, the other player immediately pulls them up so there's no life loss, then the monster KOs the puller and drops them, with the previous pullie pulling them up. Keep alternating and boom, tons of tickets.
To buff Boxy, give the hook a longer cooldown but make it so a landed hook is basically an instant down, dragging the player to Boxy and immediately picking them up.
Box boo grab would be better if it was like Blitzkrang hook/grab from League Of Legends, makes it so that the guy grabbed is stunned and directly brought infront of Boxy.
after their bugfix there are a lot of bugs still, if someone is in the hole, and another person goes in with 0 lives, they die instantly, leaving the other person stuck in the hole bugged, so they cant be revived, and no baby huggies spawn
*spiff talking about how weak boxy boo is* EddieVR: ‘are you challenging me?’ *proceeds to win no problem as boxy boo on his first time playing the game*
Phisnom was just being a based Peggle enjoyer throughout the collab, I don't think he even cares about the game to he honest Also I'm glad you told everyone to subscribe to him at the beginning of the video so that he gets to 50k subs. It is, after all, for charity.
By the way, you CAN escape as the final survivor without getting all the toy parts. From my understanding, you have to have gotten at least three, and wait until the 5:00 mark on the timer hits. You can escape then. I've done it multiple times.
I know that you may have 2 editors helping you but this consistent upload is making me still very worried 😂 anyways aside from that I love the gameplay and content you put out and honestly warms my heart by how much content you have been putting out lately for our entertainment hope this message is seen by you!
What if it was a 2v6 instead of a 1v6 or 1v5? You could lock the first monster chosen so you can't have, say, 2 Huggies. But this would give the monsters a much-needed edge, especially against people who've at the very least completed the survivor tutorial. Boxy might even be viable when teamed up with Mommy where her slowing ability would give Boxy the ability to bap survivors while Mommy swings off to attack another survivor. Or Huggy can flush out survivors and allow Boxy to hook survivors. Also, giving Boxy's hook far more range and a wider snatch area as well as a longer stun time after hook would make him infinitely more viable. Make Boxy not only viable but unique in having him as the quickest monster with the fastest bap speed. Mommy spiderman's around and slows enemies, Huggy one-shots and puts down sentries, Boxy hooks and is speed. Either increase the monsters from one to two, or make monsters viable against survivors. I don't know how you'd be able to debuff survivors at this point, as their power comes from the player themselves just rapidly completing puzzles and resurrecting each other rapidly.
Just the same as Dead by Daylight. Survivors will always have an unfair advantage. Even if you play perfectly as the killer, you’ll still end up losing sometimes. If the killers become too strong, people will bitch about it
@@CdGrifter You'll have people bitch about literally anything, anyway. Bitch about the monsters being powerful, bitch about the players being powerful. You can't win over everyone. You can only make the game as fair as objectively possible. Crumbling to whims of every loudmouth will only hurt people who genuinely enjoy the game or those who have complaints but aren't as loud about it. I've seen LordMinion777 play DbD but I haven't played it myself. Looks difficult, like there's a steep learning curve for the monster and genuine skill required for survivors. I've played a lot of Evolve, which is a 1v4 where the monster needs to get as big as possible and destroy the central core of the map's big machine while the 4 hunters need to kill it and defend said machine. While most played characters are balanced, you still got a ton of backlash from more unique characters, like the Wraith (a monster that is based on the stealth assassin build and puts foolhardy shoot-'em-up hunters in their place) and Sunny (a defense hunter who is very agile and can come to the defense of hunters easily, forcing monsters to isolate and kill hunters with strategy). Not all of them were balanced, and the trapper hunter was SO ESSENTIAL that if the person playing the trapper hunter D/C'd and a bot took over, it was game over. Bots are virtually useless in that game. Trapper hunters were the only ones that could track monsters. So if the trapper was gone for some reason, the monster had an unreasonable advantage. When players complained, they nerfed said characters into oblivion rather than balance out other characters or even consider that, hey, maybe the monster/hunter is okay and some people are just complaining because they have to adjust playstyles. Evolve, just made Evolve 2 instead of balancing tracker hunters, giving everyone the ability to track and making the trapper functionally worthless. I wonder what route Project: Playtime will go. Be like Evolve and nerf everything that moves, or get good and balance better? Crumble to the whims of the loudmouths or employ critical thinking and consider fair criticism?
The one thing that's throwing me off in the game is that there's next to no feedback when you attack someone as the monster. I can't tell if the players are actually being hit or not, it looks like you're just swinging and missing until you actually down them
The double monster thing is almost similar to same bug of double killers in Dead by Daylight. Now that I think about, Project Playtime is extremely similar with DbD... hmm, I wonder where the inspiration came from?
