This is _perfectly_ time, wtf. I’ve been wanting to study how Jin Kwang Park (a South Korean artist who is my biggest inspo) does his shading, because all of his renders look 3D, but are in fact 2D. This is absolutely wonderful. I really need to buy your course, lmao.
For the Krita users, the directional shading brush exists as Shading Pencil in the Krita 4 default brush pack. Basically tilt the pen in the direction you want to shade in. I couldn't get Marcs custom shape to work, but I am not very skilled at brush creation. The default brush does the trick though. Edit: Using this brush isn't as flexable, but it works for folds and small areas just fine. If anyone has advice on how to get it to work more like Marcs brush please feel free to share.
It won't be the same, but you can make a brush a lot closer to it by choosing the Pencil-5 Tilted brush, changing it's settings(button left of the brush, right of your background/foreground color select), selecting rotation, and changing it from "Tilt direction" to "Drawing angle". You can then go down under Texture and disable Pattern if you're drawing without textured brushes, and don't forget to save your brush afterwards.
I've actually made a brush like this one time by accident, I thought it would be useful for folds so I saved it as a preset. Like you read in the comment before me, you activate rotation Rotation and select Drawing angle, but you change the brush tip for the triangle shape on Predefined and you play with Spacing. I checked the Auto box and put I think 0.35 for the Spacing. Turns out because of the triangle shape one side will have two tips and the other will have one, the one that has two tips will look crisp and defined while the other side will look more faded and you can increase that with Spacing. If you notice the brush tip in the video you'd get almost the same result by smudging one tip of a triangle, so it's the same concept. It takes a lil bit for you to get used to it though.
@@deadly.deadpan I might play around with it. I really like Krita, I just can't justify the constant expense and reliance once you start with PS. If I had money coming in from PS it would be different, but I can instead spend that on reference packs which is leading to good progression with my figure drawing.
How does a nine minute video explain complex shading techniques THAT concisely?? My guy, you're a magician at explaining things in understandable ways. I've never been so tempted to spend outrageous amounts of money on something, more than I am your art school
Marc, I've loved and watched SO many of your videos for the past three years now and i'm one day hoping to become a student of your classes! I wanted to ask though, you've taught us how to shade, color, render and everything in between for people, hair, skin and so much else, but have you ever made a class for us fantasy creature illustrators? Such as fur rendering, scales, how to go about making magic creatures and such! I'd love to know how a master like you would make magical creatures into an image.
All I have to say is THANK YOU. A lot of information online, even more about art, is so straight foward. Is all the " You do this/ all you have to do is this" but rarely says how. Showing exercises like this is so helpful. Thank you for showing the brushwork, I have tons of problems because my hand is so heavy and I need practice. And you showed here what I needed
You... You... You absolute genius!😭😭😭😭😭 I binged your content for a week straight and it's like I'm a new person, I drew like I've never done before, I have nothing but high praises for you sensei, you're an absolute genius, thank you so much!😭😭😭
One thing I like doing when trying to get the values right is to think like a 3D modeler. I first define the "mesh" of my 2D piece, and I establish the following convention: darker shades for things away from the viewer or have higher depth; lighter values for things closer to the viewer or have higher heights; grays for flats or in between those dimensions. After I do that; I then shade again but using an external light source and I "bend" the lighting according to the mesh of the character, then I add the external shades and that's how I have shaded and lighted. Miscellaneous details like blush or dirt I add after I have defined the mesh but before lighting.
