Baldur's Gate 3 Guide to Feats: Which are the Best Feats For You?

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  • เผยแพร่เมื่อ 29 ธ.ค. 2024
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  • @Fextralife
    @Fextralife  ปีที่แล้ว +53

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    • @albinohopper45
      @albinohopper45 ปีที่แล้ว +4

      Hey change the tital to "Which best feats you?"

    • @acephas3
      @acephas3 ปีที่แล้ว +4

      Actually, imma little confused about Magic Initiate.
      The spellcasting ability doesn’t change right!?!?
      So, if I’m a Spore’s Druid, and I choose Magic Initiate: Cleric, I’m good???
      However, if I am a Spore Druid, and I use Magic Initiate: Warlock, I’m not good because I have a low Charisma???
      So, the spellcasting ability doesn’t change to benefit the caster???
      I ask because I’ve seen Clerics take Eldritch Blast.

    • @FestorFreak
      @FestorFreak ปีที่แล้ว +2

      ​@@acephas3There's a chance they dumped strength in favor of charisma and basically went full caster instead of the traditional mixed cleric role

    • @acephas3
      @acephas3 ปีที่แล้ว

      @@FestorFreak I see. So, unlike a subclass, where the spell you learn - but is not on the Druid spell list - becomes a Druid spell; that is not the case for Magic Initiate.
      Does that summarize it??

    • @Kr4v3rd
      @Kr4v3rd ปีที่แล้ว +1

      I've played dos 2 and 1 but I'm still a scrub. I still just pick a character and make him how I want. I dont min-max really so I hear people say making a bad character in this game can screw you. I'm already trying to rely on other characters for perception and bartering so, how bad can you screw up a custom character?

  • @Wasaclown100
    @Wasaclown100 ปีที่แล้ว +3490

    He didn't mention it so I will. If you combine polearm master and sentinel you get a great combination of feats. When using a reach weapon if someone enters your attack range (10 feet) you get an attack of opportunity. If you hit them then sentinel stops their movements. This means if they are not using a reach weapon they won't be able to move into range to attack you.

    • @rmaatn606
      @rmaatn606 ปีที่แล้ว +159

      That's huge

    • @shanerussell9874
      @shanerussell9874 ปีที่แล้ว +18

      Which one should I get first?

    • @kthomas8688
      @kthomas8688 ปีที่แล้ว +126

      @@shanerussell9874 sentinel it protects your back line so much

    • @Vietmike
      @Vietmike ปีที่แล้ว +200

      ​@@shanerussell9874I'd argue polearms master first, its very reliable and will get a lot of use even without sentinel

    • @snaxximan5737
      @snaxximan5737 ปีที่แล้ว +189

      slap great weapon master into this and you have the most meta dnd feat combination...ever.

  • @blacktiger9393
    @blacktiger9393 ปีที่แล้ว +530

    A couple of, more or less, quick notes that he didn´t go into:
    1. The "you can´t roll 1" portion of it applies to damage rolls as well, meaning that spells like `Ice Knife´ go from 2-12 to a 4-12 damage profile since you can´t roll a 1 if you have `Elemental Adept - Ice´.
    2. Picking up `Good Berry´ by taking `Magic Initiate - Druid´ is busted for out of combat healing if you take it on a Life Cleric since the `Disciple of Life´ subclass Feature turns every berry into 1d4+3 healing instead of just 1d4. However you could always just take a couple of Multiclass levels as a Druid to get the spell, and more, that way.
    3. Picking up `Shield´ by taking `Magic Initiate - Sorcerer´ can be an amazing defensive choice for Bards, Warlocks and Paladins since they don´t learn it naturaly. However if you plan on doing so it may be more worth while to Multiclass into 1-4 Levels of Sorcerer instead.
    4. NEVER take `Magic Initiate - Warlock´ to get `Eldritch Blast´, give up a potential Feat instead and Multiclass into 2-4 Levels of Warlock. That way you can take the Eldritch Invocation `Agonizing Blast´ which is the thing that actualy makes Eldritch Blast the true powerhouse it is. (Amount of Multiclass Levels based on if you want to also get a Pact and/or a Feat as well)
    5. Instead of taking `Magic Initiate - Wizard´ to get `Find Familiar´ think about taking `Ritual Caster´ or one the following Multiclass Levels instead: Ranger 1 (Natural Explorer - Beast Tamer; Bonus - Favored Enemy), Warlock 3 (Pact of Chains; Bonus - Anything that Warlocks do), Fighter 3 (Eldritch Knight; Bonus - Fighting Style, Action Surge, other parts of the Wizard Spelllist)
    6. Paladins can use their `Smite´ on both the Bonus Action and Opertunity Attack given from `Polearm Master´, giving you more opertunities to "Crit Smite"
    7. `Resiliant Constitutian´ is great for any Caster that doesn´t start with Profitiancy in CON saves since it makes it easier to maintain Concentration on spells. Consider starting with an uneven number in CON if you want to go down this route.
    8. `Sentinel´ is broken in combination with `Polearm Master´

    • @UnCuddlyNINJA
      @UnCuddlyNINJA ปีที่แล้ว +1

      Nice

    • @Ainsyuk
      @Ainsyuk ปีที่แล้ว +17

      Polearm Master is bugged currently and I believe had been for some time, It essentially gives all your enemies polearm master vs the character that has it. Moving into melee range with an enemy pops up the prompt, and if you choose to take the attack, they get a swing at you not the other way round! Also worth noting that the bonus action 'haft attack' does not seem to count as an attack with the weapon, despite it being an attack by the 'butt end' of the weapon itself, according to the description, and therefore does not benefit from additional 'on hit' damage such as +2acid from caustic band.

    • @etherialaardvark9780
      @etherialaardvark9780 ปีที่แล้ว +3

      Any idea if "can't roll a 1" functions like PnP and upgrades 1 s to 2s, or is it a rerolll? The wording is soooo vague lol

    • @waitthatsillegal.7552
      @waitthatsillegal.7552 ปีที่แล้ว +2

      Resilient constitution for wizards and clerics and bards! Stroooong for concentration

    • @hinamiravenroot7162
      @hinamiravenroot7162 ปีที่แล้ว +1

      1. Polearm Master Sentinel takes 8 levels and only stops 1 guy at most IF you hit.
      And also 80% of fights have ranged combatans in baldurs gate 3, so it's not nearly as strong as in typical 5e.
      Not worthwhile.
      Compare that to Great Weapon master or just increasing strength which gives you 5% higher chance to hit, 5% more damage, a longer jump, more carrying capacity, access to better armor and better athletics
      2. Goodberry isn't the same as in 5e. You don't get 10 berries which heal 3 each anymore. You just gain 4d4 healing.
      3. Warcaster grants a bigger Concentration Save than Resilient Con on average, until you reach +4 proficiency at level 12.
      4. Critfishing isn't really worthwhile. Don't take Polearm master on your Paladin just for that.
      It's an ok feat if it fits your build but not good enough to forgo an Ability Score Improvement or Great Weapon Master in 90% of cases.

  • @joshholmes1372
    @joshholmes1372 ปีที่แล้ว +558

    Fighters get an extra at 6. Rogues get an extra feat at 10. Depending on you build, these can let you maintain 3 feats as a multi class without going 4/8/12

    • @medman6649
      @medman6649 ปีที่แล้ว +13

      I know these are the 5E rules, did they carry over the extra feats to this game? I know Larian changed a lot from the PHB rules (looking at you warcaster).

    • @KingOfBattle119
      @KingOfBattle119 ปีที่แล้ว +36

      So fighters get a feat at 4,6,8, and 12?

    • @TheKaled27
      @TheKaled27 ปีที่แล้ว +30

      ​@@KingOfBattle119that's correct

    • @keystonelyte
      @keystonelyte ปีที่แล้ว +38

      Pure Fighters totally fuck in 5E... multiclassing a character that you plan to use as a fighter into anything else is kind of pointless unless you just want flavor tbh

    • @Michael-bn1oi
      @Michael-bn1oi ปีที่แล้ว +29

      ​@@keystonelyte ahhh, classic. You are so very wrong lol
      Fighters are only bad in theory crafting. They perform exceptionally well at the table. Battlemaster particularly.
      Longbow Fighter is still the most powerful Archer etc etc

  • @DrakeAurum
    @DrakeAurum ปีที่แล้ว +268

    It's worth mentioning that the proficiency-granting feats which were dismissed as "you're better off choosing a race which has the proficiency" are useful if you're running with Origin characters, since their races can't be respecced.

    • @MayHugger
      @MayHugger ปีที่แล้ว +2

      Just create multiple origin characters.

  • @chapperwocky
    @chapperwocky ปีที่แล้ว +359

    Alert is a great feat for a caster focused on CC spells. Going before everyone and dropping a Hypnotic Pattern on a cluster of enemies, for example, can absolutely swing a tough encounter in your favor.

    • @joshholmes1372
      @joshholmes1372 ปีที่แล้ว +18

      Definitely a perfect feat for battlefield control/support types as it can let you get buffs off too like bless. It's great for are blasters too for getting a fireball into thr enemy before your front liners engage.

    • @Lutasiren
      @Lutasiren ปีที่แล้ว +3

      or u can add 2 points in ur primary stats, and reap the benefits EVERYTIME u cast, and EVERYTIME u picked a related dialogue option

    • @TheVaultDescendant
      @TheVaultDescendant ปีที่แล้ว +6

      It's also very good on an Assassin

    • @JB-xl2jc
      @JB-xl2jc ปีที่แล้ว +13

      Yep, a lot of encounters you can sneak up to them and get a free first round regardless, but for those encounters that you can't (encounters that begin from dialogue, or as soon as you enter a place, etc) this is a very strong play for CC and AoE peeps.

