The Animation of Mega Man

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  • เผยแพร่เมื่อ 1 มิ.ย. 2024
  • How has one of Capcom's 30 year old flagship video game character's animation evolved throughout its franchise? Watch to find out!
    📚 Chapters 📚
    0:00 - Introduction
    0:56 - Mega Man 1
    7:45 - Mega Man 2-6
    11:19 - Miscellaneous Games
    13:08 - Mega Man 7
    18:03 - Mega Man The Power Fighters
    19:46 - Mega Man 8
    28:05 - Mega Man & Bass
    28:45 - Marvel v Capcom
    31:40 - Mega Man Powered Up
    37:30 - Super Smash Bros Ultimate
    41:41 - Mega Man 11
    46:49 - Fangames, Cancelled Games and Cameos
    52:14 - Why no 3D?
    54:37 - What Have We Learned?
    57:49 - Outro and special ending
    🎹 Music 🎹
    0.00- Mega Man Network Transmission ~Kaze Wo Tsukinukete~
    0.06 - Rockman Complete Works OST - Yellow Devil
    0.56 - Mega Man Powered Up - Intro Stage
    4.35 - Mega Man Powered Up - Cut Man
    7.45 - Mega Man 8 - Astro Man
    11.19 - The Wily Wars - Buster Rod G
    13.08 - Mega Man 7 - Cloud Man
    14.51 - Mega Man 7 - Spring Man
    16.58 - Mega Man 7 - Burst Man
    18.03 - Mega Man Power Fighters - Stone Man
    19.29 - Power Fighters NeoGeo - Stage Select
    19.46 - Mega Man 8 Beta - Stage Select
    20.25 - Mega Man 8 - Intro Stage
    23.05 - Mega Man Network Transmission - Internet Area
    26.05 - Mega Man 8 - Tengu Man
    28.05 - Mega Man & Bass - Museum Arranged (by Haizel)
    28.45 - Mega Man 9 - We're the Robots (by DjKlzonez)
    31.40 - Mega Man & Bass - Pirate Man (by 40Nix)
    34.17 - Mega Man Powered Up - Stage Editor
    37.30 - Mega Man 11 - Shop
    38.02 - Bomb Man (Smash Bros Remix)
    41.44 - Mega Man & Bass - Tengu Man
    44.10 - Mega Man Battle & Chase - Cavern Course
    44.59 - Rockman Complete Works - Toad Man
    46.26 - Mega Man & Bass - CD Database
    46.49 - Mega Man: Rise of Mr.X - Staff Roll
    47.20 - Mega Man's Soccer - Fire Field
    47.57 - Mega Man & Bass 2 - Ending
    48.53 - Mega Man Network Transmission - Relaxation
    50.05 - Mega Man Shattered Diamond - Breeze Man
    51.36 - Mega Man Battle Network 4.5 - Theme of SearchMan.exe
    52.14 - Mega Man Battle & Chase - Ice Man Ending
    54.46 - Rockman Complete Works OST - Yellow Devil
    57.47 - Mega Man Battle & Chase - Staff Roll 2
    📀 Resources 📀
    • Mega Man (Dos) by Lizs... - Mega Man DOS: GDQ
    • Taking on Mighty No. 9... - Mighty No 9 Playthrough
    • Mega Man: Chaos Protoc... - ShadowRockX
    • Super Smash Bros. Ulti... - ShadowRockX
    • Mega Drive Longplay [1... - Wily Wars Playthrough
    • Rockman & Forte: Mirai... - Nintendo Complete
    • Mega Man Universe [All... - NeoGamer - Video Game Archive
    • Mega Man Y+1 (Demo) | ... - Mega Man Y+1
    • Rockman 4: Minus Infin... - Mega Man 4 Minus Infinity
    • PC Longplay [298] Rock... - Mega Man 8 Famicom
    • Dust Man Stage Gamepla... - Mega Man: The Sequel Wars
    / megamangb - Mega Man GB hand drawn fan game
    This video was partly funded by Patrons to help improve the quality of research, editing, footage capture, animation and overall production.
    www.patreon.com/DanRoot
    Thanks for watching!
    #MegaMan #VideogameAnimation
    Mega Man Taisen, Rockman Match, Rockman Taisen, mega man match, Mega Man Battle Network Collection,
  • เกม

ความคิดเห็น • 1.1K

  • @thomasmeldrum6238
    @thomasmeldrum6238 5 หลายเดือนก่อน +21

    So coming from a runner, it looks like when Mega Man runs in 7, it looks like he stretches his legs out in front of him to strike the ground with his heel, where as in the NES games his legs seem to come down directly under his center of gravity, which would be consistent with more of a fore or midfoot strike. From a running standpoint, the fore/midfoot strike is currently considered to be a better, more efficient, less injury prone form than the heel stike. I think the legs swinging forward heel strike motion looks a little goofy to me and less natural. This is possibly due to that form theoretically resulting from modern day running shoes with thick padded heels, while the motion from MM 1-6, with his feet seeming to hit the ground underneath his body, looks more natural to me, being theoretically more similar to how people run in bare feet. From a gameplay standpoint, while I have not played 7 or beyond, it looks like, in that game, it would be harder to tell when his feet are reaching the end of a platform. As an admirer of animation, rather than a practitioner, perhaps it would be useful for animators to study great runners’ forms, such as that of Eliud Kipchoge, or those of the “pose” method of running. Forgive me it’s that’s something you all already do.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  5 หลายเดือนก่อน +6

      This is fantastic info, thank you.
      Generally if you're a researcher, which you have to be as an animator, we try use as much reference as possible to inform our movement choices and performances, but it's an ongoing process and we're always learning, so these are the sorts of things we keep a look out for! Merry Christmas!

