Hi Mike. I'm really excited to see your new techniques with Zbrush 2018 when creating hard surface objects like this one. I hope you can show us new techniques and workflows. Thank you in advance!
Hey Michael, on the off-chance you see this comment, any chance you could help me work out how to cut UV's in Houdini by polygroup? That would be amazingly helpful!
@@davidharrison5873 Hahah no problem, I had forgotten too--if anybody else comes across this, here's the video: th-cam.com/video/df5qtuuYLP0/w-d-xo.html
The crazy part is that this video is in realtime
That's not actually true. You can tell that it's actually slowed down, because we can hear Michael speaking at a normal human speed XD
Yea this is how he works. He actually slows down for us while he's streaming.
Hi Mike. I'm really excited to see your new techniques with Zbrush 2018 when creating hard surface objects like this one.
I hope you can show us new techniques and workflows. Thank you in advance!
hoping to do that during my next few livestreams!
@@MichaelPavlovich Awesome! Thanks Mike!
Looks like the lion helmet in immortals fenyx rising
Great 👍😊👏
Is there a full version of this?
Hey Michael, on the off-chance you see this comment, any chance you could help me work out how to cut UV's in Houdini by polygroup? That would be amazingly helpful!
Derp. I've watched your high res pipeline about 5 times now, and totally forgot you already went through that! Sorry :)
@@davidharrison5873 Hahah no problem, I had forgotten too--if anybody else comes across this, here's the video: th-cam.com/video/df5qtuuYLP0/w-d-xo.html
@@MichaelPavlovich If only I could get the GameDev AutoUV to use the seams created with polygroups though. That's all I want!
oooh...that'd be a good added functionality request, i'll make a note of that
What's your PC configuration
th-cam.com/video/cY_H2i3F1Pw/w-d-xo.html