I just had a round where the monster would trow me in the feeding pit and I would come back immediatly after. There was no one near and the monster killed me 5 times before I was able to escape It was hilarious
Boxy’s jump should know players over and charge up faster and quieter That’s a suitable patch for hunting, but project playtimes trailer showed him hiding in his box, so I would want to design him as a character that lurks about, hiding in plain sight, shadows, around corners and stuff like that A stalking character with a sneak strike, something catnap would probably be like But one thing that makes we so sad is that he can’t use his hook shot hand to close doors and seal his prey’s escape path and fate
Two monsters should be a game mode like imposters in among us, 1, 2 or 3 monsters in the options would help customization and balancing for various levels
Hey i managed to fluck basic math. On day two killers won 10%, not 15.
You did WHAT to basic math??
I feel bad for math, what unspeakable things did you do to it
Don’t take the L spiff
I've flucked a few things, can't say math was one of them though
So, the killers did even worse. That's not good.
I don't think I can properly explain how much I love the term "Wulag" for the feeding pit. Fuckin brilliant
Can someone please explain to my dumb brain what a wulag is
@@OcarinaLink24 It's a portmanteau of "wuggie" and "gulag", because it's similar to the Gulag in various shooter games, where if you die you can win in the Gulag and earn a respawn, but uses wuggies instead.
@@firestrike5478 Ohhhhh I never would have figured that out. Thank you!
The Hugglag
the fact that Backseat's defining achievement is "Beat security breach glitchless" says a lot about that game
I know right!
Yeah
@@humanguy1 what is Ikr?
@@otaviopeluciasvideo7622 “I know right”
That’s relates to the video how?
dude ever since the computer getting punched, Spiff has been pumping out long video after long video... the true gigachad
That was only his monitor and not his computer, but I get what you mean LOL
They also don't even feel long too which is skillful
@@katamus true
As someone who has been playing Dead By Daylight for 5+ years, it's insane to me that EVERY TIME a game like this is released, the devs just completely drop the ball and make the game extremely survivor-sided.
I think the issue is that they believe killers have all the "power" while survivors have none, while completely misunderstanding the INSANE power that teamwork is.
Speaking with regards to Dead By Daylight, the Nurse, the by far best killer in the game which can pretty much stomp any team not playing optimally if played optimally herself has basically a 50/50 chance to win or lose against survivors that are playing optimally, and if you're wondering why, the answer is always the same.
"She can't be everywhere at once"
You have a killer that can LITERALLY TELEPORT HALFWAY ACROSS THE MAP and she is STILL too weak when compared to four people that know what they are doing on a Discord call.
Giving the survivors here an extra member, extra HP (since survivors in DbD go down with 2 hits every time unless there's some perk fuckery going on and even then those are rare and hard to use) while the things they have to do are also easier... It's just backasswards.
Every surv here has extra movement speed, always. Extra health, always. EVEN SIMPLER "generators"! Like, it takes ONE match of DbD to realize that if things are the way they are after 6 years of balance and the community is still on the fence about some of them, perhaps these kinds of games need more balance than expected, no?
Absolutely correct
Im convinced its 100% intentional. Survivors will always outnumber killers x4 or more, meaning you have to pander to the larger, more vocal playerbase. The monster/killer players are sheep for the wolves that are the survivors, ironically. You can't placate them too much or the overwhelming majority of your players gets mad and you have trouble. This is why asymmetrical games like this are inevitably going to have huge balance problems
I never got that why cant we make it fairer by just simple giving the killer a partner it would equal it out really espacially in this Poppyplaytime version of DBD
Your Argument Is Completely Destroyed By 4 Words: “Mommy Long Legs OP”
@@puzzlemaster324 And your 4 words are completely destroyed by the fact that Spiff has played Mommy in the video and didn't win while both him and the other players were just enjoying the game. It's the same argument as the nurse.
A good Nurse player can demolish any non-competitive team because she's the strongest killer.
Any competitive team that knows what they are doing has a good shot at demolishing a good Nurse player because communication and being 4v1 (or in PP's case 5v1 or maybe even 6v1 in the future) is just a gigantic advantage that makes any killer's whose power isn't focused around insane mobility ot slowing down the survivors in some way inherently weak.
0:12 let's just agree that 'beat SB glitchless' is a chad-level achievement.
