Yes but literally a old halo studios employee came out from the place and confirmed it. That sounds pretty legit and also why else would they do CE chief, CE magnum, CE elites.
@adammakes6673 Those aren't CE elites, they are infinite ones. Thats what I am worried about. Them not being faithful to the original CE artstyle and just using reach/infinite models instead. Please I just want the CE artstyle back. Non of this halo 3 and reach mix we have gotten since 343 came in
@jurassicarkjordanisgreat1778 I know the model is and I do wish they at minimum make the zealot extremely pointy as reference to the lower polygon count of the original.
@@jurassicarkjordanisgreat1778 Infinite and CE enemies, such as elites, are extremely close, if not almost the same. The art style has been brought infinitely closer to CE/2 art style than it has been from Reach to 5.
idk, I've been watching these types of videos for years and they never ever come true. 343 always will disappoint. I don't care if they changed the name. I only care about mods now.
You know Halo is in the gutter when the community are talking about a game that hasn’t been announced, of which is a sequel to a game that hasn’t been announced.
@@HiddenXperia yes, it's rather demoralizing to see. I understand you make hypothetical videos, but for Christ sake this is sad to watch. You're fishing for content. 1: this is why you don't center your channel around a single game/franchise (especially when it's been dying for 12 years) 2: there are better ways to make content than making up random bullshit to fanboy over (don't ask me for examples, this is your job/problem, not mine)
@@HiddenXperia Halo 2 Rebalanced was basically the best way to play Halo 2 before it broke and work on the new version began. With how much stuff is being added by Ruby for the new version, I would say being too excited for it is impossible.
As long as Jason Jones gets to make Forerunner Tank , i'm okay with it, but to be fair, I hope that instead of a CE remake it's a game adaptation of the Eric Nylund Quadrilogy.
Just add all the cut missions making the game longer is fine with me more story and being able to play it how bungee originally intended would be awesome
343 aka Halo Studios has had Halo longer than bungie did and are yet to release a complete game. You need to temper your expectations. As a matter of fact, unless its Certain Affinity making these remakes, its doomed to fail.
Might have been complete on launch but it wasn't what many fans had hoped for. They copied a lot from COD like ordnance drops, loadouts which are made redundant when the weapons available all do the same thing and only one of them is just better at it, and taking out the playable elites that still haven't been brought back to this day
@@beanpeen4163 doesn’t matter how “COD like” the game was. the so called “argument” was that 343 has never made a competed a halo game at launch which is just blatantly false YOU bringing up it’s COD like gameplay is a red herring to the original argument. Maybe YOU so called halo “fans” should stop making $hit up about 343 that only shows you don’t know what the fu€k you’re talking about LOL. 😒
@ so in order words 343 DID create a content compleat halo game at launch it’s just so called halo “fans” like yourself have to lie about it and say halo 4 doesn’t count because it plays to COD like LOL. How about criticizing 343 for stuff they actually DID do instead of making $hit up because you don’t like them as a company. 😒
TH-camrs are going hard on a game that is literally just a rumor. We don’t even know if this CE remake is in production, or a thought for the future. Yet now TH-cam’s are talking about the remake or Halo 2 and 3. It’s crazy lol.
Halo 2 does not need any remake/remaster. H2A is perfect as it is. Although it would be cool for the story to be expanded, I simply do not trust 343...sorry I mean Halo Studios.
Honestly Halo Studios might not be much if any improvement. People praise Pierre but he has a bunch of scummy mobile games and EA in his portfolio. That does not inspire me with confidence
@@savalaner2086 it would have to be done right. Like hidden was sayin, H2A blur level cutscenes but in-game rendering. And true to the lore. High hopes ik but one can dream
@@halopilot3931 I mean if it would be done correctly then that would be great. but considering their reputation and all of the internal stuff that happened in 343i recently I don't have any expectations.
Maybe instead of having the chief or arbiter featured in these extra mission, have them be new characters. Not super inportant ones, just there to showcase world building. Example: play as a random elite minor on the heretic moon as you clear out heritics WHILE arbiter is on the gas mine. Example 2: Be a group of odst that boarded a covie ship in orbit WHILE cheif is on cairo station. All this would be unlocked after the main campaing, whete youd get a pop up notification on your return to the menu essentially saying "you have new missions unlocked"
It’s funny that no one yet has tried recreating the original ending of H2 . the digsite has been dropping huge map addition from that version that were cut
Also side note: we've gotten several Halo space levels, when are we going to get an underwater mission from Halo? Not like inside an underwater building such as the temples in Halo 2, but like an underwater mission outside. Like the underwater mission in Call of Duty: Ghosts
You're doing great work here. Your stewardship for making the best Halo is legendary. I love the aesthetics argument, among so many other things you brought up. It can be great again.
There was a unique melee system planned for halo 2 that would smoothly chain together melees in a combo; if they fleshed that out they could incorporate it with BXR or BXB into a button combo system. Seeing the chained melees into a shotgun or burst shot would look really cool
My favourite kind of what ifs are these, what we would actually want in a remake!! Love this I never saw how to do all those things where you glitch yourself outside the walls and stuff, but I did do that later one when i got introduced to skyrim, so i can still appreciate and agree how important these things can be to a game, especially when they arent actually gamebreaking, we are natrually curious as humans and finding how things look behind the scenes for ourselves is such a rewarding experience in of itself. Just like how I love good food, ofcourse i want to see the recepie!
@purefoldnz3070 No it isn't. Every game from it all look the same. They also have horrible performance. Funny, cause of how much performance issues Infinite had. Imagine now with UE5. It's trash
10:00 here’s an idea for a extra mission in an H2 remake could be based off that comic where Master Chief goes after Truth while in slip-space back to Earth. There’s quite the potential to create that level from scratch and build a very unique tone. And pacing wise, it can connect to H3 much more than the cliffhanger currently does
For being the only game with playable Arbiter, it's criminal that there aren't more levels where you play as him. For pure cool factor (and nostalgia) my biggest wish for the future of the series is playable Arbiter to come back.
