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I bought this game in September 2013, *after* the Kickstarter finished. Downloading the game now brings you to a broken login screen. Basically, I paid full price for a main menu that plays copyright-free music.
@@ivnwng sounds like you’d rather be swindled and told to go fuck yourself instead of having somebody try and own up to their mistakes. I’m sure you’re pleasant to be around
As a game developer, the initial scope of what was promised seems insane to me... think about it, they basically promise they'd make Minecraft, but without the block system; AND they'd add a robust, user-friendly in-game modding system to that. And they wanted to do all this with six people in what, like a year?! It sounds like the director had no game dev experience prior to this, and I'm guessing he vastly underestimated how difficult this would be... or he was pressured from outside.
when you put it like that... crazy to think they wanted to do this in a year lol. even from the screenshots i immediately saw this is gonna be a fail. game looks so horrible lol. im not one of those people who require every game to have "realistic" graphics, infact i hate these boring "realistic" graphics i rather a cool cartoony look with an art style instead of a lifeless "realism." BUT. this game sure looked horrible lol. like wow. looks like some 1990 stuff but done poorly.
Yeah, I was going to basically post this. That feature list is lengthy, complex, and expensive. You probably would need another 2 zeros of budget to make that real with an experienced team. The reality is that a sub $1,000,000 budget is very close to 'nothing' when you start exploding scope.
@@DrLegitimate That might actually be a bit TOO much of a budget. A game like this doesn't need that much asset creation, barely any voice acting, basically no level design, etc. A ton of money in big, more narrative games goes into that kind of non-technical stuff, that a sandbox game like this would be able to completely skip. But in exchange they have to put a lot more effort into the tech, UX design, playtesting, etc.
While Yogscast aren't necessarily the most at fault, they absolutely deserve the most criticism. Winterkewl admitted and explained their mistakes while Yogs couldn't even fulfill the physical rewards and had such an arrogant attitude about the failure, the whole "no obligation" thing to try and look better.
Seems like the main reason it failed was lack of enough funding for the idea they had in mind. Same issue with a lot of project. You don't realize how big it is until it's too late and you need 10 times more money to finish it. 5k with 6 developers with all the costs is basically 1 year to develop the game and it sounds like the project was more of a 3-4 years thing
I wouldn't say lack of funding was the problem here. They had 300k+ amount of funding. That's MORE than enough to make a fully fledged game. The main problem was the classic "I'm going to give you the world with limitless possibilities" blunder most indie devs(Especially in experienced one like the company here) make. They weren't realistic with their visions, and jumped straight into the deep end without testing the waters first. Ofcourse this lies solely on the Lead developer/management for being unrealistic with their goals.
@@TheSkidify Whether the budget is enough is dependent on the scope of the game. Jason Schrier’s book goes into the misconception of budgets but your average AAA studio has a burn rate per month of $10,000 per developer. Not saying that this team would have a similar burn rate by any means but some of what they promised was very ambitious (especially for the time the game was being developed) so that budget is relatively small once you get into it.
Hollow knight had like a budget of 50+ grand iirc with three guys on the team. It wasn't this bad actually turned out to be the best if not one of the best metroidvania games in recent years. Seems like their scope was way too ambitious and in retrospective a mobile game probably would have been for the best
@Alal Malal Yes, but it's a masterclass of one. This speaks directly to the point: you need a reasonable scope to start with. Big ass perfect infinite sandbox game with every feature and the kitchen sink thrown in is going to have budget troubles no matter what. Start with what you can handle, and refine it with time and iteration. That's a small piece of the puzzle to how to end up with a masterclass instead of, well, nothing in the yogventure case.
I will say, their concept art is beautiful though. Whoever they got to do the concepts for it is a wonderful artist. I especially like the salamander guys
Honestly fuck the money The guy who put his life into this and still got a divorce and almost lost his job should have honestly gotten the rest of the money...
I believe the most to blame people were the Yogscast. The developer got his life ruined working on the game. Yet the Yogscast members abandoned it, they could have easily funded it too
Even from the start, they knew this was an ambitious project, hiring a brand new team with 0 experience and relatively shit funding (400k isn't big for a game of this scope) was stupid.
Ah yes, the kickstarter that I backed $100 for a shirt that has burn marks on it and smelled like burning plastic. I became *VERY* choosy and more careful after it flopped.
Wow, that guy basically lost his life for that game and then they just fired him. And the fact they could've funded it, but chose to disappoint all their fans instead...
im not sure they could have funded it. ur looking at another 500K atleast for a game that may or may not pan out. Its honestly debatable if it could be finished at all and even if it was finished it would be like 2016 by then and a game like that in 2016? idk if it would have sold enough to make back its money. steam used to take 40% so at 30$ a copy they essentially would have had to sell about 60K copies of the game to even make their money back. Or at 60$ per game 30K copies which is even less likely
The sheer ambition, man. A game isnt just programming and art, it is leading, planning and executing, hell, even profesional indies fail, the Yogscast team didnt even have any game dev experience I believe, yet alone try to make a game to rival king minecraft itself. If anything, either they shouldve planned for a smaller, even singleplayer experience which was achievable, OR slowly build the game like minecraft did, the first versions of minecraft were extremelly basic BUT working, slowly building what it is today, instead for this game, they already had fully working 3d models with animations without solid gameplay, big mistake to focus on final pieces when your prototype doesnt even work correctly.
Yogcast made themselves the villain with the no obligations comment. They deserve 100% of the criticism they got, and still do. At least the developer owned up to his failings, he deserves respect for that at least.
Eyyyy Hurtworld! I was one of the 3 programmers that worked on that game. Nice to hear people still remember it, even in this case as something that disappointed them in how it turned out. We were a team of 3-7 with almost zero gamedev experience going in, just trying to make something cool. We never did a Kickstarter - it was always money for something you could download and play. It didn't end up being Rust 2 or a phenomenon, but shit, I'm still proud of its little life as a community and a game. We worked hard on it, it was hugely ambitious and honestly I didn't think we'd ever get as far as we did with the funds/experience/time we had.