Yes
When the game first came out I thought boxys thing was gonna be that there’d be ‘decoy’ boxes scattered around the map, and then as boxy you could hide as one of these boxes to allow you to sneak attack people when they come too close like in that ctv footage
like the demigorgon
You know, I just had a thought. The Evil Within has this enemy with a safe for a head, where their gimmick is that when killed, they can take control of any safes in the vicinity. You get to play as this monster in a DLC, and can "warp" by killing yourself and taking control of another safe. Boxy would be pretty cool if they had a variant of this. You can deploy boxes around the map which you can then take control of, destroying the box you inhabit in the process. Deploying boxes and "warping" to them use the same cooldown, so you can't immediately replace a box after you warp to it.
@@calsalitra4689 bit like sadako from dbd?
@@calsalitra4689 That's such a cool concept! Give Boxy Boo a boost, he deserves better TvT
Bro that’d be amazing. I did see a Boxy emote into a box to make himself smaller and hid once. That was pretty clever
I genuinely didn’t register this video was 50 minutes long until I read the comments. Spiffs vids are a timeless void
"Time really flies when you're staring at a clown" (or in this case, the clown in the corner 😂)
The fucking blank stare of Huggy after you got pulled out of the hole killed me XD
You can See the disbelief in the huggy's face when you come out of the floor again for the third time, poor dude HFJHD
It’s bugs like this that make me understand why there will never be phasmophobia multiplayer
@@hallway_revenant7919 there… is??? Phasmophobia multiplayer exists
@@Yoob-yh5gb I meant a multiplayer where you can be the ghost sorry. Should have clarified lmao
I haven't played DBD in years, but one thing I remember fondly was getting points for distracting the killer/monster. If you got chased the entire match you still got points because your teammates were free to work on gens. You get nothing in Project Playtime for the same effort and it's a little rough considering there will always be monster-players who tunnel vision :
Haven’t played dbd, but how would the game know if you distracted to killer and didn’t just hide all game (if you can hide in dead by daylight…idk much about it ._.)? Would it just give you the points no matter what?
@@zgaming8721 DBD has a spotting mechanic tied to the killer's range of view (indicated to the survivors by a red light in front of the killer). If a survivor is within that range of view, the killer can get points for chasing/attacking, while the survivor can get points for dodging said attacks and trying to escape the killer's view.
There's also anti-afk in the form of crows/ravens circling your location if you stay still for too long 😶🌫
(simplified since it's been a minute, but I hope that helps!)
@@queckers ohhh thanks! Cleared things up for me, seems like a cool game. Might check it out!
The monsters basically have classes.
Huggy is strength
Mommy is Stealth/Movement
Boxy is Movement
Yeah, tbf boxy moves around the (not theatre) map pretty effectively
@@AstralSpiff Honestly Boxy moves around the Theatre map pretty effectively too. His jump is great for a lot of the rooms. He's definitely not worse than Mommy or Huggy.
Man the day two Huggy was a legit comedic genius, he knew exactly what was going down and he was all in for it.
honestly, just the monsters having perks would change everything
I believe they do! They're buggy asf tho
Correct me if I'm wrong, haven't played the game, but I believe the monster has one perk while survivors have three?
Survivors have around 9 possible perks that they HAVE to buy with tickets to gain, and they start off kinda weak, but you can upgrade them to LV 3 to make them pretty darn useful. And every Monster has 2 special perks that automatically come with them (Sometimes 3) and you can buy sabotage upgrades for the Monsters as well.
@@starling1773 they have a sabotage and that's it
@@amaikurusu188 just a sabotage from what i know
Huggy really was the key all along
He also is the sexiest one
Even when he’s flabbergasted in one of the games.
Yup😂
There's something so cute about that huggy wuggy in the second game shaking or nodding its head at Spiff. It makes it more humane KKSFKSD. I wanna pet it :')
Spiffs and his editor should get a raise for the amount of work they are putting in to releasing like hour long videos twice a week at this point
Edit: Apparently Spiff doesent have an editor, I get it. I suggest we quadruple spiffs pay instead
Spiff is the editor...
@@IoanTheMan Noooo i thought the editor was him after the video
@@IoanTheMan double the raise, I see this as an absolute win for spiff
Spiff and Spiff.
its so funny about the reply section going ham on this guy for not knowing that spiff edits the video's
0:13 I love how every streamer you played with has info for why you should watch them and Phils is just “SUBSCRIBE TO HIM RIGHT NOW”
Edit: WE GOT HIM TO THE SB STREAMLETS FUCKING GOOOO
It’s for charity lmao
Phil has to play sb glitchless if he reaches 50k subs (before December 31 or January 1)
As of rn he is at 45.5k
I fully expected it to say he played five nights at peggle
If he plays SB again he'll go into another coma
@@AroAce-Popgoes-plush hi snuuy
It might be a good idea for the devs to make 2 monster games available once survivors start getting perks. Also, yeah. Box Boy and the death system need to be reworked.
