Literally what I needed, I watched like 3 10min videos yapping about this in a way that makes it so confusing. This is short, clear and straight to the point. Kudos to you kind sir
Yup, true. I'll usually start out with the default brake bias, and then turn it towards the rear a few clicks for slightly better rotation and experiment.
One more thing: the front wheels normally get more braking pressure because the front axel gets more weight during braking, so it’s harder to lock the front wheels
Fighter planes are like this to increase maneuverability, they are so unstable without fly by wire. Just like RB 19 and 20 you put the CG behind the center of grip, the car will more naturally wants to turn back side first. That helps with rotation with car and planes, remember the deadly porsche 930 turbo ? Engine in the rear it can't stop rotating, + turbo lag = 💀
In a "perfekt world without locking up": would 50/50 be the best brake-bias -> 100 % brake power on every axel or does 30/70 still achieve the same overall break power? I always thought 30/70 meant that the rear breaks do not produce 100 % power (in order to achieve the ratio)
I am pretty sure it comes in 50 50 from the factory As in it is right on the Center of Gravity of the car, the weight distribution is not necessarily 50 50 but when the factory brake bias matches the CoG the *brake* bias is 50 50 but in real life it might be 60 40 or smt like that.
And to manipulate the car behavior you move braking force around that central point, rear means rear slides first, swings like a pendulum, and we all know what happens if you put it in front, you would see the tree that killed you.
Increasing brake bias → More braking done by front tires, less done by rear tires Decreasing brake bias → More braking done by rear tires, less done by front tires
The graphics? To be honest, it's not that bad IMO. I've gotten pretty used to it, and if I turn them up any higher, my PC will crash. Doing 30 car races in the rain already puts me at around 40 FPS, so any higher and my PC goes boom.
Racing is hard until you learn this 👉th-cam.com/video/B1N82TGo66w/w-d-xo.html
Literally what I needed, I watched like 3 10min videos yapping about this in a way that makes it so confusing. This is short, clear and straight to the point. Kudos to you kind sir
You can do it more rear if you want for better rotation but you need to be experienced in the car to make sure you don’t lock up
Yup, true. I'll usually start out with the default brake bias, and then turn it towards the rear a few clicks for slightly better rotation and experiment.
@@fahadsayyedracing turn it towards the rear as in increasing or decreasing the BB?
Turning BB towards the rear means decreasing the BB.
Turning BB towards the front means increasing the BB.
One more thing: the front wheels normally get more braking pressure because the front axel gets more weight during braking, so it’s harder to lock the front wheels
and then there’s max verstappen, the mad man who wants all of his cars to feel loose and on the edge of extinction
😂
Fighter planes are like this to increase maneuverability, they are so unstable without fly by wire. Just like RB 19 and 20 you put the CG behind the center of grip, the car will more naturally wants to turn back side first. That helps with rotation with car and planes, remember the deadly porsche 930 turbo ? Engine in the rear it can't stop rotating, + turbo lag = 💀
what a legend. Do more please!! 👏
❤
Thank you bro for being straighforward
Wow that was fast but I still understand it 🫡
Thx for the vid👏
That was really good. Good stuff!
In a "perfekt world without locking up":
would 50/50 be the best brake-bias -> 100 % brake power on every axel
or does 30/70 still achieve the same overall break power?
I always thought 30/70 meant that the rear breaks do not produce 100 % power (in order to achieve the ratio)
50/50 would be each axle brakes at 50% power, and 30/70 means that the fronts brake at 30% power and the rears brake at 70% power
nice little summary
thanks for not wasting my time
what a great video thanks
maybe another explanation on how to adjust brake bias based on weight distribution?
I am pretty sure it comes in 50 50 from the factory
As in it is right on the Center of Gravity of the car, the weight distribution is not necessarily 50 50 but when the factory brake bias matches the CoG the *brake* bias is 50 50 but in real life it might be 60 40 or smt like that.
And to manipulate the car behavior you move braking force around that central point, rear means rear slides first, swings like a pendulum, and we all know what happens if you put it in front, you would see the tree that killed you.
@@Dakkyun lol xD oversteer and understeer but id doesn't even matter if it's RWD or FWD
Dang. I understand now
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Good guide 🎉
Thank you sir
3am content
😂
i still cant remember if up is front or rear
In most games 50% is 50/50. Anything higher than that pushes the bias more towards the front (causing more front lock ups)
Increasing brake bias → More braking done by front tires, less done by rear tires
Decreasing brake bias → More braking done by rear tires, less done by front tires
It only takes one braking zone in practice to find out
or you can just bump it all the way to the rear and spin out in all heavy braking zones like a champ
hahaha 😂
perfect
Man iracing looks so bad
The graphics? To be honest, it's not that bad IMO. I've gotten pretty used to it, and if I turn them up any higher, my PC will crash. Doing 30 car races in the rain already puts me at around 40 FPS, so any higher and my PC goes boom.
I like it, it reminds me of Gran Turismo 4's textures and color profile