I can seriously just sit here and watch this guy talk about a videogame for nearly two hours. Nodding my head when I agree, shaking it when I don't, totally engaged and paying full attention the entire length of the video. This says so much about so many things...
@@LukeSparrow221 I do not agree with his attitude that WW2 was the last (or what, only?) time in history where there were "good guys and bad guys". That seems childish to me. Like what, the good guys were communists and capitalists and the bad guys were nationalists?
My reason for doing no-kill runs on normal Metal Gear playthroughs was because of this game. Not because of The Sorrow's river scene, but because I actually messed around with this one soldier I had held up. I've beaten the game over 5 times at that point, but I decided to just poke around with the enemy and see how they would react if I did something out of the ordinary; so while his arms were up in surrender I shot his arms and legs once each with a rifle. His reaction kinda blew my mind. He pretty much kept the same stance, except he had bloody areas where I shot him and his arms and legs were pretty much the same, except they were shaking. As in it was now painful for him to hold his arms up in surrender for fear of getting killed if I so felt like it, and his legs were now struggling to keep him standing. Needless to say, the pity and guilt kicked in pretty hard. I went through all my health-restoring items to see if I could heal this guy because I felt HORRIBLE! I felt so bad! I though that I'd just shoot him and *boom*, nothing would change. Maybe he'd flinch or something, but no. Something about how he just looked just kicked me in the gut. I even looked up online if you could use restorative items on anyone but yourself, and you can't. I ended up just knocking him out and leaving the area, just imagining that other comrades of his would find him and fix him up. From that point on, no more lethal runs.
MGS3 is a masterpiece and the tragic story that unfolds hits me in the feels and I get choked up during the closing cutscenes. Every. Time. In fact about a year and a half ago, probably my 10-15th time playthrough, it finally broke me. I don’t know what it was about the playthrough that did it but I cried. Not just a little tear or anything like that. No, I full on started sobbing as my heart shattered into a million pieces for John and The Boss. I couldn’t stop it, I cried for a good 3-4 minutes. Now that I’m think about it, I think MGS3 was the first game to ever make me cry. Again, it wasn’t my first completing the game but my 12th-ish. How and why the 13th-ish? I haven’t a clue, all I know is it happened.
A couple of things occurred to me while watching this. I have to agree that Snake Eater is the most lighthearted of the Metal Gear games, but I think the real reason for it is to underscore how deep John's tragedy really is. By seeing who he was before he was forced to kill The Boss, we really get a sense of just how much was lost. And this really is Big Boss's story -- as you pointed out, all the characters and situations he encounters are in some way a reflection of elements of his own psyche. We are seeing the world from his point of view, so what we see is very much colored by who he is. Fast forward to Phantom Pain, which in many ways feels more like a horror game than most horror games I've played, reflecting who Big Boss has become by that time. (And this kind of tailoring of the world to fit the protagonist runs through the entire series). I also realized that the transition from the supernatural to technology as the source of various powers very much fits with the mentality of The Patriots, both in Zero's original vision and even more so once the AIs are running the show. At the time when the Cobra Unit was formed, they probably searched far and wide for extraordinary individuals (in the literal sense of persons outside the normal range of human ability) to turn the tide of the war. One would imagine that even in a "one step removed" world like that of the Metal Gear series, freaks like the Cobra Unit would be far and few between, and that furthermore, wherever they would be found, they would inevitably be disruptive to the kind of orderly society that The Patriots want to create. Nanomachines, on the other hand, are an artificial construct, capable of being created, understood, and controlled by the Patriot AIs. Rather than waiting for the one-in-ten-million individual with supernatural abilities to appear, and then hoping to co-opt them for their own purposes, they would be much more likely to use technology to level the playing field.
found your TH-cam channel a few months and am obsessed with your material , I downloaded your podcast, I find your point of view on games fascinating and unique, indeed heard final fantasy ruminations are legendary . thank you
I think since The Sorrow was Ocelot's father, that was what allowed Liquid to posses Ocelot. Like those supernatural genes were passed on or what have you
In my opinion the main story arc is comprised of the following games in this order: Metal Gear, Metal Gear 2 Solid Snake, Metal Gear Solid, Metal Gear Solid 2 Sons of Liberty, and Metal Gear Solid 4. And then there is the prequel arc: Metal Gear Solid 3, Peace Walker, and Metal Gear Solid 5.
Just popping in to say that this Rumination convinced me to give Metal Gear a third try. And, surprisingly, this time I got hooked. Finished MGS2 a few days ago and am now in Snake Eater and enjoying the hell out of it. Now I'll actually be in a position to discuss and comment on these videos. But I have to wonder, Arch, why you haven't commented yet on Kojima's fecophilia? Unless you do in the MGS4 video you just posted.
