@@yazeedalsheikh2320 dunban was my prefered tank when I played the first time on 3DS. I only ever used Reyn if I needed to get aggro off another character. Riki never made sense to me, so I only used him to get affinity up and use his abilites on other characters.
Glad I watched this, didn’t know about the chain attack multiplier, I’d been basically doing “driver combos” during chain attacks and wondering why the damage output was so disappointing.
I came back to xc1 a few days ago and was really worried that after playing xenoblade 2 for so long, I wouldn’t really like it as much as I did before While I still do think 2’s is better, I was pleasantly surprised to find that this games combat is much more different to 2’s than I thought and is still so much fun. I can’t wait to officially do my 100% ng+ playthrough on the 1 year anniversary of DE, and it’s still my favorite video game ever (and 2 isn’t far behind)
i remember going back to 1 after finishing 2 and i was like "wow, this is so vanilla 😅" not saying that in a bad way. i just was like "i used to think this was complicated" i got into it fine and it was still fun
2 and torna have a superior combat As for the story, that's up to preference. I prefer 1 cuz 1 has a well balanced tone to it. 2 was too "anime" cliche with an overly wacky tone at times. Plus more on the fanservicy Shonen side. That's why I like 3's tonal shift back to what 1 did
Xord that’s because you didn’t have to time it in the original, it was only "you got it" or "you didn’t get it" Now it’s either you have perfectly timed it, you managed to press the button while it was in the blue area or you missed it
like every totally sane man we preordered it, waited impatiently for the relase by checking the downloaded game every 30 seconds and then proceeded to tear through it with the experience of running the same thing 2 times already and easily getting to high entia in like 5 hours max. Its pretty obvious isnt it?
I’m sure you already have a grand scheme in mind, but one of my least favorite parts of combat is how tedious raising party affinity between members can be. I’m sure a lot of us would love to see a content creator such as yourself make a tip video / guide for how to raise affinity as quickly as possible either throughout the game or in end-game :] As always, love the videos man. It’s really cool to hear the combat explained so clearly when the game itself doesn’t give many specifics.
Just do quests and gift a lot. Not sure if it's different in definitive edition, but there is an enemy you can grind affinity on named stormy belegon in eryth sea too.
Gifting is streamlined in this version, much quicker and easier to understand. Using a chain attack raises all affinity with those currently on the field, use those as often as possible no point in saving it as it usually is drained and wasted, that and the party gauge raises quickly, even in a chain attack.
There is a unique monster in the game called stormy belegon at level 85 that any physical damaging move hits it the attacker falls asleep. Really easy for end game affinity grinding works like a charm Step 1: have the two party members you want to raise affinity and have sharla for healing in the party so you can drag the fight out. Step 2: dont kill it because you can go back so bring its health low then run and fight it again Step 3: enjoy all those heart to hearts
I feel like they've made it easier to gain affinity in this port. I just reached Satorl Marsh and I have lv4 affinity between Shulk and Reyn already. Granted, I did all the timed side quests, but it still seems like a very fast gain. It's been a couple of years since I played the game though, so I guess I can't say for sure.
As others have already mentioned, you can grind the ether based enemies for affinity, but I did a similar thing much earlier in the story. In Makna forest across bridge number 2 (I haven't gotten there in this release and it's been a while since I played the Wii version, so I hope that's the right bridge), there's a bunch of ether-based clouds that give you constant debuffs every time you hit it. On your party members, unequip all gear and unequip all arts from their palette so CPUs can only auto attack and talent art occasionally. Put low level weapons on your party and yourself to drag out the fight, keep whacking the enemy and get debuffed constantly, and go around encouraging your party. With DE, you can even use the expert mode setting to lower the level of your party if you're killing the enemy too quickly (in theory, again I haven't gotten there yet). I just know that on the original Wii release, I grinded to max affinity with everyone in the party (except 7, didn't have them yet when I did this) from about affinity level 2-3 between everyone in around 4-6 hours (yes, that sounds tedious, but if you're at the end game then I assume affinity levels are higher in general and won't take as much time).
it is the third itteration of the game after all. by simply chain-attacking to finish every halfway big fight you have such a good experience curve that just like in XC2 you never really have to level if you know what you are doing
I'm more impressed they are having no trouble whatsoever against Rotbart. Actually reaching the level they go gold isn't easy in my experience. Maybe a quick EXP path tutorial on leveling plateaus? Given my general strategy was Riki the Red Rotbart and keep it up till they died from status effects. Only managed to beat it once before giving up on that strategy and just turned my game into a Stealth Game to reach certain post-game areas.
