but since it jumps once per second it's most likely a quartz clock, which doesn't make sense because one should either go full mechanical or instead go more advanced electronic that doesn't need to be networked anyway
@@dreamcore mechanical watches (swiss or not) were invented long before quartz on Earth, so they should be invented before quartz by the colonies too. and the price difference between quartz and mechanical movements is negligible in the context of being part of a spaceship
@@arealperson641 Quartz analog is cheap and off-the-shelf, replaceable (if your civilization isn't unexpectedly destroyed), no-maintenance, no-winding, legible, pleasing. Like you indicated it doesn't matter, but there were also digital clocks on the supposedly non-networked computer screens.
Humanity just faced nuclear/machine armageddon, the last surviving humans (roughly 40,000) now run for their lives as the Cylons hunt them down relentlessly to completely extinguish humanity forever. The intensity of these first episodes had me nail biting and hooked 😬😅
This is my absolute favorite non-pilot episode. Everyone on screen actually went something like two days without sleep to really sell their lack of it. Cally irritably commenting on the 33 minutes is great. That said you can also sort of tell this is an early BSG episode. Some shots linger for too long before the cut, a couple are too short... they didn't really find their stride until Season 2.
If you really think about it we sorta get clues that Tigh and maybe even Chief are cylons because they seem less affected by their lack of sleep than everyone else. Tigh even lets Adama take his sleep time. Wonder if that was meant to be a clue or not
The pilot of colonial one is my favorite character that isn’t from the main cast, in the miniseries the dude casually parks the entirety of colonial one inside galactica flight pod when earlier boomer complained about it being hard to land a raptor in there
I never actually watched the Miniseries until after watching the pilot. this was so amazing, it got me hooked on these characters basically immediately.. The rumoured 3rd relaunch of BSG has big shoes to fill.
Superb show, with possibly the best pilot ever put to air. I will never forget the shock I felt when six met the baby and mother on the street, I mean, I know they all died in a nuclear holocaust shortly after but Jesus that was some dark writing.
The first few episodes of the show were fantastic. Showcasing the extremes of the fundamental challenges they would face. This episode is the epitome of being hunted. Barely a single chance to catch their breath before having to run again. Hounded at every turn until finally breaking contact by having to put down a member of the pack.
Just a fun thought experiment.. so that Galactica had to deploy fighters like... 240 times in those 5 days. Even if the cylon only took down one viper every FIVE times... they'd practically eliminate the fighter wing.
A truly horrifying episode. At this stage in the series, the Cylons were a species of relentless, shadowy nightmares. Talk about obsessed. After hundreds of jumps, how far did they chase the remnants of humanity across the Cosmos? And, frankly, how did Starbuck manage to jump back to Caprica later in the season? They should've been on the other side of the Galaxy or even in a different Galaxy by then.
I guess they weren't going in. A straight line, they probably kept doubling back or going from colony to colony. It's never full explained as to where and how far the travelled.
Apparently that ship was supposed to still have civies in it but the studio said the episode was getting too dark already. That's why they talk about the ship as if it was full of people later on. Poor Lee.
Not apparently but in the original script for 33, you can look it up, the passengers were banging on the windows trying to call for help. It was really dark to just read it
Anyone else remember in the original the little shuttle cart that carried the pilots from the briefing room to the launch bays and in the original they actually had windshields on the Galactica and could open and close a shield to protect eyes from bright blast and any kind of direct hits on the glass or whatever they used to call it.
You know, Dr Becky did a reaction to this episode and asked something about how accurate the navcoms have to be, and mentioned time dilation. It just occurred to me that, the Cylons in the RB are basically bio-organic computers, networked together on a scale unimaginable by our standards. This is without going into too much detail Colonial navcom technology. It’s most likely that it takes 20 minutes to calculate CF location, 1 minute to calculate optimal attack jump coordinates, with the remaining time being actual FTL transit time. All plot science, I realize but, what if…
"Sir, Jump 237 underway. Fifty three ships have jumped, ten still reporting trouble with their FTL drives, including Colonial One." - Dualla, 33 "...Eight fighters to search for sixty-odd ships..." - Tigh, You Can't Go Home Again End of series count of all ships in the fleet from Miniseries to Daybreak including Razor and The Plan: 101. Names (including deleted material and possible actual props with names but unverified): 91. Script writers, props people and CG creators were not speaking to each other during the making of the show.
Love the announcement over colonial ones intercom : "Ladies and gentle were sorry to inform you the cyclons have returned, however our FTL drive is working. unfortunately this will continue to delay the inflight beverage cart and snack service."