About what you said about Boxy Boo in game 4. While I agree that boxy boo can be pretty underwhelming, I think it shows a lot more in the factory map, The factory has a lot more sharp turns that allow survivors to really out maneuver him. However, I think he really shines in the theater, as there is a lot more room for him to lunge forward and jump up. Plus, you are able to hook them much easier, and its especially satisfying when you hook them as they close a door behind them.
The biggest flaw with boxy is his damage and his sight of players, cause Huggy and Mommy both have ways to see the player easily, but I think if you match boxy with the booby trap sabotage, the sight flaw is removed, and helps with a bit of the damage problem.
But I've been gaining Boxy boo because of his movement capabilities...Also cause he can jump higher and over railings.
Yeah, Boxy's definitely not a bad killer as Spiff points out to be. He's quite solid once you get the hang of his movements. The Boxy playing against Spiff didn't look like he knew what he was doing at all, and Spiff got put into a game full of tryhards when he used him. Not a lot you can really do in those scenarios, full lobbies with decent players will win almost every time regardless of monsters.
Yeah I too am a Boxy Booliever and he's honestly not as bad as you'd think.
The Factory map is what he used to show both Huggy and Boxy being bad, and I think its not really a coincidence. That map is insanely survivor favoured.
They also point out how fast survivors get tasks done, which just helps show how important it is for the Killer to use their sabotages correctly. Slow down the global progress and down a few people, then drop em near the hole and kill anyone trying to save.
@@zonda2220 indeed. Huggy and Boxy are really good on Theater, and Mommy excels on Factory
@@1tsJustKetchup Oh dang, I have an almost completely different outlook on that lol. Huggy excels on Factory, and Mommy and Boxy excel on Theater (Though, Mommy is pretty much the most broken Monster, so She's pretty good on Factory as well). But, I guess we have different perspectives on things lol
@@Td_Flyy Honestly I feel like Mommy is a bit overrated with how god forsakenly slow she seems.
Wonder if the cooldowns for sabotage should scale dynamically with the number of survivors. Shorter for more, longer for less
Good idea.
That second game was super fun! But yeah I really had no chance on that round :D Totally balanced.
Really good video Spiff! Keep it up!
You are the most expressive huggy ever
Was a treat to watch
You should definitely lose a heart as soon as you go in the hole. This is like if Dead by Daylight waited until the animation stopped and the killer walked away to count a hook.
You should also go down in 1 or 2 hits. Giving the Survivor so many free bones is like giving the 4 Gladiators suited in armor and weapons while prodding the Lion with a hot poker every time it tries to kill a Gladiator.
Since you don't lose a heart when you don't touch the ground of the Huggy Gulag, I got farmed by a survivor and Huggy in a match. They kept throwing my down the hole, and then insta reviving me. Then my game crashed, so, all's well that ends well I guess.
Yo, the mans who played huggy in game 2 is an absolute legend. Comedic timing at its finest
Boxy Boo’s lil swipey swipes get me every time. Its so hard to take him seriously. 😂😂😂
I literally could not stop laughing at Game 2 and spiff coming out of the hole and huggy just sitting there staring at him like whelp
Just have two monsters. It would help balance against perked up players. Or have players only get one perk.
Yea I could see that for like higher difficulties it adds more monsters that would be fun
Personally, I think that would be way to difficult, but hey, maybe I'm wrong
@@Td_Flyy eh. as a *personal opinion*, i feel like at the very least if it can never be perfectly balanced to satisfy both sides of the community (which games like this never are even after years of patching, see dbd) i think that like 60/40 killer/survivor would be a bit better than like 90/10 survivor/killer (like it is in this game rn). better that survivors actually have to kinda work hard and feel weak and be scared because the killer is so terrifying and powerful like supposedly is true in the game universe, rather than basically letting the survivors bully the poor killers and suffer no consequences in game ever.
@@Td_Flyy thats also just my opinion though !! so other people may disagree and thats fine. i would just think personally that the payoff after working hard and strategizing for a win then things finally work and you get the win would be so satisfying. im the kind of person who really enjoys the gratification of improving at things and putting in the work to be good at it and then seeing the results. i also feel like since these are asymmetrical HORROR games, the survivors should at least be kinda scared. genre consistency 😭 thats rly all
@@lxckystars__ Oh, yea lol
Nothing better for attracting new players than for experienced players to have perks that give them a concrete, substantial benefit over fresh players.
