The Automaton Fabricator vents can be problematic to aim for when specifically using an impact grenade. This method gets you more bang for your buck. Like and Subscribe for more Content!
I feel like that happends because games tend to do that, for example, when a game wont let you jump over a few crates piled up despite your character jumping high enough to surpass it or normal human enemies taking multiple headshots to die, that sort of stuff
Under ideal conditions this might be feasible. But better to use such calm situations to practice your vent aim, because in the heat of a high difficulty battle, waiting those extra seconds for the door to open can be the deciding factor between life and death. 👍
yeah I was just about to say the same thing, when im destroying these fabricators im not sitting outside the door waiting for it to open, im running by and just tossing a frag into the vents and running to the next one because theres dozens of enemies trying to kill me lol.
I can see people hitting the robot that pops out by accident, the vents are more consistent, and you can even snipe them with the autocannon as the round will bounce off the lip down into the hole.
Much safer to run a shield and shoot into the door with an Anti-Material rifle, high difficulty without a shield is very risky because of the high amount of stray one-shot rockets and one shot cannons.
@@Phoenix0F8 it ain't that hard with the Quasar, slightly different aim point than AC but it works What's really fun is that the new Eruptor primary can also bust them
Same, thought the door was exactly the same process as the holes (aka, literally the entrance). Hate waiting for the door to open and frankly the grenade launcher demolishes bots in most cases unless a tank or hulk happens to have the high ground above you, but as long as you have good positioning you can destroy bots all day with the GL and bases especially with a supply pack. Don't sleep on it, just be in front of the building and destroy the building before the fight even starts.
I mean I think every single person playing the game drops like 3 air/orbital strikes on an enemy outpost before we even think of throwing grenades at it lol.
Not to mention that if it gets to the point you're throwing grenades at it you're either clear enough to aim or panicked because he'll itself is descending on you. No time to wait on a door to open
impact granade honestly is too inconvenient to use. Yes it allows you to kill tanks by throwing at the vent. But that its only real usefulness. You cant destroy bug holes with it. You need to wait for fabricator door to open. meh.
I love that the Autocannon keeps getting pointed out, it feels like the Autocannon and the anti-material rifle are both really allowed to shine when facing against the Automatons. I'm also very partial to the disposable rocket launcher since it (with upgrades) has only a 63 second cooldown, but Jammers make it a harder sell than those two weapons.
The Anti Material Rifle is my go to against bots. Can take them all exept for tanks. Normal grenades for the factories and lov them trough the vent (so you don't have to stand around and wait) sneak, lob, run. Pick off guards with the rifle.
Autocannon is my all time favourite support weapon and in my opinion the best one (basically AMR but with more damage, more bullets and easier handling because scope is not necessary). But rn I prefer to use Quasar bc I got bored only loading Autocannon every single time and with Quasar you have more possibilities bc of no backpack. Stalwart, DAT and ARL are also quite fun. Railgun is pure joke not worthy of stratagem space.
The autocannon *is* great, but you have to aim it right. You can fire into the open door, but if you don't want to wait for that you can hit the vents. However, the trick is that the shot has to *ricochet down into* the fabricator. Just shooting the vent itself won't work. So you need to be more or less facing the vent directly and you need to aim at the raised vent cover ABOVE the vent opening and not into the vent opening itself. (Took me awhile to realize why my autocannon shots weren't working) For me, I try to make sure I'm kneeling and am in first-person mode to help with the aiming and weapon sway.
nah dude, a wide open door is an easy target, a small vent isn't. I play on difficulty 9, i aim for open doors 100% of the time even with a small horde behind me
@@sneakydragon2352Depends on the situation vents are easy because you can just lob a grenade over the wall and into the vent but if you've got the time to go into the base and throw a grenade at the door then you'd do that otherwise just throw and run or...call in a 50kg eagle strike and be done with it lol
@@KnightmareSenpai I mean if you can hit the vent you can also hit the door, it doesn't open because you're close, it opens to spawn automatons, so even at 100m it sometimes opens. Now if you tell me "The door is closed, i'll just lob it through the vent" - Yeah, that's the correct play, but as soon as that door opens you just gained an extra option and it's up to you to choose correctly
@@sneakydragon2352 I think there's a bit of a misunderstanding here. We're not saying that the door only opens if you're close enough. The vents are higher up which makes it easier to get a clear shot.
I did this by accident when I shot one of the robots with a jump pack coming out of the fabricator. The jump pack blew up and then the fabricator did. I was confused at first, until I realized what had actually happened.
this is probably well known by now BUT the vent is always open and easy to throw a nade into it usually faster to get it in rather then waiting for the door to open
It is a nice tip but the vent is quite a stable way when I find the sweetspot to throw the impact gernades and hardly miss. The door has its own risk of having a bot charging to the thrower and block the gernade (which is very dangerous when using impact).
