I always thought the "Fighter is so boring" claim absurd because of what you said: they're a blank slate. As a fighter you have so much room for flavourful feat choices while also remaining functional in combat. Mechanically they might be a bit simple, but what matters most is the flexibility in RP. To me at any rate. I was positively surprised thar this video wasn't just a generic view on fighters, but an actual lore video on them. Kudos for that.
we debated back and forth what this episode should be, we knew there was little point in trying to advise people on stable builds since that's a meta that changes and will change significantly when pathfinder 2e comes out and it would have been out of place under the lorefinder label. so instead we opted for providing potential backstories/flavours for this class. after all, RP is key and even the most basic of fighters can be amazing characters.
Agreed wide array of what they can RP as, also one of the best classes to dip into for a few levels depending on subclass. Of my favorites is dragonheir scion due to getting wings for flight as a fighter as well as the extra d4 magic damage they do per hit (which can be insane when paired with monk/brawlers flurry)
Just make sure that you DM intends for the campaign to be very combat focused, it's quite entertaining to play The Hulk in Star-Wars, it's no fun playing The Hulk in Star-Trek, where 90% of the time is spent figuring stuff out and exploring, and half the bad guys you do encounter are "beyond our means to combat directly".
Fighter is a great class which you can do a lot with. For example in my current group I am a fighter more specifically I am a Gladiator/Two-Weapon Warrior. I am also the face of the group with my 14 CHA. Which I need since am going Performance/Intimidate on top of my two weapon fighting. This has lead to many interest situations since the only CHA based skills I have are Intimidate and Preform (Acting). My Gm lets me use acting as a from of persuasion check. In all honestly I love my fighter he is devil may care beer swilling, joke telling, whore loving, son of a gun. Who becomes the scariest person you ever will meet in a fight. He is a combo on Gannicus, and Bolo Yeung (from Blood Sport).
I don't know if we'd ever do another fighter video specifically but if we decide to cover topics related to those races or civilisations then we'll certainly try to cover archetypes while we are at it.
Fighters are just Archetype, but you can have different fighters like Jamandi is a half elf Aldori duelist. I don't think DnD has sword masters, black Orcs, Ironbreakers, knight of blazing sun etc which are fighters of each race in Warhammer.
I agree, I also tend to imagine Jackie Chan's fighting style as well and the way that anything within 10 ft of him is an extension of himself but he nevers plans for it to be.
Then get Smash from the Air for the rest! There might also be some cool defense shield abilities to go along with it. There's that Mirrored enchantment...
My problem with the fighter is that he is way too focused on combat and has very little going for him outside of combat. 2 kill points per level are bad enough, but the list of class skills is pretty underwhelming as well. While I like the option of using advanced weapon training to become more capable at skills, many archetypes exchange early levels of weapon training and thus make advanced weapon training unavailable for many levels. I have two ways around that. The first option is to play a human and take advantage of the option of choosing focused study. With the quick learner feat, this gives me 2 skill points and 2 skill focuses before level 10. Then, I just have to take a trait or two which make some actually interesting skills class skills. The other option is to multiclass. I prefer to multiclass in unchained rogue for up to 4 levels - particularily if the fighting style is dex based. On total (assuming I'd use favored class bonus for class skills), I exchange 4 hit points and one attack bonus for 20 skill points and a ton of class skills. While class features for the fighter come later, sneak attack and debilitating injury are great for every fighting style. There also is the added bonus of learning 2 rogue tricks which add some additional cool thing for the fighter to do (for example ledge walker and terrain mastery for water as a corsair). Bards also are a good alternative - particularily the court bard if you want the gimmick of using cutting remarks to provoke mistakes in your enemies. The actual reason for the bard, however, is versatile performance which saves a ton of skill points - and the bardic class skills.
