The Animation of Mega Man Battle Network

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 231

  • @bendonatier
    @bendonatier ปีที่แล้ว +138

    The shadow actually has a gameplay function. Exact position is very important, since it's a grid based game. You need to know exactly where everyone is at all times, and the shadow is the best way to clearly define that.

  • @benwilliams5760
    @benwilliams5760 ปีที่แล้ว +158

    "There's an absolute pooload of enemies" - Dan Root, 2023.

    • @frds_skce
      @frds_skce ปีที่แล้ว +4

      It sure shows the fluidity of the games performance

    • @reonstewart1597
      @reonstewart1597 ปีที่แล้ว

      Ss

  • @AngelicDirt
    @AngelicDirt ปีที่แล้ว +17

    Oh... so that's why I'm seeing so much MegamanEXE in my feeds. Spiff...
    You know, the cutscenes always have some of the best little animations.. like Lan throwing his PET at the one dood, or the grand and open acting on some of the RL badguys... they're so Saturday Morning, it's great ... ... ... AND then you mention the PET throw, awesome, thank you. I half-thought I had fever dreamed it or something. XD

  • @storminajar
    @storminajar ปีที่แล้ว +113

    I am so appreciative that you covered this series and all of the gorgeous animation that was put into it. I hope you get your own chance to just sit down and play it yourself for fun in your free time! If your girls have any favorite Navis from the game, I'd love to know what they are!
    And I'll remember to drink water, thank you!

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  ปีที่แล้ว +16

      Ha, I'm actually now playing BN4!

    • @storminajar
      @storminajar ปีที่แล้ว +6

      @@VideoGameAnimationStudy Solid title! 3 and 6 are the ones I remember most fondly. Be sure to stay wary of the post game haha, they're always brutal

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  ปีที่แล้ว +8

      3 is favourite, but I've a hankering to play 6 ideally, just gonna blast through 4 first, build up to it.

    • @werlegee4187
      @werlegee4187 ปีที่แล้ว +8

      @@VideoGameAnimationStudy comments seen before disaster:

  • @TessieWatchingClub
    @TessieWatchingClub ปีที่แล้ว +80

    My favorite animations of the series are both from BN3: there’s a secret motion input for the GutsImpact chip that has an exclusive frame of animation where Megaman does a roundhouse kick, and the entire animation of the Master Style program advance is the absolute most DBZ-feeling thing

    • @jb0258
      @jb0258 ปีที่แล้ว +7

      Whoa wait what about a roundhouse kick?? Been playing the series since their original releases and never heard of this before. What inputs do you have to put in to do it?

    • @megamanpwn3dmario
      @megamanpwn3dmario ปีที่แล้ว +3

      @@jb0258 hold A, then hit left, B, down, B, down, B

    • @jb0258
      @jb0258 ปีที่แล้ว +3

      @@megamanpwn3dmario I ended up looking up a video on all the different Gut attacks you can do. Lol I absolutely cannot hit the buttons fast enough to do the 5 hit combo one 😅 I've tried a ton of times already. Although the Gut Rocket Punch is super easy to do (down, down right, right) and do it all the time now

    • @thedoctor2099
      @thedoctor2099 ปีที่แล้ว +1

      That same kick is used in the Master Style PA isn't it? I don't remember there being another sprite for Megaman kicking

  • @LadyTsunade777
    @LadyTsunade777 ปีที่แล้ว +34

    12:27 Actually, in BN6, the Crosses are literally using the same base MegaMan sprite palette shifted and with different torsos and arms pasted on top. BN 4 and 5 Soul Unisons did have entirely different sprite sheets for each form though IIRC.
    22:01 BN6 isn't the only game to control other Navis. BN5 also gives you temporary control of ProtoMan and Colonel, and Double Team DS also has the Party Battle System that lets you use any of the allied Navis at (almost) any time.

