Top 6 Mods in State of Decay 2! Part 1! (Vital Upgrades, Overpowered Mods & How to Get Them!)

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 466

  • @GitGudFox
    @GitGudFox  5 ปีที่แล้ว +102

    Amassing a collection of mods is one of the more worthwhile activities in State of Decay 2. Maybe you have several of these and didn't recognize their value! If there are mods you would have put in your own top 6 list, let me know in the comment section... maybe they'll make it into the second wave of top 6 mods in State of Decay 2!

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +6

      That's a problem with the RT Officer's quarters. It's so strong that it obsoletes a lot of other buildings which I think is bad.

    • @mikeemmons1079
      @mikeemmons1079 5 ปีที่แล้ว +3

      @@GitGudFox I noticed what seems to be an "ignore explosions" effect on plague hearts before this patch. I assumed it was just me being bad. Usually a correct assumption.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +3

      It's had that problem for a long time. Bathroom plaguehearts were really common for ignoring explosions.

    • @grumblestiltskin
      @grumblestiltskin 5 ปีที่แล้ว +1

      Great video.

    • @pedrocarrasco7438
      @pedrocarrasco7438 5 ปีที่แล้ว +3

      Salvage Furnace is a great for breaking down unwanted weapons for parts along with CNC Mill. Slow Cooker is awesome for morale in kitchen. If you meet food upkeep for base, Soil Enrich Kit is great for farm. Free weights for the gym is a must have.

  • @kevinmott9046
    @kevinmott9046 4 ปีที่แล้ว +117

    You’re basically the goto channel for all SOD2 information. I salute you good sir for answering so many questions and helping me finally dive into Nightmare mode and this game has become basically brand new again. Cheers!

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว +8

      Yeah, I've been at it for a while. Nightmare Zone is almost a new game since you have to learn so many new things and unlearn old things.

  • @kingstonkleback9432
    @kingstonkleback9432 5 ปีที่แล้ว +342

    I straight up thought you where talking about mods like nexus mods or something lol

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +30

      That's why I put that part in the beginning. I figured someone would expect that.

    • @MDGOrbit
      @MDGOrbit 4 ปีที่แล้ว +3

      Same

    • @johnsimmons4743
      @johnsimmons4743 4 ปีที่แล้ว +4

      Of course, that's how it reads. It's why I clicked the link. Prob most others too

    • @Makaay1786
      @Makaay1786 4 ปีที่แล้ว +1

      Saaaaame :S

    • @wrath2008
      @wrath2008 4 ปีที่แล้ว +1

      They're actual mods that you can download

  • @tarafredrick4572
    @tarafredrick4572 ปีที่แล้ว +13

    I'm at home with my newborn, and I have been playing SOD2 a lot lately. I stumbled on your videos, and I love how much of a conversationalist you are. I really love the way you explain things. Thanks!

    • @GitGudFox
      @GitGudFox  ปีที่แล้ว

      I'm happy to hear that! Especially since this is one of my earlier videos where I was still learning how to speak clearly and also while simultaneously playing games.

  • @thatonedude05
    @thatonedude05 4 ปีที่แล้ว +86

    You forgot the Soldering Station, which lets you craft boomboxes for dank music.

  • @arcticcirclepit2008
    @arcticcirclepit2008 4 ปีที่แล้ว +5

    I just started playing SoD2 and I swear to god I'd be screwed without your videos.

  • @OdemilUyan
    @OdemilUyan 4 ปีที่แล้ว +36

    Glad someone making videos for state of decay. I hope SoD2 will continue making DLC that will make us more interested to the game. I've been playing this like 40 -60 hrs per week because of the COVID19 city lockdown or something. No class means more SoD2

  • @dracoswhitewolf
    @dracoswhitewolf 5 ปีที่แล้ว +83

    I didn't know about the boater grenade explosions killing a plague heart

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +16

      Sometimes it doesn't work, so be careful. It works most of the time though, and when it doesn't work, it's the game's fault rather than the weapon's fault.

    • @andrewwashere82
      @andrewwashere82 5 ปีที่แล้ว +2

      I love the bloater grenades. I approach plague hearts with confidence in standard zone. 1 firecracker and 2 grenades. That's it. Kills the heart so fast the zombies don't have a chance to defend.
      Haven't got to try on nightmare zone yet. But 6 pipe bombs you get free if you're doing the tutorial work almost as fast.

    • @kenmorris8219
      @kenmorris8219 5 ปีที่แล้ว +1

      @@andrewwashere82 in nightmare zone, bring something automatic like an AK and bunch of whistling bombs.

    • @andrewwashere82
      @andrewwashere82 5 ปีที่แล้ว +3

      @@kenmorris8219
      Actually been using the bloater grenades in NZ. Only takes 2, same as SZ. Kind of disappointing, honestly...

    • @Tonatheos
      @Tonatheos 4 ปีที่แล้ว +2

      @@andrewwashere82 the pyrolauncher absolutely annihilates plague hearts in about 5 seconds with continuous burst

  • @okrajoe
    @okrajoe 5 ปีที่แล้ว +28

    Personally, mid-game I like the mod for gardens that gives +10 health to everybody & the +2 outpost satellite dish (signal booster). But your #1 is spot on!

    • @jeremypeters545
      @jeremypeters545 5 ปีที่แล้ว +7

      okrajoe me too! One of my community members has the special trait that’s 75% less food consumed per day for the whole community so I usually put in 2 hydroponics and I put this mod in both and than I put the weight set in fighting gym for another 10 health.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +5

      The soil treatment kit or soil enrichment kit. I can't remember its name. The reason I don't use it is because of how seldomly I lose HP in a meaningful quantity. I either barely take damage, or I get headshot and dropped instantly. There isn't a lot in between where an extra 10 health would come up as the deciding factor.

    • @TK3477
      @TK3477 5 ปีที่แล้ว +4

      Actually I can see it overtaking the +food mods in a small community where you aren't eating a lot of food anyway. But that assumes you have no other uses for food (Morale boosts, consumables making, etc...)

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +4

      It's also a very specific situation. Also, the overflow of food can be used to make influence either with craft beer or strong painkillers.

    • @TK3477
      @TK3477 5 ปีที่แล้ว +2

      @@GitGudFox agreed there... TBH I would never go with a small enough community that the health boost was worth it. I'm more go big or go home. However I can see the item being more worthwhile than say power tools and not 100% useless.

  • @michaelsantacruz9114
    @michaelsantacruz9114 5 ปีที่แล้ว +14

    Excellent video! Clear and to the point. Your SOD2 videos have supported my NIGHTMARE community. Keep up the good work sir!

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +2

      I hate videos that meander too much. I typically give myself 30 seconds to introduce myself, state the purpose of the video and get things started unless I feel the video would be too confusing without a more extensive explanation.