Ray: you're not wrong that the fighter doesn't have a lot going for them outside of combat, something I have debated with Anri, one of our writers about many times. but at the same time, I would also argue that's kind of the point, they are a "fighter" they excel in all manners of combat, it's their thing. my own solutions for the 2 fighters I have was to make them kinda weird I guess, through a combination of their personality and their build. one was originally a barbarian whose crazy and the fact that he wasn't very skilled at anything except fighting was a source of comedy, such as his many failed attempts to seduce everything from a fellow party member who did fancy him, now doesn't as a result of a nat 1, a hag and even a rock. because David the barb had a habit of grappling the enemy and trying to wrestle them, we respecced him into a strangler/fighter so that he could still use all his tools, but now he's really good at picking up trogs and tombstoning them into the ground. the other is not multiclassing, they are just a weapon master fighter, but she's a half-elf, wielding a homebrewed version of the monster hunter charge blade, letting me sacrifice defence for big whammies with a giant axe at any time. combine that with warrior's spirit which is just "we gave fighters magic, but chose not to call it that" and suddenly you get someone who can light their axe on fire and throw it like a boomerang at enemies that are out of reach while using her overwhelming intimidation to scare the enemy with every hit. Again, you're not wrong at all that a fighter is almost entirely combat focused, but I find there's a lot I can do with them if I can think of a way to apply what they are good(and bad) at to help me outside of fights, like ending one before it started by scaring away a group of thugs that wanted to steal my new armour. anyway, didn't mean to ramble, just wanted to give my own experiences with the class and why I think this episode, as well as any future episodes about classes, are so important. there's usually more to them than meets the eye.
Although I have little experience with fighters, Ray and Anri (and a few other peeps) helped me build an Oread Fighter before it got turned into an inquisitor of Abadar (big shift, right?). The sheer versatility of the class is a little daunting, but you're right that it is geared overwhelmingly for combat. It made it quite hard to justify the character leaving a life of clerking at Korvosa's bank for adventure. I guess my major qualm about it was that it seemed to limit my character to wanting combat, thereby limiting my mindset for the character.
Venture-Captains The argument that it is the point of the fighter to only be good at combat doesn't mean that that doesn't make the class not boring ;) Making it a joke is a good idea, though.
that was Anri's stance for a long time, that fighters are boring, my own was always that if your fighter is boring, it's because they are all abilities and no character. you just need to find the thing that makes them unique.
And I always fought him about this. Your skills or class features are the most "shallow" tools you have for roleplaying. In fact, they can limit you sometimes (with stereotypes). Fighter has always been great because they can be anything you want and you get a gigantic toolbox to make it work. All you need to have a fun personality is creativity! Most heroes and main characters in media and literature are Fighters, after all.
helpful, thanks for making these, although every time you mispronounce something it makes my eye twitch, and I don't just mean your accent but a lot of misordered syllables. It's ustalav not ulustav for example.
Sorry about that, truth is that as the narrator, I'm not actually that familiar with this setting, that's down to our research team and English is their second language. Most of these names I've never seen before and there's often no pronunciation guide. Before each episode we use a discord voice call and go over every difficult word in the script in the hopes of figuring out the intended pronunciation before I start recording. Some things slip through the cracks unfortunately.
I always thought the "Fighter is so boring" claim absurd because of what you said: they're a blank slate.
As a fighter you have so much room for flavourful feat choices while also remaining functional in combat. Mechanically they might be a bit simple, but what matters most is the flexibility in RP. To me at any rate.
I was positively surprised thar this video wasn't just a generic view on fighters, but an actual lore video on them. Kudos for that.
we debated back and forth what this episode should be, we knew there was little point in trying to advise people on stable builds since that's a meta that changes and will change significantly when pathfinder 2e comes out and it would have been out of place under the lorefinder label. so instead we opted for providing potential backstories/flavours for this class. after all, RP is key and even the most basic of fighters can be amazing characters.
Agreed wide array of what they can RP as, also one of the best classes to dip into for a few levels depending on subclass.
Of my favorites is dragonheir scion due to getting wings for flight as a fighter as well as the extra d4 magic damage they do per hit (which can be insane when paired with monk/brawlers flurry)
Players will optimize the fun out of their game/character.