    • @Kevin-qh1ve
      @Kevin-qh1ve ปีที่แล้ว +3

      BN5 in GBA also lets you use all the teammate Navis just like BN6. Just that unlike BN5 Protoman/Colonel and BN6 Link Navis, the BN5 teammates are confined within the Liberation Missions. But in terms of animation they have the whole package - overworld 8 direction sprite, battle sprite, etc.

  • @captanblue
    @captanblue ปีที่แล้ว +160

    Thanks, now I feel older then normal.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  ปีที่แล้ว +28

      You're welcome 🤮

    • @HeavyMetalSonicRM
      @HeavyMetalSonicRM ปีที่แล้ว +7

      In that order?

    • @zeehobo
      @zeehobo ปีที่แล้ว +1

      @@HeavyMetalSonicRM the cycle just repeats over and over and over and over and over and over

    • @frds_skce
      @frds_skce ปีที่แล้ว

      The game did come out 2 decades ago.

    • @Jeffmetal42
      @Jeffmetal42 ปีที่แล้ว +1

      ​@@HeavyMetalSonicRM nice 👍

  • @adamastus56
    @adamastus56 ปีที่แล้ว +49

    Really hoping with the release of the collection that this series will get some more love. One of my all-time favorites and even inspired me when I was a kid to learn about networking which I ended up going to college for a major in

    • @jellycore1316
      @jellycore1316 ปีที่แล้ว +1

      Aww, that's awesome, thanks for sharing! ^^ And I agree, I hope so too! I've only ever played one of the DS games (I think it was 5, that might be the only DS one, I'm not 100% sure XD), and I really want to get the collection to be able to play that game again, since the parts of it that I have played are super nostalgic! Plus I'd be able to play more of the previous games I haven't played, so that'd be awesome!

  • @alanalot
    @alanalot ปีที่แล้ว +19

    AMAZING INTRO!

  • @tristansylvester1079
    @tristansylvester1079 ปีที่แล้ว +6

    One thing i do really appreciate about the Megan games is how much the gameplay just makes sense. Like, why megaman and other enemies seem to teleport around? Why can't i walk on blue tiles? Why do other navis have abilities i don't? Well its simple. Its coded that way. Of course viruses also follow these rules, because as bits of data they have to follow some basic laws to exist on the net and interact with things
    Just something i thought of when you were mentioning how megaman moves around in battles.

  • @joshplaysdrums2143
    @joshplaysdrums2143 ปีที่แล้ว +32

    I've always loved the shimmer movement because it made me feel like I was in dragon ball and just moving that fast 😁 also like you said it really helps prioritize game feel which is supper important for how quick the game can be, especially at the bullet hell type sections! thanks for the video!!

  • @simpsama9011
    @simpsama9011 ปีที่แล้ว +15

    Mega man BN was the biggest part of my elementary and middle school years. Of course the fandom is kinda dead but the announcement of the anniversary pack coming out and this video with as much passion for the art as I had for the whole series is really nice to see. Lovely video

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  ปีที่แล้ว +3

      Is the fandom dead? Where does the fandom lay?

    • @FireallyXTheories
      @FireallyXTheories ปีที่แล้ว +7

      Actually there's been a BN6 esports scene for a long time and they just compiled rollback netcode for tournaments, as well as the ChronoX project, that's striving to make a "Battle Network 7". But you're right, it's not as easy to find BN stuff as regular mega man stuff.

    • @mia_2043
      @mia_2043 ปีที่แล้ว +8

      @@VideoGameAnimationStudy N1GP is pretty active, there's a few associated non-English communities too that are slightly less active

  • @grownconch1327
    @grownconch1327 ปีที่แล้ว +18

    Honestly, my favorite animation is for the program advance in the first game called "Powered Cannon," where MegaMan.exe's arm becomes this huge cannon that's three to five times his size. By no means should he be able to handle such a ridiculously enormous weapon, but I love that MegaMan does anyway.