*meanwhile me just using an Eagle Airstrike to take out 2-3 bot fabricators in one single sweep So i barely need a grenade when playing against the bots lol
I somehow blew one of these up just shooting inside for a bit, while I was shooting them coming out of the door with punisher shotgun it just blew up randomly. potentially no explosives needed?
I am aware of both methods but still prefer the vents since I use default names. Just lob one in while running past them, whereas with the door method, you have to wait for it to open. Somebody said you can use a slugger shotgun or punisher shotgun to blow the door open but have not tested it yet.
The problem is that when the game first launch, the doors glitch to have an invisible wall. Which is why I got used to using the vents. Though I was reminded again when earlier that invisible wall was covering both vents instead.
I F*CKING KNEW IT!!! I always thought in the back of my mind, “Why don’t I just throw the grenade through the door?” I just never had the chance to remind myself to test the theory. 😂
I still aim for the vents because this can be hard to manage under fire. You can certainly do this in a calm. But in a high tension situation, practicing the eruptor/autocannon vent sweep gives you more consistency.
THANK YOU I love the impact grenade but I always either have to call an orbital or have a friend throw a grenade for the fabricators. You made me a more useful helldiver.
One problem with doors vs vents: the vents are always open. You don't need to wait half a minute for the door to re-open, only for your impact grenade to accidentally hit the Automaton(s) walking out. Additionally you can ricochet Autocannon rounds off the vents from extreme range to get the same effect. If you're particularly skilled you can also use the EAT, Recoilless Rifle or Quasar Cannon into the vents.
The autocannon can be used on the vents at the right angle as they will ricochet in the vent and blow up the fabricator. You can safely blow up fabricators from a distance without ever entering the base with some practice while using the autocannon.
I figured this out pretty early on once I started using impact. I figured there’s gotta be a way you can effectively use impact to destroy fabricators. Usually I’m too impatient to wait though and just throw a resupply into the vent or something lol
I mastered the impact grenade toss into the vent. Here's how to do it: stand about 5 meters away from the fabricator (essentially at the border of where the blast from it blowing up won't send you flying). Then, aim your crosshair (dot) at the bottom frame of the vent. Since the grenade's path is a lobbed throw, the impact grenade will go in just enough to trigger the fabricator's destruction.
This is how I blew up my first fabricator, actually. Then on the second I got tired of waiting and thought - huh, these vents look convenient XD Vents can also be hit from over the fence, which can frequently be the best opener for a base assault. Also, remember, while aiming guns when using a jump pack is pretty much infeasible, grenades still work just fine~ Nailed some really nice vent throws mid jump.
I gave up on using Impact nades (You have to angle just right), then a pain, waiting for the doors to open. Switched back to standard grenades and I can quickly throw into the vent (even from good distant) without waiting for doors to open. Impact nades still great for clearing light crowds. I still want to try out the Quasar cannon on the fabricator chutes as well, seems effective too
if you’re close enough to aim for the door you’re close enough to hit the vent. there’s this weird thing where you have to be within a certain distance for the door to ACTUALLY be open but you can just Kobe the grenade from wherever. Plus robots can come out and block those Grenades if the timing is wrong
Honestly whether I throw in the door, or in the vent I choose depending on the circumstances: Distance - If I am absurdly close like this, yeah go for the door because it's harder to arc the grenade at this distance. Though if you're this close, it's very easy to blow yourself up on a bot. However if I'm at a far distance, I generally prefer the vents since you just aim slightly below and it goes in consistently once you get used to it. Amount of bots - usually not a problem, but every now and then there's just an entire squad in front of the door. You can arc it over their heads, but it's a bit on the rare side, but you never have to deal with that going for the vent. Timing of the door - This is the main reason why I don't go for the door anymore. Very often you'll be shot from the bot that just spawned, or it closes as the grenade is going to the door. What angle I'm approaching the fabricator - Door is definitely easier to get from the side since the bots do walk forward a bit, but unfortunately it's a specific angle since there's things that jut out from the sides. Honestly, I'm happy that it's like this. It's just best to go with whatever you feel comfortable with at the time, and it keeps the game feeling a bit more fresh. Using the spear is still my favorite way to take out fabricators... You're just artillery sniping bases from a ludicrous distance. Too bad the spear's lack of ammo makes it such a terrible weapon at higher difficulties because there's just so many enemies at higher difficulties (especially if you're not being stealthy). When mechs come out, that'll basically tie for my favorite way to take out fabricators because I'm addicted to mechs. Saw some leaked footage of someone struggling to get the right shot on the vents until they finally nailed the shot. Though with how many rockets, turrets, artillery, and heavy armored units on bots, I'm not feeling too confident about the mech's viability on the higher difficulties. I can hope though! Eagles will be #3 favorite way. Yay explosions, and everything is dead. Grenades are #4 since I don't care about throwing nades on buildings, but I do love that I feel like I have to make decisions on how I want to approach and throw the nade safely.
maybe on lower difficulties sure. just practice getting nades into the vents and you'll have a much easier time with these. for impacts, i find it works best if i aim them to go in as close to the bottom of the vent as i can. if all else fails, just bring in something like the eagle air strike (NOT THE CLUSTER STRIKE) and drop one on a fabricator and walk away, problem solved. the cool down time between uses is really fast and even the rearming period is pretty quick. PLUS you can take out any nearby enemies and or structures if you need to.
