Seriously awesome video. There's so many workflows for creating characters that newbies can quickily get overwhelmed by all the choices. This is the overview video that everyone needs! Also I agree that Zbrush for sculpting and Substance Painter for texturing are a great combination, and I'd add Marvellous Designer for clothing. Pretty much standard in the industry nowadays :)
I see a lot of comments on here saying this is overwhelming and discouraging. So I just want to point out (as a college student currently learning all of these steps) if you are wanting to get into this industry you’re usually only in charge for one of those steps and if you take the time to learn it’s really not that bad and really satisfying. I hope this helps some of you that might be a second guessing.
Good advice to the newbies. It is better to learn all of the steps and become a generalist anyway though, sure it looks overwhelming, but no one expects a new person to learn to all in a week. Being a generalist gives more options for work anyway.
Danny, you will probably never see this comment because the video is a couple of years old now, but I just wanted to say that this video has helped me like you wouldn't believe! I'm currently in that stage between novice and intermediate, where I'm fairly good at sculpting in Zbrush and compositing in Photoshop, but all the other more technical parts have alluded me for years - no matter how hard I've tried to understand them. Your clear, concise method of teaching has really cleared things up for me in only a few minutes! I've subscribed to your channel and will be looking to forward to watching more of your videos and checking out your gumroad. Honestly man, keep up the good work.
Can you make a full realistic eye tutorial? I've seen a couple on YT already, but they're somewhat confusing and complex. Your explanations are more concise. Thanks!
As a 2D Character Designer looking to get into sculpting, this was a brilliant overview of the 3D pipeline! Looking forward to learning more from you, Danny 👍
Here's a pro tip for character modelers using rigging just for posing: If you do a decent fast paint block-in weighting of the character's joint influences only using a value of 1 and 0 mostly, you can instantly turn the "chunky bind" into a nice smooth, blended gradient by using a post skinning deformer called Delta mush, which is available in Maya 2017 and above. It's tech from Rythym and Hues and it's particularly useful for denser organic meshes.
Hey, Danny. It would be great if you could do the whole process on your gumroad. Like take a Disney, Pixar style character and go from Concept to Final Image, so we can see the troubles and challenges you go through and we can have an idea. I mean, I know it's probably a lot work, so maybe you can do that for you gumraod and I would totally buy it the whole workflow tutorial. Just a thought.
Fernando Soares that is exactly what I'm doing, but on a month by months basis. It would take an extremely long time to get it all in one go and remain high quality
id love course by you dude, my uni isnt great at showing us how to do things well, i have a modelling deadline in 2 weeks, and we got thrown at zbrush 3 weeks ago, and its not been a smooth ride trying to learn it as well as try and make a complex thats decent quality
PluralSite is awesome. Tons of Zbrush courses there. That's where i learned it. You will even question why you went to school for it. The have the entire workflow for game design. 30+ hours in Maya, 3Ds max and everything you can think of. Micahel Palovich tends to rush/list through the software.
I feel you, uni expects you to cram soooo much in in such a short amount of time. I'm sort of building up a course as I go along though. If you check out my other tutorials I've gone over sculpting the head, head retopology and poly hair. Hopefully they might help a bit!
Thanks my dude, and all who replied will see if i can get through this module, then come back to modelling and learn Zbrush properly. Im sound at animation etc, but cramming modelling into a small deadline window and expect proper topology, UVs, textures, renders, 360 turn around too is like mental..
To become professional and great at anything, it's best to learn and teach yourself, the greatest teacher is yourself, by exploring and learning in yourself you get better and better... group courses and uni, try and teach so much in little time, but everyone learns at different paces.
