C++ Ants Simulation 5, Ants Fight

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 665

  • @PezzzasWork
    @PezzzasWork  3 ปีที่แล้ว +202

    Published a release for windows here (with the code) github.com/johnBuffer/AntSimulator/releases/tag/v3.1

    • @szymonrylo5169
      @szymonrylo5169 3 ปีที่แล้ว +1

      1000 + 1000 + 1000 + 1000 = 4000

    • @DakotaSsssssims
      @DakotaSsssssims 3 ปีที่แล้ว +1

      it says its not good

    • @shuriken188
      @shuriken188 3 ปีที่แล้ว +2

      The release is fullscreen but seemingly only 1080p, which messes with my desktop since I have a 1440p monitor. Is it possible to have it run in a window, or switch to the native resolution? I'd rather not mess with the source code myself, as I've had little luck compiling C-related code for whatever reason.

    • @PezzzasWork
      @PezzzasWork  3 ปีที่แล้ว +13

      @@shuriken188 I've just updated the release link to add a conf file alongside the executable with configurable window size and mode

    • @shuriken188
      @shuriken188 3 ปีที่แล้ว +1

      @@PezzzasWork Awesome

  • @Joseph-kd9tx
    @Joseph-kd9tx 3 ปีที่แล้ว +1667

    I have an idea for a possible part 6: the ability for colonies to branch out and create more queens and therefore other colonies.
    This will lay the foundations of "colony reproduction", a totally other aspect to ants.
    I would also like to add the idea of giving the ability for corpses to be food, suggested by notus42 to give better reward for war

    • @Zedryx69
      @Zedryx69 3 ปีที่แล้ว +90

      And sometimes they either start to fight, or start to form 'supercolonies', which are colonies with multiple queens.

    • @vulpeszerda39
      @vulpeszerda39 3 ปีที่แล้ว +8

      YES

    • @aurielklasovsky1435
      @aurielklasovsky1435 3 ปีที่แล้ว +58

      @@Zedryx69 in nature, this behavior is dependent on species. Most ants fight with child colonize, some ants form global colonize who rage war over several continents.

    • @notus42
      @notus42 3 ปีที่แล้ว +31

      Aother small possible addition: Corpses become food.

    • @123TeeMee
      @123TeeMee 3 ปีที่แล้ว +6

      @@Zedryx69 Then you have team competitions not just FFAs

  • @UmzGames
    @UmzGames 3 ปีที่แล้ว +263

    Project is really going great- this was a great way to implement the soldier ants. Shows that perfect balance required between gathering resources and destroying the nearby colonies. Seems like location plays a big factor.

    • @MostScaryCat
      @MostScaryCat 3 ปีที่แล้ว +25

      Yeah, from what i saw, there are a few factors in play, they are:
      1. How close are the nearest resource points?
      2. How many are there?
      3. Are there any bordering colonies?
      4. Do they have access to more resource points than you do?
      5. Are you close to the middle / have a clear path?
      There are probably more, but in my opinion these are quite important, if not the most important.

    • @UmzGames
      @UmzGames 3 ปีที่แล้ว +5

      @@MostScaryCat Yea, I noticed that proximity to more resources than the closest colony is a very strong advantage.
      Didn't think about the clear path but looking again it does make a significant difference.

    • @punic4045
      @punic4045 2 ปีที่แล้ว

      @@MostScaryCat I found that those who branched out and discovered new resource piles earlier tended to win, especially those that established strong connection lines by the time fighting begins

  • @pedromiranda5448
    @pedromiranda5448 3 ปีที่แล้ว +577

    Best notification I've received in a while

  • @valet_noir
    @valet_noir 3 ปีที่แล้ว +61

    "thanks for wathing" 8:53 xD
    Amazing vid, it is incredible to see how surprising are the outputs are differents depending on the map and the number of enemy colonies.
    I wonder what are the perfect parameters for a colony to position itself well in relation to its environment

  • @nak_attak
    @nak_attak 3 ปีที่แล้ว +150

    This would make for an amazing mobile sandbox game. Just a simple UI where you can tab to place different assets such as food, walls, or different ant spawns and the ability to speed up or slow down time would make for a really simple but fun game. You could even put it for a small price to make some profit!
    Edit: a game similar to what I described above is called "Robot Colony"

    • @blazyhell4553
      @blazyhell4553 3 ปีที่แล้ว +9

      Since the project is open source, I guess someone can port it to android.

