Vote on which of the 4 cards are the most fun here: th-cam.com/users/postUgkxI1M45_UFkh_nj4-s9YNRqat-wAv_Iqec And let us know your favorite fun cards as well!
way back in the day, we had a player whose entire game plan was to hivemind or eye of the storm and thieve's auction/scrambleverse until other people concede out of frustration. And then whine when he gets targeted because he doesn't have any creatures therefore he isn't a threat
I assure you that it can be miserable in digital too. I don't like scooping but one of the rare games I did was with that card. I happened to be against 3 Zedruu chaos decks and after 3.5 hours everyone was close to 40 life. Finally someone cast Thieves Auction and it took almost 30 minutes to resolve (a lot of permanents in play). After finishing, the next player said they would cast Thieves Auction on their turn and the first player said they could get it back and cast again. I then scooped. The only thing worse than Thieves Auction is multiples making all those choices pointless.
@@jamespatterson5644Wow that's miserable. I have a chaos deck and accidentally did that when playing casually with friends at my house. Once I realized what I had done I conceded to remove my effects from the stack because that stack would have taken at least 30 minutes to resolve
The card that so far everybody liked whenever I played it is Share the Spoils. It introduces a little bit of chaos, but not so much that it becomes tedious. It creates strategic decisions because you may want to play a card just so somebody else can't. And it is super satisfying if you construct a win out of cards from other decks.
Share the spoils is in my top 3 favorite magic cards. It's like a mini Knowledge Pool that you have control over! I play it in each of my commander decks and always play it as soon as I see it.
Love Share the Spoils, wish it was on MTGO. Definitely prevents players from missing land drops, one of the biggest killers of multiplayer games on Magic Online where people just scoop without apology when they don't hit land four. The goal of Magic is to keep players hostage for as long as possible, not to make them scoop.
Seth has come around on chaos effects. In one of the early episodes of Commander Clash seth said "i would probably punch someone in the face if they showed up with a chaos deck more then once".
If you want to teach your table (possibly even Seth) to be responsible with Tempt with Discovery you just add tron lands to the deck and go up 7 mana in one fell swoop.
can also do dark depths/vesuva/tabernacle/thespian stage if you want to really push your point down there throat. pick tabernacle first so you can copy it with thespian stage.
@@RyanEglitis it should be noted the risk in both of our strategies over OP is they get to see that first land you play. put down an urza land or tabernacle and its less likely they accept the offer out of fear of your lands. or all grab stripmines because your first land was scary and they want to remove it.
All that talk of battlecruiser Magic during the Descent into Avernus segment makes me really want to see a dedicated Battlecruiser Week where everyone brings every 8+ mana card in their trade binder.
My nomination is Well of Ideas. It has the fun Howling Mine factor but you're getting two cards right away and two extra on your draw step. If you play it, you're up 4 cards on your draw step, and your opponents are only up 3. If you cast it empty handed, your next draw step will have 5 cards effectively.
I liked Seth's "as long as you aren't using it for the broken combo" take, which completely invalidates Richard saying things aren't fun because of the broken nonsense it could do. So I guess I'm saying fair magic is pretty fun.
Wheel Of Misfortune is always fun to cast. You always read it aloud so people understand, everyone sort of understands, so you try to simplify it but end up making people more confused, includong yourself. Then after about 10 minutes it resolves correctly, and everyone cant believe how long such a simple effect took to resolve. Memories 🍻
29:30 I stopped playing tempt with discovery in my strong decks because my playgroup quickly caught on that they can’t let me have any extra lands when I’m playing a powerful deck, and 4 mana tutor out any 1 land just wasn’t fast/strong enough for those decks, I still play it in my kynaios and tiro deck because of the group hug thing, but people still don’t give me the extra lands cause they remember me grabbing field of the dead and thespian stage in previous games with different decks
Big agree on Descent into Avernus. I got one out on turn two once and it never got interacted with until everyone was in single digits despite no one having attacked 😂 I did not win that game but it was still super fun
I have played games of Commander with a First Blood house rule. The first player to do combat damage to another player gets the Monarchy. It's a fun way to introduce the Monarchy and really ups and rewards the interaction at the table.
