I hope Infuse VR is listening and continues to develop their initial concept. I have seen the videos of their Yaw Cessna cockpit using the Infuse VR system, and I can not understand why they aren't taking it to the "next level." I could easily see the following concept literally change flight sim cockpits forever: 1st, every user would need their own yoke, rudder pedals, and throttle system of their choice depending on what aircraft they fly most often. 2nd, for the vast majority of GA aircraft, a simple flat metal panel is all that would be needed. 3rd, sell various sized knobs, switches, and buttons, where each is strongly magnetized. Tell the system which physical button, knob, or switch you are placing, and the VR model of it appears. Place the VR model to sync up with the VR cockpit view. Move the real-world magnatized knob to sync up with the VR model. Since the button, knob, or switch doesn't have to be connected to anything or control or operate anything, the cost to create them would be VERY low. Button groups or switch arrays could easily and inexpensively be produced. For example: create a 530 bezel with just the buttons and dual concentric knobs, but since there isn't any programming, screens, usb cables, or electronics boards involved, the costs is but a fraction of what we are accustomed to expect from such a unit. This one would cost what? $20, $30, maybe? A lot less than the $160 or $400, these 530 type units are going for now. Now, create the virtual model of it for the software. Attach it to your metal panel, sync it with your VR cockpit and done! Alk the advantages of real world complete cockpits AND all the advatages of VR flying like depth perception and immersion. These buttons knobs and switches could be sold individually, or packs could be created for specific aircraft. For instance a Piper Archer II pack, or a DA-40 pack etc., etc. At any rate, I am eager to see where InfuseVR and Yaw VR take this technology.
Looks awesome, there's so much potential here! Any plans to enable using passthrough to expedite the calibration process? What about using the depth API to recognize periferals we're looking at?
Thank you. Can you please explain to a beginner how to connect devices to be used with Infuse vr. I am a newbie and have no idea how to connect my YAW 3 or my PSVR2 headset or anything to Infuse. Thank you.
Looks very promising. This may be the reason I get a Quest 3 when available for occasional use with Infuse as the Aero does not have cameras. Thanks Peter!
Hoping it will be available and work with other platforms than Steam. SteamVR has a ton of overhead. So OpenXR support would be grand. For example, I use Virtual Desktop with MSFS that I have thru the XBox store and not Steam. Looking forward to seeing what comes of this.
very interesting , but it seems to work only on Quest and SteamVR which make it a very limited use, as most PC simer enthousiast will use more high end headset like G2, Varjo, Crystal, and openXR instead of SteamVR.
What about a function that displays the joystick button number? For when you've bound something to Joy 2, button 9, and you've got no idea where that is.
This is great but, if Meta would allow access to the camera data, the ultimate setup would be to green-screen anything in real life you want as pass-through and then there is no software setup. So you'd basically have a big sheet of green cardboard with your yoke and throttle quadrant and any switches you want sticking out. Then that and you hands/arms could be shown on top of the rendered image. This would allow you to mix virtual switches with real switches, or have everything virtual, or everything real. The ultimate setup.
It looks good. I must admit, when I heard about this, I was hoping that it would allow you to to use your virtual hands to interact with the interactive switches in the cockpit of DCS aircraft. Is there any possibility of that happening? Also, SteamVR uses a lot of your computers resources. Many DCS VR users don't want to use SteamVR because of that. DCS now has OpenXR support built in. Can this run without the use of SteamVR?
I just tested the Beta on Steam. Great software, a real gamechanger for sure. Will this run exclusively on Steam VR? I'm currently using OpenXR via Quest Link.
Please increase the compatibility of yaw software games with motion compensation so all your Yaw owners can join your yearly paid subscription yaw game software since SRS and Simtool sucks
I hope Infuse VR is listening and continues to develop their initial concept.
I have seen the videos of their Yaw Cessna cockpit using the Infuse VR system, and I can not understand why they aren't taking it to the "next level."
I could easily see the following concept literally change flight sim cockpits forever:
1st, every user would need their own yoke, rudder pedals, and throttle system of their choice depending on what aircraft they fly most often.
2nd, for the vast majority of GA aircraft, a simple flat metal panel is all that would be needed.
3rd, sell various sized knobs, switches, and buttons, where each is strongly magnetized.
Tell the system which physical button, knob, or switch you are placing, and the VR model of it appears. Place the VR model to sync up with the VR cockpit view. Move the real-world magnatized knob to sync up with the VR model.
Since the button, knob, or switch doesn't have to be connected to anything or control or operate anything, the cost to create them would be VERY low. Button groups or switch arrays could easily and inexpensively be produced. For example: create a 530 bezel with just the buttons and dual concentric knobs, but since there isn't any programming, screens, usb cables, or electronics boards involved, the costs is but a fraction of what we are accustomed to expect from such a unit. This one would cost what? $20, $30, maybe? A lot less than the $160 or $400, these 530 type units are going for now.