LOOOOL I also wanted to create Poppy, mainly because of her clothes and hair. Also, great video, I always had doubts regarding the order in which to do things.
i want to see tutorials that go through this workflow, with a frickin blob of clay or something randomly sketched as that is what will help see the process, instead of going, ok so i need this super high end model. so ok. the workflow is whats important. so having the model is the crux of it, and a stopping point for some i would imagine. would be helpful to see the process without a fully fledged model, just as a test. i would think this could be whipped up pretty easily by many. its the non-linear aspect that would be a time suck with a project, especially with meshed you need to preserve infos bc its the vision, but looking to figure the process rather is what is the goal.
i personally am still lacking in many ways ive got no idea of sculpting even though i really want to learn it. But i can tell you every render makes you a better artist
Agreed, Sculpting really is taxing. but the new and updated versions of software like Maya and blender also do handle many things quite well now. Though it's not much detailed, but I find Maya's sculpting tool helpful enough so I won't have to go to other software just to get organic depth on my ground or stuff like that..
Not the girl he modelled it off, obviously. Now 9:49 ... THAT'S the kind of photo I want to be working from. Wowsers...and what incredible modelling too!!
Really well explained, I'm a noob regarding all this matter but I'm looking forward to learn more. I'm working in a very technical tutorial about the evolution of mesh in Second Life, something to help others to understand the concepts between classic, mesh and the new thing "bento" and I'd like to use a part of your character modelling, just a couple of seconds to display the use of programs like Zbrush, maya.... I'll share the link of your channel as a reference of course, hope it's all ok with you? It wont be for commercial purposes but to use it as a reference for the work of "mesh prims" for the new avatars. Hope you can read this ^^, keep up with the good work!
Wow, thats a lot of info in your video, thanks for your time, Ill have a look at this video again tomorrow, when Im having my dinner... Thanks again :) great work
thanx for professional video! - i could use retopology,but it is a time consuming process,at the moment i model just from image reference from just box
Some dimwit installed Renderman- plugins for Maya on our school computers, so every file that was opened in Maya was corrupted. Don't know how though, but the computers that didn't have this specific plugin did not get corrupted.
Blender has most of this stuff, really. It's definitely possible to get the same result as him without ever leaving Blender. Might be a bit harder, thougj, since Blender doesn't have all of those fancy plugins.
This is so great! Random question, could you do a hand/feet workflow if you have the time? For me, hands and feet are so difficult sculpting especially once you reach the retopo stage and there's suprisingly little tutorials on the retopology side in depth, I would kill for one. Thanks Danny!
Seriously awesome video. There's so many workflows for creating characters that newbies can quickily get overwhelmed by all the choices. This is the overview video that everyone needs! Also I agree that Zbrush for sculpting and Substance Painter for texturing are a great combination, and I'd add Marvellous Designer for clothing. Pretty much standard in the industry nowadays :)
Thanks a lot! A lot of the times I mentioned Maya in this video I would now be saying blender 😄 forgot to mention marvelous though, thanks!
Thanks for recommending this video Blender Guru. It is awesome! Thanks Dannymac!
you're the best andrew!!!
sir what should i learn ??? z brush or mudbox for sculpting
what about retopo? should we do with blender or maya?
I see a lot of comments on here saying this is overwhelming and discouraging.
So I just want to point out
(as a college student currently learning all of these steps)
if you are wanting to get into this industry you’re usually only in charge for one of those steps and if you take the time to learn it’s really not that bad and really satisfying.
I hope this helps some of you that might be a second guessing.
Good advice to the newbies. It is better to learn all of the steps and become a generalist anyway though, sure it looks overwhelming, but no one expects a new person to learn to all in a week. Being a generalist gives more options for work anyway.
*"Wait am I the only person who models instead of sculpting?"*
*"I don't wanna be alone"*
*cries in the corner*
do you still model?
No even i model characters
I'm terrible at sculpting, so I only work in modelling too
Ohh hell nawh
You can do both in Blender 😁
Danny, you will probably never see this comment because the video is a couple of years old now, but I just wanted to say that this video has helped me like you wouldn't believe! I'm currently in that stage between novice and intermediate, where I'm fairly good at sculpting in Zbrush and compositing in Photoshop, but all the other more technical parts have alluded me for years - no matter how hard I've tried to understand them. Your clear, concise method of teaching has really cleared things up for me in only a few minutes! I've subscribed to your channel and will be looking to forward to watching more of your videos and checking out your gumroad. Honestly man, keep up the good work.
