Huge info here. Thanks for putting this together so well i was not able to find this exact info so concise until now. Not at all how it works for casters in tabletop. This allows for crazy crazy combos.
one question i still got is when multiclassing, say i am a dragonborn or tiefling fighter and want some extra fire magic so i mutliclass into sorc, is that secondary class aside from the proficencies of course, counted as a normal class in terms of subclasses? like would i be able to select dragonborn bloodline to specialize my sorc class into a more fire and brimstone style or no?
It doesn’t give me a option to multi class and I’m playing on the normal mode. When I go into the level up menu it doesn’t have the little icon in the corner to multi class it just goes into the level up process
A big thing to know when you respec or really anytime that you give gold to Withers, is just that you can pickpocket all the money back. There’s no penalty whatsoever to even failing to pickpocket Withers and he always has all the good you’ve given him. All his services are essentially free.
like you can steal back the sylvanus idol from Mol after stoling it for her 😅 then carry it with you to have a permanent profenciency to nature and animal handling AURA 😉
One note, if you respec your starting class, make sure to set your ability scores before changing the class. If you don't, there's a bug that messes up your skill bonuses.
Something I discovered is that Wizards can learn higher level spells from scrolls based on their total caster level, not just their Wizard level. ie. a level 11 Cleric that takes a level of Wizard at character level 12 would suddenly be able to learn up to 6th level Wizard spells from scrolls. I should mention though that I tested this at only character level 3 (Cleric 2 / Wizard 1) and was able to learn 2nd level Wizard spells. Not confirmed at higher levels.
Cool, so Wizards are completely broken for dual-classing when playing as a spellcaster. At least the Wizard spells working off Intelligence when nothing else does keeps it in check a bit.
Something that’s notable about 5th level is that both martials and casters benefit a TON from 5th level. Extra attack and 3rd level spells are super important, and not getting access to those when facing off against enemies of the same level (like the Gith knights) puts you at a disadvantage. Fireball, Mass Heaing Word, and other spells like them are real important because of how much more guaranteed damage you can output and mitigate in a single action!
Yeah 5th level in any class is a sudden game changer. My friend and I are still on our first playthrough but it was pretty hard until we hit 5. Suddenly we went from like constantly being near death after a battle to surviving fairly well for a few fights before a long rest. So I'd highly recommend getting at least level 5 in a main then going into a sub.
Maybe I got lucky but I found the gith encounter to be much easier than any of the gnoll or goblin ones... 2 out of 4 of them were standing by the burnt bridge and I thunderwaved em off immediately... And then it was a pretty easy 6v2, summoned Quasit + a 🕷 for some back up help lol
@@GolompReformedYeah... Rogue kinda sucks in that regard. Most of your level ups you don't get too much out of them. You do a lot from dual wielding and the sneak attacks and that's really all you get.
This multiclass caster rule change is actually really cool for level 5 eldritch knights. Such a good first 5 levels but six is kinda meh, especially depending on build, so it's awesome you don't need to hit 6 just to get a caster level
It's also great for paladin multiclassing after level 7 if you like the subclass feature, or 5 if you just want the extra attack (although that's unlikely)
Got my boyfriend into rpgs sometime last year(started with divinity original sin 2), and even he admits ur guides are among the best when it comes to necessary info
Couple of things missed with extra attacks, Warlocks also get extra attack at 5, in the from of pact of the blade. And Druids get 2 extra attacks at 10 in wild shape.
@@TheNikKon Yeah, just finished the game as Lvl 5 Pact of the Blade Warlock / Lvl 7 Oath of Vengeance Paladin. Warlock / Paladin is already a strong combination, but that extra attack from both for a total of 3 attacks just made it ludicrous.
So far with everything i found the following combos so be interesting/good. Fighter 1/Warlock 11: This gives you Heavy armor, Con saving throws and Second wind ( As in BG 3 Second Wind scales with character level not fighter level). Pick Pact of the Blade, get Polearm master and have 3 attacks by lvl 6. You go with Fiend for this one Bard 5/Warlock 7: This would be mora of a utility caster. Bard gives you an extra short rest charge and lvl 5 gives you inspiration on a short rest. Pick Pact Of The Tome Warlock as well as Book of ancient secrets and you will have a ton of rituals from the bard like Feather Fall, Speak with animal, Longstrider, keep up in damage with EB while also having good spells with good sustain over short and long rests. You probably also go fiend for this one Warlock 2/Sorcerer 10: Also known as the Machine-gunner. EB blast count scales with character level not warlock level, so we are getting warlock lvl 2 for agonizing blast. The rest is sorcerer for the slots and the meta magic quicken spell that lets us bonus action cast a spell. This means by lvl 11 we can cast 6 EB blasts per turn for 6d10 + 30 + 6d6 damage with 20 CHA and Hex. Drink a cheap haste potion for 9 EBs. It's a 3 sorcery point cost so you will mostly be using you slots to fuel your metamagic sorcery. This one fiend doesn't help much and Great Old One would actually be best due to the sheer numbers of attacks you do, some are bound to crit Eldritch Knight 7/Wizard 5: This ends up being a more utility tank. The shield spell with heavy armor, defensive fighting style and a shield will give you good AC. LVL 7 feature lets you cast Blade Ward and attack as a bonus action, keeping up your damage while making you a big tank. Add blur, mirror image etc. You this one comes only a bit late, by lvl 5 you probably want 3 Fighter/2 Wizard for the wizard subclass which i would go for Abjuration for the THP (War would be better but it's not in the game atm). You then probably wanna push to lvl 5 fighter and possibly even to lvl 7 and then level wizard for the rest. With the bonus action attack i wonder how well a Eldritch Knight 7/Rogue Thief 5 would be. Uncanny dodge with 2 attacks and Blade Ward. Downside is this comes online at lvl 12, at beast at lvl 10 Nature Cleric 1/Monk 11: We are taking Nature cleric for Shillelagh so the monk can use WIS. This would be a DC focused build so open hand and 4 elements. This one just seems like a neat little idea and i have no idea if this would be better then just taking Druid Magic initiate, you do get some neat spells like speak with animal and bless etc. Bless alone would put it above druid magic initiate Paladin 2/Sorcerer 10: We don't have booming blade but we can get polearm master, we really only care about smites here and polearm master bonus attack can proc that. It's better then doing a full lvl 5 paladin. Good idea might be to either pick Storm Sorcerer for the Thundering Smite synergy or Draconic for the extra HP. I would go with a spear so you can have a shield and still use Polearm master. You could probably even fit in heavy armor master if you want to and just give him more magic items to compensate for the lower to hit. We would have to leave Dex at 10 and bump STR and CHA. You have the spells of a sorcerer and the burst damage of a paladin with more slots. You will use your sorcery points to pretty much gives you more smites. Keep in mind you are a bit more of a glass cannon if you go with Storm Sorcerer tho you do gain a ton of mobility, keep your AC high, you aren't a tank, you are gonna be doing damage and avoiding being the focus, you have baby sorcerer hp but with the shield spell you will have very good AC Tempest Cleric 2/Draconic Sorcerer 10: We nuke stuff with this. Get your heavy armor, go with lighting bolt over fireball, take shatter. Find a good moment and deal max damage with the Tempest cleric. We take a lighting dragon for adding your CHA to the damage rolls. You are still a sorcerer, but you have heavy armor and a good reaction to use Vengence Paladin 3/Warlock 9: I see this as "I wanna win the game" combo. Vengance lets you have constant adv on a single enemy (Pretty much a boss killer). Warlock Blade lets you fully invest into CHA, since heavy armor doesn't seem to have a STR req you can fully dump both dex and str to 10 and focus on CHA, CON, WIS. You will have plenty of smites, some on a short rests. Take polearm master for 3 attacks per turn for 3 smites per turn to fully burst down a boss. Keep in mind this will run you dry. However you still are a martial class, you have 3 attacks and you are a mono ability class with CHA which will probably be an 18. Have a short rest and half your slots are back, and you still have high DC for Hold Person auto crits into crit smites.
Would also share my brew of 4 elemental monk + barbarian Str type 17str 16wis : Go 8 monk 4 barbarian Barbarian rage doesn't prevent elemental monk from casting their fist and rage increase their spellfist and unarmed, so all the benefit of rage Take tavern brawler to add more damage to your spellfist Dex type 17 dex 16 wis : While not as damaging as the str build, our AC will be high and we could role as utility with sleight of hand background our stealth will also be high so you can disengage and restealh Go for orc for both build and take luck of far realms if you went tadpole for the x3 crit alpha strike scorching ray (fist)
Curious why 1 lvl fighter? Why not go 2 and get action surge(it's super op and synergizes well with lock short rest)? I'm not sure if you're going for Mystic Arcanum at lock 11 but I guess that and a 3rd spell slot might make sense? Giving you 2 extra slots of one specific spell, but AS trumps that imo since youre mostly melee with potb anyways. Otherwise, why not do a paly1 dip? You get better paly abilities like lay on hands and your channel oath vs. just a second wind. Same proficiencies.