  • @tponce4884
    @tponce4884 5 ปีที่แล้ว +22

    Thank you so much for these videos. They pushed me through my days of state of decay 2

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      I'm glad the video was helpful!

  • @johnpatz8395
    @johnpatz8395 4 ปีที่แล้ว +9

    What I find most powerful, and maybe broken, thing about these, and other mods, is the ability to easily swap them in and out, thus when you needs parts, stick in the cnc, then when you need ammo it only takes a few seconds to swap in the ammo specific press needed.

    • @duckytof
      @duckytof 4 ปีที่แล้ว +1

      John Patz no point in the presses of you have a armory

  • @aguyhere7945
    @aguyhere7945 4 ปีที่แล้ว +10

    I've gotten the signal boosters, both the the +1 and +2 versions, out of warehouses in the past on standard mode.

  • @miketovey7815
    @miketovey7815 3 ปีที่แล้ว +6

    One of the most useful mods I found in lethal zone would be the medical foam.
    The amount that has saved me on having to make medical supplies and left me enough meds to make plague cures.
    Especially handy in sieges!

    • @siraan5642
      @siraan5642 2 ปีที่แล้ว

      I love the medical foam - nice healies for everyone!

  • @woodeymaynard7711
    @woodeymaynard7711 3 ปีที่แล้ว +5

    I'm a fan of the salvage furnace. Between it and the CNC you can get a ton of parts.

  • @njdrive5165
    @njdrive5165 5 ปีที่แล้ว +15

    Great video bro 👍🏽, if you’re up for it maybe you can do a best set up at a base or two you like for nightmare zone

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +2

      There's a lot of video ideas. It can be hard to pick which one to prioritize.

    • @njdrive5165
      @njdrive5165 5 ปีที่แล้ว +1

      True I understand that, I’m fine with everything you do been doing a great job

  • @relate97
    @relate97 5 ปีที่แล้ว +1

    Away from the Xbox for a few months so your channel really comes in clutch thanks 🙏

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      Got more stuff coming too!

  • @joncalleri1587
    @joncalleri1587 11 หลายเดือนก่อน

    Awesome tips! Thanks man! Just getting back into SOD2 after giving it a break for a year. Such an awesome game!

  • @SATANAMA
    @SATANAMA 3 ปีที่แล้ว

    Awesome channel, I’ve played this game with my lil bro for over 80hrs and oh boy, your videos are very helpful :)

  • @crystalb9390
    @crystalb9390 5 ปีที่แล้ว +27

    I completely agree with your picks! But I would add that zed eye is good also! It puts all zombies on the mini map and also allows you too see better at night!

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +4

      I'd use the Zedeye more if it lasted longer than 5 minutes. That's the main thing that gets on my nerves about it.

    • @nickfurst5030
      @nickfurst5030 5 ปีที่แล้ว +2

      Crystal's Life it would be good if scouting wasn’t a thing

    • @dracoswhitewolf
      @dracoswhitewolf 5 ปีที่แล้ว +3

      I use zedeye a lot for night driving, it adds ig time for seeing bloaters before you run over them

  • @fluffybluefastboi103
    @fluffybluefastboi103 4 ปีที่แล้ว

    I love your videos man! They help me a lot and give me new ways to play one of my favorite games :)
    You’re definitely an underrated gem of a channel

  • @ivanwille4310
    @ivanwille4310 4 ปีที่แล้ว +6

    One of my community members found a signal booster passively on a nightmare zone game almost at the beginning I didn't know they were that rare😂

  • @daynechastant
    @daynechastant 4 ปีที่แล้ว +2

    One mod I ALWAYS get is the cleaning station. As long as the survivors don't get all the way to Blood Plague, this mod lengthens their effectiveness as it gets rid of the partial infection.

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว

      It's pretty good. I try to avoid getting infected too much in the first place though.

  • @RolanTheBrave
    @RolanTheBrave 2 ปีที่แล้ว

    Really useful info! I can't help thinking the voiceover sounds just like a DJ called Paul Gambaccini. He's American but has lived in the UK for decades.

    • @GitGudFox
      @GitGudFox  2 ปีที่แล้ว

      I don't know why, but these earlier videos of mine seem to be inspired by infomercials like "Billy Mays."

  • @Highphi420
    @Highphi420 7 หลายเดือนก่อน +1

    The network Satalite dish can be found in houses and garages. The bio chem mod can be found in medical places and I found 1 in a plague heart.

  • @brendanjackson6255
    @brendanjackson6255 5 ปีที่แล้ว +26

    I was hopping around new games with my old characters and mods and I forgot my biochem station ;((

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +5

      That blows. That's a really good mod.

    • @popp1caso
      @popp1caso 4 ปีที่แล้ว

      Ooof

  • @TK3477
    @TK3477 5 ปีที่แล้ว +2

    Agreed with most. While the compost heap does give a bit more, Fertilizer is automated. You forget to click that heap thing once and you are screwed for a day. I think the difference is something like 1.5 food units which I pay to not have to remember to check it. Signal Booster can be found in the wild at military posts. I disagree with the fireworks station. That should have been pill press. The pyro launcher is nice and all but it's noisy. If it's your style of play, great but it simply isn't mine. Pill press is for any style of play and that is it's edge (Not to mention not a paid DLC item). Love your videos fox and think your channel is the #1 go to channel for State of Decay fans! Kudos on a great vid!

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      I agree the pill press could make onto the list, but I don't agree with replacing the fireworks station. The pyrolauncher is the most powerful weapon in the game by a long shot. It's better than the pill press since you could very efficiently farm plague hearts for influence with minimal setup, even on Nightmare Zone, while the pill press requires a lot of pieces of a puzzle and to get going.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      Also, I disagree with the pyrolauncher being too loud because the shot sound is separated from the impact sound.
      Even on nightmare zone, it is possible to fire the weapon in such a way that zombies hear the explosion of the weapon rather than the discharge of each shot meaning they approach the explosions rather than the shooter.
      And this is coming from the guy who frequently emphasizes the importance of sound mechanics in SoD2. I don't think this is a playstyle issue so much as an issue stemming from lack of familiarity with the pyrolauncher.