Marc, once again, you kicked butt! When it comes to shading, I love using the lasso tool first, then use a soft brush, for example. It really helps......a lot for good edge control. Plus, I really like to use color picker + lightly build up my values with any brush. Exercise 3 and 4 are really good tips. Also, nice Armored core 6 shoutout too!! 😊
Hi Marc, love your content!! Can you please make a video about using and understanding gradient maps, I see artist that use them and I think that type of work flow is so cool! Sending lots of love from the Philippines!!!🌟🌟
YES!! Yes yes yes, this is the stuff we need more of, Ive always wondered how I develop these techniques instead of just copying (which isn't bad) this is a nice gradual way of learning the values and forms whilst also keeping some creativity and room for developing a style. Can you do more things like this video? Like showing how we develop other skills using exercises. This is perfect
Idk what it is about your teaching style but i love it. You make learning understandable , enjoyable, and break things down clearly. Your an awesome teacher and artist I learned so much from watching your videos and i get excited to practice new skills and techniques iv learned from your channel 🫶
This was one of the best how to videos that i've ever seen! The First time i've watch one of these and thought to myself. " i bet this guy actually did those exercises to get better" and I can honestly see how doings these could help with my rendering. Salute !
Thank you Marc for pointing out how to practice the 3D like shading. No matter how many times I tried, I felt my shading always lacks contrast. I have to look for refs for the more difficult lighting (multiple light sources). But if there is a way to train my brain to understand how the light works I'll try it, and this one might be it.
I stopped playing Armored Core to continue with my art studies just to find a reference here lol Thank you for today's class Mark. Excellent exercises! 💯
Thank you for this video. I was wondering "how is his shading so good it looks like lineart" in your previous video. So I tried to do it after making my drawing in Krita and yeah (I definitely need more practice in shading). Once again, I appreciate this, keep up the FIRE!
Not saying you should get Photoshop in the 'yarharhar me matey' way, definitely not 😉 but using the same program as him helps sometimes, that are some features that simply do not exist in Krita (I know, I used to use it, it's sad :c)
That is a great way to improve the rendering of your character also for traditional art. I am now using grey (graphite pencil) scale before moving on to colours💪! Since I started this, I find my final piece to have more Intensity 🤩 and can achieve level of details I could not before! 🎉
I've been struggling with shading/lighting for a while. Almost all of my art has an inconsistent light source and shading. This video is an answer to my prayers. Thx a million, Marc!
Somehow I missed the notif for this video in particular & my feed showed it to me when I needed it the most. I was just ranting to my SO about how I have no clue on how to improve my rendering & definitely I'll work with your tips. Thanks again, Marc-senpai!
great video, Marc, but there's something you didn't mention that is mega important that seems to be not commonly known about increasing and decreasing brightness and saturation of colors or shifting hue through features like HSL or HSV sliders. While these features have the names Hue, saturation, and Lightness/Luminance/Value these names are misleading because they do more than their names suggest and can lead to problems with your color and values if used blindly. You see, when you shift the hue of a color through the hue slider or adjust "saturation" through the saturation slider, you're also affecting the values of those colors you're tweaking. For example some colors like red, blue and magenta get darker values the more you increase saturation while desaturating them makes them lighter; meanwhile with colors like orange, yellow, green and cyan the opposite occurs, where increasing saturation makes their values lighter and decreasing them makes the darker. Now, with the hue slider, you affect values based on the value of colors. For example, if you take a red color and shift the hue towards yellow, the value of that red will get considerably brighter even though you just moved the hue slider meanwhile if you take a cyan and shift it towards blue or purple it will get darker despite the slider's supposed function being shift the hue. If you turn your screen into greyscale (not the canvas through color blending mode), you can see what I mean. if you search on Wikipedia an article about HSL and HSV you'll get a clearer example about all this misinformation and issues these tools present (which for me was an accidental yet eye opening and game changing find). For those traditional artists that look to get to digital art, this info is a must unless you're coming from photography and knew this. Now there's some apps that for their " Hue, Saturation, Color and Luminosity" blend modes use a color space called CIELAB, which is a perceptual color space unlike HSL; what this allows you to do is change the Hue, Saturation and Value of colors separately without affecting the rest while the color blend mode is like a mix of hue and saturation blend modes which affects both while maintaining your values. As I said, only some apps do this because while every app has these four blend modes some use the HSL color space instead of CIELAB; some apps that use CIELAB in composite blending modes or another way I might be unaware are Autodesk Sketchbook (which I use myself), Photoshop (which I don't use but has something called Lab color mode), another app I use but uses HSL color space in its blending modes is Infinite Painter; now with this app I don't use those composite blending modes but I use every now and then its Lab sliders which I'm trying even now to get a hang of because seems at first more complicated than RGB sliders but seems to have its use for color picking. Sorry for the long comment, but felt like needing to share this because I do not see much talk about this either on photography or digital art, and I know this because in my research of color theory I just happened to stumble into this months ago.
