D&D Monks are GOOD, Actually

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

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  • @pointyhatstudios
    @pointyhatstudios  ปีที่แล้ว +2502

    I'm sure this comment section will be very peaceful and serene 😊 no fighting 😇 no arguments 🥰 good vibes only 😘

    • @crustmass9
      @crustmass9 ปีที่แล้ว +27

      Ofc mr Pointy Hat

    • @valentinbayer1108
      @valentinbayer1108 ปีที่แล้ว +25

      We would never!

    • @dominicadorno5917
      @dominicadorno5917 ปีที่แล้ว +62

      I think there is something wrong the Google Doc link, it takes me to Oath of Love Paladin that you did.

    • @Skimmer951
      @Skimmer951 ปีที่แล้ว +2

      Nu uh they started it!

    • @realhuman4879
      @realhuman4879 ปีที่แล้ว +14

      I don’t want peace, I want problems always

  • @Ashen-Crow
    @Ashen-Crow ปีที่แล้ว +4143

    It's so weird to me that monks don't get like a shit ton of free stats. They are all over the place so they benefit greatly from spreaded stats AND their fantasy is all about self-improvement, body and mind.

    • @saparapatepete
      @saparapatepete ปีที่แล้ว +375

      Yeah, i think the fantasy of monk could be achieved better by replacing some of the most situational monk abilities with an increase in stats more frequently, maybe some levels give a bonus on dexterity, wisdom or even constitution in exchange of....as the video says "being naked".

    • @jettlucashayes8508
      @jettlucashayes8508 ปีที่แล้ว +96

      They used to get 20 in every stat in the beta of dnd 5e

    • @JoeKeyes
      @JoeKeyes ปีที่แล้ว +164

      Yeah, it's strange that rogues get an additional asi but monks do not.

    • @Cas-Se78.97
      @Cas-Se78.97 ปีที่แล้ว +76

      @@saparapatepete Maybe extra hp each level instead of a flat con buff (I mean they should also have a d10 hit die but that's a whole other issue)? It might fit the fantasy of these honed martial artists just wailing on each other and getting back up.

    • @sidecharacter7165
      @sidecharacter7165 ปีที่แล้ว +115

      @@jettlucashayes8508 That should be the capstone. Perfect Self = Perfect stats.

  • @minaly22
    @minaly22 ปีที่แล้ว +633

    There's just something so fun about watching a pointy hat emote with a single eye and get placed on top of the heads of countless meme-able people.

  • @IsaSaien
    @IsaSaien ปีที่แล้ว +1179

    "Monks are good, actually" proceeds to explain in detail why monks are not good
    Loved the video btw

    • @cattiston374
      @cattiston374 ปีที่แล้ว +80

      Loved the “If the Monks sucks ass why doesn’t the Warlock suck too 😎?”
      Spells, they have spells, and let me tell you that 1 Hypnotic Pattern per every encounter is much better than 2-3 stun attempts lmao.
      Nevermind that Warlocks have good features that USUALLY don’t feed off their spells, and those that do suck ass anyways lol.

    • @crystallxix1493
      @crystallxix1493 ปีที่แล้ว +24

      @@cattiston374they also have actually good features that dont over-rely on finite resources

    • @mr.zendar885
      @mr.zendar885 10 หลายเดือนก่อน +12

      I mean...
      Fly + eldritch blast = Win
      With all the ways you can increase the range of E.B, you can be outside the range of actually Ballista.
      Example; You can fly directly towards any encounter and always have both the range and high ground advantage.

    • @dudejoe24
      @dudejoe24 10 หลายเดือนก่อน +3

      @@crystallxix1493 i hear this argument alot even tho most of the argument is still the damage output even tho i feel people just don't know how to manage points because people think they always need to stun strike even tho no you don't and some of the subclasses who do use ki don't use much but people treat it like its the end of the world

    • @crystallxix1493
      @crystallxix1493 10 หลายเดือนก่อน

      @@dudejoe24 I’m not sure I understand what you’re saying, there’s no commas or a clear line of thought xD. Could you rewrite that?

  • @The_Zxirius
    @The_Zxirius ปีที่แล้ว +451

    "Kamehameha or whatever ungodly name your local translator gave the ball of energy Goku and pals shoot at people" master Pointy that sentence had such vitality to it

    • @Lilith_Harbinger
      @Lilith_Harbinger ปีที่แล้ว +23

      Agreed, but frankly if you understand Japanese it's not much better. Kamehameha is roughly turtle destruction wave. Turtle because master Roshi was from the turtle clan.

    • @juliamavroidi8601
      @juliamavroidi8601 ปีที่แล้ว +17

      We don't accept Schockwelle der alten Ahnen slander in this house!

    • @Southgate1868
      @Southgate1868 ปีที่แล้ว +19

      @@Lilith_Harbingerthere was a Hawaiian Royal Family named Kamehameha after it’s founder, Kamehameha

    • @oldylad
      @oldylad 3 หลายเดือนก่อน +3

      @@Lilith_Harbingerit’s the name of a Hawaiian king. It’s even written in katakana meaning (typically, this is changing slowly) it’s a foreign word. The similar name is wordplay, and it’s more likely that turtle clan came from the word and not the other way around. Google lies a lot

  • @zibbitybibbitybop
    @zibbitybibbitybop ปีที่แล้ว +1093

    Monks are particularly fun with a permissive DM that lets the player lean way into the whole "you can just run up walls and generally be a ninja" shtick. The monk player in my current Strahd campaign gets into all kinds of shit because she plays the character like an incredibly nimble, kleptomaniac Leeroy Jenkins, it's really funny.

    • @thomascook3336
      @thomascook3336 ปีที่แล้ว +105

      This is what I have noticed a lot. The monks are great in campaigns that have dynamic combat or exploration.

    • @Dunybrook
      @Dunybrook ปีที่แล้ว +67

      That's not so much permissive as just letting the class do what it should be able to do.

    • @TheRawrnstuff
      @TheRawrnstuff ปีที่แล้ว +65

      And that's what the class is kinda built for. It irks me when some people adamantly claim a monk is a frontline class, but then go on listing all the reasons why it isn't, and get upset about it. Like, pick a lane, people.
      The monk is at their weakest when forced to stay locked in melee. A huge chunk of their suite is dedicated to getting out of melee, or to do things you wouldn't do in melee, like reducing damage from ranged weapons. What the monk player should do, tactically speaking, is run around the edges of the battle map, taking advantage of things like elevation, take out enemy ranged support, and generally get to places where an unspent action is needed - all of which monks can do even without magic or equipment.

    • @zibbitybibbitybop
      @zibbitybibbitybop ปีที่แล้ว +25

      ​@@Dunybrook I meant more that it's always possible for the DM to nitpick the exact wording of the monk's movement rules in order to limit them, but my current DM is smart enough not to do that. He actually lets the monk get away with some stuff that she's technically not even supposed to be able to do going by RAW, but no one cares because the results are too much fun.

    • @alexanderthegreat6682
      @alexanderthegreat6682 ปีที่แล้ว +1

      Ooooo I can see how a monk would be really useful in Curse of Strahd

  • @clusterfox6143
    @clusterfox6143 ปีที่แล้ว +193

    The Bene Gesserit sisterhood is kinda monk like too, with all their abilities coming from a mastery of their minds and bodies. They can use the voice to influence people, store diseases within their own bodies they can infect others with at will (which is why duke Harkonnen is like that), slow thier own aging although it is forbidden, access genetic memories, move at almost superhuman speed, predict enemy movements based on barely perceptible muscle twitches. Monks don't have to be wushu coded. They can be a network of manipulative witch nuns too.

  • @call911pls8
    @call911pls8 ปีที่แล้ว +197

    As a big wuxia fan, this is honestly amazing. There’re so many messed up clans and cults that focus on mutilating themselves in some way to gain power and this shines a great light on this part of wuxia. Great video!
    Edit: the link is wrong 😢

    • @stormy_does_stuff
      @stormy_does_stuff ปีที่แล้ว +3

      What link?

    • @RollingCalf
      @RollingCalf ปีที่แล้ว +2

      Monks are weird because their goal is to achieve immortality by absorbing qi from the environment..certain paths were extreme and involved stuff like eating poop

  • @williamjusino3640
    @williamjusino3640 ปีที่แล้ว +80

    minor note on the damage die: your monk weapon can start at d8 in any subclass. spear and quarterstaff qualify as monk weapons, and nothing about using them with two hands prevents you from also using unarmed strikes like kicks, headbutts, etc

    • @camillecutler6868
      @camillecutler6868 ปีที่แล้ว +4

      My favorite way to use this is to dual weild a quarterstaff and be a lizardfolk- the unarmored defence thing is good if you get bad stat rolls, and you get excellent damage at low levels- when using Flurry of Blows at lvl 2, for example, assuming 16 dexterity, you would be able to do 2d6+1d8+9 dmg in a turn.

  • @Loukas_Paquette
    @Loukas_Paquette ปีที่แล้ว +284

    I agree but the Way of The Shadow incorporates the Ninja theme for monks and I’m kinda disappointed you didn’t mention them. But I’m happy you reminded us of their niche abilities and gave monks a good shine. ✨

    • @TheDapperSaint
      @TheDapperSaint ปีที่แล้ว +12

      Kensei monks remind me a lot of samurais tbh

    • @ryanweible9090
      @ryanweible9090 ปีที่แล้ว +4

      @@TheDapperSaint honestly, both feel like they are trying to bring over some of the old eastern setting with the less than well aged name that abbreviats to OA, which had samurai, ninja and martial arts. which makes sense as there was kind of the forgotten realms version with kara-tur and the 3rd edition OA, but now its kind of baked in.

    • @Peavey311
      @Peavey311 ปีที่แล้ว +2

      This, absolutely.

    • @TheEnder515
      @TheEnder515 11 หลายเดือนก่อน +6

      I used Way of Shadow monk/Assassin rogue multiclass as an NPC assassin against my players years ago. Oh, she was so powerful. In the end, they wound up letting her kill them before letting a contingency spell they'd set up revive them. They just couldn't pass the perception checks against her stealth abilities.

    • @johnlannet3370
      @johnlannet3370 9 หลายเดือนก่อน +3

      ​@TheEnder515 I did too. And she is a Tabaxi. She is great at either sneak killing them or annoying them to no end. Or both.

  • @mark-eq7xg
    @mark-eq7xg ปีที่แล้ว +336

    Just wanted to say I've added like half your Google docs to my bookmarks bar. I use this stuff RELIGIOUSLY for some of my campaigns. Amestris has never been weirder or more terrifying, and I'm very happy about it! My players, maybe not, but they're still around, so good enough!