    • @TK3477
      @TK3477 5 ปีที่แล้ว +1

      @@GitGudFox Admittedly I don't use the weapon so much as I find all sound on nightmare mode not a good thing. Even if they are attracted to the spot the shots impacted, the noise travels out in a circular fashion. Hence noise travels back to the shooter and alerts the zombies around him/her. On nightmare mode, it's not inconceivable for the noise to attract that feral pack spawn (or the game to generate them from out of thin air near you) which would give them ease of closing the gap to you. Not knocking your choice but if I have to put in effort to think and maneuver in a way to use a weapon effectively, there is no real value over any silenced weapon which requires me to just aim and shoot.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      That's not how you use the pyrolauncher. It's a heavy weapon. It doesn't replace the usage of a general purpose weapon. If something needs to be sniped, you wouldn't use the pyrolauncher on it. That'd be like... using a jackhammer to tenderize your beef.
      What it does is allow you to fight much larger battles than you'd have to either ignore or run away from. It also protects you from the bullshit spawns of Nightmare Zone when the game just chooses to dump them onto you.
      It will flatten battlefields of zombies. It turns ferals into walking 50 influence pickups. It lets you save NPCs because the fire damage doesn't hurt them too much, so you can just hose the entire area down (this includes your own community members). It cleanses bloater gas preventing NPCs from getting stuck inside of them, and it's REALLY inexpensive on ammo. The ammo is dirt cheap.
      To use the pyrolauncher silently, you just have to fire at a long range where the ammo lands far enough away from you that the soundwave is HIGHLY unlikely to drag things in from your direction. If it pulled in 3 ferals, they'd wind up investigating the explosion area and probably set themselves on fire.

    • @TK3477
      @TK3477 5 ปีที่แล้ว +1

      @@GitGudFox That's right. While commenting with you I couldn't remember why I don't carry the launcher. Now I do.
      In my eyes, and I respect if you disagree, but the pyro just isn't worth it. I can carry fuel bombs, which don't cost ammo units, if I have large mobs to deal with. It's the difference between carrying bloater grenades and the ammo for the echo bloater gun. Plus you have all the get NPCs out of jail goodness all the same. Main difference is how much you can carry. But neither weapon nor bombs can do squat against a juggernaut. This is why I go with a 50 Cal. 4 shots and done. If you carry a launcher, you need a juggernaut plan. Ammo takes 35 ish rounds, grenades take much more skill and can miss if he moves a different way, and melee runs risks if Zed's are around. What would be your jugger plan?

  • @Turnbull_AC
    @Turnbull_AC 5 ปีที่แล้ว +4

    If you have a survivor with the Pathology skill, Scentblock only costs 15 plague samples even on Dread mode (Not sure about Nightmare) A pathologist collects more plague samples than a regular survivor & if you arm them with a crossbow they'll collect even more! More samples = more scentblock etc.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      Haven't decided if I want pathology or surgery in my new community. Surgery helps a lot in Nightmare Zone.

    • @andrewwashere82
      @andrewwashere82 5 ปีที่แล้ว

      I'm gonna pick surgery first for my NZ community. I've never used it in SZ and never needed to. So have always picked pathology. It's a great skill as well. I'd definitely want it in NZ, but not before surgery I think.

    • @IIISWILIII
      @IIISWILIII 4 ปีที่แล้ว +1

      sounds like a pathologist is a must if you are farming bulk plague cures

  • @BattleBazOnline
    @BattleBazOnline 5 ปีที่แล้ว +5

    Great videos. Straight to the point and helpful

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      Typically, I try to limit an introduction to 30 seconds and finish the video around 10 minutes. I don't force myself to it as sometimes a longer introduction is necessary and a longer video is necessary, but I hate watching videos where the part I want to see is 4 minutes into it.

  • @InMemoWeTrust
    @InMemoWeTrust 4 ปีที่แล้ว +2

    I just got all this mods in my first nightmare mode play!!! I didn't know they were so rare, like literally I got them all in like 3 hours of game play!!!

  • @LonghornsLegend
    @LonghornsLegend 4 ปีที่แล้ว +5

    Been looking for the bio chem station since the game came out lol. Since I started the new map, I did the small mission to help the person who comes with zed blocker. So do I just need to watch for them to call for help needing a cure?

    • @demitremorekis8550
      @demitremorekis8550 4 ปีที่แล้ว +1

      It will show up as a mysterious broadcast, but the enclave name will be "The Plague Researchers" every time they call in. You can check the name of the enclave by hovering over the place where they generate on the map. Having subtitles while you play helps as well.

  • @trentwolter208
    @trentwolter208 4 ปีที่แล้ว +1

    1:48 you should also mention the compost bin works if you turn your hydroponics to medicine. I have 3 hydroponics at the container fort 2 food 1 meds

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว

      Well, I can't change it now. I'm sure people can figure out that it's a general output boost.

  • @PaulPlayz96
    @PaulPlayz96 5 ปีที่แล้ว +28

    Its been a while since ive played this game
    Well i think its time i come back

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      They'll probably have some Christmas stuff this month.

    • @sethfischer7368
      @sethfischer7368 4 ปีที่แล้ว

      New map upcoming

  • @timmercado7020
    @timmercado7020 5 ปีที่แล้ว +9

    @gitgudfox as an FYI to you, as well as your channel subscribers, the last 2 white noise machines I've found have been while looting medical clinics. Might seem odd, but I imagine the idea is they are a sort of medical product to combat sleep disorders, so that's why they can be found there. I was reasonably surprised, as before these 2, it's been literal months since I've found one. Still, RNG is RNG. But maybe folks, try hitting those clinics for your very own white noise machine!

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +2

      I think I recall finding one in a clinic, but they are very rare.

    • @timmercado7020
      @timmercado7020 5 ปีที่แล้ว +1

      @@GitGudFox agreed! Yeah, you're right and I should have stated that they are rare. Still, it's yet another place confirmed to drop these elusive buggers!

  • @xyber6
    @xyber6 5 ปีที่แล้ว +2

    My top mods ( not in order):
    1. Solar panel/ water collector: Runs without power, saved me so many times in nightmare I couldn't have gotten where I am now without these mods.
    2. Crossbow bolt maker: For some materials you can defend your base and take out zombies from a distance. Even with low power crossbows you can still make kills.
    3. CNC machine/ forge: Both are similar in that the CNC takes material into parts, the forge can scrap weapons into more parts for a daily cost. But if you only use the forge mod within a day you wont be charged the 1 fuel cost.
    4. Compost bin: Seriously without this I'd have run out of food to sustain my survivors.
    5. Manual pedal bike: You take a moral hit for a bit but get to power a facility with just man power. I imagine this would be a real world apocalypse set up.
    6. The advanced chem station: Bloat grenades, scentblock, and zombait.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      The power/water mods are surprising choices when you can use the builder's boon.

    • @xyber6
      @xyber6 5 ปีที่แล้ว

      @@GitGudFox yeah I'm sort of a masochist when it comes to gameplay. I'd gotten it to my head that if inused to builders boon I'd be cheating somehow haha. Yeah and I've restarted nightmare so no boons out here sir. I dont want to sound as a braggart, I just feel like the hardest difficulty is how the dev's wanted you to experience. Like in standard game moral wasn't an issue, blood plague wasn't an issue, death wasnt an issue. Nightmare turned that up to 11 for me and I never looked back lol. I once played the remake of resident evil 2 on the hardest setting out of the box haha thought I was a big boy veteran of the zombie franchise. Mr. X changed that haha.

