Indie Horror Game of the Year? [Scorn - Part 1]
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- เผยแพร่เมื่อ 11 ก.ย. 2024
- Scorn ► store.steampow...
Scorn is a new horror puzzle game with beautiful environments and a lot of sliding puzzles. There's also fleshy guns and monsters! It's not for everyoone, but I've been having a great time. Enjoy!
Twitch ► / johnwolfe
Twitter ► / johnwolfeyt
"I'm not going to be my usual sarcastic self through this"
Barely 18 minutes in he breaks and gives us the joy we seek. Lol
I was thinking exactly the same thing
The moment he said it I guessed how long that would last. I said "Ten minutes", it was about two.
as a big fan of H.R. Giger’s work, the aesthetic is right up my alley. i’m also a big fan of the lack of exposition; it adds to the feeling of being in an alien world where you wouldn’t know what’s going on or how things work.
You should check out the Art of Zdzisław Beksiński! It really reminded me of this game :)
@@elysiavanovia115 it's inspired by Beksiński too!!
I genuinely don’t know what’s worse for this guy. Being scooped to death or being forced to open a door then left behind.
I'm really hoping he can be freed or something later...poor fella
I just had to deal with that and I still don't know what's worse.
The fact the door closed again gives me hope he freed himself.
Being left to die I'd say lol. At least being scooped to death is quick.
The door closing releases him, but I really wanted him to turn up at the end and save the day haha
John holding his breath in the beginning is just like how I hold my breath when I see someone underwater in movies, just to see if I could survive.
I do the same thing as well.
My mom does the same thing, but not for the same reason. She just feels like she's under water an about to drown. She looks at me an asks, how can you look at stuff like that? I pretend I have gills on my neck, so I can breathe under water. Easy!🧜🏼♀️
Finding Nemo XD
Lol! I should try that
I don't, because I wouldn't survive lol.
The truly unsettling element through the whole game is that the giant machinery and mechanisms sound *fleshy* the whole time. when he sticks his hands/fingers into something, when he takes them out, when they move, even the look of it all is flesh instead of machinery. That little difference makes the atmosphere all the more uncanny and makes whatever context could possibly exist all the more terrifying.
The dev team did AMAZING with the premise of a no-text horror game, and Scorn proves you don't need an engaging story to be horrifying.
i can imagine the people who were responsible of making those fleshy sfx were having a blast with their job. or maybe not... best not to think much about it...
Personally, I think it's proof you can have an engaging story without telling that story with words.
@@corvinredacted apart from slow and sometimes boring gameplay and very basic combat the atmosphere and graphics of this game is really good. Reminded me of the game named dark seed when I have Amiga. This game always spooked me when I played it in the night 😁
It's not that there's NOT a story, it's just not hand fed to us with exposition. I'm sure there's a story, it's just up to us to piece it together. I mean it's not hard to look at various aspects of this as a big metaphor for our world, looking at sentient life with sentimentality and emotion vs. unforgiving utility and practicality, our inseparable relationship with technology (technology in it's most pure sense, not "ooh social media" blah blah...), and who knows what else I'm not picking up on yet, as this is just my initial impression.
@@kukuhimanputraraharja8084 I'm getting more into the character creation side of 3D modelling lately. Up until now, I've done mainly hard surface, interior design type modeling. Having to dive into anatomy has been okay thus far. I stay away from cadaver photos and stick to illustrations. As human beings we are INCREDIBLY good at picking out fake humans without even being consciously aware of it. If the ratio of different elements of the face is off even a little people will 100% pick up on it.
I think that can translate over to gore as well. So when I see a character model of a corpse, a person with a deep flesh wound, gashes all over, etc I know they were probably looking at a lot of references of such material. And the thought of looking at that kind of material to ultimately create a character that could take like 10+ hrs to make, sounds like a nightmare.
Even worse if they're trying to create high resolution textures. Because then you're having to really closely examine the surface of a wound, a dead persons rotting skin, etc. The whole thing sounds traumatizing.
The idea of a dying bioengineered world horrifies me. It's gross, lonely, and downright alien... I love it.
