I also really appreciate the unseen janitors in every game that go around cleaning up the dead bodies you left behind. They are the real unsung heroes of the video game multiverse.
I'd like to shake the hand of the npc who goes around behind you, refilling the chests and replacing the loot you took so there's something for you to loot the next time you come through.
I've always thought the enemy's in stealth games actually do have a strong survival instinct that leads them to think "I know I heard something but the last 20 people to investigate a noise disappeared or were found dead so I'm going to pretend I heard nothing and continue my patrol"
And if it's a place where no one has attacked in the last month (or EVER), a guard standing a 12-hour post is going to be bored out of his mind. It's not like a human being can maintain 100% razor-sharp alertness for hours on end.
Also want to say that the best form of fast travel I've seen in any game is Kingdom Come Deliverance. When you fast travel, you see your character on the map moving in the world to the selected destination, but along the way there is the possibility you will get stopped, bringing you back into the game. This could be robbers on the road, a group of mercenaries out to get you, a citizen who is in need of help, a trader. Fast travel was so fun to the point where I actually wanted to do that more than just walking around. Edit: A lot of people are adding that other games do this as well. But it's starting to get more broader and broader. Keep in mind that KCD does this in a VERY specific way. In RDR2 or GTA4 while you can travel in real time and run into a robbed stagecoach or something of that nature, it's still wildly different than KCD. The mechanic in KCD is more of a choose-your-own-adventure pokemon-esque travel system. When you choose a destination, you will see your character start traveling on the map. Then you character will stop, and a prompt up top will say something like: "You run into a dead body in the middle of the road. You see no one around. Do you choose to investigate?" Then you can always choose yes, but if you want to skip, there is a success percentage. And let's say you fail trying to avoid that scenario, the scene will change into "You've been ambushed, the dead body was there to lure you in". And there are a dozen or so different scenarios like this. It's VERY different than most games.
@@jackginter5106 really? That's pretty cool. Not my type of RPGs but I like to see that fast travel system in more games. Especially games that somewhat force you to use fast travel often due to a huge world or something.
And don't forget that the so-called "fast travel" is actually SLOWER in the in-game time. Why? Because during this "fast travel" the game assumes you are going - only on the roads - only on foot whereas if you actually travel yourself, you can ride a horse and stray from the beaten path, making the same distance in less than half in-game time (and only like 30% longer in real time).
The fact Falcon and Jake can put a new video everyday of the week consistently for months is very unrealistic, and totally satisfying and makes everyday better. Keep it up you guys (and bird).
I love that in Dying Light, most of the "safehouses" are actually safe-ish and make sense for the most part. They tried so hard to make them realistic for night time that they forgot they included running and climbing zombies that weren't affected by UV light in the game
Especially when you hold forward and travel to the next spot and fly around on ONE combo not in the adrenaline mode. I know the fourth SR game has that while in SR three you have to be in adrenaline mode to fly around for a time. For indefinite time in SR 4, Or something like that memory is shotty but you get what I am talking about, maybe.
Turn on moon gravity and evil cars or whatever that cheat is then try it ol. You can literally fly when you have those cheats on while doing insurance fraud.
Great list! I’d add how characters in most open world games are able to climb with limitless strength. BOTW was the first I played that factored in stamina
Yeah, climbing ability is often silly as hell. At the very least, shadow of the colossus would be more realistic than most games I've played like the infamous series where there's not so much as two words of explanation as to why Cole or Delsin can scale a building with very little effort or hang by their fingertips forever.
Having a "Look what you missed out on" option in fast-travel would be awesome. Whenever the character fast-travels, their companion should say "Hey, that trip was EPIC! We saw so many interesting things! Why didn't you pick up that big old chest of treasure, anyway?"
Fun fact: Item boxes are actually connected by vacuum tubes, just like going to the drive-thru bank teller. Well…it’s how I’ve always justified item box “magic” to myself.
Yo, _that's_ what I always thought! Back when I first played RE2 '98 I would actively sprint _all the way back_ to the Item Box I stored my gear in, only to later discover they were connected _(after I found myself locked off from the precinct)_ It also explains why each box is bottomless!
Think RE zero tried to make the inventory managment more realistic in that you could drop items on the ground and later pick them up. But If i remember correctly store boxes did not exist at all. But one had to think hard were to drop certain item if one progressed the game to far and you dropped a key item unlocking certain locks/ways you could be screwed as you could not return to certain areas.
@@henrikmygren / @theshizl4400 yea, I’m sure that’s why games such as the RE series almost *have to* connect the inventory storages by default as it would be frustrating for players to progress thru the game only to learn later of it being brutally linear & soft lock themselves.
