Holy shit. I was wondering if a hydra build was viable while i was leveling my sorc I was doing firewall / leaning more into hydra with the extra heads and such and it was really chill and fun. my damage just dropped off and I wasn't sure how to make it better, I may just try this. looks really dope dude. thanks for the hard work.
@@briomhar5229 Hey, Thanks for checking out the video, glad it was useful to you! I also only intended to level up with Hydra but found it super fun and made it a bit of a personal challenge to see if I could make it work. It’s by no means the top build ever but it’s extremely fun and does pretty well!
This is amazing! I had a blast watching. With all the hype around fractured winterglass right now, it’s nice to see other builds. Pyromancer was my original base game build, and this might get me to try it again.
@@TheGamingGuru1122 Hey, Thanks for checking out the video and glad you enjoyed it! Yer the Fractured Winterglass is pretty much becoming the staple of every build, I wanted to do something different that still worked, so this is where we ended up! If you do give it a go, I hope you have a blast with it!
I have built 4 sorcs lol and i have my Hydra Sorc based on this vid! Such a fun build indeed when i wanna stray away from Lightning Spear, Chain Lightning, and Blizzard. Looking forward to how this build can be stronger. Awesome work man!!
@@TheeGreatX Hey, Thank you for the kind words and for checking out the video. Glad you’re enjoying it! I’ve been away the past couple days but given time I’m going to pull together a short update video on some upgrades that have improved this build beyond the current video. Most of the build guide is still relevant, but I have managed to essentially double the damage output on highly burning targets which is pretty decent. Be sure to keep an eye out for it!
I stream both here on youtube and over on twitch. Links to both are available in the video description, I hope that helps. Would love to see you over on one or the other, or both!
Thanks for all the effort you've put into the guide! I "accidently" stumbled on this build as I was experimenting during leveling, and really liked it. At some point though I've hit the limit of my theocrafting, and your guide helped me optimize the build and continue to enjoy it.
Everytime I think that I'm done with my sorc (currently lightning spear) a new build appears. I like this one in particular, because leveling with firewall and hydra was so much fun and I honestly enjoyed it better than my current build. I might give it a try, once I get items to work on.
Hey, Thanks for checking out the video and I'm glad you found it interesting! The lightning spear Sorc looks super fun, I know a lot of people who are currently enjoying that, and it's a very powerful build. That being said, it is sometimes nice to play something different and that's what I found in this build. I'm not sure if you saw, but in the description I have the build planner linked which shows the 'Uber' variant and it also has a 'Starter Variant' whilst you work towards the ubers. My guess is you have the uber if you're already in the endgame with a lightning spear sorc, but if not that will get you on your way.
Hey, Thanks for checking out the video, and glad you enjoyed it! It's a nice addition this season for sure, and my video footage only shows 42 Hydra heads (3 x 14). This can be extended by another 6 hydra heads to (3 x 16), so that's further damage to gain!
Great build! I am using a Firewall/Hydra build as well and I am currently at level 84 and I am enjoying it! You gave some good tips to increase the damage of mine!
Hey, Thanks for checking out of the video and glad you found it useful, that's what I was hoping it would be for at least some people! I have really enjoyed playing my Hydra build and trying to figure out how to make it work in the endgame nicely, so that's been part of the journey and the fun of it. Hopefully you can continue to enjoy the build also!
Hey, thanks for checking out the video. Yes the frost Nova Enchantment is absolutely an option for this build. I think mention that during the enchantment section, I just landed on frost bolt because of the non lucky hit based application of chill and against enemies that haven't been affected by a frost nova and aren't unstoppable, they are instantly affected with chill that activates the Hoarfrost 9%[x] multiplier and a 40%[x] multiplier from the Creeping Death aspect. If frost nova goes off then it will activate 2 x 40%[x] multipliers on those enemies for the duration they are frozen but then you will have to wait for them to be made frozen again. the vulnerable application you're talking about I presume will require the skill tree nodes to make it so forst nova makes enemies vulnerable? If this is the case then that's true, but it will be at the cost of something else in the skill tree so there's always a trade off. Comes down to preference I suppose and I'm glad you're enjoying it with the frost nova enchant! =]
if you ever wonder " should i record my video at super low volume" just go max volume my man. My pc can go as low as 1 but right now I'm at 100 and cant go any higher.
Hey, Thanks for checking out the video and sorry if it wasn't to the standard that you would of liked. I have listened to the video back and the volume seems ok to me so I'm sorry if it's come out very quiet for you your end. All I can suggest is double check all the volumes on your browser as well just incase for some reason there is another handle reducing it outside of the main volume, others have reported to me that it's fine for them, so I'm inclined to think there's maybe a way improve the problem. Let me know if you have any luck.
Couple questions, are the Uber Uniques absolutely necessary, can you do fine without them? Also do you lose too much damage if you take a regular legendary ring over Tal Rasha’s ring? I’m gonna recreate this, and put in the Meteor enchant l, just cuz I like it.
@@eddyram4932 hey Thanks for checking out the video! In regards to the mythics, there is a planner available in the video description which has a ‘Starter Variant’ in it without any mythics which will work fine whilst waiting to replace them with their direct upgrades in the mythics if you are fortunate enough to get one. As for the tal rasha’s. You can absolutely replace it with a legendary ring but it will be difficult to replace a 60%[x] damage boost + the cooldown reduction and the non physical damage which scales multiple areas of the build (frigid fate legendary node, conjuration legendary node, additive fire damage which scales the burning damage). If you do try out the meteor enchantment, let me know how it goes! ☺️
Hey, Thanks for checking out the video. Yes someone else said this can work, if you’re willing to lose an aspect then this could be absolutely viable. I did however gear up the build to have all 6 CC effects available through gear and the skill tree. Hope this makes sense and thanks again for the insight.
look we all get that this build will never go to like pit 140+ But it still looks awesome! I love this aspect of diablo 4 that there are SO MANY different builds that can reach 101 pit.
Absolutely and after a few comments from the community there are some improvements to be made the damage it seems as well! I'm about to update the planner
If you swap shredding blades for STORM SWELL your damage will go up from a 1.3x buff to 3 different 1.3x buffs. Its bugged in a good way, and it should be your highest priority besides serpentine/engulfing/creeping
Hey, Thanks for checking out the video. Ah is it? In what way exactly is it bugged? I shall have to go and put Storm Swell on the ring slot and test it out in the dummie range. Thank you for the heads up!
Made a similar build so ill share some info for improvement: - tempering hydra damage is 50% stronger then damage over time - tempering pyromancy attack speed is another more bucket ( so u split half this and half hydra damage tempering) -fireball enchantment is perfect for burning builds if u get fireball passive 10% of burning damage as extra direct damage (saw u didnt) -having 1 hand weapon and orb is better since u want the extra 1.32 attack speed , thats a lot of more damage (remember this is not an incinerate build that dont need attack speed) - you can chance shako for crow of lucion for an extra 75% more damage, since hydra costs almost no mana, and mana is not a problem for this build
Hey, That's really cool that you made a Hydra build as well, and thanks for the info, I appreciate the input. Before I go into details, I don't want to come across like I think your ideas are bad ones, because they are not, it's just this build is intentionally focused on the burning damage only, which is why some of my decisions are what they are. Most other Hydra builds I've seen have gone hybrid hit damage / burning damage and they seem to work ok, I just wanted to test to see if going all in on the burning concept could work. So with that in mind the below reasons are why I chose what I did. The reason I didn't temper Hydra damage is because that doesn't scale the burning damage, it only scales the Hydra Skill Damage (not the base damage). The burning damage from hydras is based on the base damage on hydras before skill modifiers and from initial testing Hydra Damage only scales the on skill damage, so doesn't seem to scale the burning damage. Attack speed is important yes, but by tempering that, it is at the cost of the DoT damage, which yes is additive, but the way that combusion and the other burning scalers work it gives a lot more burning damage, almost double the initial stat. It is possible to get to 75% in attack speed bucket 1 without any attack speed tempers at all, so maybe 1x pyromancy attack speed temper would be useful but I'd have to test that in place of the DoT damage. Going over 100% attack speed in cap 1 is wasteful and cap 2 will largely apply only to aspects and other outlier attack speed modifiers. This fireball enchant doesn't apply burning damage, the Firebolt enchant does however. We aren't focused on hit damage (fire damage) which is what Fireball applies on killing enemies as that doesn't scale with any of the burning damage multipliers. This also means we either have less ice blade conjurations out (so less conjuration mastery multiplier damage), or we don't have frost bolt on, which as I state in the video can be swapped for anything else useful. I landed on frost bolt because it synergises very nicely with Hoarfrost and the Creeping death Aspect to create more consistent damage. I used Fireball to level though, extremely good to level on! I could absolutely try the firebolt aspect and see if that makes a meaningful difference to the burning damage being applied, so that's food for thought. I disagree on the 1h and orb, mostly because the creeping death aspect is very powerful for DoT damage so you want to double this up for massive multiplicative gains against crowd controlled enemies and bosses a like. The 1h and orb would absolutely be viable, but the attack speed I don't think will outweight the extra damage from the aspect in all honesty. The Crown of Lucion is definitely a possible option here for this build if you wanted to go more glass cannon. It would create mana issues potentially but that certainly would be a viable option at the expense of defense and cooldown reduction. I also heard that that Lucion isn't performing properly right now as well, so it's possible it will be 'fixed' and be stronger in the future. Hope this all makes sense and thanks again for the feedback, I shall certainly take it away and try some stuff out.
@@imortilizeofficial yes my build is hybrid, not pure burning, so the fireball enchantment do its job really nice. i do have some lucky hit and crowd control with frost nova enchantment, since i got almost full attack speed it triggers a lot. Nice to know that hydra tempering does nothing for its burning damage, will change that for more pyromancy attack speed probably. Dont be afraid to use crow of lucion, the resource tempering hydra resource cost reduction can get from 32% to 74% on each ring , i can spam hydras with no problem. For my hybrid build that needs hydras ranks, a helm with 8 ranks can be better than crow of lucion, but its nice to see it may fit perfectly on yours, since u need no ranks
That sounds awesome, and makes total sense. The on hit damage will probably hit for very nice numbers in a hybrid build I expect, as would the x'fals explosion as well if that was to be used (since that is also hit damage). It's probably worth noting that the Hydra Damage temper would scale your Hydras skill damage, so taking that off might reduce the overall damage of each hit, which may not be better than the attack speed you gain. It's probably worth checking you wouldn't exceed the 100% attack speed cap in Cap 1 as well. Add together all your attack speed from paragon nodes, gear and tempers and if it's above 100%, you probably have too much and aren't benefitting from the excess. The frost nova enchantment is absolutely another option. I think I mention that in the video as one that could be used, it just depends on what feels good for you to play. I have a crown to use but it's not good enough to replace the harlequins I have right now. It will make all cooldowns longer so that's the trade off. A hybrid hydra build would definitely benefit from hydra ranks as that scales the hydra skill damage massively, so that makes sense. The Harlequins is also nice just because of the damage reduction, massive hp pool, HUGE cooldown reduction and it unlocks every skill on the tree without requiring to spend points to unlock them. I think the Lucion will probably cap at more damage, but I do generally sway towards more well rounded less glass cannon builds myself. Just a preference thing really. After taking another look, the firebolt enchantment could potentially give more boss damage if it scales the hydras base burning damage by x%, I shall have to go test on the dummies as it may or may not work that way. If it does, then I could swap to this on bosses, and swap to frost bolt when mobbing as that gives a 40%[x] bonus straight up to non-unstoppable monsters from the Creeping Death Aspect. Some really good insight though, thank you!
Hey @MrPV5 I haven't used this on my build so I can't confirm, but it sounds like from @hoock3r that it does. I would expect it to scale the Hydras attack speed at 100% effectiveness the same as normal attack speed does which I did confirm scales the Hydras attack speed.
Making more tests, very controled, removed all gear, aspects and and enchantments, placed similar gear with tempering hydra damage and the other set with fire damage over time. the results are that tempering hydra damage is working for burning damage and scales the damage way higher. My thoughs: since scaling hydra ranks, hydra tempering damage is also good for direct damage, u can use firebolt enchantment and also get lots of extra burning damage for the build
@@hoock3r yer I had a controlled environment for it last night and the hydra damage temper did seem to affect the burning damage which is probably due to the way it’s incorrectly interacting with the Hydra burning damage node (at least as per the tooltip). These should not be scaling the BASE damage of the hydra yet they seem to be. I’l update the planner a bit later and I plan on making a v2.0 video at some point in the coming days to update with all the findings and amendments. I will also reference yourself and others from the community who helped towards these improvements! I tested the firebolt enchantment and yes it does give more raw damage but at the expense of crowd control application and the creeping death activation on non boss and unstoppable monsters. For bossing firebolt is better again for raw damage but the biggest damage comes from staggering them and frost bolt helps with this, so it’s all about what you prefer to play which I believe I said in this video that the second enchant slot is up for grabs. Thank you for all your effort and the information though. You are appreciated!