Excellent video homie. I had the general gist of how it worked from playing but like most JRPGs some stuff isn't fully explained in game so I learned quite a bit from this.
This video is extremely helpful! I'll have to watch it a few times to fully understand the concepts, but this is the best video I've found explaining the battle system. Thank you!
I‘m so incredibly proud of myself that I knew most of what you explained in the video, I usually suck at understanding battle systems but I feel like I didn’t do too bad here
I already understand the battle system but I like seeing people wreck unique monsters And why aren’t you using Riki, he’s like the best Jack-of-all-trades character
short answer is i haven't used him enough to have affinity with party so can't do big chains with him, I have Shulk, Reyn, and Dunban all maxed with each other. They also deal more damage overall and i'm all about damage typically lol. Couldn't show Seven though for the max damage of course.
Brea Nightly ok not only is it only the name but come on the game came out 10 years ago. Now that doesn’t mean it’s ok for story spoilers but for part member names (except for 7) are perfectly fine when it’s been that long
Great video! Thanks for keeping this so compact while also fleshing out some of the finer details of the chain combat system. Much needed as I dive into this game! Already 20 hours in and I feel like I've barely scratched the surface.
Excited to see newcomers from XC2 see this, I never knew so many struggled with the mechanics so hopefully this will help people appreciate the combat instead of blowing off the intricacies when wandering through the story. Keep doing what you do best!
nice vid dude. was awesome getting to help you work on this and im glad you're having fun with the combat in this game. one quick little thing: crits can't get you to max tension, you can only do that via explosion of energy from seven, getting a burst affinity at high tension, or breaking a vision tag. also, ether affects healing arts as well as ether damage arts. other than that video is great and i hope you'll make more in the near future :)
Thank you for this! I had trouble when playing the original Xenoblade so this will be very useful when I replay the Definitive Edition, I just hope my copy arrives soon
This is exactly the type of video I needed right now. I was watching someone stream the beginning of the game yesterday and I struggled to figure out what makes the combat so engaging as it just looked kind of mindless to me. After watching this video though, I now have a slightly better understanding of how and why it works. It definitely seems like the type of thing I'd appreciate more from playing the game myself compared to watching videos online. Whenever I give the game a proper shot whether it be on Wii or Switch, I'll keep all of this in mind. Thanks for this.
You are a godsend, my man. A friend of mine bought me a copy of Xenoblade Chronicles for the Wii to support Operation Rainfall. I did decently up until Xord and got destroyed (disclaimer: I'm not really a JRPG person). Years later, I bought the Switch version of Xenoblade and got past that bottleneck, and it was thanks to your explanation of the battle system.
Gem crafting is daunting for sure, but remember these simple tips: Shulk and Reyn for crafting badass gems, characters with bad affinity towards each other for creating
I gotta say man the quality of your content is evolving at a crazy pace. Really like the effort you're putting into these videos. Keep up the good work! I'd love to see more(despite already knowing a lot about the system lol)
I personally discovered something more important with agility. I was doing a control test using reyn and the weakest weapon I could find. I took off all gems and non defense boosting equipment, then added strength gems to a value of 27, and then replaced them with agility gems to the same value. Using the plazma deinos in makna forest that reportedly have 0 in both defenses, i found that the additional agility affected the overall damage output far more than the strength gems. Control averaged 720 damage. Strength averaged 900 damage. Agility averaged 1100 damage. So agility is definitely the most important stat. I was doing this control test at level 54
My absolute favorite Xeno content TH-camr. Thanks to you I learned to have even more crazy fun with XC2 and thats saying a lot cause its one game I have spent about 800 hours on. Cant wait for each and every video you plan on doing about this remake!!!
I beat the super bosses after 200 hours grinding the best gems and getting all affinity coins and affinity between my characters and mastering topple locking and critical drain and still had absolutely no idea what tension was until just now. All I knew was 7 benefits from it so I liked to cater to it a bit when using 7 through skills mostly.
I'm surprised you didn't mention this: Agility only lets you evade physical attacks. Ether attacks entirely ignore evasion and will always hit (I believe you can still block them though). Only a few attacks in the game from enemies are Ether based but it's important to know for those enemies since they can suddenly wipe out your dodge tanks out of nowhere.