The most unrealistic thing I've ever seen in any videogame is that, in Persona 5, Joker can call all of his friends at any random day and all of them are instantly able to meet up with him. If I want to meet up with 1 person, it takes at least a couple of days in advance. If I want to meet up with a group, it takes a couple of weeks (at least) before most friends would be able to come. If I want to meet up with literally all my fiends at once? Impossible.
To be fair, all of them are teenagers (lots of free time and way less responsabilities), and all of them knows they have deadlines to steal those hearts
I love the mechanic that allows you to just walk over consumables like ammo and health to pick them up. No need to even crouch or bend over, nope…those items just magically teleport from the ground to your pocket or, even better, get consumed the moment you get close. Bonus points for when this happens in a player-controlled vehicle, like the runner in Borderlands.
Or the games like Days Gone, that there are several things, in an area, you can pick up, but you only need to actually grab 1 and everything else is also picked up.
I adore going into a dungeon that hasn't been touched in 3000 years... only to find freshly lit torches and candles. I miss Oblivion... that game wasn't afraid of the dark.
TES3: Morrowind was *slightly* less nonsensical -- a lot of the "dungeons" were caves being used as smugglers' hideouts, thieves' dens or headquarters for outlaw gangs, plus there were the Kwama egg mines & old Dwemer ruins, all of which are supposed to be actively occupied & maintained by whomever at the time you discover & enter them.
Expanding on entry 4 with boss fights. We love how they use phases with steadily increasing difficulty so that we can learn the rhythm of how to solve the battle. But in real life a boss would just launch their most difficult battle techniques on us right from the start.
When playing the Uncharted games, I came up with a head cannon for why you can be dying, but then step away and recover fully in a second or 2: You're not actually getting hit by the bullets, it's just a countdown to inevitably getting shot (& killed) by being in the line of fire so long (a risk meter if you will), then when you hide, there's zero risk and so the warning goes away.
That's exactly what it is. I've seen interviews with the creator of the games where she explains it as Drake's luck running out. Every time you see the screen start to fade out, that's another bullet that just missed you
Falcon, you're right, I'm not usually solving puzzles to get around in day to day life. But I'm also not exploring ancient ruins, vampire castles, government bunkers, or any of that fun stuff.
The reset button for puzzles makes perfect sense for the same reason there's usually a way to reset the keypad on alarm systems and ATMs. "Well, damn. I fat-fingered putting the code in. Guess I'm not getting groceries tonight, and I'll need to wait to get my card back or get a new one."
I prefer stylization over realism. I see Unreal Engine aiming to make realistic ass grass and I'm like...I can go outside and touch grass myself. I came to the video game to see the unseeable, live the unlivable and have my belief suspended by the most amazing impossible worlds you can imagine. Give me them purple trees and floating islands. Yet...people still aiming to hard...to make like...identical to reality grass. Brother....stop.
I don't think the two concepts are mutually exclusive. Stylized elements can even stand out even more against a realistic backdrop. The realism also helps with the suspension of disbelief and that feeling like you've been transported into that world. But I agree overall that it's not the most important thing.
I remember how people complained that Kingdom Come: Deliverance’s inventory system wasn’t very realistic because the game was all about trying to be realistic as possible. But like c’mon, the game would have been even more frustrating than it already is (still a great game though). I did like how they managed fast travel too, it wasn’t instantaneous and you could end up getting ambushed, stopped by a falling tree, come across the traveler, etc. and you have a the possibility of avoiding it but if you fail the check, you get kicked out of the fast traveling.
“Video games are meant to blow our minds with incredibly realistic graphics.” I don’t get how you could possibly think that. Graphical fidelity is never the priority, but style and art direction are.
As much as i love this channel, i absolutely agree with you in this. And even it it lacks of good art, it still could be saved by a good gameplay. You know, games... gameplay.
Souls gameplay shown on #7, #6, and #5 Item boxes are such advanced technology that there’s only a few of them ever made and have a pocket dimension share feature
The only game we're finding upgrades actually makes more sense to me is The Last of Us because they are books that show you how to do whatever you're learning that is new
the part of stealth sections i hate and i am sure a lot of people agree with me on is the idea that one guards sees you the entire building suddenly knows your there. games like metal gear solid 2&3 do this right by making the guards have to radio in backup before everyone else is alerted
@15:00 The one with the inventory, Mythbusters proved it possible if i remember correctly. :) But only for military people because they have their training. For us everyday people, yeah i have to aggree, it is kinda unrealistic to carry a mountain of items on our bags. XD
Okay, that "item box full of wingnuts" part got a good laugh out of me 😂 I guess this sort of fits into #2, but shooters that allow you to carry unrealistic amounts of ammo are always a lot of fun. Also, games that give you infinite pistol ammo like Serious Sam 4 and Medal of Honor Airborne.