Day 1 is funny knowing that Phil was playing Peggle the whole time
The fact that a character only smiling can express sadness is amazing
38:39
Phisnom was playing both Peggle and FNAF 1 SIMULTANEOUSLY and got to night 3 and the second character of Peggle, what an absolute chad
From their base kit, Boxie feels like a killer who wants to kinda jumpscare survivors - hooking them from a distance, or bouncing right on top of them from nowhere. He's loud because he's able to hit from a distance, in theory. I could see comparisons to the Huntress from DBD - A killer who has a very, VERY large 'lullaby' to warn survivors when she's getting close. The reason for this is because she can launch long distance attacks. Boxie feels similar, in that they're very loud, but the hook and big jump potentially lets them cover a lot of distance quickly. Unfortunately, the hook just doesn't work well, and the jump doesn't seem to be super impactful.
The biggest issue is DEFINITELY the survivors though. Free extra distance movement on command is incredible for making it to another loop, 6 survivors to do 6 objectives means 1 can be on each objective at each time, especially with skilled communication. For comparison, DBD has 4 survivors with 5 gens to do, meaning that even if the killer does nothing, and all the survivors start on a separate gen, they can't pop them all on their own. If you harass one survivor, that's only 3 working on gens. In this game, if you harass a survivor, that's still 5/6 objectives being worked on!! Survivors are absolutely the power role, even with just the most basic of communications - "killer on me" or similar such things. The game balance is insane to me, which is a shame, given that they've made the objectives actually kinda interesting. Far more so than just a basic timing minigame.
Survivors are almost always the power role, and if you reach a point where the survivors can have someone dead, someone in the Wulag, someone being chased, and STILL be free to have someone working on a puzzle? You've got big game issues, given how long it takes to kill someone. It's insane.
Only asymmetrical horror game I've seen that did survivor balance right was Friday the 13th. Jason was a bit weaker than survivors but he did just have an instakill and a ton of powers.
I would say it depends on which Jason but they definitely balanced him by having no second chance with Survivors once they get killed. Sure if you get lucky and find your mates you might be able to do that “Epic Troll” but usually if you are the first one caught, you better hope you got lucky finding an instant stun.
i wish the game wasnt as dead as ive heard it is,,, id love to try it but i dont have enough rly close friends to play with and fill up a lobby and as far as im aware it is SUPER dead
@@lxckystars__ It's not hard to find a random lobby, people still play. Especially since it's free on PS plus, so it's not dead.
@@cookiecreeperplayz oh really ?? thank you !!
Do they expect a solo monster to get 18 downs all on their own? Even without the mechanic that lets you just completely invalidate getting sent to the Wulag, that seems like a pretty significant amount of work.
12:13 This exact thing happened to me on my first or second day, although I guess the server crashed or the host left before I could see if there were two monsters. Also, a few times, instead of being taken to the lobby, I was stuck in place in a random part of the map, I could look left and right, but not up and down, but then the game started and it was normal after that. This game is really fun when you don't have matchmaking/server issues.
I think what they need to two is two things. they need to add a kill system like in dbd so that on last heart you can kill them(since they do kill in the trailer). And for boxy they need to add a system where he can place down boxes and teleport him, giving him more map pressure and giving him at least something that the other two doesnt already have or just deal better with
Some tips for boxy I learned from experience:
1. In the description for him, it says his music gets louder and faster the closer he is to a player, helping you find those in lockers.
2. Boxy has a high jump, so in areas with a low roof (if it’s not a tunnel) you can just jump over it, keeping pace with the player.
an absolutely hilarious bug i encountered was a player spawning in as mommy long legs, but the game had loaded boxy's model instead of the mum's, leading to a very confused panic as suddenly boxy linearly began gliding to me from across the factory and knocked me out in 3 shots
Ah I had the same thing happen to me back during the initial release, it was hilarious
if the devs learned anything from dead by daylight. its the killer/huggie nodding yes or shaking no 11/10
Oh no poor Huggy he tried so hard but failed because there was a way to get caught but not lose lives-
Huggy walking away sadly is the best thing I’ve seen all day
Been watching a lot of Spiff videos, I swear Spiff could do a podcast with his stories
The SpiffCast
I would 100% listen to that
There’s gonna be a time where Spiff makes a bug video for project playtime but it’s just the things that worked and it’s gonna be 10 minutes long.
Another asymmetrical multiplayer horror game that’s extremely survivor sided? Where have I heard that one before.