I'm adding Atris, Oracle of Half-Truths to this list. Try it as a commander, put some top deck manipulation and ninjas in your deck. Add some spicy cards just to make interesting piles for your opponents to sort.
Life of the party is so fun! My wife has it in her Xantcha goad deck and it’s a ton of fun. There’s a lot in that deck that is NOT fun to see, but I always smile when it gets cast 😊
Possibility Storm is one of the most fun cards I jam in decks and absolutely love when my opponents cast it. Some of the most hilarious and fun games of EDH come from this card for me.
A card I've really started to enjoy is Allure of the Unknown. You get the fun aspect of revealing a bunch of cards to the table, and then you get to politic the table to try to convince certain ppl to cast a certain card! 5 cards for 5 mana, fun reveals, politic-ing, it has it all! I have about a 60% success rate so far convincing someone to cast the removal spell I flipped against something they didn't like.
Descent into Avernus can be pretty fun, after 2 turns on that battlefield it has already done a total of 6 damage and put out 6 treasures for each player, couple with double damage effects and it becomes 12 damage in 2 turns. This card can get pretty spicy with Viridian Revel out but I love it most in my Korvold deck: speeds up the game and damage train, gives mana to recast Korvold, draws cards and puts +1/+1 counters on Korvold instantly with all that Treasure :P
To add to the strip mine point for tempt with discovery I believe once it resolves, the casting player has priority so they can tap the lands since they come in untapped and float the 4 mana so even in that scenario it was essentially a free spell that got 3 lands in grave
jinxed choker. 3cmc artifact- end step put a counter on then give to an opponent, upkeep take damage =to #of counters, 3 mana: take off or add a counter. always well received and creates a sub game
People should run more interactive cards. By that I mean cards that make your opponents make a choice for you. Fact or Fiction is a good example, as is Council's Judgement.
i like how richard chose a card to hit with fractured identity that is also a combo piece, they will loop eachother and everyone else will draw till they lose
To this day, one of my all time favorite plays was casting Divine Intervention in my K&T group hug deck, which is the main wincon. An opponent casts Emrakul to take control of my turn and sees that the only card I have in hand that can remove it from the game is Fractured Identity, and if they don't cast it, the turn goes to me, where I remove the last counter from the DI and the game ends in a draw. So they cast it, and there are three Divine Interventions on the table. The game needed in a draw. Descent into Avernus is a HOUSE in my friend's Kibo, Uktabi Prince anti-treasure deck.
Dance with Calamity should be in an extra command zone, where each player has access to !! :D You could rule, that if you want to cast it, you have to discard one of your cards and pay the mana. After resolving, it goes back to the general zone ;)
Dance with Calamity + Lens of Clarity = FUN And before anyone says anything about running Lens of Clarity, I run it in my Prosper cause knowing your top of deck is super important.
Dance with calamity seems like it would be really good in a Zada deck. My favorite card out of all these was coveted jewel I’m for sure going to pick one up 👍
Oh in a draft with me and two buddies one of them got Descent Into Avernus, we didn't remove it or kill him, because we just loved it, we wanted to make the treasure and resign our fate :P
Grenzo, Dungeon Warden is my fun card, when played with tons of creatures 50+, and little to none deck manipulation. Every Grenzo blind draw off the bottom of your library is another chance to drag some random ETB, token maker, or possible combo piece onto the battlefield, or to throw your lands and important artifacts into your graveyard (I don't think I run any more than one instant or sorcery in the whole deck--and no it's not Doomsday--but you could throw those away too). I randomly won one game trying to respond to an opponent's boardwipe.
