Vote on which of the 4 cards are the most fun here: th-cam.com/users/postUgkxI1M45_UFkh_nj4-s9YNRqat-wAv_Iqec And let us know your favorite fun cards as well!
way back in the day, we had a player whose entire game plan was to hivemind or eye of the storm and thieve's auction/scrambleverse until other people concede out of frustration. And then whine when he gets targeted because he doesn't have any creatures therefore he isn't a threat
I assure you that it can be miserable in digital too. I don't like scooping but one of the rare games I did was with that card. I happened to be against 3 Zedruu chaos decks and after 3.5 hours everyone was close to 40 life. Finally someone cast Thieves Auction and it took almost 30 minutes to resolve (a lot of permanents in play). After finishing, the next player said they would cast Thieves Auction on their turn and the first player said they could get it back and cast again. I then scooped. The only thing worse than Thieves Auction is multiples making all those choices pointless.
@@jamespatterson5644Wow that's miserable. I have a chaos deck and accidentally did that when playing casually with friends at my house. Once I realized what I had done I conceded to remove my effects from the stack because that stack would have taken at least 30 minutes to resolve
Wheel Of Misfortune is always fun to cast. You always read it aloud so people understand, everyone sort of understands, so you try to simplify it but end up making people more confused, includong yourself. Then after about 10 minutes it resolves correctly, and everyone cant believe how long such a simple effect took to resolve. Memories 🍻
If you want to teach your table (possibly even Seth) to be responsible with Tempt with Discovery you just add tron lands to the deck and go up 7 mana in one fell swoop.
can also do dark depths/vesuva/tabernacle/thespian stage if you want to really push your point down there throat. pick tabernacle first so you can copy it with thespian stage.
@@RyanEglitis it should be noted the risk in both of our strategies over OP is they get to see that first land you play. put down an urza land or tabernacle and its less likely they accept the offer out of fear of your lands. or all grab stripmines because your first land was scary and they want to remove it.
The card that so far everybody liked whenever I played it is Share the Spoils. It introduces a little bit of chaos, but not so much that it becomes tedious. It creates strategic decisions because you may want to play a card just so somebody else can't. And it is super satisfying if you construct a win out of cards from other decks.
Share the spoils is in my top 3 favorite magic cards. It's like a mini Knowledge Pool that you have control over! I play it in each of my commander decks and always play it as soon as I see it.
Love Share the Spoils, wish it was on MTGO. Definitely prevents players from missing land drops, one of the biggest killers of multiplayer games on Magic Online where people just scoop without apology when they don't hit land four. The goal of Magic is to keep players hostage for as long as possible, not to make them scoop.
Seth has come around on chaos effects. In one of the early episodes of Commander Clash seth said "i would probably punch someone in the face if they showed up with a chaos deck more then once".
All that talk of battlecruiser Magic during the Descent into Avernus segment makes me really want to see a dedicated Battlecruiser Week where everyone brings every 8+ mana card in their trade binder.
29:30 I stopped playing tempt with discovery in my strong decks because my playgroup quickly caught on that they can’t let me have any extra lands when I’m playing a powerful deck, and 4 mana tutor out any 1 land just wasn’t fast/strong enough for those decks, I still play it in my kynaios and tiro deck because of the group hug thing, but people still don’t give me the extra lands cause they remember me grabbing field of the dead and thespian stage in previous games with different decks
I liked Seth's "as long as you aren't using it for the broken combo" take, which completely invalidates Richard saying things aren't fun because of the broken nonsense it could do. So I guess I'm saying fair magic is pretty fun.
My nomination is Well of Ideas. It has the fun Howling Mine factor but you're getting two cards right away and two extra on your draw step. If you play it, you're up 4 cards on your draw step, and your opponents are only up 3. If you cast it empty handed, your next draw step will have 5 cards effectively.
Big agree on Descent into Avernus. I got one out on turn two once and it never got interacted with until everyone was in single digits despite no one having attacked 😂 I did not win that game but it was still super fun
I have played games of Commander with a First Blood house rule. The first player to do combat damage to another player gets the Monarchy. It's a fun way to introduce the Monarchy and really ups and rewards the interaction at the table.
People should run more interactive cards. By that I mean cards that make your opponents make a choice for you. Fact or Fiction is a good example, as is Council's Judgement.