Just got this game, god what a throwback to the Starship Troopers days. I like the idea of a single fire team being dropped in, heres another idea: 2 sides, both fighting against bugs, but each side has 1-2 platoons of players and both sides have to compete to reach the objectives first. Whoever finishes all the objectives before the other side does wins and gets to evacuate. Both teams fight endless waves, progressively getting harder and harder whilst trying to complete the objectives; sort of like a horde mode. But you fight quite literally thousands of bugs. Just like the Starship Troopers.
The automaton fabricators are also special in that they can be aimed at by the railgun strike as well as the SPEAR. (Note also that the railgun will prioritize the fabricators even over tanks, so be wary.)
I’ve actually found if you are using impact grenades you just need to aim slightly below the vent to get it to blow up the fabricator. It works every time.
For throwing impacts into the vents, stand about diving distance and a half away from the fabricator and center the aiming circle on the lower lip of the vent, then throw. Should go in every time.
Considering that the door attack is about as reliable as getting a cone from mcdonalds, christmas festivities will continue throughout the war with bots getting a fucking bomb in their chimneys as long as this holly jolly helldiver can help it. Occasionally yes the front door is an option lol
I'm a Contact Greanade person, it's very stupid hard to consistently hit the vents, same with the Autocannon, it's very difficult to get a good angle and the Ricochet is very unruly. Door seems like a better option overall, if no airstrikes are available.
I knew you could do this, but I didn’t have impact grenades so it was harder to time , also what’s cool is that you can use the mech’s missiles on the vent and probably the door too
I prefer holding the impact grenade in my mouth like an apple, rocket-jumping into the air, then diving directly down the vents while humming the main theme music. It's not practical, but it makes for some great news footage.
Not all heroes wear capes…but you do, and it looks great. Super Earth thanks you for helping your fellow Helldivers spread democracy even more effectively.
Bro, this deadass needed to be said. I feel like the game trained you to think you needed to always land some kind of grenade trick shot on enemy spawn point holes but way more simple.
One of my favorite things to do is when starting a mission/respawning, you can aim your drop pod on these and destroy them! Same goes for ships, maybe silos too?
I tried this out on a whim the other day with an impact grenade and was rewarded with this knowledge then and there. Any explosive will do, including rockets from a distance as long as you put it through the open doorway
There's no problem with aiming for the vents, it's simply another option, not only option. Using door is indeed a valid and working solution. Difference however is that vents are always available, so to say, while you need to wait until doors open. Which can take several seconds when the fabricator has just send out another batch, it has a cooldown. And in the heat of battle you often don't have time to stand there in front of the door, rub the grenade and wait for the door to open, when the vents are right there, always open, never blocked. Plus, seen many people blow themselves up because they throw grenade into open door just as the bot comes out. Grenade hits the bot, bounces back and boom. Only thing that got blown up was the Helldiver. So, yeah. It's an option and it works quite well, but it's also situational. Use whichever is available to you. Only thing what matters in the end is that the factory must go.
If you're close to the fabricator aim your reticle below the vent. You can hold the contact grenade as long as you want because it doesn't have a fuse time, so you can use the reticle to aim much more easily.
Only catch from personal experience is that holding it out to aim is risky business, as there's been multiple times where it's been shot in my hands, sometimes wiping teammates as a result.
@@norrecvizharan1177 you can also aim a weapon to line up the reticle if you don't want to hold the grenade itself, I was just saying that to point out that it's different from timed fuse grenades, not to say that it's the best way to aim them.
Problem with this is that those doors take a EXCRUCIATINGLY long time to open along with bots just blocking your nades. In fact that's how I originally thought you destroyed the fabricators since you get introduced into destroying spawns with the bugs. It was only later I learned to aim for the vents. Better to just aim for the vents or use the autocannon
Or, you know... Just use the Autocannon, fire it at the vent shutter and let it ricochet downwards due to the angle of said shutter. That also works. Though you have to be in front of the fabricator, but I DO believe that stuff works from distance as well...
The problem is you'll be standing there holding a grenade under fire while your team gets torn to pieces waiting for the door to open. I always have airstrikes or autocannon just for this situation. For those that don't know. If you aim the autocannon at the center of the top of the inside of the vent at around a 30 degree or less angle you can deflect the shot down into the fabricator.