Richard on the Coveted Jewel. He talked about it before and I put it in any deck I have a board presence. Also Elesh Norn draw 6 for 6 get 3 mana back.
Commie Commander here, Story Time :) Thieves Auction In 2001 I played in a christmas tournament at my LGS. We only had to bring a store bought gift of 20.00 or more. It was vintage rules, though most people just brought whatever. I played my Extended Era reanimator deck. (The ol, swamp, ritual, entomb exhume deck) After something like 25 rounds of playing, going 25-0-0 (every match was a win), 1st place smoked everyone no cared because everyone was huddled around this one table. No one cared what the 1st and 2nd place players were doing lol. But I was watching my friend play the shop owner with his mono red burn deck that ran 4 copies of thieves auction and 4 copies of brand. This was already 1-1, sideboard wins. This board was the most cluttered thing I had ever seen, tons of creatures all of the board, stalling out because no one could draw answers. That was until my friend pulled theives auction. He cast it, and started just taking all the shop owners lands and so the shop owner said "ok I can play that game" and took all his mountains. Then my friend cast brand and took it all back. The shop owner was in shock for minutes looking up rules and trying to understand what just happened.
I'd love to see an episode focusing on the best Chaos cards. I consider it one of the most fun styles of play. An example, a very fun Commander missing from this list is Neera, Wild Mage
Imagine resolving thieves auction in 2023. You'd have to actually know what every card in play does, and I'm not here for it when every card has more text than my International Relations theory textbook has.
I would have to agree with Fractured Identity When I was new to Magic a friendlet me pilot the Ur-Dragon Precon they had and one of the guys in are pod had an omnisence out and I cast this on the next turn not knowing if this would work. Long story short it was hillarious.
I suggest Rainbow Veil as a fun card! It is a Land that etb untapped It taps for one mana of any color And it passes around the table! Card Text: Tap: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
Play and use Mindslaver on your opponent whilst having a Vedalken Orrery out. On their turn get their best possible Creature on board then you cast Dance with Calamity at instant speed. While still on the stack use Sudden Substitution to gain control of the best creature while giving them the Dance with Calamity. Since you control that player exile every card in his library to cast nothing and pass the turn. You get to attack 1 Turn with your new creature and eliminated one player, all it took was 4 cards and a ton of mana =)
Desent into advernus totaldamage per turn: 2 6 (2+4) 12 (2+4+6) 20 (2+4+6+8) 30 42 So 6 turns till the game ends if nothing else happens. I think thats fine. Also you gain that amount of mana, so there should be more that happens in the game :)
The problem with tempt with discovery is that if you're playing against smart opponents, they'll only ever give you a land if they're gonna get a wasteland or strip mine.
I was thinking "thank god crim isn't on this cast so I won't have to listen to someone pretend they didnt understand the topic" and then we have Richard suggesting Thieves Auction. What is life
about Tempt with discovery, if you are the last player in turn order, you should always take the land. If other players did, tou don't fall behind, and if they didn't, you get ahead. And having two lands for 4 mana is worth, but not absurd, so taking it isn't a choke
You missed the true best play with Tempt with Discovery. Two players get a strip mine, and the one playing black gets Bojuka Bog. Best lands in your graveyard indeed!
Up there with Howling Mine is a very, very old tutor: Noble Benefactor. When it dies, _everyone_ tutors. If you think Howling Mine gasses up a game, the Benefactor's going to do so much more. "You gave the archenemy their combo piece!" not my problem, got my lil deck goin'
I came for the card takes, stayed for the stuffed mimic saga. That things adorable Tomer, I'm glad it ended up staying in the shelf. A little 3M velcro goes a long way, if I can offer a tip! I don't know if 3M is a thing in canada, but there are plenty of ways to make things stick to things haha.
I really like Ascent into Avernus in my Juri deck. It gives me treasures to sac to Juri, and it lowers my opponents life. It definitely backfires sometimes, but I like my rakdos to be a bit wild and reckless.