No Kickstarter is guaranteed even if they get the money, but there are so many good Indie games that started on Kickstarter and then people seem to forget that fact. Shovel Knight, Crypt of the Necrodancer, and A Hat In Time are just a few that I've backed personally. And yes, I backed Yogventures as well. I completely understand why people get burned once by a project going that badly and then swear to never back another project again. But there are so many fantastic successes that in my eyes they more than make up for the disasters. You just need to bear in mind that even if the reward tiers promise a product, any one Kickstarter can always go catastrophically wrong and you might not get that money back.
Seems to me like the Yogscast wanted a vanity-project self-insert Minecraft RPG, convinced their fans to give them half a million dollars for it, and then ruined a developer's life trying to make it come to fruition, while they walked away scot-free. Tragic indeed.
It's a shitshow all around. That developer admitted to his inexperience and blew all the money way faster than he should have. Both sides could be blamed for biting off more than they can chew but if anything, the developer screwed over the yogscast by not being able to deliver the product. Honestly at this point throwing blame at anyone is kind of pointless because no one did anything with ill intent.
Sounds like there is a huge story about the lead dev. He wanted it so bad and worked himself to failure. That's fascinating. Usually kickstarters go bad because of deceptive mal practice. This seemed like he wanted it bad but it didn't work
lol no they didnt it is still in and will forever be if you want to go down the rabbit hole look up sarah z's video on homestuck and then the followup of her getting lawyered by hussie
@@everythingeverything6505 I did this and the video is too long and her mannerisms felt forced and distracting. I hopped off the Homestuck train early and I honestly don't feel like doing a deep dive for an hour. Is there a 15 or so minute video on the topic that is delivered by someone in a straightforward way?
I'm sorry but Yogscast literally just up and doomed their own project and screwed everyone over. I cant tell if it was just a lot of stupidity or straight malice. They failed on every end and they were the ones who did it. They made big money on their Minecraft/gaming channels and could have funded the project and found a head programmer but put forth zero effort for it.
Although I’m optimistic, I definitely get that feeling as well. It just kinda seems like one of those games where the devs have a far higher goal than possible
@@sneugler Good thing about them is they actually seem to have some credible evidence that they're going to succeed or have the talent to do so, that and you've got the benefit of having the largest and likely most profitable server on Minecraft working on it.
It makes me think about how many games have never seen the light. They get stuck in mid-development hell or just exist as an idea in the mind of a developer. These scopeless development adventures are really unfortunate, but definitely a good lesson.
First Kickstarter that ever got my attention. I still like the promo animation where Simon is stockpiling Jaffa Cakes. I was given the impression that only 2 people working on the game. Still wanna play that second beta.
Wait a second, not to say Yogscast don’t have any blame to take here but like company employees buying personal homes with personal salary is not fucking indicative of how much money the company has to spend to repay backers. Unless you’re suggesting that the payment of people unrelated to the incident be cut.
@@Oujouj426 sure but we can agree that it probably wasn’t “we can’t pay you” *gives large large bonuses to in house employees* and honestly I think assuming is kinda fucked because it places some blame on the company through employees just trying live their lives
as with 90% of the kickstarter video games, someone gets a wild idea and thinks "Kickstarter will fund it!" and they very quickly realize that its not easy to make games, and especially not easy to make nonlinear games and even more especially not easy to make 3D nonlinear games. Kickstarter is good for boardgame stuff since usually people are playing with paper and cardboard to figure things out before they even do kickstarter, and thus all they need the funding for is the fancy artwork and production/distribution.
Wow...I remember when they first uploaded that yogventures teaser video geez that was SO long ago. I wasnt a big Minecraft fan but I LOVED the Israfel series they made.
It always makes me happy seeing people talk about Starforge and they ALWAYS use the clip from STAR_'s video on it lmao. I had forgotten he even made a video about the game it had been so long until I saw a video a month or so ago mention the game and use clips from his video, and now this one too lol.
What they originally promised is squadron 42 which is admittedly still in development as for star citizen it seems like development on it in its current form started in 2016, 5 years is fairly normal for any mmo and they have promised a game bigger than basically any mmo. As for 300$ Million dollars it is important to keep in mind it wasn’t to an existing studio such as if rockstar had a $300m budget but rather to build up a studio and teams globally and build tech for an mmo and lastly make the game in that case that much money is admittedly far from being as excessive as it seems. Lastly it’s important to keep in mind the devs & execs etc have no choice but to complete the game because they have received money from investors for marketing purposes and I don’t see how they will pay the investors with an unfinished game. This is also not going in-depth on the fact that money doesn’t immediately result in a boost as people need to be hired and then become familiar with what they are working on, and completely ignoring that a lot of the tech completed and being worked on is quite complex or in the case of dynamic server meshing afaik never been done in a game before. Edit: Also keep mind I haven’t bought star citizen and will likely stay on the fence for a year or so and see how it goes, but I truely don’t see it as a scam.
@@oelx0 haha, theres so much wrong with this comment. I backed the game prior to 2016 for star citizen, not only squadron 42. I got both in the package. That's just wrong. They've lied so much im not surprised you are mistaken on this.
@@DeosPraetorian you can play whatever their buggy release is. I've tried it like s week ago to see that new update and did some quests. Well, tried. Despite the starter ship being able to hold storage I could not store delivery packages, so that prevented me from doing delivery quests. My ship was unable to handle turrets, so that denied a big chunk of combat quests. Only thing I didnt try was the other shipment quest but st this point I was too tired of the game to continue. The other players reported constant bugs and honestly it seems like they only played to roleplay amongst and pretend it was a better game then it really was
Depends on the case, normally if they don't deliver anything Kickstarter gives a refund ( but it takes a while and I think it is a recent policy). But in any case they can just release some garbage and you can't refund it.
Is this related to the stuff that happened between TotalBiscuit and Yogs? I remember TB absolutely murdering them in a video about lack of transparency... but maybe that was a thinly veiled product promotion... RIP TB. A guiding light in the dark times.
