Dark Souls Dissected #12 - The Secret of Gwyndolin's Hallway ⁽ᵃⁿᵈ ᵒᵗʰᵉʳ ᶜᵘᵗˢᶜᵉⁿᵉ ᵗʳᶦᶜᵏᵉʳʸ⁾

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  • เผยแพร่เมื่อ 1 ม.ค. 2025

ความคิดเห็น • 709

  • @HotPocketRemixYT
    @HotPocketRemixYT 3 ปีที่แล้ว +2292

    Here's a small quirk of Gwyndolin's hallway that I don't think anyone's really explored: there's an event specifically to manage your bloodstain and dropped items when the hallway contracts. Most people don't really think about this, but it's possible that when you beat Gwyndolin, you've dropped an item (unlikely) or have an unclaimed bloodstain (not-so-unlikely). But since the "infinite" hallway is now permanently inaccessible, you wouldn't be able to get them back. So there's an event script whose sole purpose is to check if the fight is over, and if so, move all the dropped items and bloodstains into the small hallway.
    It does this using a special event script command -- used nowhere else in the game, as I recall -- to move any of these things that reside in a 1450 (length) x 11 (width) x 1 (height) region covering the "infinite" hallway to a 70 x 7 x 1 region covering the small hallway. I'm not really sure how the math works, maybe it just scales down the relative coordinates since that would be the easiest, maybe it does some weird modulo operation, who knows.
    Anyway, I find it interesting that they decided to put in custom script command for this instead of moving all the stuff to a single "recovery" point. They were really committed to maintaining the illusion that the hallway actually does grow and shrink rather than being a separate location.

    • @vanderkarl3927
      @vanderkarl3927 3 ปีที่แล้ว +54

      Do they use that, or similar code, for Wolnir's fight as well?

    • @dookan8104
      @dookan8104 3 ปีที่แล้ว +54

      Funny, I just beat Gwyndolin with a bloodstain on the floor and it was right next to me after the fight, so I assumed they just put it next to you.

    • @Someone89a
      @Someone89a 3 ปีที่แล้ว +35

      @@vanderkarl3927 wait does Wolnir’s fight expand and contract? I always thought your bloodstained stayed outside by the chalice?

    • @vanderkarl3927
      @vanderkarl3927 3 ปีที่แล้ว +49

      @@Someone89a Good point; all they have to do is reuse the "unstable ground" thing that prevents your bloodstain and messages from showing up on elevators and the like. That's probably the case.

    • @ranewolfe19
      @ranewolfe19 3 ปีที่แล้ว +2

      amazing

  • @Cydrafinity
    @Cydrafinity 3 ปีที่แล้ว +1075

    Haha, yeah, that Manus, he sure does look funny floating in the void like that. Not terrifying at all.

    • @VsevolodKhusid
      @VsevolodKhusid 3 ปีที่แล้ว +53

      Big Monke

    • @Bluecho4
      @Bluecho4 3 ปีที่แล้ว +69

      T-posing in the void to establish dominance.

    • @juicejooos
      @juicejooos 3 ปีที่แล้ว +38

      when you need to reach the high shelf

    • @karenamyx2205
      @karenamyx2205 2 ปีที่แล้ว +15

      I don't like that hes just... down there.

    • @thechosenofmystra9397
      @thechosenofmystra9397 ปีที่แล้ว +11

      @@karenamyx2205 neither does he.

  • @Chimera-man-man
    @Chimera-man-man 3 ปีที่แล้ว +401

    The crow cutscene kind of looks like a fail state where the chosen undead fails and the crow has to go and find another chosen undead.

    • @scantyer
      @scantyer 3 ปีที่แล้ว +12

      deep

    • @thewolfofthestars1847
      @thewolfofthestars1847 7 หลายเดือนก่อน +11

      "ahh dammit hang on lemme go grab another one"

  • @racheldoherty6079
    @racheldoherty6079 3 ปีที่แล้ว +679

    that custscene of the player character watching the crow fly away had so much humanity put into it. one of my favourite discoveries for sure

    • @Solibrae
      @Solibrae 3 ปีที่แล้ว +91

      It looks like it would fit for some kind of ending cutscene, or a trailer.

    • @bloomingteratoma
      @bloomingteratoma 3 ปีที่แล้ว +18

      it's too on the nose for dark souls

    • @otdg6787
      @otdg6787 3 ปีที่แล้ว +25

      Did someone say *humanity*

    • @fark4n1818
      @fark4n1818 3 ปีที่แล้ว +64

      This scene implies that the crow has realized you've given up and will find another chosen-undead to fulfill the prophecy (sorry for bad English)

    • @Solibrae
      @Solibrae 3 ปีที่แล้ว +16

      @@fark4n1818 The new Crestfallen Warrior, hah hah hah...