Spoiler
The devs confirmed it's Earth.
@@jakebiassa that’s really cool
@@jakebiassa well that's terrifying
"this is the cold and unforgiving world of Scorn y'all!" is the best tagline for this game
I’m getting a hive mind kinda vibe from this species. The guy from the demo died in the explosion and then the new one with the umbilical woke up only to immediately look at his hand as if wondering where his(the first guy) stuff went. It also kinda explain why the little guy you help release was like a minion.
This is by far the strangest horror experience I've ever had. The world is grotesque, dark, uncomfortable, sickening at times, sexually graphic and you have this sense of being alone in a dying/dead world.
Also the lack of explanation of anything really does allow your imagination to run wild. I would love to hear the developers get interviewed so we can maybe get a little bit more of an understanding on exactly what the hell this game is about.
I think the game does a great job of what it would be really like on a truly alien world.
@@kellymoses8566 yep! Also it seems as if some type of message is trying to be conveyed. Idk what it is exactly and I just beat the game. I'm very confused.
@@fubarexress6359 it is like fantasy world and developers' creativity
Sexually graphic? What?
Read the art book
Honestly, as a person who really struggles to process written information in games --- especially in game notes and lore documents -- it is so refreshing to see a game that doesn't use any of that. This is a game that really speaks for itself with its visuals and I adore it.
Just say you want likes for not being able to read. 🙄
The way John talks to the new friend is so cute and hilarious. This is not my kind of game but watching John play this is so enjoyable
It's nice to see John enjoy himself.
Also, I like your pfp.
@@Madison-iw8ix ty!! 😇
I think the puzzle with the cocoon creature shows a bit of the game’s themes early on. Scoop him, he dies, and you use his detached hand to get through. But the axe route honestly seems more cruel in that he’s just… trapped purposeless until he wastes away I guess. Either way, the character doesn’t care and just needed him to get through the door.
Usually such choices would have an effect game wise but I don’t think so here. I think these choices are just to reveal the players’ sense of morality in a quite nihilistic world. It’ll be interesting to see how differently people play this game.
I'm not even sure it's showing morality since you can't be sure which device will kill him without testing it first. And then the one that kills him actually seems like the kinder option after you discover he's just stuck to the machine after he inserts his arm. The only morality revealed would be in someone explaining why they're doing which option before they do it and perhaps in their reaction after seeing the failure of any plans to keep their new friend.
Unfortunately, it's also the *only* choice in the entirety of the game. So other than that one situation, everyone is going to play it exactly the same.
Interestingly, the door stays open if you just use his severed hand, but if you keep him alive the door closes behind you implying that he freed himself from the door terminal.
@@FluffyThieves also, unless the player has played or seen gameplay before, the player wouldn't know which choice is which. When I first played, I assumed that the scoop didn't kill the creature and the saw did, so I went with the scoop bc I didn't want to kill it, and it wasnt until after that I found out which did which, meaning that the one and only choice you make in the game doesn't actually show your morality if it is your first and only playthrough
@@Swordsoulreaver Yea I also thought the implication was that the door closed and his hand got freed
i mean, it's just a grotesque puzzle game.
like if there's really no story? the graphics and sound design are all there is, and while they're awesome, they lose their charm after about an hour.
I'm still very happy everyone waiting for this game has finally gotten it, and that John gets to play something he finds fun!
The fact alone the saw was the way to free the lil buddy was absolute developer tomfoolery
I'm guessing you're playing as different creatures. First one crawls until it falls into the crevice. It gets the implant and the "poker". Overcharges the plant in the "garden" section and dies in the explosion. A second creature wakes up on the wall and makes its way to the structure some time later after the "garden" takes over the interior. That explains why the implant key and "poker" disappeared.
The previous character didn't die, the creature you see glimpses of and that eventually attaches to you body was the character you first play as, notice the poker gun is attached to their tail.
@@Macabrenymph Thanks. I was wondering where the poker came from. It looked like it burst from the new creature. I hope John uploads the rest soon. He was so excited for this game I decided to wait for his play through.