  • @trayhl
    @trayhl 3 ปีที่แล้ว +687

    What' is with this strange trend of "Dan"s talking about the animation History of a Blue Character for an hour?

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 ปีที่แล้ว +159

      Hehe!

    • @rudeboyspodcast
      @rudeboyspodcast 3 ปีที่แล้ว +33

      They both have great taste, that's for sure.

    • @saphcal
      @saphcal 3 ปีที่แล้ว +8

      thanks to blue shift, blue characters animate better :P

    • @trayhl
      @trayhl 3 ปีที่แล้ว +13

      Just to be extra clear, I'm totally down for this trend! :D
      Having watched both videos, they are both excellent! Well done!
      And thanks for the Pin!!! :O
      My first on youtube!

    • @carlotominetti8843
      @carlotominetti8843 3 ปีที่แล้ว +4

      idk but I'm completely down for that

  • @Pyco_
    @Pyco_ 3 ปีที่แล้ว +218

    Great, now I can’t unsee that exclamation mark.

    • @lancelnce
      @lancelnce 3 ปีที่แล้ว +20

      *!*

    • @Fluffycakez5
      @Fluffycakez5 3 ปีที่แล้ว +17

      It messed up my prescriptive of megaman to

    • @spinceiling7442
      @spinceiling7442 3 ปีที่แล้ว +27

      Right I'm a huge mega man fan and I never noticed that

    • @kaylemathewcomendador6964
      @kaylemathewcomendador6964 3 ปีที่แล้ว +2

      And I can’t unhear that really loud intro to this video....

    • @RippahRooJizah
      @RippahRooJizah 3 ปีที่แล้ว +5

      Who's footprints are these?

  • @OmegaJX
    @OmegaJX 3 ปีที่แล้ว +338

    Im so glad im a Mega Man fan.
    THAT EXTRA CONVO WITH YOUR KID WAS PRECIOUS I CANT

    • @Cabezapiramidal98
      @Cabezapiramidal98 3 ปีที่แล้ว +3

      Is Dan's kid? O:

    • @retrokonami9042
      @retrokonami9042 3 ปีที่แล้ว +5

      Subscribed

    • @panampace
      @panampace 3 ปีที่แล้ว +7

      "How do you judge a game? By how it was then, or how it is now?"
      "Um, fourteen."

    • @jaykelley103
      @jaykelley103 2 ปีที่แล้ว +1

      i CaNt EvEn

  • @TsukiZer0
    @TsukiZer0 3 ปีที่แล้ว +294

    Also, to note, Mega Man & Bass IS internally called 8.5 and is a more direct sequel to 8 (it's even brought up in the ending of 9 when Mega Man retells the times Wily swore to never try to take the world again)

    • @duffman18
      @duffman18 2 ปีที่แล้ว +7

      I dunno why people hate mega man and bass. It's no more difficult than any other mega man game. It had the same exact types of frustrating puzzles, that are nevertheless never impossible. You can always eventually beat them, they're just hard as balls. To be fair the GBA port is a lot more difficult than the original because of screen crunch. But if you play the original mega man and bass, the super famicom version, it's just another great classic NES style mega man game, with just 16 bit graphics. Maybe people were just too used to mega man x games, which have always been easier than classic mega man games, and so mega man and bass might have been the first classic mega man they'd ever played. And so they didn't realise how difficult the original series games were

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  2 ปีที่แล้ว +23

      I don't know if _hate_ is exactly right, but people certainly find it frustrating.
      I think most people's first and only exposure to the game, particularly in the West, will be the GBA port, which suffers from screen crunch, like you said.
      This makes the game significantly more difficult to play, I know I never finished it and put it down on the second King stage.
      I played it on the SNES and loved it, much easier to play, but still on the difficult side compared to others.

    • @TsukiZer0
      @TsukiZer0 2 ปีที่แล้ว +3

      @@VideoGameAnimationStudy Not really, the screen crunch is of about 64 pixels vertical and 16 pixels horizontal (which doesn't really matter, since in the past that was the overscan space). That's less than 30% of screen space loss.
      That's to say: the "screen crunch" hardly harms it. In addition to that, the screen pans when it's needed, and the "block size" is of 32x32, with often the top of a block visible at the edge of the screen when worse comes to worse... Compare that to Super Mario World for the GBA, where the block size is 16x16, meaning there are a LOT of situations where leap of faith can happen.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  2 ปีที่แล้ว +7

      I still think this adds to the frustration of reduced vision, be it small. It's the only factor I can think of which gives the game its bad reputation. 🤷🏻‍♂️

    • @TsukiZer0
      @TsukiZer0 2 ปีที่แล้ว

      @@VideoGameAnimationStudy I think the whole thing of it having a bad reputation is more that people were looking for something to blame other than the difficulty. That and they probably had some bad experience with Rockman & Forte on the SuFami.
      Mega Man Zero was met with the same complaint of "screen crunch" by most of the same people, while others pointed how hard the game was (mainly due to excessive grind and farming and Aztec Falcon)

  • @danikvelocity3120
    @danikvelocity3120 3 ปีที่แล้ว +185

    I really want you to cover Mega Man X and Zero. This was SO GOOD.