    • @Zandalorscat
      @Zandalorscat ปีที่แล้ว +1

      Ah, good point, thanks for the tip! I'll consider getting that for a few spellcasters.

  • @BimSekai
    @BimSekai ปีที่แล้ว +447

    Protip: the Sharpshooter features that adds +10 damage works on both hands when dual wielding one hand crossbows, making it extremely effective.

    • @TJ-ki3gp
      @TJ-ki3gp ปีที่แล้ว +11

      But do we actually need Dual wielding feat for it to work? Are those crossbows considered light?

    • @KAT4N4
      @KAT4N4 ปีที่แล้ว +57

      ​@@TJ-ki3gpDon't need the dual wielder Feat, they are considered light

    • @TJ-ki3gp
      @TJ-ki3gp ปีที่แล้ว +14

      @@KAT4N4 So for Ranger/Rogue build there is really one feat to take: Sharpshooter. The other one is ASI.

    • @ziwuri
      @ziwuri ปีที่แล้ว +6

      @@TJ-ki3gp I took dual wielder on my thief rogue astarion and he's taking 3 rapier swings (or 2 and a cunning action) per turn, one of them with sneak attack.

    • @TJ-ki3gp
      @TJ-ki3gp ปีที่แล้ว +3

      @@ziwuri But taking a feat just for one weapon type sounds wasteful.

  • @Kavino
    @Kavino ปีที่แล้ว +122

    Karlach with tavern brawler, the ring that increases throw damage, and the pike that returns to hand after thrown, is a crazy damage dealer while in frenzy and can trash 2+ enemies per turn with throws.

    • @joeneighbor
      @joeneighbor ปีที่แล้ว +14

      I think he's talking the "Ring of Fling" from the vendor in the Grove.

    • @joeneighbor
      @joeneighbor ปีที่แล้ว +6

      Update trying this trick and yea I don't even have to Frenzy and just rolling through stuff. At first I put all the spears, tridents, axes, pikes, daggers, etc., that can be thrown in a bag. Some have higher damage than others but dislike having to go pick them after a battle so I now use the "Returning Pike" you buy (or pickpocket) from the goblin trader in Act 1.
      I read now Apparently there is at least one other super returning weapon later on..

    • @sirsuntar8717
      @sirsuntar8717 ปีที่แล้ว +8

      @@joeneighbor Got her setup with the gloves that also increase throwing damage aswell. Now gonna multiclass her into Eldritch Knight, then every weapon is a returning weapon

    • @dlc_2678
      @dlc_2678 ปีที่แล้ว +9

      Tavern brawler on a barb is brokenly OP. Their STR modifier on accuracy and damage rolls gets doubled for all unarmed, thrown, and improvised weapon attacks. This build becomes even more devastating with the legendary 🔱 that you pick up in Act 3 from the Djinn running a rigged spin the wheel game at the circus 😂

    • @Reapor234
      @Reapor234 ปีที่แล้ว +2

      Tavern Brawler also really makes strength based monks ridiculously strong. Eventually you find Gloves of Dexterity which boost your Dex to 18, so AC isn't an issue. I respecced Karlach on my first play through into an OH monk; Her punches were doing 1d6 + 13 (also had boots that add Wis to Unarmed damage) + 1d4 + 3 damage per strike. I'm sure I could've made it better with different gloves, but having the 18 dex for AC made her not as easy to hit.

  • @Volti102
    @Volti102 ปีที่แล้ว +193

    For Elemental Adept, I think you may have misunderstood how the last line of the Feat works (unless I misunderstood you!). "In addition, when you deal *** damage with a spell, you cannot roll a 1." This is referring to the Damage dice, not the roll to hit dice. For example, Elemental Adept: Fire will make it so that None of your 8d6 fire damage are rolled as 1, they are all rolled as 2 as minimum. Makes for a nice small buff if you are focusing on that damage type, IMO.

    • @theepicduck6922
      @theepicduck6922 ปีที่แล้ว +4

      Yep nice lil damage buff especially since all your high level options turn into saves. Short of the target being immune they're opened up then.

    • @GrimViridian
      @GrimViridian ปีที่แล้ว +2

      Good to know that's in here I'll be picking that up for sure, it was part of the build for the 5e character I recreated, a tiefling draconic sorc/hexblade (changed to great old one since no hexblade) but with the blade pact changes I'm excited, also zariel tiefling giving me searing smite

    • @Ytinasniiable
      @Ytinasniiable ปีที่แล้ว +8

      The question is, does the game reroll a 1 or just turn it into a 2
      If it rerolls it's a must take imo

    • @furybunny345
      @furybunny345 ปีที่แล้ว +7

      @@Ytinasniiable Its a reroll

    • @checkyoursixgaming
      @checkyoursixgaming ปีที่แล้ว +17

      @@Ytinasniiable its a reroll for every time it rolls a 1. So it is a MUST TAKE for any caster doing range spell damage. The person doing this video is pretty bad at going over the feats for this game. Ignoring resistances is HUGE in this game. Always rerolling 1 damage die is HUGE. He thinks Lucky is a great feat, but save scumming is way better. Of course if you aren't save scumming then Lucky is still good. These are the kind of things he completely missed among other things like feat combos such as polearm mastery + sentinel is just bonkers. More so on an enlarged target. You create a tank that becomes an immovable wall the enemy has a very hard time getting around.

  • @slamindorf5478
    @slamindorf5478 ปีที่แล้ว +245

    Polearm master + Sentinel is a classic OP combo, opportunity attack when they come within reach of your polearm, immobilize them 10 feet away from you so they can't melee you

    • @ChristianDeLarge
      @ChristianDeLarge ปีที่แล้ว +1

      So, which feat should I take first? I want to optimize my Paladin.

    • @Michael-bn1oi
      @Michael-bn1oi ปีที่แล้ว +1

      @@ChristianDeLarge doesn't matter too much. Good arguments could be made for either.

    • @ziwuri
      @ziwuri ปีที่แล้ว +6

      @@ChristianDeLarge polearm master (unless you have a weapon you want to use for levels 4-8 that doesn't work with polearm master, then take sentinel first)

    • @ChristianDeLarge
      @ChristianDeLarge ปีที่แล้ว +18

      Thanks for the advice, guys. I’m not new to video games, but this is definitely my first run in with DnD rules and, ummm, game architecture. So yeah. Thanks.

    • @kuwe4652
      @kuwe4652 ปีที่แล้ว

      @@ziwuri I second this... While Sentinel might seem the safer bet to protect your squishys in the back, polearm master allows more damage, that protects your squishys by just killing the enemy... And your back doesn't have to be squshiy in the frist place.
      Pick a race that gives medium armor proficiency, build a wizard, use the shield spell if necessary. Bam, you have a wizard, that can deal damage, can controll the field and if needed, can increase it's ac by 5 as a reaction spell. Meaning with the most basic medium armor and 14 dex you would have a standing AC of 15, without using a spell or a shield in your offhand. If you can use a shield and still cast spells (not sure if it's possible in the game) you can easily have 17 ac and 22 on demand, if the shield spell is actually needed.

  • @matthewevans3543
    @matthewevans3543 ปีที่แล้ว +537

    Depending how deep you want to get into the role-playing, you could also pick a feat that would suit a character's arc (in your head canon).

    • @dnl303
      @dnl303 ปีที่แล้ว +209

      the chad and correct take

    • @ince55ant
      @ince55ant ปีที่แล้ว +85

      so few videos focus on this aspect.
      the sheer level of effort put in to making this game so that it allows player's expression to the nth degree and all you get is min/maxing guides...

    • @Kylar195
      @Kylar195 ปีที่แล้ว +14

      ​@@ince55antWell RP Builds are something that can talked about later. Yet at the beginning it is better to talked about the min/max Builds, because these are normaly the strongest and would therefore help New Player the most.

    • @zwenkwiel816
      @zwenkwiel816 ปีที่แล้ว +24

      This is always my excuse for picking the worst shit "it's for RP" XD

    • @Lutasiren
      @Lutasiren ปีที่แล้ว +71

      @@ince55ant what is a non min/maxing guide tho? "ok u can play however u want" the end?

  • @jaeshin6200
    @jaeshin6200 ปีที่แล้ว +482

    Tavern Brawler seems to have a unique synergy with Wildshape because in BG3 your Wildshape attacks (aka Natural Weapon attacks) are considered Unarmed attacks. Weird thing however is that it does increase your chance to hit but not the damage. Still a HUGE improvement for moon druids.

    • @EDarien
      @EDarien ปีที่แล้ว +21

      Thanks for that info. I'm running a Druid. Not Moon, Land. But still using Wildshape and this is good to know. Especially since even in RP my Druid is no stranger to Taverns lol

    • @shisuiohara1
      @shisuiohara1 ปีที่แล้ว +13

      does lvl 1 monk 'bonus unarmed strike' also not work with wild shape attacks?

    • @MouldyCheesePie
      @MouldyCheesePie ปีที่แล้ว +5

      @@shisuiohara1 That's what I'm wondering too.

    • @whateverisavailabley
      @whateverisavailabley ปีที่แล้ว +2

      ​@@shisuiohara1it did in the neverwinter night game

    • @brewdude991
      @brewdude991 ปีที่แล้ว +13

      @@MouldyCheesePie I did a respec to check this (lvl1 monk, lvl 4 druid). It look like it DOES trigger the bonus unarmed strike whenever you use an attack in wild shape, however I the "button" to use that bonus strike doesn't pop up like in regular monk form. Maybe it's hidden? My guess is it's prevented. And just in case anyone interested, monk armor bonus works as well, but it takes the shapes base natural armor and ovrerides it to 10+DEX+WIS if higher.