  • @illusorywall
    @illusorywall  3 ปีที่แล้ว +734

    Thank you everyone for your patience, it's been far too long since my most recent upload. I plan to remedy that by making a crap-ton more content this coming fall and for the foreseeable future. I can't wait and hope you're looking forward to it too!

    • @joshmay2944
      @joshmay2944 3 ปีที่แล้ว +9

      Holy hell, 2021’s prospects just got a hell of a lot brighter! This is the best news.

    • @unattain4773
      @unattain4773 3 ปีที่แล้ว +7

      Thank you for another video! Looking forward to the new upcoming content!

    • @JassssYT
      @JassssYT 3 ปีที่แล้ว +4

      I was just wondering the other day when you were gonna put something out. Thanks for the video!

    • @StockpileThomas1
      @StockpileThomas1 3 ปีที่แล้ว +4

      Nice to see you're back. Are you gonna continue the Compare-Through series of Demon's Souls? E: Nevermind, sorry. You answered it in the firrst three minutes.

    • @KaedeLanyo
      @KaedeLanyo 3 ปีที่แล้ว +3

      I've been waiting for this! (... _Sorta_ patiently.)

  • @Matt-mh6vc
    @Matt-mh6vc 3 ปีที่แล้ว +502

    WOOO YEAH BABY. That’s what I’ve been waiting for!

    • @bananasmash6532
      @bananasmash6532 3 ปีที่แล้ว +28

      That’s what it’s all about! WOOOOooo!

    • @sspoon
      @sspoon 3 ปีที่แล้ว +3

      AHAHAA YEAAAA LETS GOOOOOO! WOOOOOOOO AAHA

    • @tassadar101r
      @tassadar101r 3 ปีที่แล้ว +2

      PRAISE THE SUN!

    • @youvegotmailed
      @youvegotmailed 3 ปีที่แล้ว +5

      Is this a moist critical reference

    • @Berry_Bruiser
      @Berry_Bruiser 3 ปีที่แล้ว +15

      @@youvegotmailed Its actually a dry critical reference. Dont worry, they are distant cousins.

  • @CthulhuianBunny
    @CthulhuianBunny 3 ปีที่แล้ว +164

    11:08 There was a second greatbowman on the mossy cliff! This explains everything!!

    • @illusorywall
      @illusorywall  3 ปีที่แล้ว +57

      Kalameet went down and to the left.

  • @atraxian5881
    @atraxian5881 3 ปีที่แล้ว +424

    Developer1: we need to make an infinite hallway, I'm thinking about hidden teleport triggers and such. It's pretty difficult to pull off tho.
    Developer2: just make a 7 minutes long corridor. No one will walk it all the way while Fighting the boss.
    Developer1: heh, that could work too.

    • @syllogism5843
      @syllogism5843 3 ปีที่แล้ว +35

      I have had similar discussions during web development XD (I'm usually the one coming up with the more (sometimes unnecessarily) robust and complicated solutions)

    • @dickheadrecs
      @dickheadrecs 3 ปีที่แล้ว +68

      developer2 is the senior dev, developer1 is junior

    • @SimonPiano42
      @SimonPiano42 3 ปีที่แล้ว +45

      Kinda neat to consider though that maybe Gwendolyn himself came up with this trick, and was sure any opponent wouldn't follow him for that long and survive. Like some real life "magic" (trick). His illusions weren't perfect after all, like Gwynevere, which won't survive a bow shot.

    • @drakep.5857
      @drakep.5857 3 ปีที่แล้ว +49

      "Hey, we need to make a infinite hallway. Of course, it might be-"
      "Make it."
      "What?"
      "Make a comically long hallway."

    • @mateusreversmendes8975
      @mateusreversmendes8975 3 ปีที่แล้ว +31

      in my headcannon the hallway isnt infinite because eventually gwyndolyn runs out of stamina to keep the illusion on

  • @bkebradley
    @bkebradley 3 ปีที่แล้ว +70

    A note about the underwater textures: The water in the original Dark Souls and Switch version was SIGNIFICANTLY more translucent than it is in DSR. While it is still not super easy to see those textures, it is certainly significantly more noticeable in the original version.

    • @jamsn-dm4og
      @jamsn-dm4og 3 ปีที่แล้ว +6

      good eye mugi

    • @bkebradley
      @bkebradley 3 ปีที่แล้ว +4

      Thanks, the letter j

  • @TheNickofTime
    @TheNickofTime 3 ปีที่แล้ว +514

    It’s mind-boggling to realize you were able to do all of this without Freecam up until this point. But hearing that you intend to do a fresh batch of content soon, I would like to put a viewer request onto the table! I don’t know how much there would actually be to talk about behind the scenes, but semi-online features like messages and bloodstains seem like they could be very interesting, and probably more complicated than they seem.

    • @nokkonokko
      @nokkonokko 3 ปีที่แล้ว

      Some real behind the behind the scenes stuff with the no-freecam reveal.