I am so appreciative of you for making this video. I recall an earlier video of yours where you said you were unsure if you'd make many vids for XC:DE if they don't update the battle system since objectively the battle system is older and less intricate than XCX and XC2. I'm glad you did this for newcomers as well as people like me who used to have a solid understanding of it all but just forgot a lot of it over the years. I think it's good for your channel and good for the fanbase.
Some of the best advice in this game is that you don’t need to use Shulk. Reyn, Dunban and Riki has been my most effective party by far. Sometimes I sub in Seven or Melia. Especially towards the end of the story, but before the end game, try to get used to using all the part members. Best advice you can get for this game.
ive played the original for so many hundreds of hours, but it was nice getting a refresher and relearn or learn some new things. thank you, ill be looking forwards to more guides.
How does "counterattacking" work in this game? There is nothing on the wiki about it, but Fiora has a skill tree node that turns counterattacks into crits. I was wondering if I should link this on Reyn.
I got this game a few days ago for Christmas...initial impressions were NOT great, largely due to the combat. This gives me a little more faith to keep going with it. Thanks
So, after these weeks do you like the game more? I'm 70hrs in, almost done and while I like the game a lot, I felt I'm not doing combat in the optimal way, and this video was great help.
@@RobMedellin Unfortunately not. I gave up on it after the first or second boss (I don't remember which). The gameplay did not win me over, nor did I find the story all that interesting. Just wasn't my cup of tea.
@@ATK1734 I don't think you were fair to the story which hasn't even begun at that point, it's been just the setup by then, but if you mean the setting/style it's not your thing then that's super fair, we have so little time that is best to use it with what hooks you. Thanks for the reply!
@@ATK1734 1: The story hasn't started. 2: You don't have a quarter of the combat mechanics. 3: You don't have half of the party members. Give the game a goddamn chance.
@@rosheafan if I’m three hours in and “the story hasn’t started”, I can’t play it if I’m not already interested. With the unfun combat explained even worse, I haven’t even finished that cave bit at the beginning of the game after the colony was attacked.
Just look at the skill trees continued tutorial. It's in the combat section. It's pretty self-explanatory. Don't forget that "affinity coins" aren't actually spent: you get coins back when you un-link skills.
Very informative video! I feel the Xeno games do a very poor job of explaining all of their mechanics coherently, which is where awesome vids like this come in : D The audio was a bit distorted at times, with various crackles and pops. Might want to look into ironing that out
I first watched this video at level 15 and didn't understand shit. Now I'm level 75 and everything makes sense. Point is, keep playing and you will get eventually.
Great guide, this shall prove a great resource for newer players. But man, I'm out here praying that one day a detailed Combat Guide for Torna is made.
First off, I shouldn't be surprised that you beat the game already. But still, goddamn, dude! xD Secondly, I LOVED your XC2 videos, and they were a great help in my ungodly hours playing that game. Coming back to XC1 after playing the original years ago, I'm looking forward to what you end up making for us, dude! Keep at it!
As someone that played the original wii game, it feels amazing that all the questions I used to have, i can see them in the comments. I'm nostalgic because I see people being like me several years ago. While I'm not entirely a fan of this edition (i'm sorry people but the anime faces doesn't go well with me), I can't deny how good that looks now and how it kept that feeling of high speed combat in later stages. Maybe one day I'll play this version, who knows. Nice video, really detailed to a good extent.
This guide is incredibly useful for people who haven't played the game yet. As someone who's been playing since it came out on the 3DS I wish I had a resource somewhat like this.
Great stuff, I'm amazed how far you are in the game already! I always enjoy it when I get Heat Haze and Soaring Tempest with Dunban. The constant criticals absolutely skyrocket the party gauge so it's really easy to abuse chains to destroy all the hordes of regular mooks. I'm by no means an expert but I do love the gameplay, arguably more than the sequel (even if Agility is a pretty busted stat here imo).
I don't have the game, haven't played any Xenoblade games at all, but am interested in getting them. Is the combat like Final Fantasy or Zelda? I know it's a JRPG but I was wondering if the combat was turn based like other RPGs or if it's real time like Zelda?
Didn’t know that you get the best outcome with pressing B at the edge of the ring, thanks for the info. I just sarted my game so this should help later
@@BadSodaProductions Unless you're one to skip tutorials, or are facing against too powerful enemies it should not happen. If you haven't there should be an option to view them. Can you tell me the details on what your problem is, by the way?
My favorite gameplay style is using speed shift on seven and then go make a sandwich
Woah! Is that _the_ Just a Pancake?!
.