  • @Sonia-xu3cv
    @Sonia-xu3cv ปีที่แล้ว +2

    Jacking in and navi customizer animations are unique across every game as well and I always thought that was super cool

  • @Kingenvyj
    @Kingenvyj ปีที่แล้ว +6

    This video means a lot to me cuz I grew up playing 5 Protoman and 6 Flazar and I’m a huge animation nerd! How you breakdown the animation is simple and easy to understand!
    The animations did stand out to me as a kid, but what I think really pulled me in was the color design and character design! Now that I’ve played a bunch more Megaman games, I still believe that the BN series is the most colorful and has the best designs out of all the Megaman games!
    P.S. - I learn so much from your videos and they help make me into a better artist!

  • @Bozo.-
    @Bozo.- ปีที่แล้ว +3

    I was hoping to eventually see an episode on Mega Man Zero & ZX series, but seeing Battle Network getting covered is a very pleasant surprise!
    Amazing work so far, keep it up!

  • @supersonicsaga
    @supersonicsaga ปีที่แล้ว +37

    Thanks to this channel I've been learning how to make video game animations through your guidance. You have always been a inspiration for me.

  • @BetaZXZ
    @BetaZXZ ปีที่แล้ว +8

    Fantastic video!
    I've been studying much of battle network's art (and in turn, its animation styles and nieches) as a way to inspire my own art style and this video organizes all the thoughts I had neatly!

  • @RealmsCrossMyths
    @RealmsCrossMyths ปีที่แล้ว +2

    I really like the animation of Gospel's operator - or more specifically, the palletshifting to make the awsome hair effect.

  • @omegazeeeez
    @omegazeeeez ปีที่แล้ว +17

    Very nice video, I am a spriter myself and I do like to work on MegaMan Battle Networkk assets, this video helped me on viewing many points, like everything has a shadow, how the posture of sprites helps on It's character personality and how well made and unique the animations are.
    Oh and btw, the turning animation did made it to MMBN5 in the liberation missions, but I didn't knew this was a thing supposed to be at the beginning

    • @syrelian
      @syrelian ปีที่แล้ว +1

      No I'm pretty sure turning around in Liberation Mission surrounded battles just uses a normal movement flicker, instead of a bespoke rotation(the mechanic gets reused in 6 briefly as well for TomahawkMan's mission)

  • @bananabike279
    @bananabike279 ปีที่แล้ว +3

    Great animation study as always! It's weird that Mega Man doesn't have any idle animation whatsoever, but since you're always on the move you won't be standing still much anyways

  • @retrospect
    @retrospect ปีที่แล้ว +2

    This is awesome

  • @DarthCasus
    @DarthCasus 6 หลายเดือนก่อน +1

    This is the perfect video for my current game design project, thank you

  • @LegendBegins
    @LegendBegins ปีที่แล้ว +2

    So unbelievably hyped. Thanks for the video!

  • @roseintheobservatory
    @roseintheobservatory ปีที่แล้ว +1

    I think a game is great when the people working on in are competent, driven, and are given the proper amount time to do what they love

  • @thedoctor2099
    @thedoctor2099 ปีที่แล้ว +1

    Love that you highlighted some of the Program Advances like Heavy Stomp and GutsShoot, those along with Master Style in 3 and the "legacy" PA's in BN6 are some of my favorites from the series

  • @natenav15
    @natenav15 ปีที่แล้ว

    I love when you counter enemies in MMBN 3, the sound and the blowback makes me laugh and makes me feel cool at the same time! Then in the later games, you get that circle thing that goes around you after a counter! I would love to see you talk about that in another video or short! Great video overall!!

  • @acefisherman913
    @acefisherman913 10 หลายเดือนก่อน +1

    Something cool about this animation (and all fighting games' really) is that responds directly to the speed at which an attack deploys to balance it. Some chips have long, detailed animations because the attack has some delay on its deployment as part of its balancing. On the other hand, the buster shot is a 1-frame pose change because the default weapon needs to be the fastest and most responsive one in the player's arsenal

  • @pangake
    @pangake ปีที่แล้ว +2

    really enjoy your way of explaining the praticality of these animations :)) so interesting to learn about

  • @afrancis7475
    @afrancis7475 ปีที่แล้ว +1

    HOW DID I JUST FIND YOUR CHANNEL??!!! IT'S WONDERFUL!! I wanted to make a similar channel years ago but I've decided to do like a mix of design/animation analysis and game-development. When my mental health has significantly improved, I can start. Currently unemployed and on meds...