  • @FunbobbyJ
    @FunbobbyJ ปีที่แล้ว +148

    With Ritual Caster you can cast Longstrider on everyone because it doesn’t take concentration and lasts until a long rest, so your entire team gets permanent extra movement without using a spell slot. Combined with ritual Enhanced Jump you can basically go everywhere for free at level 4.

    • @verminouscoder
      @verminouscoder ปีที่แล้ว +20

      Those spells are ritual cast weather you have the feat or not same with detect thoughts

    • @FunbobbyJ
      @FunbobbyJ ปีที่แล้ว +6

      @@verminouscoder Well then... That's a good point! There's probably a more optimal way of getting someone these spells.

    • @clazex3100
      @clazex3100 ปีที่แล้ว +3

      @@FunbobbyJ Hirelings

    • @verminouscoder
      @verminouscoder ปีที่แล้ว +5

      @@FunbobbyJ just have a bard. They can do all the things 😂😂

  • @brannenpfister2579
    @brannenpfister2579 ปีที่แล้ว +36

    Alert is an elite feat. Slap in on your control character and make half of your fights 3x easier. An alert divination wizard with alert in a couple of control styles like hypnotic pattern or slow will just end the encounter before it begins.

  • @wessredd7237
    @wessredd7237 ปีที่แล้ว +69

    Tip: Some of the feat descriptions aren't updated. Click on them one by one. Example: Tavern Brawler gives you an ability point even though the description doesn't state that

  • @MarieAvora
    @MarieAvora ปีที่แล้ว +64

    Sharpshooter is absolutely amazing with dual hand crossbows - the +10 damage applies to both main and off-hand attacks, so you can get twice the benefit from that, BUT ALSO, at the moment it seems to not apply the accuracy penalty to off-hand shots. At the moment it's EXTREMELY powerful

    • @Swi55Milk
      @Swi55Milk ปีที่แล้ว

      Is this still the case?

    • @jam34786
      @jam34786 ปีที่แล้ว +1

      ​@Swi55Milk it was fixed in a recent patch. It misses more frequently now to where you should get Archery fighting style or w/e it's called but it's still disgusting.
      You still get free modifier to off hand crossbow without taking dual wielder fighting style so its not completely fixed.

    • @rookie2128
      @rookie2128 ปีที่แล้ว

      dex mod to damage without twf style has finally been fixed as well@@jam34786

  • @znail4675
    @znail4675 ปีที่แล้ว +66

    You missed the reason why someone might choose to pick up Magic Initiate Druid and that is for Shillelagh as it lets you melee with your spellcasting stat. Primarily good for the other WIS based classes as damage is based on WIS. This lets you skip STR/DEX, focus on your caster stats and still be able to melee. You also missed the other primary reason to get Magic Initiate Warlock and that is Hex, this is a very good damage boost for several classes.

    • @_Lunaria
      @_Lunaria ปีที่แล้ว +11

      i agree, i was shocked that he mentioned Eldrich Blast but didnt say a word about Hex, which is nearly as important for warlocks damage as Agonizing Blast.

    • @Quandry1
      @Quandry1 ปีที่แล้ว +5

      Hex on a monk can be powerful because of their number of attacks. If you are going to take a feat on one over an asi it's probably one of your best damage choices.

  • @jeffreylane2431
    @jeffreylane2431 ปีที่แล้ว +138

    Couple things missed or overlooked possibly. Duel wielder removes the need for weapons to have the Light property, which means your rogue can put a have duel rapiers. he magic initiate druid and cleric feats can also work on a Monk, to give them some support options, or a ranged attack without needing a bow. Mobile on a Monk(and rogue) can be great for moving between multiple targets. Example, Monk runs in and kills mob A, mob C is going to attack next, but mob B is in the way, with the mobile feat mob B can't make an opportunity attack at the Monk as it runs to hit C.

    • @MouldyCheesePie
      @MouldyCheesePie ปีที่แล้ว +7

      Mobile and mobility in general feels terrible in this game compared to actual DnD. So many enemies seem to teleport, shoot webs, fly, or lay other terrain etc.

    • @Lutasiren
      @Lutasiren ปีที่แล้ว +1

      dual wielding quarterstaff might be something that ends up being broken

    • @Nate-hz5bc
      @Nate-hz5bc ปีที่แล้ว +6

      I agree with your point on Mobile, but the scenario you stated doesn't work as Mobile only negates Attacks of Opps on targets you HIT. So the better way to put it is Mob A is in your melee range, but Mob B is almost dead, concentrating, other reason you want to go for him, so you hit Mob A to get to Mob B without worrying about opportunity attacks.
      It's really good for bouncing between enemies, forcing enemies to HAVE to use movement to get to you, or for attacking a target and moving to another to impose disadvantage on range (so hitting the big guy but then ending turn next to an archer 15 ft away so they have disadvantage OR have to move and take an opp attack).

    • @jeffreylane2431
      @jeffreylane2431 ปีที่แล้ว

      @@Nate-hz5bc good point, i forgot that part.

    • @OverlandExposure
      @OverlandExposure ปีที่แล้ว

      Correct me if i'm wrong, but I tried this and it was terrible, because rogue/ranger only get Dexterity based hits with weapons with Finesse.

  • @Nightslaver
    @Nightslaver ปีที่แล้ว +40

    Athlete and mobile are two absolute amazing feats! In combination with an 8 lvl champion - 4 lvl thief multiclass plus 20 strength you can reach 17m jumdistance and jump two times in a round and with mobile you can attack and didnt provocate an opportunity attack. So in this combination you can play "hit an jump" with your enemies (jump to one of them, hit him, jump with 17m out of his movment range). An absolute effective combination, if mostlie enemies cant catch you.^^

    • @wigglepants
      @wigglepants ปีที่แล้ว

      The athlete feat alone is good as it basically plays like a sub-par misty step most of the time. Considering jumping doesn't take a spell slot, it's pretty much worth it if you can squeeze it in even without other synergies.

  • @metalpunk696
    @metalpunk696 ปีที่แล้ว +79

    Forgot to mention for the Resilient feat, picking up Resilient (Con) is incredibly strong on any caster that uses concentration spells. Proficiency in constitution saves makes it way more likely for you to maintain concentration on a spell when you take damage, saving you from having to re-cast the spell and wasting another spell slot. I like this feat on Warlocks since I never want to lose hex, and I'll take this and/or war caster on clerics (as I tend to play them in melee). Both feats are incredibly good

    • @garion046
      @garion046 ปีที่แล้ว +8

      Agreed. This is a really important feat for spellcasters, especially as you get to higher levels and the spells you are concentrating on are more impactful. Sorcerer has Con saves already, but everyone else benefits from this or war caster to sure up concentration.
      If a feat feels a bit steep, you can also consider multiclassing by starting your build with one level of fighter or Sorcerer. On anything except cleric I recommend fighter because of the defensive benefits.

    • @ziwuri
      @ziwuri ปีที่แล้ว

      @@garion046 why would I put myself behind a whole level in my main class because a feat "feels too steep"?

    • @RWatsonChung
      @RWatsonChung ปีที่แล้ว

      Is that better than warcaster?

    • @garion046
      @garion046 ปีที่แล้ว +8

      @ziwuri13 Because a single level of class progression is often worth less than a feat. It depends on the build, but feats and ASIs are in short supply and levels aren't.

    • @beepbop8392
      @beepbop8392 ปีที่แล้ว +1

      Just drink the elixir instead

  • @danieltrumble2974
    @danieltrumble2974 ปีที่แล้ว +42

    The spell "shield" should not be overlooked on magic initiate as it is a very powerful defensive buff that doesnt rely on casting ability. Fantastic on a paladin tank. Also cant personally confirm in BG3 but great weapon master should be able to apply its bonus damage to the bonus attack granted by Polearm master on a heavy weapon. (All two handed polearms are heavy in base 5e) making that bonus action attack very valuable on a melee damage dealer who could by level 6 on fighter or 8 on barb/ranger/paladin could be doing 3 attacks at +1d× + 13 damage. Very strong on a barb in particular who can get +rage damage and advantage on those attacks.

    • @Dark_Tesla
      @Dark_Tesla ปีที่แล้ว +2

      Playing caster without Shield is suicide imo

  • @thegentleman7880
    @thegentleman7880 ปีที่แล้ว +85

    Pro tip not mentioned here. Astarion Rogue Thief with Sharpshooter Feat and two one handed crossbows you can male up 3 attacks one turn dealing arround 50 damage at early levels. It is so broken yet so fun in my playthrough. Totally reccomend getting this

    • @SweetandFullofGrace
      @SweetandFullofGrace ปีที่แล้ว

      Whaaaat :O consider mind blown

    • @Ebola419
      @Ebola419 ปีที่แล้ว +8

      Astarian ranger rogue can do 4 with duel hand xbows on his first turn. Gloom stalker is pretty op in this modified 5e

    • @garion046
      @garion046 ปีที่แล้ว +6

      (Edit: see further down this comment for more optimal version using respeccing) After level 3, start going ranger with gloomstalker or fighter with battlemaster. Take them to 5, picking up the archery fighting style and extra attack. Then have shadowheart etc cast bless. This and archery offset the -5 from sharpshooter, and by level 8 you're making 4 attacks a turn, all with +10 and a good chance to hit.
      Then you either get 5 attacks on round one, and spellcasting, from Gloomstalker; or manoeuvres and action surge from battlemaster. I think both builds are pretty flexible as you keep going too, you can either go back to rogue formore sneak attack, or keep going ranger for spells and wisdom saving throw from gloomstalker, or fighter for extra ASIs and more manoeuvres per SR.
      Edit: after some thought, I think the most optimal version of this build involves going straight to rogue 4 for sharpshooter, then respeccing at level 5 into full ranger or fighter to get the subclass and the same number of attacks. Then picking up rogue thief again until 8 for the 4th attack, then going back to the ranger/fighter. I suspect fighter may do the most damage due to the extra ASIs, but the ranger does get hunters mark and offers much more utility. I would choose ranger if it were me I think.