    • @thaias9654
      @thaias9654 3 ปีที่แล้ว +12

      That reminds me of the blue ghost that you can put on messages in DS3. I would like to know what determines the equipment of those since it always seems to be an arbitrary point between the start and end of my playthrough. And sometimes even showing gear I never equipped!

    • @rdd2s403
      @rdd2s403 3 ปีที่แล้ว +4

      @@thaias9654 i thought it was the same for everyone. Some dude in light gear and smough’s legs

    • @thaias9654
      @thaias9654 3 ปีที่แล้ว +12

      I found out that the blue ghost didn’t save on my character that I didn’t rate any messages on, so when I put a message, swapped some gear, and replaced the message, the ghost changed to almost match my current gear. It even saved wether I was 2-handing my weapon or 1-handing.
      The shield was always that circle shield even though I equipped crest shields. I didn’t test greatshields. And the dark hand was replaced with a caestus.
      I didn’t change a lot of gear so this could use some further testing, and maybe some sort of list on what weapons and armor appear as what on messages. Likely the same applies to the other ghosts like bloodstains and recent players.
      So as long as you don’t rate (you can read) messages or place any messages, you can have your first message always be your current gear.

    • @argonile2344
      @argonile2344 3 ปีที่แล้ว +3

      @@thaias9654 This is mind boggling how complex this game can be, even for how simple it can feel - it's so amazing to learn about a game that has a special place in my heart and such.

  • @Lunartic_
    @Lunartic_ 3 ปีที่แล้ว +86

    The room getting smaller during the Ornsteins transformation is so cool!

  • @albertosara416
    @albertosara416 3 ปีที่แล้ว +135

    man these videos always end up making me wish that fromsoft would make a director's cut or in a wilder scenario a full on remake with all the things they cut/couldn't implement properly or something like that, i can't believe that after all these years there's still so many secrets and cool hidden things being found

    • @dafire9634
      @dafire9634 3 ปีที่แล้ว +19

      Majority of gamers would like that for majority of games

    • @FreekinEkin2
      @FreekinEkin2 3 ปีที่แล้ว +14

      @@dafire9634 ironically excluding Death Stranding

    • @arkaua
      @arkaua 3 ปีที่แล้ว +2

      I wish...

    • @friendoftheoyster3906
      @friendoftheoyster3906 3 ปีที่แล้ว

      I would take that over a new game. If they had the time and resources to fully flesh out and integrate all the unused lore and areas in Ds1, 2, 3, bloodborne.

    • @leontartovsky8949
      @leontartovsky8949 3 ปีที่แล้ว +6

      99% of all games are never ever fully complete. There are always things that are cut from the final product that is released then publicly. This isn’t even really a matter of time and resources, as you can have all of that and then some, but there will always be ideas that never make it in because you are always coming up with new ones throughout the process. That’s just how it is working on a creative project.

  • @xZeroxDarkxFangx
    @xZeroxDarkxFangx 3 ปีที่แล้ว +244

    I wasn't expecting this at all, but I'm hyped as fuck for more Dark Souls Dissected

  • @leeyiel-fai6718
    @leeyiel-fai6718 3 ปีที่แล้ว +101

    Strong, reaching-into-the-broken-vending-machine energy from Manus there. Great job putting this together anyway. Always fascinating watching folks continue dissecting the game even after all these years.

  • @illusorywall
    @illusorywall  3 ปีที่แล้ว +148

    I might have stolen the idea of using a small font in my video title from Limit Breakers. But what's an old man gonna do about it anyways???
    No but in all seriousness, does that look okay on everyone's display?

    • @milla8632
      @milla8632 3 ปีที่แล้ว +14

      Thought it was gonna be a collab lol

    • @elliothazelton4489
      @elliothazelton4489 3 ปีที่แล้ว +27

      The small text looks silly and perfectly suited of this type of ᵗʳⁱᶜᵏᵉʳʸ

    • @joshmay2944
      @joshmay2944 3 ปีที่แล้ว +4

      FWIW, the full video title is just barely too long on my phone and ends with an ellipse. Maybe you could replace the and with an ampersand and possibly cut the parentheses, just an idea!

    • @Ozblu3y
      @Ozblu3y 3 ปีที่แล้ว +2

      give me old man, give me old man!

    • @Mordoras1379
      @Mordoras1379 3 ปีที่แล้ว +5

      GIVE US THE MIRACLE BUILD. OLD MAN

  • @imskiller99
    @imskiller99 3 ปีที่แล้ว +147

    8:03
    Manus trying to get the TV remote that fell under the sofa.