  • @thefalsescott1395
    @thefalsescott1395 ปีที่แล้ว +5

    That was awesome thank you
    Now for me i always loved the soul change and the different special buster effects
    And what would be cool to see next is maybe the change in game style and animation in mega man star force 1,2 and 3

  • @Pac-Fire
    @Pac-Fire ปีที่แล้ว +3

    22:25 (somewhat) got used in the ds version of mmbn5

  • @twaggytheatricks4960
    @twaggytheatricks4960 ปีที่แล้ว +3

    Thanks for the video!
    Love the rambling from 24:00 onward, it's cutely therapeutic XD
    ...Particularly the shoes. I don't- I don't know why.
    Elecman.exe's animations are my personal favorites (and also my favorite armor design for Megaman, including when Beast Out occurs), and a favored other one for me is Bass.exe, whom you've not talked about much.
    To be fair there isn't much to talk about, but I do like how he gradually gains motion throughout the games, effects with his busters make fights quite dynamic.
    Oh, also, Quickman.exe's boomerang deflection animation. Sooooo much personality in there.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  ปีที่แล้ว +1

      Mm yeah, there's lots I didn't get to talk about, should've gone into Bass more I think, I like the consistency between games.
      Yeah ElecMan.EXE is great, such a near design!

    • @twaggytheatricks4960
      @twaggytheatricks4960 ปีที่แล้ว +1

      @@VideoGameAnimationStudyDunno if you'll ever get to talk about him, but I certainly hope you can ^_^
      Maybe a Secret Bosses Animations thing? I dunno if that's doable.
      Oh yes, agreed! Big fan. He's a favored electric user of mine, too; those back cools are impeccable.

  • @Leikjarinn
    @Leikjarinn ปีที่แล้ว +1

    the INTRO THO!

  • @LanEXHikari
    @LanEXHikari ปีที่แล้ว +1

    Lovely to see an episode on MMBN, and how it evolved throughout its instalments 👾 Keep up the good work

  • @Leikjarinn
    @Leikjarinn ปีที่แล้ว +1

    This video PLUS the game coming on steam ! perfection!

  • @SkiGlovesie
    @SkiGlovesie ปีที่แล้ว +2

    I know you mentioned the shadows and appreciated that they make everything feel grounded. But I think you haven't realised something that I've taken for granted. That is an incredibly important function in a game where it matters what grid coordinates something is on, especially when enemies can look so varied and even fly. Which also matters for the overworld as well in some puzzles. And that's why Nebula Gray and especially Falzar can feel so awkward to fight. (Can't believe I'm complimenting 4, but Duo avoids this problem through other tricks to make him easy to track)

  • @Avantall05
    @Avantall05 ปีที่แล้ว

    When world (or subscribers) needed him most, the king returned

  • @Oggre
    @Oggre ปีที่แล้ว +4

    I loved this game so much when I was a kid !

  • @bchillanimation2206
    @bchillanimation2206 ปีที่แล้ว +1

    I wish you could double like videos sometimes ngl.
    Also shadow fight 2 and vector animation and tracking is cracked

  • @Gastrashmolotov
    @Gastrashmolotov ปีที่แล้ว +4

    Somehow, the timing from this video and the release of the collection today, feels too good to be true

  • @leftovernoise
    @leftovernoise ปีที่แล้ว +1

    Amazing as always

  • @Xyabra
    @Xyabra ปีที่แล้ว +2

    "Now! MegaMan Attack!"