Vote on which of the 4 cards are the most fun here: th-cam.com/users/postUgkxI1M45_UFkh_nj4-s9YNRqat-wAv_Iqec
And let us know your favorite fun cards as well!
I had to choose chaos warp just because Richard said it wasn't fun
these are fun cards for your pod at mtgoldish lol with randoms many are not fun.
I didn’t believe him but it seems like Crim’s “Tomer is only one bad day away from being a chaos player” was correct 😅😅
Richard is actually insane and I don't think I need to explain myself to anyone who watched the same video I just did.
He’s this insane intersection of troll, contrarian, and Spike. It gives him the wildest takes, which sometimes I love and sometimes I hate.
He's so inconsistent in his takes and in terms of Edh in a goldfish-bubble that it annoys me
Naw Richard is a genius
@andyspendlove1019 It is insanely entertaining to watch whether I'm laughing my ass off or pulling my hair out.
I think he intentionally has consistently bad takes just for the sake of discussion on the podcast
Today on the podcast, we learn that Richard's perspective on 'fun' is far more wack than I ever thought lmao
I love how Richard has absolutely no idea how miserable Thieves Auction is because he never plays in paper lol
way back in the day, we had a player whose entire game plan was to hivemind or eye of the storm and thieve's auction/scrambleverse until other people concede out of frustration. And then whine when he gets targeted because he doesn't have any creatures therefore he isn't a threat
I assure you that it can be miserable in digital too. I don't like scooping but one of the rare games I did was with that card. I happened to be against 3 Zedruu chaos decks and after 3.5 hours everyone was close to 40 life. Finally someone cast Thieves Auction and it took almost 30 minutes to resolve (a lot of permanents in play). After finishing, the next player said they would cast Thieves Auction on their turn and the first player said they could get it back and cast again. I then scooped.
The only thing worse than Thieves Auction is multiples making all those choices pointless.
Richard with the straight madness 🤣💀
@@jamespatterson5644 I had a friend back in 2016-17 who employed the same strategy but with 6mana narset
@@jamespatterson5644Wow that's miserable. I have a chaos deck and accidentally did that when playing casually with friends at my house. Once I realized what I had done I conceded to remove my effects from the stack because that stack would have taken at least 30 minutes to resolve
“Top 12 Fun Cards”
Me: *Sees Crim isn’t on the cast this week*
Ironically, a lot of them are crim cards
The card that so far everybody liked whenever I played it is Share the Spoils. It introduces a little bit of chaos, but not so much that it becomes tedious. It creates strategic decisions because you may want to play a card just so somebody else can't. And it is super satisfying if you construct a win out of cards from other decks.
What I love most about Share the Spoils is that it sometimes allows Red access to Disenchantment cards :P
Share the spoils is in my top 3 favorite magic cards. It's like a mini Knowledge Pool that you have control over! I play it in each of my commander decks and always play it as soon as I see it.
Love Share the Spoils, wish it was on MTGO. Definitely prevents players from missing land drops, one of the biggest killers of multiplayer games on Magic Online where people just scoop without apology when they don't hit land four. The goal of Magic is to keep players hostage for as long as possible, not to make them scoop.
@@Kryptnyt how about we don't reward people who refuse to put enough lands in their decks?
@@wesleywyndam-pryce5305 The people you play magic with are your friends, right? Or at least, you don't hate them?
Seth has come around on chaos effects. In one of the early episodes of Commander Clash seth said "i would probably punch someone in the face if they showed up with a chaos deck more then once".
If you want to teach your table (possibly even Seth) to be responsible with Tempt with Discovery you just add tron lands to the deck and go up 7 mana in one fell swoop.
Don't forget the Urza's Workshop, to push it up to 11 mana for the +1 land you get at the start.
can also do dark depths/vesuva/tabernacle/thespian stage if you want to really push your point down there throat.
pick tabernacle first so you can copy it with thespian stage.