Glad you're enjoying it... curious if you draw similar or differing conclusions, as most of my viewers don't seem to share my opinion of 3 being the best of the initial arc (1-4).
I can't comment on the narrative yet as I'm only partway through 3, and only played maybe 20% of 4 before giving up, but gameplay-wise I'd say Snake Eater is by far the best of the bunch. It's the only Metal Gear game I'd actually characterize as "good."
Mgs5 is terrible compared to the other 3 main games. In every area except graphics and controls. The story and dialogue is so damn sparse compared to those other games. Mgs5 feels more like a metal gear peace walker spin off then full fledged game. There's hardly any substance to the game in terms of how much care went into to designing it's missions. Main missions were the same as the side missions and while there were a handful of nicely designed bases none of them were very intricate and didn't even have a strong narrative thread while you're traversing them. At least ground zeroes had a few cutscenes to make it feel like a more open mgs game.
I still hold out hope on a game starring The Boss in WWII. The Cobra Unit in their prime, in it of itself, would be a very interesting thing to see played out. And especially the Cobra Unit working together and bouncing their abilities off of each other in unique ways.
I think nanomachines were shoehorned into everything in MGS4 and it had a LOT of cutscenes is because: 1- Kojima was initially content with leaving the series as it was after MGS2. 2- But, he was pressured by the fans to make a game where you play as "Snake" so he made MGS3. 3- Finally, the fans still wanted to know what happens to "Solid Snake", and so he makes a game with so much information and exposition, it almost feels like he wants to put the series down (i.e. kill it)
I had never actually thought about the masks these characters were carrying. Of course I'd figured people were being spies and masks were involved, but I'd never actually really thought about it. This is why I adore these ruminations Arch. You can really provide some significant, new insight into the story/characters/lore etc. Good stuff! -LukeSparrow
Think you explain the convoluted plot line of the MGS Universe the best. Snake’s Story: Metal Gear, Metal Gear II, MGS, MGS2, MGS3, MGS4. Big Boss’s story: MGS3, Portable Ops, Peace Walker, Phantom Pain, Ground Zeroes, MG, MG2 And honestly Ground Zeroes is my favorite in the series.
Hey, Arch, given that your next rumination is about MGS 4 I´ve got an observation. Remember that the Gekos sound like cows? Well, I think there is a hidden meaning behind it. If you connect that sound to the fact that Snake enters the battlefield in the back of a truck suggests that him and the others soldiers are cattle. Think about it, he enters in the back of a truck and when he joins the troups we hear the cow sound. Then in level 2 he goes across green pastures like cattle being fed, and Naomi tells him he has an expiration date, as if he was food. Then in level 3 he gets burn like a cow being branded and he discover Solidus body inside a package that looks exactly like a meat package. Then he goes into a frozen facility very much like a meatlocker. And finnaly in the last level he has to literally get coocked inside a giant microwave. And after all this Sunny has the eggs ready to eat. What do you think? I call this the Snake is Cattle theory. I hope you like it and use it in your ruminations., no need to credit.
I just finished it for the first time. I killed nearly 500 people. I'm coming off the back of perfecting Hitman and man, it is real fun playing this game like an action shooter.
I find the Cobra Unit interesting. The Joy is sorrowful, The Sorrow is smiling, The Pain feels no pain and afflicts it, The Fear is frightening, The End doesn't seem to have an end (he is so darn old), and The Fury is an enigma. He seems to just be straight up full of fury.
It is "sort of stealth" nuclear launcher. Shagohod IIRC would drive at tremendous speeds acting as the first stage of ICBM. Whole method of detecting ICBM launches to this day depends on detection of first stage being fired.
I think MGS2 should be paired with the digital comic voiced of MGS2. My biggest complaint with Raiden is that he was portayed as this disgrace or supreme rookie and we didnt get much time with Snake in the second half. That comic fixes those 2 problems but some parts I feel were way better in the game like the Fatman segment.
SPOILERS FOR MGSV: It was revealed that the super powers the Cobra Unit had came from symbiotic parasites. ("Organic" Nano-machines in a sense) The Sorrow and The Fury were actually the only ones that were unexplained.
+James Dalpiaz The Sorrow was just strong ESP and in the confines of the MGS universe isnt too hard to believe could happen, as for why he lingered the way he did probably because of a restless soul kinda deal. As for the Fury I believe he suffers from more or less endless adrenaline which makes him so... .crazy I suppose. Although I cant explain the firework display when he dies that shit is spoopy.
