The OG Kingdom Hearts on PS2 didnt let you skip cutscenes... Its been 20 years and I STILL have the cutscene from before the Rikku/Ansem fight memorized 😂
When my brother is pisses on my backs when I am play the videogams because he is bullshit buthole person. He is numnber one bad guy this guy my brother.
@@mattsully2238I just beat that game for the first time last month. Holy fuck was that annoying. I actually got stuck on this boss a couple of years ago and that section became such a pain I didn't come back to it until last month lol.
@@OneRandomVictory (almost) nothing in the game has used the zombie status. Then this super important boss battle features it with no preamble. Do you even have any holy waters? I'm fine with a multi part boss battle but it you did what we all usually do and blow your horn as hard as you can from go, by the third form, you have nothing left. If you pull your punches till later forms and then unload it's much better. You probably didn't know that at first which means you're watching the cutscene at least twice
Number 11: when you're playing a game where looting is important and then you have 2 directions to go, you choose one option, go trough a door, a cutscene starts and you're not able to back to loot the room behind the other door. Damn vibe killer.
Here's a big one. When you're lost or missed something obvious You missed a piece of dialogue or hint the games gives you and suddenly you spent an hour just to figure out how to get back on track or figure out the gimmick to a boss.
for some reason this happened to me a lot as a kid playing Halo, I used to get lost and couldn't find the passage to continue, could be a door or a corridor idk. It used to make me feel like an idiot
Clipping kills immersion for me every time. When my cape flutters in the wind and blows through both the sword and shield on my back. When I'm swinging a 2-handed hammer in a tight dungeon and I can clearly see my swing goes through the wall. When an enemy is on the other side of a closed door, and he swats at me through the door, and I can hit the door with arrows and the bad guy takes damage.
Having to solve a random environment puzzle in a game when it's not that type of game. One of the worst: "Hmm, locked. I wonder if I can use these mirrors to redirect sunlight towards that arbitrary target and unlock the door." That madness is usually followed up with your character repeating the same line over and over while the game grinds to a halt making you play this out of nowhere Game of Mirrors type deal.
That or games where they have you do some mission or boss fight on horse back and the horse mechanics are terrible. Twilight princess , shadow of the Colossus and Darksiders one comes to mind.
@@cthulhurage5598 Twilight Princess doesn't have bad horseback mechanics. I don't know how I would fight mounted enemies without a mount of my own. In Shadow of the Colossus the horse can help you keep up with a monster if they are fast.
Bro...and for some reason, in every single game, the NPC is always so much slower than you can run but so much faster than you can walk. WHY DO THEY DO THIS??
Haha, this reminded me of Breath of The Wild. I beat the horseback Gannon fight running around. I could not steer a horse AND aim.@@zachtwilightwindwaker596
@@zachtwilightwindwaker596 no Twilight princess horse riding was fine but the mission where you have to protect this carriage from goblins was awful. It was so hard on horse back. As much as I love shadow of the Colossus even I can say riding ablo sucked . He was only good for galloping in open fields other than that trying to fight the worm and that giant turtle colossi was bad.
When you lose all the powers you've been building up for a period of the game. You have all these sick abilities then for a portion of the story you can't use any of them. Also, getting pulled into a big unskippable side-story with no warning. The Wutai Sidequest in OG Final Fantasy VII where Yuffie steals all your materia did both spectacularly.
Worse I think, and bad game design, is when you spend a lot of time grinding for resources in a game, leveling up your stats, and then the next part of the game just resets you to square one. I've hated the Lion King game since I was a little kid, for taking away all the Roar upgrades I worked to get in the kid Simba section.
A recent vibe killer I've expereinced is in Gran Turismo 7. There's a menu book race for the GR1 prototype series, the race is 10 laps and uses fuel so you have to pit, when I try to pit the game resets my car on the track, and since I'm not moving the other cars coming around the track slam into my car and cause it to spin around. Gonna have to look up how to solve this problem. I recently finished Forbidden West and the side quest weren't all that bad, but the machine racing did have some of that rubber banding.
I've played so many games at this point that by the time I see a phase 2, I kinda just sigh to myself and start dreading phase 3 before I've even survived phase 2
Thankfully I don't see this much anymore but it's a difficult part of the game where you keep dying, then as soon as you finally make it through, the ensuing cutscene has your character be killed/betrayed/captured anyway. Just saps all feeling of accomplishment and motivation to continue.
For me it’s when there’s stealth critical, such some of the early AC games mainly where one guy spots you, sometimes right when you’re about to take him down you get mission failed.
That's a skill issue. Sorry. I guarantee you, if the AI is spotting you, it's because you're approaching them wrong. Think of a different way to deal with them.
When there's a random difficulty spike mid game. You go from fighting something around your level to everything being 50 levels higher then you and you have to stop to grind the game for hours.
@@shaunalmightyHe isn't really that more powerful, it's just that he completey works opposite to what Doom games usually expect you to do. While it's usually "Zoom and Boom in Doom" for that guy you just have to switch your mindset to "Watch with extremely high attention and react with the right move at the right time in a relatively narrow timed window". Once you ARE able to adapt the guy isn't that hard anymore.
@@Justforvisit it's just a weirdly unnecessary break in the gameplay. It's smooth sailing killing demons and everything and then all the sudden there's a strategy and you're playing this guy over and over again until you get it right and then it doesn't happen again
When the game uses an intense scene to set the mood, but then the NEW ACHIEVEMENT or TROPHY UNLOCKED box shoves its way into your life, ruining everything the scene was attempting to do. Those are my favorite, let me tell ya
Number 9 resonates with me especially since I just finished GTA 4’s story and I got the helicopter glitch and it completely killed the vibe of the final mission. Plus it was my first time playing the game too
Amazing video as awalsy! May I suggest putting in the corner of the screen the name of the games being shown? Sometimes during these lists you show some gameplay of a few games that look interesting but don't mantion the names! Thanks again for the always amazing content! Cheers from Brazil!
Man, in Red Dead Redemption, I feel bad for people that got attacked by wildlife when they get to Mexico for the first time. It kills the amazing song that plays.
and example of 2, i played a game called whiteday a labarynth called school, the horror badguy is the janitor and he chases after you, it really is a case of "the more you see it the less you like it" he stopped getting scary and ended up just being annoying
The big unskippable cutscene(s) in the middle of a long, tough boss battle. The INTERmission final-ish boss had three unskippable cutscenes through the fight and it was maddening. Like it was annoying enough getting killed over and over but knowing you have to sit through the cutscenes every time is just insult to injury.