    • @miniiogaming6954
      @miniiogaming6954 3 ปีที่แล้ว +1

      theres a game like it lol, but you can play it yourself and control things. mobile and online game

    • @onmomentum
      @onmomentum 3 ปีที่แล้ว

      @@miniiogaming6954 Name please

    • @Super-il9nb
      @Super-il9nb 3 ปีที่แล้ว

      @@miniiogaming6954 name please

    • @AryaBaskara
      @AryaBaskara 3 ปีที่แล้ว

      @@onmomentum the only game I can think of is "Pocket Ants". Played it for a while, quite fun. You actually play as an "ant commander", so it's quite different from this but quite the same I guess

  • @thundermill7109
    @thundermill7109 3 ปีที่แล้ว +51

    Sounds like it’s going to be a fun one! Love your ant projects keep up the good work.

  • @tamarpeer261
    @tamarpeer261 3 ปีที่แล้ว +20

    You can compare strategies: one colony will consistently produce fighters, which means less workers but be more prepared once you are attacked. The other colony will only produce fighters when needed.

  • @brendancameron4111
    @brendancameron4111 3 ปีที่แล้ว +10

    We've gone from walking to eating to helping to war just like mankind

  • @kronusaerospace8872
    @kronusaerospace8872 3 ปีที่แล้ว +2

    I see, the denser food in the middle acts as a decisive resource point. Whomever gain's control of it first has a massive advantage because it guarantees stable population growth, and once they have the larger population they can fight off any attempts from other colonies to take that food. In the three colony battle this allowed the yellow colony to win from a disadvantaged starting position population wise.

    • @ryanmcmanus7273
      @ryanmcmanus7273 3 ปีที่แล้ว

      Very true through the entire video I saw two main deciders for who wins and that is isolation & least distance to the most amount of food(usually this would be the mid). Although on the fourth blue won because it was able to take hold of some uncontested piles of food by taking out red and it had a pretty short path to the mid.

  • @6Twisted
    @6Twisted 2 ปีที่แล้ว +1

    I love how simple instructions when applied on a large scale leads to complex outcomes.

  • @tyler2854
    @tyler2854 3 ปีที่แล้ว +3

    Great work so far, I’m loving how this project is turning out!

  • @Pauly421
    @Pauly421 ปีที่แล้ว

    "Thanks for wathing" 😂 This was fascinating! I just found your channel today really cool simulations! We need more!

  • @blumbomium
    @blumbomium 3 ปีที่แล้ว +2

    These videos keep getting more and more interesting. Keep up your amazing work my man

  • @marc_frank
    @marc_frank 3 ปีที่แล้ว +2

    whoever has clearest access to the most food wins
    the red markers could be used to mark "claimed territory" for each colony

  • @DeviantGodOfEvil
    @DeviantGodOfEvil 2 ปีที่แล้ว

    I love how in the second round blue and red were relentless on killing each other while yellow was jacking the last of the food and becoming unstoppable.

  • @liama5223
    @liama5223 3 ปีที่แล้ว

    I love that at the end you named the chapter "Thanks for wathing" due to your spelling mistake. Made me chuckle a little bit.

  • @wattpwn
    @wattpwn 3 ปีที่แล้ว +1

    Would you ever consider publishing and selling this somehow? The idea of generating maps with food and terrain for ant colonies to expand and fight over seems a reasonably compelling one for an indie game. I've rewatched this like 5 times now, just looking at all aspects of how the ants behave and how they react to their environment and how heavily that determines their success against a now opposing force. Especially interesting was the interaction between food signals from different factions, like how if one side had food signals laid down, past or present, they would draw workers there, often turning the tide in nearby battles against the opposing mainly-soldier force. All in all, super cool simulation, I love your creativity and the simple readability of your sim.