The vents are always available for attack at any time, whilst the door has a small window of being vulnerable and needs to be timed, there's also the risk of the grenade bouncing off the bot that comes out of it.
fun fact, sometimes a robot with one of those exploding jetpacks will walk out, if you shoot them in the doorway they'll fall back into the fabricator and explode it
i thought i had tried this before to no effect, though i was likely not using impact. ill keep this in mind going forward, and i can agree with the autocannon! perfect for clearing factories. for the vents, just arc it inside, easy with a straight shot. good luck to everyone on the front!
I actually did a bot mission recently and I only ever before destroyed the fabricators with stratagems but this time I had an impact and decided to just throw it in the door since it was open. I guess I didn’t assume it was something that obviously worked as I’ve heard before impact users have a hard time with them but I just gave it a try and from then on I’ve never struggled to destroy them.
Everyone using impact grenades, that is why you aren’t hitting the vents properly. Grenades bounce down in, normally. It’s why people don’t use the grenade launcher on them either
This is something that feels really obvious and I feel like a real idiot for not thinking of it
thats funny, i always aimed for the doors and didnt even know you can use the vents until just now
@@MrGnomeX Same here! Wtf
Does the grenade launcher work for this 🤔
I thought about it but didn't feel like wasting a grenade if it didn't work lol. My life could've been so much easier
I feel like that happends because games tend to do that, for example, when a game wont let you jump over a few crates piled up despite your character jumping high enough to surpass it or normal human enemies taking multiple headshots to die, that sort of stuff
Under ideal conditions this might be feasible. But better to use such calm situations to practice your vent aim, because in the heat of a high difficulty battle, waiting those extra seconds for the door to open can be the deciding factor between life and death. 👍
This. I can run past at speed and chunk a nade it (but I intentionally don't use impacts for this reason)
It makes no sense really. After clearing the area, wait for the door to open?
@@d_exiled_1arisen385 That‘s assuming you have time to clear an area at higher difficulties 😉
@@d_exiled_1arisen385 Clearing an area completely, that's not a main objective, is the last thing you want to be doing at higher difficulties.
yeah I was just about to say the same thing, when im destroying these fabricators im not sitting outside the door waiting for it to open, im running by and just tossing a frag into the vents and running to the next one because theres dozens of enemies trying to kill me lol.
Damn
What a creative way to deliver FREEDOM right at their doors.
The ministry of Truth Approves.
U know whats creative? Dropping ur. supply on a fabricator
@@RxSashThat's about as Bread and Butter as it gets.
Try hitting a moving target with a Supply pod. Now *that's* creativity!
democracy doesn't knock
it enters
Democracy, same day shipping.
this video is rquired viewing for players who use impact grenades.
I can see people hitting the robot that pops out by accident, the vents are more consistent, and you can even snipe them with the autocannon as the round will bounce off the lip down into the hole.
yeah I have zero issue with the vent, I'll probably just stick with that
Much safer to run a shield and shoot into the door with an Anti-Material rifle, high difficulty without a shield is very risky because of the high amount of stray one-shot rockets and one shot cannons.
ditto for the grenade launcher. I have a friend who even claims to be able to do it with the quasar if he's able to get the right angel and elevation.
@@Phoenix0F8 it ain't that hard with the Quasar, slightly different aim point than AC but it works
What's really fun is that the new Eruptor primary can also bust them
@@slimek20not anymore Joel nerfed the boy
I actually did this before the vents and didn't realise you could do the vents myslf. But I find the vents more consistent
It is unless you use impacts
@@Guarrowyeah with impacts you gotta use 100% of your brain and calculate the trajectory to land perfectly inside
Same, thought the door was exactly the same process as the holes (aka, literally the entrance). Hate waiting for the door to open and frankly the grenade launcher demolishes bots in most cases unless a tank or hulk happens to have the high ground above you, but as long as you have good positioning you can destroy bots all day with the GL and bases especially with a supply pack. Don't sleep on it, just be in front of the building and destroy the building before the fight even starts.
@@daltonyoung7146 its not so difficult just aim to the lower part of the vent and kaboom.
I think it's a natural thought process. the bugs come out of holes, blow hole up. robos come out of door, blow door up.
A lot of other channels would take 5-10 minutes to deliver this tip for some reason. I appreciate you being straight to the point.
You mean, you don't like knowing what they had for lunch before they get to the point?
@@Snnnnap and to like and subscribe AND HIT THAT BELL lol
I doubt I'll use this in the future due to the extreme amount of tunnel vision but I could see this being extremely useful, keep it up
Dude, same. I can't see a damn thing. Everything is either a black smudge or the image of God himself.
I mean I think every single person playing the game drops like 3 air/orbital strikes on an enemy outpost before we even think of throwing grenades at it lol.
Not to mention that if it gets to the point you're throwing grenades at it you're either clear enough to aim or panicked because he'll itself is descending on you. No time to wait on a door to open
"Tired of doing it the easy way?, do it the hard way!"