One thing critical of this is the answer is obvious about how you deal with this. US military ships have battle sections when expected to be at battle stations for longer than few hours. One section sleeps while the other preps for enemy contact. Unless full on nonstop combat is ordered you have people with 3 to 4 hours sleep fighting rather than NO one with no sleep fighting.
a) Galactica was about to be retired and had a skeleton crew to turn it over to the Ministry of Education b) it appears a hyperlight jump will jolt you awake every time.
Glen Larson was a Mormon. Lots of the themes in the show are based on Mormon beliefs. Also, the founder of his religion was a 3rd degree mason. Many of the LDS sacred rites are based on Masonic rituals. Even Kobol is based in Mormon theology. Mormons believe in a place called Kolob, which is “the nearest heavenly body to the throne of god”. It makes for some good sci-fi
You know I just realized that if the Cylons appear every 33 minutes, the clocks should theoretically have markers at the 6 minute mark, the 39 minute mark, and so on.
The points is you are running away from cylons. They should not be able to follow you through a jump anyway. A jump takes time to count and synchonise with the fleet. Afair jumping also made people to wake up and feel a bit dizzy, hence the lack of sleep after constant jumping for 5 days. There is no point in continuing to jump on, only to lose the timer and cylons finding you again when NOT prepared to jump. Hence the waiting, makes perfect sense
@@siriusczech That makes *zero* sense. You know they are going to find you and appear exactly 33 minutes later, so why would you stay and not just jump away sooner? Why would you not already have your FTL spun up and ready to jump so that you can jump as soon as they appear instead of risking Vipers trying to buy time for FTL drives to be spun up so ships can jump? None of it makes any sense.
@@theindooroutdoorsman tje problem is that they do not know how they keep finding them. Im theory ONE simple jump should be enough to lose them. It wasn't. Now do it your way - by charging FTL preemptively you risk the damaging of them when you keep them that way too long (overheating?). Cylons would see that happening and after 3-5 such jumps they would simply waited for 2 minutes more before catching up. By this time half of civilian fleet has damaged their FTLs or at least VERY HEATED and would need much longer cooldown after the jump. Then Cylons jumping in 33 minutes again and they are toasted. It sadly makes perfect sense to go exactly like this until you find a better solution. This was not one
A Cylon agent had a transponder planted on one of the ships in the fleet. It took the Cylons 33 minutes to receive the coordinates, plot the jump and arrive
@@eggshapedisraelioperative6317 wouldn't take the same amount of time to do that every time down to the second. More likely they were just fracking with the humans who they seemingly didn't want to actually kill.
@@endersdragon34 what? that’s the explanation given in the show. and they really did want to kill them. why would you just make something up in your head about it lmao
Love the detail that Galactica uses a beat-up old analog clock as its central time-keeper.
but since it jumps once per second it's most likely a quartz clock, which doesn't make sense because one should either go full mechanical or instead go more advanced electronic that doesn't need to be networked anyway
quartz is cheaper and there are no Swiss yet
@@dreamcore mechanical watches (swiss or not) were invented long before quartz on Earth, so they should be invented before quartz by the colonies too. and the price difference between quartz and mechanical movements is negligible in the context of being part of a spaceship
@@arealperson641 Quartz analog is cheap and off-the-shelf, replaceable (if your civilization isn't unexpectedly destroyed), no-maintenance, no-winding, legible, pleasing. Like you indicated it doesn't matter, but there were also digital clocks on the supposedly non-networked computer screens.
One of the single greatest episodes of television. No qualifiers. It’s brilliant.
Humanity just faced nuclear/machine armageddon, the last surviving humans (roughly 40,000) now run for their lives as the Cylons hunt them down relentlessly to completely extinguish humanity forever. The intensity of these first episodes had me nail biting and hooked 😬😅
The Roslin Miniseries is going to be interesting.
50k at the start and it just goes down from there
This is my absolute favorite non-pilot episode. Everyone on screen actually went something like two days without sleep to really sell their lack of it.
Cally irritably commenting on the 33 minutes is great.
That said you can also sort of tell this is an early BSG episode. Some shots linger for too long before the cut, a couple are too short... they didn't really find their stride until Season 2.
Feeling really bad for Nicki Clyne. Got caught up in that NXIVM cult and, apparently, will never get out of it.
If you really think about it we sorta get clues that Tigh and maybe even Chief are cylons because they seem less affected by their lack of sleep than everyone else. Tigh even lets Adama take his sleep time. Wonder if that was meant to be a clue or not
it kinda is the pilot though
I think even Edward James Olmos for sure and perhaps the others did research to make sure they got the aspect right.