    • @themythicalgriffin385
      @themythicalgriffin385 3 ปีที่แล้ว +29

      I love how they animate Zero's hair and the three slash combo.

    • @JustinKoenigSilica
      @JustinKoenigSilica 2 ปีที่แล้ว +5

      and ofc ZX Advent!

    • @AltKaxREAL
      @AltKaxREAL ปีที่แล้ว +2

      @@themythicalgriffin385 seeing the animations improve with each game was very satisfying to say the least

    • @iamlordapollo
      @iamlordapollo ปีที่แล้ว +1

      Wait... Your telling me I'm 20 minutes into an hour long MegaMan video, talking about 7 and the rest of the video doesn't bring up the X or Zero series?!?!?!
      Many disappoint

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  ปีที่แล้ว +5

      0:48

  • @carlcouture1023
    @carlcouture1023 3 ปีที่แล้ว +45

    In case it hasn't been said in the comments already: Henshin means "transform". A henshin pose would be the pose the character makes to start their transformation. The poses the robot masters make are just poses, no special name. Ultraman started the whole stock henshin sequence thing. Kamen Rider started the signature pose thing. They're unique to the character and supposed to showcase the personality or unique traits of the character. It's not so much to summon their power as they are to flex on their enemy and introduce themselves just before battle. Generally only the heroes get these, not the villains, so Mega Man actually went against the trend by giving poses to the robot masters instead of the hero.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 ปีที่แล้ว +7

      Fascinating, thanks!

    • @samk-j6735
      @samk-j6735 2 ปีที่แล้ว +5

      @@VideoGameAnimationStudy also, it's more pronounced "kah-men" not "kay-men", apologies for nitpicking

    • @iantaakalla8180
      @iantaakalla8180 3 หลายเดือนก่อน +1

      When all the riders are alligator themed and are therefore called Caiman Riders

  • @Minihood31770
    @Minihood31770 3 ปีที่แล้ว +105

    If I had a pound for every hour long video dissecting the animation of a decades old video game franchise made by someone called Dan, I would have £2.
    It's not a lot, but it's weird that it happened twice.

    • @mjc0961
      @mjc0961 3 ปีที่แล้ว +6

      And both with blue main characters!

    • @timothymclean
      @timothymclean 3 ปีที่แล้ว +9

      I didn't know both Sonic and Mega Man were made by people called Dan!
      (Clause order is important.)

    • @MansMan42069
      @MansMan42069 3 ปีที่แล้ว +1

      Has your home been mysteriously turned into a ramen shop too?

  • @ntu409
    @ntu409 3 ปีที่แล้ว +285

    Seeing this on my feed is like a gift from animation jesus

    • @junior1388666
      @junior1388666 3 ปีที่แล้ว +11

      He died to vanquish our animation sins

  • @TheT3rr0rMask
    @TheT3rr0rMask 3 ปีที่แล้ว +90

    MegaMans almost like a genre in itself thanks to how they stuck to their formulas and graphical style. I honestly love the consistency of Mega Man.

  • @tahamohammad8842
    @tahamohammad8842 3 ปีที่แล้ว +68

    Did I just get a movie in my sub box? I’m not complaining. In all seriousness, nice job, haven’t even seen the video yet, it’s that the time is impressive on its own.

  • @NickNitro
    @NickNitro 3 ปีที่แล้ว +334

    mega man is my favorite game series thanks dude!

  • @KarlDaKrab
    @KarlDaKrab 3 ปีที่แล้ว +77

    An hour long video solely dedicated to the Blue Bomber himself? Sign me up!

  • @WeaponAlphaDev
    @WeaponAlphaDev 3 ปีที่แล้ว +91

    I did the frames talked about for MMSD. I pushed to redo the animations when SD was initially going to use unedited recolored wily wars sprites. I'm glad the extra polish to the run cycle was appreciated!

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 ปีที่แล้ว +16

      Oh man, that's really interesting! Thanks for commenting!
      It looks great!

    • @captainblackhook9888
      @captainblackhook9888 3 ปีที่แล้ว +8

      @@VideoGameAnimationStudy And I was the dude who originally just did the recolored wily wars sprites XD

    • @LEXICON-DEVIL
      @LEXICON-DEVIL 3 ปีที่แล้ว +3

      Owen Wilson: Waaaooow

  • @TsukiZer0
    @TsukiZer0 3 ปีที่แล้ว +41

    About the "Naruto Run"... Found something older than that: Arale Norimaki from Dr Slump. Perhaps a number of running animation sequences through Toriyama's creations. Another one is Goku in the OG Dragon Ball outrunning the Red Ribbon ninja.

    • @WillowEpp
      @WillowEpp 3 ปีที่แล้ว +4

      Showa ninja TV shows got the ball rolling, I think.

    • @SonicmaniaVideos
      @SonicmaniaVideos 3 ปีที่แล้ว +2

      Those are airplane arms, they're arms aren't behind them...

    • @KaitouKaiju
      @KaitouKaiju ปีที่แล้ว +1

      Or how about Sonic the hedgehog

  • @baldarmstrong6532
    @baldarmstrong6532 3 ปีที่แล้ว +92

    When you learn more about animation from a free TH-cam video than your entire four year college degree program.

    • @user-ik8vy1rg8f
      @user-ik8vy1rg8f 3 ปีที่แล้ว +4

      Preach.