    • @andrewwashere82
      @andrewwashere82 5 ปีที่แล้ว

      I want to use the solar power as well, assuming I don't have the builders boon). Either a generator or facility mod. I feel like the still is better than water collector. It provides base wide water plus Crafts fuel and I think ethanol. So a multitasker compared to the collector which only provides water.
      Another nice thing about the still is no water Outpost and, again, you can craft fuel to compensate for the power Outpost. As well as not needing a fuel Outpost. Ultimate multitasker...

    • @xyber6
      @xyber6 5 ปีที่แล้ว

      The still is pretty underrated and you're right that it will provide you with fuel, and fuel gets you everything from food to ammo.
      I primarily put those mods in early when my enclave is around 3-4 in nightmare mode but will soon have to change them out as needs arise.

    • @andrewwashere82
      @andrewwashere82 5 ปีที่แล้ว

      @@xyber6
      Yup, I like the bolt crafting at the beginning. But then switch to ammo mods later. Usually the .22 since they're the cheapest.
      Haven't gotten to use the solar panel mod yet. By the time I have access to it, I don't need it.
      Maybe I'll make a priority to use it for my current playthrough. Since I don't have any Boons. Any suggestions on where to find them, without having to craft one?

  • @yukikodavila4907
    @yukikodavila4907 5 ปีที่แล้ว +2

    Great video! I agree 100% with your list.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      I was debating including the pill press as I think it is a super strong mod. That was the main one I was pacing around my house on.

    • @yukikodavila4907
      @yukikodavila4907 5 ปีที่แล้ว +1

      @@GitGudFox That's funny because I do the same "pacing around" while making decisions in regards to the game. The pill press and a pharmacologist with the Trader leadership style just breaks the game. It reminds me of farming Greater Lyrium potions in Dragon Age Origins. You end up living like Tony Montoya. Especially if you have a still for making ethanol like the brewery.

  • @kingkuder8427
    @kingkuder8427 5 ปีที่แล้ว +2

    I use all these mods. When I don't have materials to convert I install salvage furnace and breakdown junk weapons for parts. Seems I rotate my workshop and infirmary mods often.

    • @kimberleestiens
      @kimberleestiens 5 ปีที่แล้ว +1

      Yeah by default i have salvage furnace installed, and pop in the CNC mill when I need to wear down some materials. I think they're pretty close in value!

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      Well, if you leave the salvage furnace in all the time, you lose 1 fuel a day per salvage furnace.
      If you were going to race to see what gets you to 10,000 parts first. I assure you the CNC Mill would get you there long before the salvage furnace.
      THIS doesn't mean the salvage furnace is bad, and both should be used, but the "broken weapons" item isn't nearly as common as excess rucksacks of materials.
      That's why I put the CNC Mill up on the list instead of the salvage furnace.

    • @timmercado7020
      @timmercado7020 5 ปีที่แล้ว +2

      I atill love the salvage furnace though. I like it as a support-type mod, only installing it when I'm about to mass-salvage a metric ton of weapons, then afterwards putting my CNC mill or rifle ammo press back in. Situationally, the salvage furnace is excellent

    • @kingkuder8427
      @kingkuder8427 5 ปีที่แล้ว

      @@GitGudFox The salvage furnace isn't just for piles of weapon remains. Which I assume you're referencing when you say "Broken weapon items". If you want 10k parts as fast as possible you really want to use both cnc and furnace. Either by itself would take forever. I know from experience. I have 15k parts on my main community.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      I don't think that puts them on the same level. I've amassed 10k parts on 3 communities without the salvage furnace in good time just by shoveling all of my excess materials into which is very common as materials are the most prolific rucksack type.
      Using them both is perfectly fine, but the CNC Mill is going to outproduce the salvage furnace part for part.

  • @Lucios1995
    @Lucios1995 4 ปีที่แล้ว +1

    I started playing Heartland a few weeks ago and i can confirm that (While playing as Quincy) i got to buy a Network Signal Booster from Santos as well

  • @alexanderblansette1879
    @alexanderblansette1879 5 ปีที่แล้ว +2

    Yes! Awesome video

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      I'm glad you enjoyed it!

  • @SteveFuchs
    @SteveFuchs 4 ปีที่แล้ว +1

    I cannot figure out how to buy the Independence Day DLC for xbox...is it still available or not? Could somebody post a link?

    • @mrnoname2321
      @mrnoname2321 4 ปีที่แล้ว

      Stephen Fuchs
      It’s free now, you just have to destroy every plague heart in your territory

  • @evanscott5313
    @evanscott5313 5 ปีที่แล้ว +3

    Hey fox another video of yours I watched you said the stuff you make with the advanced biochem station was trash but its ranked on here as number 1. Did they fix these items in a patch or did you make this video before they patched it and made them suck?

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      It's because of the passage of time. When they were first invented, the Nightmare Zone didn't exist, and they're insanely overkill on Standard Zone, so I didn't like them. One of them I was also not using properly. I didn't understand what it did due to a technicality in the game.
      The issue with the old video is that it has essentially become obsolete due to the "Choose Your Own Apocalypse" update that introduced the Nightmare Zone where extreme firepower is valuable.

  • @thegreatzman
    @thegreatzman 3 ปีที่แล้ว

    Nice work, Fox. Thanks for the info.

  • @timmercado7020
    @timmercado7020 5 ปีที่แล้ว +9

    Also, another couple of things on morale. It's super important. If a survivor's INDIVIDUAL morale is low enough, they might leave your community entirely and thus you lose that character and all their stuff. Individual morale is different than, but generally based off of, community morale. To see individual morale, check your community tab and the details of a particular survivor and highlight the top section I believe.
    This is important because you might have overall community morale in the green, but one or two characters are yellow or red individually due to traits or occurrences such as fights and leadership demotion.
    You know those quests you get... Like the beer enclave people quest... Where a community member vocally opposes the idea? If their individual morale is low enough, they might straight up leave if you do it even after they said it's not a good idea! I've had it happen in my early days playing this game and I was super pissed lol.
    Also note that when community members get in fights with each other, this is a spiralling hole of bad morale that keeps feeding on itself. The negative hit to morale from the first fight lasts quite a long time, and DURING that time, it might trigger even more fights, effectively locking some people in red morale state for a great deal of time, or getting MORE community members into a red morale state.
    That's why I love the white noise machine, and even the camp heater (requires power, plugs into bedroom types, +3 morale, found at camp stores or sites) and even espresso outposts. Bad morale doesn't just gimp your build times and XP gains... People might just bounce outta your community, never to be seen again! ...Hope they didn't have a B50FG on 'em!

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      That's something I've never really experimented with. Probably because I rarely have poor morale in general.