@@Macabrenymph It's like the first character is remembering what happened to them and we see it as a flashback ourselves.
@@Macabrenymph
Character: "Who are you?"
Parasite: "I'm you."
Character: "Oh, hey Yu. Asian i'm guessing? That's weird for an alien parasite."
Parasite: "No i mean YOU. You as in referring to the self."
Character: "So we're both me. Or us. Eh, i'm cool with that. Welcome aboard, self."
Parasite: "I got inventory, you do the moving and fighting. Let's do this."
@@joshuakim5240 what a helpful parasite lol 😆
18:00 I'm so happy you managed to save the little dude! I got weirdly attached to them in the last playthrough hahahah just wish the protag would be more gentle with them
22:00 bruh >:c
@@av3ngers17 Lol, that sucks. Seems like the scooper was kinder. XD
@@maggiem6209 Considering the door closed behind John, it's safe to guess the little dude retracted his hand by himself, and it's freely to do whatever he want!
My exact reaction!! Poor dude was struggling and really trying, I'm so attached and we got 4 minutes with him free 🥺😭
@@windflier1684 John's playthrough is the first time I realized that's an option but the moment the door shut on him I thought "Scorn TWO!"
53:10 I’m so glad that John’s editor, Max, cuts out all the unimportant bits thanks to John. John likes to ensure his fans don’t waste their time and definitely don’t miss out on anything. How thoughtful of him! 🖤
@らてちゃん I agree, it totally ruins the immersion
Me: I love the design and fleshy designs in this game!!
Also me: *physically cannot look at the health/ammo lotus pod holder thingy*
Amidst all the fleshy bits and intricate architecture, the freakiest thing was definitely the lotus pod. I may have let out a little noise every time it appeared.
There's a very fine line between a game giving us some lore/story to work with and having everything spoonfed to us.
Even though this game does quite literally nothing. I'll be honest, I'm still happy with it. Isn't the whole idea to be thrust into an alien world with no clue as to what anything is?
@@spitgorge2021 i mean, i wouldnt say it does nothing. it just relies on special events and environmental details instead of text
@@thebradzone3922 That's fair. I'm just trying to make it simple for people who don't seem to understand environmental storytelling.
In regards to the mass grave, I think the Scorn artbook says the place is a sort of recycling plant where dead biomatter is reprocessed into something useful.
We'd probably call it a mass grave, but Scorn-guy probably thinks of it more like a "trash heap".
I don’t know why but the more I watch this game he is playing, I am disturbingly calm and makes me sleepy at the same time. It’s like.. soothing me lmao. Is it just me?
Initially I wasn’t sold on scorn but I have to say the end room filled with notes and voice recordings where it’s revealed you’re actually playing as Space Marine Special Operative John Scorn on a mission to wipe out the alien hive menace that has overtaken mars really brought the whole experience together
Underrated comment
Special Combat Operative Recon Navigator John Scorn: Agent of S.C.O.R.N.
Help John search creepy old regal nurseries and secret caves of radical nightmares in a slavishly crafted original rich novella - in GAME FORM!!!
It saddens me that so many people didnt like scorn because there is not much combat, but I adore this style and think it's really unique.
Thank you for the video John!
I mostly see people not liking the lack of story and/or how short it is.
I definitely noticed the changes in combat from the initial demo but Scorn was always a game where you linger on the visuals for sure. I think the people that criticized the combat wanted something like Dead Space in terms of horror shooter expectations.
@@mastermarkus5307 That makes me wonder if they play a lot of indie horror, because it's not short for a game within that genre/category. Length also seems to vary from 4-7 hours based on playstyle. Hell, Resident Evil 3 remake was about 6 hours, and that's not even indie.
Too much style, not enough substance
Coming from someone who enjoyed the first two The Legend of Spyro games and Spider The Video Game which does alot of things like Scorn, I'm actually fine with it and funny enough I love those 3 Games for creativity and what helps shrug off the limited stuff they offer.
This world is so mechanically ORGANIC. Everything is so fleshy & fluid. It’s disgustingly beautiful
It seems like you play as three different characters in this first half. The first fellow, the guy from the wall egg and then the parasite as it controls the second character. The times the parasite is "hurting" you seems like the character trying to fight for control.