  • @nullvoid3265
    @nullvoid3265 ปีที่แล้ว +2

    I love that I can tell which clips are from team bn because of the tech they use that literally nobody else does

  • @frds_skce
    @frds_skce ปีที่แล้ว +3

    Megaman Battle Network series are one of my favorite game series on the GBA because it was mindblowing on how much content they jam-packed on a game made for handheld console.
    Btw, Roll best girl in MMBN

  • @Jyukenmaster95
    @Jyukenmaster95 ปีที่แล้ว +1

    My favorite part of SearchCross is the charge shot. You can really feel every rapid shot

  • @franklinllanes770
    @franklinllanes770 ปีที่แล้ว +14

    It's great seeing an actual breakdown of the nice, concise animations in MMBN.
    I'm kind of curious if ypu have any plans to address the 3D spiritual success to Battlenetwork, the Megaman Star Force series.
    I completely skipped MMSF until very recently anf it's been interesting trying to get to grips with the 3D animations and gameplay.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  ปีที่แล้ว +5

      I never played the Star Force games, so I've got no real desire to dive into that right now.

    • @franklinllanes770
      @franklinllanes770 ปีที่แล้ว +1

      @@VideoGameAnimationStudy Honestly relatable. I would never have touched MMSF if not for being asked to experiencr first time, by friends, for stream with friends. Somehthing to hang out over, essentially.

  • @danieladamczyk4024
    @danieladamczyk4024 ปีที่แล้ว +1

    As animator iappreciate, admire, respect and believe what you doing.

  • @JohnGabrielUk
    @JohnGabrielUk ปีที่แล้ว +3

    Really enjoyed the video! Nice to see these sprites get the admiration they deserve, and also to learn some new terminology. I'd never heard "elegance" used to describe assets being efficiently used before, but it's something I've definitely noticed. Nintendo's first-party games would be a great example - very rarely do they use a complex, fancy animation just once.
    Tiny bit of nitpicking: I suspect that the main limitation that the games would've had to overcome would be video RAM, not space on the cartridge.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  ปีที่แล้ว

      Ah, I knew I didn't know enough about all the techno stuff on cartridges 😅
      Thanks for the info!

    • @costby1105
      @costby1105 ปีที่แล้ว

      Probably a little of both, I know for certain that they English Release of Megaman Battle Network 6 cut content from the English version due to a lack storage space in part due to the extra characters needed for English text.

  • @Tatulak
    @Tatulak ปีที่แล้ว +2

    Your content is gold

  • @syrelian
    @syrelian ปีที่แล้ว +2

    So something to consider about many of these animations is that BN, especially the later games, has a distinct PvP element and design related to it, thus frame data and anticipation have mechanical merits in that context, this is also why Invis, and some other chips, gain Time Stopping properties in later games, there's a mechanic in later games wherein a PvP player can interrupt a Time-Stopping Chip usage with one of their own, resolving it before their opponent's chip, there's some nuances I'm skipping, but this leads to interactions such as Player 1 Activated ProtoManSP, Player 2 Cuts In with an Invisible chip, pre-empting the incoming attack and avoiding damage that would otherwise have no recourse, as ProtoMan's attack homes in on the enemy's position, this, has a unique little !! animation as well, related to but not quite the same iirc as the one that shows up when you take environmental bonus damage(eg Fire on a grass tile), or a Trap effect triggers
    The movement animation also plays in this balance, its snappy, but in particular, it has no transitional state, there is no way to be "between" tiles with most abilities either, the closest you get is the Rush Punch attacks in older games(which if interrupted, just snap you to a tile), you're either on tile A, or tile B, same with attack hitboxes, they always consume a tile, never a tile-edge, if you get flinched or otherwise stunned mid-step, you will actually snap to the tile you were moving to as well, so your movement can't be randomly stuffed entirely
    For a neat art-style detail, nobody except Bass is allowed Actual Cloth(until Colonel.exe happened, he got to have his cape), this is actually an artbook detail and it was meant to make Bass feel special for having the only tattered cloak on the internet, everyone else has stiff pieces and skintight suits, thus why ShadowMan/Style/Soul all have the Strider Hiryu solid scarf-cape going on

  • @JonahLFSangGamerGendut
    @JonahLFSangGamerGendut ปีที่แล้ว +1

    Wow, there is my channel. Thank you. 👌🏻

  • @KouhaiKamen
    @KouhaiKamen ปีที่แล้ว +1

    YES MY FAVOURITE MEGAMAN SERIES

  • @smokeback
    @smokeback ปีที่แล้ว +1

    amazing channel really learnt alot

  • @animation6411
    @animation6411 ปีที่แล้ว +6

    Great video, could you make a video about Blasphemous animation, really curious to see that game?