Now, create the virtual model of it for the software. Attach it to your metal panel, sync it with your VR cockpit and done!
Alk the advantages of real world complete cockpits AND all the advatages of VR flying like depth perception and immersion.
These buttons knobs and switches could be sold individually, or packs could be created for specific aircraft. For instance a Piper Archer II pack, or a DA-40 pack etc., etc.
At any rate, I am eager to see where InfuseVR and Yaw VR take this technology.
All these big youtubers need to be talking about this..this is amazing!!!! Perfect with the yaw 2!!!!!
Very nice. Hopefully the Yaw II's will get shipped to backers so we can use Infuse with the motion platform also!
Amazing! But I usually play DCS in OpenXR (for really better performance) Can I continue to play in OpenXR using Infuse VR?
Looks awesome, there's so much potential here! Any plans to enable using passthrough to expedite the calibration process? What about using the depth API to recognize periferals we're looking at?
Very, very impressive
very cool
Holy Cow! Nice job, folks!
This project have a huge potential
THATS SOO COOL. i don't know if i dig the blue hands tho. can they be more flesh tone? a little slider that changes skin tone colors
great video, I hope the download will be available soon
Great job! Can we adjust the virtual instrument by hand instead of touch controller?😃
Thank you. Can you please explain to a beginner how to connect devices to be used with Infuse vr. I am a newbie and have no idea how to connect my YAW 3 or my PSVR2 headset or anything to Infuse. Thank you.
Sweet! Hope you can get this working on the Oculus runtime as well!
Great work! I guess we need a VR headset with cameras for this.
Looks very promising. This may be the reason I get a Quest 3 when available for occasional use with Infuse as the Aero does not have cameras. Thanks Peter!
Well, the "cheap" Aero doesn't have cameras ... 😂
Or pico 4 ( and soon 5 😜)
Hoping it will be available and work with other platforms than Steam. SteamVR has a ton of overhead. So OpenXR support would be grand. For example, I use Virtual Desktop with MSFS that I have thru the XBox store and not Steam. Looking forward to seeing what comes of this.
very interesting , but it seems to work only on Quest and SteamVR which make it a very limited use, as most PC simer enthousiast will use more high end headset like G2, Varjo, Crystal, and openXR instead of SteamVR.
yeah..agreed. those that would happily pay for this will have higher end HMDs. This looks so good though
It hasn't even been released. Give them a chance.
What about a function that displays the joystick button number? For when you've bound something to Joy 2, button 9, and you've got no idea where that is.
This is awesome , I have Reality Mixer - this is a big step up from that :D
Can the infusevr motion compensation be used with Virtual Desktop and Simtools?
I effin love.this!!!!! Cant wait!!!!
This is a very interesting development....wow
Very enthusiastic about this.
What kind of handtracking hard and software wil it work with?
Will it work with leap motion/ultra leap?
This is great but, if Meta would allow access to the camera data, the ultimate setup would be to green-screen anything in real life you want as pass-through and then there is no software setup. So you'd basically have a big sheet of green cardboard with your yoke and throttle quadrant and any switches you want sticking out. Then that and you hands/arms could be shown on top of the rendered image. This would allow you to mix virtual switches with real switches, or have everything virtual, or everything real. The ultimate setup.
This looks great, hopefully it will work with non steam games?
It looks good. I must admit, when I heard about this, I was hoping that it would allow you to to use your virtual hands to interact with the interactive switches in the cockpit of DCS aircraft. Is there any possibility of that happening? Also, SteamVR uses a lot of your computers resources. Many DCS VR users don't want to use SteamVR because of that. DCS now has OpenXR support built in. Can this run without the use of SteamVR?
I just tested the Beta on Steam. Great software, a real gamechanger for sure. Will this run exclusively on Steam VR? I'm currently using OpenXR via Quest Link.
I have some button boxes i use for ETS2 in VR amd often dont see what im pressing. This looks cool
If i have a radar display is it possible to display them in game using InfuseVR or is not possible yet? I would love to play ship simulator with this
wowow cant wait!
is it still in dev? The application was remove from steam.
When will this be released?
looks interesting
Amazing!
Will it only work with quest?
when this will be available on Steam?
Im also interested in this. I couldn't find it on steam. Maybe project is dead?
Hatalamas!
VR HEMLET Must track the position of the VR devices, otherwise any slight movement will degrade the gameplay.
Please increase the compatibility of yaw software games with motion compensation so all your Yaw owners can join your yearly paid subscription yaw game software since SRS and Simtool sucks
Subscription software? INSTANT NEVER-BUY!
I put my VR tugged away in storage because I ain't used it in a long time. TrackIR works better than crappy VR resolution
Curious about his/her pronouns
Amazing, congratulations for the software. ✈️✈️🛫🛩️🛬🛫