I was asking myself if the guy from the egg was asking the parasite to hand him the items. Maybe it makes more sense that the parasite is controlling the body?
i think the first guy is that parasite
Ever since I've realised I can just watch everything John plays on twitch earlier when I want to, it's really fun to see what gets edited out and what stays. XD
Double dipping for the win!!
The aesthetic of this game is giving me ‘concept art’ and I’m living for it.
You woul probably like the art by H.R Giger or Zdzisław Beksiński :)
@@elysiavanovia115 Yes I do!!
Hi John. Just in case you're interested, that old Puppet Combo demo you once played "Stay out of the House" has just released on Steam. You're probably already aware or may not care, I just thought I'd mention it as I really enjoyed your playthrough of the demo.
It’s always nice when John gets to play a game that genuinely makes him happy.
“Oh you’re just gonna die? Cool”
“I get to melt the bodies with acid!”
…so great.
This game in VR would truly be a traumatizing thing to do to someone.
I would love that so fucking much..
its like warhammer 40k simulator, but you play as a chaos flesh labs servitor-like experiment.
I've been waiting for your playthrough! I've got so many theories. This game is fascinating and dark. And grotesquely beautiful. I'm happy you started from the beginning so we get a full playthrough. I've seen a few channels that completely skip the intro because "they did it before" and it just doesn't feel smooth. I'm also genuinely disappointed that a lot of people disliked it. I think they missed the point of the game.
Edit: I really don't believe the character you control out of the "egg" is the same character you started the game out as. I'm leaning towards the first character being the "parasite". He's been taken over or transformed and is now working to stop anyone new from achieving.. whatever the end goal is supposed to be. Trying to be vague, but most people seem to have already seen the ending. Lol
I got what the game was all about when it was in development, it was just executed so f*****g poorly.
I was not expecting any sort of story in this game via npc or text etc and I knew that going in, we were only going to get the visuals to help with that.
But I was expecting more toward the end visually to give that explanation, like the clever "Ohhh so that's what that is and why it's so fucked up" but no, all you get is "were getting there, walking towards whatever it is, I want to know where I'm being carried what happens next? Cuz it would help with visual representation here!?" "Oh no the things back" end! 😑😑😑
Don't get me wrong the sound and visuals are so ON POINT but that's all this game has going for it!
@@Zu3sUK I'm going to go out on a limb and say you hated the game Soma, too. The point of that game? Was that everything was futile from the position of Simon. All that time, all the work, all that fear and the build up... and the version of Simon you play at the end doesn't get to experience the rewards for his effort. But unlike this game, Soma offered a glimpse into what the ARK was. If this game had shown you what was on the other side, would you have felt better about the ending? Genuine question. I'm wondering if it's the lack of reward/closure that you hate here.
I think this game was always meant to be an exercise of futility. Doesn't matter what the character does... it's too late and the civilization/world is over. The "parasites" have taken over and your character will rot with the rest. After walking by so many bodies (individuals I imagine had been sent on the same journey as this character), I'm surprised you thought you'd survive to see the end at all. In the end .. we're just the Simon that got left behind to suffer at the bottom of the ocean. Alone.
Still can’t believe this game finally came out. It feels like 10 years I’ve been waiting. I’m pretty close to the end and I’m very happy that it’s on the shorter side. It’s a great game but I feel like it would definitely get boring if it was like 10 hours. I know some gamers think every game should be like 25 hours minimum for some reason but 5 hours is perfect for a horror experience like this. Also it’s not like they are charging 70$ for it
The part where he was struggling to get up and kept falling killed me
Scorn is achieving (through meticulous care, congruent design, and purpose), what Agony couldn't do for me: a mind-melting hellscape of meat and dread. This is so uncomfortable in the most intriguing way from start to finish.