@@RyanEglitis it should be noted the risk in both of our strategies over OP is they get to see that first land you play. put down an urza land or tabernacle and its less likely they accept the offer out of fear of your lands. or all grab stripmines because your first land was scary and they want to remove it.
Played Life of the Party out once while one of my opponents was playing Isshin. That got the party started real quick 🎉.
Seth’s first card was so spicy it made Phil and Tomer’s windows move a little bit away from him right before he said it
22:00 Watching Tomer try to "subtly" handle the mean chest was pretty fun!
It is a mimic after all
I'm sad Crim wasn't here for this one, I want to know his opinions on the matter. I unironically think he'd have some really good ones.
All that talk of battlecruiser Magic during the Descent into Avernus segment makes me really want to see a dedicated Battlecruiser Week where everyone brings every 8+ mana card in their trade binder.
Chaos Wand is "Baguette du Chaos" in French. That's also fun.
why did you make me laugh this hard I already had a headache, I didn't know baguette basically just means stick
Nothing is fun if everything is absolutely optimised, Richard 😄🙃
strongly disagree. optimization IS the fun.
My nomination is Well of Ideas. It has the fun Howling Mine factor but you're getting two cards right away and two extra on your draw step. If you play it, you're up 4 cards on your draw step, and your opponents are only up 3. If you cast it empty handed, your next draw step will have 5 cards effectively.
You know you have a group that knows how to have fun when you have a player use Fractured Identity on their own Divine Intervention.
I liked Seth's "as long as you aren't using it for the broken combo" take, which completely invalidates Richard saying things aren't fun because of the broken nonsense it could do. So I guess I'm saying fair magic is pretty fun.
I greatly appreciate this episode! More "fun" oriented content and less "power/efficiency" oriented content is very important for EDH, IMO.
Wheel Of Misfortune is always fun to cast. You always read it aloud so people understand, everyone sort of understands, so you try to simplify it but end up making people more confused, includong yourself. Then after about 10 minutes it resolves correctly, and everyone cant believe how long such a simple effect took to resolve. Memories 🍻
Wheel of Misfortune was #4 or #5 on my list, just missed being in the cast.
I really like share the spoils, it's a great chaos group hug card that doesn't hurt anyone too much and can help people hit lands
if someone's not hitting lands more than 1/10 games then they built their deck wrong and deserve it.
29:30 I stopped playing tempt with discovery in my strong decks because my playgroup quickly caught on that they can’t let me have any extra lands when I’m playing a powerful deck, and 4 mana tutor out any 1 land just wasn’t fast/strong enough for those decks, I still play it in my kynaios and tiro deck because of the group hug thing, but people still don’t give me the extra lands cause they remember me grabbing field of the dead and thespian stage in previous games with different decks
Big agree on Descent into Avernus. I got one out on turn two once and it never got interacted with until everyone was in single digits despite no one having attacked 😂 I did not win that game but it was still super fun
I have played games of Commander with a First Blood house rule. The first player to do combat damage to another player gets the Monarchy. It's a fun way to introduce the Monarchy and really ups and rewards the interaction at the table.
Howling mine lets everyone's deck run more smoothly, every player has more options. Peak fun card.
Richard going with the Joker character cosplay for this one was mad entertaining
I'm adding Atris, Oracle of Half-Truths to this list. Try it as a commander, put some top deck manipulation and ninjas in your deck. Add some spicy cards just to make interesting piles for your opponents to sort.
Richard is the kind of player rhat doesnt think anything is fun unless he is winning off of it.
For real. And he wants everyone else to play removal so he doesn't have to. His whole energy is exhausting.
I really think that hes just a cedh player at heart
All his fun cards are the ones that give other people resources.
@@BobardeZanzibarthat he said he wont play, he just hopes other people do
@@direkitsune Like coveted jewel?