    • @carythacker8049
      @carythacker8049 ปีที่แล้ว +6

      Amestris???? 😳

    • @mark-eq7xg
      @mark-eq7xg ปีที่แล้ว

      @@carythacker8049 The world that I built for the players. Its got everything from an entire nation of Death worshipping necromancers who use the dead as militia, steampunk enthusiasts with a love for explosions and politics to the Dread Myre filled with eldritch aberrations and the pirate adventures of the Thousand Illes.

    • @JaredClaunch
      @JaredClaunch ปีที่แล้ว +10

      a campaign set in Amestris, full of Pointy Hat’s shenanigans sounds like an incredibly fun time!

    • @DerrickBarrows
      @DerrickBarrows ปีที่แล้ว +4

      Since you have play tested many of pointy hat's creations, can I ask how they feel on balance? I am pretty new to dnd. One of his class ideas I read sounded pretty overpowered but I imagine I wouldn't know unless I tried them. What do you think?

    • @mark-eq7xg
      @mark-eq7xg ปีที่แล้ว +12

      @@DerrickBarrows So, for reference, I've only gone through a few in session. In no particular order, one of my players uses the Phantasm Race (and no one knows yet, somehow, which we both find hilarious). The Sorceror Lich (Hierarch) is one of the BBEGs (there are several), the Blight is set up as a fallen nation on the border that no one wants to admit to, government secret style, the Restless is hunting one of the party members, and Hellish Adepts are working for the one of the BBEGs. On average, it all works, at least overall. Remember, I use lots of Homebrew to balance out the crazy, so take that with a dump truck of salt. In detail, the Hellish Adepts can be awkward if the party isn't RP savvy enough to unravel the weaknesses and strengths of the Adept they're fighting. The Phantasm is a little awkward RP-wise since it's hard to firmly say, 'This is against my goal,' so my player using it has to hash stuff out with me on that. The Blight run isn't for a while yet, but the Restless is GREAT for building tension and is currently driving our sorcerer up the wall trying to figure out why his exhaustion levels won't stop rising. The Hierarch can require some in-game tweaking to ensure they aren't too broken, like if the number of family members under him/her doesn't just steamroll the party. Overall though, this stuff is awesome.

  • @carsonrush3352
    @carsonrush3352 ปีที่แล้ว +517

    There's a few more monk subclasses, like you said:
    - Way of the Long Death (for people who wanted the Quivering Palm feature to be an entire subclass)
    - Way of Mercy (for the plague doctors and spiritual healers)
    - Way of the Kensei (for the guys who want to use better weapons)
    - Way of the Drunken Fist (for the Jackie Chan fans)

    • @crowbar_the_rogue
      @crowbar_the_rogue ปีที่แล้ว +110

      Also way of Shadow. The "please multiclass me to Rogue" subclass.

    • @juanjorodriguez1895
      @juanjorodriguez1895 ปีที่แล้ว +61

      @@crowbar_the_rogue Ah, yes, Batman

    • @Jordan-kq3qw
      @Jordan-kq3qw ปีที่แล้ว +36

      @MMPJ Cari You mean, Take two levels of Warlock so you can see jn your own darkness.

    • @Jfk2Mr
      @Jfk2Mr ปีที่แล้ว +8

      Way of the Long Death - a One Punch Man subclass?

    • @chancecomic1595
      @chancecomic1595 ปีที่แล้ว +18

      I cannot believe you would call me with that Drunken Fist take!
      It's completely true and accurate, but still

  • @darthmaul8278
    @darthmaul8278 ปีที่แล้ว +827

    I love the idea of a Monk with maybe 2 Barbarian levels that uses unarmed strikes and is kind of flavoured like Godfrey phase 2 from Elden Ring

    • @theeye8276
      @theeye8276 ปีที่แล้ว +56

      You can skip monk and take the unarmed fighting style

    • @Bandopede
      @Bandopede ปีที่แล้ว +40

      Made a character exactly like that and it was rough... Unarmed fighting style dropped like a month after the campaign started 😒

    • @redmilk2861
      @redmilk2861 ปีที่แล้ว +10

      Or The Hulk, you know with rage and everything

    • @Cthulhu357
      @Cthulhu357 11 หลายเดือนก่อน +4

      Thts how i made karlach in bg3!!!She is super fun being played that way

    • @swordpvnk
      @swordpvnk 11 หลายเดือนก่อน +9

      rage monk with tavern brawler punch hard

  • @1.red.panda.1
    @1.red.panda.1 ปีที่แล้ว +553

    A home rule you can implement is people can exchange health points for ki. People pushing their bodies so far that it *hurts* . They *need* to help their friends. They *need* to win. So much so that they are willing to give all that they *are* to this cause.

    • @Drekromancer
      @Drekromancer ปีที่แล้ว +71

      That definitely seems to help with the whole sustain vs. burst dichotomy between monks and rogues. I'd give the monks d10 Hit Die for that, too.

    • @thecactusman17
      @thecactusman17 ปีที่แล้ว +28

      Lol, a melee monk with HP to spare? That's a good one!

    • @d4n737
      @d4n737 ปีที่แล้ว +10

      as if the class needed to be more anime, Nande bayo

    • @mrosskne
      @mrosskne ปีที่แล้ว +45

      I just made all of their abilities free and removed ki points. They still don't even come close to the power of a mediocre full caster.

    • @1.red.panda.1
      @1.red.panda.1 ปีที่แล้ว +4

      @@mrosskne valid

  • @not_nob0dy
    @not_nob0dy ปีที่แล้ว +365

    Link to the build goes to the love paladin as a heads up

    • @patrikheijus4242
      @patrikheijus4242 ปีที่แล้ว +10

      Have you found way of the flesh anywhere else?

    • @BramLastname
      @BramLastname ปีที่แล้ว +15

      I refreshed the page and it's fixed now.

    • @thehonestcompany867
      @thehonestcompany867 ปีที่แล้ว +11

      Talk about way of the "flesh" lol

    • @crispee_bills
      @crispee_bills ปีที่แล้ว +1

      Is the link to the fear monster still broken?

    • @icarue993
      @icarue993 ปีที่แล้ว

      @@thehonestcompany867 way of (re)fresh :P

  • @mythmakroxymore1670
    @mythmakroxymore1670 8 หลายเดือนก่อน +3

    I LOVE the subclass idea. I was literally thinking of a good subclass for focusing more on the skill monkey aspect, like being a worthy counselor. You’d get some spells like Calm Emotions and Suggestion but base them off Wisdom instead, and at 6th level you’d get Indomitable Spirit, allowing you to continue fighting if you hit 0 HP; you simply keep fighting while rolling death saves. It would improve later to also reduce/resist Force and Psychic damage for 2 ki per minute. It’s mostly just an idea i’m trying to iron out and balance, maybe I’ll break indomitable Spirit into a level 3 ability to grow overtime or make 2 homebrew subclasses.

  • @ezekielkade1823
    @ezekielkade1823 ปีที่แล้ว +80

    I never played him, but crafted a character who was basically The Modern Prometheus (Frankenstein's Monster) and he was an Ascendant Dragon monk but reflavoured to have all his abilities because of the process of being rebuilt. Like acid breath being stomach acid, lightning punches from his mechanical heart, wings as a grotesque add-on by his creator, etc. He was a fun concept

    • @Lilith_Harbinger
      @Lilith_Harbinger ปีที่แล้ว +1

      This and the subclass in the video feel a lot like things that Simic Hybrid should have.

  • @Windwolf001
    @Windwolf001 ปีที่แล้ว +243

    For every shonen, you can find a new monk subclass. This should be the lesson we take home after this video.

    • @eunicezayas3216
      @eunicezayas3216 10 หลายเดือนก่อน +7

      Freaking... Hunter x Hunter Zoldyck subclass 😂

  • @Pinkblood_art
    @Pinkblood_art ปีที่แล้ว +30

    I loved the idea of the way of the flesh monk, and I was thinking- "Oh maybe I could flavor one as double from skullgirls..." And you proceed to show her on screen!! 10/10 would totally make a monk like that now ;3

  • @neebogreebo2052
    @neebogreebo2052 ปีที่แล้ว +199

    Hey Antonio! I just wanted to let you know that I DM'd the Pleasentries one shot for a group of my friends and we all had an amazing time! They actually managed to get a 3rd secret ending where they negotiated for just Sofia and left all the other sleepers behind. Very cool solution to that scenario I feel. We had a blast with it and I'll certainly be running any more modules you decide to make in the future.

    • @sarahferraro4641
      @sarahferraro4641 ปีที่แล้ว +2

      I just DMed it today as well. We played it at level 11 so I scaled it up a lot. They still thwarted everything in like 2 seconds (high level characters are really good at avoiding sleep and fear). At the end, they took half of the sleepers so that the pleasentries could survive, and struck a deal with them that they would bring new sleepers periodically. Then they went and established themselves mayor of Alacarn and turned the town into a sort of "country getaway retreat" for people from the big city who were stressed about their lives to "get away and clear your mind of the traumas of the everyday" (become sleepers). In return, the Pleasantry Queen granted the town a sort of calming aura, as well as a few other neato sleep boons to one of the players who was particularly antagonistic to her. I ran it as a one shot for my group who can't play Strahd whilst a player is on holiday but now they want to revisit it as an ongoing series of oneshots.

  • @ARC--5973
    @ARC--5973 ปีที่แล้ว +46

    4:15 Slight correction, the highest damage die you can get is a d8 by two-handing a quarterstaff. Its honestly surprising how often this gets overlooked, given its very on theme for monks.

    • @user-ubludok
      @user-ubludok 9 หลายเดือนก่อน

      If you take an elf, you will gain proficiency with a long sword, which is can deal d10 damage. But yes, everything is bad at the monk’s base.

    • @ARC--5973
      @ARC--5973 9 หลายเดือนก่อน +6

      @@user-ubludok That's an optional class feature, so I decided to not go by that cuz there may be stingy DM's out there. But I disagree that the monk at base is bad. In the early levels the monk is fine, but it drops off the farther you go

    • @mihajloselmic476
      @mihajloselmic476 8 หลายเดือนก่อน

      Not just that, a greatclub is a monk weapon, and it has a base of a d8. It's just silly how a lil ghostwise halfling can swing a greatclub with dexterity

    • @ARC--5973
      @ARC--5973 8 หลายเดือนก่อน

      @@mihajloselmic476 Uhhh....a greatclub is not a monk weapon sir. It has the two-handed property, disqualifying it

    • @mihajloselmic476
      @mihajloselmic476 8 หลายเดือนก่อน

      @@ARC--5973 That's completely wrong. A weapon being two-handed does not in any way, shape or form disqualify it from being a monk weapon. Same goes for the Light Crossbow and Shortbow. I'm not sure where you got your info, but it's utterly incorrect

  • @Yipper64
    @Yipper64 ปีที่แล้ว +138

    21:17 body horror has always terrified me, but I also love the concept. Jojo's has those vampire people who like use their bodies in weird ways, like the guy who has extremely hot blood and such. That type of thing I imagine this class would do, right?