@@imortilizeofficial Ye. Just making several tests now. got another big thing here. Pyromancy attack speed is not working, it only summon hydras faster, the damage never change or improve
@@imortilizeofficial BTW, have u tested fists of fait? does it work for the burning damage? If yes, i could make a more crownd control version with lucky hits
@@hoock3r i haven’t because I haven’t been fortunate enough to get a good one yet. Maybe, just maybe this would push the build towards being able to lucky hit enough to use some of the other lucky hit based mechanics.
Hey, Thanks for checking out the video and I agree the Tyrael's Might is a very strong item! I will be doing a V2.0 video of the build at some point and I stream most evenings (British time BST) and am happy to demonstrate this if wanted. It would be entirely viable to be honest because you still don't want to be taking lots of stacks either way. It does give a lot of damage reduction but if I ran a legeandary chest I would put on a defensive aspect to imitate as much of the damage reduction as I could. If you get 5+ debuffs on this build or most others, you will be very susceptible to dying anyway so it's a good idea to learn her mechanics enough to avoid taking too many where it isn't neccesary to. Also, in terms of sparks to craft your ubers. You can get a spark for each character that completes their season quest line rewards at tier 20, so you can work towards a tyraels might that way as well if you aren't lucky enough to get one otherwise. I hope this helps and if you jump in the chat sometime I'l be happy to try figure something out gear wise and demonstrate it can be done without the tyraels.
Hey @logan666999 Thanks for checking out the video. So there's two reasons. 1) It means I'm spending mana which helps activate the unleashed glyph that only lasts for 3 seconds giving 8%[x] damage and 25% mana regeneration. 2) It turns out the hydras attack faster if you can't cast them because they cast on placement and THEN start their attack speed cooldown for the next attack, so yes it basically means they output more damage this way. I hope this is clear and helps!
Hey michaels7984 Thanks for checking out the video and glad you enjoyed it. Be sure to check out the planner in the description as I have made some changes since this video which further boosts the power of the build in the endgame, thanks to the community and their amazing support and insights.
Hey pal, Glad you enjoyed the video! If you masterwork the weapon and get critical hits in +hydra heads you can het up to +12 on the 2h weapon. +6 on 1h slots Hope this helps.
After running this build for different content I think it only lags for infernal hordes because of the timer. The lack of AoE is just felt. The Serpentine aspect should not have the useless duration and instead have pierce. For the infernal hordes I had better results sticking to Fireball enchant and the 35% DoT explosion aspect but it's just a paliative since it requires trash mobs and something like the infernal council or multiple (5-6+) elites and we're having to kill one by one, or, worse, the heads splitting the shots which just slows things down. Still good fun build though.
@@imortilizeofficial I think I half fixed the AoE, but you're not going to like it :D I kept most of the build as is but took out Firewall and Firebolt and took Lightning Spear and Fire Shield. The Vyr's Mastery passive goes off from Lightning Spear and then the critical strikes from all those heads either ricochet or do more damage. I put in both the Frozen Orb enchant and the aspect that makes it explode twice. I'm not a pro and have difficulty testing things on a dummy without a combat tab but all I DO know is that the Council fights are much faster and that the clearing of the hordes is much speedier despite ditching both Fireball enchant and the DoT explode at 35%. But could be placebo. Or that Frozen Orb enchant. Regardless it veers off a burning build and enters the well trod beaten path of spam-all-CDs-for-cooldown-reduction mosy/all sorcs do.
@@CedricDur Interesting ideas and although you’re correct it veers off the path of being a true burning related build, the great thing about these games is the ability to be creative and try out different ideas so that’s awesome!
My Andariels is proccing like crazy and I am using your build and I am no where near as geared as you are. I am at AC cap, max resists, no GA gear only Andys cap no TM yet.
I'm having the hardest time finding the Manuel been at it for a week and only got casted hydra has +2 heads. I've been doing Helltides like crazy. Any help?
@@LinkHouseofNight101 hey, Thanks for checking out the video. As @MrPV5 says that is the correct manual. Once you have the legendary version you can temper up to +2 on a single hand slot or +4 on a 2h slot. I hope this helps!
So that's how you get 10 heads? I was just curious cause I've seen someone with +10 heads on their weapon and so far i only have +2 heads. @imortilizeofficial
@@imortilizeofficialI'm looking at yours and it's saying +8 heads [8-10] mine says +2 heads [1-2] so there's a way to level that up? I'm kinda new so don't know much.
@@LinkHouseofNight101 Hey sorry I’ve been out. You have to masterwork your gear at the blacksmith and get the rank 4/8/12 criticals them to scale the number of hydra heads. I hope this helps!
Destruction doesn't show on your buff bar because it is on a per enemy basis. So it is more off a debuff for the enemy. Also if you run aspect of conflagration and the incinerate enchantment ypu will get the benefit from it without casting it.
@@BosleyAaron that makes a lot of sense now you mention that. Thanks for checking out the video and taking the time to clarify that, hope you found the rest useful.
This is not correct about Exploit. Exploit shows up on the bar at the bottom as I tested this, and this is what confused me about the Destruction glyph. Thanks for the info though!
Amazing video!! Love when people do different things!! And maybe you explaing it and i missed it but how did you get your other enchantment without having a skill point in it?
Hey, Thanks for checking out the video and for the kind words. So on the mythic item version the Harlequin’s Crest Mythic helm gives +4 all skills so this unlocks all options in the skill tree for enchants. In the video description is a build planner that has a ‘Starter Variant’ that will unlock the enchants through skill points. I hope this helps!
@@imortilizeofficial Yessir thank you!! I thought thats what it was just wasn't a hundred percent sure, thanks again for the great video!! Def got a sub from me!
Hello and thanks for your guide! What do you think about using also "X'Fal's Corroded Signet"? And sorry for my stupid question: I'm using the "Firebolt" enchantment and I'd like to know: the related upgrades aren't applied? I mean "Enhanced Firebolt" and "Glinting Firebolt"?
Hey, Thank you for the kind words and glad you enjoyed it. I have had that question a fair amount so probably should of addressed that in the 2.0 video. I tested it out and it doesn't activate very often if at all via the hydras as it activates twice a second due to the DoT damage and via lucky hit chance which the base lucky hit of hydra is 3% so extremely low. Maybe with a very good fists of fate on it might activate more but my guess is not so much. Also the damage that activates is hit damage not burning damage so won't scale well with this build that mostly focuses on scaling the burning DoT damage. As for the enchantment and upgrades, not they would not apply via the enchantments unless otherwise specified. It would require a fire bolt to be physically cast and hit to apply them as opposed to an effect applied without it being cast. Hope this helps!
Did a bit of testing again. For single bosses, i think serpentine aspect is a trap. It does summon another hydra but once your hydra hit a target, theres a delay when they hit again. In this case its better to keep on spamming/summoning hydras as much as you can as long as it hit a target. This is similar to attack speed therefore more dmg. What do you think?
Hey man, Yes you probably saw tonight I pretty much constant cast the Hydras so that I’m exceeding the mana spend requirement for the glyph damage multiplier as well as bypassing the attack delay. Good spot! Serpentine seems fine for situations where you may be kiting enemies as well
Yes i saw. Serpertines good for mobs when kiting for sure but against lilith or tormented bosses, one will lose at least 20% dmg if they didnt go for a diff aspect instead. The 3rd cast is basically "pointless" because of the att delay. Keep it up though! Nice to see a non meta builds!
Hmmm interesting, this could potentially be true now you mention it. I suppose for clarity sake of making a well round build the serpentine aspect allows for playing all content both casually and constant cast just a bit better all round. I shall have to test your findings at some point though, thank you for the info!
Hey, Thanks for checking out the video. It was pretty straight forward, yes I was close to the ghosts but it was under control =] I'm not sure I understand your final part, do you have a hydra build as well?
@@imortilizeofficial Thanks for taking the time to read and reply! I've been using Hydra to lvl up until the endgame. (Hailhydra 🙂) I'm no streamer, I just followed my own build. From lvl 1-100 I use The same gear that once 100 I switch to an Alt, it's easy-peasy to get the Sparks ^^ Like I have my Orange gear at lvl 0 (you'll see "account bound" on them instead of lvl) just don't add Gems until lvl 20 gear) Then every time I get a new Potion Upgrade (10,20, 30, 45, 60 etc..) I go to my Thorn stash and change the gear, rince and repeat. - Thorns. I wish we got more love for Thorns as a Sorc. If you get 4K Thorns in tier 2 you just stand there and watch all mobs die, so satisfying, you feel all powerful. And then you up to 5K for Tier 3, and Tier 4 with Razorplate you get around 20K Thorns, Sufficient enough. - I just stand over the Succubus, watching Barbs and others die lololol so much fun while I stand in her fire (Hence how she kill herself but you need to survive her hits!) My way of sustain? -> Life per second. Rax don't use it, fine, but the combo of: 1- Max Life 2- Life per second 3- Thorns You are a walking immortal. For those that want more: Helm Conjuration gives +25% dmg reduction, I use the new Firebird, you can add the Immune for 6 sec on Amulet and so on.. Feet I use 20% move speed until damage, a nice boost. But as well, for adding more punch, I use Hydras! I tend to do a Triangle on the Map with them, people are having a hard time to kill mobs before Succubus show up lol (Same with Fireball Build ;-) ) That will get you to 100 in Helltides if that is your choice of playing. As well in season 5 the Hordes to get the mothers gifts if you want. Good job, keep it up man!
Interesting take on a levelling build, I love hearing other's ideas and methods of playing, this is what makes these games so fun to play. Not tried thorns on Sorc but maybe one day I will! Thanks again for the kind words and the insights. =]
@@imortilizeofficial Don't try it you'll like it too much, it's like Necro Blood Surge, a one-click button, perfect for Dads! ;-) *And Blood Surge rocks this season BTW. I always try to play ARPG in the laziest way possible. For 40-50 skills on the UI I just play MMOs like FFXIV lol
The critical strike build version is far stronger. Up your hydra lucky hit chance and add Winterglass and watch the hydras spit out frost balls as well, it's like a hail storm. If you use Frostburn gloves can really amp your damage output. It's got massive buffs to fire and cold. I did the burn build initially but I found if you lesser spark with crit strike increase and 30% crit strike to Hydras every time you crit, far stronger build. I played this build late PTR and went into this season to play a full Hydra build. 3 hydras with 16 heads and 33 lucky hit chance to each head the lucky hit proc per Hydra is insane. This procs the Frostburn lucky hit chance fire and cold flat damage and the multipier after masterworking a good pair of gloves can get as high as 400% to all fire and cold damage. Freeze and burn the shit out of everything
You can stack a lot more critical damage using standard Crit damage glyph and conjuration CD, gear and passives. With Winterglass look for 75+% for conjuration skills to cast Frozen orbs. Burning damage to slow. With 48 heads, that's 14 heads critting all the time and with 2000 Crit damage per hit on everything the hydras spitting out things don't last long.
Hey, that’s very cool and maybe it is stronger I’d love to see a planner of video of this if it’s available? I just decided when I went into this build that I wanted to make a full burning build so that’s what I’ve done. I don’t by any means proclaim it’s the strongest build ☺️ As for the lucky hit chance. The lucky hit chance tempers do not work additively they work multiplicatively, at least from the tooltips and UI that is what it shows up like because I tried testing this. So either the game isn’t displaying that correctly or you can’t in fact get to 33% lucky hit chance? The Frostburns idea sounds fun though!
@@lordme8417 hey, Thanks for checking out the video! In the video description is a build planner where you can find a ‘Starter Variant’ without mythics and a skill tree to reflect that. I think that will have all the gear options and aspects I recommended but any damage reduction aspect will be good for the helm and chest to replicate what you get from the mythics. I hope this helps.
Hey man, Thanks for checking out the video. Good question, so you have the roll on your weapon(s), preferably a max roll where possible(+2 on 1 hand slots, +4 on 2 hand slots), and then you need to masterwork your weapon. Whilst you masterwork your weapon you want to try get at least 2 critical hits into +hydra heads, preferably all 3. At masterwork level 12 this will result in you getting to +10/+12 hydra heads. Hope this helps!
@@lordme8417 hey, Thanks for checking out the video. So you can get +4 from the initial temper on a 2h staff, +2 at masterwork 10/11 and then +2 for each masterwork critical that lands in hydra heads as well. Hopefully this helps!