In horror games, jumpscares are the easiest most dull choice to inflict fear. But it only last for a few times, then I get annoyed and sigh after them. I want to experience a constant terror with only little safe rooms, not get prank scared while playing by a falling book or some asshat screaming in my headphones while a super load piano string plays
Jumpscare in general is cheap in horror, I always see it as like telling jokes but you tickles the audience. It might be okay if they're used once in a while, but if it's the main factors of scaring you in any kind of horror media, it's just cheap.
I absolutely HATE jump scares! I love horror games but the ones that basically only lean on jump scare like tactics are just low IQ horror. There is so much depth and nuanced aspects to good horror. So it's a real shame how little certain aspects get utilized
Alien Isolation, Visage and Layers of Fear (the newest one) and a few morw are my favorite horror games to date but I agree a lot of game now a days in that genre rely on jump scares to build but get very dull and annoying very quickly
I love PC gaming, I have it hooked up to my 65” OLED and play with a controller. But honestly it’s so refreshing to play games on PS5 some times because I know I will just start and play. No settings, no Reddit discussions about how to fine tune the game, no FPS counter giving me anxiety
Place 9: That's why I appreciate the automatic evaluation some games have. Sure some times you still have to set some things, but at least that way the beginning starts in normal way.
Falcon, you were funny with this one. Particularly in the part about entering a new area and getting social anxiety over npcs, you might deal with different level of anxiety than I do. The biggest vibe killer for me in a game is platforming, that can get anxiety going for me. I wish the newer Doom games didn't have it.
Game breaking bugs is the ultimate vibe killer in videogames. You may have just FINISHED a tough mission or incredible moment, but something crashes the game or makes it impossible to progress, forcing you to load an old save, and that glorious moment just became a chore. Skyrim had a lot of that, unfortunately, specially in Dawnguard DLC (which I loved, regardless), and even Mass Effect 2 and 3 would have you stuck on geometry sometimes, forcing to load a save
Yes. So much. Played Knights of the Old Republic on original Xbox. The final cutscene froze every time. Had to beat final boss a few times to verify it was not going to happen. Also Enjoyed Red Steel on Wii, before the game breaking bugs you can't get through.
Hey Falcon! Finishing up Evil West today, can't tell you how many times I've gotten one hit away from finishing a boss to just get hit by some random npc throwing fire balls
-One I always hated was getting a good drop through RNG and then dying right after getting said loot but then after reloading and playing that same area again that drop never happens again. -Also, I hated not remembering to save more often and then dying and realizing I'm 45 minutes behind where I was. I have literally stopped playing that game for years before coming back to it due to this.
Another bonus, when you're just trying to mind your own business and do your own missions in an online game and someone else's idea of a good time is just causing chaos and blowing you up. RDRO and GTA(COUGH)
With the voiced protagonist, the thing i wish, was like in games like fallout 4, being a game where you can make your own character, it would be more immersive if you can atleast pick the voice, granted that means the devs would have to get numerous voice actors to voice every dialog option in the game. But to add to that, i imagine in this day and age, AI voice software could probably make this much easier than in the past.
On Number 9 also: When your game closes out of nowhere, no popups, no warnings, nothing. And you get paranoid trying to figure out if it's a problem with your PC or the game.
God, the wall of side quests is the most REAL part of this video. There's been so many times where I wrap up a great section of a game, only to discover a new area with a million fucking dots and quests littered over the map. I literally just have to be like "yep, I'm done for a while". Won't go back to it for days or weeks. PLEASE. STOP WITH THE OVERWHELMING AMOUNT OF SHIT TO DO, WITH EXTREMELY LONG AND BORING CONVERSATIONS TO SET THEM UP. The crafting shit too. I swear, crafting, quest and activity bloat, and endless generic loot are the biggest issues plaguing modern RPGs.
There is nothing worst than a problem you have no idea where to even start to troubleshoot. "I could fix this.... If I had even the tiniest clue what is wrong, but I don't. Guess I'll just burn my home down and move. That'll fix it".
Just the opposite here. I love being in tank mode in Arkham Knight. It's speeding through the dental floss streets in a turbo charged cow on roller skates that drives me nuts.
I was literally crying, laughing so hard about the side quest wall. When Falcon said "socially anxious with virtual people", I almost pissed myself! :) I don't know if it was ever patched, but Breath of the Wild's crafting irritated me - playing the sound bite, going through the animation just to craft *one* food item. I've got enough resources to craft 50, let me craft 50!
Ah, the no internet no play thing is a big fail for me too. Basically I start every game I play with a completely offline PC before getting into seriously playing, just to make sure. Though I'm generally singleplayer only.😅
Getting trophies or achievements at inappropriate moments like directly after or during a very emotional scene. These days that mostly only happens in smaller indie games anymore and it's not a huge deal but I do feel it breaks the immersion somewhat slapping you in the face with the fact that you're only watching pixels on a screen.
Mine use to be in gears of war when you just finished an action scene and you go to the next area only to be slowed down to a snail's pace just to hear someone talking to you via the comms in your character's ear.
Oh no, god forbid you'd have to spend some minutes before you can enjoy your games for tens of hours with all the advantages of PC. Really small price to pay.
I will always remember playing The Division 1 and a road sign under a bridge wasn't loading properly... Properly killed the vibe for me afterwards... Didn't play for a few weeks after that day.
a vibe i wish mentioned is when the game has a puzzle and just tells you how to do it, without even giving you more than 3 seconds to try.. looks at atreus in god of war..
One of the things that makes protags, sidekicks, & other characters that won't shut up even *worse* is that oftentimes, they're telling you how to solve a puzzle or get past a certain obstacle before you even have a *chance* to think about it & try to figure it out on your own; it's unfortunately indicative of the fact that modern game developers, especially *western* ones, think gamers are *stupid* & need to have their hand held at all times instead of trusting that they can figure it out on their own, & it's extremely *insulting* ! Same with the grading thing; I can't tell you *how* many times I overcame a challenge I was struggling with in say, Bayonetta or the Wonderful 101, & ultimately overcame it & started to feel good about my accomplishment, only for the game to give me the absolute *worst* grade possible, *ruining* that feeling of accomplishment. I already did my *best* & overcame the challenge you threw at me; how the Hell's that *not* good enough for you?! & the performance issues & sudden connection loss are huge vibe killers too, along with the rubber banding & the *needlessly* tedious crafting.