    • @mikebougiamas3418
      @mikebougiamas3418 ปีที่แล้ว +23

      The Pillar Men

    • @arthurmarcelino9838
      @arthurmarcelino9838 ปีที่แล้ว +13

      The pillar man YES!
      I’d love to play as one in D&D

    • @coolgreenbug7551
      @coolgreenbug7551 ปีที่แล้ว +1

      @@arthurmarcelino9838 How do you want to do this?
      I want to climb into his body, puppet him for a bit, then explode out.
      ...Okay,

    • @kalebb1226
      @kalebb1226 ปีที่แล้ว +17

      AAAAYYAAAAYYAAAAYYAAAA!!!

    • @combativeThinker
      @combativeThinker ปีที่แล้ว +1

      MEZAMATAMAE!
      WAGA ARUJITACHI YO!

  • @Ralathym
    @Ralathym ปีที่แล้ว +98

    I remember my first and only monk character, a Lizardfolk that fights by biting people!
    Bite as unarmed strike, longdeath to gain hpt after each prey, speed to hunt fleeing foes...
    It was not a very hard campaign, so my power level was actually on par with the party, and it was great fun!

    • @Nomadic-Flea
      @Nomadic-Flea ปีที่แล้ว +1

      Reminds me of a character I played who was a lizard folk kensai monk/ranger having hunters mark really helped bring the damage up to where I was in tow with the fighter while delivering stunning strikes

  • @mikealgiers7852
    @mikealgiers7852 ปีที่แล้ว +40

    It’s crazy how Larian made monk (specifically Way of the Open Hand) a really powerful class by reworking the Tavern Brawler feat to add your strength modifier TWICE to your attacks making you do insane damage with either an elixir of hill giant strength or cloud giant strength.

    • @tatsumiuchiha5559
      @tatsumiuchiha5559 ปีที่แล้ว +2

      I play open hand without that and still do a shit ton of damage because of some really cool magic items you can get in the *admittedly later* game. Like the one you get for saving Hope, which allows you to add 1d6 force damage to unarmed strikes and either heal or do attacks at advantage. This works best because flurry of blows doubles this with 1 measly ki point. My monk currently does comparable damage to Karlach, both of whom are using the best weapon/equipment for them that I could find (not done with my playthrough). And is more effective DPS wise than my other teammates (although then again I'm using Wyll and Shadowheart, tho I did try Gale and other stuff at some point, like Jaheira. But in terms of steady DPS, Karlach and my monk are better)

    • @mikealgiers7852
      @mikealgiers7852 ปีที่แล้ว +3

      @@tatsumiuchiha5559 yeahh you can typically find the ingredients for the elixir or the elixir itself by level 4 instead of needing to wait hours in. i made karlach my monk and she does the highest damage in my party turn after turn.

  • @krinkrin5982
    @krinkrin5982 ปีที่แล้ว +59

    I would really like to see a monk subclass actually utilizing grappling to its full potential.
    Also other inspirations for a monk:
    Sumo fighter
    Luchador
    Capoira

    • @sidecharacter7165
      @sidecharacter7165 ปีที่แล้ว +2

      Grappling generally requires Strength unfortunately. Fun DM’s let you use Acrobatics or Dex-Athletics though.

    • @Zasek2112
      @Zasek2112 ปีที่แล้ว +1

      Matador?

    • @godsamongmen8003
      @godsamongmen8003 ปีที่แล้ว +5

      So basically you want to make different fighters from Street Fighter. Maybe the DM would let you use str/con or str/wis for your AC.

    • @VisonsofFalseTruths
      @VisonsofFalseTruths ปีที่แล้ว +4

      ​@@sidecharacter7165 astral self lets you grapple with wisdom.

    • @krinkrin5982
      @krinkrin5982 ปีที่แล้ว +2

      @@godsamongmen8003 Wasn't even thinking of Street Fighter, but that is a great idea. Maybe give the monk some fun combos they can do with unique weapons, like the meteor hammer (works as chain), so you can grab an enemy and drag them to you Scorpion style.

  • @cherechesalexdaniel811
    @cherechesalexdaniel811 ปีที่แล้ว +555

    Is it literally impossible for Antonio to not make the most compelling, interesting and fun characters in his D&D with a twist videos? I literally want to see an entire series just about Uriel.

    • @CadanL
      @CadanL ปีที่แล้ว +35

      A whole party made from his twist characters would be really cool
      Though a lot of them seem to be running from their family XD

    • @cherechesalexdaniel811
      @cherechesalexdaniel811 ปีที่แล้ว +11

      @@CadanL yeah its kind of a theme isn’t it?

    • @noahlovato7331
      @noahlovato7331 ปีที่แล้ว +7

      @@cherechesalexdaniel811makes me wonder if there’s something Pointy doesn’t want to talk about?

    • @cherechesalexdaniel811
      @cherechesalexdaniel811 ปีที่แล้ว +10

      @@noahlovato7331 its not our place to tell. It could as well just be that he consumed a lot of media with this idea in it as it is a pretty prevelant trope. Things like this (even if they are true) are between him and anyone he personally wants to tell.

    • @AverageEldritchEntity
      @AverageEldritchEntity ปีที่แล้ว +2

      Oh god I adore this.

  • @presetregret184
    @presetregret184 ปีที่แล้ว +194

    The biggest flex I ever did was telling everyone I was going to play a monk, but instead of a Naruto running weeb, I made a monk from a European medieval monastery. Bookish, religious, very preachy, and adverse to fighting.

    • @SusCalvin
      @SusCalvin 7 หลายเดือนก่อน +20

      I always think of monks as jesuits. That or the bloke who has brawled in half the pubs of Manchester.

    • @DarthRayj
      @DarthRayj 7 หลายเดือนก่อน +2

      Some of my friends play at renaissance fairs and similar events and have a song about exactly this juxtaposition XD

    • @NoAIStudios
      @NoAIStudios 6 หลายเดือนก่อน +21

      The funny thing is, classic European monks during the dark ages actually *weren't bad at fighting*. That's actually what the "big walking stick" was for. They were traditionally staff fighters. Granted, it was only for self-defense, but the implication in Robin Hood when Robin Hood fights little John when they meet was that Friar Tuck taught Robin staff fighting.

    • @SusCalvin
      @SusCalvin 6 หลายเดือนก่อน +6

      @@NoAIStudios When you need to walk long distances and walking is normal, you need a staff. A lot of people have a small blade as a common tool.
      I read the bartitsu manuals, written much later on, where they suggest using things you got handy when out for a stroll in victorian London. An umbrella. A bicycle. A cloak.

    • @jlinus7251
      @jlinus7251 4 หลายเดือนก่อน +1

      Meanwhile I made Aang and I don't regret it.

  • @sinistertwister686
    @sinistertwister686 ปีที่แล้ว +49

    I've gotta say, while your free content is amazing, your storytelling abilities are underappreciated. I don't even want to play Way of the Flesh that much, but I would love to have a party member with character like Uriel! So much drama, so many opportunities for roleplay!

  • @ODDnanref
    @ODDnanref ปีที่แล้ว +89

    The reason why warlocks are not considered weak due to the short rest thing, is that warlocks have spells, which are always comparatively more high impact than whatever a martial can do. The other reason is eldritch blast with the agonizing invocations keeps warlocks at such an okay damage level, people use it as a baseline. Not to mention eldritch blast is free and keeps up with a monk damage rating through Ki.

    • @ianaldridge7136
      @ianaldridge7136 ปีที่แล้ว +6

      "okay damage level" Without action surge, a Warlock's default Eldritch Blast is stronger then a ranged fighter while also getting its multi-attack faster

    • @ODDnanref
      @ODDnanref ปีที่แล้ว +7

      @@ianaldridge7136
      So, they do extremely good damage level. Strengthening my argument that it is a poor comparison to monks.

    • @ianaldridge7136
      @ianaldridge7136 ปีที่แล้ว

      @@ODDnanref Yeah, I'm in agreement with you

    • @VestedUTuber
      @VestedUTuber ปีที่แล้ว +1

      Eh, I've seen people complain about Warlock being weak as well, but from a lot of the complaints I've seen it's more an issue with not giving a sufficient amount of short rests and/or giving too many long rests.

    • @andrewkandasamy
      @andrewkandasamy ปีที่แล้ว +1

      @@VestedUTuber This is so true. A lot of campaigns revolve around the day by day with a long rest between each day and usually only one short rest during the day. That essentially means short rest reliant classes like Warlock and Sorcerer can feel like just nerfed wizards since their known spells are smaller due to being balanced around being able to use them more often using short rests.

  • @whatevermatewhatevermate6638
    @whatevermatewhatevermate6638 ปีที่แล้ว +10

    Thank you for the body horror inspiration!
    I wanted to create an Aarakocra monk whose wings are clipped for the sake of "grounding oneself in humility" or something like that. In any case he can't fly anymore, and he's on a sort of pilgrimage.
    I've never actually played dnd before, but I hope to one of these days. I tend to stick very closely to the handbook and forget that you're supposed to use your imagination for this game...not sure I want my precious bird to break his hollow bones every fight, but I’ll take ideas like this into consideration 😁

  • @TrixterTheFemboy
    @TrixterTheFemboy ปีที่แล้ว +45

    The link in the description seems to go to a Paladin subclass rather than the Way Of Flesh?
    But also, this is awesome. I absolutely agree that monks have some of the best theming, and while I wasn't sure where you'd go with the twist aside from another Kensei, I instantly got ideas as soon as you mentioned the body-twisting. Props to you for coming up with it, it's so cool.

    • @scesher7777
      @scesher7777 ปีที่แล้ว

      yup, seems to be the wrong link

    • @Heroltz998
      @Heroltz998 ปีที่แล้ว

      It is going to the right document now.