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  ปีที่แล้ว

      Thanks. It's really tricky making videos right now. Maybe in the future at some point.

  • @TitansSoul
    @TitansSoul ปีที่แล้ว

    My fav megaman series ever. Thanks

  • @TapDat52K
    @TapDat52K ปีที่แล้ว +2

    I always feel goofy about the battle network series, as my main experience was with the GameCube one.
    Which I often get flamed for liking more than the Gameboy games. But you analysis does great work to appreciate the animation within the games.

    • @mrshmuga9
      @mrshmuga9 ปีที่แล้ว +1

      I imagine people find it odd not even because you like it more than the tactical GBA games, but because it’s a bad version of the classic platforming games. It’s kind of the worst of both worlds. If someone doesn’t like the card system, you’ll be constantly interrupted/need to “pause” to get more attacks in NT. And if you like platformers, it’s not very responsive or quick. I remember renting it as a teenager, and maybe I just sucked, but I couldn’t even beat Fire Man (the first boss). It felt oddly difficult and the controls made it feel that much worse.

  • @FireallyXTheories
    @FireallyXTheories ปีที่แล้ว

    Beastman going bazinga all over the field is an animation sequence I'll never forget, nor cease to fear.

  • @plentyofpaper
    @plentyofpaper ปีที่แล้ว +1

    My mind has just been blown.
    For the past 22 years, I always thought Sharks Man's fins were his feet, and that he was really short and leaning back in this really awkward pose. Kind of like if you tried to flip a pontoon boat on its back.
    Looking at him close up, I can see he's actually still partially submerged, and you just never get to see his lower half. Which makes more sense.

  • @hamzazad5258
    @hamzazad5258 ปีที่แล้ว +3

    I loved playing that video game.

  • @DragonGodXIII
    @DragonGodXIII ปีที่แล้ว +1

    My fave animations are Duo's Anger Impact, and Bass's various animations. Anger impact specifically because it describes how rage inducing the fourth game is.

  • @MoGamingPlay
    @MoGamingPlay ปีที่แล้ว +1

    I love the pixel animation.

  • @niphanif
    @niphanif ปีที่แล้ว +2

    Best game of all the time i repeat playing all the series like once every 1-2 years for over a decade

    • @niphanif
      @niphanif ปีที่แล้ว +1

      Wished it does have continuation make it over 20 series lol it's so fun

  • @masterofdoom5000
    @masterofdoom5000 ปีที่แล้ว +1

    Finally a video of Dan jackin.......in, good to see.

  • @meowmix0008
    @meowmix0008 หลายเดือนก่อน

    Thank you for this video, excellent!!!

  • @DESTRAKON
    @DESTRAKON ปีที่แล้ว +2

    You should check out the Starforce series sometime, the visuals for the 3rd game were insane like there’s so much info getting blasted at you and you don’t even get overwhelmed

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  ปีที่แล้ว

      Yeah maybe, I never really got into the Star Force games. Tried the first one but it didn't feel the same as Battle Network and I didn't enjoy the 3D segments. Didn't feel right.
      Might have to give it another look though.

  • @k.w.pillsbury4070
    @k.w.pillsbury4070 ปีที่แล้ว +1

    Shadows are absolutely NECESSARY in these games as sometimes enemies can look like they’re on different rows than they appear. Basically most enemies that float can have this problem. Shadows negate this problem with ease and simplicity.

  • @maokai09
    @maokai09 ปีที่แล้ว

    Thank you so very much for this.