    • @KAT4N4
      @KAT4N4 ปีที่แล้ว

      ​@@garion046does Gloomstalker's Dread Ambush stack with Action Surge like it does in paper 5e? In paper d&d you get the Dread Ambush attack twice if you Action Surge on the first turn.

    • @benelmore745
      @benelmore745 ปีที่แล้ว +1

      Have been doing this on my ranger. It is unbelievably broken

  • @beastslayer8729
    @beastslayer8729 ปีที่แล้ว +68

    Honestly Tavern Brawler on a monk is actually godly. You have to build them with Str, but they can end up doing some crazy consistent damage despite their lack of HP.

    • @MouldyCheesePie
      @MouldyCheesePie ปีที่แล้ว +1

      Then don't you end hp MAD? Cause you also need dex for AC?

    • @michaelbose5685
      @michaelbose5685 ปีที่แล้ว +14

      ​@@MouldyCheesePienot if you dip one level in cleric, either nature, war, or tempest domain, since they grant heavy armor proficiency. You can go full in on strength and wisdom and ignore dex while wearing heavy armor. 14 Con is all you really need. The loss of monk's bonus tovement speed doesn't matter because with step of the wind, you can jump without a bonus action like 30 feet per jump anyways.

    • @beastslayer8729
      @beastslayer8729 ปีที่แล้ว +4

      @@MouldyCheesePie Well, I did this build on Lae'zel, and her race gives Medium armor proficiency. At level 4, she had 18 Str, 14 Dex, 14 Con, and 12 Wis. You definitely end up sacrificing Wisdom here and just put on medium armor. The only feature you really lose here is your movement speed bonus, but it's worth it for a +10 to hit and 1d6+8 for damage up to 3 times per round at level 4. Also, step of the wind allows you to dash and jump without a bonus action. Since our Strength is so high, we can jump 6 times for some crazy distance.

    • @Dryxxxa
      @Dryxxxa ปีที่แล้ว

      I plan to play my evil playthrough with Lae'zel who starts off as a Fighter with defensive style, then switches to Open Hand monk to get double attack, and later gets more Fighter levels. Probably 8 Monk/4 Fighter at the end. probably even 6/6, since both options grant 3 feats. Specific flurries of Open Hand monk grant some battlefield control. Add maneuver dice and action surge to the mix, and she's got some very serious burst.
      She'll have defensive combat style, wear heavy armor and use a shield, so her AC will be pretty good. And with 10 Dex she can spare some stats for Charisma. Githyanki can easily get proficiency in all skills for one ability score, so she'll be a half-decent face too. She's also going to be hella mobile. Unarmored monks get higher move speed, but strong monks have longer jumps, especially with Athlete, it grants very serious mobility.

    • @Dryxxxa
      @Dryxxxa ปีที่แล้ว +2

      Guess 8/4 is the better choice for this build, since monks get evasion and stillness of mind at lvl 7. Both are very tasty abilities.

  • @mosqapuccino
    @mosqapuccino ปีที่แล้ว +27

    Elemental Adept is speaking about damage I think. You can't roll 1s on your damage rolls of the selected element, meaning at minimum it's gonna be a 2. It makes stuff like fireball have a minimum damage of 16 instead of 8.

    • @CandleLight129
      @CandleLight129 ปีที่แล้ว +2

      Haven't tested this in game yet but I can confirm that this is what the D&D version does, so it's probably correct.

    • @richardshiflett5181
      @richardshiflett5181 ปีที่แล้ว

      It's a must as late game more are resistant to fire.

  • @russelltabor8728
    @russelltabor8728 ปีที่แล้ว +12

    Love these videos because they inform without spoiling anything.
    Great job!

  • @mr.e822
    @mr.e822 ปีที่แล้ว +26

    One note - Magic Initiate: Cleric can be a FANTASTIC pickup if you don’t have a guidance caster in the group. Guidance can be applied to almost any check. In lot of cases, this can be good on a noncaster so it doesn’t compete with other concentration spells.

    • @ProBrosification
      @ProBrosification ปีที่แล้ว +12

      Something to bear in mind before people use a whole feat just for guidance is that early on in act 1 you can pick up a necklace that has the spell on it. So just give it to any party member and they can cast it on themselves or others in conversations

    • @garion046
      @garion046 ปีที่แล้ว +3

      I would recommend simply dipping cleric for 1 level for this. Then you get a subclass and other great cleric spells like healing word or bless. None of this requires any amount of wisdom (yes healing word is but it's negligible).

    • @denewst01
      @denewst01 ปีที่แล้ว

      druid gets it too so it depends on what level 1 spell you want - longstrider & speak with animals are great though they're not too hard to get on items or via potions, faerie fire is a good bet if you've got a decent wisdom & goodberry can be handy for those extra healing noms. For level 1 cleric spell, i like sanctuary since it can be handy for positioning without triggering opportunity attacks.

    • @tomsimpkins1211
      @tomsimpkins1211 ปีที่แล้ว +3

      @@ProBrosification Wait which necklace? I must have missed it.

    • @ProBrosification
      @ProBrosification ปีที่แล้ว

      @@tomsimpkins1211 it’s called ‘Rusty Necklace’ and you can find it on a skeleton before the entrance area to the druids grove, I think you have to climb somewhere? The wiki says the coordinates are X:160 Y:373

  • @GeekandGlory
    @GeekandGlory 6 หลายเดือนก่อน +1

    I have found that Duel Wielding is actually rather OP if you toss it on one of your main spell casters like Gale. That way he can equip two staves and get the benefits of both.
    Also tossed this on my Light Cleric so she can run around with both Blood of Lathander and Salune's Spear and zapping people with the power of the sun and moon.

  • @stevenbaffy7937
    @stevenbaffy7937 ปีที่แล้ว +31

    With the Magic Initiate: Bard feat, don't sell Viscous Mockery short. Doing a little damage and forcing them to attack at disadvantage is huge for the big baddies. It can really help out on a squishy that is getting beat on as well. Super useful as a Sorc or Warlock cantrip. Edit: Less useful on a Paladin IMO since they sacrifice too much offense in opportunity cost to use it.

    • @anarchyshadows7836
      @anarchyshadows7836 ปีที่แล้ว

      Agreed, also doubled healing word with sorcerer's twinned spell is fantastic for emergencies

    • @InstagramWanker
      @InstagramWanker ปีที่แล้ว +1

      I use it all the time+ the dialogue is the cherrry on top

  • @rafaelcalmon2858
    @rafaelcalmon2858 ปีที่แล้ว +40

    It wasn't mentioned, but Dual Wielder also allows you to dual wield weapons that don't have the "Light" property, as long as they don't have "Heavy" property (like Greatswords).
    That can be pretty big, because suddenly you can use two long swords or battle axes or spears instead of daggers or short swords.
    *Light weapons typically have lower damage to compensate you being able to dual wield them.* So being able to dual wield regular weapons is a damage boost.
    In BG3, there's another layer to that, because magic items are so important. It allows you to dual wield magic weapons that normally you can't, which opens new possibilities.
    *Still more effective for STR based characters though.* Melee attacks use STR unless the weapon has the "Finesse" property, which allows using DEX instead.
    *Except for Rapiers, all Finesse weapons are Light.* And on top of that, Rapiers are Martial weapons, so not every class can use them without taking the Weapon Master feat.
    So even if the 1d8 from Rapiers is nice, unless you are like a DEX based Fighter or something else that can use Rapiers, it is very much not feasible.

    • @mickaelcohen7775
      @mickaelcohen7775 ปีที่แล้ว +1

      what about dex rogue like astarion ?
      is it worth it to get this dual wielder feat to carry 2 rapiers? that's a huge boost over 2 shortswords.

    • @Superdazzu2
      @Superdazzu2 ปีที่แล้ว

      Hmmm very nice i'm going to do a double mace wield paladin now

    • @usnadbr
      @usnadbr ปีที่แล้ว +4

      @@mickaelcohen7775 i am using astarion with the thief subclass and dual wielding rapiers and all i can say its, i like it.

    • @johnworcester2121
      @johnworcester2121 ปีที่แล้ว

      @@usnadbr it boggles the mind that anyone would build Astarion as anything other than a Dual Hand-Crossbow user 7 Rogue/5 Gloomstalker

    • @mickaelcohen7775
      @mickaelcohen7775 ปีที่แล้ว

      @@usnadbr i'm trying to calculate now what is better at level 4 : feat +2 dex or feat dual wielder for 2 rapiers with +1 enchant...

  • @Nate-hz5bc
    @Nate-hz5bc ปีที่แล้ว +11

    Big oversight on Magic Initiate: Druid that shouldn't be slept on
    MI:D gives you both access to guidance and Shillelagh, the latter ofwhich allows for some really strong synergy with Ranger/non-Nature Clerics (and potentially weird monk builds) by allowing them to forgo their weapon attack stat (STR/DEX) in favor of wisdom. In most cases, this means doing a 14 DEX / 16 CON / 16 WIS and building from there. Guidance is just a no-brainer.
    Currently playing a Moon Druid that's using Shillelagh between wildshapes and I found that there's a lot of really cool early level staves that works very well for being melee focused, particularly one found near first "town" that allows you to have a chance to ensnare on hit.
    As far as the other MI's go - I'd heavily consider getting Thaumaturgy / Friends cantrips if available as the game allows these to be used in ability checks and both give advantage in their cases.

    • @AdamOfCourse
      @AdamOfCourse ปีที่แล้ว +3

      Underrated comment asf, thanks brotha

    • @garion046
      @garion046 ปีที่แล้ว

      It's a solid option, but I prefer dipping 1 nature cleric for the armor and cleric spells. I think using the feat for an ASI to push wisdom is better, then you get more attack and spell save bonuses.