Thank you, truly. Your vids not only help me learn but they also inspire me to keep pushing forward despite art block. I aspire to be as great as you someday! Take care.
Just on time. After one of my biggest works yet done I were in frustration how to make that process better and quicker and here you are: releasing the video that already helped me a lot to understand what and how to do. Thank you.
i was in terrible condition and my improvement was stopped and now i am still struggling hard to get better and i am hoping finding Marc's Video would automatically improve my work from its previous position......
I started doing gradient mapping in my art when I first saw your how to do gradient map in photoshop and it was recommended from a friend. I love your explanations cause of how to the point they are and you actually show the progress in real time. I also like using gradient map cause I'd like to understand more of my values and I couldn't seem to get that from the 'sketch-outline-colouring it in-shade-render' process. As I learn more I definitely can say that I love shading now and finding out more about this really helps :D
Hey Marc, can you please make a video on head position with respect to the body? (more like how the neck connects to the head and such) Whenever I draw heads and connect them to the body, they end up looking stiff and unnatural most of the times even though I know the head, shoulder and neck anatomy at a reasonable level where I can start constructing forms. I have to think really hard or look at too many references to get it to look right when that happens. As an ending note, thank you so much for the awesome lessons! They have helped me a lot to become better at art, keep up the good work!
I've been watching your videos for a very long time and I learned a lot from it! This is a really great help for artists that cant afford to go to art school like me. Thank you for your videos and lessons! I love you Marc, you are the Best Teacher!
THANK YOU THANK YOU THANK YOU! I've always wanted to learn shading but never knew where to start or how to start. This is a big help and I'll start working on those tips immediately. Thank you so much!
I've been doing my best the last few weeks to apply shading techniques I've learned over the years, and this video couldn't have come at a better time for me to keep trying to improve >:)
Do not use the name of God in vain, because God will not hold you guiltless. Just use the name of God when you pray or teaching the knowledge of God. I messaged this to you because God loves you and he does not want you to go to the dark path.
Oh, it's my turn for Marc's video to coincidently be exactly what I needed... Well that or Marc's living in my head, because I haven't said anything to anyone.
Perfect class!!! I've been struggling with values this is gonna be an awesome class, thank you so much teach!! Hope you have a great weekend and everyone here too!!
Hmm, did marc already creat a video about different surface textures and how to create them using texture brushes or normal ones? If not, that'd be a great lesson.
Me, as an animal artist, noticed immediately that horse sketch on your course ad... 😅 anyway i have never thought about doing some exercises like this, could be useful. I have learned to do realistic animals in 3D so i can use them as references and learn to animate too. Maybe someday i will finally learn how to draw humans as well
Once again...as has happened with you Marc many times over the years I have known your channel, a lesson you publish coincides with an art revelation God gave me. Thank you so much.
Thank you for sharing your one edge brush texture, i was finnaly able to recreate all of your advanced pack brushes in csp. I would love to buy them, but unfortunaly, here in Russia all payment methods are not available due to yall know what. Now working with shading is much much faster and easier than it used to be.
Hi Marc, thanks for this new video! I'll practice that exercises. As suggestion for a new video tutorial, maybe you can share some tips for vanishing points and how put context in them like people in different levels or positions. I'm struggling with that, it's a headache mostly of the times
Thank you for listening to my request :), the lack of improvement in painting and shading has been getting closer to art block recently
Thanks for putting in the request
you got this man!
@@robot7338 thanks man
me rn 😭😭😭😭
love that dance in 7:49
I was struggling to shade my art less than 5 minutes ago, please warn me next time you break into my home.
This is _perfectly_ time, wtf.
I’ve been wanting to study how Jin Kwang Park (a South Korean artist who is my biggest inspo) does his shading, because all of his renders look 3D, but are in fact 2D. This is absolutely wonderful.