I'd argue that Hitler was not really a nationalist so much as he was a populist. He was blindly loyal to the ethnic people who are German, rather than any one German nation. Hence why he was an Austrian (who are ethnically German) and still slipped into zealous patriotism in Germany. I don't think he had any care for the German "nation" when it was the Weimar Republic, since he literally led a putsch against it.
You've talked about 2 of my favorite games now. This and FF7. I really liked your perspective on MGS3. I'm pretty new to your channel so I might have missed it but have you talked about Xenogears? If not could you share some quick thoughts on what you think about the game?
Hmmm, I guess another way of saying 'political power' is 'social power.' IE: the ability to sway people, not through mental manipulation like telepathy, but through social, coprtporate or political maneuvering.
The only thing that confused me in this game was The Fury, his whole shtick was that he was a cosmonaut right? But he couldn't have been that during WWII, so what was his thing then? His character profile makes him a relic of the cold war, not WWII like the others. The Boss was established as the first one in space during this game so he wasn't even the first cosmonaut in the squad.
Great rumination, Arch. MGS3 has always been my favorite. To me, it has the tightest pacing and plot of the four main games. I was curious about something regarding Paramedic. In your rumination you call Paramedic out as being amoral, and I agree, but was that always your opinion of Paramedic? Or was your opinion later shaped by revelations in MGS4? When I first played MGS3 Paramedic didn't strike me as amoral. She was a bit odd, but not in an altogether bad way. It was only later when we learn about her activities post-MGS3 that I realized she wasn't all that she seemed.
Archengeia Its kind of fascinating how with some people you can't tell if they're just "quirky" or something else just from their personality. Sometimes the only thing you can use to make that determination is their actions. ie "She doesn't seem evil, but that's a fat load of evil over there and she did it."
Great rumination Arch. Interesting perspective on the plot and theme. I always thought zero was the reason big boss left. By the way I would like the name to that intro song you used. feels like I heard it from somewhere
i think just the opposite, i think zero started his path to darkness which made big boss leave him, which fucked up zero even more, which set big boss on his own path to darkness out of "necessity"
I don't expect a response 3-4 yr old vid... but I have to ask; what's the thought process on the way pronounce Volgin? It's been a long time since I played but I remember everyone in-game saying Volgin with a hard G sound and hearing you say it as a J seems strange. Anyway, great content, keep doing what you do!
If you listen they actually vary how they say it; to use a direct example, Ocelot says VolGin (hard g) but Volgin himself says Voljin. I will admit however no conscious effort went into choosing the pronunciation, it's just how I've always said his name when chatting about MGS3 with friends.
Well, let me write as i watch, or i'll just forget it all by the time i'm at the end. That never-ending spiel the Boss gives Snake at the start, she couldn't be preparing him for what happens at the end of the game yet, since Volgin hadn't yet fired that nuke. In her mind, even though she probably would have never been able to tell him the truth (though she'd have probably broken secrecy for him just that once, considering), things would likely have not ended as horribly as they did. Of course, then we find out Volgin is an irrational moron, and it all goes down the drain. As for Kuwabara Kuwabara, that's a bit of a funny story for me. I got a thing with accents - dunno why, i guess i was born that way. The first time i saw Volgin was in a japanese trailer, and by then i already had a pretty firm grasp of japanese pronounciation, so him walking into the room going Kuwabara Kuwabara sounded perfectly natural to me. Thing was, a little voice in the back of my head just went "You just know they're gonna totally butcher that in the translation, don't you?", and i went "C'mon, it's ONE WORD, you're telling me they're gonna lack the basic ability to get one word right? I mean, these people are professionals, they're PAID to do this. They're gonna put the bare minimum of work into this, i mean just watch this damn trailer i'm watching right now, how hard can that be?" (actual inner dialogue may not have been as articulate of colorful). Then i play the game and hear him say it. Yeah. About that blank thing, that's something that gets me to this day, because, if you get the right gun and then miss your shot, the bullet is real (it is, i double-checked just now, just to make sure). About the Boss, i think the reason she was willing to die was the most simple one. If the US couldn't prove it's innocence, it would be World War 3. The same thing that was with Raiden at the end of MGS2, the stakes were so high and drastic that you have to play along even when you know you're being played. Sure, all the things you mentioned may have contributed, but at the end of the day, i think that was the deciding factor. As for turning against Big Boss, i hardly think so, just because i'm