the controls not being in English is probably the most immersive part of this, imagining some engineer struggling with reading the manual and getting this monster moving
Reminds me of what one of the art leads on Star Citizen mentioned -- he wanted to build something like this, a giant roving scavenger base. I would love to see something like that in the game. The next closest thing would be Mad Max, but sadly none of the vehicles are as big as this awesome crab king. This thing definitely needs to be in a more story-oriented, mission-focused scenario.
Not gonna lie, I've been watching a lot of Splitsie's scrapyard survival videos and I would absolutely love to see something like this in that series. Just casually salvaging when suddenly KRAB.
A very nice construction indeed, definitely gets the imagination running for potential scenarios. I can't help but wonder, do you consider Your misfortunes with designs a "gift" or a "curse"? I'm only curious because it seems You have a knack for "man-handling" creations into submission?
Dude, this thing is unbelievable! Just wow.... this is the first time I've seen an interior in Space Engineers that actually looks realistic and functional and not just a generic set of template rooms. You could very well mistaken that interior for something out of Star Citizen.
I love the creation. I have been into building cranes in manny models for years in space engineers. When using single rotors as base you cant make them work smoothly. In this case the creator could have used double rotors and hook the crane up to a central rod, than use pistons in combination with hinges for more stability. Another way to create more stability is to use a three phase stage using a timer sequence. This way pistons and rotors will accelerate and decelerate slowly, this prevents the shocks, eighter this, or set the motionspeed slow. Another way that works is using an overhead crane with a loos vehicle in ther, I found those the most clang proof contraptions. Also when it comes to picking up stuff, use sensors that can detect small blocks. When in range of the prey, set up an I/0 system around those sensors to help assist the operator.
Nice use of the Stargate music. Awesome video. Wish we had more big walkers in space engineers. Edit: (I think the music is from stargate, if it’s not can someone tell me where it’s from?” Edit 2: I found the music, it’s from Lawrence of Arabia. Though the movie soundtrack has a slower tempo than the one in the video. Maybe it was a different orchestra playing this one. Idk.
@@Cranichounet It sounds very similar to the main theme of Lawrence of Arabia but it’s not an exact match. I also tried Indiana Jones and the Mummy soundtracks but it’s not there either. I could be wrong, but I remember hearing it in the SG-1 tv show.
I am trying to hear, but there is a strange fella constantly speaking loudly over it, so it is hard to hear. There is like not a second where he shuts up .. tho I have to agree I did get stargate vibes from sound track when I could hear.
I am like 99% it was from Lawrence of Arabia, one of the tracks by Maurice Jarre. It is indeed similar to the main theme, but there are 8 or 9 other tracks and 3-4 of them are very similar and could contain this short audio clip, but I did not listen through them all to cross check.
i recommend you try to contact the creators of the ship to give you or us the rundown of the ship. the last few ship you do a lot of speculations of how they work. When you do work them, you break them because you don't know how to use them.
Loved the video @LastStandGamers! Can't wait for the next video man! Klang Hath Spoken, and he has said that you were using the Crane Wrong Aaron LMAO! Honestly as soon as the Arm popped apart I was just Laughing at Klang Showing himself once more! This would be interesting to see being used as like a Scrappers Union Vehicle in Space Engineers!
Very nicely built! If I was going to use it in a survival setting, I would probably replace the legs with a couple of banks of 3x3 wheels, just to reduce my own stress ;-) but it looks absolutely impressive. The interior is very immersive, and I like that the thing isn't covered in guns. One thing I might like to do is to add a few light shelters of corrugated metal, made to look like the crew slapped them together from scrap where needed.
Dude built a Map. This is a legit Half life or Gears of war or Halo map, In A videogame, that is a Controllable vehicle. Space engineers is one of the best games ever.
I love the tank engine green it also looks very soviet faded green like you see in abandoned cities and towns. One of my fav colors and even got my old Subaru WRX painted what was called "british racing green" is a very nice color. You really sold me on this game mentioning even coffee on the ship like showing the daily life on this metal monster! Liked and subbed!