Add one more: lenien ttime constraints. A character is dying and needs you to procure some itemst so they can get better? Takes you 100+ in-game days because you got distracted by other stuff? They are still there, patiently waiting in pain.
Funnily enough, some of the Metal Gear solid games do have extreme difficulties where being spotted instantly causes a game over, thus making it a lot more realistic since even if you're not dead right away, there's no logical way the character is going to just get away after having been spotted in the enemy missile silo. In regards to the item boxes and safe rooms in Resident Evil, the original game wasn't always going to let you access items in any box, and would have instead forced you to memorize which box you had which items in. In the RE1 remake, this is even used for one of the difficulty modes, though it is surprising that it's not more common in the games that include the item box.
Mythbusters did have an episode on Doom 3 and the amount of weapons Doom Guy would be carrying if it were real. Jamie and Adam made full size models of the weapons too.
Oh God, that one was hilarious! I especially loved the part where they had to run the gauntlet with all of the weapons (and ammo containers, too, don't forget!) and utterly failed. Didn't they also get an actual strongman or athlete or Marine to try it out and they could barely manage?
To the MGS guard's defense, there's two outcomes of a cardboard box floating across your camp: A) It's the wind. B) It's Solid Snake And I'm sure as Hell not gonna take any chances 😂
Akin to the clueless guards, it cracks me up when an enemy can't find you, then says something like, "I must be hearing things." Dude, I just killed your friend, his body lying next to you, and you think you're just hearing things? 😂
I once saw a demonstration of combat in armour. The two men could move really quickly, and they also made about as much noise as you would expect for two men covered in metal plates, even when just walking around.
My two cents: Fast travel is a must. Devs have to put it on unless is a gameplay feature for an hardcore game, but personally i played most of open world games without it. I don't find it boring and gives me the opportunity to explore in a more immersive way the environment around me (i want to enjoy it). I also recommend to avoid it as much as possible if the world is full of content with things like RDR or The Elder Scrolls and similar. You could loose a lot of content and in the same time, transform an open world in just a quest rush.
Gameranx videos always come out at night time for me, so there's nothing better than kicking back at the end of my day seeing Falcon and having a laugh! 🍻
Another unrealistic thing in games, specifically shooters, is when you reload a 30 round mag with only 1 bullet missing and it only removes 1 bullet from your reserves. Your character absolutely just tossed 29 bullets on the ground but powers that be say otherwise
If you use a puzzle to lock away something you'd actually want it to reset. Because if someone else breaks the puzzle, you wouldnt be able get in there again either.
Invincibility frames and mercy invincibility may be unrealistic, but they're needed to balance out the fact that enemy attack patterns are also unrealistic. Swinging around/throwing large weapons incredibly quickly and constantly without getting winded? You have to conserve your energy for a long fight.
Regarding No 6., most Metroid games explain the lesser power-ups in that the world had been previously visited by the Chozo and the Chozo Power Armor (which is what Samus is wearing) is designed to utilize standardized modular upgrades.
Mini maps. Or really any current locations on maps in games that are set in worlds without GPS. It makes zero sense why in games like Skyrim the character knows the exact location of their current position on a humongous map. Now add mini maps which show the location of enemies near by and I'm beginning to wonder if it's just a requirement to be a video game protagonist to be able to have this sixth sense.
now do a top 10 unrealistic things we HATE in video games. such as, enemies that can take numerous bullets to their bare head before dying. or even enemies that take a bullet anywhere on their body and not even flinch.
We need more games where some unrealistic things (Such as the mid point in boss fights) actually has a logical reasoning, so like say you die in a boss fight, you come back and the boss reacts and says "So you're back to finish the job?" And if you died more and more, the boss seems more and more mean or confused depending on their personality
The ACE3 mod for 'Arma 3' allows to add a stamina system that could limit how much you can carry before your sprinting distance drops to useless, or maybe even simply walking drains stamina which means you can't move faster than walk. LiTDOOM mod for 'Ultimate Doom' or 'Doom 2' also has a stamina system that limits how far you can sprint. The scientist is a particular offender cuz he won't do a maraton, but unlike the mentioned ACE3 mod the carried stuff doesn't matter. There are other mods where carried stuff matters.