Hi! Love hydras and so it's awesome I stumbled on this build guide. Had a quick question for you about the number of hydra heads - I am using all the gear you have in your build. On your staff, you roll a additional hydra head temper. With two masterworks, your range is 8-10. When I have two masterworks on my own staff, the range for casted hydra heads is marked as 6-8. As such, I am missing 2 heads per hydra compared to yourself, with the same high roll on the temper and 2 masterworks into number of hydra heads. Do you know how I can get the range from [6-8] to be [8-10] like yours? Thanks!
Hey @tristancow Thank you for checking out the video and yes I can help you here. So you have done everything right. I'm guessing you may still be at 8/12 masterworks right now? You will find that at around 10/12 or 11/12 it naturally increases the hydra head count due to the 5% passive boosts the in between levels give to the affix, so that bumps it up by 2. I hope this helps!
Hey man, Thanks for checking out the video. Funny you ask this, I just uploaded a video of a build I have been playing around with on the PTR to scratch this exact itch. This should go live later today so keep an eye out for this! =D
great video!!! thanks a lot for this ❤ One question, wouldn't X'Fal's ring pair well with this DoT build? Specially because there are multiple sources of fire damage over time...
Hey, Thanks for checking out the video and glad you enjoyed it! So I tested the X'Fals on stream and showed that it doesn't activate all that often, even with the fire bolt enchantment on which is what you need to have on for it to work, since the Hydra damage doesn't work for the X'fals very well right now. Also the damage explosion counts as hit damage not DoT damage so it doesn't scale all that well. I think the build would need to be re-built in order to make it work and possibly a buff to the base Hydra lucky hit chance. I hope this helps.
Thanks for the info!!! I always wanted to make a build like this, but I ain't got an amulet with +3 to Conjurations yet... can I use Fractured Winterglass instead?
@pires11d you absolutely could and it’s possible the ‘best’ Hydra bud Would use that unique with the lightning spear tech because that is wildly strong right now and not limited in any way. I just wanted to avoid it and stay true to the burning damage concept. The Amulet I suggest in my planner and guide is not going to be easy to come by though I understand. If I was in your position then the winterglass would make a lot of sense
Hey, Thanks for checking out the video and glad you found it interesting and useful! I hope you enjoy burning demons in sanctuary as much as I have with this build! =]
Hey, Thanks for checking out the video and glad you enjoyed it. If you check the video description there is a link to a build planner which has a ‘Starter Variant’ on it which has no Mythic Uniques used on it and that will work pretty well. If you are then lucky enough to come by the mythics you can just swap them out! 😌 I hope this helps!
Hey, Thanks for checking out the video. You can. It isn’t a must… you are pretty tanky with the mythics and ranks in warmth anyway, but ice armour can be used my consistently than ice armour so is probably better.
@@hoock3r i will have a play around with it. When I played with it before I didn’t see any difference. Thanks for updating me and prompting me to try further improve the build.
I will still want to test this. I don’t think a hydra helm will be better. The cooldown reduction and damage reduction on the Harlequins alone are such a large trade off for a bit of extra damage.
Also by putting battle casters on. You are sacrificing another aspect, there is no room for this without losing another direct multiplier which will likely be stronger anyway.
Hey @Zittylol, Thanks for checking out the video and sorry you had issues reading the skill tree. Thank you for the feedback and I shall bare this in mind for the next videos.
Hey, Thanks for checking out the video. I agree! I was really hoping the Andariel's Visage would work nicely here but with such low lucky hit chance, it would really required absolutely insane Fists of Fate + max lucky hit tempers and masterwork crits to get enough lucky hit chance to make that work well. AOE is all we need and this build would be insanely good.
Hey, Thanks for checking out the video and glad you're enjoying it! So the enchanter glyph will work, but the non physical damage scales your FIRE damage, not your FIRE DAMAGE OVER TIME damage. This means it scales the hydras on hit damage as opposed to the burning damage, and this build focuses mostly on scaling the burning damage at ever point we can. There probably is room for a full on hit skill damage variation that goes all in on that sides scaling with FIRE damage, but I haven't tested that. Most other builds I've seen are hybrid and use a bit of both, I just really wanted to see if a full DoT damage build could work and it turns out it can. The enchanter glyph can be used as a stepping stone to get the frigid Fate legandary paragon board node to 60%[x] vulnerable damage though if you feel it neccesary. The Flame Feeder glyph secondary ability only scales the DIRECT damage on enemies when they are burning, not the burning damage as well, unfortunately. This is why I do not use this glyph in my build. It would absolutely work in a hybrid or full on hit damage variation though. Hopefully this all makes sense to you and thank you again for checking out the build.
Hey, Thanks for watching the video. For the build I’ve put together I use Fire Damage Over Time as that scales the entire DoT damage aspect of the build. Some seem to think Hydra damage is better, and that does roll higher, but when I tested that temper out it didn’t scale the burning damage like I was hoping it would. I will need to do further testing to confirm this again. Most people, and all other Hydra builds are hybrid builds that rely on both direct and DoT damage in which case Hydra damage will be better as the burning damage becomes an additional source of damage and the direct damage takes precedence. The only way I can test this properly is finding equivalent items and testing both tempers out. I hope this helps.
Hii, great build am new to the game and copying your hydra builds seems fun, may i ask a question? Where can i farm legendary hydra heads + affix i have one but its only rare adds +2 heads to my stuff and is this legendary affix books tradable? Thannks 👍🏼👍🏼
@@syncsx hey, Thanks for checking out the video. So sadly the temper scripts are not tradeable and they drop at random. I find the best place to farm for them is in the helltide on the Blood maiden if you can get in a group that is farming her quickly. I hope this helps!
Hey, So you can temper it onto weapon slots and as long as it has rolled as a maximum roll, you can then masterwork it up to +12 maximum on 2h slots and +6 on each 1h slot depending on masterwork critical hits. I hope this helps!
@@Atrigraphy hey, Thanks for checking out the video. It’s Viable without one. The build planner that is linked in the description has a ‘Starter Variant’ that you can follow until you’re able to come across as Harlequins. You can get a free resplendent spark per character that completes the seasonal questline, so it’s entirely possible for anyone to farm out a Harlequins this season as when you have 4 you can craft a Harlequins Crest at the transmuter in Kyovashad. I hope this helps!
Hey, Thanks for checking out the video, hope you enjoyed it. I have, but that would be at the expense of an aspect plus the base lucky hit chance is just very low on the Hydra so it wouldn't activate that often. One person claimed they got to 33% lucky hit chance on Hydra but I just can't see how that is possible when the tempers are not additive right now, even with the fists of fate. I might have a play around with it sometime though. Thanks for the suggestion =]
Hey, Thanks for checking out the video! I didn’t add this here because the video was already nearing 1h long but the last time I tried one solo I was able to complete a tier 7. If you have a decent duo or team then it should be entirely viable to do tier 8 as well. This build certainly excels in duos or teams for hordes because you can then prioritise events with the high levels of hydra heads and take advantage if other peoples crowd control application for the Creeping Death Aspect. Hope this helps and that you found the video useful!
if you just had a little bit more stagger, you could have done it whitout having to dodge in p2. if you stagger here before shes does those blood things. its a free kill then :D i dont think its supposed to happen, or it should not, but had it for both my kills this season.
Hey, Thanks for checking out the video. Yes you are correct. Maybe if I get a god tier Fists of fate I could achieve this, I shall have to farm and hope I get one and test it out. Still, not too bad as it is. Good opportunity to demonstrate it can be done without skipping her mechanics I guess lol.
yeah its really strong for bosses... the reason I stopped playing this build is because I spent 200m gold trying to get 10 hydras and it never happened... I really really hate this gasha crafting system :S
Hey, Thanks for checking out the video and hope you enjoyed it. Yer the RNG tempering / masterworking can be painful for sure... I still only have +10, but have a much better staff to masterwork top +12 at some point if I get lucky enough lol!
This is sexy as hell and all players who loved hydras in D2 and D3 will be lining up, and the PoE totem lovers :D Firewall is a bit of a weak link and I'd like Incinerate rather. Also, leveling with the aspect that explodes mobs under DoT at 35% of their HP + fireball enchant makes things e a s y.
Hey @CedricDur, Thanks for checking out the video and for the kind words. Glad you enjoyed it. Yer Fire Wall can be changed out for other things if you prefer but you would lose 25%[x] burning damage which doesn't require an aspect to activate it which is the trade off I suppose. Incinerate is only useful here in this build if you use the Aspect of Conflagration. I will play around with it later when I'm live and see how it plays. I would probably have to look at replacing the aspect of Engulfing Flame with this one as that is a straight replacement damage wise except you've be activating your slightly weaker damage bonus at point of the enemies HP rather than below 50% hp. We have still lost 25%[x] damage here though which makes me initially think it won't be better mind but it's hard to say without factoring in the incinerate burn damage on top of that, so we shall see! I can absolutely see taht being a very nice levelling method though along with the Fireball enchant. I personally found the Fireball enchant to be a bit lack luster in the end game and for there to be several better options, but it all comes down to preference. For levelling Fireball was #1 though! Thank you for the insights!
@@imortilizeofficialI came back just to say, dang, this build's so nice. I know 'leveling doesn't matter' because it's so quick, but after trying to level druid solo.. yes, leveling does matter if we don't find a group spamming the Maiden. Up to 15 it was a bit slow due to the lack of AoE but at 15 I went to do the sorc quest and enchanted both fireball and frostbolt (nice, didn't see sorcs got two enchants at once now!). That helped with AoE. Tried incinerate but though it was fun in S4 it was better to bounce around dropping Hydras and Firewalls than turreting Incinerate. But at 35-ish the build popped tremendously. That's when I left the Helltides for the first time and sat down putting aspects and tempering. I put the aspect that mobs explode at 35% HP if DoTed and that pretty much finished rounding the AoE of the build IMO since Hydra hits hard but does not pierce. But the first mob who dies pops twice which sets the chain explosions. Makes me want to see how it'll do in the infernal dungeons. With +2 heads from temper and some tempers for hydra/conjuration damage I blew my way to 50 feeling like a GOD since I'd drop one Hydra at a pack and see it explode. Elites didn't fare better and I rarely bothered with Firewall. I had the best vibe of playing a minion necro and a Heartseeker rogue :D Yeah, okay, I'm raving at level under level 50, so sue me :D The Storm Swell makes me hmm since I don't have sources of vuln except Ice Blades (which I'm not even using yet since everything dies too fast) but I imprinted it anyway, and then added the Accursed aspect to get maybe a source of vuln. Hydras have a tiny lucky hit chance but since it's about 20 heads (I noticed each Hydra shot counts for Disobedience too so as soon as W3 I was armor capped too between it and Juggernat) so I shrugged until I got either Tal Rasha or Conflagration. Edit: since I can see when the Accursed aspect goes off by the accumulated soul counter I paid attention to it during a world boss fight and it works kinda ok. Not sure it is worth the aspect but the counter does go up so Vulnerable is happening, and we have a number of things that are boosted by Vuln, so, it might be worth it, might not.
@@CedricDur i used the accursed aspect myself for a while but decide to go without it in the end in favour of storm swell for the tougher single target enemies. It might be worth it to roll the ring DoT to lucky vulnerable but I haven’t managed to roll it myself yet after god knows how much gold. Glad you’re enjoying it! 😁
@@imortilizeofficial A gigantic kudos for bringing it to the community instead of sticking to the usual Lightning Spear like everyone else seems to be. After it not working out at all in past seasons I wouldn't have returned to it without this guide.
My only wish list is probably suggestions for people without mythic gears, since I am a new player and looking for a build to get my first mythic gear.
Hey, Thanks for checking out the video guide. I didn't go through an non uber variation in the video correct, but the build planner has a 'Starter Variant' in it which is Mythic Unique free. This is linked in the video description and if you decide to play this build, hopefully it will help you strive towards your goal of farming the Mythics you desire. For reference, I dropped my first Harlequins Crest in Season 5 from a NORMAL Duriel kill, so you can start with those too. I hope this helps and thanks again for checking out the content :)
Sir, I enjoyed this video, its so detailed and easy to understand.. i love hydra but my build now is crit hydra not burn.. do player crit damage goes to hydra's? lucky hit chance to?
Hey, Thank you for checking out the video. A hit damage Hydra build is absolutely viable which will utilise crit damage yes. 100% of your character crit chance & lucky hit chance goes to your hydras as well so they can be scaled in that way. Hydra has a base lucky hit chance of 3% mind so it takes a lot to scale that up to any decent number. I hope you're enjoying your hydra build!