Man I felt like there were so many ways to deal with areas in BG3 where you can make a sudden decision that screws you over, and you went and picked the one that you're actually meant to do quite early on. You're literally prompted to go there immediately upon arriving at the inn, and the fight isn't particularly hard unless you skipped every bit of content up to this point and you're somehow only level 3.
Oh! I just thought of another one and had to come back: _invisible walls_ Like, you're just truckin' along, looks like you can keep going (I mean, just look at the road), when all of a sudden, *YOU CAN'T GO THAT WAY - TURN BACK* And it's like, _hey!_ Screw you, game! If you don't want me to keep going, make it organic. Don't _taunt me_ with the promise of more exploration just to dash my hopes! At least put barriers in there to not break immersion! Obviously a game has to have boundaries, but there are good ways and bad ways to do it.
I actually liked all the speaking with NPCs in the Horizon games, lol. It fleshed out the world and made me *want* to help people with things (bc I was invested in them).
That didn't bother me in horizon but the protag who keeps talking did. You couldn't think about a puzzle for more than 20 seconds before aloy would blurt out the answer. Still loved the games though I wish they had a setting like tomb raider where you can turn off the puzzle hint dialogue.
One of those horror games I kept dying in was Call of Cthulhu There's this one part of the game where you have to find the right dagger to stab the right painting that the monster comes out of and I just mentally blanked out until I beat it.
Scripted moments that require you to be looking in a specific direction while you have freedom to move around are very annoying. The suffering had a lot of moments like that which I missed because I was exploring.
Nah for real, i had regular cancer and my immune system couldnt catch up, so I got hit with double cancer, doc said they combined into triple cancer now i have 3 hours to live
Couldn’t agree more about too much talking in games. One of the many reasons i love Hitman is the fact that most of the NPCs talking plays a significant role in moving forward on the level. And if not, it’s funny easter eggs like the Ikea troll or 47’s corny one liners. As a racing game fan i also wanna mention NFS, i’ve been replaying the golden era games Most Wanted and Carbon lately and i love the fact i can hear my cars and the incredible in-game music instead of some constant jibberish and same lines from race to race, happens a lot on Unbound.
THANK YOU! I really appreciate you pointing out the random pc issues that can happen. I have an ROG ally, a ps 5 and a gaming laptop plus I used to be in IT tech. While in a fb gaming group you have these PC elitists' talking about how much better gaming is on a PC and I had to point out that while yes graphics will be better, theres a ton of sht you have to deal with playing PC games. Even though I worked in tech support for a decent amount of time, nothing can really prepare you for the random goofy issues that come up. For example... on the ally, I loaded up gta5 and on that first mission during the robbery where you have to swap to trevor to shoot the guard, just wouldnt fire. I tried it so many times. Nothing. I figured out later that I had to go into the settings and adjust the trigger sensitivity. These are issues that youll never have on a console. Another when I was trying to play tekken 8, the game just wouldnt load. REinstalled, still wouldnt load. I later on figured out that there was something that made seek out the online server... I got the game to load by turning off the wifi until I saw the title screen. Pc gaming is cool but ill be damned if ill say its always a smooth experience. People act like its just bliss. Its kind of like having kids. You love your kids..... appreciate them, and think its great having them but damn are they a pain in the ass sometimes.
A vibe killer for me is when a game gives you an objective with no marker and very vague information( or even no information at all) and expects you to figure out how to complete it.
Number 9 felt so relatable! I Love games that have benchtested in the Main Menu so you know FOR SURE that it will atleast work from the start. Especially that ehhhhhh does it work feeling takes ages to leave!
…bad autosaves…like the kind that put you in a place where you have to restart from a save from hours ago, or even worse, have to restart entire game. Worst yet, when you try to anticipate the bad saves and create multiple explicit manual saves and the game gets confused and up and decides to mess up your failsafe manual save
When you prepare that charged TCS attack in MHW, your timing is perffect, the monster is coming right at you and it will land perffectly, you know that the monster will be sent to the moon with attack, but then, when you're going to hit the monster's head with all you got, the Gajalaka paralises you...
What pisses me off is the games that aren't multiplayer but still require you to be online. Also the same single player games that uses servers. Such bs. It ruins a game when you can't play offline. To me anyway. I miss the good old ps1 days and early ps3 days. Before the greed.
You mean like a loading corridor? Usually these are done well enough that you don't even notice that you're actually being directed through them to disguise the unloading of old areas and the loading of new ones. See: Mario 64, Zelda Ocarina, Super Metroid...
The side-quest notice board would be a lot less overwhelming if they were presented 2 or 3 at a time from a list of 15 and refreshed from the remaining when those are complete. It's the full quest log that is overwhelming not knowing where to start.
The crafting thing can be really annoying. Monster Hunter World's crafting and cooking totally killed the game for me. And that one ingredient! Aaaaargh!!! You totally nailed that one Falcon
My personal vibe killer has to be when you’re right in the middle of a gruelling boss battle. You’re whittling down the bosses health bar, which has taken a huge chunk of your precious time to achieve, you’ve been grinding to get the best equipment, levelling up pacifically for this certain battle, you can feel the adrenaline rush through your veins as you’re so close to victory that you can almost taste it…. when…. “Boop”… the ****ing game crashes! (Sigh) the times this has happened to me is so frustratingly annoying that I have to walk away for quite a while from the game. Swearing and cursing at the top of your lungs doesn’t help the situation either, it just ruins the whole momentum of your gaming experience!
One thing that comes to mind is when there's one last collectable or one last enemy/enemy group that isn't marked then spend like 10+ minutes wandering around trying to find it. Even worse on larger/more non-linear maps.
The motormouth protagonist can also apply to Shay Cormac from Assassin's Creed Rogue. Literally every single time someone has ever mentioned "luck" or "fortune" in every single cutscene where he's present, he always has the need to say "Oy make my own luck." It was fine the first couple of times, but after the fifth or sixth time he says, I can't help but roll my eyes and say, "We get it."
Another thing that just kills the vibe is when the audio cuts out either in game or in a cutscene. Also when you're playing a game like Batman Arkham Knight and the enemy just stays in one place when you have a predator section.