Thank you for not making this 10 minutes long
but first, let's talk about our today's sponsor, Democratic Raid Shadow Legends!
The door is not always open, the vents are. Use the vents to do it as quickly as possible unless the door is open
Yeah, trying to use impacts on the vents is torture, sometimes it'll go in, only to explode too high. Great advice!
impact granade honestly is too inconvenient to use. Yes it allows you to kill tanks by throwing at the vent. But that its only real usefulness. You cant destroy bug holes with it. You need to wait for fabricator door to open. meh.
@@Altmer353 You actually can break bug holes with Impact. Been doing it.
@@Uminagi_XIII By standing directly on top of it or very close and throwing? Still very inconvenient.
@@Altmer353 you just have to hit the hole bro. You can do it from far away if you have good aim. Big skill issue
@@Altmer353 Skill issue. Can be done from far.
Track is Traffic Jam from Halo 3 ODST if anybody is curious.
The ODST ost is very fitting
I thought it was a cover of MDK - Stranger Things.
@shindukessvery much Halo ODST sound track
ODSTs are better trained than Divers but the Divers have numbers and unflinching fanaticis- I mean patriotism so I know who my money's on.
Factual
@@shindukessThe name of the song is called Traffic Jam from Halo 3: ODST.
I love that the Autocannon keeps getting pointed out, it feels like the Autocannon and the anti-material rifle are both really allowed to shine when facing against the Automatons.
I'm also very partial to the disposable rocket launcher since it (with upgrades) has only a 63 second cooldown, but Jammers make it a harder sell than those two weapons.
The Anti Material Rifle is my go to against bots. Can take them all exept for tanks. Normal grenades for the factories and lov them trough the vent (so you don't have to stand around and wait) sneak, lob, run. Pick off guards with the rifle.
Autocannon is my all time favourite support weapon and in my opinion the best one (basically AMR but with more damage, more bullets and easier handling because scope is not necessary). But rn I prefer to use Quasar bc I got bored only loading Autocannon every single time and with Quasar you have more possibilities bc of no backpack. Stalwart, DAT and ARL are also quite fun. Railgun is pure joke not worthy of stratagem space.
I didn't even think about it. Trying to throw impact grenades in the vents is such a chore
This is why the grenade launcher exists.
@@Marlosianbut the grenade launcher sucks ass
its mission specific, for the higher level bug hole hives that have 10 or so, its hella useful@@yamomspotatosalad818
@@yamomspotatosalad818How so?
@@yamomspotatosalad818 sayyyy whattt. GL is one of my go to weapons, great against bugs
The autocannon *is* great, but you have to aim it right. You can fire into the open door, but if you don't want to wait for that you can hit the vents.
However, the trick is that the shot has to *ricochet down into* the fabricator. Just shooting the vent itself won't work. So you need to be more or less facing the vent directly and you need to aim at the raised vent cover ABOVE the vent opening and not into the vent opening itself. (Took me awhile to realize why my autocannon shots weren't working)
For me, I try to make sure I'm kneeling and am in first-person mode to help with the aiming and weapon sway.
Knew about this tip and do use it whenever I can, but it is a problem when you are heavily under fire and don't have time to wait for the door.
Exactly
Holy shit, this changes things for me since the impact grenade is hard to use this against fabricators.
I feel like this is only useful on lower difficulties, when you aren't surrounded by a whole army of enemies.
nah dude, a wide open door is an easy target, a small vent isn't. I play on difficulty 9, i aim for open doors 100% of the time even with a small horde behind me
@@sneakydragon2352 Well, I find it easy to hit the vents from afar. I'd rather do that than try to get close enough to use the door.
@@sneakydragon2352Depends on the situation vents are easy because you can just lob a grenade over the wall and into the vent but if you've got the time to go into the base and throw a grenade at the door then you'd do that otherwise just throw and run or...call in a 50kg eagle strike and be done with it lol
@@KnightmareSenpai I mean if you can hit the vent you can also hit the door, it doesn't open because you're close, it opens to spawn automatons, so even at 100m it sometimes opens. Now if you tell me "The door is closed, i'll just lob it through the vent" - Yeah, that's the correct play, but as soon as that door opens you just gained an extra option and it's up to you to choose correctly
@@sneakydragon2352 I think there's a bit of a misunderstanding here. We're not saying that the door only opens if you're close enough. The vents are higher up which makes it easier to get a clear shot.
I deadass thought this was what you were supposed to do on my first bot mission and could not hit my nades
I did this by accident when I shot one of the robots with a jump pack coming out of the fabricator. The jump pack blew up and then the fabricator did. I was confused at first, until I realized what had actually happened.
ouuu the fact it works like that is great tho, uncommon, but makes sense
this is probably well known by now BUT the vent is always open and easy to throw a nade into it usually faster to get it in rather then waiting for the door to open
It is a nice tip but the vent is quite a stable way when I find the sweetspot to throw the impact gernades and hardly miss. The door has its own risk of having a bot charging to the thrower and block the gernade (which is very dangerous when using impact).