I really need to buy your course, lmao.
For the Krita users, the directional shading brush exists as Shading Pencil in the Krita 4 default brush pack. Basically tilt the pen in the direction you want to shade in. I couldn't get Marcs custom shape to work, but I am not very skilled at brush creation. The default brush does the trick though.
Edit: Using this brush isn't as flexable, but it works for folds and small areas just fine. If anyone has advice on how to get it to work more like Marcs brush please feel free to share.
It won't be the same, but you can make a brush a lot closer to it by choosing the Pencil-5 Tilted brush, changing it's settings(button left of the brush, right of your background/foreground color select), selecting rotation, and changing it from "Tilt direction" to "Drawing angle". You can then go down under Texture and disable Pattern if you're drawing without textured brushes, and don't forget to save your brush afterwards.
I was looking for this exactly, thank you!
I've actually made a brush like this one time by accident, I thought it would be useful for folds so I saved it as a preset. Like you read in the comment before me, you activate rotation Rotation and select Drawing angle, but you change the brush tip for the triangle shape on Predefined and you play with Spacing. I checked the Auto box and put I think 0.35 for the Spacing. Turns out because of the triangle shape one side will have two tips and the other will have one, the one that has two tips will look crisp and defined while the other side will look more faded and you can increase that with Spacing. If you notice the brush tip in the video you'd get almost the same result by smudging one tip of a triangle, so it's the same concept. It takes a lil bit for you to get used to it though.
@@deadly.deadpan I might play around with it. I really like Krita, I just can't justify the constant expense and reliance once you start with PS. If I had money coming in from PS it would be different, but I can instead spend that on reference packs which is leading to good progression with my figure drawing.
How does a nine minute video explain complex shading techniques THAT concisely?? My guy, you're a magician at explaining things in understandable ways. I've never been so tempted to spend outrageous amounts of money on something, more than I am your art school
Because he is crazy about art and results, not about "how elitists it is".
Marc, I've loved and watched SO many of your videos for the past three years now and i'm one day hoping to become a student of your classes! I wanted to ask though, you've taught us how to shade, color, render and everything in between for people, hair, skin and so much else, but have you ever made a class for us fantasy creature illustrators? Such as fur rendering, scales, how to go about making magic creatures and such! I'd love to know how a master like you would make magical creatures into an image.
All I have to say is THANK YOU. A lot of information online, even more about art, is so straight foward. Is all the " You do this/ all you have to do is this" but rarely says how. Showing exercises like this is so helpful. Thank you for showing the brushwork, I have tons of problems because my hand is so heavy and I need practice. And you showed here what I needed
I started doing art by carving and adding details to photos. Making seamless edits.
Finally I saw the previous video and the shading was unreal thanks for making this video 🙏
You... You... You absolute genius!😭😭😭😭😭 I binged your content for a week straight and it's like I'm a new person, I drew like I've never done before, I have nothing but high praises for you sensei, you're an absolute genius, thank you so much!😭😭😭
I LOVE YOUR CHANNEL !
One thing I like doing when trying to get the values right is to think like a 3D modeler.
I first define the "mesh" of my 2D piece, and I establish the following convention: darker shades for things away from the viewer or have higher depth; lighter values for things closer to the viewer or have higher heights; grays for flats or in between those dimensions.
After I do that; I then shade again but using an external light source and I "bend" the lighting according to the mesh of the character, then I add the external shades and that's how I have shaded and lighted. Miscellaneous details like blush or dirt I add after I have defined the mesh but before lighting.
Marc, once again, you kicked butt! When it comes to shading, I love using the lasso tool first, then use a soft brush, for example. It really helps......a lot for good edge control. Plus, I really like to use color picker + lightly build up my values with any brush. Exercise 3 and 4 are really good tips. Also, nice Armored core 6 shoutout too!! 😊
Hi Marc, love your content!! Can you please make a video about using and understanding gradient maps, I see artist that use them and I think that type of work flow is so cool! Sending lots of love from the Philippines!!!🌟🌟
I will follow your trick to the end, master
Ive done a bachelors in illustration and bought marcs program. and i gotta say, it holds up very well!