  • @NongIng
    @NongIng ปีที่แล้ว +2

    Still remember the weird overlay for crosses in BN6 whereas BN5 had complete different sprites for soul unison

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  ปีที่แล้ว

      Were they overlays in 6? 🤔

    • @NongIng
      @NongIng ปีที่แล้ว +2

      @@VideoGameAnimationStudy so in BN5 each soul unison gets its own sprite set
      Whereas how crosses display in BN6 it’s having the unique parts on top or behind the main Megaman sprite
      Like how weapons shot with the buster work
      Not sure how the sprites for beast cross is compiled though

    • @NongIng
      @NongIng ปีที่แล้ว

      BN6 sprite animation looks very generic compared to BN5 since they needed to account for things like sniper arm, tomahawk arm, or dual mounted shoulder cannons
      I never played BN4 but it might be unique sprites like BN5 too

  • @tsubasasupremo
    @tsubasasupremo ปีที่แล้ว +4

    to be fair Bass' dog in the classic megaman games Trebble in japanese is Gospel just for some reason they ignore that detail with battle network games

    • @syrelian
      @syrelian ปีที่แล้ว +1

      Its almost definitely because A: A mafia/cult named "Treble" has both no menace, and kinda spills the finish immediately, and B: GospelOrg Comps have a giant G logo background that I doubt the Localization team had any resources available to redraw

  • @EphemeralPseudonym
    @EphemeralPseudonym ปีที่แล้ว +1

    correction about the sprite division: the GBA can actually handle nearly everything without TSA, it just saves ROM and memory space. I think sprites can require less draw calls.

  • @TheFrantic5
    @TheFrantic5 ปีที่แล้ว +1

    That battle theme from the first game is burned into my brain.

  • @TranceCore3
    @TranceCore3 ปีที่แล้ว +1

    The screen dimming mechanic is important, and that makes the invis chip hard counterable without the use a srch chip, because now instead of just resolving, screen dimming chips, can be countered by other screen dimming chips, like quick play cards in Yugioh.

  • @Allen-qs2xr
    @Allen-qs2xr ปีที่แล้ว +1

    Do the boss analysis in shorts! Think it will really help the algo and draw people to this wonderful video.

  • @TimSkovblleHolst
    @TimSkovblleHolst ปีที่แล้ว +1

    Evening is now... SAVED!

  • @CidAghast
    @CidAghast ปีที่แล้ว +2

    I'd like to see a short part 2 with the navis. It's intrating that they arnt as detailed as Megaman and also Battlechip Challege had some good but rough starts for looking at navis

  • @EduSolsa
    @EduSolsa ปีที่แล้ว +1

    Looking forward for Star Force video now XD

  • @runman624
    @runman624 ปีที่แล้ว +1

    1. All enemies names appear when battle them at the start of your first loadout of chips
    2. I cannot believe you didn't talk about the raw energy that is the attack "master style" it's so hard to do that attack but so worth it

  • @hattoripool1533
    @hattoripool1533 ปีที่แล้ว +3

    I want to get the Battle Network Legacy collection now because I mostly played the X, Zero and classic series with a little bit of Legends

  • @maskofthedragon
    @maskofthedragon ปีที่แล้ว +1

    20:36
    It IS Treble, they just didn't localize his name for some reason

  • @RealmsCrossMyths
    @RealmsCrossMyths 10 หลายเดือนก่อน

    Can't wait for part 2.

  • @CyberLink70
    @CyberLink70 ปีที่แล้ว +2

    The shadows also help you tell what vertical plane the flying enemies occupy.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  ปีที่แล้ว

      Which is probably why I find Duo so difficult!

    • @CyberLink70
      @CyberLink70 ปีที่แล้ว +2

      @@VideoGameAnimationStudy Yeah, comparing Duo to the flying enemies that charge at you, Duo is much less readable.

  • @FlutterSwag
    @FlutterSwag ปีที่แล้ว +1

    Searchman is indeed top tier soulcross

  • @TranceCore3
    @TranceCore3 ปีที่แล้ว +1

    BN's animations were awesome.
    they did a lot with with a little.