    • @TrixterTheFemboy
      @TrixterTheFemboy ปีที่แล้ว

      @@Heroltz998 Cool

  • @fearjunkie
    @fearjunkie ปีที่แล้ว +383

    I actually used Quivering Palm as a plot point during a samurai-themed campaign. There was this minor villain who'd learned the technique before his mentor would've given him permission, proceded to kill his master and then started hitting EVERYONE in the town with it, effectively holding them all hostage and giving him free reign over the town.

    • @Drekromancer
      @Drekromancer ปีที่แล้ว +83

      Fuck, I love this. It even adds to the fantasy of a "forbidden technique" in a way that the level-gated default doesn't.

    • @miguelangelus959
      @miguelangelus959 ปีที่แล้ว +9

      But quivering palm can only affect one creature at a time. If you use it on somebody else, the effect ends on the first creature

    • @King_of_Clovers
      @King_of_Clovers ปีที่แล้ว +52

      @@miguelangelus959 Maybe this villain learned a diffent version of Quivering Palm or perhaps perfected the technique. As a NPC he can get away with doing stuff the players can't and there are many ways to explain it.

    • @kylas1902
      @kylas1902 ปีที่แล้ว +10

      This is such a good idea for a villain. Maybe even an assassin guild master. Thank you master. I'm stealing this now.
      🙏🫳🫴🖐️

    • @adolfodef
      @adolfodef ปีที่แล้ว +14

      The ability learned by the villan was actually the ancient, forbidden, "superprototype" version WITHOUT the "safety valve" that automatically releases the previous "cursed" target [so, it allows unlimited simultaneous "hostages"].
      -> On the Endgame, he has managed to "curse" about half of the population of [country party cares about]; hence big Thanos Snap.

  • @Fenrisson
    @Fenrisson 9 หลายเดือนก่อน +4

    15:27 - Thank you *SO MUCH* for this! I have forgotten about this absolute *GEM* of a video. Went back to watch it and cried tears of joy.

  • @hadenharris78
    @hadenharris78 ปีที่แล้ว +212

    Honestly, the "Boxer" on DND wiki does a great job of exactly what you spoke about here. It makes the aesthetic more of a prize fighting champion who train tirelessly as the main point of the character. It also has some pretty decent abilities to back it up

  • @williansnobre
    @williansnobre ปีที่แล้ว +235

    A Vampire Hunter Monk using the power of the Sun can be pretty cool, if possible you could mix western and eastern monks and make a pugilist padre that fights the undead with silver-knuckles

    • @lugusss
      @lugusss ปีที่แล้ว +51

      Thats literaly JoJo part one and two

    • @williansnobre
      @williansnobre ปีที่แล้ว +48

      @@lugusss Ah yeah, the Hamon. I forgot about that.
      Even better, the padre could be drawn in the JoJo style then.

  • @Shod_inSilence
    @Shod_inSilence ปีที่แล้ว +5

    I like the subclasses you make for these videos, but THIS IS THE BEST ONE YET! I want to play it. I've already thought of several prospective stories, but my favorite is the idea of a performer who went too far and their wish, nay, their insane drive for superhuman ability warped every part of them. I love it, I love it, I love it.

  • @JuliaWoberts
    @JuliaWoberts ปีที่แล้ว +47

    I would truly love to see more subclasses for monk that expand it beyond the eastern aesthetic and flip the script. Keep up the great work, Pointy.

    • @twanger6857
      @twanger6857 ปีที่แล้ว +5

      Building on what they said about the monk being able to have supernatural abilities from their own body. Imagine a subclass that sort of works like robocop, you are part machine and can use your robotic enhancements like a piston fist/or say you can create/attach to yourself any weapon that you then become proficient with (with the cost of having to make it attachable somehow/stuff for balance). Coming from that baseline of using your body to do incredible things gives a lot of potential ideas.

    • @saparapatepete
      @saparapatepete ปีที่แล้ว +4

      There are some monk prestige classes in 3.5 that would be cool as subclasses, like the tatooed monk(monk with tatoos that grants them unique abilities), reaping mauler(grappling specialist), enlightened fist(monk with arcane casting with some touch attack synergies),sacred fist (monk with divine casting which gives lots of buffs)

    • @rango962
      @rango962 ปีที่แล้ว +1

      Give me a Boxer Monk, or something grappling focused. As much As IT does Not Look Like IT, 90 perfekt of Martial arts around the world are Wrestling focused, and even King of is a Lot of Wrestling, that got lost in Pop culture tho. So why dont expand on the Most Common Martial art that can BE found in almost any culture

    • @thosebloodybadgers8499
      @thosebloodybadgers8499 ปีที่แล้ว +1

      Yeah, there's a lot of potential there.
      Maybe you could have a different kind of drunken master subclass that utilizes different brews as a resource onto themselves in combat to gain special, almost supernatural, effects.
      Maybe you could have a worshiper of some deity, so devoted, they forsake everything aside from their own body and spirituality, in turn gaining incredible deific abilities, almost like an avatar of their will (maybe even literally).
      How about a researcher who augmented their body through technological enhancements, installing different upgrades with level progression and maybe also juggling some form of "overheating" resource instead.
      Perhaps some manner of spirit or other supernatual entity posessed a person and it lends them their power in combat through some manner of shifting and body enhancement, sorta Parasyte or Venom style.
      Tons of stuff to consider.

  • @morganbiddlecom
    @morganbiddlecom ปีที่แล้ว +192

    As a DM married to a game designer I've been picking his brain to build my campaigns, dungeons, and homebrew subclasses for years. Very cool of Antonio to do it for everyone for free!

  • @IAmWhoIAm2009
    @IAmWhoIAm2009 10 หลายเดือนก่อน +4

    Just about to finish up my first play through. Chose monk since my buddy told me it’s a beginner friendly class, and have been absolutely loving it. I recently found your videos and have been loving them. Keep up the great work!

  • @bluepearl4624
    @bluepearl4624 ปีที่แล้ว +395

    I love monks, I’m gonna be honest. Way of the Four Elements lets me live my ATLA dreams

    • @Marpaws
      @Marpaws ปีที่แล้ว +3

      same

    • @TougherLoki
      @TougherLoki ปีที่แล้ว +19

      My first character may have been an air genasi monk named Gnaa... 😬

    • @SlightlySouthrn
      @SlightlySouthrn ปีที่แล้ว +3

      Naw gotta stick to my drunken monk style, hilarious for RP sessions

    • @zach415
      @zach415 ปีที่แล้ว +10

      It’s honestly better to just go Storm Sorcerer because they learn every spell there and for less of a cost. Four Elements Monk is just a suboptimal choice

    • @kaawan3201
      @kaawan3201 ปีที่แล้ว +10

      @@zach415 shhhhh, monk are fun

  • @starhalv2427
    @starhalv2427 ปีที่แล้ว +46

    I made a "Kiryu Kazuma" monk by taking the open hand subclass. Probably not what it was intended for, but the ability to attack 3 times and then finish it by attacking a 4th time and dropping their ass on the ground reminded me of hit combos from Yakuza.
    Also, that character made me realise what monks are supposed to do.
    They're supposed to use their increased speed, 3-4 attacks per turn and additional effects from each attack (Such as stun or drop prone) to go from one enemy to another and disrupt all of them.
    And out of combat, you're good at perception, stealth, survival etc

    • @Duhad8
      @Duhad8 ปีที่แล้ว +4

      I made Goro Majima using the Drunken Master subclass and it worked great! Knife for a monk weapon, using the whole 'making foes underestimate you by weaving around drunkenly' to represent his fluid fighting style and general personality and the stealth and perception options are perfect for doing a 'Majima Everywhere' thing!
      I kinda want to pair them with a barbarian 'Taiga Saejima' partner and have Majima draw agro and be all dodgy and annoying while Taiga smashes, I think that would be super fun and flavorful.

    • @condimentking3395
      @condimentking3395 ปีที่แล้ว +3

      Yep. The larger problem with Monks is that the stuff that they are supposed to be good at just wasn't thought out well in the system overall. Standing in one place is heavily encouraged during a fight as a melee fighter, and martial classes in general suffer from poor scaling, and specifically their martial arts die feels very similar to to piss poor barb rage scaling

    • @CJWproductions
      @CJWproductions ปีที่แล้ว +1

      3-4 attacks if you don't use your Disengage tool. So you better hope you land those Stunning Strikes, otherwise your fragile ass is gonna be eating some attacks of opportunity that you really can't afford.

    • @starhalv2427
      @starhalv2427 ปีที่แล้ว

      ​​​@@CJWproductionsnah, many monks have a ton of ways to deal with that.
      Astral Self has enought reach to stay out of Opportunity Attack range of most enemies, and Open Hand monk can straight up disable reactions on hit.

    • @condimentking3395
      @condimentking3395 ปีที่แล้ว +1

      @@starhalv2427 Most monks have to choose something like that over getting a different benefit though, which ends up punishing them regardless for it

  • @mojin7470
    @mojin7470 ปีที่แล้ว +3

    I mean... the title is really good for making people click on the video as it is an obvious lie...
    but let's at least see what you have to say.
    Edit: After watching your explanation of why you think that monks aren't as bad as everyone says, let me correct you on that.
    Your argument is basically: The monk deals not enough damage but you can fix that with magic items and its flavour is cool, therefore the class is good.
    Now...
    1. The monk has several other issues other than damage, for example:
    -Being squishy as a sheet of paper...
    -Not having any Battlefield control...
    -Not having any good support for skill checks (yes you can have good Perception, but that takes a lot of Wisdom and you don't get a lot of Wisdom because you need all your skill points in Dex and Con to barely stay alive)...
    -Not being as mobile as the other classes, even though that should be your main identity as a Master of the body...
    -The functionality of the class being so restrictive to having Dex, Con and Wis at at least 16 that you don't have any space left to be good at any other ability. You will for example never have a charismatic Monk, because you simply don't have the resources...
    2. Having a great class-identity and flavour was never the argument of anyone, when saying that Monks are bad. I have never seen anyone who said that he finds the Monk identity and Monk thematic bad or boring. The problem is, that you need to put so much extra balancing effort into making Monks a mechanically viable class, that its a turn-off to play. Obviously you can have fun as a Monk in a game, just embracing the theme and the class identity, but you're never going to have the same impact on the game as your other players because the class doesn't let you.
    The monk is bad, because the mechanical power of the class in all metrics is just so bad, that it often isn't worth it putting in the effort. You are going to be the weakest member of your party, just by being a monk which is not very fun even if your theme and your identity is cool and fun.
    Theme and identity alone does not save your class from being bad, if the mechanics are just absolutely atrociously bad, which they sadly just are in the Monks case.