    • @hereandnow3156
      @hereandnow3156 ปีที่แล้ว

      It's open source, you can check the description for a link

  • @c16rb
    @c16rb 3 ปีที่แล้ว

    fully one of the best videos on youtube - this would be the king of all flash games with an easily editable environment

  • @Andrecio64
    @Andrecio64 2 ปีที่แล้ว +1

    With 3 or more colonies it should be a "capturing colony mechanic" and keep growing ants with its new team

  • @alexkart9239
    @alexkart9239 2 ปีที่แล้ว

    IRL ants are able to utilize the corpses. We can include this process into the food chain: ant workers drags the dead ants to the hive, which gives them "food material" to born a new ones.
    [sorry for my bad english]

  • @plebisMaximus
    @plebisMaximus 3 ปีที่แล้ว

    Really cool how the red ants just found another way to the food in the middle when the blue ants blocked one access point in the first simulation. Extremely basic AI making itself look smarter than it is. Good work on this.

  • @honganos
    @honganos 3 ปีที่แล้ว

    Strong nostalgia for playing SimAnt on my family’s IBM Windows 3.2 back in the day

  • @CallMeDoc_
    @CallMeDoc_ 3 ปีที่แล้ว

    At first I came across this, was like, "yes. I like this." And then binged all the ant stuff that came before. Imma now go look at the rest of your content

  • @Twlsted234
    @Twlsted234 2 หลายเดือนก่อน

    8:50 "Thanks for wathing" is actually pretty funny, I didn't even notice at first untill I looked at the timestamps

  • @memento9979
    @memento9979 3 ปีที่แล้ว

    Lesson 2 : postponing combat allowing a long and late war to happen was a mistake made by cyan and green anthills. A long war meant a war with a new strong enemy that would take over the world. Ahah France vs Germany during WW1, a long trench war that would allow USA to effortlessly take over the first march of the podium. :p
    Now we can understand why Germany chose the blitzkrieg at the beginning of WW2 ;)
    All this thanks to your 4 vs 4 anthill simulation. Once again, thank you.

  • @eleanordawn8055
    @eleanordawn8055 3 ปีที่แล้ว +4

    Incredible! So excited to see this in my subscriptions list!

  • @lucasklokov8728
    @lucasklokov8728 ปีที่แล้ว

    This an absolutely amazing simulation of irl ants, very accurate, though there are a phew things missing to make it nearly perfect. Full applause from me.

  • @Chaos_God_of_Fate
    @Chaos_God_of_Fate 3 ปีที่แล้ว

    The mechanics of this look similar to a Galactic Colonization game I'm currently preparing to make (GDD/Game Design Document right now)- once the documentation is near complete I'll finally start coding it- made a few games with the GDD being in my head and realized that I really need to plan more in advance so that's what I'm doing now.
    Very cool, nice work!

  • @hunormagyar1843
    @hunormagyar1843 3 ปีที่แล้ว

    Slang in my national language calls white noise 'ant war'...
    Now this quite literally is the true definition of ant war.

  • @joseph-eleazarduhot2030
    @joseph-eleazarduhot2030 3 ปีที่แล้ว +1

    I've been waiting for this for ages, and i am not disappointed

  • @xFanth23
    @xFanth23 3 ปีที่แล้ว +6

    Could the ants get "energy" from eating another ant-type's nest?

    • @fiona9891
      @fiona9891 3 ปีที่แล้ว +2

      it already seems like destroying another colony is a big advantage when you get access to the resources, that doesn't seem like a super great idea

  • @tron-do7ii
    @tron-do7ii 2 ปีที่แล้ว

    applying RTS strategy to this was fun. the second a colony got stable supply and got it's population ahead of the others it was over.

  • @kennywills8797
    @kennywills8797 2 ปีที่แล้ว

    Wow! Simulations like this have come a super long way since the 80's.

  • @KalishKovacs
    @KalishKovacs ปีที่แล้ว

    this just shows that in real time strategy games, resources and economy is what wins games.

  • @markusbuchholz3518
    @markusbuchholz3518 3 ปีที่แล้ว

    I assume there is not limit for your innovative way of thinking. Impressive work and remarkable results. Thank you for inspiring the great community. Keep fingers for your goals.

