This was amazing. The team was overextended high grounding for like 10 mins but the fights went on so long all the cooldowns were back for the next skirmish and between the WD and purge's greaves, they were always enough HP and mana. GGs indeed
most high mmr players know the spots and immediately deward, so i'd guess they rely on situational awareness and only ward objectives at the right time.
This was amazing. The team was overextended high grounding for like 10 mins but the fights went on so long all the cooldowns were back for the next skirmish and between the WD and purge's greaves, they were always enough HP and mana. GGs indeed
Late Night Purge ❤️
Love your videos
Not bad.
I'm always surprised by the low amount of wards in these high mmr games. In Crusader it's constant ward wars
most high mmr players know the spots and immediately deward, so i'd guess they rely on situational awareness and only ward objectives at the right time.
First
Thank god purge vids are back
What's the point of gyro support if you don't end up building damage? Why not pick a different hero?
cc, area denial, strong ability damage => early kill potential, can always build damage later to compensate for a poor carry..