  • @umbralgaming3443
    @umbralgaming3443 ปีที่แล้ว +495

    I remember reading from a post that a dungeon master had the party fight a large dragon or something. When the wizard had cast meteor shower, the dungeon master had allowed the monk to use the meteors as platforms, jumping from meteor to meteor in order to reach the dragon and to personally deliver some whooping. I’m surprised that this isn’t allowed in base, cool things like this should happen more often

    • @firstnamelastname9237
      @firstnamelastname9237 ปีที่แล้ว +63

      This would actually be incredible.
      Also immediately made me think of Tai Lung from Kung Fu Panda.

    • @Greenweeper1387
      @Greenweeper1387 ปีที่แล้ว +60

      I mean I can see why it’s not in base. The way they’d have to write it all down in numbers and the specific situations it would have to be described as in order to be accessible would just be too difficult to not just leave it up to DM knowing when to “rule of cool” something.

    • @christopherfleetwood5252
      @christopherfleetwood5252 ปีที่แล้ว +21

      @@Greenweeper1387I would write it as ‘Getting Advantage on Rolls when on difficult terrain’ or something

    • @reubenthenerd1815
      @reubenthenerd1815 ปีที่แล้ว +1

      Cool idea

    • @douglasmorris8995
      @douglasmorris8995 ปีที่แล้ว +18

      As a DM, I allowed my Four Elments monk to create ice platforms and run across them between ships in a multiple ship combat. The rules would have said hard no, but what a great cinematic and bad ass idea.

  • @l3gend576
    @l3gend576 ปีที่แล้ว +50

    The quivering palm thing has so much potential for a sick ass scene where you spend 15 ki points over 5 rounds and then just snap and all 5 of the opponents you we’re fighting just collapse but since that’s a 17th level feature odds are your party has cleaned up by then since they’re also level 17

    • @sonyabeam292
      @sonyabeam292 7 หลายเดือนก่อน +3

      If I remember right can only be used one one opponent at a time

  • @Fenrisson
    @Fenrisson 9 หลายเดือนก่อน +5

    26:12 - Yeah, that's amazing! You are very criative and come up with incredible ideas. I'm starting to like this channel so very much!

  • @DM.Witted
    @DM.Witted ปีที่แล้ว +64

    It feels like "way of the flesh" should get access to alter self somehow. Also, a quarterstaff in 2 hands is a d8, and still counts as a monk weapon, and allows for your extra unarmed strikes. It helps the damage a little, but makes your martial arts die feel even worse.
    On the other hand, a Way of the Kensai monk with a hand crossbow and a whip as monk weapons can feel pretty rootin' tootin'.

  • @valentingigena6058
    @valentingigena6058 ปีที่แล้ว +410

    I love how every character has parents with high expectations

    • @choking1668
      @choking1668 ปีที่แล้ว +81

      Asian culture is drilled into the monk class 💀

    • @valentingigena6058
      @valentingigena6058 ปีที่แล้ว +66

      @@choking1668 i mean every character created by pointy hat

    • @BanditNation602
      @BanditNation602 ปีที่แล้ว +47

      He must be writing from experience

    • @whisperingsage89
      @whisperingsage89 ปีที่แล้ว +6

      They wouldn't have been adventurers otherwise.

    • @korvincarry3268
      @korvincarry3268 ปีที่แล้ว +10

      Sometimes we write what we know. Pointy hat... i understand

  • @ZpEB2741
    @ZpEB2741 ปีที่แล้ว +9

    Absolutely love Uriel. Seriously, who can hate the pure soul who can retain their wholesomeness in the face of unadulterated body horror?

  • @matthewstanley1521
    @matthewstanley1521 ปีที่แล้ว +71

    I actually leaned into the supposed "monks being weak in combat" thing and homebrewed a subclass focusing solely on supporting allies. I called it the Way of the Guru. It gives players the aesthetic of a wizened teacher guiding others on the path to greatness. Mechanics-wise, it mostly involves use of the Help action at earlier levels, and at higher levels gaining the ability to grant other creatures additional buffs through consistent training sessions.

  • @Dyneamaeus
    @Dyneamaeus ปีที่แล้ว +164

    Solid hit on this one! The concept of 'self-improvement through intense X' is such fertile ground for development. Monk could be such a hugely flavorful class once you step away from its roots. Body horror, Cybernetics, Divine Guidance, Genetic Tinkering, Mutations, Psychic Powers, Soul Devouring, almost anything could be the source of such power if presented the right way. I mean you can nab numerous 'enhanced' type character backstories wholesale.

    • @Drekromancer
      @Drekromancer ปีที่แล้ว +7

      Holy shit. You're a genius. Now I need to make cybernetic monks!

    • @Drekromancer
      @Drekromancer ปีที่แล้ว +17

      As a matter of fact, I'll try outlining a vague character idea for each premise you described.
      Body Horror: Person with an aberrant bloodline learns to find power by leaning into their inhuman nature.
      Cybernetics: Literally every cyborg ninja. Surpass human limitations by adding stronger hardware. The flesh is weak.
      Divine Guidance: This one is kinda tricky, but I imagine that rigidly sticking to a path of righteous observance could grant a person boons which make them far more capable and resilient than the average person. There's a Force User parallel here, maybe.
      Genetic Tinkering: See Cybernetics. But this gives a lot of rooms for unique flavor. (e.g., Quivering Palm becomes a sting of long-acting poison released from a talon on your pinky finger)
      Mutations: See Genetic Tinkering. You'd just have to make all the features feel less deliberate and more fucked up. (e.g., Quivering Palm is a touch of the character's blood, which is radioactive enough to kill when used appropriately)
      Psychic Powers: I think this has a lot of overlap with the Jedi/Force Users from Star Wars. Use your psychic powers to perfect your physical form and enhance your abilities beyond normal limits.
      Soul Devouring: Your once-feeble form has grown strong by feeding on a healthy stream of fresh souls. The souls impart their strength to you, and now you are stronger, lighter, faster, and tougher than you ever were in your past life. You could even learn new abilities by consuming the souls of powerful adversaries! (Like the Dragonborn in Skyrim.) But the hunger still grows...

    • @weedweeb9211
      @weedweeb9211 ปีที่แล้ว +9

      Exactly, kinda peeved that when I planned to make a Batman or Spider-Man in DnD, monk fits them aesthetically but mechanically other class can do them better. Monk concept should be loosened to "Using your body" instead of just ascetic martial artist

    • @combativeThinker
      @combativeThinker ปีที่แล้ว

      That’s basically Street Fighter, lol.

    • @KneGros-nc1ss
      @KneGros-nc1ss ปีที่แล้ว

      Cyber monks sounds like depriving yourself of earthly needs, like food or water, air.. and certainly no pp cause you're the opposite of Bard.

  • @loselot6044
    @loselot6044 10 หลายเดือนก่อน +1

    I love the monk so much in terms of thematics and character identity, and all they need is just a slight damage increase on their martial die or a couple more attacks so they can keep up with Jimmy the unarmed fighting style fighter who is arguably just better statswise

  • @petre1758
    @petre1758 ปีที่แล้ว +29

    My personal main problem with monks is the same as my general problem with 5e martials: your only viable options in combat being "I make an attack". I think options like grappling, disarming, throwing, shoving, etc etc, should be more pronounced in fighting, and I think monks should be the ones to excel at it.
    (Also I always thought of monks not as a rogue counterpart, but as a Warlock equivalent for martials.)

    • @sidecharacter7165
      @sidecharacter7165 ปีที่แล้ว +6

      Look at all the shenanigans they get up to in manhwa with “cultivation” if you want good ideas. Some swordsman can part mountains and seas with single swings of their sword.

    • @ruga-ventoj
      @ruga-ventoj ปีที่แล้ว +6

      ​@@sidecharacter7165 yeah. If we take abit more from general Cultivation genre than just Martial films and some anime. All martial artists are basically Magicians(wizards) who learned magic with their bodies. Some use it enhance their physical bodies and others use it to basically cast spells. Monks if they wanted to embrace the Wuxia fantasy should be half casters or more access to magical abilities.

    • @drsnugglesfan
      @drsnugglesfan ปีที่แล้ว +1

      My martial characters dont just attack, they grapple, drag, dodge, shove, search, take cover, interact with objects, and all kinds of other stuff. And I dont just do them for the heck of it, they are tactical choices that can really pay off. People say oh there is nothing to do but attack, i think that is more of a self imposed limitation than a true statement about the game.
      I also cant help but notice how many popular builds are based around spamming the same cantrip or spell over and over. If there really is a problem with repetitive action it is not apparently limited to martials

    • @YolkieYolk
      @YolkieYolk ปีที่แล้ว +1

      @@drsnugglesfan Grapple and Shove are attacks. Realistically speaking, if you are doing anything but attacking unless there are specific scenarios in battle, you are misplaying it. People have done the math, besides, everything you just said can be done too with non martials.
      it's not the repetitiveness that hurts martial, is that they are only allowed to attack, nothing else, that's why things like battlemaster are so good. Yeah, Warlocks spam Eldritch Blast, but they have access to Hypnotic Pattern, Darkness, Invisibility, Command, Find Familiar etc.
      Even if they only had the spells I mentioned, they are instantly so much better than what any martial can do.

    • @drsnugglesfan
      @drsnugglesfan ปีที่แล้ว

      @@YolkieYolk i gave examples of actions that aren't attacking which are valid. Everything in the game is made of "specific scenarios." So tell me what's the real criticism? You do have options beside attacking, but often the best move in a fight is an attack. So what? If you're a spellcaster the best move might usually be the same old "cast a spell."

  • @literaltrash3351
    @literaltrash3351 ปีที่แล้ว +211

    one niche benefit of monks that i kind of appreciate is the viability of low damage weapons like whips and darts because the monk weapon damage can be replaced with your martial arts die

    • @momqabt
      @momqabt ปีที่แล้ว +2

      You forget: whips are martial weapons. Before the optional features (which, to remind, are STILL OPTIONAL) you couldn't get it without sacrificing an ASI or multiclassing.
      Also, monks martial arts die and low damage weapons: any archer build with sharpshooter, do the math. 2 unoptimized fighter archers with sharpshooter if they roll high on ini can kill Vecna before he acts. Give me the math for 2 monks (straight class unoptimized) and cry me a river.

    • @literaltrash3351
      @literaltrash3351 ปีที่แล้ว

      @@momqabt that must have been one optimized sharpshooter archer build to manage to get that stick so far up your ass.