sure they would have simply been able to talk it out, no matter what the problem was. There was enough loyalty and respect between them that they would have listened to each other unconditionally. Same for Zero. A thought i have, though, about how Solid Snake didn't turn out like Big Boss did. I think the main thing with Solid Snake is at the end of MG2 he decided to quit. I mean, Big Boss came home and found out the government was comprised of evil bastards that sacrificed the person he most cared about in the world like she was a pawn. He had an enemy, or at the very least, someone to despise. Most importantly, he still wanted to believe in something. He spent the next decades trying to make sense of the world, in his own way, because there had to be SOME meaning to it all. Solid Snake, on the other hand, came to his big confrontation with a man that, besides all that he meant to him personally, was as far as anyone could see, a victim of war itself. In the end, what David took to despise was a concept, not an entity. And it just so happened it pertained to the only thing he was really good at, so he just abandoned everything and resigned himself to living out his days as a nobody, doing sled dog races as a hobby. By the time Shadow Moses hit, he didn't really have anything to look forward to other than being left alone, so he enters Metal Gear Solid with a very different mindset than Big Boss. He didn't have anything, didn't want anything, and then despite himself gradually discovers that indeed there is still more in him than he thought there was. I think it was a very different kind of journey, and even though i accept the nature argument Big Boss alludes to at the end of MGS4, that maybe Solid Snake wouldn't have repeated his mistakes, i also think about what would have happened if John's experience had been more like David's. I'm gonna wrap it up, i wrote a juggernaut again.
Just out of curiosity... why is he pronouncing Volgin Like Vol-Jin? Is that the proper Russian pronunciation or something? I’m actually currently replaying Snake Eater and the English voice cast is clearly pronouncing it with a G sound rather then Lorerunner’s J sound.
he was born in austria and moved to germany in his teens.He served in the german army durin ww1 so it's fair to say that he was an austrian born german
@@Ikati-ny8fr I get that Lore even brought up that he doesn't like it when people frame disagreements as one side not understanding but the comparison was crazy. A White person who is a spy for the Chinese is not the same as an "Austrian" who is upset that the German people are being kept separate from each other. I wonder if in this case it is a deliberate misunderstanding because it is very easy and convenient to be anti-fascist (for now). For comparison's sake, let us take that same example of a German born in Danzig. Such a person would not be a Pole loyal to Germany. Right?
I can seriously just sit here and watch this guy talk about a videogame for nearly two hours. Nodding my head when I agree, shaking it when I don't, totally engaged and paying full attention the entire length of the video. This says so much about so many things...
Yes man Lore is truly the finest game commentary you can find online. Hands down.
"I could do a whole video series about how WWII changed and affected every culture."
I would watch that. Just saying.
Me too! History is freaking fascinating!
@@LukeSparrow221 I do not agree with his attitude that WW2 was the last (or what, only?) time in history where there were "good guys and bad guys". That seems childish to me. Like what, the good guys were communists and capitalists and the bad guys were nationalists?
My morning:
*wakes up*
*sees MGS3 rumination*
*squeals like a little girl*
I know, right!
My reason for doing no-kill runs on normal Metal Gear playthroughs was because of this game. Not because of The Sorrow's river scene, but because I actually messed around with this one soldier I had held up. I've beaten the game over 5 times at that point, but I decided to just poke around with the enemy and see how they would react if I did something out of the ordinary; so while his arms were up in surrender I shot his arms and legs once each with a rifle. His reaction kinda blew my mind. He pretty much kept the same stance, except he had bloody areas where I shot him and his arms and legs were pretty much the same, except they were shaking. As in it was now painful for him to hold his arms up in surrender for fear of getting killed if I so felt like it, and his legs were now struggling to keep him standing.
Needless to say, the pity and guilt kicked in pretty hard. I went through all my health-restoring items to see if I could heal this guy because I felt HORRIBLE! I felt so bad! I though that I'd just shoot him and *boom*, nothing would change. Maybe he'd flinch or something, but no. Something about how he just looked just kicked me in the gut. I even looked up online if you could use restorative items on anyone but yourself, and you can't. I ended up just knocking him out and leaving the area, just imagining that other comrades of his would find him and fix him up.
From that point on, no more lethal runs.
lethal runs all the way.
#killsleepingguards
I get more excited for ruminations than most full feature films.
This video is my intro to your channel, and i gotta say, NICE! Keep it up!
