I feel a similar sentiment to TWWH games, I realised the games aren't that complex. Its just there's a lot to learn, but when you learn it, its a pretty easy going game.
First time trying mods, the mods you suggested made the campaign so much better. I did not expect the campaign to improve this much with these mods. Thanks for the recommendations.
I stumbled upon this channel yesterday and am pretty much in the same boat about immersive and challenging gameplay. As such, to achieve that, I worked on two large modding projects myself for Troy and Pharaoh that might interest you, especially since you seem to have an eye on Pharaoh.
definitly try them now! Thanks for you time and this good Video. The things you say about Immersion appeal to me alot. Most of my friends don't understand my playstyle^^
I personally prefer the delete march stance over the -50% Campaign Army Movement (AI+Player, because the ai is not good at using march stance at all. and this has the same overall affect while making ai more competent
One of the major battle mods I used has still not been updated since 5.1. I had been waiting for that since the author said they were going to update it, but at this point I need to find a replacement.
The thing i enjoy most about early game is the low-tier unit play. As the campaign difficulty gets higher, the game makes it more difficult by ramping up how fast AI has access to all those higher-tier units. As nurgle, it felt like the dwarves very early on had ridiculously high armies with airships and crap. Kinda ruins the game when you feel like you have to rush past early units and there's no smooth progression. Maybe lowering the campaign difficulty in addition to these mods might help. Thanks.
I highly agree with youre vision and playstyle of the game. I all of the mods but in combination eith Radious. They have a submod for the garrisons too that for me seem pretty balanced. I will add the garrison training mod for more flavour and gameplay experience. Ty for recommending it. I would like to see a debate between you and costin gaming. He preferes a high paced campaign and defined TW as an aggression focused game. I feel like he doesnt gat that it is possible to play another way with better balanced challange and longer time motivation
I'm a fan of Costin and I respect his opinion, but as you point out I do quite often disagree with his takes. Makes for a more interesting community when we don't all agree all the time.
@@GamingForImmersion I absolutely agree on that take. I also watch and respect his point of views. I also agree that different opinions make a greater community. I am interested in a debate because it should not be about convincing him but more to show him the positives of that playstyle and the vision behind so it could widen his horizon. I think of it more about a talk, because in comments noone explained it as well as it should be done and I think you could and I think he just didnt get the vision or thinks it's just not possible. Honestly I feel like he could enjoy it too, when it is a better challenge than the vanilla game is. But maybe I am wrong about that. Anyways thank you for representing this side of interacting with the game and this vision and helping to build a community and support for it.
Cool list, i tested most of them, also enjoy slower character experience, it's getting enoying to select new skill every turn, and makes skills chip and less valuable. This way you need to better plan your progression.
That wounded lord mod I assume is going to affects Ai too? Not that it matters since the Ai get a lot of cheats. Thanks for the heads up. Got randomly recommended by TH-cam.
It does, yes. Probably affects the AI more than the player, since the player shouldn't (hopefully) be losing their LL very much. I suppose one could argue that it makes the game a little easier, but I think it's worth it to make defeating the enemy LL feel like an accomplishment worth doing rather than seeing them pop back up a few turns later none the worse for the wear.
Great video, though I'll be honest the modlist seems a bit intimidating, especially super buffed garrisons. I honestly don't know if I'm good enough at the game yet to handle sieges vs the buffed garrisons, i might take the other mods for a spin first and see how they feel.
Good video, appreciate your selections dude. I have not tried "slower, more meaningful corruption". Has that ever been on your radar at all, if so what do you think about it?
You should check out AI recruitmet unleashed and AI economy. They both work with Hecleas AI overhaul and in my testing make the AI build much better armies
Sometimes, definitely. More often, the increased garrisons force me to lay siege for a few extra turns to whittle down their numbers before launching the attack.
The only camera mod I use is Better Camera Mod. I wonder whether you're referring to how I use Cinematic Camera option (which is vanilla) for my own faction and enemies.
Are these compatible for multiplayer Immortal empires? What difficulty would you recommend people start playing this with, if they have played Very hard difficulty? Thanks in advance!
