Love this video. It does a great job compiling a huge amount of tech in a variety of situations. My only suggestion would be to add a slide that explains the difference between certain mixups that look almost the same when in motion.
PoppinJbug it depends on the height you do air fireball. If you do it at the peak it'll cross up, if you do it a little before your peak of the jump you'll stay in front.
I like the slam on quick rise but virtually all of this requires your enemy mashing buttons on wakeup and not knowing how to tech. Mashing that heavy on their wakeup is just a bad idea
Pitkä Peura How is that a joke? It's the same advantage M. Bison's HK gives on block. It's the same advantage Balrog's HK gives on block. There's a lot of characters that get +3 on block with heavy buttons.
It's Akuma...he's already made for offense, just another great button he can throw out with no downside. M. Bison is far more vulnerable than Akuma and his entire gimmick is safe pressure, and Rog does not have a 3f jab like Akuma does..HK is already regarded as one of Rog's best tools. It's just another case of giving out safe fierces that can be spammed on stubby character and on block with no punish while chipping damage/pushblocking
Pitkä Peura Akuma looses pressure pretty easily in this game, with key buttons like MK being negative on block. M. Bison is actually far safer than Akuma, as he only has a few buttons that are really bad momentum killers. Also, Balrog does have a 3 frame normal in his LK.
Love this video. It does a great job compiling a huge amount of tech in a variety of situations. My only suggestion would be to add a slide that explains the difference between certain mixups that look almost the same when in motion.
Sam Brown will do, I'm not that great with editing yet :[
Jason Ramoutar Don't worry about it man. If you're willing to interact with people when they ask you questions, that's just as good bro.
that's a strong choice on the music
my bro!
nice
FFXV's music
what's the name of this ost?
u welcome
For what?
I don't get what you did to change up the 50/50 timing with the light tatsu. How did you make it go in front or behind delay the light tatsu?
PoppinJbug it depends on the height you do air fireball. If you do it at the peak it'll cross up, if you do it a little before your peak of the jump you'll stay in front.
I like the slam on quick rise but virtually all of this requires your enemy mashing buttons on wakeup and not knowing how to tech. Mashing that heavy on their wakeup is just a bad idea
Sven Rudolf it's not, c.hp is +3 on block.
Jason Ramoutar
WTF that is insane I just double checked. What a joke lmao I would be spamming that shit too
Pitkä Peura How is that a joke? It's the same advantage M. Bison's HK gives on block. It's the same advantage Balrog's HK gives on block. There's a lot of characters that get +3 on block with heavy buttons.
It's Akuma...he's already made for offense, just another great button he can throw out with no downside. M. Bison is far more vulnerable than Akuma and his entire gimmick is safe pressure, and Rog does not have a 3f jab like Akuma does..HK is already regarded as one of Rog's best tools. It's just another case of giving out safe fierces that can be spammed on stubby character and on block with no punish while chipping damage/pushblocking
Pitkä Peura Akuma looses pressure pretty easily in this game, with key buttons like MK being negative on block. M. Bison is actually far safer than Akuma, as he only has a few buttons that are really bad momentum killers. Also, Balrog does have a 3 frame normal in his LK.