I backed yogventures back in the day. There were other things you also got from this, the big one(only other?) other than TUG was something for Everquest Next. Which also was a sandbox-y game, which also failed.
Damn, I have to admit I contributed towards StarForge. It was my only ever Kickstarter, I never fell for it again. But then now we have amazing successes like Tales of Elyria and I’m questioning myself again…
Only one out of the group that was actually sincere and funny was Sips. I believe he is even playing Escape From Tarkov in some of his livestreams. Always was more mature than the rest. IMHO I think the Yogscast (specifically lewis and simon) were the immature ones and came out on top winning. They still have their name and are still mesmerizing kids with their series, families are still with them all. I feel bad for Kris and all he lost in this.
I thought the game got completed and was a utter mess ala Cube World. Didn't realize it was actually cancelled. Seeing as Yogscast still has the source code and assets of the game. I don't see why they can't get a studio to continue developing the game. I feel sorry for Kris Vale, his life was ruined but I see he's able to get a stable job again. I hope he's doing fine now.
@@ScibbieGames They released it on steam (like 8 years since the last update might I add) and overhauled the main gameplay loop and made some promises to keep working on it. There was very little additional content and as you said it was worse than it was for most people. whether you could say it was finished is debatable, its certainly not going to get any more updates.
There's this simple roguelite platformer I like called Caveblazers - was one hell of a mixed feeling to find it was made by the same people. It's actually a really fun and complete game, for contrast.
Yeah I saw this project go up on Kickstarter and knew it was going to be a massive failure from the get-go. These guys did not have the right personalities to make a crafting survival game: they were a comedy pair. There is no comedic value intrinsic to a survival adventure game, all the comedy comes from HOW you play (extrinsic value). Seeing who they hired, ouch. That was a mistake. Guy they hired started a company having come over from _big film_ and is expected to do something he's never done before on a budget one one-thousandth he's used to?
I only knew about Yogscast because William Strife was a part of it at one point. Their reputation was tarnished in my eyes when Will went public about his time with and ultimately departure from Yogscast. I never knew about Yogventures until this video but I am not surprised that it failed miserably. Yogscast is incompetent with a lot of their ventures in general, so this just goes on the top of the pile of all their previous failings.
@@finleyjennings6051 He had a video explaining in his own words but found a wiki of his profile. This is what the Yogscast wrote about his departure: "On February 15, 2017 Mark Hulmes confirmed on Reddit, that Will had left The Yogscast due to a fallout with their current network, contracts on Twitch, and a lack of communication on both ends. It was also stated by Turps on Reddit that Strife was not represented by the other Yogscast members for a while and did not feel he was a part of the group."
I was a back of this project, I honestly forgot about it until Yogscast popped back up into my suggested videos today. I remember playing TUG too when they sent that and it was all very disappointing but I was also super glad I was a low entry supporter.
Really wish I was 10 years older. Working at Ubisoft myself and in communication with so many super high skilled game developers beyond that I would have loved to get something like this going. The moment you said "this would be their first game" I immediately knew what the rest of the video would be. If you've never made a game or even a demo then you have no chance of handling a project like this, especially a project for someone else. The only project they should have completed as a first game team is a game of their own creation, not as a contractor. Additionally Yogs should really have hired a game developer, not someone aspiring yet to be a game developer, the project was beyond ambitious for any newcomer. A lot of the functionality on that list can be done relatively easily now, and the scale of their ambition would easily be realised with appropriate funding, it wouldn't even have to be as much funding as this. Wrong project, Wrong team, Wrong time. Really saddening, glad they got back more recently getting some games built under their brand.
Honestly, $500k is a ton of money for an individual, but it really isn't much in terms of game development. You make it sound like this game had some sort of mind-blowing budget.
Reminds me of the failure of the swat kats revolution kickstarter. Even netflix turned them down despite over 100k being raised for the series to come back.
The devs claimed responsibility but Yogscast let it happen in the first place. Yogscast should have used their success to co-fund and get someone experienced to advise them before agreeing to do the kickstarter. They shouldn't have worked with a developer with no previous releases, working in an expensive city paying contractor fees to build a team. A game could have been made with that amount of money but they spent it on the wrong team
@@jordanconery7347 YOU NEED AT LEAST 5 million to make something like minecraft with more feature and i think that is not even enough, one single player nowadays usually cost $20+ millions
Once had a collogue who was way into Star citizen, I had no idea he was until I made a ''comment'' about the games long development. This guy went to conventions and likely put in a lot of money into the game. I'm glad for him that the game at least let to something, but ''cult followings'' can be scary sometimes.
I think the dev team sounded pretty honest. I believe they tried there best but coundnt handle the big project... I never heard of the game but I still think it could have bin a nice game... Too bad
Honestly i dont understand most backers. You can't make the "Ultimate best game in the universe" on like 200k with 4 people making it who never made a game before. Just eat up empty words and throw money at whatever
So I have experience as a modder and worked on game projects. Based on my experience, I think the initial idea of this project was too grand. In my opinion, they should have started with a Minecraft mod. It would be cheap and easy to make, since the game engine already exists. It could also serve as an initial proof of concept for a game project. And with a smaller start, a new team can get used to game development.
I'm not excusing what happened with the project overall, but 500k is nothing in terms of game development and was never gonna be even near enough to fully develop the game
Yogventures is the reason I stopped watching / loathe the Yogscast today. Straight up doomed their project; ignored the outrage; forced everything under the rug
This reminds me somewhat of that Chronexia something anime that a TH-camr tried making. It was pretty awful. Though in that case, after the guy talked about it, it was pretty clear that the animation studio scammed him out of his money. Well, it was more like the lead guy behind the studio I think, but that's superfluous info right now. Either way I thought that it was similar to that, just not quite as bad
Obviously if it was malicious I don't want to defend that, but I have a theory that it was Lewis' idea, and he's always a starry eyed dreamer that decides to do random ambitious nonsense he has no buisness doing.