    • @TREVORVADER
      @TREVORVADER 7 หลายเดือนก่อน

      Accurate

  • @IV31677
    @IV31677 3 ปีที่แล้ว +240

    I didn't realize the skeletons in the cutscene for the coffin were giant skeletons

    • @somervillettv2272
      @somervillettv2272 3 ปีที่แล้ว +32

      That’s so funny I always thought they were giant cause how could a lil sticc boi move a giant coffin haha

    • @jeremyabbott4537
      @jeremyabbott4537 3 ปีที่แล้ว +23

      @@somervillettv2272 Skeleton power

    • @Red-Tower
      @Red-Tower 3 ปีที่แล้ว

      I always wondered what they actually looked like. At one point very early on I thought it was actually Nito, then I wondered if there was anything special about them.

  • @DoctorDex
    @DoctorDex 3 ปีที่แล้ว +29

    Love how they pulled off the hallway cutscene in a simple, but effective way. Pretty seamless effect!

  • @singedtoothpick3732
    @singedtoothpick3732 3 ปีที่แล้ว +25

    24:16 this reminds me of the time when I was coming back to Firelink from Blighttown. Lautrec was gone but the Firekeeper was still alive. I then talked to the Crestfallen Warrior and he said that he saw the crow fly off with someone. So I went up to the nest and flew to the asylum, but everything was the same. So I left and Lautrec was back, he said the same dialogue. I doubt it has anything to do with this but I felt like I should share it.

  • @kolnidur1
    @kolnidur1 3 ปีที่แล้ว +72

    These types of visual tricks are not that far removed from what good filmmakers will do in movies. Goes to show the level of creative problem solving needed for video game development and how you can accomplish a lot with very little.

    • @sebastiangudino9377
      @sebastiangudino9377 หลายเดือนก่อน +1

      Yup, a lot of these effects are trivial to do in 3D, but they need to do it IN ENGINE, meaning that it all needs to render real time at 60fps on original hardware (The PS3). Every vertex, every particle, ever shader, all in real time. This was VERY tricky, so a lot of games just accepted janky cutscenes (Like GTA) while others went full on movie where the cutscenes is just an MP4 that looks WAY better than the actual game (Kingdom Hearths, and NFS for example), but games that manage to make stuning cutscenes and keep them in engine like these are a real treat

  • @TheSamuelCish
    @TheSamuelCish 3 ปีที่แล้ว +49

    I love love LOVE that they can't just do magic in video game cutscenes and they still need to use filmmaking techniques like a matte painting.

  • @ThiagoCRocha-fh6lg
    @ThiagoCRocha-fh6lg 3 ปีที่แล้ว +44

    That Shot from the Kiln make it so the Original Size of the First Flame be FUCKING HUGE!!! It explains why at the end we "explode" and also explain why at the end of Dark Souls 3 the flame bearly pops due to how weak it is.
    Man, Myazaki should release the full thing for us to read

    • @thaias9654
      @thaias9654 3 ปีที่แล้ว +4

      Man the first flame to the first game must’ve been a huge side decrease.

    • @ThiagoCRocha-fh6lg
      @ThiagoCRocha-fh6lg 3 ปีที่แล้ว +1

      @@thaias9654 there's that as well. In DS3 the arch tree is huge. Compared to the one here in DSq

    • @thaias9654
      @thaias9654 3 ปีที่แล้ว

      @@ThiagoCRocha-fh6lg the tree grows while the flame shrinks

    • @ThiagoCRocha-fh6lg
      @ThiagoCRocha-fh6lg 3 ปีที่แล้ว

      @@thaias9654 that doesn't make sense...unless that's the only tree that does that. No other arch tree (if we ever found one) does that.

    • @thaias9654
      @thaias9654 3 ปีที่แล้ว

      @@ThiagoCRocha-fh6lg oh I thought it would grow because trees grow

  • @drazlet
    @drazlet 3 ปีที่แล้ว +15

    I spent all night like “I’m so tired, I’m gonna go right to sleep” and of course the moment I decide to, you upload. Couldn’t be more happy to lose sleep.

  • @DarthOmix
    @DarthOmix 3 ปีที่แล้ว +54

    It's good to have Illusory Wall videos back, but damn this really makes me feel like they had no idea what to do with the Painted World when they first made it.
    It was basically a test map, but for the map designers and not for physics and that kind of stuff, and they found any way they could to keep it in.

    • @FreekinEkin2
      @FreekinEkin2 3 ปีที่แล้ว +28

      weird to think that this strange world kinda awkwardly welded into DS1 ended up being the concept for the grand finale of the whole series and the end of the cycle of flame

    • @TheR3verse57
      @TheR3verse57 3 ปีที่แล้ว +10

      What I found weird was thinking about how they probably didn’t want to have to go through losing finished content after having left the northern limit in demon’s souls unused after putting so much work into it

  • @rat4992
    @rat4992 3 ปีที่แล้ว +15

    this series is just going through everything in the back of my brain
    edit: you’re a legend for timestamps in like every video. IllusoryWall you’re bringing together so many people together from all souls games, showing us all really great content like this in 2021 is helping to keep this game alive 👏

  • @imbe.
    @imbe. 3 ปีที่แล้ว +25

    Welcome back! I was pleasantly suprised to see new videos pop at this morning ^^ You made my morning coffee 100 times better!