I did think of Agony when watching this, too! Although, Scorn looks to be much more unique and better executed, it does already get a little tiring too see flesh and blood everywhere and this is allegedly only the halflway point. It might have been a little more interesting to have an occasional scenery in the game where nothing gross happens (like flashbacks to the alien world before it became like this) so that we can catch a breath of fresh air every 30 minutes or so? With that said, I'm all in for the rest of the game!
This is definitely the kind of game where I'd much rather be left wanting more than have it overstay its welcome, so knowing you're about half-way through is almost like a relief lol. Looking forward to Part 2!
I am on the lookout for more horror playthrough channels and I came across this channel after looking for a Scorn gameplay! This is my first time watching him and everything's perfect. I love his mellow voice and the way he doesn't overreact to things. His commentary is casual and funny and he doesn't make things excessive. Cheers to that because I have another person to watch while I unwind after a long day of work 🍻
That's not a mass grave that's a cuddle puddle
Snugs for all!
This game is amazing. It’s atmosphere is unique and unsettling and the game doesn’t hold your hand at all. In many ways it can be described as “Myst” with occasional self defense based combat.. Another thing worth mentioning. This game released in a well optimized finished state! The developers did an amazing job here. This game is niche, but deserves all the recognition and support .
I'm so excited! I'll never forget being blown away by the abstract expression of this game when you played the demo years ago, and here it finally is! Thanks for the upload!!!
Scorn seems like that type of game that could potentially mess up with your mind once you’re finished playing it. You can never be too certain that the game itself will continue to haunt you for nearly the rest of your life. I do appreciate the fact that indie games are getting more recognition.
Lovecraftian shit right there
Ight you dragging it
Big Darkwood vibes
It’s not Doki Doki literature club it’s slime
I’m only 2 minutes in though to be fair, but DDLC was fucked
No. No even close. Visually it's just pure art, but as a game....it sucks. I hope this will serve as a foundation for more to come, but it wasn't very good.
I’ve been hearing lots of mixed opinions on this. Some people say it lives up to the hype and absolutely nails what it’s going for, and others say it’s a complete letdown. Looking forward to the play-through and hearing your thoughts, John!
I can't believe we finally got Darkseed 3. I mean Scorn.
I'm very much looking forward to John's post-mortem on this game. I'm enjoying the playthrough because I LOVE the scenery and aesthetic. I don't find it horrifying as much as totally alien; coupled with the lack of lore it makes wondering what this dying (transforming?) world was, is, and could become is a fun thought experiment. I think there's an art book coming out early next year and I'm considering buying that *instead* of the game itself because the puzzles and combat kinda take me out the experience. I wish there were a pure walking sim/exploration version. I hope that happens someday, I could see myself finally buying a VR headset and just chilling out to the atmospheric sounds.
I was withholding watching any other playthroughs before I got to watch yours. So excited for Scorn to finally be here!
I bet you was feeling pure Agony waiting for the John PT.🙃
@@yamadiyoo9658 lmao that’s funny
I loved how gaint and oppressive the game felt. You're so small with these giant biomechanical structures looming over you.
I loved looking at these machines and wondering how they worked and what they were used for.
The “Stop. Don’t be immature. 😠” was so funny oh my god
Gotta admit, John doing a glory kill on that one little enemy and then immediately getting attacked again when he turned around made me laugh so much.
But man is this a very, very cool world. I myself can't exactly play it yet (don't have the right xbox model and my current laptop won't run it well), but it makes me so excited for when I finally am able to.
This game is so unsettling (in a good way) but I couldn't think of a good translation for "fleshy" in my language. The only thing I got translates back as "meat-like", which certainly didn't help the unsettling feel!
Just wanted to add that I for one am onboard the giant chicken theory! One of those silky ones
This world looks as if it was heavily inspired by H.R Giger (who was the main inspo behind the look of alien in the Alien movies); and in fact this may also be in turn be inspired by those movies ‘less is more’ approach too when it comes to the hidden details etc
Yes! I was hoping you’d play the whole thing. I finished it all in one sitting and can’t stop thinking about it.