Life of the party is so fun! My wife has it in her Xantcha goad deck and it’s a ton of fun. There’s a lot in that deck that is NOT fun to see, but I always smile when it gets cast 😊
Descent into Avernus can be pretty fun, after 2 turns on that battlefield it has already done a total of 6 damage and put out 6 treasures for each player, couple with double damage effects and it becomes 12 damage in 2 turns. This card can get pretty spicy with Viridian Revel out but I love it most in my Korvold deck: speeds up the game and damage train, gives mana to recast Korvold, draws cards and puts +1/+1 counters on Korvold instantly with all that Treasure :P
A card I've really started to enjoy is Allure of the Unknown. You get the fun aspect of revealing a bunch of cards to the table, and then you get to politic the table to try to convince certain ppl to cast a certain card! 5 cards for 5 mana, fun reveals, politic-ing, it has it all! I have about a 60% success rate so far convincing someone to cast the removal spell I flipped against something they didn't like.
To this day, one of my all time favorite plays was casting Divine Intervention in my K&T group hug deck, which is the main wincon. An opponent casts Emrakul to take control of my turn and sees that the only card I have in hand that can remove it from the game is Fractured Identity, and if they don't cast it, the turn goes to me, where I remove the last counter from the DI and the game ends in a draw. So they cast it, and there are three Divine Interventions on the table. The game needed in a draw. Descent into Avernus is a HOUSE in my friend's Kibo, Uktabi Prince anti-treasure deck.
Possibility Storm is one of the most fun cards I jam in decks and absolutely love when my opponents cast it. Some of the most hilarious and fun games of EDH come from this card for me.
Play and use Mindslaver on your opponent whilst having a Vedalken Orrery out. On their turn get their best possible Creature on board then you cast Dance with Calamity at instant speed. While still on the stack use Sudden Substitution to gain control of the best creature while giving them the Dance with Calamity. Since you control that player exile every card in his library to cast nothing and pass the turn. You get to attack 1 Turn with your new creature and eliminated one player, all it took was 4 cards and a ton of mana =)
i like how richard chose a card to hit with fractured identity that is also a combo piece, they will loop eachother and everyone else will draw till they lose
Grenzo, Dungeon Warden is my fun card, when played with tons of creatures 50+, and little to none deck manipulation. Every Grenzo blind draw off the bottom of your library is another chance to drag some random ETB, token maker, or possible combo piece onto the battlefield, or to throw your lands and important artifacts into your graveyard (I don't think I run any more than one instant or sorcery in the whole deck--and no it's not Doomsday--but you could throw those away too). I randomly won one game trying to respond to an opponent's boardwipe.
I suggest Rainbow Veil as a fun card! It is a Land that etb untapped It taps for one mana of any color And it passes around the table! Card Text: Tap: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
I'm adding Atris, Oracle of Half-Truths to this list. Try it as a commander, put some top deck manipulation and ninjas in your deck. Add some spicy cards just to make interesting piles for your opponents to sort.
Oh in a draft with me and two buddies one of them got Descent Into Avernus, we didn't remove it or kill him, because we just loved it, we wanted to make the treasure and resign our fate :P
Desent into advernus totaldamage per turn: 2 6 (2+4) 12 (2+4+6) 20 (2+4+6+8) 30 42 So 6 turns till the game ends if nothing else happens. I think thats fine. Also you gain that amount of mana, so there should be more that happens in the game :)
To add to the strip mine point for tempt with discovery I believe once it resolves, the casting player has priority so they can tap the lands since they come in untapped and float the 4 mana so even in that scenario it was essentially a free spell that got 3 lands in grave
Dance with Calamity should be in an extra command zone, where each player has access to !! :D You could rule, that if you want to cast it, you have to discard one of your cards and pay the mana. After resolving, it goes back to the general zone ;)
Imagine resolving thieves auction in 2023. You'd have to actually know what every card in play does, and I'm not here for it when every card has more text than my International Relations theory textbook has.