  • @panedrop
    @panedrop ปีที่แล้ว +14

    I love these comprehensive guides that cover one topic. I'd really like to see one focused on weapon types, since I just read today that two hand crossbows can be very strong and talking about Polearm Master here makes me wonder what else might be out there.

  • @snyperheadshoot
    @snyperheadshoot ปีที่แล้ว +10

    Alert is S tier and I recommend taking it on almost all characters, you almost guarantee that all of you party goes before all of the enemies, which means, by the time they get a turrn, they are about 2 down already, at the very least.

    • @sidecharacter7165
      @sidecharacter7165 ปีที่แล้ว

      They even needed it for the game. In 5e invisible/unseen attackers lost Advantage.

    • @baltstop2702
      @baltstop2702 ปีที่แล้ว

      Not really needed. You can ambush enemies and they will almost always get surprised

    • @snyperheadshoot
      @snyperheadshoot ปีที่แล้ว +1

      @@baltstop2702 There are a lot of fights that you can't ambush and even if you do ambush, your characters will still be placed in the order of the iniative roll, alert almost guarantees that all of your characters are next to each other in the turn, which is a very underestimated aspect. Switching between characters and being able to alternate through each one's actions is very valuable.

  • @Derrick-dr2zj
    @Derrick-dr2zj ปีที่แล้ว +8

    I have loved Athlete on my sword & board Paladin, used it to round out my strength to 18, I certainly feel the jumping distance increase and really feel like it’s made a huge impact on my Paladin’s movement decisions. It’s cool to see that a lot of feats that were passed by in dnd 5e are actually used in BG3.

    • @richardshiflett5181
      @richardshiflett5181 ปีที่แล้ว

      Athlete stacks with the Githyanki jump improvement.
      Cast Featherfall on them and they'll be hopping all over the battlefield

  • @Mozumin
    @Mozumin ปีที่แล้ว +17

    Tavern Brawler seems insane on paper. Put that feat on a Monk with a Barbarian dip, and at Barbarian 1 / Monk 5, just with the base unarmed damage, you'll be hitting for 1d6+8 with a bonus to hit of +11, three times per turn or four if you use Flurry of Blows. By the end, the base unarmed damage at Barbarian 1 / Monk 11 becomes 1d8+10 with a bonus to hit of +14. And yes it's been confirmed that it actually works. This is crazy.

    • @mosinonby
      @mosinonby ปีที่แล้ว +1

      Add to this, there’s a pair of gloves you can get during a quest in act 1 that give you lightning charges from performing unarmed strikes. At 5 charges, you get the potential for an additional 1d8 of lightning damage. It’s fucking op lol

    • @dlc_2678
      @dlc_2678 ปีที่แล้ว

      Adding your STR modifier to the hit chance and the damage twice is brutal. This applies to thrown and imp. weapon attacks also, so putting it on Karlach makes her hit like a truck with thrown weapons like javelin/spear/trident. Equipping her with the Nyrulna legendary trident you can snag in Act 3 makes her an S tier ranged/caster killer who can also hand out some epic beatdowns in melee as well. That setup literally shatters the game balance altogether lol.
      Getting back to the Monk/Barb setup, I've already contemplated this, but the gloves that build up lightning charges although nice, are easily replaced by the gloves that give you 18 Dex that you can buy from a trader in the Mountain Pass. That extra damage is nice but it's conditional and kinda meh. I'd rather have higher AC and Dex saving throws and higher Dex skill check bonuses, along with higher initiative at start of combat. Those will benefit me plenty until I can snag the Soul Catcher gloves which IMO is BIS for any monk regardless of subclass. Soul Catchers give an extra 1d10 force dmg to unarmed attacks and you heal for 10 HP each time you attack. You can also choose not to heal to gain advantage on attack rolls or saving throws until the next round. And they boost Con by 2 ^_^

    • @Quandry1
      @Quandry1 ปีที่แล้ว

      Monks just as a class are often way more powerful than they get credit for. When magic items support them they just get that much stronger.

  • @Nooctae
    @Nooctae ปีที่แล้ว +25

    For any Tabletop player, there's a lot of armor pieces in this game that give you advantage on constitution checks that kinda make warcaster less important to take on your frontline / midline casters. Shadowheart especially will be able to use gear for that in the midgame.

    • @joshholmes1372
      @joshholmes1372 ปีที่แล้ว

      Same with stealth on medium armor

    • @Lutasiren
      @Lutasiren ปีที่แล้ว +1

      currently in act 2. shadowheart has dc +11 to con with advantage roll with 18AC, which is a bit low considering my main has 24. and immunity to prone btw. guardian spirit never got broken lol

    • @garion046
      @garion046 ปีที่แล้ว

      That is really good to know, thanks!

  • @WhirlwindHeatAndFlash
    @WhirlwindHeatAndFlash ปีที่แล้ว +12

    Tavern brawler has the most game breaking potential.
    Athlete is the feat that ive universally gotten the most use out of. Jumping is extremely strong and it gets +1str/dex asi on top.

  • @zwordsman
    @zwordsman 7 หลายเดือนก่อน +1

    Funfact with duel wielder. A Caster can rock two staffs and get a lot of good bonus from them.
    Tavern Brawler is great for a dex monk... who consumes the str elixirs daily. Free +8 damage per hit!
    I wish Shield Master gave a bonus action shield bash aka. a small damage shove attack

  • @garion046
    @garion046 ปีที่แล้ว +8

    When choosing feats, also consider whether you could gain the effect from a multiclass dip, especially if it's a single level in a class with the same primary stat as yours. Dipping rogue, bard, cleric, sorcerer or fighter can be very handy.

  • @C00kiesAplenty
    @C00kiesAplenty ปีที่แล้ว +7

    Spell Sniper is fantastic for Great Old One Warlocks. Their entire thing is getting critical hits, and that feat functionally doubles the chances.

    • @shadrsabirov6412
      @shadrsabirov6412 ปีที่แล้ว +1

      spell sniper doesnt work right now

    • @C00kiesAplenty
      @C00kiesAplenty ปีที่แล้ว +3

      @@shadrsabirov6412
      My disappointment is immeasurable and my day is ruined.

  • @floofyproofy9374
    @floofyproofy9374 ปีที่แล้ว +14

    I love to see dnd veterans giving tips for this game. There are some really powerful combos in this game, like the polearm master and sentinel feat combo

  • @MattyIce213
    @MattyIce213 ปีที่แล้ว +14

    Tavern Brawler is pretty busted on Berserker Barbarian. Enraged throw becomes a very consistent source of damage even against high AC enemies, and you can do it as a bonus action. I was originally running Karlach with Great Weapon Master but switched to Tavern Brawler and she's performing significantly better right now.

    • @Kylar195
      @Kylar195 ปีที่แล้ว +2

      Did you give her the feat at lvl 4 or are you already at lvl 8?

    • @chineduonwumere5562
      @chineduonwumere5562 ปีที่แล้ว +1

      It's great on Monk as well i left another comment, but it gives amazing dps and accuracy to unarmed strikes

    • @MattyIce213
      @MattyIce213 ปีที่แล้ว +5

      @@Kylar195 Level 4, I'm still in act 1 no where near level 8. Way too much stuff to do in this game lol. I'll probably give her GWM at level 8 so she can hit harder in melee as well, but throwing Javelins with her is my biggest source of damage right now. Tavern Brawler makes them hit like trucks.

  • @asum7786
    @asum7786 ปีที่แล้ว +6

    Resilient Constitution is one of my favourite Feats in DnD for anything maintaining Concentration regularly (like a melee Paladin or Cleric with Bless or Shield of Faith, or Bladelock with Hex, etc.), to get Proficiency towards Concentration Checks.
    Especially Paladins with Aura of Protection + the Con Proficiency can even straight up auto succeed any Concentration check on

  • @caffiend81
    @caffiend81 ปีที่แล้ว +7

    Alert is fantastic for casters, especially those who specialize in debilitating spells. They tend to not go higher than 16 DEX, so it more than doubles their base initiative bonus. Slapping a strong debuff like Slow on enemies before they can even act is incredibly powerful.

    • @caffiend81
      @caffiend81 ปีที่แล้ว

      @@toddsilverwolfe Rolling a d4 instead means the bonus to your roll is even more heavily weighted in the outcome. High DEX + Alert means you go even more often than if a d20 were being rolled.

    • @caffiend81
      @caffiend81 ปีที่แล้ว

      @@toddsilverwolfe +5 to initiative and being immune to surprise is also incredibly good in the tabletop version where the d20 is rolled. I don't see a point. It's a very good feat for casters either way.

    • @BlankeeStarcraft
      @BlankeeStarcraft หลายเดือนก่อน

      Been playing tactician and its always frustrating when my sorc gets downed before he can even cast a spell. Gonna consider this feat, I suspect its mandatory on honour mode.

  • @blupditz9826
    @blupditz9826 ปีที่แล้ว +8

    I just went with Alert on my entire party on the first pick and will now probably do the same in every playthrough. I'm not familiar with 5e as much as 2.5e-3.0e so I was stuck on decision. I can honestly say its worked awesome as my whole party always goes 1st and we take out half the enemy and or focus the most dangerous on 1st turn all because of alert. We cant even get ambushed/surprised. Once I learn better feat synergies ofc I may change this but a full alert party works great in this game.

    • @andrewh.4866
      @andrewh.4866 ปีที่แล้ว

      This is such a waste because you can surprise 90% of the encounters in the game xD

  • @bfeldz1023
    @bfeldz1023 ปีที่แล้ว +21

    Fun thing to do with Tavern Brawler is to take it on a berzerker barbarian. It takes a bit to truly get off the ground, but there's a ring from a shop that gives +1d4 to throwing damage and gloves from a quest with a forgetful dwarf in the underdark that do the same. So if you frenzy you can whack someone with your great weapon for a big chunk of damage and then yeet them at their ally for 3d4+double strength modifier damage to both of them.