I had a copy long ago IDK where it went, I can't even remember exactly how I got it. Only remember the beta, I liked it though I was 13 at the time so not the best judge. I also have a copy of tug on my steam, it never ran on my computer, but due to it messing with my steam I have over 100 hours in the game. Sorry for the incoherent post, thanks for bringing back some old memories.
The game looks like a complete disaster, but I hope the game development scene context at the time is taken into consideration too. In 2012, Unity, Unreal Engine and 'free' alternatives were definitely not at a point where a 5 year old could make it. That's certainly the case today because the game just looks like a monkey drag and dropped cheap Unity assets into a third person demo in UE4, but in 2012, game engines were pretty shit and most studios were using their own proprietary engines.
Shit happens. Kickstarters business model is take peoples money with minimal accountability. Nobody likes wasting money. I would be pissed too. Don’t invest money you can’t afford to lose. Sorry to the people who did lose their money
$35k for lead/senior developers would barely cover 6 months salary, let alone all the other business costs associated with hiring and retaining people. A project lead with any experience could look at that financial breakdown and see it's not viable.
I think they definitely overshot it, making an open world game similar to Minecraft would probably need more than half a million to be fully realized. They shoulda started it out with their own money first and if it was getting too much, stop altogether before starting the kickstarter
Having seen the code from the Alpha release, the Yogscast could not find anyone to fix the damage that was done. It was a tonne of spaghetti code that just about worked and avoided the issue. It was a real mess, I can understand why they wouldn't want to move forward with finishing the problem.
I hope it doesn't happen but I feel like Hytale is heading in the same direction. It's clear that Hypixel Studios are in over their heads, they released the trailer in 2018, there have been a lot of delays and they started from scratch only last year.
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Find it crazy that they were shooting for 250k and ended up pocketing that and more just for salary...sus
No I don’t think I will
I bought this game in September 2013, *after* the Kickstarter finished.
Downloading the game now brings you to a broken login screen.
Basically, I paid full price for a main menu that plays copyright-free music.
Hey at least you’re a dedicated fan supporting the yogscast LOL
Rip
Money well spent
At least the developers were mature and transparent about their mistake.
Agreed, mad respect for that.
They were quite honest about stealing my money.
@@robokastrespect my ar$e, stop the glazing.
@@ivnwng sounds like you’d rather be swindled and told to go fuck yourself instead of having somebody try and own up to their mistakes. I’m sure you’re pleasant to be around
As a game developer, the initial scope of what was promised seems insane to me... think about it, they basically promise they'd make Minecraft, but without the block system; AND they'd add a robust, user-friendly in-game modding system to that. And they wanted to do all this with six people in what, like a year?! It sounds like the director had no game dev experience prior to this, and I'm guessing he vastly underestimated how difficult this would be... or he was pressured from outside.
when you put it like that... crazy to think they wanted to do this in a year lol. even from the screenshots i immediately saw this is gonna be a fail. game looks so horrible lol. im not one of those people who require every game to have "realistic" graphics, infact i hate these boring "realistic" graphics i rather a cool cartoony look with an art style instead of a lifeless "realism." BUT. this game sure looked horrible lol. like wow. looks like some 1990 stuff but done poorly.
Yeah, I was going to basically post this. That feature list is lengthy, complex, and expensive. You probably would need another 2 zeros of budget to make that real with an experienced team. The reality is that a sub $1,000,000 budget is very close to 'nothing' when you start exploding scope.
@@DrLegitimate That might actually be a bit TOO much of a budget. A game like this doesn't need that much asset creation, barely any voice acting, basically no level design, etc. A ton of money in big, more narrative games goes into that kind of non-technical stuff, that a sandbox game like this would be able to completely skip. But in exchange they have to put a lot more effort into the tech, UX design, playtesting, etc.
@@Marconius6 500 000 dollars can't cover dev salaries for a year,
@@DaggerPrince The denial at the end there doesn't hide the fact that you clearly care more for graphics than gameplay.
While Yogscast aren't necessarily the most at fault, they absolutely deserve the most criticism. Winterkewl admitted and explained their mistakes while Yogs couldn't even fulfill the physical rewards and had such an arrogant attitude about the failure, the whole "no obligation" thing to try and look better.
I hope the yogscast fails
@@dannythepanny2007 they’ve been chugging for 10 years I don’t think they’re going to
@@hexogramd8430 i was kidding. Do you really think I want my childhood to die
@@dannythepanny2007 yes
@@cooltjh4 i was kidding, yogscast forever
Seems like the main reason it failed was lack of enough funding for the idea they had in mind. Same issue with a lot of project. You don't realize how big it is until it's too late and you need 10 times more money to finish it. 5k with 6 developers with all the costs is basically 1 year to develop the game and it sounds like the project was more of a 3-4 years thing
I wouldn't say lack of funding was the problem here. They had 300k+ amount of funding. That's MORE than enough to make a fully fledged game. The main problem was the classic "I'm going to give you the world with limitless possibilities" blunder most indie devs(Especially in experienced one like the company here) make. They weren't realistic with their visions, and jumped straight into the deep end without testing the waters first. Ofcourse this lies solely on the Lead developer/management for being unrealistic with their goals.
@@TheSkidify Whether the budget is enough is dependent on the scope of the game. Jason Schrier’s book goes into the misconception of budgets but your average AAA studio has a burn rate per month of $10,000 per developer. Not saying that this team would have a similar burn rate by any means but some of what they promised was very ambitious (especially for the time the game was being developed) so that budget is relatively small once you get into it.
Hollow knight had like a budget of 50+ grand iirc with three guys on the team. It wasn't this bad actually turned out to be the best if not one of the best metroidvania games in recent years. Seems like their scope was way too ambitious and in retrospective a mobile game probably would have been for the best
@@NinjapowerMS hollow knight was 2d and not a sandbox
@Alal Malal Yes, but it's a masterclass of one. This speaks directly to the point: you need a reasonable scope to start with. Big ass perfect infinite sandbox game with every feature and the kitchen sink thrown in is going to have budget troubles no matter what. Start with what you can handle, and refine it with time and iteration. That's a small piece of the puzzle to how to end up with a masterclass instead of, well, nothing in the yogventure case.