    • @guyinthecorner0
      @guyinthecorner0 3 ปีที่แล้ว +5

      an *hour long* video vs a *four year degree*. Crazy stuff

    • @dexterdextrow7248
      @dexterdextrow7248 2 ปีที่แล้ว +3

      Your university must have been fucking terrible then. Seeing that this video doesn't really teach much in way of applicable skills. It's just a recount of how a character has been animated. more in the area of trivia rather than learning.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  2 ปีที่แล้ว +10

      It's all in the name of entertainment.

    • @dexterdextrow7248
      @dexterdextrow7248 2 ปีที่แล้ว +1

      @@VideoGameAnimationStudy Ofcourse, the comment wasn't meant with any I'll intent against you and hopefully no offense was taken. Entertainment is just as legitimate a purpose and goal as any.

  • @KazyEXE
    @KazyEXE 3 ปีที่แล้ว +235

    "his signature exclamation mark" wait what 🙀

    • @deltawolf
      @deltawolf 3 ปีที่แล้ว +36

      Didn't you know? Mega Man is a quest giver in WoW

    • @lancelnce
      @lancelnce 3 ปีที่แล้ว +22

      *( ! )*

    • @SleepyKart
      @SleepyKart 3 ปีที่แล้ว +11

      He just noticed Snake

    • @lewatoaofair2522
      @lewatoaofair2522 3 ปีที่แล้ว +7

      It’s kind of like Kakuna’s necktie.

    • @streeterville773
      @streeterville773 3 ปีที่แล้ว +6

      What could possibly go wrong??

  • @OXXOI77777
    @OXXOI77777 3 ปีที่แล้ว +31

    12:26 IT'S GUTSMAN!
    Hahaha what a throwback

  • @rishy9752
    @rishy9752 3 ปีที่แล้ว +27

    Thank you so much for shouting out MegaMan Slide in your video! I really enjoyed your analyses of the differences in animation throughout the games and can't wait for some more great content from your channel!

    • @jakieboi1117
      @jakieboi1117 3 ปีที่แล้ว +4

      Oh crap you made mega man slide

  • @TazTheYellow
    @TazTheYellow 3 ปีที่แล้ว +71

    Just for the record, "henshin" is more-or-less the Japanese word for "transform(ation)". While it therefore doesn't literally apply to many such poses throughout the series (the robot masters in particular), admittedly I wouldn't know a better way to describe the *inspiration* of where such poses came from.

    • @brynerj
      @brynerj 2 ปีที่แล้ว +6

      maybe as a love letter to the tokusatsu genre of japanese shows from the day?

  • @FloatingSunfish
    @FloatingSunfish 3 ปีที่แล้ว +74

    One thing that always bothered me about the Mega Man titles right after the NES was that Mega Man's bigger sprite played its animation too fast for the small distance it was traveling.
    Thankfully, the later titles fixed this and made his walking animation feel right again. ☺️👌

    • @Unknownslenderman
      @Unknownslenderman 3 ปีที่แล้ว +13

      T h i s
      I find it particularly odd given that I don't feel this issue in the X, Zero or ZX series as much, despite their character designs being literally and stylistically taller
      It's just an odd choice to have him show up that big imo

  • @crismanbelmont2091
    @crismanbelmont2091 3 ปีที่แล้ว +30

    Love to see that you tackled fangame animation as well, there's so many great looking megaman fangames out there, so it's always lovely to see them get the spotlight. Big thankies from another fellow (megaman) animator!

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 ปีที่แล้ว +3

      Oooh, what animations have you done??

    • @crismanbelmont2091
      @crismanbelmont2091 3 ปีที่แล้ว +2

      @@VideoGameAnimationStudy glad you asked, currently working on a complete sheet for a custom megaman x sprite, most of the animations are already done, though there's still a long way to go. My goal is to take the original psx animations and give them a bit more of that cartoony goodness I'm such a fan of lol

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 ปีที่แล้ว +3

      Oh that sounds really neat! It'd be cool to see them some day!

    • @crismanbelmont2091
      @crismanbelmont2091 3 ปีที่แล้ว +1

      @@VideoGameAnimationStudy if you're interested I've already uploaded some of the animations and single sprites on my Twitter account! (CMahben)

  • @RockEsper
    @RockEsper 3 ปีที่แล้ว +46

    It's crazy to see how much thought has gone into this little blue boy's movements, spanning decades. Seeing how new artists show love to the previous iterations while adding their own style/ideas is something I love about creative works in general, so it's especially enchanting when analyzing my favorite video game character. I really appreciate the thorough work here, awesome content as always!

    • @Thor-Orion
      @Thor-Orion ปีที่แล้ว

      I still want a MegaMan AstroBoy team up.

  • @Technonova323
    @Technonova323 3 ปีที่แล้ว +20

    I’m surprised you covered fan games and Megaman & Bass 2. Didn’t expect you to go that far. Nice work as always! But, give yourself a break after this one, you deserve it.

  • @cloudhed
    @cloudhed 3 ปีที่แล้ว +43

    An hour? You spoil us!!!

  • @MegamanStarforce2010
    @MegamanStarforce2010 3 ปีที่แล้ว +14

    that end conversation was the cutest thing gosh

  • @kristhepermanentlyexhausted
    @kristhepermanentlyexhausted 3 ปีที่แล้ว +15

    "Now that we've spent an hour talking about mega man animation"
    Wait it's been an hour?