  • @cr0ssley
    @cr0ssley 3 ปีที่แล้ว

    At this rate you'll have made a simulation of not only multiple colonies, but the actual ant nests! Now that is something id like to see!

  • @adriancabasan1916
    @adriancabasan1916 3 ปีที่แล้ว

    I have never been so lost in my entire life that I decided to watch ants fights

  • @unopine
    @unopine 2 ปีที่แล้ว

    It's fun to try to call the winner about mid-way through. I called two out of three. I was certain cyan had it, but blue made a major come back lol.

  • @MeisVlk
    @MeisVlk 3 ปีที่แล้ว +1

    This is awesome! Just an idea for possible improvement: from 7:53, the cyan soldiers seem to be trapped, i wonder if there was a way to lead them home after they killed the yellows

  • @slugcatpotatoes
    @slugcatpotatoes 3 ปีที่แล้ว

    From what i notice, some soldiers follow to enemy markers when the area is empty. Each time an ant dies the ant that killed it will make “no more enemy markers” which will allow the markers to dissipate faster

  • @lavaleopard2961
    @lavaleopard2961 3 ปีที่แล้ว

    some ideas I have:
    one: non-ant enemies
    non-ant enemies can be from a wasp to an antlion and can either have their designated spawn areas or just spawn randomly. when an ant finds one of these non-ant enemies, it will do the same as when it finds an ant from another colony.
    two: different ant species:
    Argentine ants: these ants are able to create a new allied colony, these colonies can assist each other in wars, as well as a couple other things.
    carpenter ants: these ants can actually slowly break down a barrier (I would suggest making two types of barriers, one can be destroyed by carpenters while the other cannot) if ant figures out that they can shorten routes by doing so.
    Army ants: these ants workers are a hybrid between a worker and a soldier, and are stronger than most other soldiers (they would probably cost quite a bit more food to make a single ant, they can also completely move the nest if they feel that there are no longer any food sources that can be quickly accessed.
    Crazy ants: these ants are more likely to break from existing lines and can get a few food areas being harvested at the same time, they also make much wider trails and can make workers slightly faster, and soldiers slightly slower.
    there are many more ideas for other species, and you do need to make sure that everything is balanced (aside from the fact that army ants can completely annihilate entire ecosystems without much trouble in nature)
    Three: parasitic mites
    these mites may grab on to a VERY unlucky ant, this mite will reproduce at least once before killing the ant, this will drop all mites that were on the ant to the ground, where they can be picked up by more ants, these could easily DESTROY a colony, unless handled properly

    • @lavaleopard2961
      @lavaleopard2961 3 ปีที่แล้ว

      Also just curious, do you have any plans of making this a public thing that people can play, instead of this being something done on only a youtube channel, making this a public simulation/top-down strategy game would certainly bring me and others joy :D

  • @JRockJam
    @JRockJam 2 ปีที่แล้ว

    That one cyan ant went ahead and won the battle against the whole blue ant army

  • @Xelnarash
    @Xelnarash ปีที่แล้ว +1

    unbelivelble what you can do with programming ... everytime its surprises me somehow ... soon i will be able aswell ... well not thos thingis but none the less

  • @AndyD25
    @AndyD25 2 ปีที่แล้ว

    Man this ant war thing is a great tool for checking out initial map balance in resource distribution.

  • @paulmoulard8441
    @paulmoulard8441 3 ปีที่แล้ว

    really great work, the "thanks for watching" at the end is really cool !

    • @eigentensor
      @eigentensor 3 ปีที่แล้ว

      You mean thanks for "wathing" :D

  • @ravingfurryforlife
    @ravingfurryforlife 2 ปีที่แล้ว

    I could watch these all day. Love it

  • @dogedoger2606
    @dogedoger2606 3 ปีที่แล้ว +2

    I was supporting dark blue! They made a pretty nice comeback

    • @akov3748
      @akov3748 3 ปีที่แล้ว +1

      irk lol!