Easy trick to add the covenant ship mission and keep the badass cut scene (mostly) intact, possibly making chief EVEN MORE badass, he jumps the airlock, returns the bomb, but instead of going directly to Johnson and Keyes he lands on another covenant ship who's shields were just downed by the Cairo, play through blowing this ship up, bail out again and rejoin the rest of the gang
Here are some things I want to see for the first two remakes: -More blood and gore (if possible) -Improved Blood and gore for The Flood -Weapon Inspections (Call of Duty isn't the first game to feature weapon inspections) -Increased damage and range for the MA5B (Halo CER) -Keep The Magnum's original damage output and 1 shot kill capability for hunters (Halo CER) -Improved AI for the NPCs -Allow Pod Infectors to infect Elites and Marines (Halo CER) and bloodier and gorier transformation animations (CER and H2R) -Useable MA5 (H2R) -Increased damage for shotgun, without making it overpowered (H2R) -Improved character models -Forge that allows us to place AI characters (including Flood and essential NPCs) and have them fight battles and use vehicles. -Juggernaut Level restored (H2R).
Its all possible, good luck getting them to put the effort in to add any of it. Maybe they'll put the COD gun inspections in so we'll spend more money on weapon cosmetics
I don't think that there should Halo 2 remake because Halo 2 anniversary is good enough we don't need to have a Halo game that's going to be a little too realistic
I can agree with the separate mission list for bonus levels but I feel making them unlockable with difficulty achievements is a little unfair to some players who'd just want to enjoy the new content without struggling through higher or highest difficultys
I want a Halo 2 remake which is faithful, but I also want an alternate “non-canon” campaign option with the original cancelled story concept carried out.
Have we thought about the idea that maybe this alleged Halo CE remake is actually a full trilogy remake as a single title? They might have to condense some stuff but it would probably be a more marketable and interesting move.
Why would they do that when instead they could milk 3 individual releases and charge full price for 3 separate games? Think about what the shareholders want!
If they are going to truly remake these games. I want EVERY SINGLE LEVEL that was ever thought of or cut, to be remade and added into the remake. I am tired of getting the same old same old "remake" that completely ignores all of the cut content and things that Bungie just did not have enough time for. We all know that if the OG bungie crew was heading these remakes, this is exactly what they would do. They would go back and make sure they get in all of the cut missions and story that was originally intended for release. This should be the standard for remaking any game.
Was there still a lot of cut content that never got released at all? Because I thought a ton of the stuff they had to cut from 2 just went into 3 instead and so was still released.
Can't agree more with your take on the visuals. That's why something like Jet Set Radio Future, which came out in 2001, is still such a good looking game, the cel-shaded and stylized aesthetic feels unique, like it's not really replicated by many games.
I think its pretty safe to say 'if' the CE remake is a big hit, then we're probably getting 2 & 3 remade too. Really feels like Microsoft has directed Halo Studios to try and just get some safe wins out the door & classic remakes done will be exactly that.
HiddenXperia I am lovin everything you’re saying, everything from additional levels to fill in the lore to all of our favorite Halo 2 moments to the importance of aesthetic and art style over graphics (including Halo’s audio). as a long time Halo fan I appreciate your attention to detail and your passion! I hope Halo Studios hears our cries :,)
Is it dumb? Yes. Does dual welding swords add any gameplay benefit? Not really But do I still want that because of how stupid yet cool it is? Absolutely
So, like... Couldn't you still have the level but just have ODSTs that were dropped off by a UNSC ship drag the bomb to some important location of the ship that you have to fight to? Then you could still play through everything. Just make the end place you fight to have low/no gravity. Then you still get both cutscenes. Chief riding the bomb to the ship, and then doing the jumpy thing after the bomb got put in whatever place you had to fight to to leave the ship. You could even have the ODSTs be picked up by a ship and MC has to fight the last segment alone so he's still alone like in the cutscene.
A good idea would be introducing something similar to spartan ops, but it would be about those small stories you talked about across the video. The idea would be great, and could expand upon the story of Halo.
I like the idea of cut levels/extended universe levels being incorporated as unlockable missions. I imagined the mission select screen being less like a list and more of a skill tree, where these missions branch out of the missions that unlock them/preceded them chronologically i.e. Ghosts of Onyx Blue Team missions branching out of the main campaign between Metropolis and Delta Halo. Also, I LOVE the idea of Halo 2's original ending being rectified as an unlockable mission or 'game mode' and an Infinite-style story shard. I literally mentioned this in a comment in a previous discussion about remakes, wherein the Director's Cut of Halo 2 and 3 are created as two separate alternate timelines that branch off from the main canon.
Hot take but you could absolutely turn sword flying into a campaign skull. Still keep it a difficult move to pull off but make it a fun unlockable out need to hunt for
Halo 2 classic is still my overall favorite art style for a halo game, but H2A (campaign), is a very close 2nd, I wish it was used for CE instead so I could enjoy both of my favorite art styles in 2 separate games.
Okay, for bonus content like the Ghosts of Onyx (on my reading list) that could work for unlockable levels after you beat the game. I think levels like Flood Tank, And "Giving back the Bomb" could work as progression-based levels, like if you beat the game on normal, unlock "X" level, same with Heroic, and Legendary. Also for 2 & 3 (and any future games) bring back collectable skulls! It pissed me off that MCC removed the requirement of finding the skulls yourself to use them. Thank you Halo 5, and Infinite for bringing it back
Maybe the "return the covenant their bomb" cutscene could play before Chief enters yet another covenant ship, for the mission with the ODST, instead of landing on the UNSC ship,? It's not like the fleet has not enough capital ships to burn in Chief's wrath!
I feel like a set of anthology levels taking place DURING the events of Halo 2 from various sets of eye would add MORE to the story that's already there. Also, vidmaster achievements have to come back.
If a remake is done I'd kinda just want them to keep the CE Remake mostly the same with some added stuff, while a 2 remake outright just follows the original script and storyboards basically being a different game entirely. Then build off onto a Halo 3 remake since Halo 2 originally ends with the Cortana Gravemind story arc left hanging, that would also then be a very heavily flood focused game it would be interesting if they did that and build on the flood a lot more than they ever did before. Not a FF fan or anything but following the model of how the FF Remakes do it with how they are basically new games would be a lot more interesting overall, rather than just retreading the same ground.