I think they should be, because they're pretty simple mods. But I don't play multiplayer so I haven't tested them. As for difficulty, I suppose it depends on what kind of experience you like. Most factions are very winnable on Legendary, as long as you're patient and don't expect to just steamroll from the very beginning (which is more or less the point of these mods). But there's no right or wrong. If you want to get a sense of how these mods affect a campaign, this channel has a bunch of Let's Play campaigns where you can see how it slows things down compared to vanilla.
Do you have a list of graphics only mods that you use? I personally enjoy the vanilla gameplay experience but I’m always looking for mods that improve the immersion in battles/campaign map.
I use a few cosmetic mods: Enhanced Experience Icons Dynamic World High Res UI Improvements Points of Interest with Pictures Plus reshade. There are a lot of really nice reskin mods out there, I could easily go down the rabbit hole with those but I tend to use them sparingly.
@@GamingForImmersion nice. Yes dynamic world is one of my favorites. I really wish that particular concept would get picked up and expanded by the devs. It just makes the map come alive and adds so much immersion
I've followed and enjoyed your modding effort to slow the game down. But I strongly disagree on making garrisons so strong . The garrisons mods make garrisons too strong to the point of absurdity. On the one hand, they disproportionately benefit the player, because the threat to "steal" a settlement was one of the few genuine advantages that the AI had, and that's now gone. On the other hand, they are also frankly unrealistic from an immerson perspective. 4 Dreadquake Mortars in a garrison (or was it more?)? While it is the case that vanilla garrison is too weak and needs to be boosted, your mod list takes things to the other extreme with undesirable results for the game.
@@GamingForImmersion I only had the one where military buildings add units they themselves produce. Then I attacked a Chaos Dwarf capital, and I saw 4 Dread Quakes on garrison.
Hmm. Could be a balancing issue, that sounds awfully strong. I believe all of these mods are being maintained and some of the authors are responsive to suggestions. But there's certainly an element of personal preference and there's nothing wrong with using the pacing mods but not the garrison ones.
FYI I've run into a similar problem with ogres. Definitely some balancing issues. I asked the mod author to review the additional units, so fingers crossed.
@@GamingForImmersion Yeah, I am not surprised. The issue is particularly magnified for me, because I use Tabletop Caps - which means I cannot really bring a doomstack. So 4 Dreadquake Mortars garrison become basically impossible with 1 stack to handle. By the way, I noticed you abandoned mods that slows combat - as opposed to campaign - down. Any reason?
mods i take with me 50 less magic, slower units, simpel longer combat, medival sim, realistic accuracy, smoke spactacel. reloading animation, faster procetiles. in addition to the mentioned mods. slightly better cavalry i still dont know about maybe if you progress more into the campain
I haven't used it. I don't see any problem with it except that I wonder if CA put the limit in for a reason and I worry a little about it breaking something. But I don't think it's cheating or making the game too easy.
I am the creator of the "Hecleas AI Overhaul" mod.
Thanks for talking about my mod!
you rock dude, thanks for your work!!
I feel a similar sentiment to TWWH games, I realised the games aren't that complex. Its just there's a lot to learn, but when you learn it, its a pretty easy going game.
First time trying mods, the mods you suggested made the campaign so much better. I did not expect the campaign to improve this much with these mods. Thanks for the recommendations.
Glad to hear that.
I stumbled upon this channel yesterday and am pretty much in the same boat about immersive and challenging gameplay. As such, to achieve that, I worked on two large modding projects myself for Troy and Pharaoh that might interest you, especially since you seem to have an eye on Pharaoh.
Definitely.
Focus more on WH chaos
I agree with how you view and like to play total war. Thank you for the video.
Thanks!
This is a well thought out list. I wasn't aware of some of these mods. I've added them to my mod roster. Cheers
definitly try them now! Thanks for you time and this good Video. The things you say about Immersion appeal to me alot. Most of my friends don't understand my playstyle^^
Awesome. I just updated the list, if you're interested. The newest video on the channel.
Crisis of mortals is really good too. it add a manpower layer, make you have to think more about your loses
Excited for the next video, really want to hear your thoughts on battle mods.
Working on it. Hopefully will have it done this weekend.
Garrison Training is also my beloved mod for garrisons. I always wondered why units don't get ranks while the game processes.