  • @Chester200100
    @Chester200100 3 ปีที่แล้ว

    Yellow looks to be the best color for the colony since it conrasts nicely with black backgroud

  • @Squatlock
    @Squatlock 2 ปีที่แล้ว

    This would make the coolest wallpaper engine background

  • @williambarnes5023
    @williambarnes5023 2 ปีที่แล้ว +1

    When soldiers find enemy workers, they should turn the enemy worker into a food dot. When two soldiers fight the loser should get turned into a food dot. Dying ants should leave a "fear" marker that repels workers of any color.

    • @jewelarmani3037
      @jewelarmani3037 2 ปีที่แล้ว

      how do u add more then 2 colonies?

  • @dylanwatts9344
    @dylanwatts9344 2 ปีที่แล้ว

    A version based on the short story Sand Kings would be amazing, where the colony can evolve different insect parts for foraging and combat. See what evolves to be the apex species. Dead insects turning to dense food would be a thing too.

  • @JimNichols
    @JimNichols 2 ปีที่แล้ว

    I realize that I am way late in the game here but I find it amazing that the warrior ants use choke points to control access to food thus starving an opponent out.

  • @DavidJones-cx4ix
    @DavidJones-cx4ix 3 ปีที่แล้ว

    Looks like the position of food is the deciding factor in all these fights the colonies with easier to access food grow faster which allows them to win fights and just snowball from there might be worth adding an ability to convert killed enemy ants into food which would have two possible outcomes either the ants with the better start just win harder or it might allow for ants with weaker starts to come back especially in battles with 4 colonies. 90% sure it would just be a win more situation but it could cause some swings in power depending on how first contact between colonies goes

  • @PhuVinh030609
    @PhuVinh030609 ปีที่แล้ว

    I was rooting for blue in the 3rd simulation and it won. I think It was because teal and yellow fought each other late and suffered while blue killed red early and got all the eco on its side. Hope to see more additions!

  • @tanhelen3990
    @tanhelen3990 3 ปีที่แล้ว

    I have a feeling this man is gonna be the next Mikan.

  • @johnmosier6899
    @johnmosier6899 3 ปีที่แล้ว +3

    Is this particularly taxing on the computer at all? Wondering how complex and large this can be made

    • @PezzzasWork
      @PezzzasWork  3 ปีที่แล้ว +5

      It depends on the number of ants in the simulation, on an M1 mac book pro it runs at 75fps with 16K ants and 90fps on an I9 9900K. It is still single threaded though.

    • @MrHallajs
      @MrHallajs 3 ปีที่แล้ว +1

      @@PezzzasWork That is pretty amazing. Pretty good testament of SFML's capabilities as well if you use their drawing API.

  • @aryst0krat
    @aryst0krat 3 ปีที่แล้ว

    I found myself getting really worked up over how in the original 2 colony war, the red ants had such a huge starting advantage. But at the end of the day, anything beyond a perfectly symmetrical stalemate would have a starting advantage for one side or the other, so really I'm just mad at myself for recognizing it too soon and ruining the fun of being surprised.

  • @geokou7645
    @geokou7645 2 ปีที่แล้ว

    A bit before the reds died out in the 4th the light blues and the yellows were fighting and wearing each other out. After the yellows just barely won, the blues pushed in and won the match

  • @manuledictateurapleintemps2683
    @manuledictateurapleintemps2683 2 ปีที่แล้ว

    The Final battle with 4 ant colonies went Stalingrad, everyone in the same place, fight until one army is overwelmed with soldiers…

  • @Chielite4life
    @Chielite4life 3 ปีที่แล้ว +1

    GO BLUEEEEEEEEE
    Ma bois pulled that mad comeback on the last round.

    • @akov3748
      @akov3748 3 ปีที่แล้ว

      ikr lol

    • @akov3748
      @akov3748 3 ปีที่แล้ว

      I thought they were going to lose

  • @steves5476
    @steves5476 3 ปีที่แล้ว

    Could add an element of cooperation: Each ant is initially given an aggressive, passive, attack only if attacked first, etc. policies for interacting with other ants. New ants' strategy is chosen with a distribution that matches the distribution of which strategies bring back the most food.
    In some cases cooperation might win out but then switch when resources are scarce.