Glad to have been of some use! And thanks for taking the time to comment I sincerely appreciate it. Keep it up! :)
I'm a new to 3d Animation. Shiiit.... I'm new to doing art on the computer. And you just blew my mind. Like damn, i underestimate 3d animation.
Do you need to be good at art to learn this ?
@@JA-mw1kx nope. Not at all. There are people that do 3d that do not know how to draw.
yes 🎁🎁🎁♥️♥️🎉🎉💓
@@JA-mw1kx its certainly has some perks of doing things, but you're fine for the most part
It took me a while to realise you were saying 'hair'..
Same and I'm British lol
Same but I don't normally hear that accent. My British accent is from south London.
Probably says 'sumfink' too. LOL
Same
Danny Mac 3D I shouldn't have laughed at your comment 😂😂😂
I'm only 2:38 in and absolutely LOVING this. This is really well done, DannyMac! Very informative.
Can you make a full realistic eye tutorial? I've seen a couple on YT already, but they're somewhat confusing and complex. Your explanations are more concise.
Thanks!
The key to realistic eyes is to make them four times as big as normal.
Such a carefully composed, in-depth explanation of the process. Thank you for that.
+pastichka it's a pleasure :)
As a 2D Character Designer looking to get into sculpting, this was a brilliant overview of the 3D pipeline! Looking forward to learning more from you, Danny 👍
Love how straightforward this is
When I saw the thumbnail, I was like "hm, that model looks like poppy." and then I saw your reference images... I love poppy.
who gives a crap, nerd..
Damn chill
@Marco CB
@@aniga5173 yea... No one cares
Thank you! I understood everything, I will just continue working at the factory ... (T_T)
Are you still working there?
I feel your pain. Just finished a 12 hour night shift.
@@boldfrog82 yep
@@NiderShifter what do you do?
@@NiderShifter so. You reprocess a highly radioactive fuel cell?
Amazing tutorial! A lot of comments thinking this is a tool tutorial and not realizing it's a workflow tutorial in these comments though.
Good job! You somehow managed to make poppy even creepier.
Is that poppy?
it is! :)
She's Poppy. She's Poppy! Sheee's Pahppy. Sh's Poppy?
Evey - Sue no it's koppy, yes it's poppy
totally reasonable acceptable response incoming
NO
dammit just the same thoughts
I knew that was poppy from the thumb nail ! So you nailed it !!! Good job .
that tutorial is for beginners how it looks soon hard to do
You are/were not alone! I pray you found what has worked for you!
sculpting is the key to create original characters as 3D artist, and modeling is just a matter to get the 2D concept right
What a great breakdown, all the software/approach nitty gritty up front! Thanks again.
I never knew sombody actully made poppy in 3D I think ur the first vid on yt to make poppy and the first person to make poppy animated
Blender can do everything youve mentioned thats why I love Blender it can be a 1 stop shop!!
Here's a pro tip for character modelers using rigging just for posing:
If you do a decent fast paint block-in weighting of the character's joint influences only using a value of 1 and 0 mostly, you can instantly turn the "chunky bind" into a nice smooth, blended gradient by using a post skinning deformer called Delta mush, which is available in Maya 2017 and above. It's tech from Rythym and Hues and it's particularly useful for denser organic meshes.
Rod Brett thanks for sharing!
yay poppy!!!!!
Very clear en helpful content, Thanks!
This really give me a better understanding about the whole 3D concept...i always wonder'd how those characters were made
Hey, Danny. It would be great if you could do the whole process on your gumroad. Like take a Disney, Pixar style character and go from Concept to Final Image, so we can see the troubles and challenges you go through and we can have an idea. I mean, I know it's probably a lot work, so maybe you can do that for you gumraod and I would totally buy it the whole workflow tutorial. Just a thought.