@@imortilizeofficialThanks sir for your reply, how about the crit damage of my character? does it goes to my hydra? and my non-physical damage does it goes to?
Hey mate, sorry for the late response. Non-physical damage is AMAZING for this build as it scales your fire damage and fire damage over time. Your crit damage will apply to the your hydras as well yes but only the on hit damage, not the damage over time burning damage which this build applies to, hence I don't focus on crit chance or crit damage much.
Hey sen7in3lsecurity57 Thank you for checking out the video and glad you enjoyed it! That is not a dumb question at all actually and something I have been testing since this video.... So in theory the burn damage should only scale off the Hydra's BASE damage and not the damage that scales as you put ranks into Hydra or the Hydra damage temper. It turns out in practice that the burn damage does scale with Hydra ranks and Hydra damage as me and some in the community have been testing it. By taking Hydra damage over Fire Damage Over Time, we tihnk that this will overall be stronger and I'm going to test this on some new items I have to roll, even after the burning damage over time value being lower, so being scaled lower by the burning damage modifiers. If my testing proves that this is infact a definite better way to go (I'm still unsure right now), I will update the planner to include Hydra damage. Some tell me it definitely is, some tell me not. When I tested it it only felt a little better at the very top line. I have updated the planner to include hydra ranks though as that is definitely a damage boost, and I changed an aspect too that someone put me onto that is double dipping, the STORM SWELL aspect. I would highly recommend checking the planner that's in the description if you haven't already. Thanks again for the kind words.
Hey. So you get your temper on your 1h weapon/focus or your 2h weapon (preferably a maximum roll), and then you need to masterwork it up towards the rank 12 region. Whilst you do this you want to ensure that you get as many of the 3 criticals into +hydra heads as you can as each one gives you an additional +1 hydra head on 1h slots and +2 on 2h slots (if at maximum roll) I hope this helps and thanks for checking out the video.
@@Icychili68 Hey, Thank you for checking out the video and for the kind words, it really does mean a lot and I’m glad you enjoyed it. So in Season 5 there is a new Weapon Temper for Sorcerors called Conjuration Augments. One of these tempers is to add extra Hydra heads to weapon slot items. [1 - 2] on 1h weapon slots and offhand focuses; [2 - 4] on 2h weapon slots. If at max roll and fully masterworked with critical hits in extra hydra heads, you can get to 48 hydra heads. I have 42 in that video so there is 1/7th instant damage to gain from extra hydra heads already. I hope this clears that confusion up for you!
@francescopace7079 Hey, Thank you for checking out the video. So in Season 5 there is a new Weapon Temper for Sorcerors called Conjuration Augments. One of these tempers is to add extra Hydra heads to weapon slot items. [1 - 2] on 1h weapon slots and offhand focuses; [2 - 4] on 2h weapon slots. If at max roll and fully masterworked with critical hits in extra hydra heads, you can get to 48 hydra heads. I have 42 in that video so there is 1/7th instant damage to gain from extra hydra heads already. I hope this clears that confusion up for you!
Hey, Thanks for checking out the video and glad you enjoyed it. Damn a 4GA X'fals nice. What level of aspect did it have on it? Bare in mind that the X'fals explosive damage is hit damage not burning damage so that doesn't play into the 100% burning damage paradigm, but anyone is more than welcome to tamper with the build as they like! It's also not very consistently activated at a base level as I tested it. You'd need to obtain a very good pair of fists of fate as well probably to be able to build the lucky hit enough to make it work. Let me know if you can achieve this!
Hey, On this build the base lucky hit is super low so the benefit from the Fist of Fate won’t necessarily be huge. That being said, it should theoretically work so if people wanted to try it out, I don’t see why not. It will just cost an aspect slot to do so.
Hey, So you can temper it onto weapon slots and as long as it has rolled as a maximum roll, you can then masterwork it up to +12 maximum on 2h slots and +6 on each 1h slot depending on masterwork critical hits. I hope this helps!
Hey, Thank you for checking out the video. So I didn’t add this because it was already getting very long. Before the time of recording I had solo’d a tier 7, hadn’t tried a tier 8. I had increased my damage a bit by then already just hadn’t had time to test. Since the time of recording I have made a couple of changes and doubled my builds damage with some potential further changes to make as well for further boosts so tier 7 should be easy now. I shall be looking to make a v2.0 video at some point in the near future but for now the planner in the description is up to date with the new changes so hopefully that helps!
Hey, Thanks for checking out the video! So in Season 5 they added a new temper manual called the 'Conjuration Augments' which can be tempered onto weapon slot items (1h, 2h, offhands). 1h weapons and offhands can have a roll of [1 - 2] hydra heads base, and 2h weapons can have roll of [2 - 4] hydra heads base. These scale with masterworking up to a max of [6] on 1h slots and [12] on 2h slots. Hope this helps! =]
Hey, Thanks for checking out the video. So you can have up to 3 sets of hydras with the Serpentines Aspect equipped and then there was a new temper manual added called 'Conjuration Augments' in Saeason 5 which allows you to temper +[1 - 2] hydra heads on 1h weapon slots and +[2 - 4] hydra heads on 2h weapon slots. This can then be increased via masterworking up to +[6] and +[12] respectively. I hope this helps!
Hey, Thanks for checking out the video. So if you’re at max health the Tyrael’s Might mythic chest piece provides a holy barrage similar to holy bolts. I hope this helps.
Hey @drwhopkins Thank you for checking out the video and hope you enjoyed it. Yes the hydras do benefit from ATTACK SPEED but after some testing it seems they do not benefit from PYROMANCY ATTACK SPEED which can be tempered onto your gear. I've been told this only increases the cast speed of the hydras not the actual attack speed of the hydras themselves. I hope this helps!
Appreciate it man! Had fun playing hydras in the past before their nerf and your build made them viable again. Thanks for the follow up and keep up the great work.
Hey dude, Thanks for checking out the video. You don't need it, you would just need to play the mechanics of Lilith better in general probably. I am going to upload a V2.0 video with some build updates and some extra info hopefully by Monday which I will incorporate a non Tyrael's Lilith run to demonstrate it can be done. I hope this helps!
Hey, sorry it's the item type that the Harlequin's Crest Mythic Unique Helm was in Diablo 2, so is commonly referred to as that by old school Diablo players. I hope that helps and thank you for checking out the video!
Hey, I haven't played around with the x'fals yet but that is also lucky hit based so I might play around with it and see what it does. Good suggestion! Hope you liked the rest of the video though!
I just tested it and it basically never procs. My guess is it uses the hydra base lucky hit chance of 3% so it only has 2.25% chance to proc the x'fals aspect each DoT tick which isn't very effectively sadly.
@@leonesavabel3651 this is true you can temper the lucky hit chance but Hydra’s base lucky hit chance is 3% and the tempers right now are multiplicative rather than additive at between 4% - 6% before masterworks. It means after masterworking you can realistically only get to 5% unless you have a GG pair of Fists of Fate, and you lose a LOT of DoT damage that is basically doubled up through burning damage multipliers. The Fire Bolt enchant is an idea but the thing is X’fals is counted as on hit damage not burning damage so that base number won’t scale with any of the DoT damage multipliers which is the whole point of this build. I think the build would need to be re-built to properly utilise the x’fals. Thank you for the kind words of feedback though!
Hey, Thanks for checking out the video and glad you enjoyed it! There are certainly higher damage builds out there for sure, but it's pretty fun and the boss damage is not bad. For context, in those videos there is probably about 50 % - 80% more damage scaling to gain if the gear was much better, so that would take it to a place where the damage was much higher. Thanks for the kind words and feedback though!
@r3dr3drose, thanks for checking out the video! Some people will want to blast stuff and push the pit as far as they can so I understand the wanting more damage. A lot of builds can get tanky enough to survive the highest incoming damage, but then struggle to scale the end game damage, so this why the focus would be there. That being said, other people are less bothered with pushing the highest pits and just want to play different builds and play styles, so it's all down to preference. I do hope you enjoyed the video and found it useful though. :)
Did bro really say damage is meh 90% of people can't kill lilith with the "op" builds this dude does an off meta builds and melts her no pun intended go troll someone else
@@laughingman212thank you for the kind words I really appreciate it. It’s ok if some people are a little underwhelmed it really all comes down to preference. My main focus is fun and I had a lot of that with this build so that’s what matters to me! 😀
Nothing is different than when they 1st released D4. It's still boring and garbage for the amount of money they want. You and anyone that plays this game is an enabler of terrible games. Find a different game, or a different job to support you and force them to create a good Diablo game. You're ruining my hobby.
Hey @bluntman3180 Thank you for checking out the video and I'm sorry you didn't enjoy the content. I understand that Diablo 4 is not for everyone, just like any game won't be for everyone. I hope you can find a game and content that suits you better in future. All the best =]
Holy shit. I was wondering if a hydra build was viable while i was leveling my sorc I was doing firewall / leaning more into hydra with the extra heads and such and it was really chill and fun. my damage just dropped off and I wasn't sure how to make it better, I may just try this. looks really dope dude. thanks for the hard work.
@@briomhar5229
Hey,
Thanks for checking out the video, glad it was useful to you!
I also only intended to level up with Hydra but found it super fun and made it a bit of a personal challenge to see if I could make it work. It’s by no means the top build ever but it’s extremely fun and does pretty well!
This is amazing! I had a blast watching. With all the hype around fractured winterglass right now, it’s nice to see other builds. Pyromancer was my original base game build, and this might get me to try it again.
@@TheGamingGuru1122
Hey,
Thanks for checking out the video and glad you enjoyed it!
Yer the Fractured Winterglass is pretty much becoming the staple of every build, I wanted to do something different that still worked, so this is where we ended up!
If you do give it a go, I hope you have a blast with it!
I have built 4 sorcs lol and i have my Hydra Sorc based on this vid! Such a fun build indeed when i wanna stray away from Lightning Spear, Chain Lightning, and Blizzard. Looking forward to how this build can be stronger. Awesome work man!!
@@TheeGreatX Hey,
Thank you for the kind words and for checking out the video. Glad you’re enjoying it!
I’ve been away the past couple days but given time I’m going to pull together a short update video on some upgrades that have improved this build beyond the current video. Most of the build guide is still relevant, but I have managed to essentially double the damage output on highly burning targets which is pretty decent. Be sure to keep an eye out for it!
Wow, this appeared in my reccomended and its exactly what I've been needing. Thanks for adding timestamps too. I subscribed
Hey,
Thanks for watching the video and glad you found it useful! Appreciate the subscribe as well! =)
@@imortilizeofficial Where do you stream?
I stream both here on youtube and over on twitch. Links to both are available in the video description, I hope that helps. Would love to see you over on one or the other, or both!
Thanks for all the effort you've put into the guide!
I "accidently" stumbled on this build as I was experimenting during leveling, and really liked it. At some point though I've hit the limit of my theocrafting, and your guide helped me optimize the build and continue to enjoy it.
@@anonymousfox9753 hey,
Thank you for the kind words,
No problem at all, glad it helped and to hear you’re having fun theory crafting yourself ☺️
Everytime I think that I'm done with my sorc (currently lightning spear) a new build appears. I like this one in particular, because leveling with firewall and hydra was so much fun and I honestly enjoyed it better than my current build. I might give it a try, once I get items to work on.
Hey,
Thanks for checking out the video and I'm glad you found it interesting!
The lightning spear Sorc looks super fun, I know a lot of people who are currently enjoying that, and it's a very powerful build. That being said, it is sometimes nice to play something different and that's what I found in this build.
I'm not sure if you saw, but in the description I have the build planner linked which shows the 'Uber' variant and it also has a 'Starter Variant' whilst you work towards the ubers. My guess is you have the uber if you're already in the endgame with a lightning spear sorc, but if not that will get you on your way.
Great showcase. I didn't even know you could add hydra heads with tempering. Very nice
Hey,
Thanks for checking out the video, and glad you enjoyed it!
It's a nice addition this season for sure, and my video footage only shows 42 Hydra heads (3 x 14). This can be extended by another 6 hydra heads to (3 x 16), so that's further damage to gain!
Great build! I am using a Firewall/Hydra build as well and I am currently at level 84 and I am enjoying it! You gave some good tips to increase the damage of mine!
Hey,
Thanks for checking out of the video and glad you found it useful, that's what I was hoping it would be for at least some people!
I have really enjoyed playing my Hydra build and trying to figure out how to make it work in the endgame nicely, so that's been part of the journey and the fun of it. Hopefully you can continue to enjoy the build also!
I like the frost nova enchantment. You'd be surprised how often it goes off with high LH and it makes things vulnerable too 😂
Hey,
thanks for checking out the video.