    • @gojicandle8188
      @gojicandle8188 11 หลายเดือนก่อน +29

      @@momqabt Local man misses point of comment and also entire point of video. More at 9

    • @themoleznezz
      @themoleznezz 11 หลายเดือนก่อน +15

      @@momqabt "unoptimized" "sharpshooter" Lol. That translates to your problem with monks is "can't use Sharpshooter." That barely has anything to do with the class.

    • @dudejoe24
      @dudejoe24 10 หลายเดือนก่อน +4

      @@momqabt *laughs in variant human and elven*
      but real talk bro the dude was just trying to be positive and you just came in like a piss baby for no reason and then talk about an unrelated topic

  • @mmasque2052
    @mmasque2052 ปีที่แล้ว +3

    I play a high half Elf monk (kensei) in a campaign. With booming blade as her inherent cantrip ability, for 1 ki point to activate Flurry of Blows, she averages 45 points of damage in a turn and that’s not counting spending extra ki on Deft Strike (which puts her at 50) or doing Stunning Strike and really ruining someone’s day. She’s acknowledged as the best fighter in the campaign. A decent AC and the tough feat to bump her hit points more and she makes a decent tank-substitute.

  • @crolithebard4964
    @crolithebard4964 ปีที่แล้ว +84

    This is awesome! My friends and I played in a zombie apocalypse campaign and one of the characters named Norman is literally THIS. He was a kid who woke up not realizing they were infected and they became a punk-inspired Kensei monk who uses gun-axes and undead fury to fuel their ki points. It’s awesome and his story was insanely well-crafted because we took it away from the stereotypical Asian-inspired monk to make something that fit the setting. Ignoring the monk stereotype is honestly the best way to play monk, and our group got an insanely memorable character thanks to this

    • @Ewafingmyth
      @Ewafingmyth ปีที่แล้ว +9

      agreed, I saw someone make Gambit from X-Men a kensei monk using the cards as a monk weapon which I thought was pretty inspired

  • @tony_baloney6763
    @tony_baloney6763 ปีที่แล้ว +26

    Something’s I did for our monk player:
    -d10 hit die
    -unarmored AC = dex+wis
    -ki points = level + wis
    - give them higher unarmored strike die earlier
    -open hand flurry of blows stuff is just a part of the monk class
    Just a little bit of extra stuff to make them hit harder, have more options, and really helps early game play

    • @pistaalkohol
      @pistaalkohol ปีที่แล้ว +3

      Isn't that how unarmored defense works by default?

    • @Mineias
      @Mineias ปีที่แล้ว +1

      @@pistaalkohol No, its 10+dex+wis

    • @thomascook3336
      @thomascook3336 ปีที่แล้ว +1

      ​@@pistaalkohol no, because what the mod does is allow the monks to wear armor on top of having extra defence. Which works in campaigns with no magical items because then the max AC would be 26

    • @swaws7810
      @swaws7810 ปีที่แล้ว +5

      ​@@pistaalkohol yeah idk what OP thinks they're changing with dex+wis unless if the base number is higher than 10

    • @slightlyoffcenteravatar
      @slightlyoffcenteravatar ปีที่แล้ว +1

      I slightly over-justified, but I went with:
      Allow Martial Arts features in light/medium armor;
      Martial Arts die is d6@3rd, d8@6th, d10@11th, and d12@17th level;
      Step of the Wind is a 0-ki bonus-action Dash and, only if you're not wearing armor, 1 ki to Disengage and double your jump dist;
      Slow Fall is only 4x monk level but works as long as you're not incapacitated;
      Stunning Strike costs 2 ki *but* shares a free usage pool, prof. bonus/any rest, along with Focused Aim;
      Timeless Body gets the previous Perfect Self feature;
      Perfect Self is just 2 +2 ASI's into any two ability scores you want.
      And some tiny tweaks not worth mentioning, but there's more QoL you can add

  • @mrfluffyribs3141
    @mrfluffyribs3141 23 วันที่ผ่านมา +1

    I made a monk named siege who was basically a warforge MMA fighter, a campaign villain npc who stole the memories of his victims after fighting them so he could learn new ways to fight

  • @PaperSnakes
    @PaperSnakes ปีที่แล้ว +47

    I came for the DnD content… I stayed for the killer edits

  • @anoriginalzero3107
    @anoriginalzero3107 ปีที่แล้ว +22

    Before you even mentioned the mad scientist flavour, I was already thinking how this could make for a good "Dr. Jekyll and Mr. Hyde" character. Looking forward to the 200K subscriber special when you inevitably get there (:

  • @juicyjuustar121
    @juicyjuustar121 ปีที่แล้ว +80

    I'm gonna be honest, this video is entirely what made me realize my swordswoman character could totally have been a rogue/monks rather than a rogue/fighter
    I honestly just assumed "monk weapons" implied you're either using your fists or a staff or something

    • @PhilosophicallyAmerican
      @PhilosophicallyAmerican ปีที่แล้ว +11

      Yeah. The PHB is not clear enough on that. I had to use an external site to find out that any simple weapon qualified.

  • @Subariel
    @Subariel ปีที่แล้ว +8

    monk is my favorite class to play as, much like you said, its filled with tools to embody the fantasy i like of the cultivation trope. the numbers in combat however, those always remain low, but in hindsight, my monks proved to be rather durable.

    • @saparapatepete
      @saparapatepete ปีที่แล้ว +2

      I just loved the idea of someone who beat things with their bare hands when everyone else relies on weapons and magic XD

    • @sidecharacter7165
      @sidecharacter7165 ปีที่แล้ว

      Monks are a tank and do the jon pretty well. Would be nice if there was a way to use Dex to Grapple or Shove like in the movies.

  • @jean-lucleblanc5825
    @jean-lucleblanc5825 ปีที่แล้ว +25

    The Way of the Flesh is the coolest and craziest twist you’ve come up with. You’re a genius man! 😊

  • @MikeyBeastPop
    @MikeyBeastPop 9 หลายเดือนก่อน

    I’m a big audio guy. Usually listening as i drive. This dude put’s so much into his video’s when i can watch. Nothing but respect for his entertainment

  • @RomLoneWolf23
    @RomLoneWolf23 ปีที่แล้ว +36

    "Perfect Self" was much more impressive in 3.5 and Pathfinder 1e, where it made you an Outsider, and gave you DR/10 (Chaotic). And unlike other Outsiders, you could still get resurrected if killed.

    • @llewelynshingler2173
      @llewelynshingler2173 ปีที่แล้ว

      DR/10 (Chaotic) means "Takes less damage unless it's from a Chaos Weapon"?

    • @Lord_necromancer
      @Lord_necromancer ปีที่แล้ว +7

      ​@@llewelynshingler2173exactly. All damage was reduced by a flat 10 damage unless the weapon was a chaotic weapon OR the natural weapon of an enemy who had the same type of resistance.

    • @WizoIstGott
      @WizoIstGott ปีที่แล้ว +2

      1e Monk is so nice to play because the subclasses are actually good for once, who doesn´t wanna be a drunken master or a sensei?

    • @Lord_necromancer
      @Lord_necromancer ปีที่แล้ว +4

      @@WizoIstGott 3.5 was excellent as well. Flurry of blows was an always on ability that gave up to 3 additional attacks at maximum BAB, you got spell resistance (which in 3e meant the caster had to beat your resistance DC with a check or spells just didn't work on you at all), your AC could get to ludicrous levels and you could deal up to like 40d12 damage per hit if built correctly. I had a monk in 3.5 that was SO good and could make theoretically infinite attacks per round with panther style feats.

    • @stevenmike1878
      @stevenmike1878 ปีที่แล้ว

      i remember when i first played dnd 5e a power gamer said monks really sucked. i just got done dming 3.5, pathfinder to where monks had a million punches. so i didn't believe him. then i built one and realized they really nerfed the poor class d8 class. even when multiclassing to maximixe a monk, 2 levels warlock cantrip will scale just as hard with no uber class planing. monks gotta spend a ki just to match match a free warlock cantrip.
      they should of given monk 3 attack actions and 3 furry of blows hits. at the higher levels. since it has less hp and ac then all the other front row martial classes. basically they can get extra hits but they absorb less damage before dropping. 3rd furry of blows strike at 11th and extra attack (2) around 17-20th level. so monks would always one punch/hit more then everyone else except for when fighter action surges.

  • @nathanhepworth-smith9021
    @nathanhepworth-smith9021 ปีที่แล้ว +13

    Saying the problem people have with monk is just damage is very reductive. They have poor hit dice compared to other martials, poor ac, and poor utility and synergy with the party. I love monk and I want to see it buffed and it really doesn’t take a lot. I really like the way of the flesh because it proves that you can make a monk who’s priority isnt damage but please don’t act like people just say their issue is damage

  • @torrthan9563
    @torrthan9563 2 หลายเดือนก่อน +1

    This has to be my favorite subclass you've made, I love the body horror subclass and I really want to play it in like a "Oops all pointy hat" campaign 😂

  • @RockLucena
    @RockLucena ปีที่แล้ว +19

    I think monks can be flavoured in many cool ways. I'm playing a Warforged way of the sunsoul monk that shoots energy blasts from an arm canon. And I'm planning on playing a second monk, but this time a dampyr way of the long death monk. Their unarmed strikes are scratches and bites, like a vampire. 😁

  • @enriquehirshfeltikov2395
    @enriquehirshfeltikov2395 ปีที่แล้ว +10

    This has become like the only DnD channel I even still frequent. Best content.

  • @T1nyRaccoon
    @T1nyRaccoon ปีที่แล้ว +85

    Monk: walks up to BBEG and uses quivering palm.
    BBEG: dies

    • @TieberiusVoidWalker
      @TieberiusVoidWalker 9 หลายเดือนก่อน +12

      They saved and take 55 damage than kill the monk next round since they have bad armor and health.

    • @sidneyrobinson18
      @sidneyrobinson18 8 หลายเดือนก่อน +4

      ​@@TieberiusVoidWalkerI rolled high so my monk has a 19 ac lol

    • @TieberiusVoidWalker
      @TieberiusVoidWalker 8 หลายเดือนก่อน

      @@sidneyrobinson18 Thats an anecdote, rolling for stats doesn't prove anything but luck. If you used point buy your AC would suffer a lot more. Doesn't really change the fact that monks have bad AC.