Ok I believe you
Pancake-sama you're on every xenoblade chronicles videos haha
Are you alive
0:47 Start of battle
1:00 Auto-Attack
1:13 Arts
3:11 Aggro
3:55 Break-Topple-Daze
4:55 Visions
5:56 Burst Affinity
6:12 Party Gauge & Chain Attack
9:06 Levels
10:29 Tension
11:53 Stats
13:52 Skills & Gems
Can somebody get this pinned please?
bruh, enel is really out there speedrunning the remake on day one
So this is what Enel does now after getting beat by Luffy and falling from Skypiea.
Isn't that what speedrunners do?
@@yurikuki haha I see what ya did there
Bruh
This cleared up lots of the small things that I wasn’t sure about with the combat system. Thank you for this guide and all your guides!
Now i can stop pressing everything that pops up and praying that the enemy dies before i do
Lmao 😂
this is literally me... and searching for avant garden medal lolz
Youd be a good reyn player then
Lmao
Where you even trying?
This video should be given to every reviewer prior to playing the game.
Seriously, they are all so bad and miss so much I can't even watch them.
Timothy Johnson too bad they dont understand the greatness that is dodge tanking
@@yazeedalsheikh2320 *Laughs in Tank Seven*
Pixel Do you mean the seventh character, or what? If so that’s pretty smart so you don’t spoil anything.
@@yazeedalsheikh2320 dunban was my prefered tank when I played the first time on 3DS. I only ever used Reyn if I needed to get aggro off another character. Riki never made sense to me, so I only used him to get affinity up and use his abilites on other characters.
Rex and Pyra are overrated. My favorite driver and blade combo is Reyn and Dunban
bro all i need is magnum charge>sword drive
You mean Rain and Duncan?
Happyfoam 9000 Damn it, you beat me to the punch line
Melia is also overrated, so bad. Oh napon can like her 🤢 thank God I'm not a napon!!
Mine is Shulk and Alvis
Just started playing XBCDE last night and I can't wait to see what broken stuff you come up with
Glad I watched this, didn’t know about the chain attack multiplier, I’d been basically doing “driver combos” during chain attacks and wondering why the damage output was so disappointing.
Same ^
Its literally explained the very moment you unlock chains. Learn to fricken read
@@tunod-I was playing in Japanese. 読むのが難しいよ!
I came back to xc1 a few days ago and was really worried that after playing xenoblade 2 for so long, I wouldn’t really like it as much as I did before
While I still do think 2’s is better, I was pleasantly surprised to find that this games combat is much more different to 2’s than I thought and is still so much fun. I can’t wait to officially do my 100% ng+ playthrough on the 1 year anniversary of DE, and it’s still my favorite video game ever (and 2 isn’t far behind)
1 is still the best imo gameplay, world and story/characters wise
As someone who started off with XCX and then XC2, I was worried about the same thing. But so far, I'm really enjoying Definitive Edition
i remember going back to 1 after finishing 2 and i was like "wow, this is so vanilla 😅" not saying that in a bad way. i just was like "i used to think this was complicated" i got into it fine and it was still fun
2 is my favorite Xenoblade game. It’s such a beautiful game with a cool story.
2 and torna have a superior combat
As for the story, that's up to preference.
I prefer 1 cuz
1 has a well balanced tone to it. 2 was too "anime" cliche with an overly wacky tone at times. Plus more on the fanservicy Shonen side.
That's why I like 3's tonal shift back to what 1 did
Honestly please keep doing these guides, I take this game casually but it’s very interesting to see and learn
It's day two man, have you slept?
He just knows how to speedgrind. I’ve been playing nonstop and just reached level 50 but haven’t been taking advantage of chain attacks like I should.
Why is the qte event for hitting right on the circle unironically hard :c
timing can take a bit to get used to
the secret is to aim to barely miss the outer ring, it's bigger than it looks
It was much easier for me to time perfectly in the original. Now I almost never get it perfect haha
Xord that’s because you didn’t have to time it in the original, it was only "you got it" or "you didn’t get it"
Now it’s either you have perfectly timed it, you managed to press the button while it was in the blue area or you missed it
@@lightbrand_ funnily incorrect, in the original there was a perfect and a "you got it" I was surprised too
How early did you get the game lmao? I’ve just departed colony 9.
like every totally sane man we preordered it, waited impatiently for the relase by checking the downloaded game every 30 seconds and then proceeded to tear through it with the experience of running the same thing 2 times already and easily getting to high entia in like 5 hours max. Its pretty obvious isnt it?