Just make sure that you DM intends for the campaign to be very combat focused, it's quite entertaining to play The Hulk in Star-Wars, it's no fun playing The Hulk in Star-Trek, where 90% of the time is spent figuring stuff out and exploring, and half the bad guys you do encounter are "beyond our means to combat directly".
Fighter is a great class which you can do a lot with. For example in my current group I am a fighter more specifically I am a Gladiator/Two-Weapon Warrior. I am also the face of the group with my 14 CHA. Which I need since am going Performance/Intimidate on top of my two weapon fighting. This has lead to many interest situations since the only CHA based skills I have are Intimidate and Preform (Acting). My Gm lets me use acting as a from of persuasion check. In all honestly I love my fighter he is devil may care beer swilling, joke telling, whore loving, son of a gun. Who becomes the scariest person you ever will meet in a fight. He is a combo on Gannicus, and Bolo Yeung (from Blood Sport).
The Rondelero resembles old Somali warriors. Although our sheilds/bucklers were slightly conical.
Yeah! I can practically see the sweeping strikes.
You are definitely the best Pathfinder narrator that I have ever heard. Praise!
So much information here. Thank you. Sharing with my fighter players.
new video incoming! stay tuned.
I really appreciate your channel. Keep it going, you guys are awesome
Would like to see Fighters of the various Dwarven, Elven, Gnome, Halfling, and even Orc nationalities.
I don't know if we'd ever do another fighter video specifically but if we decide to cover topics related to those races or civilisations then we'll certainly try to cover archetypes while we are at it.
Fighters are just Archetype, but you can have different fighters like Jamandi is a half elf Aldori duelist. I don't think DnD has sword masters, black Orcs, Ironbreakers, knight of blazing sun etc which are fighters of each race in Warhammer.
Appreciate the spoiler w as running because I am planning on playing the Crimson Throne campaign soon. Great video still!
Fighters might be a blank canvas but it's a canvas you paint all your own.
In the hands of a capable artist, something truly limitless. In our hands sadly, well that's where most of the paint ended up.
Love fighter, one of my first pathfinder characters was a dragonheir scion.
Your videos are awesome.
Had to rewind when I thought I saw Goro Majima in Breaker Style from Yakuza 0. I did! I did!
Fighters are the best class
Nice work.
Make A video about types of rogues
Freestyle fighting reminds me shit Joseph Joestar does. That guy is master of improv and bluffing.
I agree, I also tend to imagine Jackie Chan's fighting style as well and the way that anything within 10 ft of him is an extension of himself but he nevers plans for it to be.
@@VentureCaptains He has "I don't want any trouble" feat that makes all saving throws higher during battle.
Free stlye !
Finesse fighter with Combat Reflexes and Cut From the Air. Build one and become a Jedi; never get hit by non-spell ranged attacks again.
Then get Smash from the Air for the rest! There might also be some cool defense shield abilities to go along with it. There's that Mirrored enchantment...
The fighter is my favorite class
They are rather underappreciated. One of these days I'm gonna convince a DM of mine to let me play a DMC Nero build.
Why arent styles treated like Schools for Wizards?
Your accent drives me crazy :D a mowntain of feats
I know right? it's pretty bad. when I edit recordings I have to listen to my own voice for literal hours, it's enough to drive anyone crazy.
My problem with the fighter is that he is way too focused on combat and has very little going for him outside of combat. 2 kill points per level are bad enough, but the list of class skills is pretty underwhelming as well. While I like the option of using advanced weapon training to become more capable at skills, many archetypes exchange early levels of weapon training and thus make advanced weapon training unavailable for many levels. I have two ways around that.
The first option is to play a human and take advantage of the option of choosing focused study. With the quick learner feat, this gives me 2 skill points and 2 skill focuses before level 10. Then, I just have to take a trait or two which make some actually interesting skills class skills.
