Grand-Scale Strategy Mod Collection - Total War Warhammer 3

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  • เผยแพร่เมื่อ 26 พ.ย. 2024

ความคิดเห็น • 76

  • @hecleas694
    @hecleas694 6 หลายเดือนก่อน +31

    I am the creator of the "Hecleas AI Overhaul" mod.
    Thanks for talking about my mod!

    • @FilipMoncrief
      @FilipMoncrief 4 หลายเดือนก่อน +2

      you rock dude, thanks for your work!!

  • @henseltbrumbleburg3752
    @henseltbrumbleburg3752 6 หลายเดือนก่อน +10

    I feel a similar sentiment to TWWH games, I realised the games aren't that complex. Its just there's a lot to learn, but when you learn it, its a pretty easy going game.

  • @zilaneeso7747
    @zilaneeso7747 6 หลายเดือนก่อน +2

    First time trying mods, the mods you suggested made the campaign so much better. I did not expect the campaign to improve this much with these mods. Thanks for the recommendations.

  • @mandabaltor2731
    @mandabaltor2731 6 หลายเดือนก่อน +3

    I stumbled upon this channel yesterday and am pretty much in the same boat about immersive and challenging gameplay. As such, to achieve that, I worked on two large modding projects myself for Troy and Pharaoh that might interest you, especially since you seem to have an eye on Pharaoh.

    • @GamingForImmersion
      @GamingForImmersion  6 หลายเดือนก่อน

      Definitely.

    • @ClaimClam
      @ClaimClam 5 หลายเดือนก่อน

      Focus more on WH chaos

  • @Yin44487
    @Yin44487 6 หลายเดือนก่อน +4

    I agree with how you view and like to play total war. Thank you for the video.

  • @brianthomassen2209
    @brianthomassen2209 6 หลายเดือนก่อน +1

    This is a well thought out list. I wasn't aware of some of these mods. I've added them to my mod roster. Cheers

  • @gerry919
    @gerry919 3 หลายเดือนก่อน

    definitly try them now! Thanks for you time and this good Video. The things you say about Immersion appeal to me alot. Most of my friends don't understand my playstyle^^

    • @GamingForImmersion
      @GamingForImmersion  3 หลายเดือนก่อน

      Awesome. I just updated the list, if you're interested. The newest video on the channel.

  • @joshuahadden8178
    @joshuahadden8178 4 หลายเดือนก่อน

    Crisis of mortals is really good too. it add a manpower layer, make you have to think more about your loses

  • @Cptmcrofl
    @Cptmcrofl 6 หลายเดือนก่อน +1

    Excited for the next video, really want to hear your thoughts on battle mods.

    • @GamingForImmersion
      @GamingForImmersion  6 หลายเดือนก่อน

      Working on it. Hopefully will have it done this weekend.

  • @HomerJSimpson999
    @HomerJSimpson999 6 หลายเดือนก่อน

    Garrison Training is also my beloved mod for garrisons. I always wondered why units don't get ranks while the game processes.

  • @advancedaistudios78
    @advancedaistudios78 5 หลายเดือนก่อน

    I personally prefer the delete march stance over the -50% Campaign Army Movement (AI+Player, because the ai is not good at using march stance at all. and this has the same overall affect while making ai more competent

  • @molly9279
    @molly9279 3 หลายเดือนก่อน

    Where is the second part of this video? The battle mods?

  • @DerDarkfire1
    @DerDarkfire1 3 หลายเดือนก่อน

    What about the second video where you talk about mods for in battle topics?

    • @GamingForImmersion
      @GamingForImmersion  3 หลายเดือนก่อน

      One of the major battle mods I used has still not been updated since 5.1. I had been waiting for that since the author said they were going to update it, but at this point I need to find a replacement.