I will say, their concept art is beautiful though. Whoever they got to do the concepts for it is a wonderful artist. I especially like the salamander guys
In the video he showed some costs, about 35k was paid for a dreamworks animator.
Honestly fuck the money
The guy who put his life into this and still got a divorce and almost lost his job should have honestly gotten the rest of the money...
I believe the most to blame people were the Yogscast. The developer got his life ruined working on the game. Yet the Yogscast members abandoned it, they could have easily funded it too
Crazy how they could escape from the blame easily, fucking hell
Even from the start, they knew this was an ambitious project, hiring a brand new team with 0 experience and relatively shit funding (400k isn't big for a game of this scope) was stupid.
Is the developer ok? I hope he's ok
@@papasscooperiaworker3649 Chris Vale is fine, he has a good job and has done well
Love your pfp! Florence is a remarkable game
Ah yes, the kickstarter that I backed $100 for a shirt that has burn marks on it and smelled like burning plastic. I became *VERY* choosy and more careful after it flopped.
Wow, that guy basically lost his life for that game and then they just fired him.
And the fact they could've funded it, but chose to disappoint all their fans instead...
thats how all these kid-friendly grown men youtubers doing a funny voice be like in reality.
>yogscast kid-friendly
@@NeoAya back then.
Yeah we know you are young.
Eh, still pretty debatable
im not sure they could have funded it. ur looking at another 500K atleast for a game that may or may not pan out. Its honestly debatable if it could be finished at all and even if it was finished it would be like 2016 by then and a game like that in 2016? idk if it would have sold enough to make back its money. steam used to take 40% so at 30$ a copy they essentially would have had to sell about 60K copies of the game to even make their money back. Or at 60$ per game 30K copies which is even less likely
The sheer ambition, man. A game isnt just programming and art, it is leading, planning and executing, hell, even profesional indies fail, the Yogscast team didnt even have any game dev experience I believe, yet alone try to make a game to rival king minecraft itself.
If anything, either they shouldve planned for a smaller, even singleplayer experience which was achievable, OR slowly build the game like minecraft did, the first versions of minecraft were extremelly basic BUT working, slowly building what it is today, instead for this game, they already had fully working 3d models with animations without solid gameplay, big mistake to focus on final pieces when your prototype doesnt even work correctly.
Yogcast made themselves the villain with the no obligations comment. They deserve 100% of the criticism they got, and still do. At least the developer owned up to his failings, he deserves respect for that at least.
Eyyyy Hurtworld! I was one of the 3 programmers that worked on that game. Nice to hear people still remember it, even in this case as something that disappointed them in how it turned out. We were a team of 3-7 with almost zero gamedev experience going in, just trying to make something cool. We never did a Kickstarter - it was always money for something you could download and play. It didn't end up being Rust 2 or a phenomenon, but shit, I'm still proud of its little life as a community and a game. We worked hard on it, it was hugely ambitious and honestly I didn't think we'd ever get as far as we did with the funds/experience/time we had.
Hey sean buddy, no one asked
No Kickstarter is guaranteed even if they get the money, but there are so many good Indie games that started on Kickstarter and then people seem to forget that fact. Shovel Knight, Crypt of the Necrodancer, and A Hat In Time are just a few that I've backed personally.
And yes, I backed Yogventures as well. I completely understand why people get burned once by a project going that badly and then swear to never back another project again. But there are so many fantastic successes that in my eyes they more than make up for the disasters. You just need to bear in mind that even if the reward tiers promise a product, any one Kickstarter can always go catastrophically wrong and you might not get that money back.
thanks for backing shovel knight dhawg.
people like to focus on the negatives
Unfortunately, those people are right. For every diamond you find, there's a mountain of shit. That's why people don't trust Kickstarter.
@@terriblyterrified8742 People like to avoid being suckers.
Didn’t cuphead originally come from Kickstarter too or am I remembering wrong?
Seems to me like the Yogscast wanted a vanity-project self-insert Minecraft RPG, convinced their fans to give them half a million dollars for it, and then ruined a developer's life trying to make it come to fruition, while they walked away scot-free. Tragic indeed.
It's a shitshow all around. That developer admitted to his inexperience and blew all the money way faster than he should have. Both sides could be blamed for biting off more than they can chew but if anything, the developer screwed over the yogscast by not being able to deliver the product. Honestly at this point throwing blame at anyone is kind of pointless because no one did anything with ill intent.
Sounds like there is a huge story about the lead dev. He wanted it so bad and worked himself to failure. That's fascinating. Usually kickstarters go bad because of deceptive mal practice. This seemed like he wanted it bad but it didn't work
I never see Hiveswap come up whenever people talk about flop kickstarters. It raised 2mil and just barely made it out of development hell.
lol no they didnt it is still in and will forever be
if you want to go down the rabbit hole look up sarah z's video on homestuck and then the followup of her getting lawyered by hussie
@@everythingeverything6505 Hussie’s fall from grace looked an awful lot like Sweet Bro falling down the stairs.
@@everythingeverything6505 I did this and the video is too long and her mannerisms felt forced and distracting. I hopped off the Homestuck train early and I honestly don't feel like doing a deep dive for an hour. Is there a 15 or so minute video on the topic that is delivered by someone in a straightforward way?
@@everythingeverything6505 but it came out? and a act 2 was also released. so how is it in development hell?
@@superchroma she talks like that because of her background as a debater i think. feels like a looong lecture
I'm sorry but Yogscast literally just up and doomed their own project and screwed everyone over. I cant tell if it was just a lot of stupidity or straight malice. They failed on every end and they were the ones who did it. They made big money on their Minecraft/gaming channels and could have funded the project and found a head programmer but put forth zero effort for it.