Yes the frost Nova Enchantment is absolutely an option for this build. I think mention that during the enchantment section, I just landed on frost bolt because of the non lucky hit based application of chill and against enemies that haven't been affected by a frost nova and aren't unstoppable, they are instantly affected with chill that activates the Hoarfrost 9%[x] multiplier and a 40%[x] multiplier from the Creeping Death aspect. If frost nova goes off then it will activate 2 x 40%[x] multipliers on those enemies for the duration they are frozen but then you will have to wait for them to be made frozen again.
the vulnerable application you're talking about I presume will require the skill tree nodes to make it so forst nova makes enemies vulnerable? If this is the case then that's true, but it will be at the cost of something else in the skill tree so there's always a trade off. Comes down to preference I suppose and I'm glad you're enjoying it with the frost nova enchant! =]
been running DOT hydra all season its so godly and slept on
Hey man,
That's awesome and I'm glad you've been enjoying it. I've really enjoyed it myself!
if you ever wonder " should i record my video at super low volume" just go max volume my man. My pc can go as low as 1 but right now I'm at 100 and cant go any higher.
Hey,
Thanks for checking out the video and sorry if it wasn't to the standard that you would of liked.
I have listened to the video back and the volume seems ok to me so I'm sorry if it's come out very quiet for you your end. All I can suggest is double check all the volumes on your browser as well just incase for some reason there is another handle reducing it outside of the main volume, others have reported to me that it's fine for them, so I'm inclined to think there's maybe a way improve the problem. Let me know if you have any luck.
Couple questions, are the Uber Uniques absolutely necessary, can you do fine without them? Also do you lose too much damage if you take a regular legendary ring over Tal Rasha’s ring? I’m gonna recreate this, and put in the Meteor enchant l, just cuz I like it.
@@eddyram4932 hey
Thanks for checking out the video!
In regards to the mythics, there is a planner available in the video description which has a ‘Starter Variant’ in it without any mythics which will work fine whilst waiting to replace them with their direct upgrades in the mythics if you are fortunate enough to get one.
As for the tal rasha’s. You can absolutely replace it with a legendary ring but it will be difficult to replace a 60%[x] damage boost + the cooldown reduction and the non physical damage which scales multiple areas of the build (frigid fate legendary node, conjuration legendary node, additive fire damage which scales the burning damage).
If you do try out the meteor enchantment, let me know how it goes! ☺️
fist of fate scales creeping death crazy high fyi, and opens up enchantment slot maybe worth considering
Hey,
Thanks for checking out the video. Yes someone else said this can work, if you’re willing to lose an aspect then this could be absolutely viable. I did however gear up the build to have all 6 CC effects available through gear and the skill tree. Hope this makes sense and thanks again for the insight.
look we all get that this build will never go to like pit 140+
But it still looks awesome!
I love this aspect of diablo 4 that there are SO MANY different builds that can reach 101 pit.
Absolutely and after a few comments from the community there are some improvements to be made the damage it seems as well! I'm about to update the planner
You made the build I've always wanted for sorc. Thanks a lot
@@Peter_Parker69
Hey,
Thanks for checking out the video and glad you enjoyed it! 🙂
If you swap shredding blades for STORM SWELL your damage will go up from a 1.3x buff to 3 different 1.3x buffs. Its bugged in a good way, and it should be your highest priority besides serpentine/engulfing/creeping
Hey,
Thanks for checking out the video.
Ah is it? In what way exactly is it bugged? I shall have to go and put Storm Swell on the ring slot and test it out in the dummie range.
Thank you for the heads up!
Made a similar build so ill share some info for improvement:
- tempering hydra damage is 50% stronger then damage over time
- tempering pyromancy attack speed is another more bucket ( so u split half this and half hydra damage tempering)
-fireball enchantment is perfect for burning builds if u get fireball passive 10% of burning damage as extra direct damage (saw u didnt)
-having 1 hand weapon and orb is better since u want the extra 1.32 attack speed , thats a lot of more damage (remember this is not an incinerate build that dont need attack speed)
- you can chance shako for crow of lucion for an extra 75% more damage, since hydra costs almost no mana, and mana is not a problem for this build
Hey,
That's really cool that you made a Hydra build as well, and thanks for the info, I appreciate the input.
Before I go into details, I don't want to come across like I think your ideas are bad ones, because they are not, it's just this build is intentionally focused on the burning damage only, which is why some of my decisions are what they are. Most other Hydra builds I've seen have gone hybrid hit damage / burning damage and they seem to work ok, I just wanted to test to see if going all in on the burning concept could work. So with that in mind the below reasons are why I chose what I did.
The reason I didn't temper Hydra damage is because that doesn't scale the burning damage, it only scales the Hydra Skill Damage (not the base damage). The burning damage from hydras is based on the base damage on hydras before skill modifiers and from initial testing Hydra Damage only scales the on skill damage, so doesn't seem to scale the burning damage.
Attack speed is important yes, but by tempering that, it is at the cost of the DoT damage, which yes is additive, but the way that combusion and the other burning scalers work it gives a lot more burning damage, almost double the initial stat. It is possible to get to 75% in attack speed bucket 1 without any attack speed tempers at all, so maybe 1x pyromancy attack speed temper would be useful but I'd have to test that in place of the DoT damage. Going over 100% attack speed in cap 1 is wasteful and cap 2 will largely apply only to aspects and other outlier attack speed modifiers.
This fireball enchant doesn't apply burning damage, the Firebolt enchant does however. We aren't focused on hit damage (fire damage) which is what Fireball applies on killing enemies as that doesn't scale with any of the burning damage multipliers. This also means we either have less ice blade conjurations out (so less conjuration mastery multiplier damage), or we don't have frost bolt on, which as I state in the video can be swapped for anything else useful. I landed on frost bolt because it synergises very nicely with Hoarfrost and the Creeping death Aspect to create more consistent damage. I used Fireball to level though, extremely good to level on! I could absolutely try the firebolt aspect and see if that makes a meaningful difference to the burning damage being applied, so that's food for thought.
I disagree on the 1h and orb, mostly because the creeping death aspect is very powerful for DoT damage so you want to double this up for massive multiplicative gains against crowd controlled enemies and bosses a like. The 1h and orb would absolutely be viable, but the attack speed I don't think will outweight the extra damage from the aspect in all honesty.
The Crown of Lucion is definitely a possible option here for this build if you wanted to go more glass cannon. It would create mana issues potentially but that certainly would be a viable option at the expense of defense and cooldown reduction. I also heard that that Lucion isn't performing properly right now as well, so it's possible it will be 'fixed' and be stronger in the future.
Hope this all makes sense and thanks again for the feedback, I shall certainly take it away and try some stuff out.
@@imortilizeofficial yes my build is hybrid, not pure burning, so the fireball enchantment do its job really nice. i do have some lucky hit and crowd control with frost nova enchantment, since i got almost full attack speed it triggers a lot.
Nice to know that hydra tempering does nothing for its burning damage, will change that for more pyromancy attack speed probably.
Dont be afraid to use crow of lucion, the resource tempering hydra resource cost reduction can get from 32% to 74% on each ring , i can spam hydras with no problem.
For my hybrid build that needs hydras ranks, a helm with 8 ranks can be better than crow of lucion, but its nice to see it may fit perfectly on yours, since u need no ranks
That sounds awesome, and makes total sense. The on hit damage will probably hit for very nice numbers in a hybrid build I expect, as would the x'fals explosion as well if that was to be used (since that is also hit damage).
It's probably worth noting that the Hydra Damage temper would scale your Hydras skill damage, so taking that off might reduce the overall damage of each hit, which may not be better than the attack speed you gain. It's probably worth checking you wouldn't exceed the 100% attack speed cap in Cap 1 as well. Add together all your attack speed from paragon nodes, gear and tempers and if it's above 100%, you probably have too much and aren't benefitting from the excess.
The frost nova enchantment is absolutely another option. I think I mention that in the video as one that could be used, it just depends on what feels good for you to play.
I have a crown to use but it's not good enough to replace the harlequins I have right now. It will make all cooldowns longer so that's the trade off.
A hybrid hydra build would definitely benefit from hydra ranks as that scales the hydra skill damage massively, so that makes sense. The Harlequins is also nice just because of the damage reduction, massive hp pool, HUGE cooldown reduction and it unlocks every skill on the tree without requiring to spend points to unlock them. I think the Lucion will probably cap at more damage, but I do generally sway towards more well rounded less glass cannon builds myself. Just a preference thing really.
After taking another look, the firebolt enchantment could potentially give more boss damage if it scales the hydras base burning damage by x%, I shall have to go test on the dummies as it may or may not work that way. If it does, then I could swap to this on bosses, and swap to frost bolt when mobbing as that gives a 40%[x] bonus straight up to non-unstoppable monsters from the Creeping Death Aspect.
Some really good insight though, thank you!
Does pyromancy att speed for work hydra now? It didnt in S4. Wonder if blizz made it work now. If anyone tested it
Hey @MrPV5 I haven't used this on my build so I can't confirm, but it sounds like from @hoock3r that it does. I would expect it to scale the Hydras attack speed at 100% effectiveness the same as normal attack speed does which I did confirm scales the Hydras attack speed.
Making more tests, very controled, removed all gear, aspects and and enchantments, placed similar gear with tempering hydra damage and the other set with fire damage over time. the results are that tempering hydra damage is working for burning damage and scales the damage way higher.
My thoughs: since scaling hydra ranks, hydra tempering damage is also good for direct damage, u can use firebolt enchantment and also get lots of extra burning damage for the build
@@hoock3r yer I had a controlled environment for it last night and the hydra damage temper did seem to affect the burning damage which is probably due to the way it’s incorrectly interacting with the Hydra burning damage node (at least as per the tooltip). These should not be scaling the BASE damage of the hydra yet they seem to be. I’l update the planner a bit later and I plan on making a v2.0 video at some point in the coming days to update with all the findings and amendments. I will also reference yourself and others from the community who helped towards these improvements!
I tested the firebolt enchantment and yes it does give more raw damage but at the expense of crowd control application and the creeping death activation on non boss and unstoppable monsters.
For bossing firebolt is better again for raw damage but the biggest damage comes from staggering them and frost bolt helps with this, so it’s all about what you prefer to play which I believe I said in this video that the second enchant slot is up for grabs.
Thank you for all your effort and the information though. You are appreciated!
@@imortilizeofficial Ye. Just making several tests now. got another big thing here.
Pyromancy attack speed is not working, it only summon hydras faster, the damage never change or improve
@@hoock3r this is what I also heard so that’s good to know. That pretty much confirms Hydra damage is probably the way to go then.
@@imortilizeofficial BTW, have u tested fists of fait? does it work for the burning damage? If yes, i could make a more crownd control version with lucky hits
@@hoock3r i haven’t because I haven’t been fortunate enough to get a good one yet. Maybe, just maybe this would push the build towards being able to lucky hit enough to use some of the other lucky hit based mechanics.
Can we see you do Lilith without the Tyreals might. That will always make a build much more powerful...Im not that lucky.
Hey,
Thanks for checking out the video and I agree the Tyrael's Might is a very strong item!
I will be doing a V2.0 video of the build at some point and I stream most evenings (British time BST) and am happy to demonstrate this if wanted. It would be entirely viable to be honest because you still don't want to be taking lots of stacks either way. It does give a lot of damage reduction but if I ran a legeandary chest I would put on a defensive aspect to imitate as much of the damage reduction as I could. If you get 5+ debuffs on this build or most others, you will be very susceptible to dying anyway so it's a good idea to learn her mechanics enough to avoid taking too many where it isn't neccesary to.
Also, in terms of sparks to craft your ubers. You can get a spark for each character that completes their season quest line rewards at tier 20, so you can work towards a tyraels might that way as well if you aren't lucky enough to get one otherwise.
I hope this helps and if you jump in the chat sometime I'l be happy to try figure something out gear wise and demonstrate it can be done without the tyraels.
Wow. I just got a good staff that adds a head to the hudras. Love this
@@kylevanderwolf4446 nice, I hope you manage to enjoy the build as much as I have! 😁
Crazy Hydra heads! So cool, didn't know you could get that many.
Hey,
Thanks for checking out the video and yes the hydra heads be in numbers! Glad you enjoyed the video :)
I will try this build,looks like a lot of fun.
Lets hope that you get more attention!
You got my sub my man.
Best wishes 😎
Hey man,
Thank you so much for the kind words and I really hope you can have as much fun with it as I have.
I don't understand... why are you constantly spaming Hydras ? They do more dmg that way ?
Hey @logan666999
Thanks for checking out the video.