I disagree with you on the music. While legendary, re using the original recordings would sound dated and be at odds with a full remake. They shouldn’t change much but they absolutely should re-record or flesh out sections of the OST. Love these videos and agree with much of what you say it’s just that as a musician, I personally would like to see the OST updated too :)
Make a universal thing for all things Halo kinda like Minecraft called HALO The base game would have the Halo CE, Halo 2, and Halo 3 campaigns. There could also be a DLC! Forerunner DLC: this dlc could contain remakes of Halo 4 and Halo 5 campaigns. Alpha Nine DLC: this dlc would contain the Halo 3 ODST's campaign and a campaign version of how Rookie dies. Noble DLC: this dlc would contain the Halo Reach campaign and a campaign version of the Remember Reach trailer. Fireteam Raven DLC: this would contain the Campaign of Fireteam raven in first person. Spirit Of Fire DLC: this would contain a first person Halo Wars and Halo Wars 2 campaign, and a version of the in between of Wars 1 and 2. ETC.
I think Microsoft should make an Anthology game. A sort of variety pack of sorts in the Halo universe and give all the devs they now own a chance to make something in this universe. Have it be a bunch of different genres and arts styles. Then we can do all these cool extra stories that we know exist but havent seen. Alternatively, for the cut levels in the games/the extra bits you talked about that happened during the time of Halo 2 like with blue team or the invasion of high charity, i'd make them like a spartan ops kind of thing, not released over time but maybe you beat the campaign and episode 1 unlocks. then after finishing each the next one unlocks.
I just want to play as a Hunter. That's it. If any of the remake games has even a single mission where I can play as a Hunter, I'll be a happy man. Hunters are my favorite species in Halo and in contention for my favorite sci-fi species ever.
I kind of would rather see the multiplayer story from Halo Infinite continued than see a remake. I don’t hate the idea of remakes, I just want to get conclusions from a modern Halo story and I was disappointed when the multiplayer story was cancelled. I always love your takes though, it keeps Halo alive for me.
*Actually the Heretics DID have a minority of Jackals. But they were killed when they attacked 343 Guilty Spark. Remember that terminal video from CEA?*
I would love for a remake of everything Halo! Especially Reach and 3, since I grew up with those to games. But my only worry is that with the current climate of game development, I worry Halo Studios will attempt to make it for a “MODERN AUDIENCE”
“if” they ever remade it, it would need to include everything Halo 2 originally had planned for it, same with if they remade Halo 3 or CE, add in the content that was missing due to time constraints and bring back non-paid customization for multiplayer. Re-invent some things and take time to make it a ‘Tribute’ to Halo and not just a reskin or re-brand.
We absolutely need a Halo 2 Remake bringing back all cut content and making it "better"! With no rush like the original. Maybe also extend the story in compliance with Halo lore.
This is actually a great theory There is certainly an absolute ton of value in a Halo 2 remake Honestly it almost seems like a *guarantee* that Halo 2 remake will be something to look forward to
I don’t think my sanity can handle halo 2 legendary, legendary is the literal definition of broken controllers, and most of us don’t want to go through the excruciating pain just to unlock some levels, maybe another difficulty, but hell no to legendary!
Halo 2 glitches are just beautiful. A "glitchy mode" that just enables some of the fun bugs like super jumps and sword flying , maybe just new random bugs too would be really interesting and fun imo!
Honestly I would love a halo 2 remake with all the content they wanted to add may make it a muddy mess but I would still eat it up just to have those cool moments
This is something I have given a lot of thought to. For Alpha Moon, I think your first suggestion is the only one that works (outside of additional missions). Undercutting the first Arbiter level by playing a random elite is just a horrible idea. I think you could alter the layout of the level the Arbiter and especially the earlier parts of Oracle into maybe one level, if you wanted to maintain the level pairs for each arc of the game. Another thing: I think there should be emphasis within the level the Arbiter/the Oracle of the Heretics possessing some kind of secret weapon they wish to use to sow discord in the Covenant, and maintain their position, which the player would first think may be the sentinels but eventually discover that the heretics can use the flood as a deterrent from the covenant taking them out. As far as adding other covenant races into the mix, I think some Heretic hunters (especially since they were envisioned as being a hunter only faction) would be cool, along with more sentinels to support them. I think if Jackals were in the faction they should look more like the darker variation from Halo CE and have the small helmets that some possessed. I don't think drones should be in the faction. For the Covenant ship level, my hot take is to take some of the elements from the cut level and move them to the level Keyes, such as destroying the Truth and Reconciliation from its core with a wraith. Then Chief can evacuate and make his way to the Maw. I like Quarantine Zone as a level until the gondola ride at the end, which although architecture is great, is my least favorite section of the game. I think the gondola Arbiter is riding should get blasted by either the flood or maybe Keyes and Johnson, and then he finds himself in a subterranean section where you pilot the Forerunner tank and blast your way through the Flood hordes. Then you would arrive after Johnson and Keyes have acquired the index, only to get attacked by Tartarus. I think having Chief just fighting tentacles will be weird, and although not a one for one comparison, I did not enjoy fighting tentacles in Doom Eternal, and I think they would either be too easy or too annoying to deal with. I think the levels Outskirts and Metropolis should be greatly altered. Metropolis should have a more urban combat feel akin to the demo, maybe after the tank section instead of Jackal Sniper courtyard. Outskirts could have some encounter overhauls, and I wanted flooded tunnels during the shadow chase. Finally, Metropolis should end with a unique scarab fight, and it should be clear that the scarab is actively looking for something underneath the city. Other ideas I have are that High Charity should have a section in the lower wards of the city, I think people liking that the level is short comes down to Halo 2's worst iteration of flood (gameplay wise) and I do not think a longer level would be a problem here. Uprising could be greatly improved by having more allies and enemies on screen, finding the massacred councilors, and maybe referencing Tartarus's right hand brute or something. Finally, I would add one level to the end of the game, where Chief is aboard the Forerunner Dreadnought (I would probably call it Dreadnought) where Chief fights his way through Truth's brutes, and eventually gives his final line of the game right before blowing a hole in the side of the ship.