    • @sidneyrobinson18
      @sidneyrobinson18 8 หลายเดือนก่อน +4

      @@TieberiusVoidWalker even with point buy you can get ~16 ac at the start

    • @TieberiusVoidWalker
      @TieberiusVoidWalker 8 หลายเดือนก่อน +1

      @@sidneyrobinson18 16 AC is pretty bad. I would never enter melee with 16 AC. At about level 3 you're just gonna suffer unless the DM is being nice. Second of all your AC isn't going to improve all that much because even if you use all your ASIs into Wis and Dex (which isn't even worth it) you're ac will grow so slowly and monster's to hit will be so high that youre incredibly squishy

  • @j.m.r.7737
    @j.m.r.7737 ปีที่แล้ว +17

    I loved playing as a Monk in my last Dnd campaign. What I ended up doing, as a new player, was fighting as a Monk while being themed as a pirate, with it being worked into the character's backstory that he was trained by a former Monk as a child onwards. It was a blast to play as him!

  • @plasmawolf7960
    @plasmawolf7960 ปีที่แล้ว +14

    Had an idea while listening to this: The way of Madness. Rasputin inspired monk, heavily emphasizing the damage tanking aspect of the monk, combined with the ability to cast healing abilities. I’m sure there’s more that should be there, but that’s all I could think of in the couple seconds the thought passed through my head.

    • @sweetyft
      @sweetyft ปีที่แล้ว +1

      That sounds fantastic

    • @coolgreenbug7551
      @coolgreenbug7551 ปีที่แล้ว +1

      A catholic monk inspired monk!

    • @sweetyft
      @sweetyft ปีที่แล้ว +2

      @@coolgreenbug7551 that’s a Paladin 😂

    • @plasmawolf7960
      @plasmawolf7960 ปีที่แล้ว +1

      @@coolgreenbug7551 I was thinking orthodox (cause Rasputin was orthodox), but that could be really cool too! I realize maybe a different t name for the way might be good... I was just thinking because they called him “The Mad Monk”

    • @coolgreenbug7551
      @coolgreenbug7551 ปีที่แล้ว

      @@plasmawolf7960 I'll be honest I'm not up to date on my monk history, I just like the idea of fury of blows coming from someone who looks like friar tuck

  • @Nitenshi
    @Nitenshi 7 หลายเดือนก่อน +1

    You've basically re-created the Tzimisce clan from Vampire the Masquerade into D&D. And I dig it.

  • @guitoscano
    @guitoscano ปีที่แล้ว +10

    Dude, your levels of awesomeness are off the charts. Just love this channel so much. Cheers from Brazil.

  • @Doctorfudge62
    @Doctorfudge62 ปีที่แล้ว +97

    Ive been playing a monk in a long running dnd campaign for the past 6 years. The amoUnt of shenanigans and absolutely badass shit ive done is INSANE. Having a cool DM that understand the badass kungfu power fantasy and allows you to do shit out of Kung Fu Hustle has been some of the most fun ive ever had.

    • @Staff7
      @Staff7 ปีที่แล้ว +5

      that doesn't mean they are not mechanically weaker.

    • @Falkenhorst2000
      @Falkenhorst2000 ปีที่แล้ว +3

      Holy shit, six years?! Not bad.

    • @louiesatterwhite3885
      @louiesatterwhite3885 ปีที่แล้ว +4

      Still mechanically the weakest class by far

    • @edwardlomeli5657
      @edwardlomeli5657 ปีที่แล้ว +1

      @@louiesatterwhite3885I mean really? Most campaigns end at early levels where they are still useful.
      Everyone I have played with or talked to has a lot of uses for their monks in and out of combat f

    • @mrosskne
      @mrosskne ปีที่แล้ว +6

      Every cool thing you did was in spite of the rules, not because of them. D&D is a shit system.

  • @dustinvang5611
    @dustinvang5611 ปีที่แล้ว +1

    This is going to be a super long comment. I think i would have to disagree with Pointy Hat's analysis on why the community considers monks weak, people are focused on combat and the mechanics of monk because thats where i think most folks believe they fall short which is why this comment will be completely focused on mechanics rather than roleplay potential. I wanna preface that the table i play at is probably different than others, we are high combat, low to mid level, pointbuy players that use crit fail rules in combat with small windows for short rests (without grievous consequences), so a class being mechanically good is usually a priority to survive. That being said, I think Ki points are a valid point for folks to have. I think it is fair to say that you dont feel like a monk if you cant do your cool monk stuff which all costs Ki so if you are out of ki you feel like a weak fighter. I dont think the warlock comparison tracks as well because Warlocks get access to the strongest damage cantrip in the game, evocations which gives you the ability to customize and buff the strongest damage cantrip in the game, at will spells, one use spells that dont eat into your resources, and a myriad of other benefits that are useful to the warlock (for both combat or roleplay) even after they are out of spell slots just to name a few, and some people do consider warlock weak. That said moving over to another point that was made about the monk being chip damage dealers with a ton of survivability, i would have to mildly disagree with that as well. Since monks are almost as much glass cannons as rogues. Rogues and Monks both have evasion, deflect missiles is super cool but is a niche ability that only works for a fraction of attacks being thrown at them, the self healing eats up Ki at a cost of 2 per use which is half your pool when you get the feature, invisbility and resistance to all damage (except force) is good but its end game at level 18 where everyone is crazy strong anyways, and totem barbarians get it at level 3, so its not really that impressive (in my opinion), and proficiency in all saving throws i got nothing for so thats kinda the only thing i think they have above the rogue in the way of useful and effective abilities, that said monks share the same Hit Die as the Rogue at a d8 and monks are super MAD (multiple ability dependent), their unarmored defense uses both Dex and Wisdom but as a melee martial they will be lacking in Constitution with a meager health pool comparitively to other martials including the rogue, who can just equip armor and not worry about focusing into multiple stats which monks cant do because they lose monk features if they have armor on. Rogues also get the option of choosing a ranged weapon and use all their class stuff from range while monk is kinda forced into melee or else they are unable to use their flurry of blows (which is the bade monk's staple ability like rogue's sneak attack), which means that a monk's low health pool makes it a detriment to themselves to get into melee combat. Rogues also can have high stealth and high perception even if they dont have that high of a Wisdom score just off expertise (if they decide to use it for that obv). And the least pressing concern is that even though they can make a lot of attacks a few times per short rest the likelyhood of hitting them all is slim, as people know the probability tanks everytime you succeed, i had run a one shot and gave him a fist weapon that allowed him to get an additional attack off for both his main action attack and extra attack, doubling his main action attacks and he performed worse than our great sword wielding fighter. Comparatively they are objectively bad mechanically, low ki, low damage, mediocre survivability. I agree that monks are great for roleplay and stuff however it feels super bad when you run out of ki and now you are just a guy who punches hard sometimes. Which i think works for roleplay heavy campaigns where you only have a fight like every other session maybe but if you are in a campaign where you are fighting a lot and even several combats before a long rest (which i would put money on that the majority of tables are) monk underperforms and it feels bad. Ending this off i grew up on martial arts movies and when i started playing dnd i thought monk was gonna be my favorite class, but due to contiuously feeling useless in combat, i got bitter and i dont make monk characters anymore. I wish monks were as great mechanically as other classes but they just dont measure up and other classes do what monks can do but better, and without expending a resource. Anyways i love your videos pointy hat! Keep making great content you rule!

  • @kingcasual-casual-gaming-5366
    @kingcasual-casual-gaming-5366 ปีที่แล้ว +12

    I love the idea of the monk. I personally had thought about making this sort of skill set being part of some sort of "shapeshifter" theme, since body "manipulation" goes with that easier, but still very interesting idea. Also, 2 things: 1. thank you very much for the Fae video! Through your editing I found the movie "Fern Gully" which I watched as a child once and never had the slightest chance of finding again, but through that video, I finally found it and could rewatch it :DDDD 2. Could you make a video on making "Skeleton" as playable race? I love skeletons and I would like to see what you would come up with :D Love your vids and cant wait for the next one :D

  • @wertyw4353
    @wertyw4353 ปีที่แล้ว +42

    The entire premise of just punching things is just genius in multiple directions

  • @BigusGeekus
    @BigusGeekus ปีที่แล้ว +5

    Voldo as an example of body horror made me laugh out loud. Nicely done.

  • @whyareyoulookingatthis236
    @whyareyoulookingatthis236 ปีที่แล้ว +7

    You never miss, idk how but you never do, the subclass is so disturbingly perfect. Thank you for doing what you do, I will not sleep tonight.

  • @Street-Pigeons
    @Street-Pigeons ปีที่แล้ว +7

    finally I've found someone who finds body horror as cool as I do. I really don't know what it is about it but it's always so incredibly visceral and downright badass. I've had so many ideas related to body horrorish and fleshy stuff that I plan on doing a sort of worldbuilding project / tabletop game centered around it.

  • @DungeonMagister
    @DungeonMagister ปีที่แล้ว +5

    Made a kensai monk that was a musketeer. Swordsman that wears dandy clothes and a fancy hat. The unarmed attack is based on historical manuals. The magic damage for unamed is a blessing from his god. The god of luck, Tymora

  • @Drekromancer
    @Drekromancer ปีที่แล้ว +8

    I love to see the cross-pollination between you, CR, and Matt Colvillen. The online D&D community continues to grow, and it warms my heart. 🙂

  • @FiddsOnYou
    @FiddsOnYou ปีที่แล้ว +7

    This reminds me of one of my favorite pc’s of mine. He was a body horror transmutation wizard who flavored all his spells as flesh, magic missile as shooting ribs and teeth, wall of stone as wall of scab, and I worked with my dm to get the ability to sculpt flesh like play doh. To this day, he’s my most memorable character among my friends.

  • @AlanTenore
    @AlanTenore 6 หลายเดือนก่อน

    This sounds amazing! And a great fit for my war forged monk concept. After "the war," they were discharged, and over the centuries they found the rarest flowers and opened a flower shop in some town. All their powers were "forgotten" over the years (to start at level 1). This will make rediscovery horrifying for their party. So exciting! 😃

  • @kudo5385
    @kudo5385 ปีที่แล้ว +14

    I don't care how disfigured Yuriel looks when he uses his abilities, I just want to give that boy a hug!

  • @Dfarrey
    @Dfarrey ปีที่แล้ว +9

    I love this. My biggest issue with monks was that they're so hard to adapt for games where east Asian martial artists don't really fit, so the way of the flesh is perfect. The only thing is, I'm disappointed that you didn't include any art in the subclass. Your illustrations are one of my favorite things about this channel.

  • @MBlayze
    @MBlayze ปีที่แล้ว +1

    Dude, i love your videos. Theyre informative, clever, super creative, and just plain fun.
    Bravo. Much love. Keep doing what youre doing.