  • @Zachabruh
    @Zachabruh 3 ปีที่แล้ว +8

    As a kid you never see these or notice the great animation, but that just shows how much the animators care about the franchise

  • @Neobelmont1
    @Neobelmont1 3 ปีที่แล้ว +25

    Megaman, no matter which one, has always had good movement, but the og and x have always had a nice flow. Other things I like about rock is that his flow is right in the middle of movement speed, not as fast as say sonic, or even mario, and not as slow as the belmont strut, or even lance and bills commando like running(which gives off a wonderful amount of weight). Going to enjoy this video as I have not watched it yet, these are my thoughts and experiences playing megaman through the years.

  • @metroidnerd9001
    @metroidnerd9001 3 ปีที่แล้ว +4

    One of my favorite things about the low-health animation in Mega Man & Bass is that it actually does have an effect on gameplay. There's an equipable item called the Counter Attacker that boosts Mega Man or Bass' attack significantly when they're at low health (

  • @insertcreativityhere7747
    @insertcreativityhere7747 2 ปีที่แล้ว +12

    21:06 “And after a 100 years, you’re ready to take control.” I love those little bits of shade you throw in lol

  • @somebaker2613
    @somebaker2613 3 ปีที่แล้ว +12

    That three year old is gonna be annihilating playground debates about classic megaman by like the 5th grade

  • @somelucifrostguy9208
    @somelucifrostguy9208 3 ปีที่แล้ว +11

    The Megagods have blessed me on this fine morning. The Dragalia dance is so adorable, I never even knew this crossover happened let alone the dance so thanks for sharing! Also, I'd love to see you do the Zero series. I'm probably gonna look into the Power Fighters or whatever it's called

  • @zeroattentiongaming820
    @zeroattentiongaming820 2 ปีที่แล้ว +7

    Watched this video several times just for entertainment, then started teaching myself sprite animation and realized this would make an excellent study tool. Tons of stuff I hadn't even considered so thanks a lot for saving me a ton of trial and error figuring it out myself

  • @TotallyGoodatGames
    @TotallyGoodatGames 3 ปีที่แล้ว +15

    You're my favorite person who goes into great detail about Mega Man animation.

  • @gauthierruberti8065
    @gauthierruberti8065 3 ปีที่แล้ว +7

    I'm happy there was some humor during the video. It makes everything lighter

  • @alwaysasn
    @alwaysasn 3 ปีที่แล้ว +17

    I literally have a learning disability where I can't comprehend shapes and objects properly. Yet somehow this entire video was captivating.
    Now if I looked away and tried to draw Megaman based off of what I learned here... it would look like a picasso. But this was super cool.

    • @panampace
      @panampace 3 ปีที่แล้ว

      Is that aphantasia?

  • @unicyclopsgallant7698
    @unicyclopsgallant7698 2 ปีที่แล้ว +5

    This a great in-depth view of the different aspects of the animation used in megaman games. I'm an animator myself, and sometimes it's easy to get stuck in a rut and do things by rote instead of thinking more about them. This video was inspirational as well as informative. new sub!

  • @SparkyMK3
    @SparkyMK3 3 ปีที่แล้ว +2

    Great video! I should mention that the concept of using "Blank Frames" is something that dates all the way back to the Golden Age of Animation, but as far as I know only one animator used it; Jim Tyer! He never used it to make characters flash to indicate damage as far as I know, but he'd use it to accentuate an action in an abstract way (i.e. the character disappears for a frame before delivering a punch, for example). A good example is in a Joe Oriolo Felix the Cat cartoon he animated in the late 50's, "Gold Fruit Tree"; in the ending, when Felix punches both Professor and Rock Bottom, all of the characters completely vanish before popping back to a frame of Felix comically socking both characters in the jaw! It sounds like something that wouldn't work, but in context the effect is really cool to see and gives the action a lot more impact that if it were just fully inbetweened. The Famous Studios and TerryToons cartoons he worked on used this trick a lot too.

  • @Inferno144
    @Inferno144 3 ปีที่แล้ว +11

    Dan: Mentions Kamen Rider
    Me: ARE YOU READY?!

    • @DESTRAKON
      @DESTRAKON 3 ปีที่แล้ว +1

      *Mighty Action X*

  • @MegamanStarforce2010
    @MegamanStarforce2010 3 ปีที่แล้ว +10

    i'd adore this on X and Zero! really deserve it.

  • @titanic_monarch796
    @titanic_monarch796 2 ปีที่แล้ว +5

    Interesting how reinterpretation can vary so much.
    On a similar note, would love to see a Kirby video, which does similar things. Notably the art begins to resemble the in game art more, which is the opposite of many other franchises.

  • @idd_cutie1274
    @idd_cutie1274 3 ปีที่แล้ว +7

    After watching an hour of Mega Man my takeaway is this: Why is he a man? He is clearly a boy. He is Mega Boy, and is baby

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 ปีที่แล้ว +1

      Ha! Just that standard hero association, I guess.
      Though....he's not called Astro Man, he's Astro Boy 🤔

  • @cr4zynx982
    @cr4zynx982 3 ปีที่แล้ว +13

    It's always good to know more about the franchise you love. Thank you for this amazing video!

  • @kristhepermanentlyexhausted
    @kristhepermanentlyexhausted 3 ปีที่แล้ว +9

    Wait a minute, i don't even do videogame design! Why am i here? Who are you? Who am i? How did i get so far in the video without noticing and how am i still interested in watching?
    Great video! It keeps my interest even though i have no game design experience, i'm still enjoying it!