That thing about horror games is so true! True vibe killer for me is when boss regains health after defeating it. It renders all our previous efforts useless. :(
When they change the physics, even just slightly so that you can’t make it across a gap or climb around something. They do it to help us in certain areas too, for story or dramatic effects sake, but the amount of times I saw a clever way to solve a problem in a game only to hit an invisible wall, or jump 1/2 the distance I’ve been able to jump for the previous several hours of the game is frustrating as F to say the least. Makes me appreciate games like BOTW and TOTK (Zelda) where they allow you to be creative in any way the game engine allows.
Speaking of a series of mechanical events that you have to memorize: Isn't that how most bossfights work these days? This is exactly why I don't play games with those ever bigger monster bosses. It's always a mechanical process. It's like doing the same thing over and over again until you do it automatically. That is not playing, that is working in a factory. And it kills the vibe for me in every game that has it.
Bonus QTE in a cutscene. Like you've finished a fight or got through a level and you put your controller down or lean back in the chair being away from the keyboard. All of a sudden *BOOM* QTE goes up and you fail it. It's one thing when it's doing the fight itself where you're being active. It's another when it's a video playing to give you a breather.
99% of the NPCs voices being the same voice actors was a vibe killer too. The end of the Vaermina quest with Casimir talking to the Vaermina priest (same voice to same voice) always makes me lol.
Another vibe killer: Cannot Fail in Business Sim games. Every...I mean EVERY...business sim game suffers from this. In the early game, you're struggling with earning money and making decisions about upgrading tech. You're cautious and very selective about your choices. Finally, at some point, you've banked tons of money and have the best tech. As long as you keep doing what you're doing, and do nothing really stupid, you can't fail. Game becomes boring.. Time to start over, just for the thrill of possibly losing.
To the rubberbanding, I would also include input reading - like in Elden Ring when using any consumable automatically prompts the Godskins to throw a fireball, or in higher difficulties of Mortal Kombat where the computer perfectly counters any input with inhuman reaction time. Not only is it unnatural and immersion-breaking, it also allows the AI to be exploited in sometimes hilarious ways that can trap them in infinite loops.
the ultimate form of rubber banding is still with the crew 1 with the race showtime, no matter what fast offroad car you drive even if it's the fastest the ford focus of the computer will always keep up with you and with other races of that game you outrun them at first and then they come overtake you and brake suddenly making you ahead again from time to time during the races
I don't know if this counts but I have been watching someone play GTA RP and because it is basically GTO but without all the BS kinda. Nothing sucks more that trying to play regular GTO and Rockstar screws you like server connection and the haxors and the tech BS and the coding and stuff over-sights the like you know. I want to make an RP server where playing a criminal and being in a gang helps the world building of the RP, the interaction between the in-game Cops and Criminals and stuff. Since me and my friends (semantics) set this up we're Admins but we set it up as having our characters basically have control over the city, friends in the gangs and police and stuff. Free drinks and no entry fees to the clubs and stuff, after all we literally set it all up and also in universe set up the city to the way it is. Hook ups, deals and devil's bargains of whatever. Being "Secret Police" as Admins has its advantages and one could easily RP the Admin privileges as whatever you can think of, hey say it's super tech or something sounds like fun.
The vibe when the game is broken, but the microtransaction store and its content work flawlessly.
Suicide squad
Halo Infinite at launch.
Hits diff
@@georgejones5019Halo Infinite today
every single Ubisoft game, except they are not broken but just tasteless.
When a boss you keep dying to has an unskippable cutscene at the start that you have towatch over and over again
Ffx yunalesca
The OG Kingdom Hearts on PS2 didnt let you skip cutscenes... Its been 20 years and I STILL have the cutscene from before the Rikku/Ansem fight memorized 😂
When my brother is pisses on my backs when I am play the videogams because he is bullshit buthole person. He is numnber one bad guy this guy my brother.
@@mattsully2238I just beat that game for the first time last month. Holy fuck was that annoying. I actually got stuck on this boss a couple of years ago and that section became such a pain I didn't come back to it until last month lol.
@@OneRandomVictory (almost) nothing in the game has used the zombie status. Then this super important boss battle features it with no preamble. Do you even have any holy waters? I'm fine with a multi part boss battle but it you did what we all usually do and blow your horn as hard as you can from go, by the third form, you have nothing left. If you pull your punches till later forms and then unload it's much better. You probably didn't know that at first which means you're watching the cutscene at least twice
Idea: 10 games with a boss fight that was so hard you thought it was a scripted loss. Turns out, just hard as nails.
But if it was a scripted loss wouldn’t you’d find that out after losing lol
It would have to be a one boss per game rule otherwise the video would be full of souls games
Yup. First time I played Dark souls, the Bell Gargoyles.
@@BabyKobeeeeyou’ve never faced a boss that was so difficult it made you think “maybe I’m supposed to lose?”
I could fill the list with only one developer
Number 11: when you're playing a game where looting is important and then you have 2 directions to go, you choose one option, go trough a door, a cutscene starts and you're not able to back to loot the room behind the other door. Damn vibe killer.
that lake scene on re8 before beating moreau lol
Here's a big one.
When you're lost or missed something obvious
You missed a piece of dialogue or hint the games gives you and suddenly you spent an hour just to figure out how to get back on track or figure out the gimmick to a boss.
for some reason this happened to me a lot as a kid playing Halo, I used to get lost and couldn't find the passage to continue, could be a door or a corridor idk. It used to make me feel like an idiot
Werewolf in Witcher
YES, I've had this and it was unbelievably frustrating.
FACTS!!!!!!!!
A touching tribute to a deceased voice actor, followed by a loot box unpacking animation usually ruins things for me.
"Did he drop any loot?"
I wonder which game had the audacity to do that?
Dis is completely different from the topic of dis video
Wich monsterpiece are you talking about?
@JasperDStar Like you know shit about how video games are made to call someone's years of work a monsterpiece
A true vibe killer for me is getting an unskipable ad while trying to watch a Gameranx video
I don't have that issue.
Get premium lol
@@PhilthyShakeSpeareOr Adblock.
I watch gameranx on my xbox through Microsoft edge as a background tab, whenever a ad pops up it pauses making me wake from my slumber...
That's not gameranx' fault. That's the TH-cam business model; ads or you pay premium. Just like most content providers. The work around is AdBlock.