  • @KristianKumpula
    @KristianKumpula 5 หลายเดือนก่อน

    I consider the "AI declares war" mod essential because otherwise AI is too passive

  • @Ditronus.
    @Ditronus. 6 หลายเดือนก่อน

    The thing i enjoy most about early game is the low-tier unit play. As the campaign difficulty gets higher, the game makes it more difficult by ramping up how fast AI has access to all those higher-tier units. As nurgle, it felt like the dwarves very early on had ridiculously high armies with airships and crap. Kinda ruins the game when you feel like you have to rush past early units and there's no smooth progression. Maybe lowering the campaign difficulty in addition to these mods might help. Thanks.

    • @GamingForImmersion
      @GamingForImmersion  6 หลายเดือนก่อน

      I know exactly what you mean. This happens in a lot of games, in my experience.

  • @RobertWachtler
    @RobertWachtler 6 หลายเดือนก่อน

    I highly agree with youre vision and playstyle of the game. I all of the mods but in combination eith Radious. They have a submod for the garrisons too that for me seem pretty balanced. I will add the garrison training mod for more flavour and gameplay experience. Ty for recommending it.
    I would like to see a debate between you and costin gaming. He preferes a high paced campaign and defined TW as an aggression focused game. I feel like he doesnt gat that it is possible to play another way with better balanced challange and longer time motivation

    • @GamingForImmersion
      @GamingForImmersion  6 หลายเดือนก่อน +1

      I'm a fan of Costin and I respect his opinion, but as you point out I do quite often disagree with his takes. Makes for a more interesting community when we don't all agree all the time.

    • @RobertWachtler
      @RobertWachtler 6 หลายเดือนก่อน

      @@GamingForImmersion I absolutely agree on that take. I also watch and respect his point of views.
      I also agree that different opinions make a greater community. I am interested in a debate because it should not be about convincing him but more to show him the positives of that playstyle and the vision behind so it could widen his horizon. I think of it more about a talk, because in comments noone explained it as well as it should be done and I think you could and I think he just didnt get the vision or thinks it's just not possible.
      Honestly I feel like he could enjoy it too, when it is a better challenge than the vanilla game is. But maybe I am wrong about that.
      Anyways thank you for representing this side of interacting with the game and this vision and helping to build a community and support for it.

  • @dobs8946
    @dobs8946 6 หลายเดือนก่อน

    Cool list, i tested most of them, also enjoy slower character experience, it's getting enoying to select new skill every turn, and makes skills chip and less valuable. This way you need to better plan your progression.

  • @Qulize
    @Qulize 6 หลายเดือนก่อน

    That wounded lord mod I assume is going to affects Ai too? Not that it matters since the Ai get a lot of cheats. Thanks for the heads up. Got randomly recommended by TH-cam.

    • @GamingForImmersion
      @GamingForImmersion  6 หลายเดือนก่อน +2

      It does, yes. Probably affects the AI more than the player, since the player shouldn't (hopefully) be losing their LL very much. I suppose one could argue that it makes the game a little easier, but I think it's worth it to make defeating the enemy LL feel like an accomplishment worth doing rather than seeing them pop back up a few turns later none the worse for the wear.

  • @skylerjelly8116
    @skylerjelly8116 6 หลายเดือนก่อน

    Great video, though I'll be honest the modlist seems a bit intimidating, especially super buffed garrisons. I honestly don't know if I'm good enough at the game yet to handle sieges vs the buffed garrisons, i might take the other mods for a spin first and see how they feel.

  • @arawyn7579
    @arawyn7579 6 หลายเดือนก่อน

    Good video, appreciate your selections dude. I have not tried "slower, more meaningful corruption". Has that ever been on your radar at all, if so what do you think about it?

    • @GamingForImmersion
      @GamingForImmersion  6 หลายเดือนก่อน +1

      Thank you for calling attention to that mod. I had not heard of it, but I'm going to test it out now.

  • @Kalakakku_
    @Kalakakku_ 6 หลายเดือนก่อน

    You should check out AI recruitmet unleashed and AI economy. They both work with Hecleas AI overhaul and in my testing make the AI build much better armies

  • @michaelchung1526
    @michaelchung1526 6 หลายเดือนก่อน

    Does all the more garrison unit mods make the campaign feel really difficult to attack?