Hey so, as a sorlock enthusiasts there seem to be two issues with the current implementation that I cant seem to fix. You can choose which slots you prioritize to use for both casting and sorcery point creation. I can use my warlock slots if I still have lvl 1 sorc slots. Theres also a thing with ELDRJJJIIIIIIITCH BLJJJJJAAAAAAAAAAAAAAAST (iykyk), well hex because hex gets automatically upcast to your highest level class slot if you get it from pact magic which SUCKS so much. I don't wanna have to use my highest level spell to upcasst to a 5th level hex TwT
@@domokun845 Action surge is nice but in my mind, delaying your extra attack by a level is gonna hurt you. Haste potions are very common to find as it is. Lay on hands isn't as good as Second wind healing wise for you and it costs an action instead of a BA, you lose out on a fighting style and CON saving throws. The channel divinity abilties at lvl 1 are usually lackuster compared to lvl 3 and the dip is weaker. You then usually wanna god paly 2 or 3 but that delays your extra attack even more, making polearm master near manditory
@@ExecutiveGoth That is a current issues yeah, spells taken from Warlock will always use their pact slots first and only once you run out of them do they use other slots. I am however unsure if this is an oversight or a balance change in order to bring multiclass warlocks down a notch. The best way to deal with that is to use up powerful spells that scale like Hold Person, Hunger of Hadar etc. using pact slots and once you run out, use your more plentiful sorcerer slots for hex
Remember that wizards still can learn spells from scrolls if they have the slot to cast it. So the example of a Bard 3/Wizard 3 is right about the bard but the wizard can learn a 3rd level spell from a scroll
Yeah that's exactly what I was thinking with casters. Like you can just put 1 or 2 points into Wiz at any time then just learn all the higher order spells anyways. Currently have planned Shadowheart going 6 cleric, 4 sorc, 2 wiz
@@bobmishima3295 Yes you could learn all of them but they'd still be cast with you INT, and you'll have much less preparation slots since you won't have many levels in wiz. But that wont matter if you cast something like Arcane Gate or Wind Walk
@@rafaelmoreira5871 It's really not that bad though. You don't really need strength or dex as a caster. All you'd have to do is do: - 8 STR - 8 DEX - 15 CON (+1) - 15 INT - 15 WIS (+2) - 8 CHA Then with 2 ASI: - 18 WIS, 16 INT - 18 INT
@joshholmes1372 Actually, it is. It just isn't very relevant in paper, where scrolls aren't given out like candy like they are in BG3. From the Wizard class page in 5E: "When you find a Wizard spell of 1st level or higher, you can add it to your spellbook *if it is of a spell level you can prepare* and if you can spare the time to decipher and copy it." So yeah, weirdly niche, but if you multi-class a full caster class, you have spell slots of that level and can prepare the higher level spells... you just don't have any learned yet. Good on Larian!
Another kick ass video. I have been watching all your videos. Pacing, voice, tone, info delivered, organization and length make your stuff very enjoyable and very beneficial. Im Struggling between starting a Cleric or Druid!
One nice thing to keep in mind is, that you can use bard spell slots (for example) to cast warlock spells. So in this way, you can get more than the 2 (or 3) slots for a warlock. My Wyll is warlock 7, bard 4 atm and can cast all of his lvl 1 or 2 spells at lvl 1 or 2 and doesn't have to "waste" one of his valuable lvl 4 spell slots.
This is the same for all Spellcasting Classes with Warlock, just so everyone is aware. Pact Magic allows you to treat Spell Slots from other classes as Warlock Spell Slots.
@@Gonzakoable No. Pact Magic is the Warlock’s version of Spellcasting. It allows them to treat another class’ spell slots as Warlock Spell Slots, letting you cast your spells at lower levels than a High Level Warlock usually could. Pact Magic also works in inverse, which is what allows the existence of the “CoffeeLock”, the Warlock/Sorcerer combination that can generate infinite spell slots with simple Short Rests.
I'm going 1 level in everything for my first playthrough and it isn't as horrible as I thought it would be. Expertise in 5 skills and pretty good spellcasting as well as starting fighter lets me run around in heavy armor and be a great skill monkey/face for the party while I support the big damage dealers.
@@theshadowthie1 i don't think I've had any dialog options that involved more than one class option. However getting situational advantage a lot in dialogue because you are almost every class is very nice.
I absolutely love this guide! One thing to note - When multiclassing say a Paladin with a (Pact of the Blade) Warlock, the deepened pact (at Warlock level 5) does give you the capability to have three (3) attacks from a single action! I've not tested other martial classes with the Warlock, but my assumption is that they would be allowed the third attack as well. Hopefully this helps!
I'm a complete beginner to D&D based games so I had to slow down your videos to 0.5× because it's a lot to digest. Haha. All these rules and terms are very new to me. This isn't your fault by the way, I just absorbed the info better when you talked slower 😆 BG3 really had me surprised and I've been enjoying it so far. Your guides are very useful for newbies like me. Looking forward to more!
@@cannedsquasher5923Rogue is the only class that honestly doesn't seem to get a whole lot.. I expected fighter to be like that. Rogue though is mostly just like "Look you picked rogue. You hit things. You steal things. Move on with your life.." while every other class is constantly getting things with level ups. I expected fighter to be more like you just kinda get use of nearly all weapons and that's your class done. So it seems pointless to ever main rogue.
Especially for arcane casters as haste in bg3 just gives you a flat extra action, meaning you start your turn, haste yourself, get the extra movement, armor, and still have your full suite of action and bonus action. And assuming you can avoid losing con for a round, start off the next round with double actions. Shit gets kinda wild.
@@shadowfireswordHaste gives you lethargic afterwards, which is basically you lose an action as well. It's like coffee.. you borrow energy from later. lol It's useful while you concentrate on it, but after the 10 turns or losing concentration you're basically forced to skip your next turn.
@@Eventide215 True, but to be fair if you've gone an entire ten turns with double actions and your foe STILL isn't dead, then either your dice rolls or your build is shit ;P
I'm going to have Such a learning curve with this game. The last time I played tabletop D&D was 1991. I don't even know which version was in use then, but so very very much will have changed.
Thanks to the Tavern Brawler feat, I'll be multiclassing a Barbarian/Monk. Opting for the Barbarian's unarmoured defence and using strength for unarmed attacks rather than dex.
My thought was Fighter/Monk since the fighter would get action surge at level 2, giving essentially an extra attack that the monk with Tavern Brawler could use for even more damage. Either fighter or monk would also allow use of armor, so the different unarmored defense might not be an important distinction, but I'll have to look closely at the Barbarian to see how the other class mechanics work. Taking fighter with Defense fighting style gives +1 AC when wearing armor...
@@wolfbrother9025 correct. Druid wildshape attacks aren't considered unarmed attacks and you just become that form without being able to use monk moves.
If you’re looking for a way to squeeze out some additional attacks on a martial character, consider using two weapons and taking 3 levels in the rouge for the thief subclass.
Rouge is a color of red you moro!..know what? I'll let it go. Rogue is how you spell the class much like how the Internet spells it, the game spells it and the mother fucking books spell it! Why do you guys make me cuss?
According to what I've been hearing Wizard can learn spells via scrolls based on spell level, it is not cap by spell known. So you can say go Wizard 1/Cleric 11 and learn 6th level Wizard spells from scrolls. If true then this could really open up some multi-class options. Even if you don't have high Int you can use it to get spells not based on int such as buff spells like Haste. Edit: Tested it and found this is true. Wizard is now a great class to multi-class if paired with any spell casting class for more options.
So, I can't confirm this as I'm not far enough yet. But on a level 3 wizard (not multiclassed) when I "acquired" a scroll of Fireball, I tried to learn it and got the message "Wizard level not high enough". Which is a very specific message that is different to me than "Highest spell slot not high enough" or "No level 3 spell slots available" etc. If I do try multiclassing another full or half caster with this guy I'll report back and say if it worked.
Great guide, just wanted to mention that fighter could get up to more then 3 attacks per turn if you combo things well. Fighter 8, barb 4 could do up to 6 attacks per round for example. Action surge+frenzied Strike+great weapon mastery. but for the most part outside of fighter or gloom-stalker 3 attacks per turn is going to be the norm edit: i forgot to mention haste for the extra attack " a Hastened target to cast two cantrips/spells or double their number of Extra Attacks per turn" in my haste (pun) i forgot to mention it.
Don't think so. Action surge doesn't give you an additional bonus action. So you'd get 5 attacks. Thief rogue can give you 2 bonus actions. A lvl 11 fighter should get 3 attacks and if they have GWM or are two weapons fighting. they can action surge for 3 + 3 +1. Gloomstalker, theif, fighter might be able to do 8 attacks.
@@joshholmes1372 no. It would be 6 attacks. "If you take the Attack action, you can attack as many times as you can normally. So yes, if a fighter at lv. 5 (the level at which fighters get extra attack) uses action surge and uses both actions to take the Attack action, they're attacking a total of four times." Google. + frenzied strike + weapon mastery 4+2 is 6 Lots of ways you can proc. Example. frenzied strike, gm hit procs bonus action on crit, normal hit, action surge, hit again, bonus action hit. Turn done
@@crazedmonk8uyes please Google. Frenzied strike uses a bonus action. So does GWM proc (which also isn't guaranteed). Action surge DOES NOT give you 2 bonus actions. It let's you take an additional regular action. So you attack action for 2 swings, action surge for 2 more then GWM if you have a proc and if not frenzied strike. You can't do both GWM and frenzied strike every round without having an item or being a thief to confer a second BONUS action.
Your channel keeps popping up as a go-to reference for the games I have enjoyed the most over the last few years, so I'm throwing you a Sub. Thank you for your contributions to gaming, and I look forward to what comes next (fingers crossed it's Starfield coverage!)
I'm pretty new to this game and its mechanics, but it seems super easy to justify two levels i fighter for any martial class just for action surge and second wind
one notable thing about getting 3 attacks is that currently the extra attack with pact weapon stacks with the extra attack feature from non warlock classes
Ayo, I've read an article where it said that if you go sorcerer/wizard, put one level in wizard you can just go ahead and learn all the spells, depending on your slots. It came out two weeks after this video so I think it's valid.
