How to Make 2D Sprites with 3D Models in Blender
ฝัง
- เผยแพร่เมื่อ 22 ก.ค. 2024
- Want to make sprites from 3D models for your game? Here’s an easy way to do that in Blender!
Using Blender 3.3.4 for this video (Blender 3.0 or greater should work fine)
Check out the sample .blend file!
- github.com/codernunk/blender-...
- github.com/codernunk/blender-...
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To get more personalized help from me, join as a channel member:
/ @codernunk
My platformer, Flick! is now open source! Check out the code here (also includes Blender files):
github.com/codernunk/flick
I have this among other tutorials in development on my website, which you can find here:
- codernunk.com/tutorials/sprit...
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Video Chapters:
- Intro 00:00
- Creating the Model 00:28
- Creating the Shader 01:53
- Creating the Outline 03:43
- Generate the Sprite 04:05
- Downscaling the Sprite 05:12
- Conclusion 05:27
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Sources:
- Box Modeling (basic definition): en.wikipedia.org/wiki/Box_mod...
- Inverse Hull (basic definition): bnpr.gitbook.io/bnpr/outline/...
- Bean Image: pyxis.nymag.com/v1/imgs/4e7/1...
- Middle Mouse Wheel image: docs.krita.org/en/_images/Kri...
- File Icon: www.google.com/url?sa=i&url=h...
- Krita logo: upload.wikimedia.org/wikipedi...
#blender #blender3d #tutorial #2d #2d3d #sprites #gamedev #gamedevelopment - แนวปฏิบัติและการใช้ชีวิต
All I wanted to do is a simple mod. And now I am learning the 7th new thing 🤦
Thanks to all the good people like you for helping out!
Excellent workflow showcase! 🤩
Thank you!
dude! you rule! thank you!!!!!!
wow this is awesome video, thanks very much and goodluck to you :)
This is a really cool technique. Thank you for sharing it!
Of course! I'm glad you found it helpful!
thanks
thanks for the video
You bet!
Very helpful
Glad you think so!
this gives me inspiration to make my own characters!
That's great to hear!
when adding bones and testing movements, the black border separates from the filling color .... did I miss something from your steps ?
Are you referring to the toon outline we make using the Solidify modifier? In that case, it's normal for a transparent gap to show between the outline and the model at different angles. It's unfortunately a limitation of the inverted hull method (what we used to make the outline). This can be mitigated by using a smaller outline or by adjusting the outline width in different areas using weight painting (which I'll explain at some point on this channel). Let me know if this helps. Thanks for tuning in!
Clear as mud
Imma use it for roblox
That's great! Glad it's helpful to you!
@@codernunk tysm for the tutorial