Here's another hot take: I think parts of Halo 3 ODST should be appropriated if Halo got a remake for its trilogy. Having Chief explore New Mombasa with ODSTs more throughly, I think the ONI Blacksite Mission could be transferred to Halo 2 (side note but it always bugged me that Regret just makes a jump and happens to find Delta Halo, if it was established that the engineers absorbed intel from ONI (which would include coordinates found on the Reach buried ship) then it would make a lot more sense on how he was able to get lucky with his jump.) I also think that if Halo 3 ever got a proper remake, it probably needs the most work since the first half is largely filler and the second half uses the amazing ark for levels, along with heavily reworking Cortana to be more in line with Bungie's earlier vision (which should also happen to the Library and some other levels), but I definitely think Arbiter should a least get a few levels in Halo 3, and honestly having Arbiter complete a mission in the ruins of New Mombasa would be amazing for his character, as someone who is responsible for billions of human casualties. I think CE is probably the hardest to add new stuff to, and maybe you squeeze in a level like Alpha Base but I really think a CE remake should focus on retooling CE's weaker levels and sections, honestly the level Halo has some sections could definitely be improved. 2 could use new levels that were cut and 3 needs a bit of a rewrite, but I do not trust 343 to make the correct choices in altering these fantastic games, so I'd rather them change as little as possible to avoid making something far worse.
Covenant ship without missing anything about the pickle bomb cutscene: Chief enters the breach created by the Longswords, drops the bomb, jumps out to the In Amber Clad. But instead of the bomb destroying Day of Jubilation, it merely disables her weapons and engines, allowing the strike force to go in to capture the Prophet of Regret. Of course, by the time they get there, Regret had already bailed out to the Solemn Penance, leading into Outskirts. Which would give meaning to its beginning message: Regret. Regret. Regret. A reference to the fact that the Prophet survived the assault and continues on its mission.
Rewatching the classic cutscenes and seeing the Blur ones kind of annoys me. The new ones look so good but have mistakes and direction choices that are exclusively inferior. The biggest two for me being that the Forerunner keyship is not really seen during Arbiter's branding, and that Mercy's conviction in his faith is not really shown off. At least they improved the cutscene at the end of QZ and Cairo Station.
Imagine if Halo 2 added Earth based missions with blue team into the rotation along with the Chief and Arbiter missions. Reminds me of how you’d switch between different teams in the original Modern Warfare games.
If there's going to be a "halo wars 3" game in the unforeseen future, then this would be my idea for it: The game's story would focus on the master chief and the spirit of fire crew meeting each other and working together against the banished and the endless. Gameplay wise it would operate on the same mechanics as halo infinite, but also have the option to switch to overhead RTS gameplay in real time. Think about it, building up your army from overhead, and at the push of a button you're the master chief in first person shooter mode fighting alongside the forces YOU the player built up just a moment ago and then back again. Your thoughts?
For a Halo CE remake, it should just be a massive campaign following the different groups from Halo: The Flood. Keep the chief missions, add marine squad missions where you control the squad and switch between members as they have scripted deaths (like in the book,) have us play as an ODST with SGT McKay and have it play like halo 3 odst, and then also have covenant missions following Zuka. Would be perfect, maybe have some call backs to fire team raven in it also just to link all 3 forms of CE's story.
All the cut content and extra ideas could be reused as a side campaign separate from the main story. It could serve to fill in gaps as foot soldiers or other important characters who were off screen that get the protagonists where they need to be
Halo 2 anniversary anniversary
Halo 2: Anniversary: Remastered [DELUXE EDITION]
And knuckles
its kind of ridiculous that they would remake halo CE, after everything they did with CE and H2A on MCC, Like all that effort was for nothing now.
[Non Cliffhanger Edition]
presented by Naughty Dog. Halo 2 Part 1: remastered.
Man, Halo CE Remake hasn't even been announced.
Yes but literally a old halo studios employee came out from the place and confirmed it. That sounds pretty legit and also why else would they do CE chief, CE magnum, CE elites.
@adammakes6673 Those aren't CE elites, they are infinite ones. Thats what I am worried about. Them not being faithful to the original CE artstyle and just using reach/infinite models instead.
Please I just want the CE artstyle back. Non of this halo 3 and reach mix we have gotten since 343 came in
@jurassicarkjordanisgreat1778 I know the model is and I do wish they at minimum make the zealot extremely pointy as reference to the lower polygon count of the original.
@@jurassicarkjordanisgreat1778 Infinite and CE enemies, such as elites, are extremely close, if not almost the same. The art style has been brought infinitely closer to CE/2 art style than it has been from Reach to 5.
@@BlaireSnorlax They are just a bit more "Banished" that's all.
I don't know, I don't think we should seriously discuss the "Remake" of H2 if, after all, we know almost nothing about the Remake of Combat Evoled.
Exactly 😂
idk, I've been watching these types of videos for years and they never ever come true. 343 always will disappoint. I don't care if they changed the name. I only care about mods now.
that what im saying
total click bait
@@jurassicarkjordanisgreat1778343 industries doesn’t exist anymore.
Imagine the game comes out & Arbiter's character has been replaced with Makee from the TV show
That would be quite cringe
Blessed one…
And we finally get to play as Kwan-Ha instead of Chief! This is what real Halo fans want………..
The horror lol 😂
I wouldnt even knoe because i havent watched enough of the tv show thankfully >:)
I would violently projectile vomit in abject horror, my friend 😂
You know Halo is in the gutter when the community are talking about a game that hasn’t been announced, of which is a sequel to a game that hasn’t been announced.
Ugh it’s so fkn sad😭
Man I’m really trying but it’s tough out here right now I’ll be honest 🫠
@ you are the soul of the halo community brother. Keep fighting the good fight! Halo will hopefully come back better than ever.
@@HiddenXperia yes, it's rather demoralizing to see. I understand you make hypothetical videos, but for Christ sake this is sad to watch. You're fishing for content.
1: this is why you don't center your channel around a single game/franchise (especially when it's been dying for 12 years)
2: there are better ways to make content than making up random bullshit to fanboy over (don't ask me for examples, this is your job/problem, not mine)
Weak! Puny! Waste of talent! Junkyard scrap!
haha we're discussing the Halo 2 remake before the Halo CE remake is even announced
IKR lol
My biggest interest for halo content right now is Halo 2 Rebalanced by Ruby of Blue
I am unhealthily excited for Halo 2 Rebalanced
@@HiddenXperia Halo 2 Rebalanced was basically the best way to play Halo 2 before it broke and work on the new version began. With how much stuff is being added by Ruby for the new version, I would say being too excited for it is impossible.