Not to say they wanted game who would cost at very least 2 millions , and they only paid Devs 250k ish?
@Doot Doot i know devs who did and you know them from big sucesful games like terraria , and would be 6 devs not 1
I've loved Yogscast ever since I was really little, was so sad about this when it happened.
I hate to sound negative, but all my instincts points towards Hytale being a disappointment/failure as well.
Although I’m optimistic, I definitely get that feeling as well. It just kinda seems like one of those games where the devs have a far higher goal than possible
@@sneugler
Me too sadly.
R.I.P Hytale.
You will be missed
The good thing about Hytale is that the developers already have a lot of cash on hand. With proper funding it is much less likely to fail.
@@robokast I am very glad to hear that!😁
@@sneugler Good thing about them is they actually seem to have some credible evidence that they're going to succeed or have the talent to do so, that and you've got the benefit of having the largest and likely most profitable server on Minecraft working on it.
At Power Wash Simulator is actually good. I actually watch Smi7y playthrough of the game. Pretty satisfying.
How?! Is it just power washing or is there more too it
@@Eluvix You can twist the nozzle to spray in a different way.
@@EnderMorningstar truly innovative
Its meh I only like it for smi7y and not the game
@@Eluvix my friend is addicted to ot to the point of playing every dang day lmao.
It's no joke apparently.
500k is nowhere near enough for a game that ambitious. It was doomed from the beginning.
hell 500k probably isnt even enough for a 2D platformer these days with more scope than Mario Bros.
@@vineheart01 Especially if developers are US/UK-based.
Heaven forbid they put up some of their OWN money. This was an outright scam from the start.
@@vineheart01 You are very wrong. See: Hollow Knight.
It makes me think about how many games have never seen the light. They get stuck in mid-development hell or just exist as an idea in the mind of a developer. These scopeless development adventures are really unfortunate, but definitely a good lesson.
First Kickstarter that ever got my attention. I still like the promo animation where Simon is stockpiling Jaffa Cakes. I was given the impression that only 2 people working on the game. Still wanna play that second beta.
Don't forget that at the time Yogscast said they had no money to repay backers 4 of the members bought new homes.
Wait a second, not to say Yogscast don’t have any blame to take here but like company employees buying personal homes with personal salary is not fucking indicative of how much money the company has to spend to repay backers. Unless you’re suggesting that the payment of people unrelated to the incident be cut.
@@Oujouj426 sure but we can agree that it probably wasn’t “we can’t pay you” *gives large large bonuses to in house employees* and honestly I think assuming is kinda fucked because it places some blame on the company through employees just trying live their lives
Which 4?
as with 90% of the kickstarter video games, someone gets a wild idea and thinks "Kickstarter will fund it!" and they very quickly realize that its not easy to make games, and especially not easy to make nonlinear games and even more especially not easy to make 3D nonlinear games.
Kickstarter is good for boardgame stuff since usually people are playing with paper and cardboard to figure things out before they even do kickstarter, and thus all they need the funding for is the fancy artwork and production/distribution.
Yogventures sounds like a seedy investment firm
Glad this is still being talked about
thing is, it isn't. Just some TH-camr leeching off of an almost decade old 'scandal' that everyone has forgotten about and grown from since
@@VikingHalmere yeah it's just a meme that gets brought up every now and then.
Wow...I remember when they first uploaded that yogventures teaser video geez that was SO long ago. I wasnt a big Minecraft fan but I LOVED the Israfel series they made.
Israfel, just another thing never finished
It always makes me happy seeing people talk about Starforge and they ALWAYS use the clip from STAR_'s video on it lmao. I had forgotten he even made a video about the game it had been so long until I saw a video a month or so ago mention the game and use clips from his video, and now this one too lol.
No way near as bad as Star Citizen. $300 million dollars and 10 years in development, still not finished.
Star Citizen isn't what they've promised but it is beyond playable at this point.
What they originally promised is squadron 42 which is admittedly still in development as for star citizen it seems like development on it in its current form started in 2016, 5 years is fairly normal for any mmo and they have promised a game bigger than basically any mmo. As for 300$ Million dollars it is important to keep in mind it wasn’t to an existing studio such as if rockstar had a $300m budget but rather to build up a studio and teams globally and build tech for an mmo and lastly make the game in that case that much money is admittedly far from being as excessive as it seems. Lastly it’s important to keep in mind the devs & execs etc have no choice but to complete the game because they have received money from investors for marketing purposes and I don’t see how they will pay the investors with an unfinished game. This is also not going in-depth on the fact that money doesn’t immediately result in a boost as people need to be hired and then become familiar with what they are working on, and completely ignoring that a lot of the tech completed and being worked on is quite complex or in the case of dynamic server meshing afaik never been done in a game before.
Edit: Also keep mind I haven’t bought star citizen and will likely stay on the fence for a year or so and see how it goes, but I truely don’t see it as a scam.
@@oelx0 haha, theres so much wrong with this comment. I backed the game prior to 2016 for star citizen, not only squadron 42. I got both in the package. That's just wrong. They've lied so much im not surprised you are mistaken on this.
@@bartorzech21 I mean you can still play the game
@@DeosPraetorian you can play whatever their buggy release is. I've tried it like s week ago to see that new update and did some quests. Well, tried. Despite the starter ship being able to hold storage I could not store delivery packages, so that prevented me from doing delivery quests. My ship was unable to handle turrets, so that denied a big chunk of combat quests. Only thing I didnt try was the other shipment quest but st this point I was too tired of the game to continue. The other players reported constant bugs and honestly it seems like they only played to roleplay amongst and pretend it was a better game then it really was
So wait, the backers didn't get a refund??
I’m pretty sure if a Kickstarter flops,you don’t get your money back. I could be wrong tho.
@@-alon3inhell792 if it gets fully funded you don't, no.
Depends on the case, normally if they don't deliver anything Kickstarter gives a refund ( but it takes a while and I think it is a recent policy). But in any case they can just release some garbage and you can't refund it.