The other option is to multiclass. I prefer to multiclass in unchained rogue for up to 4 levels - particularily if the fighting style is dex based. On total (assuming I'd use favored class bonus for class skills), I exchange 4 hit points and one attack bonus for 20 skill points and a ton of class skills. While class features for the fighter come later, sneak attack and debilitating injury are great for every fighting style. There also is the added bonus of learning 2 rogue tricks which add some additional cool thing for the fighter to do (for example ledge walker and terrain mastery for water as a corsair). Bards also are a good alternative - particularily the court bard if you want the gimmick of using cutting remarks to provoke mistakes in your enemies. The actual reason for the bard, however, is versatile performance which saves a ton of skill points - and the bardic class skills.
Ray: you're not wrong that the fighter doesn't have a lot going for them outside of combat, something I have debated with Anri, one of our writers about many times. but at the same time, I would also argue that's kind of the point, they are a "fighter" they excel in all manners of combat, it's their thing. my own solutions for the 2 fighters I have was to make them kinda weird I guess, through a combination of their personality and their build. one was originally a barbarian whose crazy and the fact that he wasn't very skilled at anything except fighting was a source of comedy, such as his many failed attempts to seduce everything from a fellow party member who did fancy him, now doesn't as a result of a nat 1, a hag and even a rock. because David the barb had a habit of grappling the enemy and trying to wrestle them, we respecced him into a strangler/fighter so that he could still use all his tools, but now he's really good at picking up trogs and tombstoning them into the ground.
the other is not multiclassing, they are just a weapon master fighter, but she's a half-elf, wielding a homebrewed version of the monster hunter charge blade, letting me sacrifice defence for big whammies with a giant axe at any time. combine that with warrior's spirit which is just "we gave fighters magic, but chose not to call it that" and suddenly you get someone who can light their axe on fire and throw it like a boomerang at enemies that are out of reach while using her overwhelming intimidation to scare the enemy with every hit. Again, you're not wrong at all that a fighter is almost entirely combat focused, but I find there's a lot I can do with them if I can think of a way to apply what they are good(and bad) at to help me outside of fights, like ending one before it started by scaring away a group of thugs that wanted to steal my new armour.
anyway, didn't mean to ramble, just wanted to give my own experiences with the class and why I think this episode, as well as any future episodes about classes, are so important. there's usually more to them than meets the eye.
Although I have little experience with fighters, Ray and Anri (and a few other peeps) helped me build an Oread Fighter before it got turned into an inquisitor of Abadar (big shift, right?). The sheer versatility of the class is a little daunting, but you're right that it is geared overwhelmingly for combat. It made it quite hard to justify the character leaving a life of clerking at Korvosa's bank for adventure. I guess my major qualm about it was that it seemed to limit my character to wanting combat, thereby limiting my mindset for the character.
Venture-Captains The argument that it is the point of the fighter to only be good at combat doesn't mean that that doesn't make the class not boring ;)
Making it a joke is a good idea, though.
that was Anri's stance for a long time, that fighters are boring, my own was always that if your fighter is boring, it's because they are all abilities and no character. you just need to find the thing that makes them unique.
And I always fought him about this. Your skills or class features are the most "shallow" tools you have for roleplaying. In fact, they can limit you sometimes (with stereotypes). Fighter has always been great because they can be anything you want and you get a gigantic toolbox to make it work. All you need to have a fun personality is creativity! Most heroes and main characters in media and literature are Fighters, after all.
Take my sub!
helpful, thanks for making these, although every time you mispronounce something it makes my eye twitch, and I don't just mean your accent but a lot of misordered syllables. It's ustalav not ulustav for example.
Sorry about that, truth is that as the narrator, I'm not actually that familiar with this setting, that's down to our research team and English is their second language. Most of these names I've never seen before and there's often no pronunciation guide. Before each episode we use a discord voice call and go over every difficult word in the script in the hopes of figuring out the intended pronunciation before I start recording. Some things slip through the cracks unfortunately.