YES!! Yes yes yes, this is the stuff we need more of, Ive always wondered how I develop these techniques instead of just copying (which isn't bad) this is a nice gradual way of learning the values and forms whilst also keeping some creativity and room for developing a style. Can you do more things like this video? Like showing how we develop other skills using exercises. This is perfect
Could anyone please recommend a tutorial explaining how to paint extruded and embossed parts of a form like in exercise 3? Many thanks in advance.
Coffee and Mark’s new class.
What could possibly be better in the morning ?
The magic poser web resource is so helpful! Thank you for the lesson. I paid the class fee ✨
Idk what it is about your teaching style but i love it. You make learning understandable , enjoyable, and break things down clearly. Your an awesome teacher and artist I learned so much from watching your videos and i get excited to practice new skills and techniques iv learned from your channel 🫶
This was one of the best how to videos that i've ever seen! The First time i've watch one of these and thought to myself. " i bet this guy actually did those exercises to get better" and I can honestly see how doings these could help with my rendering. Salute !
Oh my godddd that first tip is a life saver!! What was I even thinking?
2:02 finally i've got Marc Brunet smudge tool brush :'3
Thank you Marc for pointing out how to practice the 3D like shading. No matter how many times I tried, I felt my shading always lacks contrast. I have to look for refs for the more difficult lighting (multiple light sources). But if there is a way to train my brain to understand how the light works I'll try it, and this one might be it.
I stopped playing Armored Core to continue with my art studies just to find a reference here lol
Thank you for today's class Mark. Excellent exercises! 💯
armoured core 6 reference, best vid ever (this was also really helpful, thanks Marc)
Thank you for this video. I was wondering "how is his shading so good it looks like lineart" in your previous video. So I tried to do it after making my drawing in Krita and yeah (I definitely need more practice in shading). Once again, I appreciate this, keep up the FIRE!
Not saying you should get Photoshop in the 'yarharhar me matey' way, definitely not 😉 but using the same program as him helps sometimes, that are some features that simply do not exist in Krita (I know, I used to use it, it's sad :c)
@bbittercoffee yeah I realized this once I tried it out in Krita. Now I'm using photoshop instead. Will use Krita for other things
I love your videos! Thank you teacher
That is a great way to improve the rendering of your character also for traditional art.
I am now using grey (graphite pencil) scale before moving on to colours💪! Since I started this, I find my final piece to have more Intensity 🤩 and can achieve level of details I could not before! 🎉
MAN.
You kicked butt outa the park!!
I cannot STRESS how GRATEFUL I am enough.
This is some kickass advice/ tutorial / tool show !!!
I've been struggling with shading/lighting for a while. Almost all of my art has an inconsistent light source and shading. This video is an answer to my prayers. Thx a million, Marc!
I love your videos. they are very cheerful. not boring :)
Perfect timing im obsessed by nixeu so this is deff gonna help me
Thanks a lot Marc!
I am now somewhat excited and motivated to draw in the middle of the night.
This was very VALUE-able information, the TONE it was delivered in was great. I will not take this information LIGHT-ly. Thank you.
Thank you for the video. Greetings from Brazil
That was just ... wow in it's simplicity and the created result.
Somehow I missed the notif for this video in particular & my feed showed it to me when I needed it the most. I was just ranting to my SO about how I have no clue on how to improve my rendering & definitely I'll work with your tips. Thanks again, Marc-senpai!
I love your passion for art & enthusiasm that’s so infectious…. I’m totally crushing.
OF ALL THE SKILLS I ADMIRE ABUT YOUR ART, YOUR VALUES AND YOUR SKETCHING ARE JUST ON ANOTHER LEVEL
Oh my god thank you for existing now I finally know what to do
the smudge brush... so perfect
Been a student of ur ARTSCHOOL for a year now. Thank u sir
How do you lasso your lineart so cleanly? Such a big gamer thing to do.