19:15 John is such a patient parent lmao
Edit: I spoke too soon
i stg i'm so sick of people saying "grotesque". this game was on my radar for a while and I was hopeful but it's a 44$ pricetag for a mediocre product that while interesting at first becomes sort of monotonous by the end of it
i found myself wanting context for things happening, and I think even a minimalist narrative would have helped me not just dislike this game
honestly disappointed that you're already half way through the game. I watched an hour of this, this morning and had multiple dreams about it which was really cool. Just shows how much I love these type of games and with the aesthetic/atmosphere of this world and just in general. i'm so fascinated by it and want to know and see more! Can't wait to see the next part though
As john said before, i find it so cool how people who know any language can play this game!
I agree,i love the fact there are no notes or instructions,it is a refreshing change where they just chuck you in the deep end and tell you to get on with it !
Really appreciated how upbeat and funny your commentary was. I didn't get all the way through your early build video - egg man got me all sad. But it was nice to have you lighten the mood, so I could appreciate how beautiful and horrible the visuals (and audio) is.
YAY!! I'M SO HAPPY YOU'VE DROP THIS, I LOVE YOUR COMMENTARY!! I've been checking if you posted anything about it. I'm so happy! you just made my entire week thank you John!!
I have been waiting for John to play this. Thank you so much for playing the demo a while back ago, you really got me hyped for this game
Amazing looking, but undeniably stale environments for 5 hours, with gameplay that feels like an afterthought, then it ends.
8 years later, I just don't get it. There's just not enough here for a $40 game.
Delightful as always, John. The visuals in this game are just so off-putting (and yet beautiful)!
it reminds me so much of the original Myst game and then Real Myst, of course it's not the same or even a similar game but someone here brought back memories of those games
Excited to see your full playthrough of this! A video of yours always raises my spirits after a hard day
This feels like Hell, but not like it originated as Hell. As though it was once a great city that committed many wrongs and was condemned in its entirety.
I bought Tormentum years ago, because of your playthrough. I enjoyed it immensely and I am excited to see this one through with you.
Yayyyyy new video! I’ve been rewatching your RE:Village playthrough to pass the time between spooky games
Been very excited to see your playthrough of it! I finished it in one sitting and the entire thing was visually stunning. When the Giger gets turned to 11 it gets fun. But I'm very excited to see and hear what your theory is on the entire thing once you've finished it!
I think giger would have loved this game, might have even tried to get involved in the development
This whole game reminds me of what it looks like inside different organs in the human body. Especially everything surrounding pregnancy, from conception to birth. But I’m probably over analysing 😂
Nah, it's based on Giger's work. Which was all about the horrors of anatomy and birth.
That was the vibe I'm getting. And I'm not sure what the protag stands for, maybe (white) blood cells? Maybe the body has fallen to the parasites and sickness? It definitely feels like whatever we're doing is a futile endeavor.
Getting the mysterious and strange vibes of Myst. That game freaked me way the heck out with the creepy puzzles.
Oh my god the part where he's almost to the... orifice... that gives him the little blade and he just falls flat on his face 😂
This game really reminds me of SOMA, and I love it!!
I feel like the facehugger is the first character you played. It has hands and also has the punch gun thing.
My guess about the lore based on what I've seen so far.
The protagonist is one of the drones/ workers. He is tasked with maintaining a living space ship. The demo/ prologue was the him trying to get the ship to function again. When it happens, the whole ship was flooded. The drone was wrapped and placed back inside a cocoon. Or maybe he just get digested/ turned into a primordial goo to be cooked up into a drone when needed.
When the ship lands on the planet, it burrows itself into the planet's crust. The cocoons/ eggs containing the workers were laid all over the place (including the cliff side). The drones were awakened one by one. They either died because of unknown diseases, or the planet's atmosphere were toxic. When the protagonist wakes up (again), the ship has already filtered the air enough for him to survive.
At this point I guess the protagonist's quest will be to keep running errands to prepare for the arrival of the true owners of the planet. Getting things up and running, killing the hostile local creatures, etc.
There seemed to be at least 2 types of humanoids. One is the more "bony" looking ones, like the protagonist and the disfigured dude he sawed out of the egg. The other was more human looking (like the guy from one of the 4 pods that died immediately after he was let out). I guess the "fleshy" type was higher up in the hierarchy, a manager of sorts. When the protagonist took out the key and the lotus pod - looking thing (at 57:40), he took out a vital part of the life support system. So the "manager" dies and he sort of takes over.