One thing I noticed today on the characters creator was for wood elf/half elf wood elf u get sneaking as race proficiency but it doesn’t tell u or show only if u go and play around the proficiency points
6:28 there is one notable exception, *any* full spellcaster dipping 1 level into cleric specifically War, Tempest and Life domains to pick heavy armor. War domain also give martial weapons proficiency. Imagine a wizard with heavy armor master.
very helpful, my multi is 1 level cleric for the armour and some specific spells and cantrips, then I go lore bard as a pure caster for all other levels so I get a bard that does not care about attacks or weapons at all but I get armour and shield and a slew of extra spells from cleric 1. 1 level behind on spell level access is nothing to worry about when you are a Bard with Bless !
I'm assuming tempest sorc? yeah it's great, Shit gets wild though when you pick up quicken via sorc points and get lightning bolt and haste. Buff yourself up with an extra action, then double lightning bolt a line of fools with one of them being max damage.
5 lvls in cleric gives you an extra attack with your pact weapon. Add bloodlust and haste to multiply these attacks. Last 2 lvls can go to fighter for an action surge.
What I'm doing for Lae'zel is, since I don't want to use Astarion in my party (he dislikes my honorable character) and my I play a Fighter already: 5 levels of Ranger (dual wielding scimitars), take DEX ASI because damage and AC, this way she can have good DEX + Astral Knowledge for disarming traps and doing Astarion's job. I chose Hunter as a sub class with Colossus Slayer since its doing well with Hunter's Mark. Then 4 levels of Rogue for Thief and that extra bonus action which helps dual wield, + sneak attack. The rest is gonna be ranger. This way by level cap she won't miss any feats at Ranger 8/Rogue 4, though I can see Uncanny Dodge being great if anyone wants to go Ranger 7/Rogue 5. This strategy is good for DPS and longer fights, though I think if you did Gloom Stalker/Assassin you could play like an Alpha Striker of sorts: set up the strongest enemy in a fight, Hold them, apply poison, Hunter's Mark and sic Lae'zel on them. The number of attacks + on hit effects is gonna cause a lot of damage.
One thing people didnt talk about is the casting stat multiclassed wiz use with regards to scrolls or equipment spells. Idk if this is a bug or intentional. So if your starting class is wiz then dipped to any other class that use a diff casting stat, all scrolls and item spells will shift to that casting class. So if you dipped to cleric, it will shift to wisdom, this will also reflect in the spellbook page. However, casting a natural wiz spell will still use Int modifier. Now reverse the process, your initial class is cleric and dipped into wiz or other class, using scrolls and item spells will shift to that casting stat. I only realized this 50 hrs into the game. When i tried to cast scorching ray (item and scroll) and it has a different hit ratio than my int based cantrips. I hope they fix this, cause i want my scrolls and items based on Int proficiency. And no, i dont want to start as a cleric and dip to wiz, because that has a different ability proficiency. Goodbye adamantium splint mail
correction on the 2 extra attacks. You will get a +1 to attacks with your pact weapon from pact of the blade with warlock so 5 levels in warlock and 5 levels in a martial class gives you 3 attacks WITH your pact weapon!
I did this but i felt my warlock still a little weak in comparison with the Great Weapon Master. 3 atacks But i'm still strugguling to find the best way to not miss so many attacks with this feat. It will be good if the pact provide me the ability to buff ranged weapons too.
@@wes1958 20 charisma and Pact is +5 to weapon attacks and EB other than that you can use Bless and anything that give advantage to you like blinding enemies
@@LyfelessGaming You're right. But now i'm using two shorts swords +2 with some equipments to add damage base and 1d4 to my attacks and feels much better. Almost no chance of miss and way more damage. I'm multiclass warlock btw
Yep, nice touch on the last bit. Multiclassing can give you a big power spike on early level builds however respecs allow you have the best of both from having an early power boost and going into a straight build or something different later.
While you won't get heavy armor proficiency by multiclassing into Fighter, you can and will from three of the Cleric subclasses (which are chosen at Cleric level 1), being Tempest, War and Life. Ranger Knight is another alternative workaround without having to use an ASI opportunity. With both being Wisdom-based, it may not be ideal to combine with Wizards and/or Charisma casters, but you can always opt for the non-attack spells from Ranger or Cleric and thus not need to split your ability score priorities.
True, but class levels are a valuable resource and the cost of respeccing to change your starting class is low. If you want a heavily armoured Wizard with Action Surge you can still do that for only 2 levels of Fighter if you change that to be your starting class.
@@jarrodbright5231 Right, I wasn't saying that, but this video didn't even acknowledge that there are options to get heavy armor proficiency without starting as a Fighter, Paladin, or as feat over an ASI. The tradeoff of switching to character level 1 Fighter is your saving throw bonuses, as well.
@@ignerius9878 Not exactly what I was thinking but that does sound pretty cool. I was thinking more of a character that alternates between shape shifting into animals and using monk martial arts while in human form to fight
First playthrough and I am playing Dark Urge Paladin. Oath of Vengence. I am Level 4, I am torn to play full Pally or multiclass after 5 or 6. Bard, Warlock or Fighter. Loving this game so far!!
Concerning the Explorer Difficulty not having multi-classing option, I heard from Larian's support that this restriction will be removed with an upcoming patch.
@@DerpyMcSquirtle He mentions in the video you can bypass it until then by temporarily switching to "balanced", levelling up, and switching back to "explorer" all without having to leave camp.
@@DerpyMcSquirtle When i open the settings in game changing difficulty is an option so i am pretty sure you can just do what you want and change when you want.
I didn’t even know you could multiclass. I’d been trying to build a gish battlemage for a while. I just went pact of the blade fiendlock. I would have liked to do a fighter/sorcerer multi. Oh well, now I know.
Im sure this has been already posted, but the extra attack you gain from pact of the blade (warlock) at level 5 does stack with the extra attack from your martial classes
Holy sheet... for the life of me, I couldn't figure out why I can't multiclass. Until you dropped the knowledge of game difficulty. Ugh. All this time, I was wondering when will it unlock.
Currently playing a Lvl 2 Tempest Cleric/ Lvl 3 Storm Sorcerer. Starting as cleric gave me martial weapons and heavy armor so i can just fly around after every spell i cast and get involved in melee. Just use the buffing cleric spells and you can spec like a sorcerer with low WIS.
you get channel charges from wis, unless you want to throw away using destructive wrath (max thunder/lightning damage roll - only reason to even use that particular multi) then you shouldnt dump wis
@@729060 exactly what im doing rn, kind of sucks that im locked into not using another headpiece but its so good for a green item. Not sure what the guy above is on about. Fairly certain Channel Divinity charges come from levels, not WIS
I never thought that button was there, that would help a lot in makin builds lmao Prob can't make much builds cause people are meta obsessed for honour mode or the fact we only got 12 levels and barely get to do much at current max level to be able to make full use of our builds anyways lol
Any class that can learn spells from scrolls (Wizard for instance) can acquire their normal spells even when multiclassing. So a lv1wizard/11bard can learn 6th level wizard spells through scrolls.
@@cyrus638I haven't tested. I wouldn't be surprised if Arcane Trickster, Eldrich Knight and any class who uses INT and the wizard spell-list could, but I don't know.
Wizards actually can learn spells based on what spell slots you have available. Example, 11 cleric 1 wizard can learn spells up to level 6 from scrolls
5 barbarian berserker 3+ rogue thief. Berserker gets the additional attack as a bonus action. Thief rogue gets an additional bonus action which could be used to attack again or make use of cunning action. Strong.
12:07 While its not a standard action, Berserker Barbarians can get 3 attacks per turn via their Bonus Attack action that is only available after raging. I have Karlach specced into this, along with having Hold Person on my cleric to make Karlachs attacks both at advantage with Furious Strike and have guaranteed crits on hit. This being around level 6ish. Killed a 120hp enemy in 2 turns between her and Lae'zel
I made a wizard - paladin multiclass using the helm that sets you to 17 intelligence so ended up with 17 strength as well, took warcaster and put on some armor that got me to 19 AC with the ability to cast Blur making me near impossible to hit and shield that would buff my AC by 5 if the small chance of them actually hitting me popped up. Then i could caste haste and give myself two actions. Pure scuff but hilarious to picture a wizard being the main tank whilst clearing rooms with double fireball
@@pranavjayanthi I did and it gets even more insane after I found other items that set your strength and constitution beyond 20. Throw in late game necromancy and enough levels in paladin for extra attack and you become broken as hell
You forgot that thanks to multiclass not only Warrior can get 3 attacks - every charisma build can get that too thanks to Warlock pact of weapon - you for example you can get extra attack from paladin, and extra atack from warlock pact, and they do stack, so you get 3 atacks this way. One problem is that Pact weapon uses caster modifier, so it's charisma based. Additionaly, you should mention about multiclassing to Monk/Barbarian for unarmored CP passive, or 3 levels for Thief, to get 2 secondary actions (for example dual wielding builds, or for Monk two additional strikes - this way Monk gets 4 attacks every turn, most in the game without additional actions from potions/spells)
5:30 If like you said you would only know lvl 2 spells but could cast at a higher lvl, with the Wizard you can learn spells from scrolls, could you learn higher spells that way?
@@adamjustus3766 go Valor 3/4 and GOO/Archfey 9/8 depending on if you really want that 3rd Feat, or the extra Invocation more. GOO causes Fear on crits, Archfey can confuse. Definitely go Pact of the Blade. Combat Inspiration is terrifyingly good.