So there's two reasons.
1) It means I'm spending mana which helps activate the unleashed glyph that only lasts for 3 seconds giving 8%[x] damage and 25% mana regeneration.
2) It turns out the hydras attack faster if you can't cast them because they cast on placement and THEN start their attack speed cooldown for the next attack, so yes it basically means they output more damage this way.
I hope this is clear and helps!
Thanks for this, it's exactly what i wanted.
Hey michaels7984
Thanks for checking out the video and glad you enjoyed it.
Be sure to check out the planner in the description as I have made some changes since this video which further boosts the power of the build in the endgame, thanks to the community and their amazing support and insights.
ive been looking for this build.. thank you
Hey pal,
Glad you enjoyed the video!
If you masterwork the weapon and get critical hits in +hydra heads you can het up to +12 on the 2h weapon. +6 on 1h slots
Hope this helps.
After running this build for different content I think it only lags for infernal hordes because of the timer. The lack of AoE is just felt. The Serpentine aspect should not have the useless duration and instead have pierce.
For the infernal hordes I had better results sticking to Fireball enchant and the 35% DoT explosion aspect but it's just a paliative since it requires trash mobs and something like the infernal council or multiple (5-6+) elites and we're having to kill one by one, or, worse, the heads splitting the shots which just slows things down.
Still good fun build though.
@@CedricDur hey,
Yes AOE is certainly a weakness and maybe we’l get something to solve this one day! Hope you’ve been enjoying it though?
@@imortilizeofficial I think I half fixed the AoE, but you're not going to like it :D I kept most of the build as is but took out Firewall and Firebolt and took Lightning Spear and Fire Shield. The Vyr's Mastery passive goes off from Lightning Spear and then the critical strikes from all those heads either ricochet or do more damage. I put in both the Frozen Orb enchant and the aspect that makes it explode twice.
I'm not a pro and have difficulty testing things on a dummy without a combat tab but all I DO know is that the Council fights are much faster and that the clearing of the hordes is much speedier despite ditching both Fireball enchant and the DoT explode at 35%. But could be placebo. Or that Frozen Orb enchant.
Regardless it veers off a burning build and enters the well trod beaten path of spam-all-CDs-for-cooldown-reduction mosy/all sorcs do.
@@CedricDur
Interesting ideas and although you’re correct it veers off the path of being a true burning related build, the great thing about these games is the ability to be creative and try out different ideas so that’s awesome!
My Andariels is proccing like crazy and I am using your build and I am no where near as geared as you are. I am at AC cap, max resists, no GA gear only Andys cap no TM yet.
That sounds great, I am glad you are having fun with it!
I'm having the hardest time finding the Manuel been at it for a week and only got casted hydra has +2 heads. I've been doing Helltides like crazy. Any help?
Thats the correct manual. You just got to temper the +heads to get more
@@LinkHouseofNight101 hey,
Thanks for checking out the video.
As @MrPV5 says that is the correct manual. Once you have the legendary version you can temper up to +2 on a single hand slot or +4 on a 2h slot.
I hope this helps!
So that's how you get 10 heads? I was just curious cause I've seen someone with +10 heads on their weapon and so far i only have +2 heads. @imortilizeofficial
@@imortilizeofficialI'm looking at yours and it's saying +8 heads [8-10] mine says +2 heads [1-2] so there's a way to level that up? I'm kinda new so don't know much.
@@LinkHouseofNight101
Hey sorry I’ve been out. You have to masterwork your gear at the blacksmith and get the rank 4/8/12 criticals them to scale the number of hydra heads.
I hope this helps!
Destruction doesn't show on your buff bar because it is on a per enemy basis. So it is more off a debuff for the enemy.
Also if you run aspect of conflagration and the incinerate enchantment ypu will get the benefit from it without casting it.
@@BosleyAaron that makes a lot of sense now you mention that.
Thanks for checking out the video and taking the time to clarify that, hope you found the rest useful.
@@imortilizeofficialelementalist and exploit work the same way on a per enemy basis.
This is not correct about Exploit. Exploit shows up on the bar at the bottom as I tested this, and this is what confused me about the Destruction glyph. Thanks for the info though!
Amazing video!! Love when people do different things!! And maybe you explaing it and i missed it but how did you get your other enchantment without having a skill point in it?
Hey,
Thanks for checking out the video and for the kind words.
So on the mythic item version the Harlequin’s Crest Mythic helm gives +4 all skills so this unlocks all options in the skill tree for enchants.
In the video description is a build planner that has a ‘Starter Variant’ that will unlock the enchants through skill points.
I hope this helps!
@@imortilizeofficial Yessir thank you!! I thought thats what it was just wasn't a hundred percent sure, thanks again for the great video!! Def got a sub from me!
Appreciate that, thank you
Awesome fun build,
Very effort well written planner too
Thumbs up
Hey,
Thanks for checking out the video and for the kind words. Glad you enjoyed it!
Your explanation is very good ! Keep it up , the thinking behind every choice is very clear
Thank you for the kind words!
Hello and thanks for your guide!
What do you think about using also "X'Fal's Corroded Signet"?
And sorry for my stupid question: I'm using the "Firebolt" enchantment and I'd like to know: the related upgrades aren't applied?
I mean "Enhanced Firebolt" and "Glinting Firebolt"?
Hey,
Thank you for the kind words and glad you enjoyed it.
I have had that question a fair amount so probably should of addressed that in the 2.0 video. I tested it out and it doesn't activate very often if at all via the hydras as it activates twice a second due to the DoT damage and via lucky hit chance which the base lucky hit of hydra is 3% so extremely low. Maybe with a very good fists of fate on it might activate more but my guess is not so much. Also the damage that activates is hit damage not burning damage so won't scale well with this build that mostly focuses on scaling the burning DoT damage.
As for the enchantment and upgrades, not they would not apply via the enchantments unless otherwise specified. It would require a fire bolt to be physically cast and hit to apply them as opposed to an effect applied without it being cast.
Hope this helps!
Did a bit of testing again. For single bosses, i think serpentine aspect is a trap. It does summon another hydra but once your hydra hit a target, theres a delay when they hit again. In this case its better to keep on spamming/summoning hydras as much as you can as long as it hit a target. This is similar to attack speed therefore more dmg. What do you think?
Hey man,
Yes you probably saw tonight I pretty much constant cast the Hydras so that I’m exceeding the mana spend requirement for the glyph damage multiplier as well as bypassing the attack delay. Good spot! Serpentine seems fine for situations where you may be kiting enemies as well
Yes i saw. Serpertines good for mobs when kiting for sure but against lilith or tormented bosses, one will lose at least 20% dmg if they didnt go for a diff aspect instead. The 3rd cast is basically "pointless" because of the att delay. Keep it up though! Nice to see a non meta builds!
Hmmm interesting, this could potentially be true now you mention it.
I suppose for clarity sake of making a well round build the serpentine aspect allows for playing all content both casually and constant cast just a bit better all round. I shall have to test your findings at some point though, thank you for the info!
2:12 Always so close to be hit by white balls.. "nice and easy" lolol
Glad to see that my HailHydra works up the endgame 🙂
Hey,
Thanks for checking out the video.
It was pretty straight forward, yes I was close to the ghosts but it was under control =]
I'm not sure I understand your final part, do you have a hydra build as well?
@@imortilizeofficial Thanks for taking the time to read and reply!
I've been using Hydra to lvl up until the endgame. (Hailhydra 🙂)
I'm no streamer, I just followed my own build.
From lvl 1-100 I use The same gear that once 100 I switch to an Alt, it's easy-peasy to get the Sparks ^^
Like I have my Orange gear at lvl 0 (you'll see "account bound" on them instead of lvl) just don't add Gems until lvl 20 gear) Then every time I get a new Potion Upgrade (10,20, 30, 45, 60 etc..) I go to my Thorn stash and change the gear, rince and repeat.
- Thorns. I wish we got more love for Thorns as a Sorc. If you get 4K Thorns in tier 2 you just stand there and watch all mobs die, so satisfying, you feel all powerful. And then you up to 5K for Tier 3, and Tier 4 with Razorplate you get around 20K Thorns, Sufficient enough.
- I just stand over the Succubus, watching Barbs and others die lololol so much fun while I stand in her fire (Hence how she kill herself but you need to survive her hits!)
My way of sustain?
-> Life per second. Rax don't use it, fine, but the combo of:
1- Max Life
2- Life per second
3- Thorns
You are a walking immortal.
For those that want more: Helm Conjuration gives +25% dmg reduction, I use the new Firebird, you can add the Immune for 6 sec on Amulet and so on.. Feet I use 20% move speed until damage, a nice boost.
But as well, for adding more punch, I use Hydras!
I tend to do a Triangle on the Map with them, people are having a hard time to kill mobs before Succubus show up lol (Same with Fireball Build ;-) )
That will get you to 100 in Helltides if that is your choice of playing. As well in season 5 the Hordes to get the mothers gifts if you want.
Good job, keep it up man!
Interesting take on a levelling build, I love hearing other's ideas and methods of playing, this is what makes these games so fun to play. Not tried thorns on Sorc but maybe one day I will!
Thanks again for the kind words and the insights. =]
@@imortilizeofficial Don't try it you'll like it too much, it's like Necro Blood Surge, a one-click button, perfect for Dads! ;-) *And Blood Surge rocks this season BTW.
I always try to play ARPG in the laziest way possible. For 40-50 skills on the UI I just play MMOs like FFXIV lol
I have moved onto other builds now but I really love to hear other peoples ideas so thank you for that. Lazy builds are great!
The critical strike build version is far stronger. Up your hydra lucky hit chance and add Winterglass and watch the hydras spit out frost balls as well, it's like a hail storm. If you use Frostburn gloves can really amp your damage output. It's got massive buffs to fire and cold.
I did the burn build initially but I found if you lesser spark with crit strike increase and 30% crit strike to Hydras every time you crit, far stronger build. I played this build late PTR and went into this season to play a full Hydra build. 3 hydras with 16 heads and 33 lucky hit chance to each head the lucky hit proc per Hydra is insane. This procs the Frostburn lucky hit chance fire and cold flat damage and the multipier after masterworking a good pair of gloves can get as high as 400% to all fire and cold damage. Freeze and burn the shit out of everything
You can stack a lot more critical damage using standard Crit damage glyph and conjuration CD, gear and passives. With Winterglass look for 75+% for conjuration skills to cast Frozen orbs. Burning damage to slow. With 48 heads, that's 14 heads critting all the time and with 2000 Crit damage per hit on everything the hydras spitting out things don't last long.
Do u have the planner for this? Id like to test it 😍
Hey, that’s very cool and maybe it is stronger I’d love to see a planner of video of this if it’s available?
I just decided when I went into this build that I wanted to make a full burning build so that’s what I’ve done. I don’t by any means proclaim it’s the strongest build ☺️
As for the lucky hit chance. The lucky hit chance tempers do not work additively they work multiplicatively, at least from the tooltips and UI that is what it shows up like because I tried testing this. So either the game isn’t displaying that correctly or you can’t in fact get to 33% lucky hit chance?
The Frostburns idea sounds fun though!
@imortilizeofficial it's an awesome build all the ideas are helpful 👌 too
@@ricardosharry8944
Hey, thank you for the kind words and glad you found it useful! ☺️
Any leveling guide ? I mean before we get Shako and Tyrael Might ?? What are the Aspects we can have to hold our ground vs Tormented ?
@@lordme8417 hey,
Thanks for checking out the video!
In the video description is a build planner where you can find a ‘Starter Variant’ without mythics and a skill tree to reflect that. I think that will have all the gear options and aspects I recommended but any damage reduction aspect will be good for the helm and chest to replicate what you get from the mythics. I hope this helps.
sorry, bud. how are you getting all the hydra heads? my weapon is 2-4 and you only have +hydras on weapon. im new, sorry
Hey man,
Thanks for checking out the video.
Good question, so you have the roll on your weapon(s), preferably a max roll where possible(+2 on 1 hand slots, +4 on 2 hand slots), and then you need to masterwork your weapon. Whilst you masterwork your weapon you want to try get at least 2 critical hits into +hydra heads, preferably all 3. At masterwork level 12 this will result in you getting to +10/+12 hydra heads.
Hope this helps!
How can you get +10 to heads without hitting the Heads on the 3 shots ? I got only 8 , is it still viable with 12 heads ?
@@lordme8417 hey,
Thanks for checking out the video.
So you can get +4 from the initial temper on a 2h staff, +2 at masterwork 10/11 and then +2 for each masterwork critical that lands in hydra heads as well.
Hopefully this helps!