Fernando Soares that is exactly what I'm doing, but on a month by months basis. It would take an extremely long time to get it all in one go and remain high quality
Alright, gotcha! Thanks for the reply.
i would be interested in buying a course like that as well
As a game designer, I'd love to be able to model like this! I think i'll have to put my passion project on pause for now XD
Educating people for free. (so to speak)
Good man.
Love the "Supermarionation" look of the model.
Yes! This is exactly what I needed to see. Fairly new to this world so that gave me exactly the overview I needed. Thank you! =)
id love course by you dude, my uni isnt great at showing us how to do things well, i have a modelling deadline in 2 weeks, and we got thrown at zbrush 3 weeks ago, and its not been a smooth ride trying to learn it as well as try and make a complex thats decent quality
PluralSite is awesome.
Tons of Zbrush courses there. That's where i learned it. You will even question why you went to school for it. The have the entire workflow for game design. 30+ hours in Maya, 3Ds max and everything you can think of.
Micahel Palovich tends to rush/list through the software.
I feel you, uni expects you to cram soooo much in in such a short amount of time. I'm sort of building up a course as I go along though. If you check out my other tutorials I've gone over sculpting the head, head retopology and poly hair. Hopefully they might help a bit!
Thanks my dude, and all who replied will see if i can get through this module, then come back to modelling and learn Zbrush properly. Im sound at animation etc, but cramming modelling into a small deadline window and expect proper topology, UVs, textures, renders, 360 turn around too is like mental..
To become professional and great at anything, it's best to learn and teach yourself, the greatest teacher is yourself, by exploring and learning in yourself you get better and better... group courses and uni, try and teach so much in little time, but everyone learns at different paces.
th-cam.com/video/yzuHg5FTTto/w-d-xo.html
awesomely complicated, thanks man. thats why art should be literally expensive
LOOOOL I also wanted to create Poppy, mainly because of her clothes and hair. Also, great video, I always had doubts regarding the order in which to do things.
I really wish I could do what you do. Seen a lot of your stuff on TH-cam and its amazing.
Liam Owen thanks man!!
happy 🎁🎁♥️🎉🎉
my secret 🎁🎁♥️♥️♥️
i want to see tutorials that go through this workflow, with a frickin blob of clay or something randomly sketched as that is what will help see the process, instead of going, ok so i need this super high end model. so ok. the workflow is whats important. so having the model is the crux of it, and a stopping point for some i would imagine. would be helpful to see the process without a fully fledged model, just as a test. i would think this could be whipped up pretty easily by many. its the non-linear aspect that would be a time suck with a project, especially with meshed you need to preserve infos bc its the vision, but looking to figure the process rather is what is the goal.
The most useful tutorial that i have ever watched
amazing! cant wait for the rendering/shading tutorial danny! :D
i'd like to return here to refresh my workflow.. thank you so much, Danny
Ohhh! I'm learning more and more!
Bro u are a pro , cool stuff . Most of the I use addons along with blender such as speedsculpt , retopoflow , mesh remesher or quad remesher etc
Good tips and vid', but totally... discouraging.
mrirurfkjsdo Totaly agreed
i personally am still lacking in many ways ive got no idea of sculpting even though i really want to learn it. But i can tell you every render makes you a better artist
How?
Thanks Danny, really looking forward to the X-gen tutorial !
Look up how to make templates, once you have a template customized for you, you can get to making soft quickly
Agreed, Sculpting really is taxing. but the new and updated versions of software like Maya and blender also do handle many things quite well now.
Though it's not much detailed, but I find Maya's sculpting tool helpful enough so I won't have to go to other software just to get organic depth on my ground or stuff like that..
Clicked for Poppy.
Why am I the only one genuinely freaked out by this character...
Not the girl he modelled it off, obviously.
Now 9:49 ... THAT'S the kind of photo I want to be working from. Wowsers...and what incredible modelling too!!
@@SnakeblokeBut don't you think his model looks more like a white girl than the Asian girl in the photo? It lost all the cuteness too
It's in the uncanny valley that's why that character is freaky
Very good workflow & great tips!
here I am already happy create my zepeto character... and yet watch this video gave me a GASP!!