Still don't know what the deal was with the parasite/ symbiote, though. Perhaps it was supposed to merge with the managers and assist them. But it's waited for too long and upon seeing the protagonist it just went 'Eh, close enough' and attached itself to him.
Not only is tight pacing and length important for horror, but for something like this where the gameplay is almost entirely environmental room progression puzzles, it could easily overstay its welcome if it went on too long
I really like this one! Looking forward to the rest of the series!
I can't hang with this. I made it about 1/3 way through but it's just not doing anything for me. Nothing to do with John. Just not my type of game. I was hoping that after the intro, we would have some new and different looking environments but scrolling through the vid, it looks like more of the same. Enjoy the rest of your journey through it!
Yaaay. Can't wait to see you play it. Heard is like 5 hours long? I'm so excited! Hopefully you're having a great time playing it and sending tons of love and good vibes for your weekend. Same for Kimmy, friends, family and doggo ♥. Stay healthy!
John lets those creatures attack him like 5 times… “that killed me?”
This game is something I'm very conflicted about. At the same time the world design is amazing, all the constructions are incredible. The horror element, super unique.
But jesus did the whole experience left me angry. It's like I've just sat through this snuff film and all for nothing.
Yayyy 😊 so stoked to watch this, since we’ve been anticipating your next video as usual- but also because this game seems awesome. Aaand it’s a long one…over an hour!
Edit: This game is like Agony, if it was actually good (haha)
This is what I imagined what Lord jabu-Jabu's insides are supposed to look like in Ocarina of Time
I’m really enjoying my play through of the game. Gives me both H. R. Geiger and David Cronenberg vibes. The game is unique to me because I don’t think anyone has done this concept before. Well I take that back. Dead Space did this vibe too. But anyways the game is very fun so far
Tormentum dark sorrow has a similar aesthetic, but thats more point a click. But the visuals are a little similar
Zdzisław Beksiński too, you should check him out 👍🏻
This would be absolutely incredible in VR...
It would be amazing, but also I’d piss my pants in fear lol
No, no, nope, thank you, but no. After 20 minutes I give up. I feel so bad for this little man, limping and in pain. It is so real, so painful, graphic. The world of this game is rough, wild, cruel, for not a sentimental heart of mine. Just not my cup of tea.
“4 fingers right in” Reminds me of high school. Immaturity is my guiding light in life😂
"No hole is safe." ~ John Wolfe, Oct. 2022
Been waiting for John's playthrough for years! I'm so hyped!
I just love the unskippable ads every 5 minutes. Really keeps you immersed in the game.
Yes, that was a mistake - I accidentally forgot to turn midroll ads to "off" when I initially uploaded the video.
John: Oh this is like the part where you find the people in the pods in-...
Me: The Matrix. Final Fantasy 7.
John: -Amnesia Rebirth.
Me: Oh...
While I don't really like the game, I like to see John play a game he actually likes.
ON MY BIIIRTHDAAAAAAAYYYY!!!! Haaaaaaaappy Biiiirthdaaaay tooooo meeeeee!
It’s my birthday too! Happy birthday to you as well! 😂🎉
No hole is safe
- john 2022
1:18:14 that was pretty cool 😎 never got a kill like that when I played the game.
That was really fun! Thank you for playing, John!
holy snaps finally the long awaited game is finally here
Scorn makes me really wish for a I Have No Mouth and I Must Scream video game. Really cool
59:42 John just casually telling the elevator what to do.
Nothing like watching John playing a finger and hand sticking simulator.
I honestly find Scorn Guy with those spines perfect, he just looks far better than he was at the start. If they decide to do DLC, they should add some special abilities to take advantage of those akin to PROTOTYPE2's DLC or just PROTOTYPE in general.
23:50 the way he takes the gun, nice attention to detail
Is there a rapper out here, because look at all these bars. John Wolfe 2022
👏