Fun fact with the end if you skip your clock 2 weeks on your console he dies of old age. not many games put cool Easter eggs like this
MGS3 is a masterpiece and the tragic story that unfolds hits me in the feels and I get choked up during the closing cutscenes. Every. Time. In fact about a year and a half ago, probably my 10-15th time playthrough, it finally broke me. I don’t know what it was about the playthrough that did it but I cried. Not just a little tear or anything like that. No, I full on started sobbing as my heart shattered into a million pieces for John and The Boss. I couldn’t stop it, I cried for a good 3-4 minutes. Now that I’m think about it, I think MGS3 was the first game to ever make me cry. Again, it wasn’t my first completing the game but my 12th-ish. How and why the 13th-ish? I haven’t a clue, all I know is it happened.
Well you've just earned a subscriber. This is amazing
But did The End have a spotter? ...The parrot.
Love this guy's Point of Views on Games. I've been looking for Videos like these for a long time. Please keep uploading Videos, you are Awesome!
A couple of things occurred to me while watching this. I have to agree that Snake Eater is the most lighthearted of the Metal Gear games, but I think the real reason for it is to underscore how deep John's tragedy really is. By seeing who he was before he was forced to kill The Boss, we really get a sense of just how much was lost. And this really is Big Boss's story -- as you pointed out, all the characters and situations he encounters are in some way a reflection of elements of his own psyche. We are seeing the world from his point of view, so what we see is very much colored by who he is. Fast forward to Phantom Pain, which in many ways feels more like a horror game than most horror games I've played, reflecting who Big Boss has become by that time. (And this kind of tailoring of the world to fit the protagonist runs through the entire series).
I also realized that the transition from the supernatural to technology as the source of various powers very much fits with the mentality of The Patriots, both in Zero's original vision and even more so once the AIs are running the show. At the time when the Cobra Unit was formed, they probably searched far and wide for extraordinary individuals (in the literal sense of persons outside the normal range of human ability) to turn the tide of the war. One would imagine that even in a "one step removed" world like that of the Metal Gear series, freaks like the Cobra Unit would be far and few between, and that furthermore, wherever they would be found, they would inevitably be disruptive to the kind of orderly society that The Patriots want to create. Nanomachines, on the other hand, are an artificial construct, capable of being created, understood, and controlled by the Patriot AIs. Rather than waiting for the one-in-ten-million individual with supernatural abilities to appear, and then hoping to co-opt them for their own purposes, they would be much more likely to use technology to level the playing field.
Loved everything said as always and I gotta say....I'm really lovin the new camera.
again, thank you for this series arch. incredibly insightful.
found your TH-cam channel a few months and am obsessed with your material , I downloaded your podcast, I find your point of view on games fascinating and unique, indeed heard final fantasy ruminations are legendary . thank you
And Stalin wasn't Russia, he wasn't even Stalin
I think since The Sorrow was Ocelot's father, that was what allowed Liquid to posses Ocelot. Like those supernatural genes were passed on or what have you
Awesome!! Was looking forward to this rumination
I have such an appreciation for your channel. Your pronunciation is phenomenal btw
S++
In my opinion the main story arc is comprised of the following games in this order: Metal Gear, Metal Gear 2 Solid Snake, Metal Gear Solid, Metal Gear Solid 2 Sons of Liberty, and Metal Gear Solid 4. And then there is the prequel arc: Metal Gear Solid 3, Peace Walker, and Metal Gear Solid 5.
Idk why but MGS3 has always stood out as my favorite, and I played them all back to back to back to back.
Just popping in to say that this Rumination convinced me to give Metal Gear a third try. And, surprisingly, this time I got hooked. Finished MGS2 a few days ago and am now in Snake Eater and enjoying the hell out of it. Now I'll actually be in a position to discuss and comment on these videos.
But I have to wonder, Arch, why you haven't commented yet on Kojima's fecophilia? Unless you do in the MGS4 video you just posted.
Glad you're enjoying it... curious if you draw similar or differing conclusions, as most of my viewers don't seem to share my opinion of 3 being the best of the initial arc (1-4).
I can't comment on the narrative yet as I'm only partway through 3, and only played maybe 20% of 4 before giving up, but gameplay-wise I'd say Snake Eater is by far the best of the bunch. It's the only Metal Gear game I'd actually characterize as "good."
Archengeia i 100% its the best by far for me.
Long time Metal Gear fan. This is my favorite of the whole series , and that's including MGS 5.
Mgs5 is terrible compared to the other 3 main games. In every area except graphics and controls. The story and dialogue is so damn sparse compared to those other games. Mgs5 feels more like a metal gear peace walker spin off then full fledged game. There's hardly any substance to the game in terms of how much care went into to designing it's missions. Main missions were the same as the side missions and while there were a handful of nicely designed bases none of them were very intricate and didn't even have a strong narrative thread while you're traversing them. At least ground zeroes had a few cutscenes to make it feel like a more open mgs game.
