001 ZBrush Ornate Lion Helmet Blockout

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  • เผยแพร่เมื่อ 22 ส.ค. 2024
  • / @michaelpavlovich
    / pavmike
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ความคิดเห็น • 16

  • @jonathanxdoe
    @jonathanxdoe 5 ปีที่แล้ว +30

    The crazy part is that this video is in realtime

    • @SpeckyNation
      @SpeckyNation 5 ปีที่แล้ว +13

      That's not actually true. You can tell that it's actually slowed down, because we can hear Michael speaking at a normal human speed XD

    • @badbud2330
      @badbud2330 5 ปีที่แล้ว +1

      Yea this is how he works. He actually slows down for us while he's streaming.

  • @GnaReffotsirk
    @GnaReffotsirk 5 ปีที่แล้ว

    Hi Mike. I'm really excited to see your new techniques with Zbrush 2018 when creating hard surface objects like this one.
    I hope you can show us new techniques and workflows. Thank you in advance!

    • @MichaelPavlovich
      @MichaelPavlovich  5 ปีที่แล้ว +1

      hoping to do that during my next few livestreams!

    • @GnaReffotsirk
      @GnaReffotsirk 5 ปีที่แล้ว

      @@MichaelPavlovich Awesome! Thanks Mike!

  • @mehdi996
    @mehdi996 3 ปีที่แล้ว

    Looks like the lion helmet in immortals fenyx rising

  • @lanntheclever6144
    @lanntheclever6144 2 ปีที่แล้ว

    Great 👍😊👏

  • @user-qb3xh1my1o
    @user-qb3xh1my1o ปีที่แล้ว

    Is there a full version of this?

  • @davidharrison5873
    @davidharrison5873 5 ปีที่แล้ว

    Hey Michael, on the off-chance you see this comment, any chance you could help me work out how to cut UV's in Houdini by polygroup? That would be amazingly helpful!

    • @davidharrison5873
      @davidharrison5873 5 ปีที่แล้ว

      Derp. I've watched your high res pipeline about 5 times now, and totally forgot you already went through that! Sorry :)

    • @MichaelPavlovich
      @MichaelPavlovich  5 ปีที่แล้ว

      @@davidharrison5873 Hahah no problem, I had forgotten too--if anybody else comes across this, here's the video: th-cam.com/video/df5qtuuYLP0/w-d-xo.html

    • @davidharrison5873
      @davidharrison5873 5 ปีที่แล้ว

      @@MichaelPavlovich If only I could get the GameDev AutoUV to use the seams created with polygroups though. That's all I want!

    • @MichaelPavlovich
      @MichaelPavlovich  5 ปีที่แล้ว

      oooh...that'd be a good added functionality request, i'll make a note of that

  • @Udaykumar-xq8gb
    @Udaykumar-xq8gb 5 ปีที่แล้ว

    What's your PC configuration

    • @MichaelPavlovich
      @MichaelPavlovich  5 ปีที่แล้ว

      th-cam.com/video/cY_H2i3F1Pw/w-d-xo.html