For sure! Lore Bard 4 / Great Old One Warlock 2, and it's as strong in Baldur's Gate 3 as it is in regular ol' DnD 5e. 10 (!) skill proficiencies, access to the best support / heal / control abilities, and Agonizing Blast + Hex is a reliable way to deal incredible damage. I've been rolling with Karlach and Lae'zel as my tanks, and Shadowheart as a true support / Guidance bot. It's definitely the PSA - The Illithid ability that allows you to turn a hit into a crit works very well with the Great Old One's 'Mortal Terror' ability, letting you easily apply frighten.
Do you only get half of your normal bard spell slots? None of these multiclassing guides cover what kinda spell slots you get when you go half warlock.
I’m going lore bard to 6 for magical secrets, then warlock to level 2 to get eldritch blast and invocations. That’ll make a very strong blaster with excellent support spells. And I still get the second round of magical secrets at level 10, so I can have 4 spells from any spell list.
I decided to play my 12 multiclassed character Laura Drifter in baldur's gate 3. I had already played her in adventurers league to level 12, ending at the finish of tomb of annialation. I am starting to wonder if I will regret playing what started as a joke character based on absurd going further, but I like it so far.
Note: not recommended for anyone not well accustomed to 5e classes and abilities. This tests your understanding of the game and severely limits your class's normally scalable abilities. It is the opposite of broken, aside from the 15+ cantrips and all the class specific dialog options.
If you go 2 Pali/10 pact of blades warlock you get an extra attack by making your weapon a pact weapon and can use your warlock spell slots for smite which recharge on a short rest.
this was very helpful for understanding, especially in regards to spell slots and the extra attack at level 5 but I do miss insights on how to possible multi-class a warlock here
12:17 extra attack does stack with the druid's wild strike (extra attack in wild shape). also, the deepened pact for pact of the blade (which also gives extra attack). these abilities are named differently than the standard extra attack so the game lets you do both. so you can do 5 paladin and 5 warlock and get triple attack.
@@Farquard ive tested the druid wild strike with a barbarian and it worked (in wild shape only, obviously). ive not tested the warlock but i read it from someone else who said they tested/used it and thats what gave me the druid idea to test so im will assume its correct. if i were to guess, its because fighter, barb, paladin, swords bard, and all the ones that get "extra attack x2" (which is what gives you the ability to attack twice) are getting the exact same ability, so getting that ability from multiple sources doesnt stack but wild strike and deepened pact extra attack are different abilities from extra attack x2 so you can perform both when they fit. (and then when fighters get extra attack x3 it likely replaces the x2 version)
Great content! For a future video, consider showcasing several multiclass combos like SorLock, SorcAdin, BardOnk, and dipping (say for Sleight of Hands or Armor proficiencies) Thanks again for putting great content!
pact of the blade Deepend Pact at level 5 on warlock STACKS with extra attack from martial classes. so if you want 3 attacks you can go 5 warlock/5 any martial class for 3 swings a turn. though your forced to use your charisma modifier for damage if you do this. its an alternative to fighter 11 if your concerned about action economy in the late game
Given the way you've stated things, I think it muddies some waters in regards to gaining the "Extra Attack" from martial classes. As long as you EVENTUALLY take that 5th level in your martial class, you WILL get your extra attack. It may just be at a later level than if you'd went straight to 5 right away. It's not like you skip that level -- levels are never skipped over. If you take 4 levels in Fighter, some number of levels in Wizard, and then take another level of Fighter, when you take that Fighter level that will be your 5th level in Fighter and you'll gain the extra attack then. The only way to totally miss out on it is if you never take more than 4 levels in that martial class at all.
Yes you are correct he confused me a bit, though you sound like you could answer my question, if you played lets say sorcerer to to level 6 and switched to warlock on level seven for eldritch blast can you go back to sorceror at lets say level 8? if so you start your sorcerer leveling from level 7 not 8?
Yeah youre definitely confused. The reason it was stated to get level 5 martial class 1st is to utilize the extra attack.because most of the time the enemies are at the same level as you. So if youre pitted to a lot of level 5 fighters and you are only level 4 fighter and multiclassed to other things. You lose that extra damage per action point. Meaning you couldve been utilizing that sweet extra attack really early on but since you multied, you softlocked yourself to get at a later time.
I believe for stating it that way was bc it is highly recommended to have the big power boost lvl 5 gets you. The game is gonna try and throw things appropriately power scaled at you which means they expect the big damage jump of 3rd lvl spells and double attacks per round.
My first character is going for the Jack of all trades achievement, with 1 of each class. It's actually pretty fun, you get way more class specific dialogue options and it makes a pretty good skill monkey build. Granted, I'm still in Act 1 so I'll probably be regretting it later in the game but not so far.
I thought about this but I believe it's gonna be really difficult for you at the later part of the game specially the endgame, since you will be seriously underleveled in terms of all classes. I'll aim for that achievement too but it's gonna be my third or second playthrough though
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Huge info here. Thanks for putting this together so well i was not able to find this exact info so concise until now.
Not at all how it works for casters in tabletop. This allows for crazy crazy combos.
The caster level is now rounded down, Larian "fixed" it in the latest hotfix.
one question i still got is when multiclassing, say i am a dragonborn or tiefling fighter and want some extra fire magic so i mutliclass into sorc, is that secondary class aside from the proficencies of course, counted as a normal class in terms of subclasses? like would i be able to select dragonborn bloodline to specialize my sorc class into a more fire and brimstone style or no?
It doesn’t give me a option to multi class and I’m playing on the normal mode. When I go into the level up menu it doesn’t have the little icon in the corner to multi class it just goes into the level up process
😊😊😊😊😊😊😊😊😊😊😊
A big thing to know when you respec or really anytime that you give gold to Withers, is just that you can pickpocket all the money back. There’s no penalty whatsoever to even failing to pickpocket Withers and he always has all the good you’ve given him. All his services are essentially free.
I wonder if he does that on purpose
like you can steal back the sylvanus idol from Mol after stoling it for her 😅 then carry it with you to have a permanent profenciency to nature and animal handling AURA 😉
Think they finally patched that one regretfully
My jaw dropped, magnificent
Just did it and failed the check like 15 times before success, no issues
I literally wished for a multiclass guide 2min ago and this came out lmao
Now wish for a billion dollars
Just respec
Theres other guides already out of you just want more info or if youre like me and like hearing multiple peoples ideas
Damn that’s sucks you wasted your wish. If only we could know before hand that we were gonna get a wish granted.
Must’ve been a wish spell
One note, if you respec your starting class, make sure to set your ability scores before changing the class. If you don't, there's a bug that messes up your skill bonuses.
i think i did this and my hard save from respecing is hours and hours ago, will respecing again fix it?
Does this apply to companions
can resolve by changing between starting class. This allows me to change the bonus ability points again
Something I discovered is that Wizards can learn higher level spells from scrolls based on their total caster level, not just their Wizard level. ie. a level 11 Cleric that takes a level of Wizard at character level 12 would suddenly be able to learn up to 6th level Wizard spells from scrolls. I should mention though that I tested this at only character level 3 (Cleric 2 / Wizard 1) and was able to learn 2nd level Wizard spells. Not confirmed at higher levels.
Huge if true but might actually get patched as it seems op
Yes, Larian changed this just before launch a departure from dnd. So spells for casters use their character level and not class.
Just had my Shadowheart 6 cleric with 1 wizard dip learn Phantasmal Force, so I'll say it's confirmed for at least mid levels.
Cool, so Wizards are completely broken for dual-classing when playing as a spellcaster.
At least the Wizard spells working off Intelligence when nothing else does keeps it in check a bit.
@jarrodbright5231 even this draw back can be mitigated by getting hold of the circlet of intelligence
Something that’s notable about 5th level is that both martials and casters benefit a TON from 5th level. Extra attack and 3rd level spells are super important, and not getting access to those when facing off against enemies of the same level (like the Gith knights) puts you at a disadvantage. Fireball, Mass Heaing Word, and other spells like them are real important because of how much more guaranteed damage you can output and mitigate in a single action!
Yeah 5th level in any class is a sudden game changer. My friend and I are still on our first playthrough but it was pretty hard until we hit 5. Suddenly we went from like constantly being near death after a battle to surviving fairly well for a few fights before a long rest. So I'd highly recommend getting at least level 5 in a main then going into a sub.
Maybe I got lucky but I found the gith encounter to be much easier than any of the gnoll or goblin ones...
2 out of 4 of them were standing by the burnt bridge and I thunderwaved em off immediately...
And then it was a pretty easy 6v2, summoned Quasit + a 🕷 for some back up help lol
I”m playing a rouge and basicly got nothing at lvl 5 :(
@@GolompReformedYeah... Rogue kinda sucks in that regard. Most of your level ups you don't get too much out of them. You do a lot from dual wielding and the sneak attacks and that's really all you get.
@@GolompReformed so you can start multi class at lv5
This multiclass caster rule change is actually really cool for level 5 eldritch knights. Such a good first 5 levels but six is kinda meh, especially depending on build, so it's awesome you don't need to hit 6 just to get a caster level
It's also great for paladin multiclassing after level 7 if you like the subclass feature, or 5 if you just want the extra attack (although that's unlikely)
Got my boyfriend into rpgs sometime last year(started with divinity original sin 2), and even he admits ur guides are among the best when it comes to necessary info
Fextra, thank you for posting all these guides. You’ve always been the go-to when it comes to RPG related guides.
Couple of things missed with extra attacks, Warlocks also get extra attack at 5, in the from of pact of the blade. And Druids get 2 extra attacks at 10 in wild shape.