I still hold out hope on a game starring The Boss in WWII. The Cobra Unit in their prime, in it of itself, would be a very interesting thing to see played out. And especially the Cobra Unit working together and bouncing their abilities off of each other in unique ways.
I think nanomachines were shoehorned into everything in MGS4 and it had a LOT of cutscenes is because:
1- Kojima was initially content with leaving the series as it was after MGS2.
2- But, he was pressured by the fans to make a game where you play as "Snake" so he made MGS3.
3- Finally, the fans still wanted to know what happens to "Solid Snake", and so he makes a game with so much information and exposition, it almost feels like he wants to put the series down (i.e. kill it)
Yeah I think he's said as much, he was basically like, "oh you want everything explained? OK here's information overload, enjoy you bastards"
I had never actually thought about the masks these characters were carrying.
Of course I'd figured people were being spies and masks were involved, but I'd never actually really thought about it.
This is why I adore these ruminations Arch. You can really provide some significant, new insight into the story/characters/lore etc. Good stuff!
-LukeSparrow
Have you considered doing an analysis of Silent Hill and it's sequels?
Think you explain the convoluted plot line of the MGS Universe the best.
Snake’s Story: Metal Gear, Metal Gear II, MGS, MGS2, MGS3, MGS4.
Big Boss’s story: MGS3, Portable Ops, Peace Walker, Phantom Pain, Ground Zeroes, MG, MG2
And honestly Ground Zeroes is my favorite in the series.
This guys favourite word is Segway
Benjamin m
I'd go with "indicative" or "arguably"
*Huge Smile* been waiting for this one......
Hey, Arch, given that your next rumination is about MGS 4 I´ve got an observation. Remember that the Gekos sound like cows? Well, I think there is a hidden meaning behind it. If you connect that sound to the fact that Snake enters the battlefield in the back of a truck suggests that him and the others soldiers are cattle. Think about it, he enters in the back of a truck and when he joins the troups we hear the cow sound. Then in level 2 he goes across green pastures like cattle being fed, and Naomi tells him he has an expiration date, as if he was food. Then in level 3 he gets burn like a cow being branded and he discover Solidus body inside a package that looks exactly like a meat package. Then he goes into a frozen facility very much like a meatlocker. And finnaly in the last level he has to literally get coocked inside a giant microwave. And after all this Sunny has the eggs ready to eat. What do you think? I call this the Snake is Cattle theory. I hope you like it and use it in your ruminations., no need to credit.
you stole that from a video.
CoolPantsMcBiscuitMittens probably why they didn't want to be credited lol
I just finished it for the first time. I killed nearly 500 people. I'm coming off the back of perfecting Hitman and man, it is real fun playing this game like an action shooter.
I find the Cobra Unit interesting. The Joy is sorrowful, The Sorrow is smiling, The Pain feels no pain and afflicts it, The Fear is frightening, The End doesn't seem to have an end (he is so darn old), and The Fury is an enigma. He seems to just be straight up full of fury.
peace day never came...
It is "sort of stealth" nuclear launcher. Shagohod IIRC would drive at tremendous speeds acting as the first stage of ICBM. Whole method of detecting ICBM launches to this day depends on detection of first stage being fired.
I think MGS2 should be paired with the digital comic voiced of MGS2. My biggest complaint with Raiden is that he was portayed as this disgrace or supreme rookie and we didnt get much time with Snake in the second half. That comic fixes those 2 problems but some parts I feel were way better in the game like the Fatman segment.
BTW Volgin had a special Suit that gave him his power over Electricity, and Volgin is still alive he came back in Metal Gear Solid 5.
Daniel Bertazzon Yeah for like 5 seconds before dying again.
SaberRexZealot lol
Lorerunner has quickly become my favorite channel on TH-cam. The man is a genius, someone get him a sandwich.
would love a Rumination on World War 2!! and its influence..... after you mentioned it couldn't stop thinking how awesome it would be!!
SPOILERS FOR MGSV: It was revealed that the super powers the Cobra Unit had came from symbiotic parasites. ("Organic" Nano-machines in a sense) The Sorrow and The Fury were actually the only ones that were unexplained.
+James Dalpiaz The Sorrow was just strong ESP and in the confines of the MGS universe isnt too hard to believe could happen, as for why he lingered the way he did probably because of a restless soul kinda deal.
As for the Fury I believe he suffers from more or less endless adrenaline which makes him so... .crazy I suppose. Although I cant explain the firework display when he dies that shit is spoopy.