I'm 50 hours in
I'm really feeling it
R*** go to bed now
Pixel I mean idk about you but I want my 100%... and you can’t really get that very quickly nor leave it for the post game...
Brambles
You can leave it for new game plus.
@@shawin2827 ...the game hasn't even been out 50 hrs lol
I’m sure you already have a grand scheme in mind, but one of my least favorite parts of combat is how tedious raising party affinity between members can be. I’m sure a lot of us would love to see a content creator such as yourself make a tip video / guide for how to raise affinity as quickly as possible either throughout the game or in end-game :] As always, love the videos man. It’s really cool to hear the combat explained so clearly when the game itself doesn’t give many specifics.
Just do quests and gift a lot. Not sure if it's different in definitive edition, but there is an enemy you can grind affinity on named stormy belegon in eryth sea too.
Gifting is streamlined in this version, much quicker and easier to understand. Using a chain attack raises all affinity with those currently on the field, use those as often as possible no point in saving it as it usually is drained and wasted, that and the party gauge raises quickly, even in a chain attack.
There is a unique monster in the game called stormy belegon at level 85 that any physical damaging move hits it the attacker falls asleep. Really easy for end game affinity grinding works like a charm
Step 1: have the two party members you want to raise affinity and have sharla for healing in the party so you can drag the fight out.
Step 2: dont kill it because you can go back so bring its health low then run and fight it again
Step 3: enjoy all those heart to hearts
I feel like they've made it easier to gain affinity in this port. I just reached Satorl Marsh and I have lv4 affinity between Shulk and Reyn already. Granted, I did all the timed side quests, but it still seems like a very fast gain.
It's been a couple of years since I played the game though, so I guess I can't say for sure.
As others have already mentioned, you can grind the ether based enemies for affinity, but I did a similar thing much earlier in the story. In Makna forest across bridge number 2 (I haven't gotten there in this release and it's been a while since I played the Wii version, so I hope that's the right bridge), there's a bunch of ether-based clouds that give you constant debuffs every time you hit it. On your party members, unequip all gear and unequip all arts from their palette so CPUs can only auto attack and talent art occasionally. Put low level weapons on your party and yourself to drag out the fight, keep whacking the enemy and get debuffed constantly, and go around encouraging your party. With DE, you can even use the expert mode setting to lower the level of your party if you're killing the enemy too quickly (in theory, again I haven't gotten there yet). I just know that on the original Wii release, I grinded to max affinity with everyone in the party (except 7, didn't have them yet when I did this) from about affinity level 2-3 between everyone in around 4-6 hours (yes, that sounds tedious, but if you're at the end game then I assume affinity levels are higher in general and won't take as much time).
You are already lvl 76? Damn you are fast!
it is the third itteration of the game after all. by simply chain-attacking to finish every halfway big fight you have such a good experience curve that just like in XC2 you never really have to level if you know what you are doing
Pixel overkill isn't in this game ??
I'm more impressed they are having no trouble whatsoever against Rotbart. Actually reaching the level they go gold isn't easy in my experience. Maybe a quick EXP path tutorial on leveling plateaus? Given my general strategy was Riki the Red Rotbart and keep it up till they died from status effects. Only managed to beat it once before giving up on that strategy and just turned my game into a Stealth Game to reach certain post-game areas.
Excellent video homie. I had the general gist of how it worked from playing but like most JRPGs some stuff isn't fully explained in game so I learned quite a bit from this.
This video is extremely helpful! I'll have to watch it a few times to fully understand the concepts, but this is the best video I've found explaining the battle system. Thank you!
I already know all of this, but I'm just overjoyed that this exists to help newer players who aren't as familiar with the gameplay. Thanks Enel!
I‘m so incredibly proud of myself that I knew most of what you explained in the video, I usually suck at understanding battle systems but I feel like I didn’t do too bad here
This was super helpful, way better than the in game tutorials. Thanks for creating this!
I just got this game yesterday and the tutorials are confusing so this is really helpful.
I finished the game last night at level 82 and still don't know what I was doing half of the time
What specifically is confusing about them? Just curious
@@sonjaa.martin6269 It was just alot of information in the beginning and the video is just easier to understand, but I understand the combat now.
@@mariah6607 ah alright haha, just wanted to help out! It's nice to hear you understand it now though
I already understand the battle system but I like seeing people wreck unique monsters
And why aren’t you using Riki, he’s like the best Jack-of-all-trades character
short answer is i haven't used him enough to have affinity with party so can't do big chains with him, I have Shulk, Reyn, and Dunban all maxed with each other. They also deal more damage overall and i'm all about damage typically lol. Couldn't show Seven though for the max damage of course.