Warlock extra attack also does stack with the martial extra attack so far.
@@TheNikKon Yeah, just finished the game as Lvl 5 Pact of the Blade Warlock / Lvl 7 Oath of Vengeance Paladin. Warlock / Paladin is already a strong combination, but that extra attack from both for a total of 3 attacks just made it ludicrous.
The elemental wildshapes that can attack 3 times are only for moon druids though.
To quote Dickens: Another triumph, my dear, another triumph. I love your channel!
So far with everything i found the following combos so be interesting/good.
Fighter 1/Warlock 11: This gives you Heavy armor, Con saving throws and Second wind ( As in BG 3 Second Wind scales with character level not fighter level). Pick Pact of the Blade, get Polearm master and have 3 attacks by lvl 6. You go with Fiend for this one
Bard 5/Warlock 7: This would be mora of a utility caster. Bard gives you an extra short rest charge and lvl 5 gives you inspiration on a short rest. Pick Pact Of The Tome Warlock as well as Book of ancient secrets and you will have a ton of rituals from the bard like Feather Fall, Speak with animal, Longstrider, keep up in damage with EB while also having good spells with good sustain over short and long rests. You probably also go fiend for this one
Warlock 2/Sorcerer 10: Also known as the Machine-gunner. EB blast count scales with character level not warlock level, so we are getting warlock lvl 2 for agonizing blast. The rest is sorcerer for the slots and the meta magic quicken spell that lets us bonus action cast a spell. This means by lvl 11 we can cast 6 EB blasts per turn for 6d10 + 30 + 6d6 damage with 20 CHA and Hex. Drink a cheap haste potion for 9 EBs. It's a 3 sorcery point cost so you will mostly be using you slots to fuel your metamagic sorcery. This one fiend doesn't help much and Great Old One would actually be best due to the sheer numbers of attacks you do, some are bound to crit
Eldritch Knight 7/Wizard 5: This ends up being a more utility tank. The shield spell with heavy armor, defensive fighting style and a shield will give you good AC. LVL 7 feature lets you cast Blade Ward and attack as a bonus action, keeping up your damage while making you a big tank. Add blur, mirror image etc. You this one comes only a bit late, by lvl 5 you probably want 3 Fighter/2 Wizard for the wizard subclass which i would go for Abjuration for the THP (War would be better but it's not in the game atm). You then probably wanna push to lvl 5 fighter and possibly even to lvl 7 and then level wizard for the rest. With the bonus action attack i wonder how well a Eldritch Knight 7/Rogue Thief 5 would be. Uncanny dodge with 2 attacks and Blade Ward. Downside is this comes online at lvl 12, at beast at lvl 10
Nature Cleric 1/Monk 11: We are taking Nature cleric for Shillelagh so the monk can use WIS. This would be a DC focused build so open hand and 4 elements. This one just seems like a neat little idea and i have no idea if this would be better then just taking Druid Magic initiate, you do get some neat spells like speak with animal and bless etc. Bless alone would put it above druid magic initiate
Paladin 2/Sorcerer 10: We don't have booming blade but we can get polearm master, we really only care about smites here and polearm master bonus attack can proc that. It's better then doing a full lvl 5 paladin. Good idea might be to either pick Storm Sorcerer for the Thundering Smite synergy or Draconic for the extra HP. I would go with a spear so you can have a shield and still use Polearm master. You could probably even fit in heavy armor master if you want to and just give him more magic items to compensate for the lower to hit. We would have to leave Dex at 10 and bump STR and CHA. You have the spells of a sorcerer and the burst damage of a paladin with more slots. You will use your sorcery points to pretty much gives you more smites. Keep in mind you are a bit more of a glass cannon if you go with Storm Sorcerer tho you do gain a ton of mobility, keep your AC high, you aren't a tank, you are gonna be doing damage and avoiding being the focus, you have baby sorcerer hp but with the shield spell you will have very good AC
Tempest Cleric 2/Draconic Sorcerer 10: We nuke stuff with this. Get your heavy armor, go with lighting bolt over fireball, take shatter. Find a good moment and deal max damage with the Tempest cleric. We take a lighting dragon for adding your CHA to the damage rolls. You are still a sorcerer, but you have heavy armor and a good reaction to use
Vengence Paladin 3/Warlock 9: I see this as "I wanna win the game" combo. Vengance lets you have constant adv on a single enemy (Pretty much a boss killer). Warlock Blade lets you fully invest into CHA, since heavy armor doesn't seem to have a STR req you can fully dump both dex and str to 10 and focus on CHA, CON, WIS. You will have plenty of smites, some on a short rests. Take polearm master for 3 attacks per turn for 3 smites per turn to fully burst down a boss. Keep in mind this will run you dry. However you still are a martial class, you have 3 attacks and you are a mono ability class with CHA which will probably be an 18. Have a short rest and half your slots are back, and you still have high DC for Hold Person auto crits into crit smites.
Would also share my brew of
4 elemental monk + barbarian
Str type 17str 16wis :
Go 8 monk 4 barbarian
Barbarian rage doesn't prevent elemental monk from casting their fist and rage increase their spellfist and unarmed, so all the benefit of rage
Take tavern brawler to add more damage to your spellfist
Dex type 17 dex 16 wis :
While not as damaging as the str build, our AC will be high and we could role as utility with sleight of hand background our stealth will also be high so you can disengage and restealh
Go for orc for both build and take luck of far realms if you went tadpole for the x3 crit alpha strike scorching ray (fist)
Curious why 1 lvl fighter? Why not go 2 and get action surge(it's super op and synergizes well with lock short rest)? I'm not sure if you're going for Mystic Arcanum at lock 11 but I guess that and a 3rd spell slot might make sense? Giving you 2 extra slots of one specific spell, but AS trumps that imo since youre mostly melee with potb anyways.
Otherwise, why not do a paly1 dip? You get better paly abilities like lay on hands and your channel oath vs. just a second wind. Same proficiencies.
Hey so, as a sorlock enthusiasts there seem to be two issues with the current implementation that I cant seem to fix. You can choose which slots you prioritize to use for both casting and sorcery point creation. I can use my warlock slots if I still have lvl 1 sorc slots. Theres also a thing with ELDRJJJIIIIIIITCH BLJJJJJAAAAAAAAAAAAAAAST (iykyk), well hex because hex gets automatically upcast to your highest level class slot if you get it from pact magic which SUCKS so much. I don't wanna have to use my highest level spell to upcasst to a 5th level hex TwT
@@domokun845 Action surge is nice but in my mind, delaying your extra attack by a level is gonna hurt you. Haste potions are very common to find as it is. Lay on hands isn't as good as Second wind healing wise for you and it costs an action instead of a BA, you lose out on a fighting style and CON saving throws. The channel divinity abilties at lvl 1 are usually lackuster compared to lvl 3 and the dip is weaker. You then usually wanna god paly 2 or 3 but that delays your extra attack even more, making polearm master near manditory
@@ExecutiveGoth That is a current issues yeah, spells taken from Warlock will always use their pact slots first and only once you run out of them do they use other slots. I am however unsure if this is an oversight or a balance change in order to bring multiclass warlocks down a notch. The best way to deal with that is to use up powerful spells that scale like Hold Person, Hunger of Hadar etc. using pact slots and once you run out, use your more plentiful sorcerer slots for hex
Remember that wizards still can learn spells from scrolls if they have the slot to cast it. So the example of a Bard 3/Wizard 3 is right about the bard but the wizard can learn a 3rd level spell from a scroll
Yeah that's exactly what I was thinking with casters. Like you can just put 1 or 2 points into Wiz at any time then just learn all the higher order spells anyways. Currently have planned Shadowheart going 6 cleric, 4 sorc, 2 wiz
@@bobmishima3295 Yes you could learn all of them but they'd still be cast with you INT, and you'll have much less preparation slots since you won't have many levels in wiz. But that wont matter if you cast something like Arcane Gate or Wind Walk
@@rafaelmoreira5871 It's really not that bad though. You don't really need strength or dex as a caster. All you'd have to do is do:
- 8 STR
- 8 DEX
- 15 CON (+1)
- 15 INT
- 15 WIS (+2)
- 8 CHA
Then with 2 ASI:
- 18 WIS, 16 INT
- 18 INT
Interesting. That's not how it works in 5e.
@joshholmes1372 Actually, it is. It just isn't very relevant in paper, where scrolls aren't given out like candy like they are in BG3. From the Wizard class page in 5E: "When you find a Wizard spell of 1st level or higher, you can add it to your spellbook *if it is of a spell level you can prepare* and if you can spare the time to decipher and copy it."
So yeah, weirdly niche, but if you multi-class a full caster class, you have spell slots of that level and can prepare the higher level spells... you just don't have any learned yet. Good on Larian!
Another kick ass video. I have been watching all your videos. Pacing, voice, tone, info delivered, organization and length make your stuff very enjoyable and very beneficial.
Im Struggling between starting a Cleric or Druid!
might I suggest, Cleric with Domain of Nature? feels real good so far
@@jmr90000 yes you may and yes I will try that. I like the sound of it ha.
You seriously have the most in depth, accurate, and detailed videos. Appreciate you dude
One nice thing to keep in mind is, that you can use bard spell slots (for example) to cast warlock spells. So in this way, you can get more than the 2 (or 3) slots for a warlock. My Wyll is warlock 7, bard 4 atm and can cast all of his lvl 1 or 2 spells at lvl 1 or 2 and doesn't have to "waste" one of his valuable lvl 4 spell slots.