Is this related to the stuff that happened between TotalBiscuit and Yogs? I remember TB absolutely murdering them in a video about lack of transparency... but maybe that was a thinly veiled product promotion...
RIP TB. A guiding light in the dark times.
Palpatine to Anakin: Have you ever heard of The tragedy of Yogventures?
I backed yogventures back in the day. There were other things you also got from this, the big one(only other?) other than TUG was something for Everquest Next. Which also was a sandbox-y game, which also failed.
Man, havent watched RoboKast since he was an Unturned + DarkRP Tuber.
Yogcast is to blame. They're still in denial about it to this day, but it's their fault and they know it.
Damn, I have to admit I contributed towards StarForge. It was my only ever Kickstarter, I never fell for it again. But then now we have amazing successes like Tales of Elyria and I’m questioning myself again…
Well it is a gamble. However looking at what they start with can speak volumes about whether they'll do anything.
Well rimworld was a kickstarter and now it's one of the most popular and beloved games on steam, for good reason too
I'm sorry? _Tales of Elyria_ is your go-to example for "amazing successes"?
Only one out of the group that was actually sincere and funny was Sips. I believe he is even playing Escape From Tarkov in some of his livestreams. Always was more mature than the rest.
IMHO I think the Yogscast (specifically lewis and simon) were the immature ones and came out on top winning. They still have their name and are still mesmerizing kids with their series, families are still with them all. I feel bad for Kris and all he lost in this.
I thought the game got completed and was a utter mess ala Cube World. Didn't realize it was actually cancelled.
Seeing as Yogscast still has the source code and assets of the game. I don't see why they can't get a studio to continue developing the game.
I feel sorry for Kris Vale, his life was ruined but I see he's able to get a stable job again. I hope he's doing fine now.
Cube world never got finished
@@CAMSLAYER13 I believe it did, he threw away everything people liked and it was a massive disappointment.
@@ScibbieGames They released it on steam (like 8 years since the last update might I add) and overhauled the main gameplay loop and made some promises to keep working on it. There was very little additional content and as you said it was worse than it was for most people. whether you could say it was finished is debatable, its certainly not going to get any more updates.
I never really heard about Yogscast beyond a humblebundle event, this just annoys me and im really disappointed with the guys/company
maybe the developer shouldn't have overpromised and underdelivered
That humble bundle event is part of the massive charity drive they do every year over December, it's good stuff. (Though not with humble any more).
I'll never forgive the Yogscast for what they have done to poor Fitzthistlewits
Ahh kickstarter and disaster, a word pairing seemingly as common as salt and pepper or bow and arrow lol
There's this simple roguelite platformer I like called Caveblazers - was one hell of a mixed feeling to find it was made by the same people. It's actually a really fun and complete game, for contrast.
Ya, Yogscast has since created a publishing studio for indie games. They've released 4 games so far and all of them have been well received.
Yeah I saw this project go up on Kickstarter and knew it was going to be a massive failure from the get-go. These guys did not have the right personalities to make a crafting survival game: they were a comedy pair. There is no comedic value intrinsic to a survival adventure game, all the comedy comes from HOW you play (extrinsic value).
Seeing who they hired, ouch. That was a mistake. Guy they hired started a company having come over from _big film_ and is expected to do something he's never done before on a budget one one-thousandth he's used to?
I only knew about Yogscast because William Strife was a part of it at one point. Their reputation was tarnished in my eyes when Will went public about his time with and ultimately departure from Yogscast. I never knew about Yogventures until this video but I am not surprised that it failed miserably. Yogscast is incompetent with a lot of their ventures in general, so this just goes on the top of the pile of all their previous failings.
Why did will leave anyway, I never looked into it but gathered that it was just a misunderstanding of what the Yogscast was meant to do for will.
@@finleyjennings6051 He had a video explaining in his own words but found a wiki of his profile. This is what the Yogscast wrote about his departure:
"On February 15, 2017 Mark Hulmes confirmed on Reddit, that Will had left The Yogscast due to a fallout with their current network, contracts on Twitch, and a lack of communication on both ends. It was also stated by Turps on Reddit that Strife was not represented by the other Yogscast members for a while and did not feel he was a part of the group."
I was a back of this project, I honestly forgot about it until Yogscast popped back up into my suggested videos today. I remember playing TUG too when they sent that and it was all very disappointing but I was also super glad I was a low entry supporter.
Really wish I was 10 years older.
Working at Ubisoft myself and in communication with so many super high skilled game developers beyond that I would have loved to get something like this going.
The moment you said "this would be their first game" I immediately knew what the rest of the video would be.
If you've never made a game or even a demo then you have no chance of handling a project like this, especially a project for someone else.
The only project they should have completed as a first game team is a game of their own creation, not as a contractor.
Additionally Yogs should really have hired a game developer, not someone aspiring yet to be a game developer, the project was beyond ambitious for any newcomer.
A lot of the functionality on that list can be done relatively easily now, and the scale of their ambition would easily be realised with appropriate funding, it wouldn't even have to be as much funding as this.
Wrong project, Wrong team, Wrong time.
Really saddening, glad they got back more recently getting some games built under their brand.
The video they made popped in my head thanks for this!
Honestly, $500k is a ton of money for an individual, but it really isn't much in terms of game development. You make it sound like this game had some sort of mind-blowing budget.
Reminds me of the failure of the swat kats revolution kickstarter. Even netflix turned them down despite over 100k being raised for the series to come back.
The devs claimed responsibility but Yogscast let it happen in the first place. Yogscast should have used their success to co-fund and get someone experienced to advise them before agreeing to do the kickstarter. They shouldn't have worked with a developer with no previous releases, working in an expensive city paying contractor fees to build a team. A game could have been made with that amount of money but they spent it on the wrong team
Its Sips's fault. All that money went to buying tax haven island.
It's almost like implementing a good Minecraft clone isn't that easy after all...
Oh man, I completely forgot about this. I was mildly excited about it however many years ago.
I had completely forgotten about Yogscast, man that brings back memories.