    • @timmercado7020
      @timmercado7020 5 ปีที่แล้ว +1

      @@GitGudFox I can see you rarely do..., I suppose I should have written that this was more of a channel PSA and not aimed specifically at you, hehe.
      It's pretty clear you manage morale excellently, yet newer players may not 😉

    • @JoeSmith-tu9gl
      @JoeSmith-tu9gl 4 ปีที่แล้ว

      Had a hero almost leave if I helped ex cons lol

  • @unifieddynasty
    @unifieddynasty ปีที่แล้ว

    The funnest mission for me was using the zombait and scentblock to eliminate the army of raiders for the Sheriff legacy. Makes you feel like a necromancer god.

  • @pedromatuk7871
    @pedromatuk7871 4 ปีที่แล้ว +1

    "Become a necromancer". I like that.

  • @101000102
    @101000102 4 ปีที่แล้ว +1

    When I am switching maps do I need to take my current leader to get the leadership card?

  • @bumblefluff561
    @bumblefluff561 3 ปีที่แล้ว

    It’s a bounty broker one but the improvised weapons stations is also a must for the Lethal difficulty. Because we all have those survivors we won’t lose a tear over losing. But you also don’t want to have to go out and get weapons back immediately.

  • @dallas3977
    @dallas3977 4 ปีที่แล้ว +1

    Tip to parts Load 1 character full of parts/weapon pieces when ending a legacy then when u start 1 bring him in

  • @makstedi
    @makstedi 5 ปีที่แล้ว +1

    what’s the most efficient/easiest way to destroy plaguehearts on dread or nightmare mode, i remember back in the day on standard i had a 0.50cal bullet press and just used the 50 cal on hearts, 3 shots was all it took then on standard

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      I prefer the pyrolauncher, but it is a DLC weapon.

    • @makstedi
      @makstedi 5 ปีที่แล้ว

      I got all the dlc but is this something u need prestige for or just influence?

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      Bloater grenades is my 2nd choice; however, the bloater grenades can glitch out. Someone commented recently about losing a survivor to ferals that spawned after the bloater grenades failed.
      I've also had them fail multiple times which is why I began to prefer the pyrolauncher. You also can hold more effective pyrolauncher ammo for kills than bloater gas and firecrackers.

    • @kimberleestiens
      @kimberleestiens 5 ปีที่แล้ว +1

      Honestly frag grenades and c4 do great damage to plague hearts. If I'm going plague hearting in nightmare, I bring whatever fire bombs I have around and as many frags as I can... I feel like even without fire it only takes 3 or 4 frags? They go down pretty quick!

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +2

      Plague hearts spawn ferals 50% of the time for me I'd estimate. I even had the problem of completing the bounty broker challenge for ferals because the plaguehearts weren't summoning ferals.
      I've had bloater gas fail on me several times including a time where I then ran out of ordinance feeling confident my last 2 bloater grenades would do the job. It works probably 8 out of 10 times I'd estimate. This is recorded and documented in the Nightmare Zone series as well.
      I've never had the pyrolauncher fail on me. Its only disadvantage is that it's a DLC item.

  • @JoeSmith-tu9gl
    @JoeSmith-tu9gl 4 ปีที่แล้ว +1

    I forgot my biochem lab in an old playthrough hopefully I can find another soon

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว

      Keep answering those mysterious quests. It'll show up sooner or later.

  • @huffhuff4604
    @huffhuff4604 11 หลายเดือนก่อน

    If anyone is looking for another good one. The improvised weapons station is the top 3 by far stations. You get it from the bounty broker. You can spend 750 parts, 8 material and 2 circuits and you get a fully loaded 100 round 100% power 5.56 LMG. I think its the Masterwork LMG or something. That means you get 6 bullet sacks of ammo, a network brake, and a gun. You can sell it all for 360 influence or keep the ammo or keep it all together and fucking SHRED plague hearts. Just bring 3 of them and you can clear 3 hearts easy. Thats 300 rounds in 3 slots. Just switch weapons in inventory when empty. Or bring 8 of them lol.

  • @StarrX09
    @StarrX09 5 ปีที่แล้ว +1

    Damn good video as always!

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      I'm glad the video was helpful!

  • @user047n6
    @user047n6 7 หลายเดือนก่อน

    hey there nice video! could you please tell me where i could find the Soldering Station mod?

    • @GitGudFox
      @GitGudFox  7 หลายเดือนก่อน

      Hmm, that's the one that makes the radios? Try using the Trade Depot to call in parts merchants or buildings materials merchants. Try it a few times as well. Their stock changes.

  • @Tomken8d2
    @Tomken8d2 3 ปีที่แล้ว

    BTW I found the compost bin while scavenging. I found the white noise too. Grenade launcher is best weapon. I found one at the military refugee camp. I found signal boosters too.

  • @ghosthunter08
    @ghosthunter08 5 ปีที่แล้ว +3

    Will having 2 gardeners increase your food output from hydroponics?

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +3

      No, the game only factors the first gardener. They would give you 2 separate max gardening bonuses though, but that's only +1 food each.

    • @ghosthunter08
      @ghosthunter08 5 ปีที่แล้ว +1

      @@GitGudFox damn there goes my plan, thanks though.

    • @nicklorigo3507
      @nicklorigo3507 5 ปีที่แล้ว

      find somebody with a fishing skill. Gets you +2 food a day just from that bonus alone

    • @scherdieny
      @scherdieny 4 ปีที่แล้ว

      @@nicklorigo3507 I have in my current community a fisherman with a Nose to Tail hero bonus (+1 food per day) and another 2 settlers with the same Nose to Tail bonus. +5 passive food per day haha

  • @StrongOaker
    @StrongOaker 4 ปีที่แล้ว +1

    You totally forgot to mention on the BioChem station that its only 15 plague samples (on nightmare even) with Pharmacology skill.

  • @intothelight1713
    @intothelight1713 4 ปีที่แล้ว +1

    I always find the damn white noise machine every community I make

    • @intothelight1713
      @intothelight1713 4 ปีที่แล้ว

      I mean every single one. Right after I kill 4 plague hearts

    • @demitremorekis8550
      @demitremorekis8550 4 ปีที่แล้ว +1

      @@intothelight1713 You are pretty lucky. They seem to show up more in the past few months, but I have had run throughs without them unfortunately. The comfy chair that boosts your morale +3 without power seems to be more uncommon.

    • @intothelight1713
      @intothelight1713 4 ปีที่แล้ว

      Demitre Morekis never heard or seen that comfy chair

    • @demitremorekis8550
      @demitremorekis8550 4 ปีที่แล้ว

      @@intothelight1713 it is a mod you normally find in a house. I have found two in my many play throughs. The bounty broker sells a similar mod called the wood stove in the.bundle up pack. You have to complete the bounty and after you get your first one for free, they cost 1000 influence per mod after that. The wood stove does not use materials, but requires materials to be present on your storage to give you the bonus. The comfy chair costs nothing to work.