This is the same for all Spellcasting Classes with Warlock, just so everyone is aware. Pact Magic allows you to treat Spell Slots from other classes as Warlock Spell Slots.
@@frostkitsunelive7661 patch magic? is that the subclass?
@@Gonzakoable No. Pact Magic is the Warlock’s version of Spellcasting. It allows them to treat another class’ spell slots as Warlock Spell Slots, letting you cast your spells at lower levels than a High Level Warlock usually could.
Pact Magic also works in inverse, which is what allows the existence of the “CoffeeLock”, the Warlock/Sorcerer combination that can generate infinite spell slots with simple Short Rests.
@@frostkitsunelive7661 tabletop only or on bg3?
You guys are awesome. Thank you for updating your BG3 wiki yesterday with class progression to level 12👍🏽
I'm going 1 level in everything for my first playthrough and it isn't as horrible as I thought it would be. Expertise in 5 skills and pretty good spellcasting as well as starting fighter lets me run around in heavy armor and be a great skill monkey/face for the party while I support the big damage dealers.
Had any interesting dialogue yet for multi Lassing into everything? I think I recall there being an Easter egg for having lvl 1 in every class
@@theshadowthie1 i don't think I've had any dialog options that involved more than one class option. However getting situational advantage a lot in dialogue because you are almost every class is very nice.
what a boring way to play
@@dex3625yea how dare he play an RPG how he wants to
@@dex3625how?? They're a jack of all trades, it makes them a great support but not a very strong DPS or tank. Some ppl like supporting.
I absolutely love this guide!
One thing to note - When multiclassing say a Paladin with a (Pact of the Blade) Warlock, the deepened pact (at Warlock level 5) does give you the capability to have three (3) attacks from a single action! I've not tested other martial classes with the Warlock, but my assumption is that they would be allowed the third attack as well. Hopefully this helps!
You are correct. At the time I made this video we all assumed this was a bug that would be patched. Well seems it wasn't...
Thanks for the vid - super keen to see your thoughts on multi classing all the companions
If u didn’t know you can pickpocket wither infinitely without anyone caring so he’s basically free
Yup, it isn't free if you left morals get in your head lol
I'm a complete beginner to D&D based games so I had to slow down your videos to 0.5× because it's a lot to digest. Haha. All these rules and terms are very new to me. This isn't your fault by the way, I just absorbed the info better when you talked slower 😆
BG3 really had me surprised and I've been enjoying it so far. Your guides are very useful for newbies like me. Looking forward to more!
Thanks for covering the “Baldur’s Gate 3” game. This together with “Starfield” are my favourite games now...😊
Great video from start to finish without all the fluff. Really appreciate it, thank you.
Tbh level 5 is a power spike for most classes, not just marshal. Getting level 3 spells on caster classes is a huge increase in power
I'd argue all classes get a significant boost at 5 except maybe Rogue.
@@cannedsquasher5923Rogue is the only class that honestly doesn't seem to get a whole lot.. I expected fighter to be like that. Rogue though is mostly just like "Look you picked rogue. You hit things. You steal things. Move on with your life.." while every other class is constantly getting things with level ups. I expected fighter to be more like you just kinda get use of nearly all weapons and that's your class done. So it seems pointless to ever main rogue.
Especially for arcane casters as haste in bg3 just gives you a flat extra action, meaning you start your turn, haste yourself, get the extra movement, armor, and still have your full suite of action and bonus action. And assuming you can avoid losing con for a round, start off the next round with double actions. Shit gets kinda wild.
@@shadowfireswordHaste gives you lethargic afterwards, which is basically you lose an action as well. It's like coffee.. you borrow energy from later. lol It's useful while you concentrate on it, but after the 10 turns or losing concentration you're basically forced to skip your next turn.
@@Eventide215 True, but to be fair if you've gone an entire ten turns with double actions and your foe STILL isn't dead, then either your dice rolls or your build is shit ;P
I'm going to have Such a learning curve with this game. The last time I played tabletop D&D was 1991. I don't even know which version was in use then, but so very very much will have changed.
Thanks for getting into the spell slots and full vs half vs third casters.
Thank you for the clear and through video. I love all of your content and can’t wait for your updated build videos!
Thanks to the Tavern Brawler feat, I'll be multiclassing a Barbarian/Monk. Opting for the Barbarian's unarmoured defence and using strength for unarmed attacks rather than dex.
My thought was Fighter/Monk since the fighter would get action surge at level 2, giving essentially an extra attack that the monk with Tavern Brawler could use for even more damage. Either fighter or monk would also allow use of armor, so the different unarmored defense might not be an important distinction, but I'll have to look closely at the Barbarian to see how the other class mechanics work. Taking fighter with Defense fighting style gives +1 AC when wearing armor...
Barbarian monk is awkward due to how they have features that conflict with one another (unarmored defense) however it definitely can work.
Monk/druid? Or does monks multi hits not work with wild shape that's my only question
@@wolfbrother9025 correct. Druid wildshape attacks aren't considered unarmed attacks and you just become that form without being able to use monk moves.
@@VectoredPromise well there go my future build plans....
13:20 so true, i could spend hours and still overthink abt it when I'm not playing
If you have the game set to custom, you can then put it on Explorer difficulty while also having multi classing on. It’s one of the tabs.
Which can be handy if you want to roleplay your build with multiclassing, without having to deal with harder difficulty in general sense.
The freedom of multiclassing without damning your character 1 year down the line
Spent today at my daughter's while she was learning BG3 and recreating her TTRPG PC. A 1/2 elf Rogue/Sorcerer wish we had this video.
If you’re looking for a way to squeeze out some additional attacks on a martial character, consider using two weapons and taking 3 levels in the rouge for the thief subclass.
Rogue*
@@drakesilmore3760he's talking about the D&D 5e class rouge, not the make-up rogue
@@BeaDSM Oh, shut up xP
Rouge is a color of red you moro!..know what? I'll let it go. Rogue is how you spell the class much like how the Internet spells it, the game spells it and the mother fucking books spell it! Why do you guys make me cuss?
According to what I've been hearing Wizard can learn spells via scrolls based on spell level, it is not cap by spell known. So you can say go Wizard 1/Cleric 11 and learn 6th level Wizard spells from scrolls. If true then this could really open up some multi-class options. Even if you don't have high Int you can use it to get spells not based on int such as buff spells like Haste.
Edit: Tested it and found this is true. Wizard is now a great class to multi-class if paired with any spell casting class for more options.
So, I can't confirm this as I'm not far enough yet. But on a level 3 wizard (not multiclassed) when I "acquired" a scroll of Fireball, I tried to learn it and got the message "Wizard level not high enough". Which is a very specific message that is different to me than "Highest spell slot not high enough" or "No level 3 spell slots available" etc. If I do try multiclassing another full or half caster with this guy I'll report back and say if it worked.
@@JB-xl2jc I just tested it and it worked. I was able to learn a 2nd level spell from a scroll as a Wizard 2/Cleric 1.
@@ominix Ayyy nice! That's a pretty healthy boost to Wizard multiclasses then.
if i'm druid/wizard can i still learn spells from scrolls? or do i need to main wizard???
@@mageco5804 The whole point of this is to NOT main wizards, just 1lvl dip.
Great guide, just wanted to mention that fighter could get up to more then 3 attacks per turn if you combo things well. Fighter 8, barb 4 could do up to 6 attacks per round for example. Action surge+frenzied Strike+great weapon mastery. but for the most part outside of fighter or gloom-stalker 3 attacks per turn is going to be the norm
edit: i forgot to mention haste for the extra attack " a Hastened target to cast two cantrips/spells or double their number of Extra Attacks per turn" in my haste (pun) i forgot to mention it.
Bard valor 6, thief 3, two hand crossbows = 4 attacks.
@@patrykszczepan nice! Didn't think about that
Don't think so. Action surge doesn't give you an additional bonus action. So you'd get 5 attacks. Thief rogue can give you 2 bonus actions. A lvl 11 fighter should get 3 attacks and if they have GWM or are two weapons fighting. they can action surge for 3 + 3 +1. Gloomstalker, theif, fighter might be able to do 8 attacks.
@@joshholmes1372 no. It would be 6 attacks. "If you take the Attack action, you can attack as many times as you can normally. So yes, if a fighter at lv. 5 (the level at which fighters get extra attack) uses action surge and uses both actions to take the Attack action, they're attacking a total of four times." Google. + frenzied strike + weapon mastery 4+2 is 6
Lots of ways you can proc. Example. frenzied strike, gm hit procs bonus action on crit, normal hit, action surge, hit again, bonus action hit. Turn done
@@crazedmonk8uyes please Google. Frenzied strike uses a bonus action. So does GWM proc (which also isn't guaranteed). Action surge DOES NOT give you 2 bonus actions. It let's you take an additional regular action. So you attack action for 2 swings, action surge for 2 more then GWM if you have a proc and if not frenzied strike. You can't do both GWM and frenzied strike every round without having an item or being a thief to confer a second BONUS action.
Your channel keeps popping up as a go-to reference for the games I have enjoyed the most over the last few years, so I'm throwing you a Sub. Thank you for your contributions to gaming, and I look forward to what comes next (fingers crossed it's Starfield coverage!)
I've just been running 6 paladin and 6 ranger 😅 love it
I laughed out loud at how convoluted it sounded listening to you about the spell slots. Appreciate the effort though.
Extra attack actually stacks with the warlock pact of the blade lvl 5 feature. So you can have paladin warlock with three attack a turn, for example.