Clipping kills immersion for me every time. When my cape flutters in the wind and blows through both the sword and shield on my back. When I'm swinging a 2-handed hammer in a tight dungeon and I can clearly see my swing goes through the wall. When an enemy is on the other side of a closed door, and he swats at me through the door, and I can hit the door with arrows and the bad guy takes damage.
A good example of the first point is the plane scene in RE5 where if you miss those quicktimes, you will be reliving that dialogue multiple times.
Having to solve a random environment puzzle in a game when it's not that type of game. One of the worst: "Hmm, locked. I wonder if I can use these mirrors to redirect sunlight towards that arbitrary target and unlock the door." That madness is usually followed up with your character repeating the same line over and over while the game grinds to a halt making you play this out of nowhere Game of Mirrors type deal.
EVERY AND ALL follow mission....whether it's you following an NPC (Assassin's Creed, Pitman, etc) - OR - you escorting NPC (RE4, MGS2, DEAD Rising)
That or games where they have you do some mission or boss fight on horse back and the horse mechanics are terrible. Twilight princess , shadow of the Colossus and Darksiders one comes to mind.
@@cthulhurage5598 Twilight Princess doesn't have bad horseback mechanics. I don't know how I would fight mounted enemies without a mount of my own. In Shadow of the Colossus the horse can help you keep up with a monster if they are fast.
Bro...and for some reason, in every single game, the NPC is always so much slower than you can run but so much faster than you can walk. WHY DO THEY DO THIS??
Haha, this reminded me of Breath of The Wild. I beat the horseback Gannon fight running around. I could not steer a horse AND aim.@@zachtwilightwindwaker596
@@zachtwilightwindwaker596 no Twilight princess horse riding was fine but the mission where you have to protect this carriage from goblins was awful. It was so hard on horse back. As much as I love shadow of the Colossus even I can say riding ablo sucked . He was only good for galloping in open fields other than that trying to fight the worm and that giant turtle colossi was bad.
It's astounding these boys can still come up with '10' type lists. True professionals 🙌
10 Colors You Prefer In Videogames
Top ten list for how comes moonshine is good to you for the drinking, because it make you feel like you is the real human man. for true. inshallah.
When you lose all the powers you've been building up for a period of the game. You have all these sick abilities then for a portion of the story you can't use any of them.
Also, getting pulled into a big unskippable side-story with no warning.
The Wutai Sidequest in OG Final Fantasy VII where Yuffie steals all your materia did both spectacularly.
I hate that so much like who came up with that concept. It's never fun either it's always a slog.
This is the worst vg trope easily
It's OK in the beginning sequence then you lose powers. That creates the drive to play
end of farcry 5 when you rescue everyone only for the end for the bad guy to show up and have everyone captured anyway eliminating ALL progress
Worse I think, and bad game design, is when you spend a lot of time grinding for resources in a game, leveling up your stats, and then the next part of the game just resets you to square one. I've hated the Lion King game since I was a little kid, for taking away all the Roar upgrades I worked to get in the kid Simba section.
A recent vibe killer I've expereinced is in Gran Turismo 7. There's a menu book race for the GR1 prototype series, the race is 10 laps and uses fuel so you have to pit, when I try to pit the game resets my car on the track, and since I'm not moving the other cars coming around the track slam into my car and cause it to spin around. Gonna have to look up how to solve this problem. I recently finished Forbidden West and the side quest weren't all that bad, but the machine racing did have some of that rubber banding.
7:55
You hit the nail on the head with that one. Had me nodding with approval 😅
When you finally get through phase 2 on the big bad and realize there's a p3 :(
Same
Phrike from Returnal got me good on the first playthrough. I thought I had him beat and then only to find out he has 2 more lives. Mf
nah. that just makes it even better. Siste Friede.
Or u thought last boss is hard so u grind a bit but after fight it the boss is weak to find out grinding is meaningless 😅
I've played so many games at this point that by the time I see a phase 2, I kinda just sigh to myself and start dreading phase 3 before I've even survived phase 2
Thankfully I don't see this much anymore but it's a difficult part of the game where you keep dying, then as soon as you finally make it through, the ensuing cutscene has your character be killed/betrayed/captured anyway. Just saps all feeling of accomplishment and motivation to continue.
For me it’s when there’s stealth critical, such some of the early AC games mainly where one guy spots you, sometimes right when you’re about to take him down you get mission failed.
That's a skill issue. Sorry.
I guarantee you, if the AI is spotting you, it's because you're approaching them wrong. Think of a different way to deal with them.
Thank you for filling our days with gaming entertainment Gameranx!
I hate when a companion has to give hints like 5 seconds after reaching an area. "Bro! I'm looking for collectibles and enjoying the scenery!"
Yes! Like Ellie in the Last of Us. Got annoying lol
When there's a random difficulty spike mid game. You go from fighting something around your level to everything being 50 levels higher then you and you have to stop to grind the game for hours.
Valhalla
Like Doom Eternal...where's its all fun and gore and then here comes the fucking marauder
@@shaunalmightyHe isn't really that more powerful, it's just that he completey works opposite to what Doom games usually expect you to do.
While it's usually "Zoom and Boom in Doom" for that guy you just have to switch your mindset to "Watch with extremely high attention and react with the right move at the right time in a relatively narrow timed window".
Once you ARE able to adapt the guy isn't that hard anymore.
@@Justforvisit it's just a weirdly unnecessary break in the gameplay. It's smooth sailing killing demons and everything and then all the sudden there's a strategy and you're playing this guy over and over again until you get it right and then it doesn't happen again
“We are living in the end times folks” 😂
Not far off lmao
Technically we still got a few more prophecies to go
When the game uses an intense scene to set the mood, but then the NEW ACHIEVEMENT or TROPHY UNLOCKED box shoves its way into your life, ruining everything the scene was attempting to do. Those are my favorite, let me tell ya
Number 9 resonates with me especially since I just finished GTA 4’s story and I got the helicopter glitch and it completely killed the vibe of the final mission. Plus it was my first time playing the game too
"I'm socially anxious with virtual people in the thing I'm using to get away from social anxiety in the real world" PURE GOLD
Amazing video as awalsy! May I suggest putting in the corner of the screen the name of the games being shown? Sometimes during these lists you show some gameplay of a few games that look interesting but don't mantion the names! Thanks again for the always amazing content! Cheers from Brazil!
Man, in Red Dead Redemption, I feel bad for people that got attacked by wildlife when they get to Mexico for the first time. It kills the amazing song that plays.