  • @JG_Wentworth
    @JG_Wentworth 3 ปีที่แล้ว +3

    I love the conversation with his kid at the end of the game. So precious! And great video too! I've always had an appreciation for classic megamans run animation, its such a simple 3 frame loop that depicts just enough to make megaman look unironically cool, and has stood the test of time. Here's to hoping we get Megaman 12 at some point!

    • @JG_Wentworth
      @JG_Wentworth 3 ปีที่แล้ว +1

      *video
      Damn, didn't catch that in time lmao.

  • @Searsaur
    @Searsaur 3 ปีที่แล้ว +2

    9:47 There's something so hilarious about seeing Megaman/ Rockman from the side like that's just so funny and I don't know why.

  • @lucas_lipp
    @lucas_lipp 3 ปีที่แล้ว +5

    I don't know much about animation so these videos are incredibly interesting and I learn a lot. I am really constantly surprised by how entertaining these videos are, even if I'm generally not the biggest fan of hour long videos, so I usually divide them into two halves, or something like that.
    Anyway, great video, as always, and I appreciate all the effort that goes into them.
    The hand drawn Mega Man 2 looks really great. This style is my personal favorite when it comes to 2D games. Pixel Animation is nice and I don't mind it but I just really love the appeal of hand drawn animation and it's also nice to see that you're playing a modern game, if that makes any sense. And while 3D animation can definetely work, it often feels a bit unnatural and I just think that 2D animation just fits 2D games better (there definetely are exceptions, though).

  • @ElTaitronAnim
    @ElTaitronAnim 3 ปีที่แล้ว +6

    Was all of this just to briefly advertise your own hand-drawn game project? Because I am way into that and would love to see more!
    Also, excellent and very thorough video, I love seeing this kind of deep dive into game animation and how a character can change (or stay the same) over the years!

  • @andriypredmyrskyy7791
    @andriypredmyrskyy7791 3 ปีที่แล้ว +6

    Your toddler is so cute. Lovely :D
    I love that little bit of time where they don't know what they're saying, or what they mean, and they just try out ridiculous phrases and stuff. It's the best.

  • @shi9845
    @shi9845 ปีที่แล้ว +2

    I was going to write "I love you" as a joke, but thinking about it I realized that in a way, I truly do have so much love for you as a teacher. As an animation student these kinds of analyses are invaluable, I cannot stress how much your videos have opened my eyes to understanding the principles behind the before so confusing magic that makes an animation WORK.
    Thank you so so much for what you do.

  • @nehehehgraylois
    @nehehehgraylois 2 ปีที่แล้ว +2

    I think its good to bear in mind mega man's old anime influences. Less is more which is where i think megaman 8 falls short in, by packing in a bajillion frames in everything it tends to muddy the waters a bit. I like how megaman runs in those fangames you showed off, perfect blue in particular. By adding just one frame to the animation they made it look more lively and weighted while still keeping it simple dynamic and strong.

  • @TeruteruBozusama
    @TeruteruBozusama 3 ปีที่แล้ว +3

    Fun conversation with your kid, kids have often fun perspectives on things :D
    I haven't really played many Megaman games, but I find them fun to hear about because of their history and animation is a lot of fun anyway.
    By the way, if you want to, Ghost Trick on DS and iOS won an animation award and it's a very funny game. I hope you can cover it sometime without spoiling it for people who haven't played it yet..!

  • @hypershadix1
    @hypershadix1 3 ปีที่แล้ว +7

    Jeez Dan, one hour? Haha I thought it was just going to be a 30 minute breakdown. Well time to get the popcorn and sno caps and enjoy the movie.

  • @MissAshley42
    @MissAshley42 3 ปีที่แล้ว +2

    You've made this long-time Mega Man fan very happy. This video is captivating, delightful, and (of course) very informative. Thank you so much!

  • @RedBlueEnigmaofficial
    @RedBlueEnigmaofficial 3 ปีที่แล้ว +1

    I didn't even know the Smash model stretched and I've looked at that thing intensely for hours. Fascinating.

  • @DrySushi
    @DrySushi 3 ปีที่แล้ว +6

    Perfect way to spend an hour on a Saturday

  • @sarthari0n49
    @sarthari0n49 3 ปีที่แล้ว +5

    I was today years old when i noticed the exclamation mark in his helmet.

  • @EstebanGaeteFlores
    @EstebanGaeteFlores 2 ปีที่แล้ว +2

    That ending was perfect xd need more of those deep conversations

  • @the7percentsolution
    @the7percentsolution 2 ปีที่แล้ว +2

    I still have 50 minutes to go but this is surprisingly interesting to me! I've never really thought about the sprite animations before for any character and I'm loving this very in-depth examination of Mega Man. Really great job all around. Thank you for doing this :)

  • @TMNWG
    @TMNWG 3 ปีที่แล้ว +8

    Yeah this'll do. Thanks for the video, dude. :)

  • @mersunarytigre
    @mersunarytigre 3 ปีที่แล้ว +5

    Can't wait to return to this once I'm off of work.
    Thanks, Mr. Root! 🌲🌱

  • @thomasffrench3639
    @thomasffrench3639 2 หลายเดือนก่อน +2

    1:09 actually I’m pretty sure that the sprite was actually created first, which is why it looks so good. They wanted to find a design that looked good on the console first, and then Inafune adapted that to the box art. Although, there’s a possibility that I may have received misinformation, I think I’m right just because if you look at the Japanese box art, they didn’t get the look until Mega Man 4, which they would continue to have on the box art until Mega Man 8 where they would change the design.