I legit think of #6 every time I play Borderlands. Like, why are bandits, literal BANDITS leaving guns, ammo, and massive amounts of cash just laying around. “He just shot Tom! … with the gun and 100 rounds of ammo we put in that chest right next to Tom. Hmm, maybe that wasn’t the greatest idea.”
Number 6 is actually kinda real. On the battlefield, armies scare resourcers here and there, because you can't just take 1000 bullets with you. So, you make outposts/resource dumps with ammo or something. In other words. It's actually pretty realistic to these those medpack and ammo packs lying around.
As a retail worker I have to solve puzzles very often. I have to uniformly stack various shaped boxes on pallets and shelves all the time. I often have to come up with MacGyver esque solutions to customer's home improvement projects and various needs. So yeah puzzles are a daily thing for me. Heck even outside of work trying to get everything to fit into the freezer or refrigerator is a lot like a sliding Block Puzzle in a video game.
Would be funny if Capcom made a game where we’re the trader from RE4 and we’d have to haul all our stuff from one spot to the next and set up shop BEFORE Leon gets there. And then sometimes halfway through our trek we find out that he’s changed his mind and is on the way back to where we already left from. 😂
As for 5, I’ve always loved how, in Fallout 4, you can equip the most ridiculous outfits. I wandered around the wasteland in an armored bathrobe, welding goggles and an ushanka hat for HOURS. And as for 3, puzzles can suck it. I hate video game puzzles!
Falcon just sounded like they were chilling and having fun. Pretty sure there's a ton of effort that goes into these, including scripts and such, but pretty nice nonetheless to hear someone have fun.
The plot twist for Doom Guy is his weapon inventory can be done. Run two hosts through a warehouse while picking up his gear and they will be a collapsed, exhausted, pile of straps and loose weapons at the end of the course. A recently deployed Marine will run the same course in half the time, have every weapon properly strapped down on his person, and ask what's next. Mythbusters's test is further supported when remembering that soldiers who are expected to patrol with 70-90lbs (198kg) of gear, armor, weapons, ammo, and 100 rounds for the squad's 50 are not genetically enhanced, don't have powered armor, and operate in earth's gravity well. For reference, Mars' gravity is 37.8% of what earth's non-enhanced troops deal with. Adam and Jamie's inexperience with actively carrying the weapons indicates there is a knowledge component that the untrained are lacking.
I am currently playing Hogwarts Legacy, which is the newest game I have played by a margin of more years than I like to admit, and my mind is blown by being able to change the appearance of any of my gear. More games need to adopt this!
I also really appreciate the unseen janitors in every game that go around cleaning up the dead bodies you left behind. They are the real unsung heroes of the video game multiverse.
seriously, big appreciation for that!
Unsung heroes in real life too 😏
They're not completely unseen and unsung. There's a video game about them after all.
I'd like to shake the hand of the npc who goes around behind you, refilling the chests and replacing the loot you took so there's something for you to loot the next time you come through.
@@Gruntman1234 And man, is it satisfying to play!
I've always thought the enemy's in stealth games actually do have a strong survival instinct that leads them to think "I know I heard something but the last 20 people to investigate a noise disappeared or were found dead so I'm going to pretend I heard nothing and continue my patrol"
Yup, must have been the wind, nothing to see here.
Balancing stealth AI must be a GD nightmare, too smart and the game becomes horrible, too stupid and the game has zero tension.
And if it's a place where no one has attacked in the last month (or EVER), a guard standing a 12-hour post is going to be bored out of his mind.
It's not like a human being can maintain 100% razor-sharp alertness for hours on end.
@@timothyoswald8618 I can live with 0 tension. Nightmare stealth though is just evil.
Grunts in halo literally say that
Also want to say that the best form of fast travel I've seen in any game is Kingdom Come Deliverance. When you fast travel, you see your character on the map moving in the world to the selected destination, but along the way there is the possibility you will get stopped, bringing you back into the game. This could be robbers on the road, a group of mercenaries out to get you, a citizen who is in need of help, a trader. Fast travel was so fun to the point where I actually wanted to do that more than just walking around.
Edit: A lot of people are adding that other games do this as well. But it's starting to get more broader and broader. Keep in mind that KCD does this in a VERY specific way. In RDR2 or GTA4 while you can travel in real time and run into a robbed stagecoach or something of that nature, it's still wildly different than KCD. The mechanic in KCD is more of a choose-your-own-adventure pokemon-esque travel system. When you choose a destination, you will see your character start traveling on the map. Then you character will stop, and a prompt up top will say something like: "You run into a dead body in the middle of the road. You see no one around. Do you choose to investigate?" Then you can always choose yes, but if you want to skip, there is a success percentage. And let's say you fail trying to avoid that scenario, the scene will change into "You've been ambushed, the dead body was there to lure you in". And there are a dozen or so different scenarios like this. It's VERY different than most games.