Thieves auction is like the opposite of fun. Just because it takes forever to resolve, that's it. It's a funny meme for like 5 seconds after you cast it and everyone's caught up in the fact that you actually put it in a deck and cast it, and then it's like 5+ minutes of having to deal with the resolution. I think other cards like the great aurora is better, because it's actually faster to resolve.
jinxed choker. 3cmc artifact- end step put a counter on then give to an opponent, upkeep take damage =to #of counters, 3 mana: take off or add a counter. always well received and creates a sub game
Up there with Howling Mine is a very, very old tutor: Noble Benefactor. When it dies, _everyone_ tutors. If you think Howling Mine gasses up a game, the Benefactor's going to do so much more. "You gave the archenemy their combo piece!" not my problem, got my lil deck goin'
about Tempt with discovery, if you are the last player in turn order, you should always take the land. If other players did, tou don't fall behind, and if they didn't, you get ahead. And having two lands for 4 mana is worth, but not absurd, so taking it isn't a choke
Dance with calamity seems like it would be really good in a Zada deck. My favorite card out of all these was coveted jewel I’m for sure going to pick one up 👍
My vote has to go for Perplexing Chimera. Such a simple card, yet it changes the entire game until it gets removed. Sadly the _acual_ most fun card is "Un" - Yet Another AEther Vortex. Giving everyone free haste creatures on top of their library leads to the most absurd things happening. Cards like Drogskol Reaver drawing itself off the top in the first strike step. Or flipping a 0/0 clone, so the top card of your library dies. Or Brainstorming to put a Notion Thief on top in response to a draw spell.
OK look at stunning reversal from a story perspective. It saves you from losing, and that's it. You're still on life support, and you might have easily lost all your creatures. But you still have a chance to make the most of that next turn. Assuming you make it. And the art shows this because the person is holding onto the edge of a cliff. One kick will push them off. Teferi's protection meanwhile just lets you avoid the consequences of anything. Board-wipe, burn, whatever. Doesn't matter. You're gonna make it to that next turn. And that's really frustrating for the opponent, because they can't really do anything to stop it.
You missed the true best play with Tempt with Discovery. Two players get a strip mine, and the one playing black gets Bojuka Bog. Best lands in your graveyard indeed!
Dance with Calamity + Lens of Clarity = FUN And before anyone says anything about running Lens of Clarity, I run it in my Prosper cause knowing your top of deck is super important.
I'd love to see an episode focusing on the best Chaos cards. I consider it one of the most fun styles of play. An example, a very fun Commander missing from this list is Neera, Wild Mage
Richard on the Coveted Jewel. He talked about it before and I put it in any deck I have a board presence. Also Elesh Norn draw 6 for 6 get 3 mana back.
I can't believe I just heard 3 people defend thieves auction. That's got to be one of the only cards I'm just scooping to if I don't have a counterspell because I'm not doing that. Just the hardest no imaginable
Vote on which of the 4 cards are the most fun here: th-cam.com/users/postUgkxI1M45_UFkh_nj4-s9YNRqat-wAv_Iqec
And let us know your favorite fun cards as well!
I had to choose chaos warp just because Richard said it wasn't fun
I didn’t believe him but it seems like Crim’s “Tomer is only one bad day away from being a chaos player” was correct 😅😅
Richard is actually insane and I don't think I need to explain myself to anyone who watched the same video I just did.
He’s this insane intersection of troll, contrarian, and Spike. It gives him the wildest takes, which sometimes I love and sometimes I hate.
He's so inconsistent in his takes and in terms of Edh in a goldfish-bubble that it annoys me
Naw Richard is a genius
@andyspendlove1019 It is insanely entertaining to watch whether I'm laughing my ass off or pulling my hair out.
I think he intentionally has consistently bad takes just for the sake of discussion on the podcast
Today on the podcast, we learn that Richard's perspective on 'fun' is far more wack than I ever thought lmao
I love how Richard has absolutely no idea how miserable Thieves Auction is because he never plays in paper lol
way back in the day, we had a player whose entire game plan was to hivemind or eye of the storm and thieve's auction/scrambleverse until other people concede out of frustration. And then whine when he gets targeted because he doesn't have any creatures therefore he isn't a threat
I assure you that it can be miserable in digital too. I don't like scooping but one of the rare games I did was with that card. I happened to be against 3 Zedruu chaos decks and after 3.5 hours everyone was close to 40 life. Finally someone cast Thieves Auction and it took almost 30 minutes to resolve (a lot of permanents in play). After finishing, the next player said they would cast Thieves Auction on their turn and the first player said they could get it back and cast again. I then scooped.