@@EnelXC I'm in the same boat, i could never bring myself to bother to raise party affinity with riki.
@@EnelXC Just to let you know Enel, at 11:45 when you open the menu, it shows Seven on the side. Just a little spoiler.
Brea Nightly ok not only is it only the name but come on the game came out 10 years ago. Now that doesn’t mean it’s ok for story spoilers but for part member names (except for 7) are perfectly fine when it’s been that long
@@mikutsu5356 it was in the trailer anyways
Great video! Thanks for keeping this so compact while also fleshing out some of the finer details of the chain combat system. Much needed as I dive into this game! Already 20 hours in and I feel like I've barely scratched the surface.
Excited to see newcomers from XC2 see this, I never knew so many struggled with the mechanics so hopefully this will help people appreciate the combat instead of blowing off the intricacies when wandering through the story. Keep doing what you do best!
I never beat the game because I couldn't figure out how the visions worked. gonna try to give it another shot after watching this.
nice vid dude. was awesome getting to help you work on this and im glad you're having fun with the combat in this game.
one quick little thing: crits can't get you to max tension, you can only do that via explosion of energy from seven, getting a burst affinity at high tension, or breaking a vision tag. also, ether affects healing arts as well as ether damage arts. other than that video is great and i hope you'll make more in the near future :)
Thank you for this! I had trouble when playing the original Xenoblade so this will be very useful when I replay the Definitive Edition, I just hope my copy arrives soon
This is exactly the type of video I needed right now. I was watching someone stream the beginning of the game yesterday and I struggled to figure out what makes the combat so engaging as it just looked kind of mindless to me. After watching this video though, I now have a slightly better understanding of how and why it works. It definitely seems like the type of thing I'd appreciate more from playing the game myself compared to watching videos online. Whenever I give the game a proper shot whether it be on Wii or Switch, I'll keep all of this in mind. Thanks for this.
I understood the battle system pretty quickly but didn’t realize arts are color coded until you point it out 😂
How did I make it to Frontier Village without knowing this?! 😅
You are a godsend, my man.
A friend of mine bought me a copy of Xenoblade Chronicles for the Wii to support Operation Rainfall. I did decently up until Xord and got destroyed (disclaimer: I'm not really a JRPG person). Years later, I bought the Switch version of Xenoblade and got past that bottleneck, and it was thanks to your explanation of the battle system.
I hope you do a gem crafting guide, I have no idea what is happening when I am doing that
Gem crafting is daunting for sure, but remember these simple tips: Shulk and Reyn for crafting badass gems, characters with bad affinity towards each other for creating
This
I gotta say man the quality of your content is evolving at a crazy pace. Really like the effort you're putting into these videos. Keep up the good work! I'd love to see more(despite already knowing a lot about the system lol)
I personally discovered something more important with agility. I was doing a control test using reyn and the weakest weapon I could find. I took off all gems and non defense boosting equipment, then added strength gems to a value of 27, and then replaced them with agility gems to the same value. Using the plazma deinos in makna forest that reportedly have 0 in both defenses, i found that the additional agility affected the overall damage output far more than the strength gems. Control averaged 720 damage. Strength averaged 900 damage. Agility averaged 1100 damage. So agility is definitely the most important stat. I was doing this control test at level 54
Thanks Enel, I really needed this. Couldn't find any good tutorials about it
I managed to get my copy of Xenoblade DE today! can't wait to play it once i finish the expansion content in XC2
My absolute favorite Xeno content TH-camr. Thanks to you I learned to have even more crazy fun with XC2 and thats saying a lot cause its one game I have spent about 800 hours on. Cant wait for each and every video you plan on doing about this remake!!!
Had to subscribe great Video bro keep up 👌
Wow that's the most useful and informative video I ever had watched in my entire life! Thanks a lot to for getting this out there.
Thank you so much for the guide. I've been struggling to like the game due to feeling like I don't get the combat.
I remember being so confused when they introduced Shulk’s ability that I had to ask around to understand how it works
I beat the super bosses after 200 hours grinding the best gems and getting all affinity coins and affinity between my characters and mastering topple locking and critical drain and still had absolutely no idea what tension was until just now. All I knew was 7 benefits from it so I liked to cater to it a bit when using 7 through skills mostly.
As a newcomer to this game, this video was SUPER helpful!