Congrats on getting into TEN games huge props to you
I think day 2 is just a perfect example of my personal favorite saying “sweats ruin games”. The fact the killers won only 10% and now it’s just bullying one side ruins the game in fun for both sides. I will forever hate try hards.
thats DbD
@@jakoblent4694Very true. I think the same. I’ve never personally played dead by daylight but I know it’s a very unfun game entirely due to sweats and the community. Asymmetrical games suffer the most from sweats killing the playerbase and fun. Lots of other games suffer from this too but it’s most easy to notice in these 1 powerful vs few weak type games. Another example would be dragon ball breakers. I love that game to death with 200 hours on it but it’s ruined by sweats just a week or two after launch. Games are only really funnest when you’re with friends or the first few days when no one knows what they’re doing. It’s a shame.
Any game with a power dynamic is almost always pretty shit if you're up against a team of people who understand how to play, then again the system in DBD is a whole lot more rewarding and likely even more one sided for the killer. Whereas, in this game, the killer is practically useless. With survivors who can spam revive and be practically unkillable, easy to complete tasks and the ease of getting away makes the monster side basically unplayable unless you're a masochist. You don't even have to be a sweaty team to beat this game. DbD while it suffers from sweats, is certainly more balanced when you know what you're doing, this however is not.
@@pur3_chad353 Killer sided? How often do you play killer? As a killer main, my goal is often to not lose, NOT to win.
It seems to me like a boxy bullying simulator. Poor guy.
Every friend I tried playing with, didn't like Project Playtime after an hour. They can't play something so buggy cause it triggers them. I'm glad that you are here Spiff so I can see your perspective of the gameplay and someone who actually enjoys the game.
This is why Huggy is so murderous, he's being bullied by 6 Spoons on repeat...
41:29 The way Mommy turns and looks at you is so frickin hilarious! XD
31:09 correction: the train comes if you're solo at 5 minutes left :)
I hate how when you pick up a survivor as killer they just float in front of you. Could they not animate a pickup animation? 😭
watching this vid made me realize the chases in this game feel so.... empty.. they need some sort of music or SOMETHING during a chase besides the normal ambiance
Yeah honestly it feels more awkward than scary
But how would they code something like that into the game?
@@hellofellowbotsss I know you are not asking that
@@user-ic8kn6by6m radius to player character? player character attacked? enemy character moving towards player character in music trigger inside hallway? how?
@@hellofellowbotsss Dead by Daylight manages to do it. Direct LOS plus small distance plus killer moving towards survivor is a decent way to determine it
Whoever played as huggy in round 2 made me so emotional 🥲
Spiff is collecting all of those uis like its security breach
no grabpack is the best sabotage, it stops: reviving, closing doors, pulling down the pipe, and solving puzzles.
I honestly think it would be fun if they kept this broken, glitchy, bugged version of the game as a separate mode or something after they fix everything. The game seems really fun and hilarious like this, and feels like it would be a great experience among a team of friends!
PLEASE MAKE MORE PROJECT PLAYTIME VIDEOS! ive watched this vid atleast 6 times!!!
This was a collab that I didn't know I needed. I'm so glad ya made this!
11:08 huggy looks like he's about to cry
Looking at the boxy footage, an easy way to buff him would be either hook stun like you said, or allow him to Swing while walking full speed, or even just at survivors speed. He seems to be intended as a higher mobility one anyway, so being able to keep up with running survivors after you hook one would help.
Phil
-"played"
Also phisnom:playing peggle and doing a fnaf 1 doorless challenge.
Spiff:SUB TO HIM ON TH-cam SO HE PLAYS SECURITY BREACH AGAIN
something you missed with boxy... you know he can jump right? like pretty well too, not just a small hop. you can jump around some of the safety gates too making them useless
yeah this is a big plus for him. unfortunetly its not super usefull in the factory map do to it having so god dam many corners that the survivor can go arround. rand from a huggy for like 3 minutes alone in it once, almost got the pipe down but he disconnected before i got it. prop got tired of chasing me, eaven tho i was 1 hit away from death.
i downloaded project playtime today and in the literal second round i played the woolag broke and would only spawn huggies when someone else was in it and the huggies would stop spawning as soon as the other person was gone
I feel like to make this game better is have two monsters.A main monster like Huggy,Boxy,and Mommy.And a sub monster like poppy and bunzo.
The sub monsters would be assists to the mains,like poppy can go through vents and move a toy part if a machine is finished but the toy isn't taken or be a snitch like the mini huggies for characters like mommy and boxy.Bunzo could be a stun type character where if you trigger a trap they leave,he slams his symbols on the player making them stay still for a period of time or mess up their vision for some time.(Or for Poppy,she could throw something that will make a poppy scent on the player that lets the main monster see where they are going for some time from farther away.)