    • @daniel.whitehead
      @daniel.whitehead ปีที่แล้ว +1

      There is also the Spear of Return, which comes back to you instantly after you throw it. My berserker Karlach loves it. I think you can pick it up from the goblin merchant in Act 1.

    • @martinmountford1981
      @martinmountford1981 ปีที่แล้ว

      Pike of Return semi important as it makes it 2 handed

  • @everett6072
    @everett6072 ปีที่แล้ว +5

    Spell Sniper on a Champion Fighter/Great Old One Warlock means you have a 15% chance on each Eldritch Blast ray to cast fear for free. At lvl 5 you get 2 rays for cast and lvl 11 it becomes 3. that means over 40% of casting fear.

  • @tcuegonbear
    @tcuegonbear ปีที่แล้ว +42

    As strong as Ability Improvment is, I find that I just never want to take it because it's so much more boring than a lot of the other feats.
    It's definitely the 'optimal' choice in a lot of cases, but it usually doesn't feel like the 'fun' choice.

    • @fladagreat
      @fladagreat ปีที่แล้ว +6

      It would be nice to see more +1 ability scores improvements with side benefits like Resilient which is also really good to put into constitution for concentration saving throws getting advantage on characters that have really good or important concentration spells like cleric or bard and even wizard.

    • @Nicothesis
      @Nicothesis ปีที่แล้ว +3

      @@fladagreat This list of feats is pretty much just the basic list. In the tabletop game many of the feats offered in the supplemental books provide +1 to certain attributes. They realized a little later that we like those better.

    • @fladagreat
      @fladagreat ปีที่แล้ว +1

      @@Nicothesis I'm aware this isn't 5e, but itd still be awesome to see those in the game if they end up adding more content.

    • @dontokoi30
      @dontokoi30 ปีที่แล้ว

      The newer 5E half-feats are even better, like Fey Touched, Shadow Touched, Crusher, and my favorite, Telekinetic.

  • @MichaelDis3d
    @MichaelDis3d ปีที่แล้ว +4

    I picked up Charger on my first play through on my fighter, and I would highly recommend it for closing the gap with targets easier. Another awesome feature of Charger is when you use it, you can't provoke Opportunity Attacks, so you can run passed people to a specific target without getting hit, very useful!

  • @AppImage
    @AppImage ปีที่แล้ว +1

    Mentions a famously broken feat that Larian buffed:
    "This is a really slept on feat"

  • @chineduonwumere5562
    @chineduonwumere5562 ปีที่แล้ว +15

    TAVERN BRAWLER MONK is amazing. Ran 17 St, 16 dex, 14 wisdom, took tavern brawler at lvl 4 for 18 strength for +8 flat damage to unarmed attacks and +10 to attack rolls. Base unarmed damage is 1d6 starting from lvl 3 for monks so you deal a TON of damage. You hit chance is much higher than a 2h weapon and including your unarmed bonus attack you hit for 18-28 vs a similar 2h build which would hit for 16-29 damage with great weapon master with no hit bonus (+5 from 3str & proficiency and -5 from great weapon master). Tavern Brawler is NOT simply a roleplay feat. The damage numbers don't show in the tooltip, but if you strike an enemy you will see the application to attack and damage rolls in the history.
    Do not sleep on TB Monk
    Not to mention the hit and damage bonus applies to Missile Deflection as well

    • @thorkilholm-jacobsen9712
      @thorkilholm-jacobsen9712 ปีที่แล้ว +2

      “Not that great on a monk”… Yeah I completely agree with you - my immediate thought was “sounds INSANELY GOOD on a monk”!

    • @kasukin9645
      @kasukin9645 ปีที่แล้ว

      I'm playing an eldritch knight for the bound weapon and using throwing weapons. It's basically like playing as a ranger but all my throws are guaranteed hits that scale really well with strength. It's an extremely fun setup and comes with a minor bit of spellcasting.

    • @richardmenz3257
      @richardmenz3257 ปีที่แล้ว +3

      That sounds over powered as fuck

    • @MouldyCheesePie
      @MouldyCheesePie ปีที่แล้ว

      @@richardmenz3257 It really does, so you just keep spawning a new weapon and throwing it?

    • @SneakyWaffles
      @SneakyWaffles ปีที่แล้ว

      ​@@MouldyCheesePie I'm planning a similar build with Eldritch Knight, and the weapon binding skill makes it so thrown weapons come back to your hand immediately. Plus there are items to add 1d4 of damage onto throws. I think it can get out of control

  • @kingsarues1586
    @kingsarues1586 ปีที่แล้ว +7

    Im fairly certain tavern brawler works on animal shape so its a must pick for most moon druids for the fat +4 or +5 bonus it gives your wild shapes

  • @mcdowntrend
    @mcdowntrend ปีที่แล้ว +4

    Tavern Brawler has allowed me to build a nearly OP Fighter. You can buy a + 1 Pike called Returning Pike that returns to you when thrown. There are also two different act 1 items that add a D4 to throw damage (ring and gloves). So my Fighter has very accurate and unlimited ranged attacks that consistently hit in the mid 20s. With level 5 second attack and action surge I can easily turn the tide of a battle from range and wear heavy armor while doing so

  • @Sparksly_
    @Sparksly_ ปีที่แล้ว +9

    I'm disappointed the Observant feat didn't make it into the final game. I thought it was pretty useful, and now the only feat that gives a +1 to Wisdom is Resilient, which is redundant if you're a Cleric or Druid.

    • @johngreen5725
      @johngreen5725 ปีที่แล้ว +1

      Thank, so much for making my Druid stat bumps so exciting.

    • @chadbizeau5997
      @chadbizeau5997 ปีที่แล้ว +1

      Has anyone said why it wasn't in the game? I literally took perception on my cleric so I could take observant lol....

    • @Sparksly_
      @Sparksly_ ปีที่แล้ว +2

      @@chadbizeau5997 No idea. My best guess is that it might be too functionally similar to the Dungeon Delver feat, but then they should've given that feat +1 Wisdom. That or it was just an oversight. It ruins my observant druid plans, too.

  • @kyldenmerrick7393
    @kyldenmerrick7393 ปีที่แล้ว +2

    Thank you so much! It was a thorough in depth no nonsense explanation! Keep up the excellent work! You are helping me a lot with respeccing and optimizing my tav and team. 🎉🎉🎉🎉🎉🎉

  • @SanraiDalris
    @SanraiDalris ปีที่แล้ว +8

    A synergy you missed between pole arm master and sentinel, when using an extended reach weapon your reaction would trigger before most enemies enter their own melee range, meaning they lose all their movement and wouldn’t be able to even hit their target this turn.

  • @michelebenedetti7507
    @michelebenedetti7507 ปีที่แล้ว +1

    in Baldur's gate 3 "Lucky is slept on"
    meanwhile in dnd 5e "Yeah lucky is the best feat in the game"

  • @caerbenogg
    @caerbenogg ปีที่แล้ว +4

    Who else is still watching tons of videos and haven't even started the game past the char creation because they can't decide what to play? It's like some kind of choice paralysis. :D

    • @MistyKathrine
      @MistyKathrine ปีที่แล้ว +1

      Just role a 12 sided dice for your class choice.

    • @caerbenogg
      @caerbenogg ปีที่แล้ว +1

      @@MistyKathrine Good idea! 😅

    • @pretsof
      @pretsof ปีที่แล้ว

      :) I am around 40+ hours of watching videos for BG3 and have not even bought the game yet. Will I? Not yet sure. I do know if I do, I like "good" characters. So far Gale and Shadowheart appeal to me a lot. I am leaning toward playing a Ranger or Monk character and would need to choose between Karlack or the little feisty one with the face tats for a melee. Will see.

  • @bombdememo
    @bombdememo ปีที่แล้ว +1

    I selected the Lucky feat for Astarion and it has helped a lot. I’m glad you talked about it.

  • @Teah126
    @Teah126 ปีที่แล้ว +7

    The "cant roll a 1" on elemental adept refers to the damage roll not the attack roll

    • @JB-xl2jc
      @JB-xl2jc ปีที่แล้ว

      Yep, and that means that on a spell that rolls a lot of dice that also each individually hit the enemies (fireball for instance) that can actually be a significant buff. However, I'd still say it's situational, because to see any benefit that damage die would've had to've been a 1, and then you could conceivably reroll it and get a 2.
      In the right situation pretty strong, though.

  • @JJsiN84
    @JJsiN84 ปีที่แล้ว +1

    I’m a complete noob with this type of game. It’s so amazing but I know I’m going to make bad choices my first run. Once I got to level four, I was overwhelmed with all the feats you can choose between appreciate the explanation on most of them. I really wish I would’ve added extra skill points to my main attributes but like I said, you live in learn.

  • @wombslayer
    @wombslayer ปีที่แล้ว +61

    the ps5 release can’t come fast enough !!

    • @KingMJAH
      @KingMJAH ปีที่แล้ว +4

      I know I can’t wait to play and it’s getting harder to resist spoilers.

    • @Huhwhips
      @Huhwhips ปีที่แล้ว

      @@Pradkenn”BUy a pC”🤓☝🏻

    • @puddingpop6058
      @puddingpop6058 ปีที่แล้ว +1

      ​@@Pradkennno

    • @MikePitt84
      @MikePitt84 ปีที่แล้ว

      Yeah, the wait is killing me. I'm so in the mood for this game right now.