Awesome video man. Thanks for sharing. 😊
Hey,
Thanks for checking out the video and glad you enjoyed it! =]
Hi! Love hydras and so it's awesome I stumbled on this build guide.
Had a quick question for you about the number of hydra heads - I am using all the gear you have in your build. On your staff, you roll a additional hydra head temper. With two masterworks, your range is 8-10.
When I have two masterworks on my own staff, the range for casted hydra heads is marked as 6-8. As such, I am missing 2 heads per hydra compared to yourself, with the same high roll on the temper and 2 masterworks into number of hydra heads.
Do you know how I can get the range from [6-8] to be [8-10] like yours? Thanks!
Hey @tristancow
Thank you for checking out the video and yes I can help you here.
So you have done everything right. I'm guessing you may still be at 8/12 masterworks right now? You will find that at around 10/12 or 11/12 it naturally increases the hydra head count due to the 5% passive boosts the in between levels give to the affix, so that bumps it up by 2.
I hope this helps!
@@imortilizeofficial of course.. I'm dumb. Thanks for responding! Love the build!
@@tristancow not at all, and no problem!
I didn’t realise this myself until I got there, it was a nice surprise haha. Glad you’re enjoying it!
Will there be a modified build once season 6 starts with only 5 paragon board?
Hey man,
Thanks for checking out the video.
Funny you ask this, I just uploaded a video of a build I have been playing around with on the PTR to scratch this exact itch. This should go live later today so keep an eye out for this! =D
great video!!! thanks a lot for this ❤
One question, wouldn't X'Fal's ring pair well with this DoT build? Specially because there are multiple sources of fire damage over time...
Hey,
Thanks for checking out the video and glad you enjoyed it!
So I tested the X'Fals on stream and showed that it doesn't activate all that often, even with the fire bolt enchantment on which is what you need to have on for it to work, since the Hydra damage doesn't work for the X'fals very well right now. Also the damage explosion counts as hit damage not DoT damage so it doesn't scale all that well.
I think the build would need to be re-built in order to make it work and possibly a buff to the base Hydra lucky hit chance.
I hope this helps.
Thanks for the info!!!
I always wanted to make a build like this, but I ain't got an amulet with +3 to Conjurations yet... can I use Fractured Winterglass instead?
@pires11d you absolutely could and it’s possible the ‘best’ Hydra bud
Would use that unique with the lightning spear tech because that is wildly strong right now and not limited in any way. I just wanted to avoid it and stay true to the burning damage concept. The Amulet I suggest in my planner and guide is not going to be easy to come by though I understand. If I was in your position then the winterglass would make a lot of sense
Hey, thanks for the build, I might give it a try :)
Hey,
Thanks for checking out the video and glad you found it interesting and useful!
I hope you enjoy burning demons in sanctuary as much as I have with this build! =]
I’d love to do this but I will never get an Uber unique let alone a shako. Cheers.
Hey,
Thanks for checking out the video and glad you enjoyed it.
If you check the video description there is a link to a build planner which has a ‘Starter Variant’ on it which has no Mythic Uniques used on it and that will work pretty well. If you are then lucky enough to come by the mythics you can just swap them out! 😌
I hope this helps!
Can you use flame shield instead of ice armor? I mean for the immunity?
Hey,
Thanks for checking out the video.
You can. It isn’t a must… you are pretty tanky with the mythics and ranks in warmth anyway, but ice armour can be used my consistently than ice armour so is probably better.
Just tested several times to confirm that +ranks on hydra skill does improve the base burning damage too
@@hoock3r i will have a play around with it. When I played with it before I didn’t see any difference. Thanks for updating me and prompting me to try further improve the build.
it goes on your helm the + rank to hydra only?
@@drmario7559 Yes. and u can also use aspect battle caster for +5 if u have enough lucky hits
I will still want to test this. I don’t think a hydra helm will be better. The cooldown reduction and damage reduction on the Harlequins alone are such a large trade off for a bit of extra damage.
Also by putting battle casters on. You are sacrificing another aspect, there is no room for this without losing another direct multiplier which will likely be stronger anyway.
When you spilt screen on the skill tree it makes it harder to read?
Hey @Zittylol,
Thanks for checking out the video and sorry you had issues reading the skill tree.
Thank you for the feedback and I shall bare this in mind for the next videos.
If we get an aspetct of unique that helps hydra with AoE it will be a really good build
Hey,
Thanks for checking out the video.
I agree! I was really hoping the Andariel's Visage would work nicely here but with such low lucky hit chance, it would really required absolutely insane Fists of Fate + max lucky hit tempers and masterwork crits to get enough lucky hit chance to make that work well. AOE is all we need and this build would be insanely good.
Hello! Thanks for this build. I’m currently enjoying it. Does enchanter and flamefeeder glyphs don’t work with hydra?
Hey,
Thanks for checking out the video and glad you're enjoying it!
So the enchanter glyph will work, but the non physical damage scales your FIRE damage, not your FIRE DAMAGE OVER TIME damage. This means it scales the hydras on hit damage as opposed to the burning damage, and this build focuses mostly on scaling the burning damage at ever point we can. There probably is room for a full on hit skill damage variation that goes all in on that sides scaling with FIRE damage, but I haven't tested that. Most other builds I've seen are hybrid and use a bit of both, I just really wanted to see if a full DoT damage build could work and it turns out it can. The enchanter glyph can be used as a stepping stone to get the frigid Fate legandary paragon board node to 60%[x] vulnerable damage though if you feel it neccesary.
The Flame Feeder glyph secondary ability only scales the DIRECT damage on enemies when they are burning, not the burning damage as well, unfortunately. This is why I do not use this glyph in my build. It would absolutely work in a hybrid or full on hit damage variation though.
Hopefully this all makes sense to you and thank you again for checking out the build.
great guide I'll try this.
Hey,
Thank you for checking out the video and the kind words. I'm glad you enjoyed it.
So is Hydra Damage Temper stronger or Hydra Burning DoT ?? there seems to be 2 path ways you can take
Hey,
Thanks for watching the video.
For the build I’ve put together I use Fire Damage Over Time as that scales the entire DoT damage aspect of the build. Some seem to think Hydra damage is better, and that does roll higher, but when I tested that temper out it didn’t scale the burning damage like I was hoping it would. I will need to do further testing to confirm this again. Most people, and all other Hydra builds are hybrid builds that rely on both direct and DoT damage in which case Hydra damage will be better as the burning damage becomes an additional source of damage and the direct damage takes precedence.
The only way I can test this properly is finding equivalent items and testing both tempers out.
I hope this helps.
Hii, great build am new to the game and copying your hydra builds seems fun, may i ask a question? Where can i farm legendary hydra heads + affix i have one but its only rare adds +2 heads to my stuff and is this legendary affix books tradable? Thannks 👍🏼👍🏼
@@syncsx hey,
Thanks for checking out the video.
So sadly the temper scripts are not tradeable and they drop at random. I find the best place to farm for them is in the helltide on the Blood maiden if you can get in a group that is farming her quickly. I hope this helps!
@@imortilizeofficial Thanks bro appreciate that 👍🏼
How do you have the "Casted Hydras Have +10 Heads"?
Hey,
So you can temper it onto weapon slots and as long as it has rolled as a maximum roll, you can then masterwork it up to +12 maximum on 2h slots and +6 on each 1h slot depending on masterwork critical hits.
I hope this helps!
Looks like fun!
But how viable is it without Shako? Let's be honest, most players will never own one...
@@Atrigraphy hey,
Thanks for checking out the video.
It’s Viable without one. The build planner that is linked in the description has a ‘Starter Variant’ that you can follow until you’re able to come across as Harlequins.
You can get a free resplendent spark per character that completes the seasonal questline, so it’s entirely possible for anyone to farm out a Harlequins this season as when you have 4 you can craft a Harlequins Crest at the transmuter in Kyovashad.
I hope this helps!
Have you considered the frost burn gloves?
Hey,
Thanks for checking out the video, hope you enjoyed it.
I have, but that would be at the expense of an aspect plus the base lucky hit chance is just very low on the Hydra so it wouldn't activate that often. One person claimed they got to 33% lucky hit chance on Hydra but I just can't see how that is possible when the tempers are not additive right now, even with the fists of fate. I might have a play around with it sometime though.
Thanks for the suggestion =]
What tier horde can you do with this build?
Hey,
Thanks for checking out the video!
I didn’t add this here because the video was already nearing 1h long but the last time I tried one solo I was able to complete a tier 7. If you have a decent duo or team then it should be entirely viable to do tier 8 as well. This build certainly excels in duos or teams for hordes because you can then prioritise events with the high levels of hydra heads and take advantage if other peoples crowd control application for the Creeping Death Aspect.
Hope this helps and that you found the video useful!
if you just had a little bit more stagger, you could have done it whitout having to dodge in p2. if you stagger here before shes does those blood things. its a free kill then :D i dont think its supposed to happen, or it should not, but had it for both my kills this season.
Hey,
Thanks for checking out the video.
Yes you are correct. Maybe if I get a god tier Fists of fate I could achieve this, I shall have to farm and hope I get one and test it out. Still, not too bad as it is. Good opportunity to demonstrate it can be done without skipping her mechanics I guess lol.
yeah its really strong for bosses... the reason I stopped playing this build is because I spent 200m gold trying to get 10 hydras and it never happened... I really really hate this gasha crafting system :S
Hey,
Thanks for checking out the video and hope you enjoyed it.
Yer the RNG tempering / masterworking can be painful for sure... I still only have +10, but have a much better staff to masterwork top +12 at some point if I get lucky enough lol!
*Yell “Dracaris” for an extra 50% boost.* (morale)
@@vectorfox4782 amazing 😃
This is sexy as hell and all players who loved hydras in D2 and D3 will be lining up, and the PoE totem lovers :D Firewall is a bit of a weak link and I'd like Incinerate rather. Also, leveling with the aspect that explodes mobs under DoT at 35% of their HP + fireball enchant makes things e a s y.
Hey @CedricDur,
Thanks for checking out the video and for the kind words. Glad you enjoyed it.
Yer Fire Wall can be changed out for other things if you prefer but you would lose 25%[x] burning damage which doesn't require an aspect to activate it which is the trade off I suppose. Incinerate is only useful here in this build if you use the Aspect of Conflagration. I will play around with it later when I'm live and see how it plays. I would probably have to look at replacing the aspect of Engulfing Flame with this one as that is a straight replacement damage wise except you've be activating your slightly weaker damage bonus at point of the enemies HP rather than below 50% hp. We have still lost 25%[x] damage here though which makes me initially think it won't be better mind but it's hard to say without factoring in the incinerate burn damage on top of that, so we shall see!
I can absolutely see taht being a very nice levelling method though along with the Fireball enchant. I personally found the Fireball enchant to be a bit lack luster in the end game and for there to be several better options, but it all comes down to preference. For levelling Fireball was #1 though!
Thank you for the insights!
@@imortilizeofficialI came back just to say, dang, this build's so nice. I know 'leveling doesn't matter' because it's so quick, but after trying to level druid solo.. yes, leveling does matter if we don't find a group spamming the Maiden.
Up to 15 it was a bit slow due to the lack of AoE but at 15 I went to do the sorc quest and enchanted both fireball and frostbolt (nice, didn't see sorcs got two enchants at once now!). That helped with AoE. Tried incinerate but though it was fun in S4 it was better to bounce around dropping Hydras and Firewalls than turreting Incinerate.
But at 35-ish the build popped tremendously. That's when I left the Helltides for the first time and sat down putting aspects and tempering. I put the aspect that mobs explode at 35% HP if DoTed and that pretty much finished rounding the AoE of the build IMO since Hydra hits hard but does not pierce. But the first mob who dies pops twice which sets the chain explosions. Makes me want to see how it'll do in the infernal dungeons.
With +2 heads from temper and some tempers for hydra/conjuration damage I blew my way to 50 feeling like a GOD since I'd drop one Hydra at a pack and see it explode. Elites didn't fare better and I rarely bothered with Firewall.
I had the best vibe of playing a minion necro and a Heartseeker rogue :D
Yeah, okay, I'm raving at level under level 50, so sue me :D
The Storm Swell makes me hmm since I don't have sources of vuln except Ice Blades (which I'm not even using yet since everything dies too fast) but I imprinted it anyway, and then added the Accursed aspect to get maybe a source of vuln. Hydras have a tiny lucky hit chance but since it's about 20 heads (I noticed each Hydra shot counts for Disobedience too so as soon as W3 I was armor capped too between it and Juggernat) so I shrugged until I got either Tal Rasha or Conflagration.