I personally prefer the delete march stance over the -50% Campaign Army Movement (AI+Player, because the ai is not good at using march stance at all. and this has the same overall affect while making ai more competent
Where is the second part of this video? The battle mods?
What about the second video where you talk about mods for in battle topics?
One of the major battle mods I used has still not been updated since 5.1. I had been waiting for that since the author said they were going to update it, but at this point I need to find a replacement.
I consider the "AI declares war" mod essential because otherwise AI is too passive
Thanks, I'll check it out.
The thing i enjoy most about early game is the low-tier unit play. As the campaign difficulty gets higher, the game makes it more difficult by ramping up how fast AI has access to all those higher-tier units. As nurgle, it felt like the dwarves very early on had ridiculously high armies with airships and crap. Kinda ruins the game when you feel like you have to rush past early units and there's no smooth progression. Maybe lowering the campaign difficulty in addition to these mods might help. Thanks.
I know exactly what you mean. This happens in a lot of games, in my experience.
I highly agree with youre vision and playstyle of the game. I all of the mods but in combination eith Radious. They have a submod for the garrisons too that for me seem pretty balanced. I will add the garrison training mod for more flavour and gameplay experience. Ty for recommending it.
I would like to see a debate between you and costin gaming. He preferes a high paced campaign and defined TW as an aggression focused game. I feel like he doesnt gat that it is possible to play another way with better balanced challange and longer time motivation
I'm a fan of Costin and I respect his opinion, but as you point out I do quite often disagree with his takes. Makes for a more interesting community when we don't all agree all the time.
@@GamingForImmersion I absolutely agree on that take. I also watch and respect his point of views.
I also agree that different opinions make a greater community. I am interested in a debate because it should not be about convincing him but more to show him the positives of that playstyle and the vision behind so it could widen his horizon. I think of it more about a talk, because in comments noone explained it as well as it should be done and I think you could and I think he just didnt get the vision or thinks it's just not possible.
Honestly I feel like he could enjoy it too, when it is a better challenge than the vanilla game is. But maybe I am wrong about that.
Anyways thank you for representing this side of interacting with the game and this vision and helping to build a community and support for it.
Cool list, i tested most of them, also enjoy slower character experience, it's getting enoying to select new skill every turn, and makes skills chip and less valuable. This way you need to better plan your progression.
It's on my list to try out!
That wounded lord mod I assume is going to affects Ai too? Not that it matters since the Ai get a lot of cheats. Thanks for the heads up. Got randomly recommended by TH-cam.
It does, yes. Probably affects the AI more than the player, since the player shouldn't (hopefully) be losing their LL very much. I suppose one could argue that it makes the game a little easier, but I think it's worth it to make defeating the enemy LL feel like an accomplishment worth doing rather than seeing them pop back up a few turns later none the worse for the wear.
Great video, though I'll be honest the modlist seems a bit intimidating, especially super buffed garrisons. I honestly don't know if I'm good enough at the game yet to handle sieges vs the buffed garrisons, i might take the other mods for a spin first and see how they feel.
Good video, appreciate your selections dude. I have not tried "slower, more meaningful corruption". Has that ever been on your radar at all, if so what do you think about it?
Thank you for calling attention to that mod. I had not heard of it, but I'm going to test it out now.
You should check out AI recruitmet unleashed and AI economy. They both work with Hecleas AI overhaul and in my testing make the AI build much better armies
Thanks! I'll check them out.
Does all the more garrison unit mods make the campaign feel really difficult to attack?
Sometimes, definitely. More often, the increased garrisons force me to lay siege for a few extra turns to whittle down their numbers before launching the attack.
What is the camera mod you are using?
Edit: nvm I found it (it's 'Super Scenic Campaign Camera' for anyone wondering)
The only camera mod I use is Better Camera Mod. I wonder whether you're referring to how I use Cinematic Camera option (which is vanilla) for my own faction and enemies.
Are these compatible for multiplayer Immortal empires? What difficulty would you recommend people start playing this with, if they have played Very hard difficulty? Thanks in advance!
I think they should be, because they're pretty simple mods. But I don't play multiplayer so I haven't tested them.