  • @scantyer
    @scantyer 3 ปีที่แล้ว +110

    8:12 Holy shit I'll never see that cutscene the same way again lmaoo

  • @meekaboo_
    @meekaboo_ 3 ปีที่แล้ว +6

    Growing up with outdated PCs, I kinda grew to be interested in the ways different games and situations would load in, watching how and when stuff would pop in on my toaster oven. Now I guess I've got a weird soft spot for all the little simple tricks and stuff like this that pulls everything together, knowing how things works behind the scenes just makes a game more enjoyable imo since you're kinda thinking about the game itself as well as how the behind the scenes stuff is all coming together. As always, your vids slap and I'm always jazzed to see a new one!

  • @elliothazelton4489
    @elliothazelton4489 3 ปีที่แล้ว +81

    THE LEGEND HAS RETURNED!!!! PRAISE THE SUN!!!! 🌞
    \[T]/

  • @Solibrae
    @Solibrae 3 ปีที่แล้ว +24

    It's funny to see how Manus' full model is used for him pulling you into the past. Since it didn't change while using the Enemy Randomiser mod I previously thought that his arm coming out of the portal is a separate character model.
    There's no doubt that what became the "Painted World of Ariamis" went through many changes during the development, since it was one of the first areas that From Software designed for Dark Souls and they still really wanted to include it in the final game somewhere, even if it wasn't possible to make it connect to the rest of the world in a normal way.
    I wonder if there's anything else interesting that you could discover involving the cutscene that plays when you first enter Lordran, since it does not have the tree that's normally located right next to the Firelink Shrine Bonfire, meaning it inexplicably appears right after the cutscene ends. Did the developers just move the tree away for the purposes of the cutscene?

  • @stevenrhodes3462
    @stevenrhodes3462 11 หลายเดือนก่อน +2

    Videos like this are so insightful for game development. Also, I noticed the Sweet Home music at the end and had to give it a shoutout. The music in that game was such a mood despite the NES sound limitations.

  • @westonloy1765
    @westonloy1765 3 ปีที่แล้ว +6

    Woah. I was watching through this playlist again only to go to close it and realize I watched this less an hour after it was uploaded. Glad DS1 content is still being released in 2021.

  • @davideo7286
    @davideo7286 3 ปีที่แล้ว +16

    Always excited to see any of your content. Thanks for another great video!

  • @benruniko
    @benruniko 3 ปีที่แล้ว +7

    Wow surprisingly clever! The developers could have been so much lazier but they actually put plenty of thought and effort into each of these tricks. Nice!

  • @yellow7043
    @yellow7043 3 ปีที่แล้ว +5

    So lucky to catch one of these so early! Was watching the Lordran's Layout video last night and it kept me up thinking.

  • @bxusan2886
    @bxusan2886 3 ปีที่แล้ว +4

    Such a underrated channel. I hope this channel gets huge. I always walk away with so much information from these videos. I’m glad you’re back !

  • @whatisthis252
    @whatisthis252 2 หลายเดือนก่อน +2

    Oscar leaning back to get out of frame is my new favorite thing. Look at him go!!

  • @Alonsuke
    @Alonsuke 3 ปีที่แล้ว +8

    So the Gwyndolin's hallway makes a lot of sense now, just recently i played through DS1 Remastered after a very long time in coop. And when we went in, me as the phantom also got the cutscene, and i got so confused because i don't remember seeing that before (i guess maybe i never did that boss in coop before) and i remember saying how that was very weird because it doesn't happen with any other boss. But since right when you go into the fog you are in the main hallway, they had to force the cutscene to teleport the phantoms to the second hallway aswell.
    Very interesting to be honest.

  • @chrismsutcliffe
    @chrismsutcliffe 3 ปีที่แล้ว +3

    Delighted that the series is back, been missing it from my feed

  • @vaultt309
    @vaultt309 3 ปีที่แล้ว +4

    Your videos are always the ones I'm most excited to see.
    You're like an archeologist of interactive artwork.
    and the souls games are my favorite work of art.

  • @sirgubbygub9750
    @sirgubbygub9750 3 ปีที่แล้ว +2

    Please don’t stop making these! I love seeing your channel pop up in my notifications

  • @LoverofChildren
    @LoverofChildren 3 ปีที่แล้ว +4

    omg welcome back, i've been rewatching all the other dissected videos religiously lately to sate my craving for your content and today that craving is well sated

  • @fossilgaming65
    @fossilgaming65 3 ปีที่แล้ว +9

    I like how the skeleton slides into existence to close the coffin

  • @Jesse__H
    @Jesse__H 3 ปีที่แล้ว +5

    Love your work, friend. Looking forward to the upcoming vids you mentioned!