I wanna cry I love this game and boss it's so sad I thank you for this video
Paramedic is the purest maiden and I will NOT have you debase her with such lowly slander
Probably my favourite of the series, purely just for the characters.
I'd argue that Hitler was not really a nationalist so much as he was a populist. He was blindly loyal to the ethnic people who are German, rather than any one German nation. Hence why he was an Austrian (who are ethnically German) and still slipped into zealous patriotism in Germany. I don't think he had any care for the German "nation" when it was the Weimar Republic, since he literally led a putsch against it.
i admire these ruminations
1:04:00 wasnt the fear fighting in his best evermant
This is the best analisys of the game i've found!
How did you get so good in finding and analyzing themes? Did you read some books about it?
Great video, Thanks
Sometimes when I watch your videos Archengeia I get the feeling of Deja Vu.
XD Arch has been playing too much wow.
Vol'jin XD
1:34:00 how do you like Ocelot now ????
Looking forward to your review of number 4, I'm mixed on that one.
Dat opening.
MGS3 is and always shall be the Best on the series.
You've talked about 2 of my favorite games now. This and FF7. I really liked your perspective on MGS3. I'm pretty new to your channel so I might have missed it but have you talked about Xenogears? If not could you share some quick thoughts on what you think about the game?
that was pretty good
Are you going to ever going to do a rumination on MGS Peacewalker?
so paramedic being a horrible person wasnt the one of many character assassinations from MGS 4
artmanxp yeeeeah that always felt very off to me lol I'd like a "transition" scene on her character
Hmmm, I guess another way of saying 'political power' is 'social power.' IE: the ability to sway people, not through mental manipulation like telepathy, but through social, coprtporate or political maneuvering.
When you gonna break down Phantom Pain and Peace Walker?
The only thing that confused me in this game was The Fury, his whole shtick was that he was a cosmonaut right? But he couldn't have been that during WWII, so what was his thing then? His character profile makes him a relic of the cold war, not WWII like the others. The Boss was established as the first one in space during this game so he wasn't even the first cosmonaut in the squad.
Great rumination, Arch. MGS3 has always been my favorite. To me, it has the tightest pacing and plot of the four main games.
I was curious about something regarding Paramedic. In your rumination you call Paramedic out as being amoral, and I agree, but was that always your opinion of Paramedic? Or was your opinion later shaped by revelations in MGS4? When I first played MGS3 Paramedic didn't strike me as amoral. She was a bit odd, but not in an altogether bad way. It was only later when we learn about her activities post-MGS3 that I realized she wasn't all that she seemed.
Admittedly no, but even while first playing MGS3 I admit that she struck me as... wrong somehow, off you know? But I never put it together until 4.
Archengeia Its kind of fascinating how with some people you can't tell if they're just "quirky" or something else just from their personality. Sometimes the only thing you can use to make that determination is their actions. ie "She doesn't seem evil, but that's a fat load of evil over there and she did it."
Great rumination Arch. Interesting perspective on the plot and theme. I always thought zero was the reason big boss left. By the way I would like the name to that intro song you used. feels like I heard it from somewhere
great work dude, will you be doing a rumination on peace walker?
Not until that plot arc is concluded, no.
+Lorerunner so, the phantom pain is out....
+Lorerunner Arch will you do a Metal Gear Solid 5 the Phantom Pain review?
Can someone please tell me the name of the intro song
Does ocelot realize his mom was the boss? Now that I think of it he never really says
Intro song?
I agree,Snake eater is the best arch!
Perfect
It's called an "ass shake" Arch. :)
i think just the opposite, i think zero started his path to darkness which made big boss leave him, which fucked up zero even more, which set big boss on his own path to darkness out of "necessity"
I don't expect a response 3-4 yr old vid... but I have to ask; what's the thought process on the way pronounce Volgin? It's been a long time since I played but I remember everyone in-game saying Volgin with a hard G sound and hearing you say it as a J seems strange. Anyway, great content, keep doing what you do!
If you listen they actually vary how they say it; to use a direct example, Ocelot says VolGin (hard g) but Volgin himself says Voljin. I will admit however no conscious effort went into choosing the pronunciation, it's just how I've always said his name when chatting about MGS3 with friends.
Hi from the future they explain the cobra powers it sucks
Well, let me write as i watch, or i'll just forget it all by the time i'm at the end.
That never-ending spiel the Boss gives Snake at the start, she couldn't be preparing him for what happens at the end of the game yet, since Volgin hadn't yet fired that nuke. In her mind, even though she probably would have never been able to tell him the truth (though she'd have probably broken secrecy for him just that once, considering), things would likely have not ended as horribly as they did. Of course, then we find out Volgin is an irrational moron, and it all goes down the drain.