@HiddenXperia vid day 1 of drop?? We need the 2 hour break down of the ENTIRE campaign or a live playthrough of it all!!!!! We demand! Thx ✌🏾☺️
As long as Jason Jones gets to make Forerunner Tank , i'm okay with it, but to be fair, I hope that instead of a CE remake it's a game adaptation of the Eric Nylund Quadrilogy.
Really hope they find a way to include what it was like on High Charity or In Amber Clad when the flood took over
Just add all the cut missions making the game longer is fine with me more story and being able to play it how bungee originally intended would be awesome
343 aka Halo Studios has had Halo longer than bungie did and are yet to release a complete game. You need to temper your expectations. As a matter of fact, unless its Certain Affinity making these remakes, its doomed to fail.
So halo 4 was not a “complete” game release according to you??? LOL. 😂
Might have been complete on launch but it wasn't what many fans had hoped for. They copied a lot from COD like ordnance drops, loadouts which are made redundant when the weapons available all do the same thing and only one of them is just better at it, and taking out the playable elites that still haven't been brought back to this day
@@beanpeen4163 doesn’t matter how “COD like” the game was. the so called “argument” was that 343 has never made a competed a halo game at launch which is just blatantly false YOU bringing up it’s COD like gameplay is a red herring to the original argument. Maybe YOU so called halo “fans” should stop making $hit up about 343 that only shows you don’t know what the fu€k you’re talking about LOL. 😒
@ so in order words 343 DID create a content compleat halo game at launch it’s just so called halo “fans” like yourself have to lie about it and say halo 4 doesn’t count because it plays to COD like LOL. How about criticizing 343 for stuff they actually DID do instead of making $hit up because you don’t like them as a company. 😒
Halo 2 doesn’t need a remake! It’s a 10/10 game!
That's what I'm saying
TH-camrs are going hard on a game that is literally just a rumor. We don’t even know if this CE remake is in production, or a thought for the future. Yet now TH-cam’s are talking about the remake or Halo 2 and 3. It’s crazy lol.
Halo 2 does not need any remake/remaster. H2A is perfect as it is. Although it would be cool for the story to be expanded, I simply do not trust 343...sorry I mean Halo Studios.
Honestly Halo Studios might not be much if any improvement. People praise Pierre but he has a bunch of scummy mobile games and EA in his portfolio. That does not inspire me with confidence
@@voidwalker3508Until Halo is handed off to a different developer. The result will be utter garbage designed by a bunch of weirdos
Honestly.. Halo 2 Anniversary should have MODABILITY
They need to just assign a team to make DLCs for MCC that cost $3-$5 or something, and it's just 2 to 5 missions from the expanded lore
Good idea
Keep dreamin
cash grab alert! jk, but if 343 did it then it honestly prob wouldnt be that good 😭
@@savalaner2086 it would have to be done right. Like hidden was sayin, H2A blur level cutscenes but in-game rendering. And true to the lore. High hopes ik but one can dream
@@halopilot3931 I mean if it would be done correctly then that would be great. but considering their reputation and all of the internal stuff that happened in 343i recently I don't have any expectations.
Maybe instead of having the chief or arbiter featured in these extra mission, have them be new characters. Not super inportant ones, just there to showcase world building.
Example: play as a random elite minor on the heretic moon as you clear out heritics WHILE arbiter is on the gas mine.
Example 2:
Be a group of odst that boarded a covie ship in orbit WHILE cheif is on cairo station.
All this would be unlocked after the main campaing, whete youd get a pop up notification on your return to the menu essentially saying "you have new missions unlocked"
It’s funny that no one yet has tried recreating the original ending of H2 .
the digsite has been dropping huge map addition from that version that were cut
Also side note: we've gotten several Halo space levels, when are we going to get an underwater mission from Halo? Not like inside an underwater building such as the temples in Halo 2, but like an underwater mission outside. Like the underwater mission in Call of Duty: Ghosts
You're doing great work here. Your stewardship for making the best Halo is legendary. I love the aesthetics argument, among so many other things you brought up. It can be great again.
There was a unique melee system planned for halo 2 that would smoothly chain together melees in a combo; if they fleshed that out they could incorporate it with BXR or BXB into a button combo system. Seeing the chained melees into a shotgun or burst shot would look really cool
I don't want any loading screens going into a new story mission as it gives away what should be a surprise to a new player
My favourite kind of what ifs are these, what we would actually want in a remake!! Love this
I never saw how to do all those things where you glitch yourself outside the walls and stuff, but I did do that later one when i got introduced to skyrim, so i can still appreciate and agree how important these things can be to a game, especially when they arent actually gamebreaking, we are natrually curious as humans and finding how things look behind the scenes for ourselves is such a rewarding experience in of itself.
Just like how I love good food, ofcourse i want to see the recepie!
14:41 “Tread Carefully HiddenXperia for what you say is Heresy”
Just think, we’ll be playing Halo 2 with Blur cutscene graphics in a few years
If by a few you mean 6 then maybe.
I still prefer in game cutscenes
Dude it's still 343. The game will look like play doh.
@@tacticalmattress Dude Unreal 5 is gorgeous.
@purefoldnz3070 No it isn't. Every game from it all look the same. They also have horrible performance. Funny, cause of how much performance issues Infinite had. Imagine now with UE5. It's trash
10:00 here’s an idea for a extra mission in an H2 remake could be based off that comic where Master Chief goes after Truth while in slip-space back to Earth. There’s quite the potential to create that level from scratch and build a very unique tone. And pacing wise, it can connect to H3 much more than the cliffhanger currently does
For being the only game with playable Arbiter, it's criminal that there aren't more levels where you play as him. For pure cool factor (and nostalgia) my biggest wish for the future of the series is playable Arbiter to come back.
Easy trick to add the covenant ship mission and keep the badass cut scene (mostly) intact, possibly making chief EVEN MORE badass, he jumps the airlock, returns the bomb, but instead of going directly to Johnson and Keyes he lands on another covenant ship who's shields were just downed by the Cairo, play through blowing this ship up, bail out again and rejoin the rest of the gang
Here are some things I want to see for the first two remakes:
-More blood and gore (if possible)
-Improved Blood and gore for The Flood
-Weapon Inspections (Call of Duty isn't the first game to feature weapon inspections)
-Increased damage and range for the MA5B (Halo CER)
-Keep The Magnum's original damage output and 1 shot kill capability for hunters (Halo CER)
-Improved AI for the NPCs
-Allow Pod Infectors to infect Elites and Marines (Halo CER) and bloodier and gorier transformation animations (CER and H2R)
-Useable MA5 (H2R)
-Increased damage for shotgun, without making it overpowered (H2R)
-Improved character models
-Forge that allows us to place AI characters (including Flood and essential NPCs) and have them fight battles and use vehicles.