  • @anarchistlilia
    @anarchistlilia 9 หลายเดือนก่อน

    in my recent playthrough I came across an echo lab research trader in one of the wandering traders I dont know how rare they are but here they are they are proabbyl pretty rare as this is the first time seeing them
    anyway they seel advanced biochem stations for 1500 influence so id you are looking for that looking for wandering traders might not be a bad choice

    • @GitGudFox
      @GitGudFox  9 หลายเดือนก่อน

      They are one of the rarer traders probably tied with the network trader that sells the signal booster.

  • @chillinginr.i.
    @chillinginr.i. 5 ปีที่แล้ว +2

    I have two hydro's with C.bins, two white noise machines, and a pill press. Also, all ammo presses, along with two chemists fully upgraded so I can press heavy painkillers and ammo efficiently.
    I also keep someone with fishing and lichenology.
    Also, yesss, killing enclaves with minion support is satisfying.
    Heavy ammo press should be in there ,imo, simply because its nice to be able to craft .50 cal. But otherwise 10/10
    P.S. BOLT CRAFTING STATION if you ever wanted to R.P. a kingdom. Knights Drive-in Theater + crossbows and medieval weapons only!

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      Heavy ammo could make it into 2nd wave.

  • @MizzBooSongz
    @MizzBooSongz 5 ปีที่แล้ว +1

    is the signal boost and the other mod for the out post the same?

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +2

      No, one of them is a +1 and the other is a +2.

    • @MizzBooSongz
      @MizzBooSongz 5 ปีที่แล้ว +1

      Git Gud Fox oh thank you.

  • @CritFablesNetwork
    @CritFablesNetwork ปีที่แล้ว

    You can get the network signal booster from a Legacy of Santos quest in Trumbull, guaranteed every time. You deal with a Network trader on one of those quests, they will always have it for sale.
    Also, why not the garden tools instead? Works with growing meds too
    Thanks for the vid!

    • @GitGudFox
      @GitGudFox  ปีที่แล้ว +1

      Garden tools is just 30%. You'd want to go for fert +50% or pesticide +50% or Trumbull Grow Chem +100%.

  • @defendermd2991
    @defendermd2991 3 ปีที่แล้ว

    a necromancer))) that was majestic)))...

  • @blueenergyking4255
    @blueenergyking4255 ปีที่แล้ว

    I didn't expect to already have all of this.

    • @GitGudFox
      @GitGudFox  ปีที่แล้ว

      Sounds like you'll be able to defeat most of the game's challenges with those.

  • @aaronsosa7736
    @aaronsosa7736 2 ปีที่แล้ว

    For me it's the cleo support thing, saved me countless times

  • @Fleshy91
    @Fleshy91 5 ปีที่แล้ว +1

    It's worth mentioning that these mods can be earned by volunteering for co-op games.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      Must be an advanced rewards as I typically get trash for co-op rewards.

  • @jupiteroptimusmaximus4527
    @jupiteroptimusmaximus4527 3 ปีที่แล้ว

    One of my all time favorites is the washing station I believe it's called. Over time it decrease blood plage infection level faster for your survivers.

    • @GitGudFox
      @GitGudFox  3 ปีที่แล้ว

      Oh yeah that washing basin or washing station, and then there's the enhanced one, the sanitization machine.

  • @valentinoaditya2458
    @valentinoaditya2458 4 ปีที่แล้ว +1

    I got network signal booster on my first playtrough in normal zone and of course Providence Ridge. Clearly i didn't get it from Network Trader and Quincy storyline. I don't know how i got it, can't remember sorry :(

  • @johna9543
    @johna9543 5 ปีที่แล้ว +1

    I’m suprised a network trader didn’t spawn on your latest fresh playthrough. I play a lot of fresh playthroughs and seems they always appear early doors, for me anyway. Most times the 500 influence is a bit steep in early days for a network signal booster, but I would still say it’s worth it. Just proves it’s quite randomised
    Good video 👍

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      I don't bump into those guys too often.

    • @johna9543
      @johna9543 5 ปีที่แล้ว +1

      Git Gud Fox an update calling them & other rare traders available from the trading post would be great. Seems there’s always traders that never spawn. I hardly ever see a independence trader or even a parts trader of all things lol. A influence increase would be ok in my view (or even having to upgrade a trading post 1st). Seems ridiculous the rare traders only being available to spawn on weekends. Can play a few hours on the weekend & still not see them. The game is directed at adults & it is just inconvenient playing long sessions at weekends, when adults prob have stuff needing done. It’s younger folk who might have more free time at weekends. Soz rant over 😂

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      They used to just be uncommon, but as UL added more trader types in, it started making them rarer and rarer. It was about when they added the Zedhunter merchant in that the network trader became a lot less frequent.

    • @johna9543
      @johna9543 5 ปีที่แล้ว

      Git Gud Fox zedhunter, now there’s a trader I’ve forgot about 😂 I haven’t seen in long time. I rely on those daft quests, search for broken van etc lol

    • @andrewwashere82
      @andrewwashere82 5 ปีที่แล้ว

      One of my playthroughs the Network Traders are very common. I have like 5 or 6 signal dishes plus the one installed in my radio.
      I started buying the extras because they were so rare in my other community. And I figured other ppl had trouble getting them so I could give them away to ppl who need them. Since the Network seems to like my community. 🤷

  • @MrNovare
    @MrNovare 5 ปีที่แล้ว +1

    I really do not think that mods that allow you to make op ITEMS should be included as the mods themselves are not what is op.
    That being said, great video and keep up the good work =D

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +2

      Why do you say that? If you can't obtain the OP items reliably without the mod, then the mod is enabling you to use the OP items.
      Examples.
      Without the fireworks crafting station, your only way to get pyrolauncher ammo would be to buy more pyrolaunchers (1500 influence for 40 rounds) or buy ammo from the occasional Independence merchants.
      The pyrolauncher would be, effectively, worthless without the fireworks crafting station. It enables the usage of the pyrolauncher making the mod essential to using the weapon realistically. That means the mod is an absolute must have.
      Without the biochem lab, you can't reliably use any of the OP items it comes with. You'd have to get lucky with random zedhunter items you find. The biochem lab allows you to use the OP items when you want to rather than when the game decides to let you have 1 or 2 of them.
      You wouldn't be able to do the things I do in the Nightmare Zone without the biochem lab. You wouldn't have enough bloater grenades to kill hostiles. You wouldn't have enough zombaits to clear bounties. You wouldn't have enough scentblocks to rapidly clear plaguehearts.
      The items are strong, but the ability to produce them is what makes them viable.