YES! Dying too often in a horror game is totally immersion breaking.
and example of 2, i played a game called whiteday a labarynth called school, the horror badguy is the janitor and he chases after you, it really is a case of "the more you see it the less you like it" he stopped getting scary and ended up just being annoying
The big unskippable cutscene(s) in the middle of a long, tough boss battle. The INTERmission final-ish boss had three unskippable cutscenes through the fight and it was maddening. Like it was annoying enough getting killed over and over but knowing you have to sit through the cutscenes every time is just insult to injury.
In horror games, jumpscares are the easiest most dull choice to inflict fear. But it only last for a few times, then I get annoyed and sigh after them. I want to experience a constant terror with only little safe rooms, not get prank scared while playing by a falling book or some asshat screaming in my headphones while a super load piano string plays
Same with any kind of horror media, jumpscares are the oldest and cheapest trick in the book
Jumpscare in general is cheap in horror, I always see it as like telling jokes but you tickles the audience.
It might be okay if they're used once in a while, but if it's the main factors of scaring you in any kind of horror media, it's just cheap.
I absolutely HATE jump scares! I love horror games but the ones that basically only lean on jump scare like tactics are just low IQ horror. There is so much depth and nuanced aspects to good horror. So it's a real shame how little certain aspects get utilized
@@benmcreynolds8581 You should try Fatal Frame series if you haven't already.
Alien Isolation, Visage and Layers of Fear (the newest one) and a few morw are my favorite horror games to date but I agree a lot of game now a days in that genre rely on jump scares to build but get very dull and annoying very quickly
I love PC gaming, I have it hooked up to my 65” OLED and play with a controller. But honestly it’s so refreshing to play games on PS5 some times because I know I will just start and play. No settings, no Reddit discussions about how to fine tune the game, no FPS counter giving me anxiety
Place 9: That's why I appreciate the automatic evaluation some games have. Sure some times you still have to set some things, but at least that way the beginning starts in normal way.
Falcon, you were funny with this one. Particularly in the part about entering a new area and getting social anxiety over npcs, you might deal with different level of anxiety than I do. The biggest vibe killer for me in a game is platforming, that can get anxiety going for me. I wish the newer Doom games didn't have it.
Game breaking bugs is the ultimate vibe killer in videogames. You may have just FINISHED a tough mission or incredible moment, but something crashes the game or makes it impossible to progress, forcing you to load an old save, and that glorious moment just became a chore. Skyrim had a lot of that, unfortunately, specially in Dawnguard DLC (which I loved, regardless), and even Mass Effect 2 and 3 would have you stuck on geometry sometimes, forcing to load a save
Yes. So much. Played Knights of the Old Republic on original Xbox. The final cutscene froze every time. Had to beat final boss a few times to verify it was not going to happen. Also Enjoyed Red Steel on Wii, before the game breaking bugs you can't get through.
Dude, Falcon, thank you for the bit at 7:55!
So fricking hilarious. And so true! 😆🤙🏼
Hey Falcon! Finishing up Evil West today, can't tell you how many times I've gotten one hit away from finishing a boss to just get hit by some random npc throwing fire balls
-One I always hated was getting a good drop through RNG and then dying right after getting said loot but then after reloading and playing that same area again that drop never happens again.
-Also, I hated not remembering to save more often and then dying and realizing I'm 45 minutes behind where I was. I have literally stopped playing that game for years before coming back to it due to this.
Another bonus, when you're just trying to mind your own business and do your own missions in an online game and someone else's idea of a good time is just causing chaos and blowing you up. RDRO and GTA(COUGH)
With the voiced protagonist, the thing i wish, was like in games like fallout 4, being a game where you can make your own character, it would be more immersive if you can atleast pick the voice, granted that means the devs would have to get numerous voice actors to voice every dialog option in the game. But to add to that, i imagine in this day and age, AI voice software could probably make this much easier than in the past.
On Number 9 also: When your game closes out of nowhere, no popups, no warnings, nothing. And you get paranoid trying to figure out if it's a problem with your PC or the game.
hoyoverse games
missed the biggest one, server admins in fps games that kick or ban you if you shoot them
God, the wall of side quests is the most REAL part of this video. There's been so many times where I wrap up a great section of a game, only to discover a new area with a million fucking dots and quests littered over the map. I literally just have to be like "yep, I'm done for a while". Won't go back to it for days or weeks. PLEASE. STOP WITH THE OVERWHELMING AMOUNT OF SHIT TO DO, WITH EXTREMELY LONG AND BORING CONVERSATIONS TO SET THEM UP.
The crafting shit too. I swear, crafting, quest and activity bloat, and endless generic loot are the biggest issues plaguing modern RPGs.
When you're playing an RPG and find armor that's statistically superior to what you have, but it's ugly or doesn't fit your character's vibe.
Or you put it on a character who proceeds to leave your party in the very next dungeon, permanently taking said armor with them.
There is nothing worst than a problem you have no idea where to even start to troubleshoot. "I could fix this.... If I had even the tiniest clue what is wrong, but I don't. Guess I'll just burn my home down and move. That'll fix it".
Haven't played the Suicide Squad game yet but for me everytime I go to tank mode in Arkham Knight it makes me sad
Just the opposite here. I love being in tank mode in Arkham Knight. It's speeding through the dental floss streets in a turbo charged cow on roller skates that drives me nuts.
I was literally crying, laughing so hard about the side quest wall. When Falcon said "socially anxious with virtual people", I almost pissed myself! :)
I don't know if it was ever patched, but Breath of the Wild's crafting irritated me - playing the sound bite, going through the animation just to craft *one* food item. I've got enough resources to craft 50, let me craft 50!
A real vibe killer is when your mother come in to ask you to take out the trash and etc…
^ This.
Ah, the no internet no play thing is a big fail for me too.
Basically I start every game I play with a completely offline PC before getting into seriously playing, just to make sure.
Though I'm generally singleplayer only.😅
Getting trophies or achievements at inappropriate moments like directly after or during a very emotional scene. These days that mostly only happens in smaller indie games anymore and it's not a huge deal but I do feel it breaks the immersion somewhat slapping you in the face with the fact that you're only watching pixels on a screen.
Mine use to be in gears of war when you just finished an action scene and you go to the next area only to be slowed down to a snail's pace just to hear someone talking to you via the comms in your character's ear.