    • @GamingForImmersion
      @GamingForImmersion  6 หลายเดือนก่อน

      Sometimes, definitely. More often, the increased garrisons force me to lay siege for a few extra turns to whittle down their numbers before launching the attack.

  • @alcoolamus4208
    @alcoolamus4208 6 หลายเดือนก่อน

    What is the camera mod you are using?
    Edit: nvm I found it (it's 'Super Scenic Campaign Camera' for anyone wondering)

    • @GamingForImmersion
      @GamingForImmersion  6 หลายเดือนก่อน +1

      The only camera mod I use is Better Camera Mod. I wonder whether you're referring to how I use Cinematic Camera option (which is vanilla) for my own faction and enemies.

  • @grimgangata1629
    @grimgangata1629 5 หลายเดือนก่อน

    Are these compatible for multiplayer Immortal empires? What difficulty would you recommend people start playing this with, if they have played Very hard difficulty? Thanks in advance!

    • @GamingForImmersion
      @GamingForImmersion  5 หลายเดือนก่อน +1

      I think they should be, because they're pretty simple mods. But I don't play multiplayer so I haven't tested them.
      As for difficulty, I suppose it depends on what kind of experience you like. Most factions are very winnable on Legendary, as long as you're patient and don't expect to just steamroll from the very beginning (which is more or less the point of these mods). But there's no right or wrong.
      If you want to get a sense of how these mods affect a campaign, this channel has a bunch of Let's Play campaigns where you can see how it slows things down compared to vanilla.

  • @bebopsynthguy6629
    @bebopsynthguy6629 6 หลายเดือนก่อน

    Do you have a list of graphics only mods that you use? I personally enjoy the vanilla gameplay experience but I’m always looking for mods that improve the immersion in battles/campaign map.

    • @GamingForImmersion
      @GamingForImmersion  6 หลายเดือนก่อน

      I use a few cosmetic mods:
      Enhanced Experience Icons
      Dynamic World
      High Res UI Improvements
      Points of Interest with Pictures
      Plus reshade.
      There are a lot of really nice reskin mods out there, I could easily go down the rabbit hole with those but I tend to use them sparingly.

    • @bebopsynthguy6629
      @bebopsynthguy6629 6 หลายเดือนก่อน

      @@GamingForImmersion nice. Yes dynamic world is one of my favorites. I really wish that particular concept would get picked up and expanded by the devs. It just makes the map come alive and adds so much immersion

  • @alfarabi73
    @alfarabi73 6 หลายเดือนก่อน +7

    I've followed and enjoyed your modding effort to slow the game down. But I strongly disagree on making garrisons so strong . The garrisons mods make garrisons too strong to the point of absurdity. On the one hand, they disproportionately benefit the player, because the threat to "steal" a settlement was one of the few genuine advantages that the AI had, and that's now gone. On the other hand, they are also frankly unrealistic from an immerson perspective. 4 Dreadquake Mortars in a garrison (or was it more?)? While it is the case that vanilla garrison is too weak and needs to be boosted, your mod list takes things to the other extreme with undesirable results for the game.

    • @GamingForImmersion
      @GamingForImmersion  6 หลายเดือนก่อน +2

      That's fair, that's one reason why I gave different options for garrisons. Which one adds 4 Dreadquake Mortars?

    • @alfarabi73
      @alfarabi73 6 หลายเดือนก่อน

      @@GamingForImmersion I only had the one where military buildings add units they themselves produce. Then I attacked a Chaos Dwarf capital, and I saw 4 Dread Quakes on garrison.

    • @GamingForImmersion
      @GamingForImmersion  6 หลายเดือนก่อน +1

      Hmm. Could be a balancing issue, that sounds awfully strong. I believe all of these mods are being maintained and some of the authors are responsive to suggestions. But there's certainly an element of personal preference and there's nothing wrong with using the pacing mods but not the garrison ones.