    • @MrNovare
      @MrNovare 5 ปีที่แล้ว +1

      @@GitGudFox I understand where you are coming from but the mods are entirely dependant on the op items.
      Balance or remove the items and the mods no longer matter where as with the other mods they themselves provide the benefit.
      The mods give reliable and much greater access to the items but zed missions can give the scent block and other items. You can call in pyro drops.
      My veiwpoint is that the mods are not op but the items are and that is what lends them their usefulness. Take the cnc mill that is a great mod that gives you a more efficient way to obtain parts but the parts are not whats op.
      Just my opinion again thanks for the video and the hard work =D

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      But the reverse is also true.
      Without the mods, the items would be in too short of supply and wouldn't be OP. They would be balanced by their scarcity.
      If you had a nuke that could completely wipe out all the enemies on a single map, but you only got 1 nuke per save file, they wouldn't be OP because you could only use it once. It'd be balanced by the fact that you could never use it again.
      What makes these items OP isn't their effects. Its their availability.
      Scentblock wouldn't be OP if you could only get it from random missions because you couldn't stockpile it and use it when you want to. You could only use it if the game randomly decides to give you some.
      I think the issue here is that you're confusing what "strength" is.
      The pyrolauncher, for example, would be absolute garbage if you had to continuously buy the ammo. You would spend 1500 influence to get basically 40 rounds. That is awful. The weapon wouldn't be worth using at all, and you could only call in more pyrolauncher ammo every 3 hours based on the recharge time.
      Availability is one of the biggest factors in what makes those items OP.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      Also, parts ARE overpowered if you have enough of them. That's what the CNC Mill provides, access to a ton of parts. If you have 10,000 parts, that is overpowered. You can basically do anything you want with 10,000 parts.
      You could sell stuff for influence then convert those things into other resources you want which means you can turn parts into any resource you want.
      You can use vehicles and weapons recklessly without any need to worry about repairs.
      You can build the most powerful items in the game without debating whether it's worth it or not. Then, trample over your enemies without worrying about being wasteful because you have all the parts.
      There is a lot more to what makes something strong than the most superficial understandings of cause and effect.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      Here's another thought. The issue I think is that you don't recognize the symbiotic relationship between them. They are powerful because of each other. If you are missing one or the other, they dramatically drop in value.

  • @MeepChangeling
    @MeepChangeling 4 ปีที่แล้ว

    What about the Improvised Weapon's Bench? Sure, they cost a large amount of parts to make and you can only get it from the bounty broker, but being able to equip everyone with a high powered select fire assult rifle with at least a 100 round mag, or a silenced rifle either of which are on par with the other Broker Weapons in terms of being powerful and useful strategic tools, and a lead filled bat, can make your whole team quite tough very easily. Best part is you dont need it equipped for more than a few minutes. You just need to make the items once.

  • @alexanderpal86
    @alexanderpal86 4 ปีที่แล้ว

    Super helpful! I'd love it if you'd play w me sometime man!

  • @relate97
    @relate97 5 ปีที่แล้ว +1

    There’s a couple mods that boost your health that are useful, can get 40-50 increase for all survivors

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      I can think of the gardening one and the gym one.

  • @makstedi
    @makstedi 5 ปีที่แล้ว +2

    i now realize that I had the quest for that biochem mod but i just straight up gave the guy a plague cure that I had instead of looking for the crate so i missed out on the best mod of the game :/

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +2

      It is a small detail making it easy to overlook.

    • @resoody2
      @resoody2 5 ปีที่แล้ว +3

      I get that mission a lot.

    • @makstedi
      @makstedi 5 ปีที่แล้ว +2

      good to hear, hope i get it again

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +2

      It's worth doing multiple times since the biolab also sells for a ton.

    • @andrewwashere82
      @andrewwashere82 5 ปีที่แล้ว

      The crate might still be on the map too. IDK if it despawns. You'd have to scour the map looking for it tho, since the quest would no longer be providing coordinates.

  • @angeleaterstudios1004
    @angeleaterstudios1004 4 ปีที่แล้ว

    The biochem station really lets me sell my evil(ish) playthrough. Pulling up to an enemy enclave in a vandito and thumping a couple 40mm gas grenades through the window And watching them all die feels awful and I love it.

  • @christopherh.919
    @christopherh.919 5 ปีที่แล้ว +3

    Fortunately the most OP facility mod can't be utilized in the main game. The Plague Toxin Distiller really makes Heartland way easier than it already was. Screamers basically spawn the ingredients for it, and the plague busters make every zombie type an absolute pushover joke.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      Yeah the plague busters are nuts. They make Heartland super easy.

    • @andrewwashere82
      @andrewwashere82 5 ปีที่แล้ว

      Also the scientist chick sells plague cures in HL. That's currently not an available purchasing option on the regular game. I wish it was, I'd buy my cures just to burn excess influence and save on resources used to craft cures. Use those resources on the more expensive Zed Hunter items.
      I think she even sells samples. 🤔
      Which isn't useful in HL since samples are everywhere. But in the regular game, buying samples would be great.

  • @styx8092
    @styx8092 5 ปีที่แล้ว +5

    I forgot what it's called but its a mod from daybreak, which allows u to get a sniper support for for a limited time

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +4

      The CLEO Transponder. It's pretty strong, but it does have a huge 40m cooldown and charges you PP per use which can be a bit steep for people who don't like playing Daybreak. It is still pretty strong though.

    • @styx8092
      @styx8092 5 ปีที่แล้ว +1

      True...

  • @dannygonzalez7895
    @dannygonzalez7895 5 ปีที่แล้ว +1

    I forgot what it’s called but the one one that kills 20 or 10 of the noise levels

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      I'm not familiar with a mod that does that.

  • @joannereadxxx
    @joannereadxxx 5 ปีที่แล้ว +1

    Can I ask, whatever happened to the mechanics video. Did I just miss this completely?

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      I have the pieces to it. I just never finished it. It's probably the hardest video I've attempted to do, and I got lost in how to make it.

  • @dt9233
    @dt9233 5 ปีที่แล้ว +2

    Thanks good information !!!! ☺

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      Glad it was helpful.

  • @derrypratama2042
    @derrypratama2042 3 ปีที่แล้ว

    When we in multiplayer mods still work?

  • @terramerc733
    @terramerc733 3 ปีที่แล้ว

    How did you have 13 slots in sequelones?

  • @rainfallnineninezeroone6241
    @rainfallnineninezeroone6241 5 ปีที่แล้ว +2

    I heard that UL delayed their new livestream to Monday next week.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      Don't bother me. I hate watching their livestreams. They're so horribly slow paced. It takes them 60 minutes to explain what should take only 15.

    • @dracoswhitewolf
      @dracoswhitewolf 5 ปีที่แล้ว

      If that onsome of them, though the techS.N.A.F.U.s are hilarious

  • @thompsign
    @thompsign 4 ปีที่แล้ว

    my home base is the brewery in meagher valley. I produce +4.5 food a day and then convert 3food to fuel,
    then fuel into 12 fire bombs (i have a mod that produces extra molotovs and such)
    so I'm getting unlimited fuel and unlimited molotovs and fire bombs which i use to take out plague hearts and get myself out of sticky situations. anytime i bring a rucksack of food or fuel, i convert it.
    i thought this was an OP setup, but I'm still working on improving it. your video may have helped me do that, my pyro launcher has been empty lol now i know what to do.
    I completely ignore the scentblock, although i collect it for trade. i think because i didn't wanna get the plague, but i didn't really realize I'd be just about invisible to zombies lol. but after watching this i will adjust accordingly lol.
    my OP mod is the sniper tower that you get with a Builder Leader, If it wasn't for the sniper radio call i would have been dead many times.