  • @yannosch8516
    @yannosch8516 ปีที่แล้ว +11

    The way of the flesh is so great! We are playing with a Hexblood Monk in our campaign and it always felt like their kit did not reflect that background properly. Now, we might consider switching subclass!

    • @edouardchaudron1352
      @edouardchaudron1352 ปีที่แล้ว +2

      nah its so mecanicly bad my eyes are burning and we talking about the monk

  • @notanotaku1101
    @notanotaku1101 ปีที่แล้ว +7

    My favorite reflavouring of Monk came in a Greek inspired setting, where they made the monk class the representation of the setting's equivalent of the Spartans (I think it was oddessy of the dragonlords but I can't say for sure). It was such a clever way of fitting the fantasy of harnessing the body to its fullest extent into a different context.

    • @Kanjejou
      @Kanjejou ปีที่แล้ว

      The other way I saw it done was one about making "monk" medieval europeen by making some kind of Hospitalier with and Oath(in rp) and making it a weapon master or kenshin in old dnd, made most monk skill doable with the weapon instead of hand and nerfing unarmed strike a bit (keeping the unarmed strike around 1d6 to 1d10)
      Made it work like a unarmored figther with lots of utility and skills, a bit like dynasty warriro or soucalibur character if you will. that can also be an investigatoir a medical practitionner or whatever you need.

    • @slightlyoffcenteravatar
      @slightlyoffcenteravatar ปีที่แล้ว

      Yeah, that was the setting. Another great idea that came from, imo, just letting the monk have nice things (a shield)

    • @condimentking3395
      @condimentking3395 ปีที่แล้ว

      There was a couple different subclasses like that in the setting, but the monk had a buncha features around using a shield, which I remember would pair nicely with the fighter subclass

  • @WiiSportsLesbianism
    @WiiSportsLesbianism ปีที่แล้ว +13

    I really like this subclass because it feels like it leans into the asian inspirations that the monk draws from, in this case specifically anime and junji ito, but it also has a lot of potential to be reflavoured way differently. You could go for more of an elastigirl/mr fantastic sort of vibe, or focus on the bone weapons and regeneration for a wolverine type character, or like you mentioned some sort of mad scientist who experimented on themself. Im sure there are plenty more ways you could flavor this too and thats the kind of versatility i love for dnd content.

  • @OutlawMaxV
    @OutlawMaxV ปีที่แล้ว +6

    This is pure quality content, absolutely incredible analysis of a class and that wild ass flesh sub class, for absolutely.... FREE!?

  • @antoine8649
    @antoine8649 ปีที่แล้ว +4

    I see your points, I tend to agree, the only monks concepts I manage to reflavor were warforged monk way of shadow assassin and plasmoid way of the "dragon" alchemical weapon, my favorite, the elemental damage (mostly acid) were reflavored as intarnal chmical reactions, and the slow fall as exploding on the ground and reforming myself, very fun.

  • @jumpinghunter9152
    @jumpinghunter9152 ปีที่แล้ว +42

    One interesting idea for the monk subclass, since monk is all about "perfecting your body and using it as a weapon" would be something like a "fully-biological robot": a man who had suffered some sort of psychic or magical attack and as a result had his mind completely divided from the body, making him unable to feel anything without complete comprehension and conscious surveilance of his nerves' signals, unable to react to any thing instinctively at all, even unable to breathe without consciously commanding his body to perform a breathing cycle. But with help of some powerful magical mentors and through intense psychological training he was able to gain full and completely conscious control of his body, to the point that he controls it like a mech, a walking machine made of flesh and bones, and he doesn't feel any normal human feelings in a traditional way, pain is simply a damage indicator, love or friendship is a form of "friend-or-foe" identification for him, need of food or drink is a sign of low fuel level and so on. He didn't acquire any magical abilities, but mastered controls of his body to the point that if he calculated and thought out his next action perfectly, the execution will be at least of same quality, allowing him to perform actions inaccessible for normal people, even for some real traditional monks.
    I think this concept is rather neat, i never played DnD, but if anybody had any games with similar classes, please tell me how that felt, im really interested.

    • @DronesOverTheMoon
      @DronesOverTheMoon 10 หลายเดือนก่อน

      You mean a sociopath

    • @abcdefghij337
      @abcdefghij337 8 หลายเดือนก่อน

      I think you mean Darth Vader without the swordsmanship?

    • @jumpinghunter9152
      @jumpinghunter9152 6 หลายเดือนก่อน

      ​​@@abcdefghij337 Technically, but not really, darth vader mostly controlled his body normally IIRC, despite it being robotic, i meant the opposite, when the body is organic and mostly intact, but all automatic and instinctive reactions are not present in the brain, so mind has to manually control the body. It's like a fully intelligence-based monk, the stronger his brain is - the more control of his body he has and the more boundaries of it he can break out of.

  • @makermaster123
    @makermaster123 ปีที่แล้ว +67

    The link below is actually for the oath of love. I can't see the flesh monk :(

    • @tomkerruish2982
      @tomkerruish2982 ปีที่แล้ว +3

      That's what I get, too.

    • @wetbarracuda6575
      @wetbarracuda6575 ปีที่แล้ว +3

      HE FRICKEN CHANGED 😊❤❤

    • @makermaster123
      @makermaster123 ปีที่แล้ว

      @@wetbarracuda6575 Amazing News!

    • @rcschmidt668
      @rcschmidt668 ปีที่แล้ว +2

      Maybe a flesh monk could be a plasmoid that is like Reed Richards?

    • @makermaster123
      @makermaster123 ปีที่แล้ว +1

      @@rcschmidt668 the class ability and racial ability are basically the same though no? I quite like the idea of an autognome smacking dudes like a wacky wailing inflateable arm-flailing tube man

  • @aquartertwo
    @aquartertwo ปีที่แล้ว +11

    Uriel is like a more innocent version of Killua from Hunter x Hunter, whose hands can turn into claws and has carved out a serial killer's heart in seconds and handed it back to him as he died on the floor :D

  • @johntheherbalistg8756
    @johntheherbalistg8756 6 หลายเดือนก่อน +1

    Honestly, I prefer to break the monks out of the Asian martial arts mold. I created a monastery (not for a PC, but as an in-game resource) that is attached to a library, kinda like Candlekeep. The lore is that a divination wizard, a knowledge domain cleric and a open palm monk (the survivors of an adventuring party that failed their campaign) to guard certain kinds of knowledge. It sits very near a path into the underdark, so the monks have become something like watcher assassins. Aside from guarding the temple/monastery/library, they watch over the underdark vent. If anything comes out of there, they'll send someone(s) to follow it and dispatch troublesome things

  • @jgr7487
    @jgr7487 ปีที่แล้ว +8

    Pointy Hat: "[Monks] were designed as counterparts to the Rogue."
    WotC: "Monks have to spend Ki points to do everything Rogues get for free. oh, & unarmed Fighters ditch out more damage than Monks."

    • @Lilith_Harbinger
      @Lilith_Harbinger ปีที่แล้ว

      Unarmed fighters do not do more damage than monks. That's straight up wrong (except maybe at level 1). They do have higher survivability though since they can wear heavy armor and invest in Con instead of Wis.
      The comparison to rogue is on point though. The monk abilities are a joke, rogue also get evasion and don't stop being useful in the middle of the encounter because they are out of ki points.

    • @ДюсековИльяс
      @ДюсековИльяс ปีที่แล้ว +4

      @@Lilith_Harbingerunarmed fighting style let’s fighters have a d6 for unarmed strike from lvl1

    • @Lilith_Harbinger
      @Lilith_Harbinger ปีที่แล้ว

      @@ДюсековИльяс And monks get a bonus action unarmed attack at level 2, for 1d4+mod. Plus monks can also use this fighting style, if they are V.human or the DM gives feat, or just pick a race with natural weapons with d6.
      That's why i said unarmed fighters don't do more damage at any level other than maybe 1.

    • @jgr7487
      @jgr7487 ปีที่แล้ว +1

      @@Lilith_Harbinger
      *Fighting Style:*
      [...]
      *Unarmed Fighting.* Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
      At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.

    • @jgr7487
      @jgr7487 ปีที่แล้ว +1

      @@Lilith_Harbinger *if* they are Variant Human of *if* the DM giver a feat.
      both of which give an extra feat for the Fighter, & both of which can give this Feat to anyone who fulfils the prerequisite: "Proficiency with a martial weapon".

  • @tiph3802
    @tiph3802 ปีที่แล้ว +20

    I was feeling really depressed today, Pointy. By the time you mentioned the subclass you made, I'd already nearly spit my water out about 5 times laughing. Your subclass literally made all the hair on my arms stand straight up! It's so cool! Thank you for making such amazing content and just being so funny and kind. I feel much better now. ❤❤

  • @DraycoVideo
    @DraycoVideo ปีที่แล้ว +4

    While I do absolutely agree on class identity and roleplay fantasy, playing a class that doesnt hold its own weight in the context of a cooperative game is a downside no matter how you cut it.
    While an ideal playgroup can focus around that, most tables are not purely roleplay focused enough to just jive with that.
    Monks are amazing at certain levels of the game, but they suffer the same issue as rangers did, their kit is extremely limited and situational and doesnt synergize.
    To make a monk work effectively in a party, however, you just need a competent DM to throw them a bone.
    Love the subclass though.

    • @Birthday888
      @Birthday888 ปีที่แล้ว +1

      While I agree with most of the points of the video, his claim that Monks have good "class identity" is something I staunchly disagree with. The problem with the monk is that it's role is halfway between what the Fighter and the Rogue, and it ends up being good at neither of those things. It has worse mobility than the Rogue, worse at soaking up hits than the fighter, and has worse damage than both of them. And it's gotten even worse ever since the Unarmed Fighting Style in Tasha's came out.
      If the monk was supposed to be a mobile melee combatant, then not giving them a way to disengage without both using up a Ki Point and their bonus action was freaking dumb. (Step of the Wind is the bane of my existance with how poorly thought out it was in comparision to Cunning Action)
      If the monk was supposed to be able to stand in combat toe to toe with an enemy, then they shouldn't have a 1d8 hit die and should have more options to increase their AC or inflict disadvantage.

  • @justinlucus9580
    @justinlucus9580 ปีที่แล้ว +7

    Ive always wanted to play a monk that has the tiger lycanthropy. Did i get my inspiration from bloody roar and kung fu panda? 100% but also the story telling element of willing to take on such bestial nature while pursuing a path of true discipline both physically and mentally to be a better martial artist makes a great character arc.