*meanwhile me just using an Eagle Airstrike to take out 2-3 bot fabricators in one single sweep
So i barely need a grenade when playing against the bots lol
yeah, airstrike is great against bots and orbital laser is great against heavy outposts.@@lerandomguy2109
I somehow blew one of these up just shooting inside for a bit, while I was shooting them coming out of the door with punisher shotgun it just blew up randomly. potentially no explosives needed?
I am aware of both methods but still prefer the vents since I use default names. Just lob one in while running past them, whereas with the door method, you have to wait for it to open. Somebody said you can use a slugger shotgun or punisher shotgun to blow the door open but have not tested it yet.
Alternative video caption: "stop waiting for the door to open like an idiot, just aim at the vent!"
I had no idea you can do that
The problem is that when the game first launch, the doors glitch to have an invisible wall. Which is why I got used to using the vents. Though I was reminded again when earlier that invisible wall was covering both vents instead.
This! I didn't know this got patched
Was just going to write about that haha
I F*CKING KNEW IT!!!
I always thought in the back of my mind, “Why don’t I just throw the grenade through the door?”
I just never had the chance to remind myself to test the theory. 😂
I usually snipe them across the map with the Spear since it tracks them
does the spear track Hulks?
@@chettone8080 yes, it can track hulks, tanks, drop ships, turret towers, and the spawn factories
I though that was the only way for a long time; the vents are usually more useful since the door is usually closed.
Finally. Even faster freedom delivery. Godspeed, soldier.
You are so smart, thank you, i was strugling with my impact grenades
As a diver that mainly uses impacts I thank you. It was a pain getting just the right angle to get a hit on the vents
I still aim for the vents because this can be hard to manage under fire. You can certainly do this in a calm. But in a high tension situation, practicing the eruptor/autocannon vent sweep gives you more consistency.
This was my first guess, until I discovered the vent...
Omg I don't need to wait for the door to open? This makes it so much easier!
It doesn't seem to work sometimes. I use the short fuse grenades. So I found it more reliable to go for the vents.
THANK YOU
I love the impact grenade but I always either have to call an orbital or have a friend throw a grenade for the fabricators. You made me a more useful helldiver.
One problem with doors vs vents: the vents are always open. You don't need to wait half a minute for the door to re-open, only for your impact grenade to accidentally hit the Automaton(s) walking out. Additionally you can ricochet Autocannon rounds off the vents from extreme range to get the same effect. If you're particularly skilled you can also use the EAT, Recoilless Rifle or Quasar Cannon into the vents.
The autocannon can be used on the vents at the right angle as they will ricochet in the vent and blow up the fabricator. You can safely blow up fabricators from a distance without ever entering the base with some practice while using the autocannon.
I figured this out pretty early on once I started using impact. I figured there’s gotta be a way you can effectively use impact to destroy fabricators. Usually I’m too impatient to wait though and just throw a resupply into the vent or something lol
I mastered the impact grenade toss into the vent. Here's how to do it: stand about 5 meters away from the fabricator (essentially at the border of where the blast from it blowing up won't send you flying). Then, aim your crosshair (dot) at the bottom frame of the vent. Since the grenade's path is a lobbed throw, the impact grenade will go in just enough to trigger the fabricator's destruction.
thank you
This is how I blew up my first fabricator, actually.
Then on the second I got tired of waiting and thought - huh, these vents look convenient XD
Vents can also be hit from over the fence, which can frequently be the best opener for a base assault.
Also, remember, while aiming guns when using a jump pack is pretty much infeasible, grenades still work just fine~
Nailed some really nice vent throws mid jump.
I gave up on using Impact nades (You have to angle just right), then a pain, waiting for the doors to open. Switched back to standard grenades and I can quickly throw into the vent (even from good distant) without waiting for doors to open. Impact nades still great for clearing light crowds. I still want to try out the Quasar cannon on the fabricator chutes as well, seems effective too
if you’re close enough to aim for the door you’re close enough to hit the vent.
there’s this weird thing where you have to be within a certain distance for the door to ACTUALLY be open but you can just Kobe the grenade from wherever. Plus robots can come out and block those Grenades if the timing is wrong
So the automatons can block a grenade-able spot just like Terminides and their bug holes.
Honestly whether I throw in the door, or in the vent I choose depending on the circumstances:
Distance - If I am absurdly close like this, yeah go for the door because it's harder to arc the grenade at this distance. Though if you're this close, it's very easy to blow yourself up on a bot. However if I'm at a far distance, I generally prefer the vents since you just aim slightly below and it goes in consistently once you get used to it.