Only works with honour mode from I read, but that is true to some extend
I'm pretty new to this game and its mechanics, but it seems super easy to justify two levels i fighter for any martial class just for action surge and second wind
one notable thing about getting 3 attacks is that currently the extra attack with pact weapon stacks with the extra attack feature from non warlock classes
Remember, gentlemem: at the moment the level cap is 12, so a fair number of the more advanced multiclassing options are precluded.
Mod just out to raise it to 20 but max class lvl is still 12.
@@WeaselDancingTime Good enough for a decent Barbarian 8/Paladin 12, I suppose.
@@WeaselDancingTime lol was just trying that mod out, was thinking of going either 12 druid/8 fighter or like 12 druid/6 monk/2 wizard
Time to multiclass and be a Bardbarian!
Best rpg content and guides on YT
Ayo, I've read an article where it said that if you go sorcerer/wizard, put one level in wizard you can just go ahead and learn all the spells, depending on your slots. It came out two weeks after this video so I think it's valid.
One thing I noticed today on the characters creator was for wood elf/half elf wood elf u get sneaking as race proficiency but it doesn’t tell u or show only if u go and play around the proficiency points
And Dragonborn seem to replenish health from eating meat, which other species cannot consume.
1 level wild magic sorcery, just for those moments when your whole party turns into cats
Fextralife doesn’t miss
Looking forward to this game. Loved my red dragon dude that shape shifted into an octopus in divinity 2
6:28 there is one notable exception, *any* full spellcaster dipping 1 level into cleric specifically War, Tempest and Life domains to pick heavy armor. War domain also give martial weapons proficiency. Imagine a wizard with heavy armor master.
very helpful, my multi is 1 level cleric for the armour and some specific spells and cantrips, then I go lore bard as a pure caster for all other levels so I get a bard that does not care about attacks or weapons at all but I get armour and shield and a slew of extra spells from cleric 1. 1 level behind on spell level access is nothing to worry about when you are a Bard with Bless !
Currently doing cleric/sorcerer its super nice because clerics max damage always modifier works with sorcerer’s chromatic orb thunder spell
I'm assuming tempest sorc? yeah it's great, Shit gets wild though when you pick up quicken via sorc points and get lightning bolt and haste. Buff yourself up with an extra action, then double lightning bolt a line of fools with one of them being max damage.
This is beautiful. I didn't know that I needed to know all this 🤣 thank you!
5 lvls in cleric gives you an extra attack with your pact weapon. Add bloodlust and haste to multiply these attacks. Last 2 lvls can go to fighter for an action surge.
What I'm doing for Lae'zel is, since I don't want to use Astarion in my party (he dislikes my honorable character) and my I play a Fighter already:
5 levels of Ranger (dual wielding scimitars), take DEX ASI because damage and AC, this way she can have good DEX + Astral Knowledge for disarming traps and doing Astarion's job. I chose Hunter as a sub class with Colossus Slayer since its doing well with Hunter's Mark.
Then 4 levels of Rogue for Thief and that extra bonus action which helps dual wield, + sneak attack.
The rest is gonna be ranger. This way by level cap she won't miss any feats at Ranger 8/Rogue 4, though I can see Uncanny Dodge being great if anyone wants to go Ranger 7/Rogue 5.
This strategy is good for DPS and longer fights, though I think if you did Gloom Stalker/Assassin you could play like an Alpha Striker of sorts: set up the strongest enemy in a fight, Hold them, apply poison, Hunter's Mark and sic Lae'zel on them. The number of attacks + on hit effects is gonna cause a lot of damage.
You are a godsend lol great video
One thing people didnt talk about is the casting stat multiclassed wiz use with regards to scrolls or equipment spells. Idk if this is a bug or intentional. So if your starting class is wiz then dipped to any other class that use a diff casting stat, all scrolls and item spells will shift to that casting class. So if you dipped to cleric, it will shift to wisdom, this will also reflect in the spellbook page. However, casting a natural wiz spell will still use Int modifier.
Now reverse the process, your initial class is cleric and dipped into wiz or other class, using scrolls and item spells will shift to that casting stat.
I only realized this 50 hrs into the game. When i tried to cast scorching ray (item and scroll) and it has a different hit ratio than my int based cantrips.
I hope they fix this, cause i want my scrolls and items based on Int proficiency. And no, i dont want to start as a cleric and dip to wiz, because that has a different ability proficiency. Goodbye adamantium splint mail
correction on the 2 extra attacks. You will get a +1 to attacks with your pact weapon from pact of the blade with warlock so 5 levels in warlock and 5 levels in a martial class gives you 3 attacks WITH your pact weapon!
I did this but i felt my warlock still a little weak in comparison with the Great Weapon Master. 3 atacks
But i'm still strugguling to find the best way to not miss so many attacks with this feat.
It will be good if the pact provide me the ability to buff ranged weapons too.
@@wes1958 20 charisma and Pact is +5 to weapon attacks and EB other than that you can use Bless and anything that give advantage to you like blinding enemies
@@LyfelessGaming You're right. But now i'm using two shorts swords +2 with some equipments to add damage base and 1d4 to my attacks and feels much better. Almost no chance of miss and way more damage. I'm multiclass warlock btw
Yep, nice touch on the last bit. Multiclassing can give you a big power spike on early level builds however respecs allow you have the best of both from having an early power boost and going into a straight build or something different later.
While you won't get heavy armor proficiency by multiclassing into Fighter, you can and will from three of the Cleric subclasses (which are chosen at Cleric level 1), being Tempest, War and Life. Ranger Knight is another alternative workaround without having to use an ASI opportunity. With both being Wisdom-based, it may not be ideal to combine with Wizards and/or Charisma casters, but you can always opt for the non-attack spells from Ranger or Cleric and thus not need to split your ability score priorities.
True, but class levels are a valuable resource and the cost of respeccing to change your starting class is low. If you want a heavily armoured Wizard with Action Surge you can still do that for only 2 levels of Fighter if you change that to be your starting class.
@@jarrodbright5231 Right, I wasn't saying that, but this video didn't even acknowledge that there are options to get heavy armor proficiency without starting as a Fighter, Paladin, or as feat over an ASI. The tradeoff of switching to character level 1 Fighter is your saving throw bonuses, as well.
A video on a Warlock/Bard multiclass build would be cool. It's a very popular pick. Personally I'd love to see a Druid/Monk multiclass build video
Are you thinking about flurry of blows while wild shaped that might not work depending on how they have beast attacks coded
@@ignerius9878 Not exactly what I was thinking but that does sound pretty cool. I was thinking more of a character that alternates between shape shifting into animals and using monk martial arts while in human form to fight
First playthrough and I am playing Dark Urge Paladin. Oath of Vengence. I am Level 4, I am torn to play full Pally or multiclass after 5 or 6.
Bard, Warlock or Fighter.
Loving this game so far!!
Multi-classing guide - Go 3-5 (Fiend) Warlock Pact of Blade and rest Vengeance Paladin, become both the unstoppable force and the immovable object.
You want to open with paladin in order to get the proficiencies.
You’re guides and style are always top notch buddy
BG3 has given us a world where a colab between Fextralife and Cody from D4 is possible 🎉
Concerning the Explorer Difficulty not having multi-classing option, I heard from Larian's support that this restriction will be removed with an upcoming patch.
Hope so as I’m new to this type of game so planning on playing on explorer & want to multi class a ranger/rogue
@@DerpyMcSquirtle He mentions in the video you can bypass it until then by temporarily switching to "balanced", levelling up, and switching back to "explorer" all without having to leave camp.
@@DerpyMcSquirtle When i open the settings in game changing difficulty is an option so i am pretty sure you can just do what you want and change when you want.
Good! I almost felt punished for wanting to play on easy
I didn’t even know you could multiclass. I’d been trying to build a gish battlemage for a while. I just went pact of the blade fiendlock. I would have liked to do a fighter/sorcerer multi. Oh well, now I know.
Looks like standard paladin degeneracy will rule the world in multiclass since pallies got all the good subs
Im sure this has been already posted, but the extra attack you gain from pact of the blade (warlock) at level 5 does stack with the extra attack from your martial classes
Thanks, now i know where the multiclass button is))))
Wasn't able to multi-class at level 2 in explorer mode? Now, I need to go to normal mode. Just learned something, thanks.
Holy sheet... for the life of me, I couldn't figure out why I can't multiclass. Until you dropped the knowledge of game difficulty. Ugh. All this time, I was wondering when will it unlock.
Starting as fighter to level 2 seems even more optimal than ever.
Paladin oath of vengeance and warlock multiclass has such good synergy, take darkvision and a support wizard to cast darkness…I am the night
Currently playing a Lvl 2 Tempest Cleric/ Lvl 3 Storm Sorcerer. Starting as cleric gave me martial weapons and heavy armor so i can just fly around after every spell i cast and get involved in melee. Just use the buffing cleric spells and you can spec like a sorcerer with low WIS.
you get channel charges from wis, unless you want to throw away using destructive wrath (max thunder/lightning damage roll - only reason to even use that particular multi) then you shouldnt dump wis
Dump INT, the headband of intellect is easy to get early game and will carry you if you need to do an intelligence check.
@@729060 exactly what im doing rn, kind of sucks that im locked into not using another headpiece but its so good for a green item. Not sure what the guy above is on about. Fairly certain Channel Divinity charges come from levels, not WIS
I use steam deck and the gamepad option is amazing . Being able to use the joystick to move is a game changer
I wish we could walk with WASD or arrow keys on keyboard
Exactly what I was looking for. Thanks!