From what I understand, they were originally gonna use a pre built engine, but it didn't work out and they had to start all over
They were insane for thinking they could make a game with that amount of money.
People make games all the time with a few hundred are you fr bruh
@@jordanconery7347 YOU NEED AT LEAST 5 million to make something like minecraft with more feature and i think that is not even enough, one single player nowadays usually cost $20+ millions
The pitch for this game kinda reminds me of what Project Spark wanted to be... yeah, remember that?
Once had a collogue who was way into Star citizen, I had no idea he was until I made a ''comment'' about the games long development. This guy went to conventions and likely put in a lot of money into the game. I'm glad for him that the game at least let to something, but ''cult followings'' can be scary sometimes.
I think the dev team sounded pretty honest. I believe they tried there best but coundnt handle the big project... I never heard of the game but I still think it could have bin a nice game... Too bad
Always nice seeing you posted
Honestly i dont understand most backers.
You can't make the "Ultimate best game in the universe" on like 200k with 4 people making it who never made a game before.
Just eat up empty words and throw money at whatever
Jeez you know it's bad when the main programmer puts out a message saying "don't punish me guys I've been punished enough. My wife divorced me"
"Under no obligation to do anything..."
A bunch of them proceed to purchase new homes.
Damn I feel bad for the developer, dudes life was basically ruined because of this game.
They should of just made a yogventures mod for minecraft and had the donation for helping building the most advanced minecraft mod.
So I have experience as a modder and worked on game projects. Based on my experience, I think the initial idea of this project was too grand. In my opinion, they should have started with a Minecraft mod. It would be cheap and easy to make, since the game engine already exists. It could also serve as an initial proof of concept for a game project. And with a smaller start, a new team can get used to game development.
“$300,000/$400,000 went to the salaries of 6 people” oh.
300k / 6 people / 18 months = less than 3k a month. That's nothing for US/UK.
@@etodemerzel2627 I get paid 1.5k a month lol kill me
My god, that man went through divorce all because of some overambitious youtubers that refused to take any accountability. That’s horrible
I'm not excusing what happened with the project overall, but 500k is nothing in terms of game development and was never gonna be even near enough to fully develop the game
Yogventures is the reason I stopped watching / loathe the Yogscast today. Straight up doomed their project; ignored the outrage; forced everything under the rug
But I love the Yogscast
This reminds me somewhat of that Chronexia something anime that a TH-camr tried making. It was pretty awful. Though in that case, after the guy talked about it, it was pretty clear that the animation studio scammed him out of his money. Well, it was more like the lead guy behind the studio I think, but that's superfluous info right now. Either way I thought that it was similar to that, just not quite as bad
Kickstarter games and scams name a more iconic duo 4Head
10:00 holy shit that guy will never look at a jaffa cake the same way again
I was super disappointed when this turned into shit. Yogscast made up so much of my childhood
Obviously if it was malicious I don't want to defend that, but I have a theory that it was Lewis' idea, and he's always a starry eyed dreamer that decides to do random ambitious nonsense he has no buisness doing.
I agree
Damn, I forgot that was a thing. I backed it and got whatever consolation prize they gave out.
I had a copy long ago IDK where it went, I can't even remember exactly how I got it. Only remember the beta, I liked it though I was 13 at the time so not the best judge. I also have a copy of tug on my steam, it never ran on my computer, but due to it messing with my steam I have over 100 hours in the game.
Sorry for the incoherent post, thanks for bringing back some old memories.
The game looks like a complete disaster, but I hope the game development scene context at the time is taken into consideration too. In 2012, Unity, Unreal Engine and 'free' alternatives were definitely not at a point where a 5 year old could make it. That's certainly the case today because the game just looks like a monkey drag and dropped cheap Unity assets into a third person demo in UE4, but in 2012, game engines were pretty shit and most studios were using their own proprietary engines.
Shit happens. Kickstarters business model is take peoples money with minimal accountability. Nobody likes wasting money. I would be pissed too. Don’t invest money you can’t afford to lose. Sorry to the people who did lose their money
The heck? I was just thinking of Yogsventures a while ago and RoboKast posts a video about it.
I only buy Early Access games if I'm ok with it if the game stays how it is now. Luckily, most games I bought in EA evolved very well.
$35k for lead/senior developers would barely cover 6 months salary, let alone all the other business costs associated with hiring and retaining people. A project lead with any experience could look at that financial breakdown and see it's not viable.
Kickstarters can in fact go wrong. You're donating money to them to make the product. Remember the word donating.
Every time I think about StarForge i get visibly angry. I want my money back
I think they definitely overshot it, making an open world game similar to Minecraft would probably need more than half a million to be fully realized. They shoulda started it out with their own money first and if it was getting too much, stop altogether before starting the kickstarter
Yogscast really wanted to make the next Minecraft with only 500k.
Sounds like they tried to do a Minecraft + Valheim but with twist with lil experience.
Only just started this video but this sounds like what hytale is going to be
10 grand to meet a bunch of youtubers ... wtf
Having seen the code from the Alpha release, the Yogscast could not find anyone to fix the damage that was done. It was a tonne of spaghetti code that just about worked and avoided the issue. It was a real mess, I can understand why they wouldn't want to move forward with finishing the problem.
You've actually seen the code? Is there anywhere I could see it out of curiosity?
@@jovaniromo8481 r/Yogventures
See! I knew people blaming yogscast were maniacs! It’s all that stupid dev’s fault and this confirms it
Physical rewards were one of the biggest scams
You can't develop a dynamic, open world game with a six figure budget. It's crazy that anyone had any faith in this project to begin with.
Reminds me a lot of Pbat's "Project Roxivia"
I hope it doesn't happen but I feel like Hytale is heading in the same direction.
It's clear that Hypixel Studios are in over their heads, they released the trailer in 2018, there have been a lot of delays and they started from scratch only last year.
next: the tragedy of little devil (scam) inside
They also gave keys for TUG, as a replacement. Which also disappeared shortly after
0:51
>also respectable
>shows Turps