Fantastic class, I've been needing that!!
This man is the goat.
I wish he would link a playlist or something for the music or someone else cause it really fits my drawing vibe
great video, Marc, but there's something you didn't mention that is mega important that seems to be not commonly known about increasing and decreasing brightness and saturation of colors or shifting hue through features like HSL or HSV sliders. While these features have the names Hue, saturation, and Lightness/Luminance/Value these names are misleading because they do more than their names suggest and can lead to problems with your color and values if used blindly. You see, when you shift the hue of a color through the hue slider or adjust "saturation" through the saturation slider, you're also affecting the values of those colors you're tweaking. For example some colors like red, blue and magenta get darker values the more you increase saturation while desaturating them makes them lighter; meanwhile with colors like orange, yellow, green and cyan the opposite occurs, where increasing saturation makes their values lighter and decreasing them makes the darker. Now, with the hue slider, you affect values based on the value of colors. For example, if you take a red color and shift the hue towards yellow, the value of that red will get considerably brighter even though you just moved the hue slider meanwhile if you take a cyan and shift it towards blue or purple it will get darker despite the slider's supposed function being shift the hue. If you turn your screen into greyscale (not the canvas through color blending mode), you can see what I mean. if you search on Wikipedia an article about HSL and HSV you'll get a clearer example about all this misinformation and issues these tools present (which for me was an accidental yet eye opening and game changing find). For those traditional artists that look to get to digital art, this info is a must unless you're coming from photography and knew this. Now there's some apps that for their " Hue, Saturation, Color and Luminosity" blend modes use a color space called CIELAB, which is a perceptual color space unlike HSL; what this allows you to do is change the Hue, Saturation and Value of colors separately without affecting the rest while the color blend mode is like a mix of hue and saturation blend modes which affects both while maintaining your values. As I said, only some apps do this because while every app has these four blend modes some use the HSL color space instead of CIELAB; some apps that use CIELAB in composite blending modes or another way I might be unaware are Autodesk Sketchbook (which I use myself), Photoshop (which I don't use but has something called Lab color mode), another app I use but uses HSL color space in its blending modes is Infinite Painter; now with this app I don't use those composite blending modes but I use every now and then its Lab sliders which I'm trying even now to get a hang of because seems at first more complicated than RGB sliders but seems to have its use for color picking. Sorry for the long comment, but felt like needing to share this because I do not see much talk about this either on photography or digital art, and I know this because in my research of color theory I just happened to stumble into this months ago.
Thank you, truly. Your vids not only help me learn but they also inspire me to keep pushing forward despite art block. I aspire to be as great as you someday! Take care.
Marc you are literally teaching me so much to complete my art portfolio for college! Tysm ❤
Just on time. After one of my biggest works yet done I were in frustration how to make that process better and quicker and here you are: releasing the video that already helped me a lot to understand what and how to do. Thank you.
Wish to hear one time silhouette /shape study ❤
i love you so much
quick and USEFUL!!!
Can you do a video on values?
i was in terrible condition and my improvement was stopped and now i am still struggling hard to get better and i am hoping finding Marc's Video would automatically improve my work from its previous position......
I started doing gradient mapping in my art when I first saw your how to do gradient map in photoshop and it was recommended from a friend. I love your explanations cause of how to the point they are and you actually show the progress in real time. I also like using gradient map cause I'd like to understand more of my values and I couldn't seem to get that from the 'sketch-outline-colouring it in-shade-render' process. As I learn more I definitely can say that I love shading now and finding out more about this really helps :D
Hey Marc, can you please make a video on head position with respect to the body? (more like how the neck connects to the head and such) Whenever I draw heads and connect them to the body, they end up looking stiff and unnatural most of the times even though I know the head, shoulder and neck anatomy at a reasonable level where I can start constructing forms. I have to think really hard or look at too many references to get it to look right when that happens. As an ending note, thank you so much for the awesome lessons! They have helped me a lot to become better at art, keep up the good work!