  • @MarsHock
    @MarsHock 3 ปีที่แล้ว +2

    Wow that was a very brisk and entertaining one hour. Thank you for this. As an animator who literally learned the principles by studying these very sprites, this was a great watch. Brought me back to the Flash/Newgrounds sprite movie era.

  • @KouhaiKamen
    @KouhaiKamen 3 ปีที่แล้ว +7

    well I did not expect to hear about kamen rider in a mega man animation video

  • @BovineDesigns
    @BovineDesigns 3 ปีที่แล้ว +5

    The pose work is so great! I would love to see what you think about the Mega Man X animations. I've used them for reference before, they are so good.

  • @lupermattroid
    @lupermattroid 2 ปีที่แล้ว +2

    This was really entertaining to watch! A lot of animations I'd never even noticed before having played these games half to death.

  • @thomaskane7810
    @thomaskane7810 3 ปีที่แล้ว +1

    One of my favorite details of MegaMan 8 are the special effects the weapons you get from Robot Masters have. My favorite example being that if Rompers ( The Little Walking Soldiers in Clown Man's Stage.) Get caught in the gust of Tornado Hold, instead of destroying them, it will send them flying into the sky like Team Rocket, complete with a twinkle I kid you not.

  • @theprofessorjg
    @theprofessorjg 3 ปีที่แล้ว +6

    Man I swear no game in that era had a better character intro than Mega Man! That blinking "Ready," always had me waiting for that beat (get it?) to drop! No game had that. It was soooooooo awesome!!!

  • @AlvoriaGPM
    @AlvoriaGPM 3 ปีที่แล้ว +4

    This video makes me want to try my hand at animating Mega Man just for the fun of it. Maybe someday.
    Guess I'll go watch more Blender tutorials for what are now only _mostly_ unrelated reasons.

  • @tylorian5168
    @tylorian5168 3 ปีที่แล้ว +2

    Really great analysis here! Mega Man is one of my favorite video game series, and seeing all these intricacies of his movements is quite insightful.

  • @stupid_animator123
    @stupid_animator123 ปีที่แล้ว +2

    I used to think that all this was simple shenanigans until I became an animator myself and tried it out, turns out it was more complicated than I imagined lol

  • @giratina008MagicRush
    @giratina008MagicRush 3 ปีที่แล้ว +4

    I've been playing Mega Man games for the past 15 years. Played all of them many times. And sir I've never heard someone call the shape on Mega Man's head an exclamation mark. And now I can't unsee it. Help....

  • @nova338
    @nova338 3 ปีที่แล้ว +3

    I don't even play Mega Man, but this was a super interesting video!

  • @iceogungner3273
    @iceogungner3273 3 ปีที่แล้ว +2

    thanks for that last tip on running animations, I knew there was something wrong with my running cycles and now i know what it was! amazing insight on the whole thing btw, an amazing video to be sure

  • @ankd956
    @ankd956 3 ปีที่แล้ว +1

    ive been playing megaman for like 26 years now.. and i never realized that his helmet thingie was an exclamation point!

  • @rudeboyspodcast
    @rudeboyspodcast 3 ปีที่แล้ว +3

    I love Mega Man so much, bless you for dropping this in my sub feed and brightening my day!

  • @cocasurfboards
    @cocasurfboards 3 ปีที่แล้ว +5

    I simply LOVE Megaman and you made my day with this incredible video. Thank you so much for the outstanding work. ❤🎮

  • @spinballmaniac7873
    @spinballmaniac7873 3 ปีที่แล้ว +1

    Amazing video Dan! Really useful as well as pleasing to watch! Also that last bit with your 3 year old is so wholesome.

  • @carrie-kun3354
    @carrie-kun3354 3 ปีที่แล้ว +1

    It's nice to hear someone talks about Dragalia Lost because I believe it's a very underrated game, and also I think a top down view mega man game would be the best way to translate classic megaman gameplay into 3D.

  • @romajimamulo
    @romajimamulo 3 ปีที่แล้ว +11

    Okay, so I have an idea: find animation you really don't like, and try to explain why, and what could have been done

  • @ClemenDawg
    @ClemenDawg 3 ปีที่แล้ว +3

    I really like Mega man 8 design better than the others . The cartoonish style and colorful background and character look waay better. Of course the animation need some work but that about it.

  • @Bruce.B
    @Bruce.B 2 ปีที่แล้ว +1

    This is my third time watching/studying this video. Great work! But especially that "special ending" is adorable. My heart melts every time.

  • @pitchlag1502
    @pitchlag1502 3 ปีที่แล้ว +1

    Your vids were a huge help while writing my game animation thesis so thank you for continuing these extended breakdowns :D That end bit with your kid was absolutely adorable

  • @chud2169
    @chud2169 3 ปีที่แล้ว +3

    Now we need an analysis on your local bakery's sandwiches. Was there any sauce smearing? Were the vegetables snappy? How long is the delay before you get to the delightful flavor payoff?

  • @erhanjpg1467
    @erhanjpg1467 3 ปีที่แล้ว +4

    This is amazing.

  • @InariOkami
    @InariOkami 3 ปีที่แล้ว +1

    I don't like to give spoilers but 59:13 is the best part of the video.
    Being MegaMan one of my favorite games (and characters) since my childhood at the eighties I feel that it's a very good example about not only how the videogames industry evolved but also the evolution of animation on videogames and how important is to know and apply the principles to animation on both 2D and 3D; your video is the prime example to not just having appealing characters (and animaions) is key but to have a good feeling of responsive gameplay, that's what creates the basis of legendary games as MegaMan itself.