-Juggernaut Level restored (H2R).
Its all possible, good luck getting them to put the effort in to add any of it. Maybe they'll put the COD gun inspections in so we'll spend more money on weapon cosmetics
I don't think that there should Halo 2 remake because Halo 2 anniversary is good enough we don't need to have a Halo game that's going to be a little too realistic
Great video Luc, I really like the way you express in this types of videos where always feels like talking to one of the buddies
I can agree with the separate mission list for bonus levels but I feel making them unlockable with difficulty achievements is a little unfair to some players who'd just want to enjoy the new content without struggling through higher or highest difficultys
I see that Hardy's pleas haven't gotten to you one bit lol
@HiddenXperia i like your content dude, keep it up. sad to see that some in the community are taking their frustration out on you. keep uploading!!
I want a Halo 2 remake which is faithful, but I also want an alternate “non-canon” campaign option with the original cancelled story concept carried out.
@HiddenXperia 2:20 A small mistake, but I can't help correct. Threshold is the Gas Giant. Basis is the Satellite that helped lock Halo in orbit.
Have we thought about the idea that maybe this alleged Halo CE remake is actually a full trilogy remake as a single title?
They might have to condense some stuff but it would probably be a more marketable and interesting move.
One giant campaign start to end would be insane
Why make one when you can milk it another 12 years?
Why would they do that when instead they could milk 3 individual releases and charge full price for 3 separate games? Think about what the shareholders want!
"Mr Weird Halo TH-camr". I feel attacked.
2 weird Mr. Halo TH-camrs, one franchise
If they are going to truly remake these games. I want EVERY SINGLE LEVEL that was ever thought of or cut, to be remade and added into the remake. I am tired of getting the same old same old "remake" that completely ignores all of the cut content and things that Bungie just did not have enough time for. We all know that if the OG bungie crew was heading these remakes, this is exactly what they would do. They would go back and make sure they get in all of the cut missions and story that was originally intended for release.
This should be the standard for remaking any game.
Was there still a lot of cut content that never got released at all? Because I thought a ton of the stuff they had to cut from 2 just went into 3 instead and so was still released.
Can't agree more with your take on the visuals. That's why something like Jet Set Radio Future, which came out in 2001, is still such a good looking game, the cel-shaded and stylized aesthetic feels unique, like it's not really replicated by many games.
I think its pretty safe to say 'if' the CE remake is a big hit, then we're probably getting 2 & 3 remade too. Really feels like Microsoft has directed Halo Studios to try and just get some safe wins out the door & classic remakes done will be exactly that.
HiddenXperia I am lovin everything you’re saying, everything from additional levels to fill in the lore to all of our favorite Halo 2 moments to the importance of aesthetic and art style over graphics (including Halo’s audio). as a long time Halo fan I appreciate your attention to detail and your passion! I hope Halo Studios hears our cries :,)
Halo Studios, give us the option to dual wield energy swords and my life is yours!
Is it dumb? Yes.
Does dual welding swords add any gameplay benefit? Not really
But do I still want that because of how stupid yet cool it is? Absolutely
So, like... Couldn't you still have the level but just have ODSTs that were dropped off by a UNSC ship drag the bomb to some important location of the ship that you have to fight to? Then you could still play through everything. Just make the end place you fight to have low/no gravity. Then you still get both cutscenes. Chief riding the bomb to the ship, and then doing the jumpy thing after the bomb got put in whatever place you had to fight to to leave the ship. You could even have the ODSTs be picked up by a ship and MC has to fight the last segment alone so he's still alone like in the cutscene.
My thoughts exactly
14:15 I think the idea of having unlockable optional levels is actually a fantastic idea that should be implemented in more games
Always love your insight on my favorite series keep it up big bro
A good idea would be introducing something similar to spartan ops, but it would be about those small stories you talked about across the video. The idea would be great, and could expand upon the story of Halo.
I like the idea of cut levels/extended universe levels being incorporated as unlockable missions. I imagined the mission select screen being less like a list and more of a skill tree, where these missions branch out of the missions that unlock them/preceded them chronologically i.e. Ghosts of Onyx Blue Team missions branching out of the main campaign between Metropolis and Delta Halo.
Also, I LOVE the idea of Halo 2's original ending being rectified as an unlockable mission or 'game mode' and an Infinite-style story shard. I literally mentioned this in a comment in a previous discussion about remakes, wherein the Director's Cut of Halo 2 and 3 are created as two separate alternate timelines that branch off from the main canon.
Playing as a brute in the lower districts of High Charity durum flood outbreak would be so epic.
Epic fail if 343 has any hand in it
Hot take but you could absolutely turn sword flying into a campaign skull. Still keep it a difficult move to pull off but make it a fun unlockable out need to hunt for
Halo 2 classic is still my overall favorite art style for a halo game, but H2A (campaign), is a very close 2nd, I wish it was used for CE instead so I could enjoy both of my favorite art styles in 2 separate games.
The covenant ship level sounds cool, but I love the bomb scene with the master chief!
Okay, for bonus content like the Ghosts of Onyx (on my reading list) that could work for unlockable levels after you beat the game. I think levels like Flood Tank, And "Giving back the Bomb" could work as progression-based levels, like if you beat the game on normal, unlock "X" level, same with Heroic, and Legendary. Also for 2 & 3 (and any future games) bring back collectable skulls! It pissed me off that MCC removed the requirement of finding the skulls yourself to use them. Thank you Halo 5, and Infinite for bringing it back
Maybe the "return the covenant their bomb" cutscene could play before Chief enters yet another covenant ship, for the mission with the ODST, instead of landing on the UNSC ship,? It's not like the fleet has not enough capital ships to burn in Chief's wrath!
I wish all of us that Halo Studios will listen to you one day. Great job on the vid!!!!