No one:
My mind: I'm *Poppy*
Too bad Zbrush is a bank-breaker. Otherwise, great video. :)
Really well explained, I'm a noob regarding all this matter but I'm looking forward to learn more. I'm working in a very technical tutorial about the evolution of mesh in Second Life, something to help others to understand the concepts between classic, mesh and the new thing "bento" and I'd like to use a part of your character modelling, just a couple of seconds to display the use of programs like Zbrush, maya.... I'll share the link of your channel as a reference of course, hope it's all ok with you? It wont be for commercial purposes but to use it as a reference for the work of "mesh prims" for the new avatars. Hope you can read this ^^, keep up with the good work!
Very informative ! Thank you very much to understand different steps of the processing!
Thank you for making and uploading these tutorials!
Amber G it's a pleasure :)
Great video. Personally I prefer to model with polygons from the get go rather than sculpting.
Excellent video. You deserve more than 55k subs.
Very easy to understand! Big thanks!
Best character ever!
a very educational video! I'm a games art student and this video will definitely come helpful when it comes to my projects soon : )
Great stuff Danny. Thanks for the video.
nice
12:28 I need to find more on this topic specifically. Rigging puts me through DABDA, and I don't want to accept the inevitability of it being bad lol.
Great breakdown
Really cool video, will help me a lot to make my portfolio i think
Wow, thats a lot of info in your video, thanks for your time, Ill have a look at this video again tomorrow, when Im having my dinner... Thanks again :) great work
Your works are awesome!
this is amazing, awesome job!
Wonderful tutorial
Thank you, it works perfect!
These lads don't know northern UK accents. Great tutorial, narration on point, this is my accent too!
Grace Howieson Godamn Northerners!!!
COmpartelo o vendelo ...
Excellent breakdown and explanation! 5/5
Thank you! Straightforward and logical
glad you found it useful! :)
Great tutorial mate, thanks!
Brilliant video. Thanks. Very educational.
american : same and i'm british ---> seim end i'm british , British : saim and am braiteish LOL
production. Thanks again!
thanx for professional video! - i could use retopology,but it is a time consuming process,at the moment i model just from image reference from just box
You tha Man! Always! Thanks so clear and precise!
Just amazing, you provided very important information pipeline of 3d, thanks 👍, liked, subscribed, belled
Some dimwit installed Renderman- plugins for Maya on our school computers, so every file that was opened in Maya was corrupted. Don't know how though, but the computers that didn't have this specific plugin did not get corrupted.
cool story
Blender have compositing by nodes
And surfacing too
and blender did it first btw
did what first? node based compositing? or node based compositing in a 3D app?
Guys, don't start a software battle, only your art matters...
Blender has most of this stuff, really. It's definitely possible to get the same result as him without ever leaving Blender. Might be a bit harder, thougj, since Blender doesn't have all of those fancy plugins.
You are an amazing artist
Great tut + great accent
Thanks a lot for this video, very instructive!
very very gooood, thaaankss maan
Rajo is working on a learning course designing characters on Cinema
Love the video. Are you planning on updating it now that you are using mostly BLENDER?
Whats up Danny keep them coming :)
awesome useful stuff - im happy i found this video - and now im heading to learn as much from Your chanel as i can! quality content.
you should include full version of the video, without speedups and cuts
Very insightful,thanks
i'd love a renderman tutorial!
Amazing. Nice work. I use mudbox and maya.
Thanks for these shares man and there's a lot of info and work to do these so thanks for sharing this 😃😃😃😃😃😃
Man, you' re perfect!
This is so great! Random question, could you do a hand/feet workflow if you have the time? For me, hands and feet are so difficult sculpting especially once you reach the retopo stage and there's suprisingly little tutorials on the retopology side in depth, I would kill for one. Thanks Danny!
Ill put it on the to do list for sure :)
YAY! Danny for the team :D!
Wow, I didn't realize how much of 3D work is (can be) done in Photoshop
Very useful. Thank you very much!