  • @TheEmeraldSword04
    @TheEmeraldSword04 2 ปีที่แล้ว +1

    Sakurai: (recreates the 8-bit run cycle incredibly well with a 3D model without having to disable frame interrelation)
    Eguchi: "guess this run cycle will have to do, too bad there's no way to make the 8-bit run look good in 3D without disabling frame interrelation."
    (frame interrelation: from what I know from playing a fan-game on the DOOM engine with an OpenGL render option is the model transitioning between the key poses when movement is animated by keyframes like in Blender and not recorded like in Source Film Maker)

  • @MapleMilk
    @MapleMilk 3 ปีที่แล้ว +3

    Lmao I love how the video creator jokingly gatekeeps his own kid

  • @stephenkennicutt
    @stephenkennicutt 3 ปีที่แล้ว +3

    Inject it straight into my veins.

  • @TheRealGeorgeLane
    @TheRealGeorgeLane 3 ปีที่แล้ว +2

    Wow! I’m a HUGE MegaMan fan and you did an amazing job with this! I learned a bit of something I thought I knew everything about! I look forward to seeing your game come to fruition. It looks great!

  • @increase9896
    @increase9896 2 ปีที่แล้ว +1

    I think I like everything about the overall animation of Mega Man in smash the best. I love that they were able to honor the original so closely and still make it look and feel so good

  • @mak_707
    @mak_707 2 ปีที่แล้ว +5

    I actually like how megaman 8 jumping takes a while. I mean, when you consider how his character is a heavy robot that wasn't meant to jump in the first place, it kinda feels like it's an appropriate frames to spend. Of course, the same game makes him swim for the first time so there's no way that weight was a conscious factor. I don't know, I like megaman 8 and bass animations the most. The colors are so bold and beautiful and everything looks vibrant and full of life because of how cartoonish its art direction is, while still keeping some coolness of the series. It's brilliant.

  • @Amuro1X
    @Amuro1X 3 ปีที่แล้ว +3

    I'll personally fight anyone that says Mega Man 2 is a bad game. Also, I adore Mega Man 8.

  • @SecretSquaff
    @SecretSquaff 3 ปีที่แล้ว +2

    From what I've found online, Megaman's in game art was made first and then Keji Inafune was brought on to make the promo artwork afterwords.

  • @AhmadAlMutawa_abunoor
    @AhmadAlMutawa_abunoor 3 ปีที่แล้ว +2

    I clicked away at the end of the video, when I though youtube is suggesting some videos for me to watch. I have already clicked to move to the main page, then I heard your voice talking again. I wanted to cancel my action and remain to hear the rest. But my browser had already kicked in and did the navigation. I had to go back and listen to the cute conversation again. Adorable. Nice trick. I really bought it.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 ปีที่แล้ว

      Hehe, I guess that's an annoying thing about it is taking you away from the page. Thanks for sticking around!

  • @thesubinion
    @thesubinion 3 ปีที่แล้ว +3

    Hooooly shit i can't wait for that Megaman GB remake, it looks fantastic.
    What i really wonder about is how will you (or more accurately - the hired musician) approach the 2's ost. As it had some of the best themes in the classic era, but unfortunately it was played on an awful hardware with wrong pitches.
    Either way, that was a great analysis and i wish you best of luck for your work on the remake.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  3 ปีที่แล้ว

      Thanks! We've got someone on the music, and we'll purposefully steer away from those original hardware.....mishaps, I guess you could call them. The arrangements are fine, like you said it's just the unfortunate implementation of them which dragged them down.

    • @thesubinion
      @thesubinion 3 ปีที่แล้ว

      ​@@VideoGameAnimationStudy welp, call me relieved.

  • @morbid1.
    @morbid1. 3 ปีที่แล้ว +3

    Feet sliding is unforgivable... it doesn't matter how amazing your animation is, it breaks totally if feet slides.

  • @nicodalusong149
    @nicodalusong149 3 ปีที่แล้ว +2

    Love this video. Quite in-depth. Your discussiom with your child was absolutely precious.
    Some things to note: the dynamic posing that robot masters do in the games is indeed a tokusatsu (special effects show) staple that does include Kamen Rider. I'm sure as a fellow fan you have heard that Mega Man draws from Astro Boy and Casshern. Based on your video, you also know that the tokusatsu show Ninja Capture influenced it too (only implementing the said thing from that show in MM11). I want to add that Kamen Rider has a greater influence to Classic Mega Man beyond the posing, and that is that certain story/plot details are straight from a number of Kamen Rider shows or at least references to them.
    As for that one super attack Mega Man has in Marvel vs. Capcom, that is homage to Mazinger-Z or Great Mazinger the same way Roll has a similar attack to reference the partner robot (either Venus A, Diana A or Aphrodia A). The mazinger series is also another show Mega Man references (as seen with the enemy Mettonger-Z) being a show broadcast around the same era as Kamen Rider.
    Another style of fighting game that I recently thought about that could complement Mega Man's animation in that of Sonic Battle from the Game Boy Advance.
    One last thing: maybe you'd like to take a look at the latest way Classic Mega Man has been rendered in X Dive.

  • @sydney_pepper
    @sydney_pepper 3 ปีที่แล้ว +2

    This video is fantastic!
    Edit: And you took the time to put subtitles throughout the entire hour long video! You're great.