Edit: since I can see when the Accursed aspect goes off by the accumulated soul counter I paid attention to it during a world boss fight and it works kinda ok. Not sure it is worth the aspect but the counter does go up so Vulnerable is happening, and we have a number of things that are boosted by Vuln, so, it might be worth it, might not.
@@CedricDur i used the accursed aspect myself for a while but decide to go without it in the end in favour of storm swell for the tougher single target enemies. It might be worth it to roll the ring DoT to lucky vulnerable but I haven’t managed to roll it myself yet after god knows how much gold.
Glad you’re enjoying it! 😁
@@imortilizeofficial A gigantic kudos for bringing it to the community instead of sticking to the usual Lightning Spear like everyone else seems to be. After it not working out at all in past seasons I wouldn't have returned to it without this guide.
Appreciate the kind words
My only wish list is probably suggestions for people without mythic gears, since I am a new player and looking for a build to get my first mythic gear.
Hey,
Thanks for checking out the video guide.
I didn't go through an non uber variation in the video correct, but the build planner has a 'Starter Variant' in it which is Mythic Unique free. This is linked in the video description and if you decide to play this build, hopefully it will help you strive towards your goal of farming the Mythics you desire. For reference, I dropped my first Harlequins Crest in Season 5 from a NORMAL Duriel kill, so you can start with those too.
I hope this helps and thanks again for checking out the content :)
Sir,
I enjoyed this video, its so detailed and easy to understand.. i love hydra but my build now is crit hydra not burn.. do player crit damage goes to hydra's? lucky hit chance to?
Hey,
Thank you for checking out the video.
A hit damage Hydra build is absolutely viable which will utilise crit damage yes. 100% of your character crit chance & lucky hit chance goes to your hydras as well so they can be scaled in that way. Hydra has a base lucky hit chance of 3% mind so it takes a lot to scale that up to any decent number. I hope you're enjoying your hydra build!
@@imortilizeofficialThanks sir for your reply, how about the crit damage of my character? does it goes to my hydra? and my non-physical damage does it goes to?
Hey mate, sorry for the late response.
Non-physical damage is AMAZING for this build as it scales your fire damage and fire damage over time.
Your crit damage will apply to the your hydras as well yes but only the on hit damage, not the damage over time burning damage which this build applies to, hence I don't focus on crit chance or crit damage much.
Amazing video. Maybe a dumb question but why fire damage over time and not hydra damage? Also. Subbed!
Hey sen7in3lsecurity57
Thank you for checking out the video and glad you enjoyed it!
That is not a dumb question at all actually and something I have been testing since this video.... So in theory the burn damage should only scale off the Hydra's BASE damage and not the damage that scales as you put ranks into Hydra or the Hydra damage temper. It turns out in practice that the burn damage does scale with Hydra ranks and Hydra damage as me and some in the community have been testing it. By taking Hydra damage over Fire Damage Over Time, we tihnk that this will overall be stronger and I'm going to test this on some new items I have to roll, even after the burning damage over time value being lower, so being scaled lower by the burning damage modifiers.
If my testing proves that this is infact a definite better way to go (I'm still unsure right now), I will update the planner to include Hydra damage. Some tell me it definitely is, some tell me not. When I tested it it only felt a little better at the very top line.
I have updated the planner to include hydra ranks though as that is definitely a damage boost, and I changed an aspect too that someone put me onto that is double dipping, the STORM SWELL aspect. I would highly recommend checking the planner that's in the description if you haven't already.
Thanks again for the kind words.
So how do you have so many heads? I only have 6.
Hey.
So you get your temper on your 1h weapon/focus or your 2h weapon (preferably a maximum roll), and then you need to masterwork it up towards the rank 12 region. Whilst you do this you want to ensure that you get as many of the 3 criticals into +hydra heads as you can as each one gives you an additional +1 hydra head on 1h slots and +2 on 2h slots (if at maximum roll)
I hope this helps and thanks for checking out the video.
I just have a quick question about how you can get 48 hydra head????? Great video by the way. Thank you
@@Icychili68
Hey,
Thank you for checking out the video and for the kind words, it really does mean a lot and I’m glad you enjoyed it.
So in Season 5 there is a new Weapon Temper for Sorcerors called Conjuration Augments. One of these tempers is to add extra Hydra heads to weapon slot items. [1 - 2] on 1h weapon slots and offhand focuses; [2 - 4] on 2h weapon slots. If at max roll and fully masterworked with critical hits in extra hydra heads, you can get to 48 hydra heads. I have 42 in that video so there is 1/7th instant damage to gain from extra hydra heads already.
I hope this clears that confusion up for you!
@@imortilizeofficial Thank you, let me try ^^
Holy fire dragons! How did you get so many hydras?
@francescopace7079
Hey,
Thank you for checking out the video.
So in Season 5 there is a new Weapon Temper for Sorcerors called Conjuration Augments. One of these tempers is to add extra Hydra heads to weapon slot items. [1 - 2] on 1h weapon slots and offhand focuses; [2 - 4] on 2h weapon slots. If at max roll and fully masterworked with critical hits in extra hydra heads, you can get to 48 hydra heads. I have 42 in that video so there is 1/7th instant damage to gain from extra hydra heads already.
I hope this clears that confusion up for you!
My friend got a 4ga xfals and I’m trying to convince him to give it to me for this build lmao
Hey,
Thanks for checking out the video and glad you enjoyed it.
Damn a 4GA X'fals nice. What level of aspect did it have on it? Bare in mind that the X'fals explosive damage is hit damage not burning damage so that doesn't play into the 100% burning damage paradigm, but anyone is more than welcome to tamper with the build as they like!
It's also not very consistently activated at a base level as I tested it. You'd need to obtain a very good pair of fists of fate as well probably to be able to build the lucky hit enough to make it work. Let me know if you can achieve this!
Why not use fist of faith? Lucky hit and it has a random CC.
Hey,
On this build the base lucky hit is super low so the benefit from the Fist of Fate won’t necessarily be huge. That being said, it should theoretically work so if people wanted to try it out, I don’t see why not. It will just cost an aspect slot to do so.
@@imortilizeofficial yeah, my build is very close to yours. I just use FoF is the only difference really.
@@lookn4heal nice how does it play for you? Hope you’re having a blast!
@@imortilizeofficial it helps because the more types of CC the better. I’ve also tried matching it with winter glass but that didn’t mesh well enough
@@lookn4heal yer that’s true CC is good!
i must be litched cuz the most heads i hcan have on a 2 Handed is 4.....anyone else got this
Hey,
So you can temper it onto weapon slots and as long as it has rolled as a maximum roll, you can then masterwork it up to +12 maximum on 2h slots and +6 on each 1h slot depending on masterwork critical hits.
I hope this helps!
How does it do in infernal hordes?
Hey,
Thank you for checking out the video.
So I didn’t add this because it was already getting very long. Before the time of recording I had solo’d a tier 7, hadn’t tried a tier 8. I had increased my damage a bit by then already just hadn’t had time to test. Since the time of recording I have made a couple of changes and doubled my builds damage with some potential further changes to make as well for further boosts so tier 7 should be easy now.
I shall be looking to make a v2.0 video at some point in the near future but for now the planner in the description is up to date with the new changes so hopefully that helps!
Lol the whole ring of hydra 😂
In the video footage, all 42 heads of Hydra goodness! There could be 6 more too!
How tou can evoque many head? This is ptr?
Hey,
Thanks for checking out the video!
So in Season 5 they added a new temper manual called the 'Conjuration Augments' which can be tempered onto weapon slot items (1h, 2h, offhands). 1h weapons and offhands can have a roll of [1 - 2] hydra heads base, and 2h weapons can have roll of [2 - 4] hydra heads base. These scale with masterworking up to a max of [6] on 1h slots and [12] on 2h slots.
Hope this helps! =]
@@imortilizeofficial ty much
How are you getting so many hydra heads .. that looks like way more than three
Hey,
Thanks for checking out the video.
So you can have up to 3 sets of hydras with the Serpentines Aspect equipped and then there was a new temper manual added called 'Conjuration Augments' in Saeason 5 which allows you to temper +[1 - 2] hydra heads on 1h weapon slots and +[2 - 4] hydra heads on 2h weapon slots. This can then be increased via masterworking up to +[6] and +[12] respectively. I hope this helps!
How are you getting those holy bolts
Hey,
Thanks for checking out the video.
So if you’re at max health the Tyrael’s Might mythic chest piece provides a holy barrage similar to holy bolts. I hope this helps.
@@imortilizeofficial oh nice, appreciate it!
Do the hydras benefit from attack speed?
Hey @drwhopkins
Thank you for checking out the video and hope you enjoyed it.
Yes the hydras do benefit from ATTACK SPEED but after some testing it seems they do not benefit from PYROMANCY ATTACK SPEED which can be tempered onto your gear. I've been told this only increases the cast speed of the hydras not the actual attack speed of the hydras themselves.
I hope this helps!
Appreciate it man! Had fun playing hydras in the past before their nerf and your build made them viable again. Thanks for the follow up and keep up the great work.
@@drwhopkins I’m glad I was able to bring something back to you that you enjoyed before. Thank you! ❤️
Do I need T's might to kill Uber Lilith?
Hey dude,
Thanks for checking out the video.
You don't need it, you would just need to play the mechanics of Lilith better in general probably. I am going to upload a V2.0 video with some build updates and some extra info hopefully by Monday which I will incorporate a non Tyrael's Lilith run to demonstrate it can be done. I hope this helps!
@@imortilizeofficialwow awesome thank you!
What is Shako?
The uber/mythic helmet.
Hey, sorry it's the item type that the Harlequin's Crest Mythic Unique Helm was in Diablo 2, so is commonly referred to as that by old school Diablo players.
I hope that helps and thank you for checking out the video!
@@imortilizeofficial Thank you very much for taking the time to reply 👍
X'fal not viable?
Hey, I haven't played around with the x'fals yet but that is also lucky hit based so I might play around with it and see what it does. Good suggestion!
Hope you liked the rest of the video though!
I just tested it and it basically never procs. My guess is it uses the hydra base lucky hit chance of 3% so it only has 2.25% chance to proc the x'fals aspect each DoT tick which isn't very effectively sadly.
@@imortilizeofficialiirc fire bolt enchanment was viable with xfals or u could try tempering lhc to do a fire explotion.
You’re sure we want fire damage over time instead of hydra damage ?!
@@leonesavabel3651 this is true you can temper the lucky hit chance but Hydra’s base lucky hit chance is 3% and the tempers right now are multiplicative rather than additive at between 4% - 6% before masterworks. It means after masterworking you can realistically only get to 5% unless you have a GG pair of Fists of Fate, and you lose a LOT of DoT damage that is basically doubled up through burning damage multipliers.
The Fire Bolt enchant is an idea but the thing is X’fals is counted as on hit damage not burning damage so that base number won’t scale with any of the DoT damage multipliers which is the whole point of this build. I think the build would need to be re-built to properly utilise the x’fals.
Thank you for the kind words of feedback though!
comically boring game
Hey,
Thanks for checking the video, sorry I find the game not to your liking, I hope you find another that is soon :)
awesome funny build, but damage is meh
Hey,
Thanks for checking out the video and glad you enjoyed it!
There are certainly higher damage builds out there for sure, but it's pretty fun and the boss damage is not bad. For context, in those videos there is probably about 50 % - 80% more damage scaling to gain if the gear was much better, so that would take it to a place where the damage was much higher.
Thanks for the kind words and feedback though!
why do you need so much damage? what is the big bad that we need to kill?
@r3dr3drose, thanks for checking out the video!
Some people will want to blast stuff and push the pit as far as they can so I understand the wanting more damage. A lot of builds can get tanky enough to survive the highest incoming damage, but then struggle to scale the end game damage, so this why the focus would be there.
That being said, other people are less bothered with pushing the highest pits and just want to play different builds and play styles, so it's all down to preference.
I do hope you enjoyed the video and found it useful though. :)
Did bro really say damage is meh 90% of people can't kill lilith with the "op" builds this dude does an off meta builds and melts her no pun intended go troll someone else
@@laughingman212thank you for the kind words I really appreciate it.
It’s ok if some people are a little underwhelmed it really all comes down to preference. My main focus is fun and I had a lot of that with this build so that’s what matters to me! 😀
Nothing is different than when they 1st released D4. It's still boring and garbage for the amount of money they want. You and anyone that plays this game is an enabler of terrible games. Find a different game, or a different job to support you and force them to create a good Diablo game. You're ruining my hobby.
Hey @bluntman3180
Thank you for checking out the video and I'm sorry you didn't enjoy the content.
I understand that Diablo 4 is not for everyone, just like any game won't be for everyone. I hope you can find a game and content that suits you better in future. All the best =]
Bruh.