Life of the party is so fun! My wife has it in her Xantcha goad deck and it’s a ton of fun. There’s a lot in that deck that is NOT fun to see, but I always smile when it gets cast 😊
Possibility Storm is one of the most fun cards I jam in decks and absolutely love when my opponents cast it. Some of the most hilarious and fun games of EDH come from this card for me.
Tomer just remembers the times where chaos warp flipped a better card, most of the time it probably flipped a land
I have become a real fan of Rites of Flourishing. Similar to Howling Mine, with the added upside that everyone can play an extra land each turn.
Yeah that's a pet card of mine for sure
Probably a good thing Crim skipped this one. 😂
I was just thinking this.
Probably all would’ve been troll cards lol
Well they already did an episode on best chaos cards!
I'm happy any time he skips any episode of anything on this channel.
@@McArRuIzO That’s simply a bad take
Life of the Party is the best designed for commander cards I've every played, it can end up knocking out players very quickly.
TIL Richard hates fun. I'm with Tomer, cards like Deflecting Palm can be huge blowouts from out of nowhere and create memorable moments.
Richard continues to prove I will never understand his magic takes.
I love Havoc Festival. I played it in Nekusar a few years ago, and it's in Prosper now. Great way to speed up your games and make stuff happen.
A card I've really started to enjoy is Allure of the Unknown. You get the fun aspect of revealing a bunch of cards to the table, and then you get to politic the table to try to convince certain ppl to cast a certain card! 5 cards for 5 mana, fun reveals, politic-ing, it has it all! I have about a 60% success rate so far convincing someone to cast the removal spell I flipped against something they didn't like.
A wise man once said: Chaos is just Stax for people who think they’re quirky
Top 5 Group-Fun cards:
Eye of the Storm
Coveted Jewel
Perplexing Chimera
Tidal Barracuda
Aeon Engine
Nice list! I think these all top the ones in the video (though Eye of the Storm is a huge combo-piece)
In this video Richard explains how magic the gathering can't be fun unless it's his fun😂
I would like it if Richard answered the questions he poses for the rest of the group
My playgroup hacked tempt with discovery. Everyone gets stripmine. Great times
Life of the party in our play group plays as advertised and it's pretty fun.
Descent into Avernus can be pretty fun, after 2 turns on that battlefield it has already done a total of 6 damage and put out 6 treasures for each player, couple with double damage effects and it becomes 12 damage in 2 turns. This card can get pretty spicy with Viridian Revel out but I love it most in my Korvold deck: speeds up the game and damage train, gives mana to recast Korvold, draws cards and puts +1/+1 counters on Korvold instantly with all that Treasure :P
Warp World, Scrambleverse, and Thieves' Auction are a nightmare.
Warp World is fine as long you know how to count.
To add to the strip mine point for tempt with discovery
I believe once it resolves, the casting player has priority so they can tap the lands since they come in untapped and float the 4 mana so even in that scenario it was essentially a free spell that got 3 lands in grave
jinxed choker. 3cmc artifact- end step put a counter on then give to an opponent, upkeep take damage =to #of counters, 3 mana: take off or add a counter. always well received and creates a sub game
The card I have had the most fun with is Grip of Chaos. I also really enjoy playing Teferi's Puzzle Box and Impulsive Maneuvers.
Always knew red was the most fun color 😁, love possibility storm as long as nobody is trying lock me out.
People should run more interactive cards. By that I mean cards that make your opponents make a choice for you. Fact or Fiction is a good example, as is Council's Judgement.
Agree! Anything that makes the table interact with each other is a positive in my book.
I'm so proud of Tomer for changing his mind on Chaos Warp.
Yes Seth and Possibility Storm. One of my favorite cards for chaos and fun at the table. I run it in my Ruric Thar deck
Everyone except for Phil is UNHINGED when it comes to “fun”
i like how richard chose a card to hit with fractured identity that is also a combo piece, they will loop eachother and everyone else will draw till they lose
I was totally against crim and then he revealed thieves auction. Now I would die for him.