  • @rahul122112
    @rahul122112 3 ปีที่แล้ว +3

    Awesome! Another video finally! I have been waiting for these for quite a while. Would love another one on DS2 Dissected as that is my most favorite one of the series in terms of lore!

  • @Pantagana
    @Pantagana 3 ปีที่แล้ว +3

    A lot of cool new information. That wall with the room painted on it, in Gwyndolin's hallway, that slides away was pretty clever.

  • @jamesliu8101
    @jamesliu8101 3 ปีที่แล้ว +2

    I manged to get off work on time today for this! Gonna have me some relaxed good time! Thank you so much for all the good work!

  • @God_gundam36
    @God_gundam36 3 ปีที่แล้ว +97

    How does that continuity error even slip by?
    Smough already had a death animation, or that cutscene was made before his in game animation, then it's weird they animated a different one for a cutscene that doesn't even match up with his in game one,
    Only to swap out the cutscene death animation with his in game one? That's just strange

    • @illusorywall
      @illusorywall  3 ปีที่แล้ว +74

      Its quite strange, but I feel like it's less of a mistake and more of "shrug". Like they probably just liked how each pose looked, and agreed that most people probably wouldn't notice. And to their credit I think they were right!

    • @TheMirksta
      @TheMirksta 3 ปีที่แล้ว +11

      I thought the same, maybe there was an inbetween scene that was cut.

    • @Bluecho4
      @Bluecho4 3 ปีที่แล้ว +20

      @@illusorywall Also, what seems like a trivial matter of swapping the placement of a character model in a cutscene would in reality constitute at least a few hours of work. So when they decided to go with Smough being on his back instead of his front, they decided the other angle looked good enough for the shot they needed. And that it wasn't worth the effort and time it would take to correct something the player would never notice.
      Making a game _at all_ is a Herculean effort for everyone involved. Making it and keeping it on schedule and under budget even more so. Every production is, on some level, held together by paper clips and duct tape. We should be lucky that the scene worked well enough that we needed to hack the game to even notice the trick they pulled.

  • @KaneDesign
    @KaneDesign 3 ปีที่แล้ว +3

    Very cool, it’ll be interesting to see what new things are discovered in the next few years. Thanks for the video man, am looking forward to the next one.

  • @InferiorPhilly
    @InferiorPhilly 3 ปีที่แล้ว +3

    the cutscene @23:30 looks almost what I'd like to imagine as the 'you lose' screen. Your character is sitting defeated at firelink shrine, about to go from crestfallen to hollow. The crow sees this, and departs to get yet another undead to fulfill the "prophesy"

  • @kallumhunter3280
    @kallumhunter3280 3 ปีที่แล้ว +3

    I have loved all your dark souls dissected videos, I can't play demons souls yet so I'm avoiding your compare-through,
    Keep the great content coming

  • @justrandomstuff6828
    @justrandomstuff6828 3 ปีที่แล้ว +15

    That rotting dragon is really depressing, but also kind of interesting how an upper half is lying on a clif, and in lost Izalith we find the lower half, what happened to these guys?

    • @petrie911
      @petrie911 3 ปีที่แล้ว +14

      They ran out of dev time and just used dragon butts as demons.

    • @CarrotConsumer
      @CarrotConsumer 3 ปีที่แล้ว +4

      Namco Bandai cloned them and and forced them to work as slaves.

  • @dafire9634
    @dafire9634 3 ปีที่แล้ว +1

    This is some of my favourite content on youtube,
    Praise lord gwyn for illusory wall

  • @GamingIsmahNAME
    @GamingIsmahNAME 3 ปีที่แล้ว +2

    Another absolute banger -- this channel does not miss

  • @nguyenquangdang3374
    @nguyenquangdang3374 3 ปีที่แล้ว +1

    The Return of King (after so long). Thanks man, I love this series!!

  • @tollutollu
    @tollutollu 3 ปีที่แล้ว +1

    never have I been so excited at a video on my subscriptions page, your stuff is next level.

  • @jazzmetalaudiophile
    @jazzmetalaudiophile 3 ปีที่แล้ว +2

    Highly appreciated, thank you again for putting in the work

  • @kingdomcome3914
    @kingdomcome3914 3 ปีที่แล้ว +9

    It just occured to me that the building in the Kiln of the First Flame and Priscilla's tower are very alike. One conceals the secret of Lifehunt, the other safeguards the secret of the Prophecy.

  • @ryanschultz4119
    @ryanschultz4119 2 ปีที่แล้ว +1

    The amount of work & detail From Soft put into such minor aspects to the game. That make it such an incredible/groundbreaking game!