    • @lavendec
      @lavendec 3 ปีที่แล้ว

      Civ 6 style

  • @cheydinal5401
    @cheydinal5401 3 ปีที่แล้ว

    Great video!
    I'm always glad to wath (8:53)

  • @andrewdunbar828
    @andrewdunbar828 2 ปีที่แล้ว

    I enjoyed wathing. I will wathe the next one. Glad I wathed it.

  • @Sha.ll0w
    @Sha.ll0w 3 ปีที่แล้ว

    Opinion on overall results:
    1v1 basically comes down to which has the closest resources early game
    3 match whichever is in the middle gets squashed and victor is again the one that can scale early game
    4+ match is which one that can scale the earliest whilst doing the least amount of fighting.

  • @ccost
    @ccost 3 ปีที่แล้ว

    6:50 red and blue says a lot about war
    7:50 later on, cyan and yellow have a war which is why blue comes out on top

  • @user-jg6kg1hn1k
    @user-jg6kg1hn1k 3 ปีที่แล้ว

    It just keeps getting better and better

  • @telioty
    @telioty 3 ปีที่แล้ว

    I feel the natural next part is to introduce queens, and genetics. Ants are more likely to attack other ants that are more different than them, but will attack their own kind of push comes to shove. Maybe stats for the ants as well. And if the queen dies the colony can potential make a new queen from an egg, otherwise the hive dies.

  • @teenspirit1
    @teenspirit1 3 ปีที่แล้ว

    Thanks for wathing! Joke aside, you are an inspiration.

  • @collin2097
    @collin2097 3 ปีที่แล้ว

    Okay what if.
    2 colonies, 1 large source of food, in a straight tunnel in the map.
    Both colonies will deplete the food untill they encounter the other.
    there is however, a modification, when an ant is killed, they drop enough food to make ant and a quarter, this means that the ants will eventually subside purely through conflict as they collect the corpses of their enemy and gain more and more numbers through that.

  • @emiledlund9559
    @emiledlund9559 3 ปีที่แล้ว

    One idea might be to have dead ants work as food. Though it would probably lead to serious snowballing

  • @gabrielfuhr5964
    @gabrielfuhr5964 2 ปีที่แล้ว

    Idea: have the worker ants try to avoid the to enemy markers and other colonies' markers so they try to avoid the other colonies as much as possible.

  • @KGI704
    @KGI704 3 ปีที่แล้ว

    Maybe make ants die from starvation or dehydration? I propose that instead of dying when not near a food particle or maybe water particle, they die when not having it in them? These could eat food, or bring some back to the nest. Though, if they eat maybe they could perform trophallaxis. But water could also be a possibility.

  • @skoll6007
    @skoll6007 2 ปีที่แล้ว

    You should try making a map that infinitely expands, spawning in other colonies, food, and other things. I'm not a coder but seems like a cool idea to watch, maybe it ends if a hostile ant colony finally destroys your colony
    like a random map is created, With food, Colonies and dead-end caves, etc and you only see as much as your ants have explored, which means that the map constantly grows, over time Large food sources and larger colonies become more common
    Just an idea

  • @joelpaik
    @joelpaik 3 ปีที่แล้ว

    those last 3 teal ants were valiant

  • @yoboi691
    @yoboi691 3 ปีที่แล้ว

    I have some variable Ideas. 1 Make food randomly spawn on the map. Add large "bug" entities that a certain number of ants have to grapple before killing, like 5 at most. Perhaps Allow for a decision to engage or not whether odds are against them or not.

  • @Zappygunshot
    @Zappygunshot 3 ปีที่แล้ว

    Another idea might be to introduce terrain difficulty. You currently have terrain that is traversable and terrain that is not, but no terrain that ants can move over at different speeds, or only once they've built a 'bridge' out of colony members. The former is likely easy to make, while the latter is going to be pretty complicated, but would result in interesting new developments.

  • @ummm7037
    @ummm7037 3 ปีที่แล้ว +1

    This makes me think of epic wizard duels for some reason.