    • @GamingForImmersion
      @GamingForImmersion  6 หลายเดือนก่อน +1

      FYI I've run into a similar problem with ogres. Definitely some balancing issues. I asked the mod author to review the additional units, so fingers crossed.

    • @alfarabi73
      @alfarabi73 6 หลายเดือนก่อน

      @@GamingForImmersion Yeah, I am not surprised. The issue is particularly magnified for me, because I use Tabletop Caps - which means I cannot really bring a doomstack. So 4 Dreadquake Mortars garrison become basically impossible with 1 stack to handle.
      By the way, I noticed you abandoned mods that slows combat - as opposed to campaign - down. Any reason?

  • @jesperholst9318
    @jesperholst9318 6 หลายเดือนก่อน

    mods i take with me 50 less magic, slower units, simpel longer combat, medival sim, realistic accuracy, smoke spactacel. reloading animation, faster procetiles. in addition to the mentioned mods. slightly better cavalry i still dont know about maybe if you progress more into the campain

    • @jesperholst9318
      @jesperholst9318 6 หลายเดือนก่อน

      Altough in Retrospektive i would take out medival sim its cool to have bigger units but the maps are to small for that

  • @IlGrandeMagazzi
    @IlGrandeMagazzi 6 หลายเดือนก่อน

    hi, what do you think about the remove characters trait limit mod?

    • @GamingForImmersion
      @GamingForImmersion  6 หลายเดือนก่อน +1

      I haven't used it. I don't see any problem with it except that I wonder if CA put the limit in for a reason and I worry a little about it breaking something. But I don't think it's cheating or making the game too easy.

  • @冉懋
    @冉懋 6 หลายเดือนก่อน

    I found that -50% Campaign Army Movement (AI+Player) are not working, whether I rank them at the front or back

    • @冉懋
      @冉懋 6 หลายเดือนก่อน

      Verifying whether these mods are working properly is a tedious task

    • @GamingForImmersion
      @GamingForImmersion  6 หลายเดือนก่อน

      Hmm, that's weird. I've not had any trouble with it. My channel has a bunch of Let's Play campaigns where you can see it working.

    • @冉懋
      @冉懋 6 หลายเดือนก่อน

      turn out to be not Compatible IEE@@GamingForImmersion

    • @GamingForImmersion
      @GamingForImmersion  6 หลายเดือนก่อน

      I'm using it in an IEE campaign right now, seems to be working for me. Which faction are you playing? What are you seeing?

    • @冉懋
      @冉懋 6 หลายเดือนก่อน

      @@GamingForImmersion I forgot to start a new campaign,now it's working

  • @TheGamerboy36
    @TheGamerboy36 6 หลายเดือนก่อน

    any chance we can get a link to the updated collection?

    • @GamingForImmersion
      @GamingForImmersion  6 หลายเดือนก่อน +2

      Yes, I'll create the collection and link it as soon as I decide which of the garrison mods is my favorite.

  • @fuchnorris6277
    @fuchnorris6277 4 หลายเดือนก่อน

    👍

  • @冉懋
    @冉懋 6 หลายเดือนก่อน

    Compatible IEE?

    • @GamingForImmersion
      @GamingForImmersion  6 หลายเดือนก่อน

      Should be, I haven't tried it myself but none of these seem like they would be incompatible.

  • @LandofMert76
    @LandofMert76 6 หลายเดือนก่อน +1

    50 percent less movement is auto include in my games

  • @ocab9589
    @ocab9589 6 หลายเดือนก่อน +1

    Interesting, sounds dreadful in mp though

    • @GamingForImmersion
      @GamingForImmersion  6 หลายเดือนก่อน

      Good point, I don't play MP so I haven't tested whether they'll work, but it's unlikely anyone would want to slow down the game this much in MP.

  • @itsBluffer
    @itsBluffer 6 หลายเดือนก่อน

    all your points comparing TWWH3 to real life battles and scenarios get revoked by stating that this is a game :- )

  • @gggggggge4379
    @gggggggge4379 6 หลายเดือนก่อน

    meh mods, editing faction potential has a better campaign effect