Oh yeah love me some enel - thanks for this man. Your stuff was always super helpful in XC2. Can't wait for more on XCDE!
I'm surprised you didn't mention this: Agility only lets you evade physical attacks. Ether attacks entirely ignore evasion and will always hit (I believe you can still block them though). Only a few attacks in the game from enemies are Ether based but it's important to know for those enemies since they can suddenly wipe out your dodge tanks out of nowhere.
Fuck ether attacks lol, why isn't there an ether shield ability?
@@Laenthor There is one but it's kinda late game, you get it in a sidequest.
I am so appreciative of you for making this video. I recall an earlier video of yours where you said you were unsure if you'd make many vids for XC:DE if they don't update the battle system since objectively the battle system is older and less intricate than XCX and XC2. I'm glad you did this for newcomers as well as people like me who used to have a solid understanding of it all but just forgot a lot of it over the years. I think it's good for your channel and good for the fanbase.
I am still learning but WOW, you are a treasure trove of knowledge. Thank you for sharing it with us.
Good vid. Helped clarify some things I had assumed but wasn’t sure of.
Thank you for making these. Especially looking forward to your Melia guide.
would really love to see you go more in depth about each character. Great video man!
Damn, I always used chain attacks to get a topple and daze… The extra damage is way better… thanks!
Let's be honest, our first time through we used driver combos in chain attacks instead of same color combos
I mean, that is how you topple lock.
Been playing one of my favorite games sub optimally this whole time
Some of the best advice in this game is that you don’t need to use Shulk. Reyn, Dunban and Riki has been my most effective party by far. Sometimes I sub in Seven or Melia. Especially towards the end of the story, but before the end game, try to get used to using all the part members. Best advice you can get for this game.
This sure was a long way of telling me to "git gud." 😭😭😭
Wait… I thought a daze would cancel topple effect and turn topple into a much shorter daze duration…
Been searching for a video that’s good at explaining the combat , this is great stuff 👍🏼
i cant believe this version of the game was released 7 months ago, it felt like yesterday when i heard of its release date.
I think this will help me out a lot, Thanks!
ive played the original for so many hundreds of hours, but it was nice getting a refresher and relearn or learn some new things. thank you, ill be looking forwards to more guides.
You’re very VERY good at explaining things. You’d make a great teacher or trainer in any work place lol
Thank you for the tips: I was finally able to beat the territorial rotbart in guar plains at only level 50
THANK YOU SO MUCH I was struggling with the game as a new player
What's the name of the sword dunban is using in the video? With the blue glow?
This was SUPER helpful. I've liked and subscribed because of it.
Thanks for the video Enel. I finally got around to Xenoblade! Hope you are doing well.
How does "counterattacking" work in this game? There is nothing on the wiki about it, but Fiora has a skill tree node that turns counterattacks into crits. I was wondering if I should link this on Reyn.
I've been watching some of your videos for many months now, but now I'm sure. You got yourself a new full-time subscriber. ^^
I use to just select any art as soon as it glowed, and now I feel like I've committed a sin whenever I use Back Slash without having advantage.
So glad you’re doing content for this game.
Can't wait for a guide on what are you even supposed to do when fighting superbosses and how the heck you topple lock
I got this game a few days ago for Christmas...initial impressions were NOT great, largely due to the combat. This gives me a little more faith to keep going with it. Thanks
So, after these weeks do you like the game more?
I'm 70hrs in, almost done and while I like the game a lot, I felt I'm not doing combat in the optimal way, and this video was great help.
@@RobMedellin Unfortunately not. I gave up on it after the first or second boss (I don't remember which). The gameplay did not win me over, nor did I find the story all that interesting. Just wasn't my cup of tea.
@@ATK1734 I don't think you were fair to the story which hasn't even begun at that point, it's been just the setup by then, but if you mean the setting/style it's not your thing then that's super fair, we have so little time that is best to use it with what hooks you. Thanks for the reply!
@@ATK1734 1: The story hasn't started.
2: You don't have a quarter of the combat mechanics.
3: You don't have half of the party members.
Give the game a goddamn chance.
@@rosheafan if I’m three hours in and “the story hasn’t started”, I can’t play it if I’m not already interested. With the unfun combat explained even worse, I haven’t even finished that cave bit at the beginning of the game after the colony was attacked.
11:44 - *SPOILERS DONT CLICK*
Spoilers for Seven, I’d cover that up for new players but other than that you’ve covered it up pretty well!