@@endersdragon34 It's not. The writers had no plans about the "Final Five" Cylons until something like the third season.
A lot of shows take entire seasons to get good. BSG was first class from the start.
ikr, the plot and atmosphere were one of a kind from the first minute.
Captain: Ladies and gentlemen if you look out the right side you’ll see a menacing Cylon Baseship here to kill all of us
I can honestly see some crew member snapping and saying that. While cackling.
Don't be too surprised if this did happen on one of the other ships in the fleet to the point it became a joke.
You'd think after 5 days you be like "ah S***, here we go again"
@@ShannonCarter55 probably in the Cloud Nine lmao
"Not this time, maybe the next..."
One of the greatest episodes of sci-fi ever made.
Colonial One pilot is just so done and I love it.
The pilot of colonial one is my favorite character that isn’t from the main cast, in the miniseries the dude casually parks the entirety of colonial one inside galactica flight pod when earlier boomer complained about it being hard to land a raptor in there
So Colonel Pendergast went towards airline flying in the colonies after his military career, huh?
This was a concept the classic series never touched, and it made perfect tactical sense.
I never actually watched the Miniseries until after watching the pilot. this was so amazing, it got me hooked on these characters basically immediately.. The rumoured 3rd relaunch of BSG has big shoes to fill.
Same I tried watching the miniseries but found it boring, glad I just skipped to this tbh it's so good
This series is so good they shouldnt touch the main story for like 25+ more years lol
That young adama story was mint tho…
I think it failed, they aren't doing it
“Every 33 minutes in Colonial space, an hour passes”
Superb show, with possibly the best pilot ever put to air. I will never forget the shock I felt when six met the baby and mother on the street, I mean, I know they all died in a nuclear holocaust shortly after but Jesus that was some dark writing.
The first few episodes of the show were fantastic. Showcasing the extremes of the fundamental challenges they would face. This episode is the epitome of being hunted. Barely a single chance to catch their breath before having to run again. Hounded at every turn until finally breaking contact by having to put down a member of the pack.
This episode is tremendous. 33 is one of my favorite episodes of BSG.
Just a fun thought experiment.. so that Galactica had to deploy fighters like... 240 times in those 5 days. Even if the cylon only took down one viper every FIVE times... they'd practically eliminate the fighter wing.
A truly horrifying episode. At this stage in the series, the Cylons were a species of relentless, shadowy nightmares. Talk about obsessed.
After hundreds of jumps, how far did they chase the remnants of humanity across the Cosmos? And, frankly, how did Starbuck manage to jump back to Caprica later in the season? They should've been on the other side of the Galaxy or even in a different Galaxy by then.
I guess they weren't going in. A straight line, they probably kept doubling back or going from colony to colony. It's never full explained as to where and how far the travelled.
Apparently that ship was supposed to still have civies in it but the studio said the episode was getting too dark already. That's why they talk about the ship as if it was full of people later on. Poor Lee.
Not apparently but in the original script for 33, you can look it up, the passengers were banging on the windows trying to call for help. It was really dark to just read it
Anyone else remember in the original the little shuttle cart that carried the pilots from the briefing room to the launch bays and in the original they actually had windshields on the Galactica and could open and close a shield to protect eyes from bright blast and any kind of direct hits on the glass or whatever they used to call it.
Negative shield, positive shield.
Imagine being trapped on a civilian airliner with the thing landing and take-off every 33 minutes for 5 days straight...you would go mad too
Great way to start the series. Set the tone and differed from TOS.
You know, Dr Becky did a reaction to this episode and asked something about how accurate the navcoms have to be, and mentioned time dilation. It just occurred to me that, the Cylons in the RB are basically bio-organic computers, networked together on a scale unimaginable by our standards. This is without going into too much detail Colonial navcom technology. It’s most likely that it takes 20 minutes to calculate CF location, 1 minute to calculate optimal attack jump coordinates, with the remaining time being actual FTL transit time. All plot science, I realize but, what if…
We need a 33 minute version of this clip
Seriously, real time episode, kinda like 24.
Music add to the transition drum beat as raiders an missels are heading at Galactica
Honestly, the remake of BSG was one of the best ever made.
Tremendous tremendous show - great writing and superb acting
"Sir, Jump 237 underway. Fifty three ships have jumped, ten still reporting trouble with their FTL drives, including Colonial One." - Dualla, 33
"...Eight fighters to search for sixty-odd ships..." - Tigh, You Can't Go Home Again
End of series count of all ships in the fleet from Miniseries to Daybreak including Razor and The Plan: 101.