Everyone is all "pc master race" but gotta spend 30 mins adjusting settings just to sometimes get it to work. Master race indeed.
Oh no, god forbid you'd have to spend some minutes before you can enjoy your games for tens of hours with all the advantages of PC. Really small price to pay.
I will always remember playing The Division 1 and a road sign under a bridge wasn't loading properly... Properly killed the vibe for me afterwards... Didn't play for a few weeks after that day.
#9 hit the feels.
a vibe i wish mentioned is when the game has a puzzle and just tells you how to do it, without even giving you more than 3 seconds to try.. looks at atreus in god of war..
Can we get a video with both Falcon and Jake Baldino please. I’m sure the community would love it!!
One of the things that makes protags, sidekicks, & other characters that won't shut up even *worse* is that oftentimes, they're telling you how to solve a puzzle or get past a certain obstacle before you even have a *chance* to think about it & try to figure it out on your own; it's unfortunately indicative of the fact that modern game developers, especially *western* ones, think gamers are *stupid* & need to have their hand held at all times instead of trusting that they can figure it out on their own, & it's extremely *insulting* ! Same with the grading thing; I can't tell you *how* many times I overcame a challenge I was struggling with in say, Bayonetta or the Wonderful 101, & ultimately overcame it & started to feel good about my accomplishment, only for the game to give me the absolute *worst* grade possible, *ruining* that feeling of accomplishment. I already did my *best* & overcame the challenge you threw at me; how the Hell's that *not* good enough for you?!
& the performance issues & sudden connection loss are huge vibe killers too, along with the rubber banding & the *needlessly* tedious crafting.
Man I felt like there were so many ways to deal with areas in BG3 where you can make a sudden decision that screws you over, and you went and picked the one that you're actually meant to do quite early on. You're literally prompted to go there immediately upon arriving at the inn, and the fight isn't particularly hard unless you skipped every bit of content up to this point and you're somehow only level 3.
Oh! I just thought of another one and had to come back: _invisible walls_
Like, you're just truckin' along, looks like you can keep going (I mean, just look at the road), when all of a sudden, *YOU CAN'T GO THAT WAY - TURN BACK*
And it's like, _hey!_ Screw you, game! If you don't want me to keep going, make it organic. Don't _taunt me_ with the promise of more exploration just to dash my hopes! At least put barriers in there to not break immersion!
Obviously a game has to have boundaries, but there are good ways and bad ways to do it.
Being prompted for *MICROTRANSACTIONS* 🤑🤑
I actually liked all the speaking with NPCs in the Horizon games, lol. It fleshed out the world and made me *want* to help people with things (bc I was invested in them).
That didn't bother me in horizon but the protag who keeps talking did. You couldn't think about a puzzle for more than 20 seconds before aloy would blurt out the answer.
Still loved the games though I wish they had a setting like tomb raider where you can turn off the puzzle hint dialogue.
The problem is Aloys annoying voice and personality! God I don't like her or the voice actor
Elden beast. Just elden beast
One of those horror games I kept dying in was Call of Cthulhu There's this one part of the game where you have to find the right dagger to stab the right painting that the monster comes out of and I just mentally blanked out until I beat it.
Scripted moments that require you to be looking in a specific direction while you have freedom to move around are very annoying. The suffering had a lot of moments like that which I missed because I was exploring.
Good vibes from Gameranx! Thanks!
Damn im in the hospital with triple cancer and i just lost my job at Microsoft so this came out at a perfect time thank you 💚💚💚
Bro seriously?
Wtf is triple cancer? Is this a bot account or grade schooler?
Wow these bots will really say anything
Nah for real, i had regular cancer and my immune system couldnt catch up, so I got hit with double cancer, doc said they combined into triple cancer now i have 3 hours to live
Im not a bot??? Just suffering give me a capcha rn
Couldn’t agree more about too much talking in games. One of the many reasons i love Hitman is the fact that most of the NPCs talking plays a significant role in moving forward on the level. And if not, it’s funny easter eggs like the Ikea troll or 47’s corny one liners. As a racing game fan i also wanna mention NFS, i’ve been replaying the golden era games Most Wanted and Carbon lately and i love the fact i can hear my cars and the incredible in-game music instead of some constant jibberish and same lines from race to race, happens a lot on Unbound.
1st!
Falcon & gameranx are a match made in bird heaven
THANK YOU! I really appreciate you pointing out the random pc issues that can happen. I have an ROG ally, a ps 5 and a gaming laptop plus I used to be in IT tech. While in a fb gaming group you have these PC elitists' talking about how much better gaming is on a PC and I had to point out that while yes graphics will be better, theres a ton of sht you have to deal with playing PC games. Even though I worked in tech support for a decent amount of time, nothing can really prepare you for the random goofy issues that come up. For example... on the ally, I loaded up gta5 and on that first mission during the robbery where you have to swap to trevor to shoot the guard, just wouldnt fire. I tried it so many times. Nothing. I figured out later that I had to go into the settings and adjust the trigger sensitivity. These are issues that youll never have on a console. Another when I was trying to play tekken 8, the game just wouldnt load. REinstalled, still wouldnt load. I later on figured out that there was something that made seek out the online server... I got the game to load by turning off the wifi until I saw the title screen. Pc gaming is cool but ill be damned if ill say its always a smooth experience. People act like its just bliss. Its kind of like having kids. You love your kids..... appreciate them, and think its great having them but damn are they a pain in the ass sometimes.
A vibe killer for me is when a game gives you an objective with no marker and very vague information( or even no information at all) and expects you to figure out how to complete it.
Number 9 felt so relatable! I Love games that have benchtested in the Main Menu so you know FOR SURE that it will atleast work from the start. Especially that ehhhhhh does it work feeling takes ages to leave!
…bad autosaves…like the kind that put you in a place where you have to restart from a save from hours ago, or even worse, have to restart entire game. Worst yet, when you try to anticipate the bad saves and create multiple explicit manual saves and the game gets confused and up and decides to mess up your failsafe manual save
When you prepare that charged TCS attack in MHW, your timing is perffect, the monster is coming right at you and it will land perffectly, you know that the monster will be sent to the moon with attack, but then, when you're going to hit the monster's head with all you got, the Gajalaka paralises you...
Being kidnapped in Farcry 5 while doing sidequests. Let me do my sidequests in peace man.