    • @krisnanakwame
      @krisnanakwame ปีที่แล้ว

      I bought a steam deck, had it on my pc 3 years ago but my pc died, steam deck is run ing it perfectly fine til I can get the ps5 version

  • @keldor8302
    @keldor8302 ปีที่แล้ว +1

    Getting access to druid cantrips without multiclassing into the class allows you to cheese your cleric or monk. As you can take shallelagh and wield a quarter staff or club (also of note, torches are clubs and do +1d4 fire damage which makes dipping a level into druid on shadowheart at lvl 2 and picking up torches in the crypt amazing early game damage spike). You can then pump Wis and Con. While leaving your Dex and Str at a lower amount (for cleric with heavy armor at least). Playing a Fist of Elements Monk means pumping Wisdom as a spellcasting stat. So, taking the talent to grab druid cantrips means putting your high Wisdom score to use as your melee stat as well. Granted, it doesnt help with your bonus unarmed attack(s). But, you're not really spending ki on Flurry of Blows. And may not be in range to use your singular bonus unarmed attack either. But its nice to have the higher ability score to use for the main weapon attack regardless. The main use is for Clerics, though. Pump Wisdom, dump Str and Dex, then pump Con and Charisma as your extra stat. Then dip levels into Paladin and Smite for days with your extra spell slots from Cleric.
    Enjoy!

  • @Hermslice
    @Hermslice ปีที่แล้ว +3

    Something I noticed for SpellSniper, the cantrip you pick seems to use YOUR casting modifier. getting eldrich blast on a wizard AND getting expanded crits on your spells is actually pretty good!!

  • @Khran1505
    @Khran1505 ปีที่แล้ว +1

    Here's a tip! Don't bother with Performer. If you really need that point of Charisma, just pick Actor and benefit from some extra proficiencies. You can earn a proficiency in musical instruments in-game by passing Performance checks during a conversation with the tiefling bard Alfira in the Emerald Grove, and you'll get a lute as an extra reward as well!

  • @thecactusman17
    @thecactusman17 ปีที่แล้ว +4

    Tavern Brawler is amazing for a Monk multiclass because you can start as a class with armor and shield proficiency, take armor and shield to start, spec into strength and all of your Monk unarmed strikes after get double strength damage bonus. That's 11 Monk levels with massive damage buffs and the only feature you lose access to is Unarmored Movement. You'll also have _higher AC than the Monk can get without magic items_ long before the Monk gets it's 2nd feat selection.

    • @igormorais4192
      @igormorais4192 ปีที่แล้ว

      This is weaker than just using a weapon in that hand

    • @thecactusman17
      @thecactusman17 ปีที่แล้ว +1

      @@igormorais4192 Open Hand Monk adds multiple bonuses to the unarmed strike. I didn't account for them all here. Even so, you can still use any strength weapon you're proficient in for your opening 2 attacks then use your US bonus actions with double strength, because BG3 Monks get to use any weapon they're proficient with for Martial Arts not just Monk weapons. It adds up very quickly.

  • @AcoraZ3RO
    @AcoraZ3RO ปีที่แล้ว +2

    By far the best use of Resilient is casters picking up Resilient: Constitution. Concentration checks are Constitution saves, so getting proficiency here is very strong.

  • @CharliMorganMusic
    @CharliMorganMusic ปีที่แล้ว +1

    I desperately needed this video YESTERDAY. 😭

  • @AkireTora
    @AkireTora ปีที่แล้ว +3

    I think Dual Wielder is pretty nice if you have weapons that primarily improve important parts of your character like the quarterstaff that improves unarmed attacks when unarmoured for monks but you still want some proper bonus for the weapon attacks. Right now I have that quarterstaff and a shortsword that makes crits easier.

  • @Bulazs250
    @Bulazs250 ปีที่แล้ว +2

    What timing! Just what I was looking for and from a trusted source! Love your contents, thanks for your work and for this nice breakdown of feats!

  • @grey_wind
    @grey_wind ปีที่แล้ว +7

    I am struggling hard between planning out my first character in excruciating detail vs going with the flow on my first playthrough.
    I really like the idea of that Polearm Master (and Sentinel combo?), but I just dont know if it will be usable/worth it on a Pact of the Blade Warlock (the idea of a Warlock with a Glaive just SOUNDS cool to me). The amount of characters I am wanting to make in this game just keeps going up lol

    • @EarnestEgregore
      @EarnestEgregore ปีที่แล้ว +1

      just remember you pick up party members who you will have control over as they level up, meaning you can play more than one type of character in one playthrough!

    • @grey_wind
      @grey_wind ปีที่แล้ว

      @@EarnestEgregore I do really need to keep that in mind. I think I keep falling into the trap of thinking my main character has to BE everything.

    • @EarnestEgregore
      @EarnestEgregore ปีที่แล้ว +1

      @@grey_wind yea, as someone who has been playing it with friends, in a multiplayer campaign you're gonna just control one or two characters but in a solo you're gonna get the whole group, so as long as your team comp is okay, you should have room to experiment with a few different playstyles

    • @Michael-bn1oi
      @Michael-bn1oi ปีที่แล้ว +2

      It works just fine, once you hit level 3 and can pick up Polearm Master.
      Consider playing a race that gives medium armor proficiency

    • @grey_wind
      @grey_wind ปีที่แล้ว

      @@Michael-bn1oi This is the affirmation I needed lol

  • @WindHaze10
    @WindHaze10 ปีที่แล้ว +2

    Great weapon master is superb pick when party support uses hold person spell since that makes all attacks into crits.

  • @passdoutcouchpotatos
    @passdoutcouchpotatos ปีที่แล้ว +9

    Fun fact, the dual wielding is amazing, because unlike in 5e, there is a DEXTERITY FINESSE LONGSWORD that can be found in the underdark.

    • @spacegobbieentertainment4270
      @spacegobbieentertainment4270 ปีที่แล้ว

      Thought dual weapon fighting was poor in this game, as you give up actions to strike with your off hand, which I'd different than any 5e/3e attack options?

    • @dlc_2678
      @dlc_2678 ปีที่แล้ว

      Only good on a rogue which gets extra bonus actions. Dual wielding on anyone else is not worth it for an offhand attack that doesn't get modifiers to hit/damage from primary stat to eat a bonus action for a measly hit that would only tickle the enemy 🙄

    • @matthewsutherland880
      @matthewsutherland880 ปีที่แล้ว

      Anyone who gets the 2 weapon fighting style should get the dual welding feat as it allows you to use medium sized weapons not just light ones, which is not mentioned in this video this makes it worthwhile.

  • @ShinyLopunny69
    @ShinyLopunny69 ปีที่แล้ว +2

    For some context on how often u can long rest in hardest difficulty. The hardest part is managing ur inventory cuz u'll still got 200 or so supply overflow if u pick up food wherever u go.

    • @theepicduck6922
      @theepicduck6922 ปีที่แล้ว

      For juggling your inventory: use bags and chest to sort your stuff for each of em.

  • @olivierklein762
    @olivierklein762 ปีที่แล้ว +3

    Tavern brawler seems to be the best feat for druids (especially moon druids) as it would double your str bonus to attack and damage while in wildshape.

  • @Scott.E.H
    @Scott.E.H ปีที่แล้ว +1

    Thanks for covering this. There's so many to choose from it was definitely overwhelming for me lol.

  • @kithsakhai
    @kithsakhai ปีที่แล้ว +5

    correct me if im wrong, but elemental adept seems way better than you made it out to be, ignoring resistances (assuming it does whats written on the tin) makes it so that elemental type ignores *anything* under the Resitances section of the examine window... probably doesn't bypass "Immune" under this tab but it is technically a resistance; certainly makes enemies for a storm sorcerer or tempest cleric for example not resistant to lighting ever, which is huge because you definitely focus on that one damage type. Similarly, red dragonborn+red dragon bloodline sorcerer will be using a LOT of fire damage, and there are a number of enemies that are annoyingly resistant to fire in various places where it is hot without spoiling anything.

    • @Abracadaniels
      @Abracadaniels ปีที่แล้ว

      I gave it to Gale with the evocation subclass and has tons of fire spells and fire abilities that generate more fire damage on items, but to my suprise It doesn't bypass immune status, so im not sure its better than API.

    • @LordAnubis85
      @LordAnubis85 ปีที่แล้ว

      Fire is the most resisted damage type in 5e; So yeah, elemental adept is almost required for someone who wants to throw fireballs as a sorc/wiz.

    • @Abracadaniels
      @Abracadaniels ปีที่แล้ว

      @@LordAnubis85 good point

    • @hazamax2139
      @hazamax2139 ปีที่แล้ว

      Bypassing resitance means... exactly that, it bypasses resistance not immunity. That is something you can already do by preparing correctly your spells instead of being that one wizard which solves everything with a fireball.
      Not everything is solved with that... just 80% of the problems.

    • @LordAnubis85
      @LordAnubis85 ปีที่แล้ว

      @@hazamax2139 Sure, if that's how you want to play. Some people just like to sling fireballs at everything, and this is how you make the most of that type of player/gameplay. Cheers

  • @TheTwober
    @TheTwober ปีที่แล้ว +1

    Note on Shield Master: this is currently broken. While it says and lists the +2 dexterity saving throw, it actually doesn't add it. So it will say: Dex save = +2 (dex) +2 (Shield Master) = 2

  • @kennetth1389
    @kennetth1389 ปีที่แล้ว +5

    I picked lucky for my first feat as a human fighter.
    It's awesome.
    That feat has fired so often in clutch situations that I've lost count.
    In my opinion it is a top tier feat.

  • @SchwererGustavThe800mm
    @SchwererGustavThe800mm 7 หลายเดือนก่อน +1

    I'm new to D&D as well as BG3, I'm a little confused about Savage Attacker: If I have it as my feat, will 'Advantage' stack with it and pick the best roll from 4 die?