I feel like a set of anthology levels taking place DURING the events of Halo 2 from various sets of eye would add MORE to the story that's already there. Also, vidmaster achievements have to come back.
If a remake is done I'd kinda just want them to keep the CE Remake mostly the same with some added stuff, while a 2 remake outright just follows the original script and storyboards basically being a different game entirely. Then build off onto a Halo 3 remake since Halo 2 originally ends with the Cortana Gravemind story arc left hanging, that would also then be a very heavily flood focused game it would be interesting if they did that and build on the flood a lot more than they ever did before. Not a FF fan or anything but following the model of how the FF Remakes do it with how they are basically new games would be a lot more interesting overall, rather than just retreading the same ground.
I disagree with you on the music. While legendary, re using the original recordings would sound dated and be at odds with a full remake. They shouldn’t change much but they absolutely should re-record or flesh out sections of the OST. Love these videos and agree with much of what you say it’s just that as a musician, I personally would like to see the OST updated too :)
Make a universal thing for all things Halo kinda like Minecraft called
HALO
The base game would have the Halo CE, Halo 2, and Halo 3 campaigns.
There could also be a DLC!
Forerunner DLC: this dlc could contain remakes of Halo 4 and Halo 5 campaigns.
Alpha Nine DLC: this dlc would contain the Halo 3 ODST's campaign and a campaign version of how Rookie dies.
Noble DLC: this dlc would contain the Halo Reach campaign and a campaign version of the Remember Reach trailer.
Fireteam Raven DLC: this would contain the Campaign of Fireteam raven in first person.
Spirit Of Fire DLC: this would contain a first person Halo Wars and Halo Wars 2 campaign, and a version of the in between of Wars 1 and 2.
ETC.
I think Microsoft should make an Anthology game. A sort of variety pack of sorts in the Halo universe and give all the devs they now own a chance to make something in this universe. Have it be a bunch of different genres and arts styles. Then we can do all these cool extra stories that we know exist but havent seen.
Alternatively, for the cut levels in the games/the extra bits you talked about that happened during the time of Halo 2 like with blue team or the invasion of high charity, i'd make them like a spartan ops kind of thing, not released over time but maybe you beat the campaign and episode 1 unlocks. then after finishing each the next one unlocks.
Covenant Ship should definitely be revived, because how often have we played inside of a large Covenant cruiser in an fps? Twice, I think?
Lowkey, it should be “Halo: Trilogy” (Trinity? Maybe) where they remake the trilogy into one package
What we needed was a true h2 anniversary where ALL things from h2 were remastered with better graphics.
That's it
Halo Combat involved was best in class of its generation. You’re wrong. But you’re right about it being unintentional.
Didn't Bungie tote the Halo tech demo to Steve Jobs with it's cool graphics being one of the main selling points?
I just want to play as a Hunter. That's it. If any of the remake games has even a single mission where I can play as a Hunter, I'll be a happy man.
Hunters are my favorite species in Halo and in contention for my favorite sci-fi species ever.
I kind of would rather see the multiplayer story from Halo Infinite continued than see a remake. I don’t hate the idea of remakes, I just want to get conclusions from a modern Halo story and I was disappointed when the multiplayer story was cancelled.
I always love your takes though, it keeps Halo alive for me.
Halo 2 Anniversary removed the medical style flooring in the facility that had the flood, which was the bothersome part for me
Remove Gondolas, rework arbiter’s levels, and then we can talk…..H2 has A LOT of warts, but that doesn’t mean it’s bad.
*Actually the Heretics DID have a minority of Jackals. But they were killed when they attacked 343 Guilty Spark. Remember that terminal video from CEA?*
Halo 2 remake multiplayer and playing as elite in that would be sweet.
I would love for a remake of everything Halo! Especially Reach and 3, since I grew up with those to games. But my only worry is that with the current climate of game development, I worry Halo Studios will attempt to make it for a “MODERN AUDIENCE”
0:47 “Mr weird halo introvert”
I took that very personally
"Mr weird halo youtuber"*
@ still applied to me
I have no faith they can even get a remake right
“if” they ever remade it, it would need to include everything Halo 2 originally had planned for it, same with if they remade Halo 3 or CE, add in the content that was missing due to time constraints and bring back non-paid customization for multiplayer. Re-invent some things and take time to make it a ‘Tribute’ to Halo and not just a reskin or re-brand.
I am here to give that bomb of an idea back to you!!
All of that does sound cool. 😎
people basically asking for blur to be no longer used for halo stuff is fuckin sad :C
That thumbnail is solid
We absolutely need a Halo 2 Remake bringing back all cut content and making it "better"! With no rush like the original. Maybe also extend the story in compliance with Halo lore.
This is actually a great theory
There is certainly an absolute ton of value in a Halo 2 remake
Honestly it almost seems like a *guarantee* that Halo 2 remake will be something to look forward to
blur studios halo 3 when
I don’t think my sanity can handle halo 2 legendary, legendary is the literal definition of broken controllers, and most of us don’t want to go through the excruciating pain just to unlock some levels, maybe another difficulty, but hell no to legendary!
Halo 2 glitches are just beautiful. A "glitchy mode" that just enables some of the fun bugs like super jumps and sword flying , maybe just new random bugs too would be really interesting and fun imo!
meanwhile at halo studios: LADS, LASSIES TAKE NOTES!
Honestly I would love a halo 2 remake with all the content they wanted to add may make it a muddy mess but I would still eat it up just to have those cool moments
24:58 I will die on that hill with you. Perfection isn't even the word to describe Halo 2's soundtrack.
This is something I have given a lot of thought to. For Alpha Moon, I think your first suggestion is the only one that works (outside of additional missions). Undercutting the first Arbiter level by playing a random elite is just a horrible idea. I think you could alter the layout of the level the Arbiter and especially the earlier parts of Oracle into maybe one level, if you wanted to maintain the level pairs for each arc of the game. Another thing: I think there should be emphasis within the level the Arbiter/the Oracle of the Heretics possessing some kind of secret weapon they wish to use to sow discord in the Covenant, and maintain their position, which the player would first think may be the sentinels but eventually discover that the heretics can use the flood as a deterrent from the covenant taking them out. As far as adding other covenant races into the mix, I think some Heretic hunters (especially since they were envisioned as being a hunter only faction) would be cool, along with more sentinels to support them. I think if Jackals were in the faction they should look more like the darker variation from Halo CE and have the small helmets that some possessed. I don't think drones should be in the faction.