After dealing with pistons that tried to fling themselves to space (including one that i think suceeded) the cranes look like they dont have shared inertia tensors turned on. I've noticed that if the piston starts to shake while extended if that isn't turned on and is part of a chain of subgrids each piston will magnify the shake until it tears itself apart or achieves lift off.
if it doesn't have the crane script, "I can't remember what the right name for it is" then I'd put that script on it and probably Mouse control. & I'd probably replace the legs with modded Wheels "something larger than the largest Base/DLC Wheels" the legs just seem like clang waitin' to happen
A way to improve the walker would be to make a separate platform for the legs to be attached to, that parts sways and then the actual walkable platform for players would have some form of gyroscopic leveling system between them to make sure the equipment and people aren't swaying around
I'm thinking the crew would have adapted to the swaying to the point they have to wear balance adapter devices just behind the ears to function normally on flat land or suffer land sickness as for equipment it's probably magnetized or the crew is drilled into securing it
If the crane wasn't so clangtastic and the walking worked a bit better, i'd actually love to use this one. Definitely more practical thn some of those capital ship designs. Would be cool on a wasteland themed server, if the servers could handle such thing that is xD
12:56 This is why just maxing out lateral, axial, or rotational forces does not work. Take time to properly calibrate your machine and it will serve you better and for longer.
Looks like all the crane controls need to have the acceleration reduced significantly. I think all those rotating surfaces shouldn't be moving faster than 5° a second imo.
This a cool design made in the wrong game. I am really disappointed that SE never fundamentally changed how the physics of rotors works despite years of complaints. They treat each movable section as a distinct physics object, each able to move in any direction, but also connected to each other by forces that push them towards a certain position, the farther out of position the stronger the force becomes. It makes sense at first, but actually you just described the physics of springs, so each segment behaves like it is attached via spring or rubber. Under high friction, such as between two parts of the same machine, force is proportional to velocity, not acceleration. When a real world piston, rotor, or hinge moves it starts of stops almost instantly and moves at a constant speed dependent on the amount of force and internal friction. Further it is restricted to certain kinds of movement because it is made of solid, rigid materials with only a thin layer of lubricant between them
I worked on a drillship offshore for 7 years. Very rig inspired whoever made it must have spent some time in the field also.
I hope the one you worked on was less Klangy.
@TalesOfWar knowing the nature of rig work, it probably wasn't less clangy
Or maybe just played rust a lot
No real life = more clang and rust and high stress.
did they make you swim to work everyday
Oh dear the clang be with us!
Praise be to Clang!
Hello ! Thank you so much for sharing my lil krab ! Hope you liked this little dive in the scavenging world !
theres no link to it! where can i play with this at?
Not going to lie, when I saw the arm go flying, the first thing I did was utter the phrase "Sweet Merciful Clang," in unironic shock.
If the game tolerated physics more, this might be usable.
I bet, if you turn on share inertia tensor, it will run a lot more smoothly
Maybe in SE2
the controls not being in English is probably the most immersive part of this, imagining some engineer struggling with reading the manual and getting this monster moving
Looks awesome! Now I want to play a post-apocalyptic game with a vehicle like this!
Splitsie is working on a scavenger mod, similar to Escape from Mars but without a set storyline
This build would be amazing
Homeworld: Deserts of Karak sort of has that I guess.
So... Homeworld: Deserts of Kharak?
There’s a game in development called SAND, if this is what you like, I recommended watching the trailer
Reminds me of what one of the art leads on Star Citizen mentioned -- he wanted to build something like this, a giant roving scavenger base. I would love to see something like that in the game.
The next closest thing would be Mad Max, but sadly none of the vehicles are as big as this awesome crab king. This thing definitely needs to be in a more story-oriented, mission-focused scenario.
Not gonna lie, I've been watching a lot of Splitsie's scrapyard survival videos and I would absolutely love to see something like this in that series. Just casually salvaging when suddenly KRAB.
Would be a dream
The underside space reminds me of the Ishimura from Dead Space
It looks like an Armored Core industrial vehicle
Yeah like spirit of motherwill? I think that was the name
I was gonna say Spirit of Motherwill
God, I wish I had a quarter of talent the person who built this has. Simply amazing.
This thing is so cool, I hope stuff like this will be truly usable in SE 2
Those CIWS turrets look great. What a build!
A very nice construction indeed, definitely gets the imagination running for potential scenarios. I can't help but wonder, do you consider Your misfortunes with designs a "gift" or a "curse"? I'm only curious because it seems You have a knack for "man-handling" creations into submission?
I think Aaron breaking a walker's timer within 5 seconds is about on-brand 😆
Great use of the Dune OST. Keep it up man, been around for a long time and honestly, it's always great content.
Thank you for the kind words I don't think its the dune OST though its a track that's available in the TH-cam audio library.
I wanna see Kanajashi & friends try to chase down & take on a better defended AI controlled version of this walker!
Sounds fun one of these out of control with an AI block would be a laugh.
armored core vibes
Dude, this thing is unbelievable! Just wow.... this is the first time I've seen an interior in Space Engineers that actually looks realistic and functional and not just a generic set of template rooms. You could very well mistaken that interior for something out of Star Citizen.