  • @davideo7286
    @davideo7286 3 ปีที่แล้ว +4

    Great video as always. I loved the free cam views of the kiln area. I was hoping though that you would have shown the ceiling from where you fight Gwyn at. There's a mural of a sun directly above. I feel that it represents the literal sun of the world being the light of the first Flame and giving yourself to the flame ignites the Sun.
    Also if you think about solaire's quest to find his own sun, if he links the fire in his world, even though his body Burns, he finally finds and becomes the sun.

  • @jadeabelljean4019
    @jadeabelljean4019 3 ปีที่แล้ว +3

    Oh my god I never knew about poor little lion still moving before getting CRUSHED WHILE STILL ALIVE!!!

  • @Mathaiascn
    @Mathaiascn 3 ปีที่แล้ว +11

    Hopefully we'll get more ds2 one day, i live to see what earthen peak castle originally was.

  • @lukebarnes4167
    @lukebarnes4167 ปีที่แล้ว +1

    pretty crazy how much effort went into this game. it’s what makes it one of the greatest ever

  • @Kakuruma
    @Kakuruma 3 ปีที่แล้ว +5

    I'm really glad there's a new video. And a great one, as always.
    I really appreciate your content! :smile:
    I can't get enough of your thorough videos.

  • @c.l.a.u.d.e
    @c.l.a.u.d.e 3 ปีที่แล้ว +8

    Regarding the coffin to Nito cutscene, there's a custom PS3 theme showing the Giant Skeleton picking it up and carrying it into the tomb.

  • @purplle_purpurina
    @purplle_purpurina 3 ปีที่แล้ว +11

    Finaly another episode of Dark Souls Dissected, i was getting bored

  • @lucyx3008
    @lucyx3008 3 ปีที่แล้ว +14

    god i love when boss models t pose sideways under the floor, really reminds you that they're just like us ya know?

  • @OtakuUnitedStudio
    @OtakuUnitedStudio 3 ปีที่แล้ว +1

    Two new videos at once? That's an absolute treat.

  • @weezersthebluealbum9479
    @weezersthebluealbum9479 3 ปีที่แล้ว +62

    That hallway ain't the only thing getting long when I see Gwyndolin.

    • @mr.nazareth4501
      @mr.nazareth4501 3 ปีที่แล้ว +32

      This is exactly what I expected from a Weezer fan

    • @ThommyofThenn
      @ThommyofThenn 2 ปีที่แล้ว +5

      @@mr.nazareth4501 Weezer is a great band. If you don't think so you probably have bad taste in music

    • @Hyperlink1337
      @Hyperlink1337 ปีที่แล้ว

      @@ThommyofThenn ok molestor

    • @gamingxp16
      @gamingxp16 7 หลายเดือนก่อน +4

      You may already know this but i'll still say it. Gywndolin's a guy.

  • @Theendman42
    @Theendman42 3 ปีที่แล้ว +2

    It is always a treat to get one of these! Love your work!

  • @FarhanH1
    @FarhanH1 3 ปีที่แล้ว +3

    Amazing video!!!! Dark souls 1 is such a masterpiece. My first DS game was DS3 and while I liked it I didn’t enjoy the lack of exploration. I didn’t know much about the series before it except for hearing that DS1 is a metroidvania and expected that experience. Anyways I went back to DS1 and it is for sure of the best games I’ve ever played. I LOVE the heart and soul they put into the world layout and exploration. The lack of fast travel really makes you learn the layout of Lordlan extremely well. It’s an open world to the best of it with proper dungeon exploration and everything god I love DS1. It’s like everything you would want from a Zelda game! Bosses have clearly designed ways to beat them (summons, items, gimmicks, etc) that the game -wants- you to use. Amazing.

    • @velvetbutterfly
      @velvetbutterfly ปีที่แล้ว

      I wonder what you think of 2 since from what I hear that went even more open ended and wide open

  • @Gonzakoable
    @Gonzakoable 3 ปีที่แล้ว +1

    As a gamedev to be I really apprecciate how you break these down. Definetly taking notes

  • @mattsmith7962
    @mattsmith7962 3 ปีที่แล้ว +3

    Hell yeah, love this series so much. Keep em coming

  • @embargovenom9948
    @embargovenom9948 3 ปีที่แล้ว +2

    Seeing a new video from you gives me life.

  • @jonassilvarodrigues8222
    @jonassilvarodrigues8222 3 ปีที่แล้ว +3

    HOOOOOOOOLY SH*T! THANK YOU FOR FOR POSTING MORE OF THIS SERIES!!! I LOVE IT

  • @StanzyPants
    @StanzyPants 3 ปีที่แล้ว +5

    The only downside to these videos is them ending. I could watch you dissect these games for hours and hours 💙

  • @PenumbraPlays
    @PenumbraPlays 2 ปีที่แล้ว +2

    I've never noticed that skeleton closing the coffin. That is really nice detail.

  • @Sgnolbo
    @Sgnolbo 3 ปีที่แล้ว +6

    Double uploads? You spoil us!