Listen howling mine is a great card, I use it in my artifact deck where I can tap it, and untap it
Every card mentioned in the Thieves Auction talk is in my Norin, The Wary deck. Maximum chaos!
This Podcast has me wanting another Chaos Week
Let your buddy get his 4 best lands with Temp With Discovery and the rest of the table grabs their Strip Mines, a tale as old as time itself.
To this day, one of my all time favorite plays was casting Divine Intervention in my K&T group hug deck, which is the main wincon. An opponent casts Emrakul to take control of my turn and sees that the only card I have in hand that can remove it from the game is Fractured Identity, and if they don't cast it, the turn goes to me, where I remove the last counter from the DI and the game ends in a draw. So they cast it, and there are three Divine Interventions on the table. The game needed in a draw.
Descent into Avernus is a HOUSE in my friend's Kibo, Uktabi Prince anti-treasure deck.
Descent into Avernus in to WotS Karn is pretty brutal.
Crim really needed to be on this episode
32:55 If Tomer thinks that having 3 of your best lands go to the graveyard is good, then why have I never seen him run Realms Uncharted?
Dance with Calamity should be in an extra command zone, where each player has access to !! :D
You could rule, that if you want to cast it, you have to discard one of your cards and pay the mana. After resolving, it goes back to the general zone ;)
Descent into Avernus is my favorite card and I put it in every red deck
Dance with Calamity + Lens of Clarity = FUN
And before anyone says anything about running Lens of Clarity, I run it in my Prosper cause knowing your top of deck is super important.
Dance with calamity seems like it would be really good in a Zada deck. My favorite card out of all these was coveted jewel I’m for sure going to pick one up 👍
Oh in a draft with me and two buddies one of them got Descent Into Avernus, we didn't remove it or kill him, because we just loved it, we wanted to make the treasure and resign our fate :P
Dance with calamity looks so fun, the only way to “break it” would be in a prosper deck and even then your probably sacrificing power
Grenzo, Dungeon Warden is my fun card, when played with tons of creatures 50+, and little to none deck manipulation. Every Grenzo blind draw off the bottom of your library is another chance to drag some random ETB, token maker, or possible combo piece onto the battlefield, or to throw your lands and important artifacts into your graveyard (I don't think I run any more than one instant or sorcery in the whole deck--and no it's not Doomsday--but you could throw those away too). I randomly won one game trying to respond to an opponent's boardwipe.
Richard on the Coveted Jewel. He talked about it before and I put it in any deck I have a board presence.
Also Elesh Norn draw 6 for 6 get 3 mana back.
Commie Commander here,
Story Time :) Thieves Auction
In 2001 I played in a christmas tournament at my LGS. We only had to bring a store bought gift of 20.00 or more. It was vintage rules, though most people just brought whatever. I played my Extended Era reanimator deck. (The ol, swamp, ritual, entomb exhume deck) After something like 25 rounds of playing, going 25-0-0 (every match was a win), 1st place smoked everyone no cared because everyone was huddled around this one table. No one cared what the 1st and 2nd place players were doing lol.
But I was watching my friend play the shop owner with his mono red burn deck that ran 4 copies of thieves auction and 4 copies of brand. This was already 1-1, sideboard wins.
This board was the most cluttered thing I had ever seen, tons of creatures all of the board, stalling out because no one could draw answers. That was until my friend pulled theives auction. He cast it, and started just taking all the shop owners lands and so the shop owner said "ok I can play that game" and took all his mountains. Then my friend cast brand and took it all back. The shop owner was in shock for minutes looking up rules and trying to understand what just happened.
I'd love to see an episode focusing on the best Chaos cards. I consider it one of the most fun styles of play.
An example, a very fun Commander missing from this list is Neera, Wild Mage
Imagine resolving thieves auction in 2023. You'd have to actually know what every card in play does, and I'm not here for it when every card has more text than my International Relations theory textbook has.