MF space engineer really built a Arms forts from Armoured Core
its tempting clang with every single step though
Well respect for the player who made this monster🫡
I love the creation. I have been into building cranes in manny models for years in space engineers. When using single rotors as base you cant make them work smoothly. In this case the creator could have used double rotors and hook the crane up to a central rod, than use pistons in combination with hinges for more stability. Another way to create more stability is to use a three phase stage using a timer sequence. This way pistons and rotors will accelerate and decelerate slowly, this prevents the shocks, eighter this, or set the motionspeed slow. Another way that works is using an overhead crane with a loos vehicle in ther, I found those the most clang proof contraptions. Also when it comes to picking up stuff, use sensors that can detect small blocks. When in range of the prey, set up an I/0 system around those sensors to help assist the operator.
I would love to see a series set on this lol
Nice use of the Stargate music. Awesome video. Wish we had more big walkers in space engineers.
Edit: (I think the music is from stargate, if it’s not can someone tell me where it’s from?”
Edit 2: I found the music, it’s from Lawrence of Arabia. Though the movie soundtrack has a slower tempo than the one in the video. Maybe it was a different orchestra playing this one. Idk.
For a second I thought it was from Lawrence of Arabia, but you may be right.
@@Cranichounet It sounds very similar to the main theme of Lawrence of Arabia but it’s not an exact match. I also tried Indiana Jones and the Mummy soundtracks but it’s not there either. I could be wrong, but I remember hearing it in the SG-1 tv show.
@@13legomania I found it. It seems like music inspired by these movies we listed: th-cam.com/video/y-CFdeA1inw/w-d-xo.html
I am trying to hear, but there is a strange fella constantly speaking loudly over it, so it is hard to hear. There is like not a second where he shuts up .. tho I have to agree I did get stargate vibes from sound track when I could hear.
I am like 99% it was from Lawrence of Arabia, one of the tracks by Maurice Jarre. It is indeed similar to the main theme, but there are 8 or 9 other tracks and 3-4 of them are very similar and could contain this short audio clip, but I did not listen through them all to cross check.
Right...
Time to plan a jawa-crawler
i recommend you try to contact the creators of the ship to give you or us the rundown of the ship. the last few ship you do a lot of speculations of how they work. When you do work them, you break them because you don't know how to use them.
This REEKS of homeworld and I love it.
Loved the video @LastStandGamers! Can't wait for the next video man! Klang Hath Spoken, and he has said that you were using the Crane Wrong Aaron LMAO! Honestly as soon as the Arm popped apart I was just Laughing at Klang Showing himself once more!
This would be interesting to see being used as like a Scrappers Union Vehicle in Space Engineers!
Makes me feel like I’m at work down there
I loved this episode of Thunderbirds. Pit of Peril.
That's neat. Well reviewed.
Very nicely built!
If I was going to use it in a survival setting, I would probably replace the legs with a couple of banks of 3x3 wheels, just to reduce my own stress ;-) but it looks absolutely impressive.
The interior is very immersive, and I like that the thing isn't covered in guns.
One thing I might like to do is to add a few light shelters of corrugated metal, made to look like the crew slapped them together from scrap where needed.
"OH we're doing really well" could not have been better timed
damn Carcinisation is beautifull, isnt it?
11:35 XDD "Oh we're doing really well..."
Swap the mining rig gear for weapon emplacements and this could be just like an Arms Fort from Armored Core 4ANSR.
The Spirit of Motherwill beckons.
Seeing stuff like this makes me wish I would have gotten into SE more. Maybe if they ever make a sequel.
Why dont you literally just buy it now?
Space Engineers 2 is being worked on. New Engine and water physics have been teased in very very very early stages of development
the video thumbnail is spot on
Oil rig wars on legs
I now have my next goal for my scrapyard playthrough
Dude built a Map. This is a legit Half life or Gears of war or Halo map, In A videogame, that is a Controllable vehicle. Space engineers is one of the best games ever.
I love the tank engine green it also looks very soviet faded green like you see in abandoned cities and towns. One of my fav colors and even got my old Subaru WRX painted what was called "british racing green" is a very nice color. You really sold me on this game mentioning even coffee on the ship like showing the daily life on this metal monster! Liked and subbed!
3.8 Megatons.. Holy moly! Thats a big Boy!
Oh where doing really well….
.
Clang: I’m gonna make him regret ever saying that,
.
Crane arm: YEEEET
Armored Core 7 just dropped!
Needs alot more self defense, this is the size of a heavy cruiser and all it has is two gatling guns? Not enough Dakka
Reminds me of an Arms Fort...