What pisses me off is the games that aren't multiplayer but still require you to be online. Also the same single player games that uses servers. Such bs. It ruins a game when you can't play offline. To me anyway. I miss the good old ps1 days and early ps3 days. Before the greed.
-Shifting to a stealth section in a non-stealth games.
-Having to use a weak character as a "change of pace" (RE4 Ashley 👀)
'Please reconnect your controller.' That's my problem, though.
Tiny font. SUCH an easy fix and yet...here we are.
When you're moving through a small crack just so the next level can load. Really takes me out of it.
Better than a blank loading screen 🙃
You mean like a loading corridor? Usually these are done well enough that you don't even notice that you're actually being directed through them to disguise the unloading of old areas and the loading of new ones. See: Mario 64, Zelda Ocarina, Super Metroid...
#9 - Shoutout to all you wonderful folks who bother to document troubleshooting performance issues with solutions that work on Reddit etc.
The side-quest notice board would be a lot less overwhelming if they were presented 2 or 3 at a time from a list of 15 and refreshed from the remaining when those are complete. It's the full quest log that is overwhelming not knowing where to start.
The crafting thing can be really annoying. Monster Hunter World's crafting and cooking totally killed the game for me. And that one ingredient! Aaaaargh!!! You totally nailed that one Falcon
14:14
Server: Mess with Batman? I take that personally.
My personal vibe killer has to be when you’re right in the middle of a gruelling boss battle.
You’re whittling down the bosses health bar, which has taken a huge chunk of your precious time to achieve, you’ve been grinding to get the best equipment, levelling up pacifically for this certain battle, you can feel the adrenaline rush through your veins as you’re so close to victory that you can almost taste it…. when…. “Boop”… the ****ing game crashes!
(Sigh) the times this has happened to me is so frustratingly annoying that I have to walk away for quite a while from the game. Swearing and cursing at the top of your lungs doesn’t help the situation either, it just ruins the whole momentum of your gaming experience!
One thing that comes to mind is when there's one last collectable or one last enemy/enemy group that isn't marked then spend like 10+ minutes wandering around trying to find it. Even worse on larger/more non-linear maps.
The motormouth protagonist can also apply to Shay Cormac from Assassin's Creed Rogue. Literally every single time someone has ever mentioned "luck" or "fortune" in every single cutscene where he's present, he always has the need to say "Oy make my own luck." It was fine the first couple of times, but after the fifth or sixth time he says, I can't help but roll my eyes and say, "We get it."
Number 1…We’re looking at you Hell Divers 2!
Another thing that just kills the vibe is when the audio cuts out either in game or in a cutscene. Also when you're playing a game like Batman Arkham Knight and the enemy just stays in one place when you have a predator section.
One of the greatest quotes in Atomic Heart said by the Goose “P3 you lower the IQ of the whole room when you open your mouth” 😂😂
A quote stolen from Sherlock almost word to word.
That thing about horror games is so true!
True vibe killer for me is when boss regains health after defeating it. It renders all our previous efforts useless. :(
The way crafting works in Pal World is why I bounced off it almost right away.
When they change the physics, even just slightly so that you can’t make it across a gap or climb around something.
They do it to help us in certain areas too, for story or dramatic effects sake, but the amount of times I saw a clever way to solve a problem in a game only to hit an invisible wall, or jump 1/2 the distance I’ve been able to jump for the previous several hours of the game is frustrating as F to say the least.
Makes me appreciate games like BOTW and TOTK (Zelda) where they allow you to be creative in any way the game engine allows.
Speaking of a series of mechanical events that you have to memorize: Isn't that how most bossfights work these days? This is exactly why I don't play games with those ever bigger monster bosses. It's always a mechanical process. It's like doing the same thing over and over again until you do it automatically. That is not playing, that is working in a factory. And it kills the vibe for me in every game that has it.
That was me on Sunday. Hellsdiver 2 servers were down, and i had the day off finally to enjoy it.😢
Bonus QTE in a cutscene. Like you've finished a fight or got through a level and you put your controller down or lean back in the chair being away from the keyboard. All of a sudden *BOOM* QTE goes up and you fail it.
It's one thing when it's doing the fight itself where you're being active. It's another when it's a video playing to give you a breather.
When you realize that the faces of the NPC are all the same, except some tweaks to hair and outfits (... cough... Skyrim children... cough...)
99% of the NPCs voices being the same voice actors was a vibe killer too.
The end of the Vaermina quest with Casimir talking to the Vaermina priest (same voice to same voice) always makes me lol.
Another vibe killer: Cannot Fail in Business Sim games. Every...I mean EVERY...business sim game suffers from this. In the early game, you're struggling with earning money and making decisions about upgrading tech. You're cautious and very selective about your choices. Finally, at some point, you've banked tons of money and have the best tech. As long as you keep doing what you're doing, and do nothing really stupid, you can't fail. Game becomes boring.. Time to start over, just for the thrill of possibly losing.
Says a lot about big tech companies in real world
To the rubberbanding, I would also include input reading - like in Elden Ring when using any consumable automatically prompts the Godskins to throw a fireball, or in higher difficulties of Mortal Kombat where the computer perfectly counters any input with inhuman reaction time.
Not only is it unnatural and immersion-breaking, it also allows the AI to be exploited in sometimes hilarious ways that can trap them in infinite loops.
Episode idea: 10 video game character abilities that made you feel like a badass 🫡
the ultimate form of rubber banding is still with the crew 1 with the race showtime, no matter what fast offroad car you drive even if it's the fastest the ford focus of the computer will always keep up with you and with other races of that game you outrun them at first and then they come overtake you and brake suddenly making you ahead again from time to time during the races
I don't know if this counts but I have been watching someone play GTA RP and because it is basically GTO but without all the BS kinda. Nothing sucks more that trying to play regular GTO and Rockstar screws you like server connection and the haxors and the tech BS and the coding and stuff over-sights the like you know. I want to make an RP server where playing a criminal and being in a gang helps the world building of the RP, the interaction between the in-game Cops and Criminals and stuff. Since me and my friends (semantics) set this up we're Admins but we set it up as having our characters basically have control over the city, friends in the gangs and police and stuff. Free drinks and no entry fees to the clubs and stuff, after all we literally set it all up and also in universe set up the city to the way it is. Hook ups, deals and devil's bargains of whatever. Being "Secret Police" as Admins has its advantages and one could easily RP the Admin privileges as whatever you can think of, hey say it's super tech or something sounds like fun.