As for Kuwabara Kuwabara, that's a bit of a funny story for me. I got a thing with accents - dunno why, i guess i was born that way. The first time i saw Volgin was in a japanese trailer, and by then i already had a pretty firm grasp of japanese pronounciation, so him walking into the room going Kuwabara Kuwabara sounded perfectly natural to me. Thing was, a little voice in the back of my head just went "You just know they're gonna totally butcher that in the translation, don't you?", and i went "C'mon, it's ONE WORD, you're telling me they're gonna lack the basic ability to get one word right? I mean, these people are professionals, they're PAID to do this. They're gonna put the bare minimum of work into this, i mean just watch this damn trailer i'm watching right now, how hard can that be?" (actual inner dialogue may not have been as articulate of colorful). Then i play the game and hear him say it. Yeah.
About that blank thing, that's something that gets me to this day, because, if you get the right gun and then miss your shot, the bullet is real (it is, i double-checked just now, just to make sure).
About the Boss, i think the reason she was willing to die was the most simple one. If the US couldn't prove it's innocence, it would be World War 3. The same thing that was with Raiden at the end of MGS2, the stakes were so high and drastic that you have to play along even when you know you're being played. Sure, all the things you mentioned may have contributed, but at the end of the day, i think that was the deciding factor. As for turning against Big Boss, i hardly think so, just because i'm sure they would have simply been able to talk it out, no matter what the problem was. There was enough loyalty and respect between them that they would have listened to each other unconditionally. Same for Zero.
A thought i have, though, about how Solid Snake didn't turn out like Big Boss did. I think the main thing with Solid Snake is at the end of MG2 he decided to quit. I mean, Big Boss came home and found out the government was comprised of evil bastards that sacrificed the person he most cared about in the world like she was a pawn. He had an enemy, or at the very least, someone to despise. Most importantly, he still wanted to believe in something. He spent the next decades trying to make sense of the world, in his own way, because there had to be SOME meaning to it all.
Solid Snake, on the other hand, came to his big confrontation with a man that, besides all that he meant to him personally, was as far as anyone could see, a victim of war itself. In the end, what David took to despise was a concept, not an entity. And it just so happened it pertained to the only thing he was really good at, so he just abandoned everything and resigned himself to living out his days as a nobody, doing sled dog races as a hobby. By the time Shadow Moses hit, he didn't really have anything to look forward to other than being left alone, so he enters Metal Gear Solid with a very different mindset than Big Boss. He didn't have anything, didn't want anything, and then despite himself gradually discovers that indeed there is still more in him than he thought there was. I think it was a very different kind of journey, and even though i accept the nature argument Big Boss alludes to at the end of MGS4, that maybe Solid Snake wouldn't have repeated his mistakes, i also think about what would have happened if John's experience had been more like David's.
I'm gonna wrap it up, i wrote a juggernaut again.
Why did you change your name from Archengia to LoreRunner? Or do you still use that one?
As evidenced by your very post (which misspelled it!) Lorerunner is a lot easier to say and type.
I still like that old name though.
Just out of curiosity... why is he pronouncing Volgin Like Vol-Jin? Is that the proper Russian pronunciation or something? I’m actually currently replaying Snake Eater and the English voice cast is clearly pronouncing it with a G sound rather then Lorerunner’s J sound.
MGS1 is the best but MGS3 is also special...
This is pretty good. How about you buy a nicer shirt tho?
Sure thanks
please do a lore run of at least one of the mgs games....... please.
counterpoint: paramedic is the best character in MGS aside from "The Boss"
Big boss > Solid Snake
4 had gameplay? Kappa
The Remake of 1, at least, had worst writing than the Original from the PS1, IMO.
Hitler was German. I think Lore here is misunderstanding the concept of nationalism.
he was born in austria and moved to germany in his teens.He served in the german army durin ww1 so it's fair to say that he was an austrian born german
@@Ikati-ny8fr I get that Lore even brought up that he doesn't like it when people frame disagreements as one side not understanding but the comparison was crazy. A White person who is a spy for the Chinese is not the same as an "Austrian" who is upset that the German people are being kept separate from each other.
I wonder if in this case it is a deliberate misunderstanding because it is very easy and convenient to be anti-fascist (for now).
For comparison's sake, let us take that same example of a German born in Danzig. Such a person would not be a Pole loyal to Germany. Right?
MGS 2 is better!
how exactly?