I love this design. :)
Someone should make walker only server. :D
After dealing with pistons that tried to fling themselves to space (including one that i think suceeded) the cranes look like they dont have shared inertia tensors turned on. I've noticed that if the piston starts to shake while extended if that isn't turned on and is part of a chain of subgrids each piston will magnify the shake until it tears itself apart or achieves lift off.
Replace the legs with tracks and it's a carrier from Homeworld: Deserts of Kharak
I was thinking the same thing 😂
In the 19th century, ship cranes were called ‘davits’. It would be cool to carry these names forward.
As a krab myself, I proudly approve of this
See, we keep showing Keen what we REALLY want...
Incredible build
Agreed this one was amazing.
Before I saw it actually moving, my foolish mind thought this would look...not so janky in motion.
if it doesn't have the crane script, "I can't remember what the right name for it is" then I'd put that script on it and probably Mouse control.
& I'd probably replace the legs with modded Wheels "something larger than the largest Base/DLC Wheels" the legs just seem like clang waitin' to happen
I was thinking that about the legs. Make them static but act as the suspension with some big ass wheels on the end.
I love the Indiana jones intro Awesome
nice build
A way to improve the walker would be to make a separate platform for the legs to be attached to, that parts sways and then the actual walkable platform for players would have some form of gyroscopic leveling system between them to make sure the equipment and people aren't swaying around
I'm thinking the crew would have adapted to the swaying to the point they have to wear balance adapter devices just behind the ears to function normally on flat land or suffer land sickness as for equipment it's probably magnetized or the crew is drilled into securing it
the spice must flow
wow, this ship is huge
This would fit into the Fallout Series or Borderlands so damn good
Hey LastStandGamers! If you love this. Please check out: Nomod fully firing warhead throwing tank
on the workshop. It's from Deserts of Kharak
I almost expect to see John Carter jumping around.
what i learned about this game.
man it must take hours upon hours to build things lol. even if your very skilled and know what your doing i bet
If the crane wasn't so clangtastic and the walking worked a bit better, i'd actually love to use this one. Definitely more practical thn some of those capital ship designs. Would be cool on a wasteland themed server, if the servers could handle such thing that is xD
Looks nice but I'd change his legs for wheels ;)
Clang? In the wonderful world of ksp, that kind of thing is called the kraken, or a kraken attack
All those moving parts...oh god the lag
I don't know why but large grid custom turrets have a. Tendency to get a seizure vibrate at high frequencies and finaly explode
YEAHH!
The Lawrence Of Arabia music fits absolutely perfectly
Probably works better with dampeners on when operating cranes. I never rig up cranes without it on. It'll be slower but less klangy.
12:56
This is why just maxing out lateral, axial, or rotational forces does not work. Take time to properly calibrate your machine and it will serve you better and for longer.
Definate Spirit of Motherwill vibs
replace those claws with mag pads and it'll work great
Love this haha
From the sides it looks like something out of high fleet
This gives me arms fort vibes from armored core lmao
YEAAH!
Looks like all the crane controls need to have the acceleration reduced significantly. I think all those rotating surfaces shouldn't be moving faster than 5° a second imo.
The rig do infact be skidaddlin
Those arms are just screaming for someone to add MArmOS to them
This would be such a cool game if physics isn't just a wobbly klangy mess that it is
Wait thats actually.. cool
Can't wait to attack this thing in Armored Core 6.
cool
cool.
looks like the crane hasn't got shared inertia tensor turned on?
Hail Klang!
Thought it was a ship from Highfleet in the thumbnail.
Spirit of Motherwill at home:
The arm seems to shake a little. Reminds me a lot Fatboy Slim - Ya Mama. hahahahah
Looks vaguely like the walker from that episode of Thunderbirds...
The Sidewinder? Yeah I can see the resemblance now you mention it.
I love this design but it looks impractical.
This a cool design made in the wrong game.
I am really disappointed that SE never fundamentally changed how the physics of rotors works despite years of complaints. They treat each movable section as a distinct physics object, each able to move in any direction, but also connected to each other by forces that push them towards a certain position, the farther out of position the stronger the force becomes. It makes sense at first, but actually you just described the physics of springs, so each segment behaves like it is attached via spring or rubber.
Under high friction, such as between two parts of the same machine, force is proportional to velocity, not acceleration. When a real world piston, rotor, or hinge moves it starts of stops almost instantly and moves at a constant speed dependent on the amount of force and internal friction. Further it is restricted to certain kinds of movement because it is made of solid, rigid materials with only a thin layer of lubricant between them
There is actually a large digger that has legs instead of treads, it's russian if I remember correctly
theres no link to it! where can i play with this at?
11:41 he is now banned from using cranes/claws (lol)