I love how Huggy was so embarrased that he just let everyone go
poor guy
one time i played against a huggy who probably hadn't played the game much because i looped him around a map object and he disconnected.
also i really wish you could queue for a specific role because i've had like 3 killer games in total, though i guess it makes sense that it's not there because the child playerbase would all queue killer so there would be a shortage of survivors
you could do a similar system to another game, where you can choose to be in the monster pool or not. if your not in it, your guranteed to be a survivor, and everyone in the lobby who wanted to be the monster has a lottery machine decide for them. tho it has only 1 monster, whit the ability to shapeshift, and behaviour complex enough that the monster got voted out pretty fast whitout me having any idea why they voted for him.
the game is called unfortunet spacemen, and is basicly a 3d amongus clone whit good graphics, and a singleplayer campaing that can be played whit friends. has guns too that you can use to kill the monster between rounds, tho you need to find them arround the map.
@@mr.battlecats5512 IT'S NOT A FUCKING AMONGUS CLONE THE DEVS HAVE CONFIRMED IT HAS NOTHING TO DO WITH AMONG US
I think grab pack rage needs to be heavily nerfed and have increased range be a perk. The fact that people can revove from a completely different story of the building while moving around is insane
watching this video makes me miss launch project, (Minus some of the bugs) A High player count and the lobby mechanic was so much better than now.
8:56 me and a huggy literally used this to make an infinite ticket generator, we would trap a player in an never ending loop of getting killed,sent to the gulag,getting rescued, repeat. I got 30 tickets for saving the player and the huggy got 20 tickets for killing the player. We did this for about 5 minutes until mob games shitty servers kicked us out making so neither me or the huggy earned anything of our "hard earned" tickets. This is yet another reason for why you should just lose hearts when you enter the gulag. Even if they make it so that when you enter the gulag you lose hearts you can still use this to grief and kill players fast.
Seeing so many hits to take out 1 player is unbelievable especially when in game it’s just 1 strike. It’s like they were scared that the killer would be too powerful.
Edit: They should either shorten the reach of the grab packs or make it where they have less strength making it take longer the farther you are. Not like a “oh they receive double up close” just a “you only get 100% full strength up close”
"When you pick Boxy, the game just laughs at you" ~What James Rolfe would say about this game.
It's strange how the way to get a lot of tickets is to let the monster get some kills since each revive gives 30 Tickets and the Monster gets 20 for Deposit, while you get 5 for putting a part in and 0 for actually escaping. A private lobby of atleast 3 players could just grind tickets by utilizing the lack of life loss if pulled before touching the ground - they all stand by the pit, the monster kills and drops one person, the other player immediately pulls them up so there's no life loss, then the monster KOs the puller and drops them, with the previous pullie pulling them up. Keep alternating and boom, tons of tickets.
as someone who enjoys dbd content regularly. hearing things like "ive been hooked four/five times" is making my brain literally seize
it was fun listening to the stream! Was doing a no equipment run of Fallout 4 10/10 would listen whilst I do a painfully tedious run again
To buff Boxy, give the hook a longer cooldown but make it so a landed hook is basically an instant down, dragging the player to Boxy and immediately picking them up.
Box boo grab would be better if it was like Blitzkrang hook/grab from League Of Legends, makes it so that the guy grabbed is stunned and directly brought infront of Boxy.
7:13 it's always to see this in Dead by Daylight, and the fact that Huggy is more cartoon-like, makes it even funnier lol.
Boxy be like:
Expandable arms
Short range
after their bugfix there are a lot of bugs still, if someone is in the hole, and another person goes in with 0 lives, they die instantly, leaving the other person stuck in the hole bugged, so they cant be revived, and no baby huggies spawn
*spiff talking about how weak boxy boo is*
EddieVR: ‘are you challenging me?’ *proceeds to win no problem as boxy boo on his first time playing the game*
We would like more collabs with these kind of TH-camrs like backseat or tetra. You have guys have alot in common
Phisnom was just being a based Peggle enjoyer throughout the collab, I don't think he even cares about the game to he honest
Also I'm glad you told everyone to subscribe to him at the beginning of the video so that he gets to 50k subs. It is, after all, for charity.
i just got the "would you like to be the monster" right as the game ended lol
By the way, you CAN escape as the final survivor without getting all the toy parts.
From my understanding, you have to have gotten at least three, and wait until the 5:00 mark on the timer hits. You can escape then. I've done it multiple times.
I know that you may have 2 editors helping you but this consistent upload is making me still very worried 😂 anyways aside from that I love the gameplay and content you put out and honestly warms my heart by how much content you have been putting out lately for our entertainment hope this message is seen by you!