The only thing worse than Thieves Auction is multiples making all those choices pointless.
Richard with the straight madness 🤣💀
@@jamespatterson5644 I had a friend back in 2016-17 who employed the same strategy but with 6mana narset
@@jamespatterson5644Wow that's miserable. I have a chaos deck and accidentally did that when playing casually with friends at my house. Once I realized what I had done I conceded to remove my effects from the stack because that stack would have taken at least 30 minutes to resolve
Wheel Of Misfortune is always fun to cast. You always read it aloud so people understand, everyone sort of understands, so you try to simplify it but end up making people more confused, includong yourself. Then after about 10 minutes it resolves correctly, and everyone cant believe how long such a simple effect took to resolve. Memories 🍻
Wheel of Misfortune was #4 or #5 on my list, just missed being in the cast.
“Top 12 Fun Cards”
Me: *Sees Crim isn’t on the cast this week*
Ironically, a lot of them are crim cards
If you want to teach your table (possibly even Seth) to be responsible with Tempt with Discovery you just add tron lands to the deck and go up 7 mana in one fell swoop.
Don't forget the Urza's Workshop, to push it up to 11 mana for the +1 land you get at the start.
can also do dark depths/vesuva/tabernacle/thespian stage if you want to really push your point down there throat.
pick tabernacle first so you can copy it with thespian stage.
@@RyanEglitis it should be noted the risk in both of our strategies over OP is they get to see that first land you play. put down an urza land or tabernacle and its less likely they accept the offer out of fear of your lands. or all grab stripmines because your first land was scary and they want to remove it.
The card that so far everybody liked whenever I played it is Share the Spoils. It introduces a little bit of chaos, but not so much that it becomes tedious. It creates strategic decisions because you may want to play a card just so somebody else can't. And it is super satisfying if you construct a win out of cards from other decks.
What I love most about Share the Spoils is that it sometimes allows Red access to Disenchantment cards :P
Share the spoils is in my top 3 favorite magic cards. It's like a mini Knowledge Pool that you have control over! I play it in each of my commander decks and always play it as soon as I see it.
Love Share the Spoils, wish it was on MTGO. Definitely prevents players from missing land drops, one of the biggest killers of multiplayer games on Magic Online where people just scoop without apology when they don't hit land four. The goal of Magic is to keep players hostage for as long as possible, not to make them scoop.
@@Kryptnyt how about we don't reward people who refuse to put enough lands in their decks?
@@wesleywyndam-pryce5305 The people you play magic with are your friends, right? Or at least, you don't hate them?
Seth has come around on chaos effects. In one of the early episodes of Commander Clash seth said "i would probably punch someone in the face if they showed up with a chaos deck more then once".
Warp World, Scrambleverse, and Thieves' Auction are a nightmare.
Warp World is fine as long you know how to count.
I'm sad Crim wasn't here for this one, I want to know his opinions on the matter. I unironically think he'd have some really good ones.
22:00 Watching Tomer try to "subtly" handle the mean chest was pretty fun!
It is a mimic after all
Chaos Wand is "Baguette du Chaos" in French. That's also fun.
why did you make me laugh this hard I already had a headache, I didn't know baguette basically just means stick
Seth’s first card was so spicy it made Phil and Tomer’s windows move a little bit away from him right before he said it
Played Life of the Party out once while one of my opponents was playing Isshin. That got the party started real quick 🎉.
All that talk of battlecruiser Magic during the Descent into Avernus segment makes me really want to see a dedicated Battlecruiser Week where everyone brings every 8+ mana card in their trade binder.
I greatly appreciate this episode! More "fun" oriented content and less "power/efficiency" oriented content is very important for EDH, IMO.
Nothing is fun if everything is absolutely optimised, Richard 😄🙃
strongly disagree. optimization IS the fun.
29:30 I stopped playing tempt with discovery in my strong decks because my playgroup quickly caught on that they can’t let me have any extra lands when I’m playing a powerful deck, and 4 mana tutor out any 1 land just wasn’t fast/strong enough for those decks, I still play it in my kynaios and tiro deck because of the group hug thing, but people still don’t give me the extra lands cause they remember me grabbing field of the dead and thespian stage in previous games with different decks
I liked Seth's "as long as you aren't using it for the broken combo" take, which completely invalidates Richard saying things aren't fun because of the broken nonsense it could do. So I guess I'm saying fair magic is pretty fun.