  • @Mildsalsa247
    @Mildsalsa247 ปีที่แล้ว +4

    The fact I’m feeling the need to put in 20 hours of research before I even have the game shows how deep this game is. Character creation is agonizing!

    • @O-D-X
      @O-D-X ปีที่แล้ว +2

      Depends it is easy enough to just pick your favorite and go for it, but I tend to be a perfectionist, so I feel you on agonizing on every little detail.

    • @garion046
      @garion046 ปีที่แล้ว +1

      Remember you can respec everything except your race, so focus on getting that the way you want it in creation. Imo think about the fantasy of your character, the types of things you want them to be good at, and their backstory. Then lean into features that help that, and respec if you're not having fun with it later.

  • @choleraphd7702
    @choleraphd7702 11 หลายเดือนก่อน +1

    Another tip for Alert: it’s really good on pure spellcasters, you have a higher chance of taking your turn before the enemies, so you can put down a high-damage AOE like Cloud-O-Daggers or Wall-O-Fire to get a juicy 20-30 damage before the enemies get too close for you to use it. I think they take a second hit too on the start of their turn, which adds up to about 50 points of damage before they even act. Pretty huge.

  • @gabrielfm92
    @gabrielfm92 ปีที่แล้ว +3

    One thing you guys forgot to mention is that Tavern Brawler is very good in STR monk. You basically take 17 STR / 14 DEX / 10 CON / 8 INT / 16 WIS / 8 CHA and go 1 barbarian (for shields and rage)/ 6 open hand monk/ 3 thief rogue (for an extra bonus action)/ 2 fighter (for action surge). You use medium armor, a shield and no melee weapon.

  • @lushedleshen
    @lushedleshen ปีที่แล้ว +1

    Correction on elemental adept: you can’t roll a 1 on DAMAGE, not to Hit.
    This DRASTICALLY raises your damage floor late game. On a Draconic origin sorcerer this can be absolutely cracked when coupled with the Elemental Affinity feature.
    A 6th level red or gold sorcerer casting fireball with 20 CHA, for example, will do AT MINIMUM 13 damage per target (if they don’t save). The higher level spell slot you use the nastier this gets. Your matched elemental spells basically become “unwhiffable” which cannot be overstated in its usefulness.

  • @DameonofThorne
    @DameonofThorne ปีที่แล้ว +2

    It's crazy that lucky is being slept on because it's a feat lots of people I know always take in 5e table top. It's THAT good.

    • @sidecharacter7165
      @sidecharacter7165 ปีที่แล้ว +1

      This game is a save scum one so it really isn’t that good. People can just reload.

  • @darrenokami
    @darrenokami ปีที่แล้ว +1

    I feel the need to mention the effect of taking magic initiate druid feat could land you not only guidence (which could be extremely helpful in unoptomized builds, but also in multiplayerwhere the bonus doesnt auto apply) but access to shillelagh which allows you make clubs or quarterstaves 4-11 damage weapons.

  • @michaelfinglas7884
    @michaelfinglas7884 ปีที่แล้ว +5

    I know they're probably coming but would love to see some Multiclass guides or potential companion progression guides like rogue bard for Astarian etc

    • @michaelfinglas7884
      @michaelfinglas7884 ปีที่แล้ว

      Also, great work as always and you're doing the community a stellar sevice! I've checked the channel multiple times today hoping for new videos

  • @sanmateyo
    @sanmateyo ปีที่แล้ว +1

    Solid video! Thanks a ton, just got done with Myrkul's champion and am a bit nervous venturing into Act III

  • @Surgie
    @Surgie ปีที่แล้ว +4

    Magic initiate cleric I think is strong to take for the cantrips, Ik you can get guidance from other places but this is now baked into a character to support your other characters in most dialogue checks

    • @theepicduck6922
      @theepicduck6922 ปีที่แล้ว

      Yep, alternative option take lvl dip into a cleric for your support skill monkey.

    • @dionje5TV
      @dionje5TV ปีที่แล้ว

      There is an amulet that grants guidance, i forgot where i found it though.

  • @kevinhardisty6465
    @kevinhardisty6465 ปีที่แล้ว +3

    This is another extremely helpful video. As a new player trying to evaluate these feats is difficult and very hit or miss. Thanks. Combining this with with the combat tips video made things so much less frustrating. It increased my understanding a lot.

  • @shanti1z
    @shanti1z ปีที่แล้ว +2

    This was great. Thanks!

  • @ismount
    @ismount ปีที่แล้ว +9

    I'm playing a Wildheart Barbarian in my coop run and the Athlete feat (extra jump distance) combined with the extra jump distance from the Tiger Heart rage is really fun and silly.

    • @MrLokostrike
      @MrLokostrike ปีที่แล้ว +5

      I am running exactly this on my playthrough, I combined Athlete feat with Tiger Heart rage, and I have Gale with Enhance Leap. When possible, I cast this on my Barb and then engage - after rage, my jump distance is 59 meters - absolutely insane. If you can cast it before combat it also counts as a ritual spell so it doesn't consume a spell slot. It also allows you to explore a lot of areas you wouldn't normally be able to, because even though fly seems like a really good spell I can always jump further than fly would allow. Extremely useful for nailing down enemy casters or ranged attackers who have squirreled away somewhere hard to reach. Would recommend.

  • @adamloga3788
    @adamloga3788 14 วันที่ผ่านมา +1

    Just picked up Mobile on my monk, and good god, I now consider it a must-have for any monk character. With a monk, you want to get in, thwack the enemy and flurry of blows, but then you're stuck with a middling AC right next to an angry Goblin, so you're probably about to get stabbed. Or, you could be mobile, run in, thwack the enemy, flurry of blows, and run away with middle fingers raised as they can't do $hit to you.

  • @drzewonietoperz
    @drzewonietoperz ปีที่แล้ว +8

    Polearm Master + Sentinel might be a pretty strong defensive combo, you just stop melee enemies out of their reach. That's my plan for Lae'zel and we'll see, how it goes.

    • @O-D-X
      @O-D-X ปีที่แล้ว +1

      Remember you only get one reaction per turn. So it can't stop hordes.

    • @tcuegonbear
      @tcuegonbear ปีที่แล้ว

      It works. Like the other commenter said it doesn't stop hordes, but in any sort of 1v1 melee fight it's quite strong.

    • @Bloodwest
      @Bloodwest ปีที่แล้ว +1

      Feel free to try stuff saves and Withers are here to help but as already mentioned it's unlikely to work the way you expect

    • @joshparsons5789
      @joshparsons5789 ปีที่แล้ว +1

      A blast to use during table top games and a great way to infuriate your DM

  • @Frostafarian
    @Frostafarian ปีที่แล้ว +1

    Mobile is actually insane on monk. Lets you run around the fight ki punching everyone without taking attacks.

  • @dustinswafford9232
    @dustinswafford9232 ปีที่แล้ว +3

    I'm loving BG3, but I do find character building EXTREMELY limited after Pathfinder Wrath of the Righteous. It isn't the devs fault, and it's way more approachable for 90% of players, but I miss some of the weird complicated builds you could make under the more complex ruleset.

    • @martinjrgensen8234
      @martinjrgensen8234 ปีที่แล้ว

      I have been playing a lot of the 2nd edition of Pathfinder, and building characters in 5e, and thus BG3, is PAINFULLY restricting and basic

    • @Michael-bn1oi
      @Michael-bn1oi ปีที่แล้ว +1

      It's also why 5e is the most successful pen and paper rpg of all time.

    • @dustinswafford9232
      @dustinswafford9232 ปีที่แล้ว

      @@Michael-bn1oi it's definitely the right move, but it just doesn't speak to the numbers nerd in me the same way. I've been spending way less time on character creation and optimization and more time playing the actual game. I definitely get it, even if I miss all the extra fiddly bits.

    • @Michael-bn1oi
      @Michael-bn1oi ปีที่แล้ว

      @@dustinswafford9232 they don't call it Mathfinder for nothing lol

  • @nolansmith7032
    @nolansmith7032 ปีที่แล้ว +1

    Uhhhhhh fextra that’s not how elemental adept works. It makes it so you can’t roll a 1 on DAMAGE for the chosen element. It’s basically great weapon fighting for spellcasterd

  • @viimmdlii7516
    @viimmdlii7516 ปีที่แล้ว +3

    While War Caster is good on paper, it’s a scam feat in 90% of cases. You almost always are better off taking Resilient Constitution in its place. All concentration rolls go off of constitution anyways and you now also get proficiency in all cons saving throws outside of just maintaining concentration. On top of this you get a +1 to your con which if your con was on an odd number prior to ex. 15->16 you now have higher health and a higher chance on maintaining concentration anyway. I believe Resilient concentration is a must on all clerics especially those like War/Tempest/Light domain where you can just walk at enemies with spirit guardians active and when they attempt to flee from you, you get free opportunity attacks while lowering their movement and it’s almost impossible for them to break your concentration.

  • @Dasgewt1
    @Dasgewt1 ปีที่แล้ว +1

    On elemental adept, the part about not being able to roll a one has nothing to do with the attack roll, but on damage. It applies to save spells as well, as long as they do damage.

  • @AccessAccess
    @AccessAccess ปีที่แล้ว +2

    In the past we would combine things like Polearm Master and Sentinel, to prevent monsters that were heavily dependent on melee attacks but lacked the reach of a polearm from getting into their melee range. No idea if it works in this game but this was one of the best feat synergies available in fifth edition D&D.

  • @jeffmolander7133
    @jeffmolander7133 ปีที่แล้ว +1

    On the subject of Savage Attacker, you're not wrong but I would suggest also using it if you tend to use weapons with large dice. Something that rolls a d10 or d12 has a lot more potential to benefit from the feat than other weapons do.