  • @andersonklein3587
    @andersonklein3587 3 ปีที่แล้ว

    You are making me want to go play Sim Ant. Wish it had gotten a sequel. Kind of hopping this gets a playable version with underground colonies and a campaign like Sim Ant.

  • @sciencesmith9053
    @sciencesmith9053 3 ปีที่แล้ว

    I think it would be cool to see to “danger indicators” implemented. These would be place led by areas where combat is or was recently taking place and would be avoided by non soldier ants

  • @armrarr
    @armrarr 3 ปีที่แล้ว

    this should become a idle/active game... epic

  • @uvbe
    @uvbe 3 ปีที่แล้ว

    I could watch this all day.
    I want a strategy game based on this

  • @unspeci8852
    @unspeci8852 3 ปีที่แล้ว +1

    I want to try recreating this in Bevy, I've wanted to learn it for a while and this seems like a perfect fit

    • @DanDeebster
      @DanDeebster 2 ปีที่แล้ว

      I've just started learning Bevy and had the same thought. Did you end up getting anywhere with this?

  • @bernardoramos7842
    @bernardoramos7842 3 ปีที่แล้ว

    There it is! The good video i was looking for!
    Great job!

  • @xenith796
    @xenith796 2 ปีที่แล้ว +1

    it's like a black hole that eats stars

  • @oddjarb
    @oddjarb 2 ปีที่แล้ว

    When luck looks like strategy. Great sims!

  • @AKmacintosh
    @AKmacintosh 2 ปีที่แล้ว

    I'd love to see a starcraft or age of empires style commentary on this video XD

  • @Texan_christian1132
    @Texan_christian1132 2 ปีที่แล้ว +1

    Me cheering go yellow in my head The whole time!

  • @00swinter21
    @00swinter21 3 ปีที่แล้ว +2

    can u make a tutorial on these ant simulations about how u get them to run so fast and smooth?

  • @ppad8087
    @ppad8087 3 ปีที่แล้ว

    Reminding me of Empires of the Undergrowth

  • @Владямем
    @Владямем 2 ปีที่แล้ว

    I have idea to add rooms and building . Ants gather new resource dirt they can build walls but these walls can be destroyed by souldier . Three types of rooms store house ( first for food , and twound for dirt ) he worked with markers to store house for food , to store house for dirt . And add ant Queen when die ants is defeat , when it eat food from store house he add a new ant to colony . And add queen's room . Souldiers have high priority level to queen's room when enemies ants nearby they go to queen's room . For all rooms add areas markers .

  • @Bt-2351
    @Bt-2351 2 ปีที่แล้ว

    i like the little beam the ants create

  • @GodzillaJawz
    @GodzillaJawz 2 ปีที่แล้ว

    I think that instead of having a circle you should have a queen ant that lays eggs and so there would be a need for workers to lay the eggs

  • @miniiogaming6954
    @miniiogaming6954 3 ปีที่แล้ว

    Woah, reminds me of an io game I play. It basically works the exact same way, theres soldiers, majors, and of course workers. Theres other teams and alot of other stuff.

  • @apollothecoderule.8639
    @apollothecoderule.8639 3 ปีที่แล้ว

    what 11 year old me sees: a bunch of ants on the ground
    what the biologist sees:

  • @timur5241
    @timur5241 3 ปีที่แล้ว

    Way more interesting than documentaries

  • @justliu9218
    @justliu9218 2 ปีที่แล้ว

    feels like how humans with different ideologies behave, when meeting each other. pump out more weapons and soldiers. edit: very interesting video :D edit2: like a starcraft match

  • @thekingp2797
    @thekingp2797 3 ปีที่แล้ว

    the bodies of the fallen (be it their own or another colonies) could also be used for food and transported back to their respective colonies instead of despawning

  • @j.j.maverick9252
    @j.j.maverick9252 3 ปีที่แล้ว

    Great stuff! Maybe add an indicator on population graphs, what the proportion of each type is?

  • @dazcarrr
    @dazcarrr 3 ปีที่แล้ว +1

    what if you added the ability for food to grow, so if there is a piece of food then it has a chance to make another one or something like that, or really just something so there isn't just a limited supply of food