My nomination is Well of Ideas. It has the fun Howling Mine factor but you're getting two cards right away and two extra on your draw step. If you play it, you're up 4 cards on your draw step, and your opponents are only up 3. If you cast it empty handed, your next draw step will have 5 cards effectively.
Big agree on Descent into Avernus. I got one out on turn two once and it never got interacted with until everyone was in single digits despite no one having attacked 😂 I did not win that game but it was still super fun
You know you have a group that knows how to have fun when you have a player use Fractured Identity on their own Divine Intervention.
My playgroup hacked tempt with discovery. Everyone gets stripmine. Great times
I really like share the spoils, it's a great chaos group hug card that doesn't hurt anyone too much and can help people hit lands
if someone's not hitting lands more than 1/10 games then they built their deck wrong and deserve it.
I have played games of Commander with a First Blood house rule. The first player to do combat damage to another player gets the Monarchy. It's a fun way to introduce the Monarchy and really ups and rewards the interaction at the table.
People should run more interactive cards. By that I mean cards that make your opponents make a choice for you. Fact or Fiction is a good example, as is Council's Judgement.
Agree! Anything that makes the table interact with each other is a positive in my book.
Richard continues to prove I will never understand his magic takes.
I have become a real fan of Rites of Flourishing. Similar to Howling Mine, with the added upside that everyone can play an extra land each turn.
Yeah that's a pet card of mine for sure
Probably a good thing Crim skipped this one. 😂
I was just thinking this.
Probably all would’ve been troll cards lol
Well they already did an episode on best chaos cards!
I'm happy any time he skips any episode of anything on this channel.
@@McArRuIzO That’s simply a bad take
TIL Richard hates fun. I'm with Tomer, cards like Deflecting Palm can be huge blowouts from out of nowhere and create memorable moments.
Howling mine lets everyone's deck run more smoothly, every player has more options. Peak fun card.
Life of the Party is the best designed for commander cards I've every played, it can end up knocking out players very quickly.
Richard going with the Joker character cosplay for this one was mad entertaining
Richard is the kind of player rhat doesnt think anything is fun unless he is winning off of it.
For real. And he wants everyone else to play removal so he doesn't have to. His whole energy is exhausting.
I really think that hes just a cedh player at heart
All his fun cards are the ones that give other people resources.
@@BobardeZanzibarthat he said he wont play, he just hopes other people do
@@direkitsune Like coveted jewel?
Life of the party is so fun! My wife has it in her Xantcha goad deck and it’s a ton of fun. There’s a lot in that deck that is NOT fun to see, but I always smile when it gets cast 😊
I would like it if Richard answered the questions he poses for the rest of the group
Crim really needed to be on this episode
Always knew red was the most fun color 😁, love possibility storm as long as nobody is trying lock me out.
Tomer just remembers the times where chaos warp flipped a better card, most of the time it probably flipped a land
In this video Richard explains how magic the gathering can't be fun unless it's his fun😂
Descent into Avernus can be pretty fun, after 2 turns on that battlefield it has already done a total of 6 damage and put out 6 treasures for each player, couple with double damage effects and it becomes 12 damage in 2 turns. This card can get pretty spicy with Viridian Revel out but I love it most in my Korvold deck: speeds up the game and damage train, gives mana to recast Korvold, draws cards and puts +1/+1 counters on Korvold instantly with all that Treasure :P
A card I've really started to enjoy is Allure of the Unknown. You get the fun aspect of revealing a bunch of cards to the table, and then you get to politic the table to try to convince certain ppl to cast a certain card! 5 cards for 5 mana, fun reveals, politic-ing, it has it all! I have about a 60% success rate so far convincing someone to cast the removal spell I flipped against something they didn't like.
To this day, one of my all time favorite plays was casting Divine Intervention in my K&T group hug deck, which is the main wincon. An opponent casts Emrakul to take control of my turn and sees that the only card I have in hand that can remove it from the game is Fractured Identity, and if they don't cast it, the turn goes to me, where I remove the last counter from the DI and the game ends in a draw. So they cast it, and there are three Divine Interventions on the table. The game needed in a draw.