Amount of bots - usually not a problem, but every now and then there's just an entire squad in front of the door. You can arc it over their heads, but it's a bit on the rare side, but you never have to deal with that going for the vent.
Timing of the door - This is the main reason why I don't go for the door anymore. Very often you'll be shot from the bot that just spawned, or it closes as the grenade is going to the door.
What angle I'm approaching the fabricator - Door is definitely easier to get from the side since the bots do walk forward a bit, but unfortunately it's a specific angle since there's things that jut out from the sides.
Honestly, I'm happy that it's like this. It's just best to go with whatever you feel comfortable with at the time, and it keeps the game feeling a bit more fresh.
Using the spear is still my favorite way to take out fabricators... You're just artillery sniping bases from a ludicrous distance. Too bad the spear's lack of ammo makes it such a terrible weapon at higher difficulties because there's just so many enemies at higher difficulties (especially if you're not being stealthy).
When mechs come out, that'll basically tie for my favorite way to take out fabricators because I'm addicted to mechs. Saw some leaked footage of someone struggling to get the right shot on the vents until they finally nailed the shot. Though with how many rockets, turrets, artillery, and heavy armored units on bots, I'm not feeling too confident about the mech's viability on the higher difficulties. I can hope though!
Eagles will be #3 favorite way. Yay explosions, and everything is dead.
Grenades are #4 since I don't care about throwing nades on buildings, but I do love that I feel like I have to make decisions on how I want to approach and throw the nade safely.
I once only thought you had to use the door. Then I found out about the vents and it was an absolute game changer.
maybe on lower difficulties sure.
just practice getting nades into the vents and you'll have a much easier time with these. for impacts, i find it works best if i aim them to go in as close to the bottom of the vent as i can.
if all else fails, just bring in something like the eagle air strike (NOT THE CLUSTER STRIKE) and drop one on a fabricator and walk away, problem solved. the cool down time between uses is really fast and even the rearming period is pretty quick. PLUS you can take out any nearby enemies and or structures if you need to.
Just got this game, god what a throwback to the Starship Troopers days. I like the idea of a single fire team being dropped in, heres another idea:
2 sides, both fighting against bugs, but each side has 1-2 platoons of players and both sides have to compete to reach the objectives first. Whoever finishes all the objectives before the other side does wins and gets to evacuate.
Both teams fight endless waves, progressively getting harder and harder whilst trying to complete the objectives; sort of like a horde mode. But you fight quite literally thousands of bugs. Just like the Starship Troopers.
Usually it's easy to chuck a nade in the vents from great distances though. This would mostly be handy if your in the middle of a fight in one.
The automaton fabricators are also special in that they can be aimed at by the railgun strike as well as the SPEAR. (Note also that the railgun will prioritize the fabricators even over tanks, so be wary.)
This is how I thought they were supposed to be destroyed the first time I fought on a automaton planet
Perfect how-to, short and too the point. Thanks for sharing!
works great...
As long as your doors aren't bugged to look like they're always open or always closed.
I’ve actually found if you are using impact grenades you just need to aim slightly below the vent to get it to blow up the fabricator. It works every time.
Making the grenade toss from 3pt land is so satisfying though.😮
Princess takes care of these really well.
Just spread around Orbital Love.
For throwing impacts into the vents, stand about diving distance and a half away from the fabricator and center the aiming circle on the lower lip of the vent, then throw. Should go in every time.
Never been on an automaton threathed planet but that's the first thing i tought when i saw one of those
Considering that the door attack is about as reliable as getting a cone from mcdonalds, christmas festivities will continue throughout the war with bots getting a fucking bomb in their chimneys as long as this holly jolly helldiver can help it. Occasionally yes the front door is an option lol
Definitely using this, I’m always taking impact grenades but they’re a nightmare for these buildings and bug holes 😂 only work half of the time
I'm a Contact Greanade person, it's very stupid hard to consistently hit the vents, same with the Autocannon, it's very difficult to get a good angle and the Ricochet is very unruly. Door seems like a better option overall, if no airstrikes are available.
Even if you aim at the vents, if you're using impact grenades, just aim slightly below the vents. This works for bug holes too.
Oh this is great! I usually just switched to the incindieary or default ones. Sometimes the skyscraper laser pointer is my go to for auto bots.
You will have to wait for it open. On higher difficulty, standing there waiting means more drop ships coming
I knew you could do this, but I didn’t have impact grenades so it was harder to time , also what’s cool is that you can use the mech’s missiles on the vent and probably the door too
I prefer holding the impact grenade in my mouth like an apple, rocket-jumping into the air, then diving directly down the vents while humming the main theme music. It's not practical, but it makes for some great news footage.
Not all heroes wear capes…but you do, and it looks great. Super Earth thanks you for helping your fellow Helldivers spread democracy even more effectively.