I've been watching your videos for a very long time and I learned a lot from it! This is a really great help for artists that cant afford to go to art school like me. Thank you for your videos and lessons! I love you Marc, you are the Best Teacher!
Wadumean!? We love your intros teacher ❤😊
I never would’ve thought about 2 or 3! Very helpful!
THANK YOU THANK YOU THANK YOU! I've always wanted to learn shading but never knew where to start or how to start. This is a big help and I'll start working on those tips immediately. Thank you so much!
I've been doing my best the last few weeks to apply shading techniques I've learned over the years, and this video couldn't have come at a better time for me to keep trying to improve >:)
7:50 This get me laughing every single time
Thanks for posting the timestamp 😂 Because now Imma just click it again... and again... and again... and again.... and again.
Man, you're the best, we love you!
@marc brunet please make a video on brushes for shading and how to use them in Ps. 🙏🏽
Just finished doing some flat colours and Marc somehow yet again knows when to upload the perfect tutorial for the moment lol
That 3D poser site seems really useful. I should check that out 😲
THANK YOU FOR THIS MARC! OH MY GOD! I HAVEN'T EVEN STARTED THE VID AND THIS IS EXACTLY WHAT I WAS LOOKING FOR!
Do not use the name of God in vain, because God will not hold you guiltless. Just use the name of God when you pray or teaching the knowledge of God. I messaged this to you because God loves you and he does not want you to go to the dark path.
@@aryldeiparine Yeah I don't believe that. And yes, Allah does love me.
I was watching a boring half-hour shading tutorial and you posted this video. Perfect timing as always, sir ❤
Oh, it's my turn for Marc's video to coincidently be exactly what I needed...
Well that or Marc's living in my head, because I haven't said anything to anyone.
I'm convinced - I'm buying your art program. I'm ready to be a better artist! ❤
This is is exactly what I wanted to know on how to shade. Thanks.
damn, letsgo practice guys
Perfect class!!! I've been struggling with values this is gonna be an awesome class, thank you so much teach!!
Hope you have a great weekend and everyone here too!!
I'll definitely share this with my fellow art classmates.
This is exactly what I needed, thank you SO MUCH!
You're a great artist and teacher !
Great timing, I started working on a painting and I was stuck on how to pull the shading off. Thank you Marc.
Those practice files are so goooooooood! Thank youuuu!
The tutorial I was waiting fooooooooooooooooooooooor
Hmm, did marc already creat a video about different surface textures and how to create them using texture brushes or normal ones? If not, that'd be a great lesson.
The vídeo we need, and the vídeo we wanted
Thanks so much for this video, I just used magic pose to make my favorite ninja character's move. I can't wait for the next video!
Bro, your timing is always on point :)
You always look like your're high as a kite and it makes me love your vids more!
THANKS BOSS THIS IS EXACTLY WHAT I NEEDED
U got a new suscriber
Best teacher 💥💥💥🔥🔥
Me, as an animal artist, noticed immediately that horse sketch on your course ad... 😅 anyway i have never thought about doing some exercises like this, could be useful. I have learned to do realistic animals in 3D so i can use them as references and learn to animate too. Maybe someday i will finally learn how to draw humans as well
Yooo Thank you for this lesson!! Def gonna try these exercises to get better!
Its so cool
I really want to understand how shape of the shadow works
Like in last example with waist
I can't draw volume, distance, shadow covering
Ty
7:50 marc is a confirmed Jamaican
When Marc advertises his art program, it reminds me of Linus' sponsor segues
Once again...as has happened with you Marc many times over the years I have known your channel, a lesson you publish coincides with an art revelation God gave me. Thank you so much.
Thank you for sharing your one edge brush texture, i was finnaly able to recreate all of your advanced pack brushes in csp. I would love to buy them, but unfortunaly, here in Russia all payment methods are not available due to yall know what. Now working with shading is much much faster and easier than it used to be.
Hi Marc, thanks for this new video! I'll practice that exercises.
As suggestion for a new video tutorial, maybe you can share some tips for vanishing points and how put context in them like people in different levels or positions.
I'm struggling with that, it's a headache mostly of the times