  • @justmoody5797
    @justmoody5797 3 ปีที่แล้ว +4

    Manus T posing gonna give me nightmares when I go for the DLC again.

  • @dookan8104
    @dookan8104 3 ปีที่แล้ว +6

    I always thought the Darkroot Garden felt small, would've been interesting to see that pathway actually developed.

  • @justmoody5797
    @justmoody5797 3 ปีที่แล้ว +2

    Wasn't expecting another one , but anyways I love these videos, maybe it is gonna be a good day to start.

  • @thegatorhator6822
    @thegatorhator6822 6 หลายเดือนก่อน +1

    That Hallway remains one of the most creative and clever cutscene tricks

  • @dbzsuperfan711
    @dbzsuperfan711 8 หลายเดือนก่อน +2

    About the teleport from painting to firelink, iirc Priscilla was originally going to be our maiden in black so they probably just used the crow cutscene to transport you from the painted world which would have been the equivalent to the nexus. Very interesting stuff either way!

  • @ebrietas-biscuit
    @ebrietas-biscuit 3 ปีที่แล้ว +14

    What about the crows feathers? Have you ever looked into how many different variations of the cut scene there are when the crow takes you to fire link shrine? Vaati once pointed out how they are different each time. The placement of the falling feathers. I hope you understand what I mean lol

    • @illusorywall
      @illusorywall  3 ปีที่แล้ว +18

      Ah so I've never looked at that specifically but that doesn't surprise me. It's not something they necessarily went out of their way to implement, I think it just means that they handled it as a certain kind of effect that isn't uncommon in their cutscenes. Take the dragon landing on the steps in Boletaria 1-1 in Demon's Souls. Rocks and dust get kicked up when it does this, but they get kicked up differently every time. This is because instead of animating it a specific way, they create an "explosion" effect that generates some thrown rocks as part of the effect. It's generating in real-time and has some RNG to it, so it kind of does its own thing "on top" of the cutscene, in a way, if that makes any sense.
      So there are 0 extra variations of the same cutscene made for the feathers, it's always the same cutscene file being loaded, but there's also hypothetically infinite variations possible if you're accounting for how the effect processes.

  • @lithosagym
    @lithosagym 3 ปีที่แล้ว +3

    Hooray a new Dark Souls Dissected video

  • @tannerpickle
    @tannerpickle 3 ปีที่แล้ว +5

    Dude I've been so excited for more videos from you! Your stuff is great. Thank you so much for making such fascinating content.

  • @justchris123
    @justchris123 3 ปีที่แล้ว +1

    Thought I had my fill of souls content
    Turns out you can never have too much dark souls great vid

  • @WarMomPT
    @WarMomPT 3 ปีที่แล้ว +3

    I love all these little tricks to show how much smoke and mirrors goes into making games

  • @KaoticReach1999
    @KaoticReach1999 3 ปีที่แล้ว +4

    LOOK AT THOSE TENTACLES
    BEST HENTAI BOI

  • @edward9674
    @edward9674 3 ปีที่แล้ว +1

    Movie effects, angles and illusions + vidya games = awesomeness!

  • @aCeruleanStateMusic
    @aCeruleanStateMusic 3 ปีที่แล้ว +1

    Welcome back!

  • @marah4847
    @marah4847 3 ปีที่แล้ว +1

    welcome back! missed these videos

  • @TheBlackBrickStudios
    @TheBlackBrickStudios 3 ปีที่แล้ว +1

    God, I love seeing little tricks like this. It really shows the thought process the developers have when designing games.

  • @Ginson17
    @Ginson17 3 ปีที่แล้ว +2

    Good to see you back!

  • @FKAsocks
    @FKAsocks 3 ปีที่แล้ว +4

    I know that in DS3, the world is colliding in on itself and thus physical locations are not where they were originally, so Irithyll wasn't literally part of Anor Londo until DS3, but I do find it really interesting that a snowy level like Irithyll became an adjacent area to Anor Londo when the original plan was for the Painted World to connect to it in some way. Perhaps they liked the aesthetic of Anor Londo being so close to a snowy area that it inspired Irithyll's creation.

  • @starfishcake4894
    @starfishcake4894 3 ปีที่แล้ว +1

    Welcome back! Good to see a new video!

  • @michaelaripez2950
    @michaelaripez2950 3 ปีที่แล้ว +7

    Someone said "no one cares about dark souls anymore" and I think they are just wrong lmao I know I still care and I love your videos

  • @ZackeroniAndCheese
    @ZackeroniAndCheese 3 ปีที่แล้ว +2

    I'm so glad another video is out!!!

  • @tomc.5704
    @tomc.5704 3 ปีที่แล้ว +2

    They way the model and lighting jumps around in those cutscenes is fascinating to me.

  • @nathanh8469
    @nathanh8469 3 ปีที่แล้ว +1

    YEAH! Great to see you back once more :)