I messed up slightly there but it's really hard to see, I apologize for that.
Man, Blossom Dance looks SO PRETTY!!
Oh by the way, would you mind covering the skill tree in more detail? How do skill links work
I'll get to that in future videos
Just look at the skill trees continued tutorial. It's in the combat section. It's pretty self-explanatory. Don't forget that "affinity coins" aren't actually spent: you get coins back when you un-link skills.
Got the game yesterday, just beat Xord and got Dunban. I see what Chuggaa meant by the naked Dunban strat now.
Subscribed. Since I just bought the game and you will be covering it your channel will definetly become usefull! :) Keep up the good work!
Great video,I look forward to the streams.
Very informative video! I feel the Xeno games do a very poor job of explaining all of their mechanics coherently, which is where awesome vids like this come in : D
The audio was a bit distorted at times, with various crackles and pops. Might want to look into ironing that out
My apologies, in my other recent videos it didn't do that and it should be fixed for future videos.
I really appreciate how careful he was not to have 7 in any part of the video.
I first watched this video at level 15 and didn't understand shit. Now I'm level 75 and everything makes sense. Point is, keep playing and you will get eventually.
Thanks for this. I understood some but not all of these details. The more I learn about the combat system, the more I enjoy it.
"Truly Understanding Combat"
Ah yes!! Reyn doing Wild Down *after* the break meter goes down!!
All jokes aside, great video!
11:45 I noticed you clicked though the menus as quick as possible not to show Seven for more than a few frames, good on you!
Great guide, this shall prove a great resource for newer players. But man, I'm out here praying that one day a detailed Combat Guide for Torna is made.
First off, I shouldn't be surprised that you beat the game already. But still, goddamn, dude! xD
Secondly, I LOVED your XC2 videos, and they were a great help in my ungodly hours playing that game. Coming back to XC1 after playing the original years ago, I'm looking forward to what you end up making for us, dude! Keep at it!
"You will pay for your insolence" ptsd
Thank you!! Just started this series!
So glad you have a video on this :D playing this for the first time and I think so far I prefer it to XC2
Okay, that chain attack at the start was just awesome ;O
Very good. I love this game and want to beat the super bosses. Knowing what arts to invest in will be great
*No Territorial Rotbarts were harmed during this video*
As someone that played the original wii game, it feels amazing that all the questions I used to have, i can see them in the comments. I'm nostalgic because I see people being like me several years ago. While I'm not entirely a fan of this edition (i'm sorry people but the anime faces doesn't go well with me), I can't deny how good that looks now and how it kept that feeling of high speed combat in later stages. Maybe one day I'll play this version, who knows. Nice video, really detailed to a good extent.
This guide is incredibly useful for people who haven't played the game yet. As someone who's been playing since it came out on the 3DS I wish I had a resource somewhat like this.
Great stuff, I'm amazed how far you are in the game already! I always enjoy it when I get Heat Haze and Soaring Tempest with Dunban. The constant criticals absolutely skyrocket the party gauge so it's really easy to abuse chains to destroy all the hordes of regular mooks. I'm by no means an expert but I do love the gameplay, arguably more than the sequel (even if Agility is a pretty busted stat here imo).
Heat haze is good temporarily but overall Peerless is his best aura for the party wide strength buff which is super good IMO
So well explained and engaging. Liked, subscribed and all that!
I don't have the game, haven't played any Xenoblade games at all, but am interested in getting them. Is the combat like Final Fantasy or Zelda? I know it's a JRPG but I was wondering if the combat was turn based like other RPGs or if it's real time like Zelda?
It's a bit closer to real-time but Unlike Zelda, you have an auto attack of sorts with moves that have a cool down period.
@@hylianfelldragon1308 yeah I've played the game now. It's amazing. (I'm at that Nopon Village place right now)
Didn’t know that you get the best outcome with pressing B at the edge of the ring, thanks for the info. I just sarted my game so this should help later
Was waiting for that, thanks!
Amazing video, I am a fan of this game and I still learned some things, new subscriber here!
7 months in and I’m still struggling
The combat system is so infuriating
What are you having problems with?
@@lankthedank6931 i use all the systems available but I always die in seconds
@@BadSodaProductions Unless you're one to skip tutorials, or are facing against too powerful enemies it should not happen. If you haven't there should be an option to view them. Can you tell me the details on what your problem is, by the way?
@@BadSodaProductions you're most likely going against higher leveled enemies
0:09 "While it seems pretty simple..."
Aight, Imma stop you right there -