Descent into Avernus is a HOUSE in my friend's Kibo, Uktabi Prince anti-treasure deck.
I was totally against crim and then he revealed thieves auction. Now I would die for him.
Top 5 Group-Fun cards:
Eye of the Storm
Coveted Jewel
Perplexing Chimera
Tidal Barracuda
Aeon Engine
Nice list! I think these all top the ones in the video (though Eye of the Storm is a huge combo-piece)
Wand of wonder :)
Every card mentioned in the Thieves Auction talk is in my Norin, The Wary deck. Maximum chaos!
Possibility Storm is one of the most fun cards I jam in decks and absolutely love when my opponents cast it. Some of the most hilarious and fun games of EDH come from this card for me.
I love Havoc Festival. I played it in Nekusar a few years ago, and it's in Prosper now. Great way to speed up your games and make stuff happen.
Descent into Avernus is my favorite card and I put it in every red deck
Play and use Mindslaver on your opponent whilst having a Vedalken Orrery out. On their turn get their best possible Creature on board then you cast Dance with Calamity at instant speed. While still on the stack use Sudden Substitution to gain control of the best creature while giving them the Dance with Calamity. Since you control that player exile every card in his library to cast nothing and pass the turn. You get to attack 1 Turn with your new creature and eliminated one player, all it took was 4 cards and a ton of mana =)
xD
A for effort
Yes Seth and Possibility Storm. One of my favorite cards for chaos and fun at the table. I run it in my Ruric Thar deck
Life of the party in our play group plays as advertised and it's pretty fun.
i like how richard chose a card to hit with fractured identity that is also a combo piece, they will loop eachother and everyone else will draw till they lose
Grenzo, Dungeon Warden is my fun card, when played with tons of creatures 50+, and little to none deck manipulation. Every Grenzo blind draw off the bottom of your library is another chance to drag some random ETB, token maker, or possible combo piece onto the battlefield, or to throw your lands and important artifacts into your graveyard (I don't think I run any more than one instant or sorcery in the whole deck--and no it's not Doomsday--but you could throw those away too). I randomly won one game trying to respond to an opponent's boardwipe.
Descent into Avernus in to WotS Karn is pretty brutal.
I suggest Rainbow Veil as a fun card!
It is a Land that etb untapped
It taps for one mana of any color
And it passes around the table!
Card Text:
Tap: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
Wich opponent gains it?
I'm adding Atris, Oracle of Half-Truths to this list. Try it as a commander, put some top deck manipulation and ninjas in your deck. Add some spicy cards just to make interesting piles for your opponents to sort.
Oh in a draft with me and two buddies one of them got Descent Into Avernus, we didn't remove it or kill him, because we just loved it, we wanted to make the treasure and resign our fate :P
Desent into advernus totaldamage per turn:
2
6 (2+4)
12 (2+4+6)
20 (2+4+6+8)
30
42
So 6 turns till the game ends if nothing else happens. I think thats fine. Also you gain that amount of mana, so there should be more that happens in the game :)
To add to the strip mine point for tempt with discovery
I believe once it resolves, the casting player has priority so they can tap the lands since they come in untapped and float the 4 mana so even in that scenario it was essentially a free spell that got 3 lands in grave
The card I have had the most fun with is Grip of Chaos. I also really enjoy playing Teferi's Puzzle Box and Impulsive Maneuvers.
A wise man once said: Chaos is just Stax for people who think they’re quirky
Dance with Calamity should be in an extra command zone, where each player has access to !! :D
You could rule, that if you want to cast it, you have to discard one of your cards and pay the mana. After resolving, it goes back to the general zone ;)
Imagine resolving thieves auction in 2023. You'd have to actually know what every card in play does, and I'm not here for it when every card has more text than my International Relations theory textbook has.
If you like chaos wand use wand of wonder. As I am typing this phil mentions it.
Thieves auction is like the opposite of fun. Just because it takes forever to resolve, that's it. It's a funny meme for like 5 seconds after you cast it and everyone's caught up in the fact that you actually put it in a deck and cast it, and then it's like 5+ minutes of having to deal with the resolution. I think other cards like the great aurora is better, because it's actually faster to resolve.
jinxed choker. 3cmc artifact- end step put a counter on then give to an opponent, upkeep take damage =to #of counters, 3 mana: take off or add a counter. always well received and creates a sub game
Also, share the spoils is REALLY fun!