For the Covenant ship level, my hot take is to take some of the elements from the cut level and move them to the level Keyes, such as destroying the Truth and Reconciliation from its core with a wraith. Then Chief can evacuate and make his way to the Maw.
I like Quarantine Zone as a level until the gondola ride at the end, which although architecture is great, is my least favorite section of the game. I think the gondola Arbiter is riding should get blasted by either the flood or maybe Keyes and Johnson, and then he finds himself in a subterranean section where you pilot the Forerunner tank and blast your way through the Flood hordes. Then you would arrive after Johnson and Keyes have acquired the index, only to get attacked by Tartarus. I think having Chief just fighting tentacles will be weird, and although not a one for one comparison, I did not enjoy fighting tentacles in Doom Eternal, and I think they would either be too easy or too annoying to deal with.
I think the levels Outskirts and Metropolis should be greatly altered. Metropolis should have a more urban combat feel akin to the demo, maybe after the tank section instead of Jackal Sniper courtyard. Outskirts could have some encounter overhauls, and I wanted flooded tunnels during the shadow chase. Finally, Metropolis should end with a unique scarab fight, and it should be clear that the scarab is actively looking for something underneath the city.
Other ideas I have are that High Charity should have a section in the lower wards of the city, I think people liking that the level is short comes down to Halo 2's worst iteration of flood (gameplay wise) and I do not think a longer level would be a problem here. Uprising could be greatly improved by having more allies and enemies on screen, finding the massacred councilors, and maybe referencing Tartarus's right hand brute or something.
Finally, I would add one level to the end of the game, where Chief is aboard the Forerunner Dreadnought (I would probably call it Dreadnought) where Chief fights his way through Truth's brutes, and eventually gives his final line of the game right before blowing a hole in the side of the ship.
Here's another hot take: I think parts of Halo 3 ODST should be appropriated if Halo got a remake for its trilogy. Having Chief explore New Mombasa with ODSTs more throughly, I think the ONI Blacksite Mission could be transferred to Halo 2 (side note but it always bugged me that Regret just makes a jump and happens to find Delta Halo, if it was established that the engineers absorbed intel from ONI (which would include coordinates found on the Reach buried ship) then it would make a lot more sense on how he was able to get lucky with his jump.)
I also think that if Halo 3 ever got a proper remake, it probably needs the most work since the first half is largely filler and the second half uses the amazing ark for levels, along with heavily reworking Cortana to be more in line with Bungie's earlier vision (which should also happen to the Library and some other levels), but I definitely think Arbiter should a least get a few levels in Halo 3, and honestly having Arbiter complete a mission in the ruins of New Mombasa would be amazing for his character, as someone who is responsible for billions of human casualties. I think CE is probably the hardest to add new stuff to, and maybe you squeeze in a level like Alpha Base but I really think a CE remake should focus on retooling CE's weaker levels and sections, honestly the level Halo has some sections could definitely be improved. 2 could use new levels that were cut and 3 needs a bit of a rewrite, but I do not trust 343 to make the correct choices in altering these fantastic games, so I'd rather them change as little as possible to avoid making something far worse.
I’m not really sure what a halo 2 remake could add to halo 2 though? The only thing is cheif fighting on truths key ship.
Covenant ship without missing anything about the pickle bomb cutscene: Chief enters the breach created by the Longswords, drops the bomb, jumps out to the In Amber Clad. But instead of the bomb destroying Day of Jubilation, it merely disables her weapons and engines, allowing the strike force to go in to capture the Prophet of Regret. Of course, by the time they get there, Regret had already bailed out to the Solemn Penance, leading into Outskirts. Which would give meaning to its beginning message: Regret. Regret. Regret. A reference to the fact that the Prophet survived the assault and continues on its mission.
We're getting Halo 3 Anniversary before GTA 6?
When Turok Origins got announced I immediately thought of this channel😭😭
The sword fights in Halo 2 are so viscerally addictive, I love them so much.
Don’t forget that random Phantom that flys backwards in the cutscene for Sacred Icon
Rewatching the classic cutscenes and seeing the Blur ones kind of annoys me. The new ones look so good but have mistakes and direction choices that are exclusively inferior. The biggest two for me being that the Forerunner keyship is not really seen during Arbiter's branding, and that Mercy's conviction in his faith is not really shown off. At least they improved the cutscene at the end of QZ and Cairo Station.
For a remaster I like the idea of selecting cut and an uncut version of the campaign when choosing to play through.
Button combos is a terrible idea. Feels cheap in multiplayer.
Imagine if Halo 2 added Earth based missions with blue team into the rotation along with the Chief and Arbiter missions. Reminds me of how you’d switch between different teams in the original Modern Warfare games.
If there's going to be a "halo wars 3" game in the unforeseen future, then this would be my idea for it:
The game's story would focus on the master chief and the spirit of fire crew meeting each other and working together against the banished and the endless.
Gameplay wise it would operate on the same mechanics as halo infinite, but also have the option to switch to overhead RTS gameplay in real time.
Think about it, building up your army from overhead, and at the push of a button you're the master chief in first person shooter mode fighting alongside the forces YOU the player built up just a moment ago and then back again.
Your thoughts?
For a Halo CE remake, it should just be a massive campaign following the different groups from Halo: The Flood. Keep the chief missions, add marine squad missions where you control the squad and switch between members as they have scripted deaths (like in the book,) have us play as an ODST with SGT McKay and have it play like halo 3 odst, and then also have covenant missions following Zuka. Would be perfect, maybe have some call backs to fire team raven in it also just to link all 3 forms of CE's story.
All the cut content and extra ideas could be reused as a side campaign separate from the main story. It could serve to fill in gaps as foot soldiers or other important characters who were off screen that get the protagonists where they need to be
HiddenX said it all. I trust him to be the halo fan’s ambassador to halo studios.
Love your videos man! Is it me or does halo 2 look better than usual?
What mod did you use?
Ty! Used the Halo 2 lighting mod, makes a world of difference in almost every area, makes H2 feel like a totally new game
@HiddenXperia looks gorgeous, thank you!!