What if it was a 2v6 instead of a 1v6 or 1v5? You could lock the first monster chosen so you can't have, say, 2 Huggies. But this would give the monsters a much-needed edge, especially against people who've at the very least completed the survivor tutorial. Boxy might even be viable when teamed up with Mommy where her slowing ability would give Boxy the ability to bap survivors while Mommy swings off to attack another survivor. Or Huggy can flush out survivors and allow Boxy to hook survivors. Also, giving Boxy's hook far more range and a wider snatch area as well as a longer stun time after hook would make him infinitely more viable. Make Boxy not only viable but unique in having him as the quickest monster with the fastest bap speed. Mommy spiderman's around and slows enemies, Huggy one-shots and puts down sentries, Boxy hooks and is speed.
Either increase the monsters from one to two, or make monsters viable against survivors. I don't know how you'd be able to debuff survivors at this point, as their power comes from the player themselves just rapidly completing puzzles and resurrecting each other rapidly.
Just the same as Dead by Daylight. Survivors will always have an unfair advantage. Even if you play perfectly as the killer, you’ll still end up losing sometimes. If the killers become too strong, people will bitch about it
@@CdGrifter You'll have people bitch about literally anything, anyway. Bitch about the monsters being powerful, bitch about the players being powerful. You can't win over everyone. You can only make the game as fair as objectively possible. Crumbling to whims of every loudmouth will only hurt people who genuinely enjoy the game or those who have complaints but aren't as loud about it.
I've seen LordMinion777 play DbD but I haven't played it myself. Looks difficult, like there's a steep learning curve for the monster and genuine skill required for survivors. I've played a lot of Evolve, which is a 1v4 where the monster needs to get as big as possible and destroy the central core of the map's big machine while the 4 hunters need to kill it and defend said machine. While most played characters are balanced, you still got a ton of backlash from more unique characters, like the Wraith (a monster that is based on the stealth assassin build and puts foolhardy shoot-'em-up hunters in their place) and Sunny (a defense hunter who is very agile and can come to the defense of hunters easily, forcing monsters to isolate and kill hunters with strategy). Not all of them were balanced, and the trapper hunter was SO ESSENTIAL that if the person playing the trapper hunter D/C'd and a bot took over, it was game over. Bots are virtually useless in that game. Trapper hunters were the only ones that could track monsters. So if the trapper was gone for some reason, the monster had an unreasonable advantage.
When players complained, they nerfed said characters into oblivion rather than balance out other characters or even consider that, hey, maybe the monster/hunter is okay and some people are just complaining because they have to adjust playstyles. Evolve, just made Evolve 2 instead of balancing tracker hunters, giving everyone the ability to track and making the trapper functionally worthless. I wonder what route Project: Playtime will go. Be like Evolve and nerf everything that moves, or get good and balance better? Crumble to the whims of the loudmouths or employ critical thinking and consider fair criticism?
38:45 LMAO NOT THE SWITCH TO PHISNOM'S POV AND HE'S PLAYING 3 GAMES AT ONCE PLSSSS
My favorite part of this video is the sheer amount of personality Game 2 Huggy expresses. True cinema
Among Us but the crewmates are more fun than the imposter.
Two monsters with one having wall hacks is how the same was meant to be played
The one thing that's throwing me off in the game is that there's next to no feedback when you attack someone as the monster. I can't tell if the players are actually being hit or not, it looks like you're just swinging and missing until you actually down them
Phisnom with the Cowpy is amazing 38:38
a mode that would be great for this game would be a Monster Fight.
I’m so glad you played with backseat as well! You both are so cool! Awesome vid! Love ya spiff!
The double monster thing is almost similar to same bug of double killers in Dead by Daylight.
Now that I think about, Project Playtime is extremely similar with DbD... hmm, I wonder where the inspiration came from?
It's a genre...
I just had a round where the monster would trow me in the feeding pit and I would come back immediatly after.
There was no one near and the monster killed me 5 times before I was able to escape
It was hilarious
Literally the same thing happened to me
Boxy’s jump should know players over and charge up faster and quieter
That’s a suitable patch for hunting, but project playtimes trailer showed him hiding in his box, so I would want to design him as a character that lurks about, hiding in plain sight, shadows, around corners and stuff like that
A stalking character with a sneak strike, something catnap would probably be like
But one thing that makes we so sad is that he can’t use his hook shot hand to close doors and seal his prey’s escape path and fate
Two monsters should be a game mode like imposters in among us, 1, 2 or 3 monsters in the options would help customization and balancing for various levels
I love how expressive that huggy guy was