By far the most fun card I play is Capricopian. It's like a game of hot potato but the potato keeps getting bigger and hotter
Pain Distributor is similar to Descent into Avernus. Speeds up the game, ramps everyone a bit.
Let your buddy get his 4 best lands with Temp With Discovery and the rest of the table grabs their Strip Mines, a tale as old as time itself.
Yall have the wildest definitions of fun. But at least lots of Red cards showed up cuz thats the funnest color in Edh
Listen howling mine is a great card, I use it in my artifact deck where I can tap it, and untap it
Up there with Howling Mine is a very, very old tutor: Noble Benefactor. When it dies, _everyone_ tutors. If you think Howling Mine gasses up a game, the Benefactor's going to do so much more. "You gave the archenemy their combo piece!" not my problem, got my lil deck goin'
This Podcast has me wanting another Chaos Week
about Tempt with discovery, if you are the last player in turn order, you should always take the land. If other players did, tou don't fall behind, and if they didn't, you get ahead. And having two lands for 4 mana is worth, but not absurd, so taking it isn't a choke
Dance with calamity seems like it would be really good in a Zada deck. My favorite card out of all these was coveted jewel I’m for sure going to pick one up 👍
I'm so proud of Tomer for changing his mind on Chaos Warp.
My vote has to go for Perplexing Chimera. Such a simple card, yet it changes the entire game until it gets removed.
Sadly the _acual_ most fun card is "Un" - Yet Another AEther Vortex. Giving everyone free haste creatures on top of their library leads to the most absurd things happening. Cards like Drogskol Reaver drawing itself off the top in the first strike step. Or flipping a 0/0 clone, so the top card of your library dies. Or Brainstorming to put a Notion Thief on top in response to a draw spell.
OK look at stunning reversal from a story perspective. It saves you from losing, and that's it. You're still on life support, and you might have easily lost all your creatures. But you still have a chance to make the most of that next turn. Assuming you make it. And the art shows this because the person is holding onto the edge of a cliff. One kick will push them off.
Teferi's protection meanwhile just lets you avoid the consequences of anything. Board-wipe, burn, whatever. Doesn't matter. You're gonna make it to that next turn. And that's really frustrating for the opponent, because they can't really do anything to stop it.
The most satisfying but broken chaos wand activation ive ever had was rolling into an ezuris predation. It devastated a board of around 15 creatures.
Love that most fun card are red, therefore Red is the most fun color!
Richard 2023.
Set aside all cards in play.
You missed the true best play with Tempt with Discovery. Two players get a strip mine, and the one playing black gets Bojuka Bog. Best lands in your graveyard indeed!
Dance with Calamity + Lens of Clarity = FUN
And before anyone says anything about running Lens of Clarity, I run it in my Prosper cause knowing your top of deck is super important.
Gotta Love the Mimic and Tiamat in the Background. Where did you get them? @MTGGoldfishCommander
Watching them just kind of grace the Descent into Avernus is a trade off of pain for power is so on brand for the module it is based off of.
I'd love to see an episode focusing on the best Chaos cards. I consider it one of the most fun styles of play.
An example, a very fun Commander missing from this list is Neera, Wild Mage
Richard on the Coveted Jewel. He talked about it before and I put it in any deck I have a board presence.
Also Elesh Norn draw 6 for 6 get 3 mana back.
Dance with Calamity in a The War Doctor deck. Exile 40+ cards and then swing.
Everyone except for Phil is UNHINGED when it comes to “fun”
Definitely gonna have to try descent into avernus thx Tomer 👍
Descent into Avernus speeds up the game in every way but card advantage. People have the mana to cast the spells and need to be quick about it.
Finally a useful topic!! Screw optimization, fun wins games!!!
Dance with calamity +hive mind sounds hilarious to me
I slipped a Dance with Calamity into my Budget Prosper deck. Its SUPER FUN.
I can't believe I just heard 3 people defend thieves auction. That's got to be one of the only cards I'm just scooping to if I don't have a counterspell because I'm not doing that. Just the hardest no imaginable