Halo music fits really well with this game
Bro, this deadass needed to be said.
I feel like the game trained you to think you needed to always
land some kind of grenade trick shot on enemy spawn point holes but way more simple.
Nice information.
I always use the vents for a faster result.
I hate letting them walk out.
One of my favorite things to do is when starting a mission/respawning, you can aim your drop pod on these and destroy them! Same goes for ships, maybe silos too?
Thank you so much Ace. Landing an impact in the vent hole is a pain in the ass
I tried this out on a whim the other day with an impact grenade and was rewarded with this knowledge then and there. Any explosive will do, including rockets from a distance as long as you put it through the open doorway
There's no problem with aiming for the vents, it's simply another option, not only option. Using door is indeed a valid and working solution. Difference however is that vents are always available, so to say, while you need to wait until doors open. Which can take several seconds when the fabricator has just send out another batch, it has a cooldown. And in the heat of battle you often don't have time to stand there in front of the door, rub the grenade and wait for the door to open, when the vents are right there, always open, never blocked. Plus, seen many people blow themselves up because they throw grenade into open door just as the bot comes out. Grenade hits the bot, bounces back and boom. Only thing that got blown up was the Helldiver.
So, yeah. It's an option and it works quite well, but it's also situational. Use whichever is available to you. Only thing what matters in the end is that the factory must go.
If you're close to the fabricator aim your reticle below the vent.
You can hold the contact grenade as long as you want because it doesn't have a fuse time, so you can use the reticle to aim much more easily.
Only catch from personal experience is that holding it out to aim is risky business, as there's been multiple times where it's been shot in my hands, sometimes wiping teammates as a result.
@@norrecvizharan1177 you can also aim a weapon to line up the reticle if you don't want to hold the grenade itself, I was just saying that to point out that it's different from timed fuse grenades, not to say that it's the best way to aim them.
Problem with this is that those doors take a EXCRUCIATINGLY long time to open along with bots just blocking your nades. In fact that's how I originally thought you destroyed the fabricators since you get introduced into destroying spawns with the bugs. It was only later I learned to aim for the vents. Better to just aim for the vents or use the autocannon
i was waiting for the doors to open like an idiot before discovering tge vents
That's a lot of words to say hold control, press up, right, down, down, down.
The small attention to detail or enemies, structures, etc, continues to empress me every time I learn something new about this game.
Or, you know... Just use the Autocannon, fire it at the vent shutter and let it ricochet downwards due to the angle of said shutter. That also works. Though you have to be in front of the fabricator, but I DO believe that stuff works from distance as well...
The song is Traffic Jam - Martin O'Donnell & Michael Salvatori
The way I clicked on this video and said "oh... I know I'm an idiot" before you explained what to do.
Enabling the always on crosshair also makes it extremely easy. Just point at the middle of the vent and toss.
"Love is an open DOOR!" *Throws grenade in*
The problem is you'll be standing there holding a grenade under fire while your team gets torn to pieces waiting for the door to open. I always have airstrikes or autocannon just for this situation.
For those that don't know. If you aim the autocannon at the center of the top of the inside of the vent at around a 30 degree or less angle you can deflect the shot down into the fabricator.
Kudos for the ODST OST you ou in there. Long live Marty.
The vents are always available for attack at any time, whilst the door has a small window of being vulnerable and needs to be timed, there's also the risk of the grenade bouncing off the bot that comes out of it.
Using the correct music for a Helldivers video, good taste. 👍
fun fact, sometimes a robot with one of those exploding jetpacks will walk out, if you shoot them in the doorway they'll fall back into the fabricator and explode it
You can sometimes wait for a long time if theres no bots coming out so you can also aim on the low part of the vents. Just gotta find the sweetspot
You can shoot the autogun into the door or vents to destroy the fabricators. Also works on bug holes
i thought i had tried this before to no effect, though i was likely not using impact. ill keep this in mind going forward, and i can agree with the autocannon! perfect for clearing factories. for the vents, just arc it inside, easy with a straight shot. good luck to everyone on the front!
I actually did a bot mission recently and I only ever before destroyed the fabricators with stratagems but this time I had an impact and decided to just throw it in the door since it was open. I guess I didn’t assume it was something that obviously worked as I’ve heard before impact users have a hard time with them but I just gave it a try and from then on I’ve never struggled to destroy them.
I actually only knew of the door and always had to wait. I didn’t even know you could use the vents!
using the Halo 3: ODST soundtrack is very fitting
Quasar cannon also take out fabricators quite well. Just aim for the bottom of the square vent.
I discovered this the other way around I’d always wait for the door to open not knowing I could throw it in the vents
Everyone using impact grenades, that is why you aren’t hitting the vents properly. Grenades bounce down in, normally. It’s why people don’t use the grenade launcher on them either
I mean okay but sniping a vent with auto cannon from half way across the map because it lined up just right so satisfying