As for difficulty, I suppose it depends on what kind of experience you like. Most factions are very winnable on Legendary, as long as you're patient and don't expect to just steamroll from the very beginning (which is more or less the point of these mods). But there's no right or wrong.
If you want to get a sense of how these mods affect a campaign, this channel has a bunch of Let's Play campaigns where you can see how it slows things down compared to vanilla.
Do you have a list of graphics only mods that you use? I personally enjoy the vanilla gameplay experience but I’m always looking for mods that improve the immersion in battles/campaign map.
I use a few cosmetic mods:
Enhanced Experience Icons
Dynamic World
High Res UI Improvements
Points of Interest with Pictures
Plus reshade.
There are a lot of really nice reskin mods out there, I could easily go down the rabbit hole with those but I tend to use them sparingly.
@@GamingForImmersion nice. Yes dynamic world is one of my favorites. I really wish that particular concept would get picked up and expanded by the devs. It just makes the map come alive and adds so much immersion
I've followed and enjoyed your modding effort to slow the game down. But I strongly disagree on making garrisons so strong . The garrisons mods make garrisons too strong to the point of absurdity. On the one hand, they disproportionately benefit the player, because the threat to "steal" a settlement was one of the few genuine advantages that the AI had, and that's now gone. On the other hand, they are also frankly unrealistic from an immerson perspective. 4 Dreadquake Mortars in a garrison (or was it more?)? While it is the case that vanilla garrison is too weak and needs to be boosted, your mod list takes things to the other extreme with undesirable results for the game.
That's fair, that's one reason why I gave different options for garrisons. Which one adds 4 Dreadquake Mortars?
@@GamingForImmersion I only had the one where military buildings add units they themselves produce. Then I attacked a Chaos Dwarf capital, and I saw 4 Dread Quakes on garrison.
Hmm. Could be a balancing issue, that sounds awfully strong. I believe all of these mods are being maintained and some of the authors are responsive to suggestions. But there's certainly an element of personal preference and there's nothing wrong with using the pacing mods but not the garrison ones.
FYI I've run into a similar problem with ogres. Definitely some balancing issues. I asked the mod author to review the additional units, so fingers crossed.
@@GamingForImmersion Yeah, I am not surprised. The issue is particularly magnified for me, because I use Tabletop Caps - which means I cannot really bring a doomstack. So 4 Dreadquake Mortars garrison become basically impossible with 1 stack to handle.
By the way, I noticed you abandoned mods that slows combat - as opposed to campaign - down. Any reason?
mods i take with me 50 less magic, slower units, simpel longer combat, medival sim, realistic accuracy, smoke spactacel. reloading animation, faster procetiles. in addition to the mentioned mods. slightly better cavalry i still dont know about maybe if you progress more into the campain
Altough in Retrospektive i would take out medival sim its cool to have bigger units but the maps are to small for that
hi, what do you think about the remove characters trait limit mod?
I haven't used it. I don't see any problem with it except that I wonder if CA put the limit in for a reason and I worry a little about it breaking something. But I don't think it's cheating or making the game too easy.
I found that -50% Campaign Army Movement (AI+Player) are not working, whether I rank them at the front or back
Verifying whether these mods are working properly is a tedious task
Hmm, that's weird. I've not had any trouble with it. My channel has a bunch of Let's Play campaigns where you can see it working.
turn out to be not Compatible IEE@@GamingForImmersion
I'm using it in an IEE campaign right now, seems to be working for me. Which faction are you playing? What are you seeing?
@@GamingForImmersion I forgot to start a new campaign,now it's working
any chance we can get a link to the updated collection?
Yes, I'll create the collection and link it as soon as I decide which of the garrison mods is my favorite.
👍
Compatible IEE?
Should be, I haven't tried it myself but none of these seem like they would be incompatible.
50 percent less movement is auto include in my games
Yep, absolute game-changer.
Interesting, sounds dreadful in mp though
Good point, I don't play MP so I haven't tested whether they'll work, but it's unlikely anyone would want to slow down the game this much in MP.
all your points comparing TWWH3 to real life battles and scenarios get revoked by stating that this is a game :- )
meh mods, editing faction potential has a better campaign effect