The most satisfying but broken chaos wand activation ive ever had was rolling into an ezuris predation. It devastated a board of around 15 creatures.
Also, share the spoils is REALLY fun!
I would have to agree with Fractured Identity When I was new to Magic a friendlet me pilot the Ur-Dragon Precon they had and one of the guys in are pod had an omnisence out and I cast this on the next turn not knowing if this would work. Long story short it was hillarious.
Love that most fun card are red, therefore Red is the most fun color!
By far the most fun card I play is Capricopian. It's like a game of hot potato but the potato keeps getting bigger and hotter
Yall have the wildest definitions of fun. But at least lots of Red cards showed up cuz thats the funnest color in Edh
I suggest Rainbow Veil as a fun card!
It is a Land that etb untapped
It taps for one mana of any color
And it passes around the table!
Card Text:
Tap: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
Wich opponent gains it?
Play and use Mindslaver on your opponent whilst having a Vedalken Orrery out. On their turn get their best possible Creature on board then you cast Dance with Calamity at instant speed. While still on the stack use Sudden Substitution to gain control of the best creature while giving them the Dance with Calamity. Since you control that player exile every card in his library to cast nothing and pass the turn. You get to attack 1 Turn with your new creature and eliminated one player, all it took was 4 cards and a ton of mana =)
xD
A for effort
Wand of wonder :)
Pain Distributor is similar to Descent into Avernus. Speeds up the game, ramps everyone a bit.
All of Richard's arguments are predicated on the extremes happening
I slipped a Dance with Calamity into my Budget Prosper deck. Its SUPER FUN.
Descent into Avernus speeds up the game in every way but card advantage. People have the mana to cast the spells and need to be quick about it.
Desent into advernus totaldamage per turn:
2
6 (2+4)
12 (2+4+6)
20 (2+4+6+8)
30
42
So 6 turns till the game ends if nothing else happens. I think thats fine. Also you gain that amount of mana, so there should be more that happens in the game :)
The problem with tempt with discovery is that if you're playing against smart opponents, they'll only ever give you a land if they're gonna get a wasteland or strip mine.
I was thinking "thank god crim isn't on this cast so I won't have to listen to someone pretend they didnt understand the topic" and then we have Richard suggesting Thieves Auction.
What is life
Definitely agree about descent into avernus my buddy runs it in his magda and in big 5+ player games its a "background " lol
about Tempt with discovery, if you are the last player in turn order, you should always take the land. If other players did, tou don't fall behind, and if they didn't, you get ahead. And having two lands for 4 mana is worth, but not absurd, so taking it isn't a choke
Watching them just kind of grace the Descent into Avernus is a trade off of pain for power is so on brand for the module it is based off of.
You missed the true best play with Tempt with Discovery. Two players get a strip mine, and the one playing black gets Bojuka Bog. Best lands in your graveyard indeed!
Up there with Howling Mine is a very, very old tutor: Noble Benefactor. When it dies, _everyone_ tutors. If you think Howling Mine gasses up a game, the Benefactor's going to do so much more. "You gave the archenemy their combo piece!" not my problem, got my lil deck goin'
I came for the card takes, stayed for the stuffed mimic saga. That things adorable Tomer, I'm glad it ended up staying in the shelf. A little 3M velcro goes a long way, if I can offer a tip! I don't know if 3M is a thing in canada, but there are plenty of ways to make things stick to things haha.
I really like Ascent into Avernus in my Juri deck. It gives me treasures to sac to Juri, and it lowers my opponents life. It definitely backfires sometimes, but I like my rakdos to be a bit wild and reckless.
Fractured Identity fun combinations:
Lich/Lich's Mastery
Abyssal Persecutor/Platinum Angel
Boldwyr Heavyweights
Aggressive Mining
Damage doublers (Fiery Emancipation, Dictate of the Twin Gods)