  • @Sazandora635
    @Sazandora635 ปีที่แล้ว +2

    Star Force was meant to be a spiritual successor to Battle Network but I always felt its reliance on low quality 3D vs. intricate spritework made it lack a certain charm.
    I was also kind of impressed by the fact that they had to go through the trouble of making additional animations for all of the playable/friendly navis in BN4 onwards due to being able to utilize the same chips Mega Man can on top of their own personalized movesets...though BN 4 particularly because seeing as you can't actually control them and they instead just borrow your deck during local tournament play or their dark versions, you're liable to not even see a lot of those animations.

  • @thesmilingman7576
    @thesmilingman7576 ปีที่แล้ว

    20:36 well you did enough research to know that robot master it's based on was renamed Treble when they localized Mega Man 7 and I'm glad you did

  • @ShadowmanV4
    @ShadowmanV4 ปีที่แล้ว

    17:18 stoneman actually has another attack that he rarely uses where his arms detach and fire lasers

  • @AlexphoenixWing
    @AlexphoenixWing ปีที่แล้ว +1

    My favorite part in the series is that IF you are correctly timing it, you can 'phase' through an attack. takes a bit of practice though...

  • @TheobaldLeonhart
    @TheobaldLeonhart ปีที่แล้ว

    ... The first Battle Network game, is almost as old as I am. I still feel old

  • @Wutever
    @Wutever ปีที่แล้ว

    so glad to see the moment where lan literally bludgeons a man with a fucking brick at the end.

  • @Kirbman
    @Kirbman ปีที่แล้ว

    I never knew Battle Network remixed so many classic Mega Man tunes.

  • @Snowmanly7
    @Snowmanly7 ปีที่แล้ว

    Nice intro

  • @baddragonite
    @baddragonite ปีที่แล้ว +1

    Search soul is pretty dope

  • @FarCritical
    @FarCritical ปีที่แล้ว +2

    A video on the Star Force games would be sweet

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  ปีที่แล้ว

      I didn't play the SF games, so I've got no real desire to do that just yet.

  • @ParmMannREBORN
    @ParmMannREBORN ปีที่แล้ว +1

    My favorite animation is easily Lan throwing Megaman at someone

  • @concretexe
    @concretexe 2 หลายเดือนก่อน +1

    GOAT

  • @therighttrousers343
    @therighttrousers343 ปีที่แล้ว +1

    I recently in another comments section came into the insight of the true beauty of countering and bonus cards encouraging risk reward play, so I'm going with the card that serves as an unofficial auxiliary tutorial for it, Vulcan. You know the moment where you're thinking to yourself "ah, Vulcan lasts longer! I can totally bait out a counter thanks to its long active time!" but then, of course, the longer it's out, the longer you're not truly taking advantage of the stun by using a more powerful card on it. You start looking to counter bait earlier, even subconsciously. What is that? Why, that's just the same as reading the enemy AI and predicting its movements. You, nice and early on, feel like a nasty little cheeselord who just figured out the hottest tech, and the game is laughing because you're having fun by secretly learning. And it all starts with that just long enough Vulcan, which as far as just being a gun and the sensation of rapidly gunning your enemy down, also satisfies that, too. And it's also your introduction to the math side of additive buffs like attack +10 on multihits! You gun enemies down in a satisfying animation that teaches you to read enemy ai and also to think about chip synergy and really planning your turn, and in planning your turn, comes planning your folder. Vulcan is a brilliant chip.

  • @XaviBruh
    @XaviBruh ปีที่แล้ว

    Master Style

  • @graefx
    @graefx ปีที่แล้ว +1

    I would have given you a pass on controlling other Navis since that's something I associate with 4.5.
    Mega Man X was one of my first games and I was so excited for Battle Network. It and Legends are easily my favorite MM games.

  • @gridman887
    @gridman887 ปีที่แล้ว

    I FUCKIN LOVE THE MMBN SERIES ITS THE CORE REASON WHY I LOVE COMPLEX ANIMATIONS AND BRIGHT FUCKING COLORS YAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