I never thought that button was there, that would help a lot in makin builds lmao
Prob can't make much builds cause people are meta obsessed for honour mode or the fact we only got 12 levels and barely get to do much at current max level to be able to make full use of our builds anyways lol
Any class that can learn spells from scrolls (Wizard for instance) can acquire their normal spells even when multiclassing. So a lv1wizard/11bard can learn 6th level wizard spells through scrolls.
Do any other classes get spells from scrolls?
@@cyrus638I haven't tested. I wouldn't be surprised if Arcane Trickster, Eldrich Knight and any class who uses INT and the wizard spell-list could, but I don't know.
Wizards actually can learn spells based on what spell slots you have available. Example, 11 cleric 1 wizard can learn spells up to level 6 from scrolls
5 barbarian berserker
3+ rogue thief.
Berserker gets the additional attack as a bonus action.
Thief rogue gets an additional bonus action which could be used to attack again or make use of cunning action.
Strong.
cant use the berserker extra attack twice per turn
Also, that class gets a stacking penalty to its attack roll for each attack it performs (until frenzy is over)
You forgot one fun info : Extra Feat/ASI at Fighter 6 and Rogue 10. Useful to know due to the 4 class level rule.
12:07 While its not a standard action, Berserker Barbarians can get 3 attacks per turn via their Bonus Attack action that is only available after raging. I have Karlach specced into this, along with having Hold Person on my cleric to make Karlachs attacks both at advantage with Furious Strike and have guaranteed crits on hit. This being around level 6ish. Killed a 120hp enemy in 2 turns between her and Lae'zel
I made a wizard - paladin multiclass using the helm that sets you to 17 intelligence so ended up with 17 strength as well, took warcaster and put on some armor that got me to 19 AC with the ability to cast Blur making me near impossible to hit and shield that would buff my AC by 5 if the small chance of them actually hitting me popped up. Then i could caste haste and give myself two actions. Pure scuff but hilarious to picture a wizard being the main tank whilst clearing rooms with double fireball
Damn, that's awesome. Did you pick Wizard as the starting class?
@@pranavjayanthi I did and it gets even more insane after I found other items that set your strength and constitution beyond 20. Throw in late game necromancy and enough levels in paladin for extra attack and you become broken as hell
@@literatedegenerate3800 Damn okay I gotta try wizard next. I'm currently doing a warlock/sorcerer run but my next playthrough will be wizard
@@pranavjayanthi The potential for non traditional multiclassing is made super possible with all the stat altering items
You forgot that thanks to multiclass not only Warrior can get 3 attacks - every charisma build can get that too thanks to Warlock pact of weapon - you for example you can get extra attack from paladin, and extra atack from warlock pact, and they do stack, so you get 3 atacks this way. One problem is that Pact weapon uses caster modifier, so it's charisma based.
Additionaly, you should mention about multiclassing to Monk/Barbarian for unarmored CP passive, or 3 levels for Thief, to get 2 secondary actions (for example dual wielding builds, or for Monk two additional strikes - this way Monk gets 4 attacks every turn, most in the game without additional actions from potions/spells)
5:30 If like you said you would only know lvl 2 spells but could cast at a higher lvl, with the Wizard you can learn spells from scrolls, could you learn higher spells that way?
Bardlock is scary good, btw. They don’t have a ton of spells, but they have SO MANY abilities!
What subclass? I was planning on doing swords bard 6 pally 2 for crazy smite capabilities
@@adamjustus3766 go Valor 3/4 and GOO/Archfey 9/8 depending on if you really want that 3rd Feat, or the extra Invocation more. GOO causes Fear on crits, Archfey can confuse. Definitely go Pact of the Blade. Combat Inspiration is terrifyingly good.
For sure! Lore Bard 4 / Great Old One Warlock 2, and it's as strong in Baldur's Gate 3 as it is in regular ol' DnD 5e. 10 (!) skill proficiencies, access to the best support / heal / control abilities, and Agonizing Blast + Hex is a reliable way to deal incredible damage. I've been rolling with Karlach and Lae'zel as my tanks, and Shadowheart as a true support / Guidance bot. It's definitely the
PSA - The Illithid ability that allows you to turn a hit into a crit works very well with the Great Old One's 'Mortal Terror' ability, letting you easily apply frighten.
Do you only get half of your normal bard spell slots? None of these multiclassing guides cover what kinda spell slots you get when you go half warlock.
I’m going lore bard to 6 for magical secrets, then warlock to level 2 to get eldritch blast and invocations. That’ll make a very strong blaster with excellent support spells. And I still get the second round of magical secrets at level 10, so I can have 4 spells from any spell list.
I decided to play my 12 multiclassed character Laura Drifter in baldur's gate 3. I had already played her in adventurers league to level 12, ending at the finish of tomb of annialation.
I am starting to wonder if I will regret playing what started as a joke character based on absurd going further, but I like it so far.
Note: not recommended for anyone not well accustomed to 5e classes and abilities. This tests your understanding of the game and severely limits your class's normally scalable abilities. It is the opposite of broken, aside from the 15+ cantrips and all the class specific dialog options.
If you go 2 Pali/10 pact of blades warlock you get an extra attack by making your weapon a pact weapon and can use your warlock spell slots for smite which recharge on a short rest.
this was very helpful for understanding, especially in regards to spell slots and the extra attack at level 5 but I do miss insights on how to possible multi-class a warlock here
12:17 extra attack does stack with the druid's wild strike (extra attack in wild shape). also, the deepened pact for pact of the blade (which also gives extra attack). these abilities are named differently than the standard extra attack so the game lets you do both. so you can do 5 paladin and 5 warlock and get triple attack.
Have you testet this? Couse I've been wondering and most said you couldn't, but that was based on the pnp.
@@Farquard ive tested the druid wild strike with a barbarian and it worked (in wild shape only, obviously). ive not tested the warlock but i read it from someone else who said they tested/used it and thats what gave me the druid idea to test so im will assume its correct.
if i were to guess, its because fighter, barb, paladin, swords bard, and all the ones that get "extra attack x2" (which is what gives you the ability to attack twice) are getting the exact same ability, so getting that ability from multiple sources doesnt stack but wild strike and deepened pact extra attack are different abilities from extra attack x2 so you can perform both when they fit. (and then when fighters get extra attack x3 it likely replaces the x2 version)
@@darcraven01 Thanks for the reply man. I'll have to try a palla-lock then or bard-lock maybe.
Pact of blade gets an extra attack that stacks. Works well with sword bard and paladin.
Good ol hexadin making a comeback. Super fun.
Great content! For a future video, consider showcasing several multiclass combos like SorLock, SorcAdin, BardOnk, and dipping (say for Sleight of Hands or Armor proficiencies)
Thanks again for putting great content!
100% second this, would love to see some paladin combos
BardOnk is a great name lol
Pally Ranger
Did you forget to talk about warlocks or i missed smth?
Make sure to pickpocket your money back from withers after respec. He doesnt get mad at you if you fail pickpocket. Respeccing is literally free
pact of the blade Deepend Pact at level 5 on warlock STACKS with extra attack from martial classes. so if you want 3 attacks you can go 5 warlock/5 any martial class for 3 swings a turn. though your forced to use your charisma modifier for damage if you do this. its an alternative to fighter 11 if your concerned about action economy in the late game
Given the way you've stated things, I think it muddies some waters in regards to gaining the "Extra Attack" from martial classes.
As long as you EVENTUALLY take that 5th level in your martial class, you WILL get your extra attack. It may just be at a later level than if you'd went straight to 5 right away. It's not like you skip that level -- levels are never skipped over. If you take 4 levels in Fighter, some number of levels in Wizard, and then take another level of Fighter, when you take that Fighter level that will be your 5th level in Fighter and you'll gain the extra attack then. The only way to totally miss out on it is if you never take more than 4 levels in that martial class at all.
Yes you are correct he confused me a bit, though you sound like you could answer my question, if you played lets say sorcerer to to level 6 and switched to warlock on level seven for eldritch blast can you go back to sorceror at lets say level 8? if so you start your sorcerer leveling from level 7 not 8?
@@sir.pantaloon Yup, sorc would go from 6 to 7. (The levels always stay where you left them, so to speak.)
@@johnyshadow thanks for clearing that up for me brother!
Yeah youre definitely confused. The reason it was stated to get level 5 martial class 1st is to utilize the extra attack.because most of the time the enemies are at the same level as you. So if youre pitted to a lot of level 5 fighters and you are only level 4 fighter and multiclassed to other things. You lose that extra damage per action point. Meaning you couldve been utilizing that sweet extra attack really early on but since you multied, you softlocked yourself to get at a later time.
I believe for stating it that way was bc it is highly recommended to have the big power boost lvl 5 gets you. The game is gonna try and throw things appropriately power scaled at you which means they expect the big damage jump of 3rd lvl spells and double attacks per round.
Wizard level one lets you learn spells from scrolls and prepare them if you have the spell slots
My first character is going for the Jack of all trades achievement, with 1 of each class. It's actually pretty fun, you get way more class specific dialogue options and it makes a pretty good skill monkey build. Granted, I'm still in Act 1 so I'll probably be regretting it later in the game but not so far.
I thought about this but I believe it's gonna be really difficult for you at the later part of the game specially the endgame, since you will be seriously underleveled in terms of all classes.
I'll aim for that achievement too but it's gonna be my third or second playthrough though
Or you can just save your game, respec, get achievment and reload 😊
@Mikeofzedead If you respec, you won't get this achievement
How Abserd!!! (It's a DnD TH-camr's character that was 1 in each level)
@@Mikeofzedead The achievement specifically says not to use withers, would be too easy if you could.