Names (including deleted material and possible actual props with names but unverified): 91.
Script writers, props people and CG creators were not speaking to each other during the making of the show.
Love the announcement over colonial ones intercom : "Ladies and gentle were sorry to inform you the cyclons have returned, however our FTL drive is working. unfortunately this will continue to delay the inflight beverage cart and snack service."
The swarm never rest
This guy joins a group in STO and then AFKs blocking progress, totally troll.
One thing critical of this is the answer is obvious about how you deal with this. US military ships have battle sections when expected to be at battle stations for longer than few hours. One section sleeps while the other preps for enemy contact. Unless full on nonstop combat is ordered you have people with 3 to 4 hours sleep fighting rather than NO one with no sleep fighting.
a) Galactica was about to be retired and had a skeleton crew to turn it over to the Ministry of Education b) it appears a hyperlight jump will jolt you awake every time.
BSG ❤
bsg
The Cylon are using Wolfpack tactics grom ww2
TH-cam give us the full episode please
You have to pay for it dude.
“33” used to be viewable free as an enticement to watch the series
Hmmmmm, this was years ago. So what is the solution to 33? Mother. 🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔
Strachans 😎
33. Highest level of the free masons.
Glen Larson was a Mormon. Lots of the themes in the show are based on Mormon beliefs. Also, the founder of his religion was a 3rd degree mason. Many of the LDS sacred rites are based on Masonic rituals.
Even Kobol is based in Mormon theology. Mormons believe in a place called Kolob, which is “the nearest heavenly body to the throne of god”.
It makes for some good sci-fi
@@sasqcornell8682 that’s fascinating insight, thank you very much!
You know I just realized that if the Cylons appear every 33 minutes, the clocks should theoretically have markers at the 6 minute mark, the 39 minute mark, and so on.
I wondered why the fleet would not try jumping at 32:59 or so. Guess that wouldn't make as good of a show
@@yardsale781probably tried that early on but as noted by Jump 237, there were problems with the FTL computers needing rebooting.
I don't recall anyone ever explaining why they didn't jump sooner than 33 minutes.
The points is you are running away from cylons. They should not be able to follow you through a jump anyway. A jump takes time to count and synchonise with the fleet. Afair jumping also made people to wake up and feel a bit dizzy, hence the lack of sleep after constant jumping for 5 days.
There is no point in continuing to jump on, only to lose the timer and cylons finding you again when NOT prepared to jump. Hence the waiting, makes perfect sense
@@siriusczech That makes *zero* sense. You know they are going to find you and appear exactly 33 minutes later, so why would you stay and not just jump away sooner? Why would you not already have your FTL spun up and ready to jump so that you can jump as soon as they appear instead of risking Vipers trying to buy time for FTL drives to be spun up so ships can jump?
None of it makes any sense.
@@theindooroutdoorsman tje problem is that they do not know how they keep finding them. Im theory ONE simple jump should be enough to lose them. It wasn't.
Now do it your way - by charging FTL preemptively you risk the damaging of them when you keep them that way too long (overheating?). Cylons would see that happening and after 3-5 such jumps they would simply waited for 2 minutes more before catching up. By this time half of civilian fleet has damaged their FTLs or at least VERY HEATED and would need much longer cooldown after the jump. Then Cylons jumping in 33 minutes again and they are toasted.
It sadly makes perfect sense to go exactly like this until you find a better solution. This was not one
Johnson Linda Young Carol Lee Carol
What if they jumped and then jumped real quick again and again and so on and so on for a few hours
I believe the FTL drives have around a cool down between uses, otherwise there’s no reason for the fleet not to jump every 5 minutes.
civvie fleet cant handle as many jumps in a short time
Callie was so annoying in this series
Torri was annoying in this series
33, dead age of Jesus
33, the number just before 34.
33 the amount of years between Disney World opening and this episode.
So, why was it every 33 minutes?
reasons
A Cylon agent had a transponder planted on one of the ships in the fleet. It took the Cylons 33 minutes to receive the coordinates, plot the jump and arrive
@@eggshapedisraelioperative6317 wouldn't take the same amount of time to do that every time down to the second. More likely they were just fracking with the humans who they seemingly didn't want to actually kill.
@@endersdragon34 what? that’s the explanation given in the show. and they really did want to kill them. why would you just make something up in your head about it lmao
@@eggshapedisraelioperative6317 there is potential in the psychological warfare angle, albeit not the *only* factor.