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว +1

      The method your using is fine. What I'd do is find purposes for the other resources. You're using fuel and food, but medicine, materials and ammo also exist. You want to try and find something you can build with them to sell as well.
      Strong Painkillers would be a good start for medicine.

  • @SivaR1020
    @SivaR1020 5 ปีที่แล้ว +1

    I have Compost bin. But I never use them. I only use Fertilizer. Because you have to activate Compost bin everyday. And the difference is only 0.5 food if they are used in Garden 3 or Hydroponics.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      That's why I said they're technically better.

  • @pinkzki6473
    @pinkzki6473 3 ปีที่แล้ว

    I prefer fertilizer than the compost bin, I hate constantly clicking on things to make them active. Fertilizer bags just automatic so never have to worry about it. Plus I don’t feel like I ever get the full amount of food/meds when I use things that aren’t automatic. Like if I’m suppose to get +5 or higher each day of foods or meds according to the stats from my hydroponics, well at start of each day it will turn out to be like +3/4 so idk why it does that, but I feel like if I use fertilizer I usually get what I’m suppose to get. Haven’t fully tested it but it’s still irritating to click on something to make it active and I don’t receive all of it.

  • @lukekent9386
    @lukekent9386 4 ปีที่แล้ว

    I was going to say the compost bun. Sacrifice 1 food to double the output? Easy trade.

  • @MrTJMaddox
    @MrTJMaddox 4 ปีที่แล้ว

    I love your 80's music you are using.
    #80'sChild

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว +2

      I whipped that little tune up in FL Studio 20.

  • @Pixifalse
    @Pixifalse 4 ปีที่แล้ว

    The satellite mod for 2 extra outposts tho!! I dunno if there's another mod for even more outposts.. Haven't found one atleast.

  • @arthur38379
    @arthur38379 4 ปีที่แล้ว

    Is the compost bag better than the garden tool kit?

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว

      The garden tool kit is the weakest of all the +production mods.

    • @arthur38379
      @arthur38379 4 ปีที่แล้ว

      @@GitGudFox .... the amount of times I traded compost bins and fertilizer because the description for the pro cultivating tools was better 🤦‍♂️ so the pro tools are the least effective for farms? What is the max bonus in a farm with best mod

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว

      The tools are are like +33%, the fertilizer is +50%, the pesticide is +50%, and the compost is +100% but -1 food, so it's only good on a really high yield farm since 100% more of 1 is only 2.

    • @arthur38379
      @arthur38379 4 ปีที่แล้ว

      @@GitGudFox damn what a fool I’ve been.. I appreciate you

  • @marky7303
    @marky7303 ปีที่แล้ว

    jeez, three years and im still crazy about this game

  • @AcornPlays
    @AcornPlays 4 ปีที่แล้ว

    I was playing a Dread Zone yesterday and I got an advanced biochem station from the same quest that was in your nightmare series. I was like omg I'm set hahaha

  • @Siodis
    @Siodis 3 ปีที่แล้ว

    Block Buster + Pyro Launcher = maximum carnage

  • @WRhine04
    @WRhine04 4 ปีที่แล้ว

    I finally got a Network trader to show up earlier and they have the Network Signal Booster so I bought it... then 1 minute later I got a notification saying one of my community members found one...

  • @chiefjawbone9060
    @chiefjawbone9060 ปีที่แล้ว

    Do outposts stack? Like the income?

    • @GitGudFox
      @GitGudFox  ปีที่แล้ว

      They do.

    • @chiefjawbone9060
      @chiefjawbone9060 ปีที่แล้ว

      @@GitGudFox how Interesting because I sat for about 3 days worth of the game and it only gives me 2 ammo when both of my outposts are level 3

  • @aronsturz4665
    @aronsturz4665 ปีที่แล้ว

    is it worth it to redo this with all the new mods added in fallowing updates in the last 3 years

    • @GitGudFox
      @GitGudFox  ปีที่แล้ว

      I don't make SoD2 content anymore, but what I can say is that the Biochem station is still the most powerful thing in the game.
      It can singlehandedly beat Lethal Zone still.

    • @aronsturz4665
      @aronsturz4665 ปีที่แล้ว

      @@GitGudFox sad to hear you don’t make sod2 content anymore I still check your vids often and was looking forward to seeing your take on update 33 that just went live

    • @GitGudFox
      @GitGudFox  ปีที่แล้ว

      Yeah, I'm done with Undead Labs and their incompetence.

    • @aronsturz4665
      @aronsturz4665 ปีที่แล้ว

      @@GitGudFox so not going to check out sod 3 when it comes out in a few years

    • @chiefjawbone9060
      @chiefjawbone9060 ปีที่แล้ว

      @@GitGudFox can I ask you why? I’ve been curious on this subject with them

  • @Sivalente1
    @Sivalente1 3 ปีที่แล้ว

    Just a technicality, but the compost bim you're showing is actually a worm farm.

  • @christopherbaldwin1194
    @christopherbaldwin1194 ปีที่แล้ว

    This is my third time playing in a new zone. I've beat it twice, but I've never seen a legacy boon. Am I starting a new game wrong?

    • @GitGudFox
      @GitGudFox  ปีที่แล้ว

      Possibly, you need to do a few things to use a boon.
      1) You need to beat the game. When you do this, you unlock that boon for whatever difficulty you succeeded on lower but NOT higher.
      2) You need to start a new save file on a compatible difficulty you've cleared the legacy on.

  • @Shellcoree
    @Shellcoree 4 ปีที่แล้ว

    I sold so many mods, only mod i really use is the craft 5.56 and 7.76 caliber rounds from workshop 😁 but i play on standard tho

  • @Copier777
    @Copier777 4 ปีที่แล้ว

    I'd argue Compost Bin and Fertilizer are on the same level. Yes, Compost Bin has twice the benefit, but the Fertilizer Bag doesn't have to be maintained by food or direct player input.

    • @scherdieny
      @scherdieny 4 ปีที่แล้ว

      I always use fertilizer, the cost of compost bin makes the yields the same (or almost the same) when you consider 0,5 is rounded up so for example a hydroponics w/ fertilizer will give you +5 and a compost bin will give you the same +5 because it takes -1 to work.

  • @christianwilson6739
    @christianwilson6739 4 ปีที่แล้ว

    Stabilizing foam should be on this list