They do the same thing in the dragon age games
@@jackginter5106 really? That's pretty cool. Not my type of RPGs but I like to see that fast travel system in more games. Especially games that somewhat force you to use fast travel often due to a huge world or something.
Weird west did this too
Guys, it's called random encounters, and I remember it was being implemented in first Fallout in 1998😅 Not even sure that's the first case.
And don't forget that the so-called "fast travel" is actually SLOWER in the in-game time. Why? Because during this "fast travel" the game assumes you are going
- only on the roads
- only on foot
whereas if you actually travel yourself, you can ride a horse and stray from the beaten path, making the same distance in less than half in-game time (and only like 30% longer in real time).
Falcon's laughing narration just makes my day. 😂
Really? It's cringe to me when unfunny people try to make jokes, just give me content.
@@onlyjoinedtotrollGeez
Negative much
@@Simidubseh his name checks out
Have you ever fell in love with a man you've never seen as a straight man👁🫦👁❤
@@madmax551nope
The fact Falcon and Jake can put a new video everyday of the week consistently for months is very unrealistic, and totally satisfying and makes everyday better. Keep it up you guys (and bird).
Yes and the team behind the scenes too😉
@@saheel3586 exactly. It's so easy to forget about the people whose voices we don't hear. We love you all, Gameranx team!
@@saheel3586that's why Jake says "we at gameranx", it's actually acknowledging the team that works on the channel we don't see 😊
It's been going on for years, not months :)
If you think they are only 2, then you are really naive
I love that in Dying Light, most of the "safehouses" are actually safe-ish and make sense for the most part. They tried so hard to make them realistic for night time that they forgot they included running and climbing zombies that weren't affected by UV light in the game
My favorite will always be the Saint Row insurance fraud mini game, just throwing yourself into traffic getting ragged dolled around us quite funny.
Especially when you hold forward and travel to the next spot and fly around on ONE combo not in the adrenaline mode. I know the fourth SR game has that while in SR three you have to be in adrenaline mode to fly around for a time. For indefinite time in SR 4, Or something like that memory is shotty but you get what I am talking about, maybe.
@@BlackMoonHowls I do lol, it was hell
Turn on moon gravity and evil cars or whatever that cheat is then try it ol. You can literally fly when you have those cheats on while doing insurance fraud.
Lol😂😂 i use to do the low gravity cheat while doing the pratfall mode, i would go flying and complete all 6 levels in 1 go😂
@@MaoriNative_NZ Cheats made the game so much fun, tried a casual run but with every pedestrian targeting you
Great list! I’d add how characters in most open world games are able to climb with limitless strength. BOTW was the first I played that factored in stamina
👍🏼
and factored in the ability to eat energizing rice balls while clinging to the side of a cliff in order to continue climbing up that cliff
Yeah, climbing ability is often silly as hell. At the very least, shadow of the colossus would be more realistic than most games I've played like the infamous series where there's not so much as two words of explanation as to why Cole or Delsin can scale a building with very little effort or hang by their fingertips forever.
Having a "Look what you missed out on" option in fast-travel would be awesome. Whenever the character fast-travels, their companion should say "Hey, that trip was EPIC! We saw so many interesting things! Why didn't you pick up that big old chest of treasure, anyway?"
I should think that's the trade off you make between fast travel and exploring.
You say that now... But after hearing it for the 1000th time, you'd want to strangle the person who came up with the idea with their own intestines.
@@vladyvhv9579 No, that's too easy, strangle them with the intestines of their first born child.
I feel like this would have people going over the same area 100 times because of 1 stupid hidden chest 😂
Fun fact: Item boxes are actually connected by vacuum tubes, just like going to the drive-thru bank teller.
Well…it’s how I’ve always justified item box “magic” to myself.
Yo, _that's_ what I always thought! Back when I first played RE2 '98 I would actively sprint _all the way back_ to the Item Box I stored my gear in, only to later discover they were connected _(after I found myself locked off from the precinct)_
It also explains why each box is bottomless!
Resident Evil you can make it where the boxes aren’t connected
Think RE zero tried to make the inventory managment more realistic in that you could drop items on the ground and later pick them up.
But If i remember correctly store boxes did not exist at all.
But one had to think hard were to drop certain item if one progressed the game to far and you dropped a key item unlocking certain locks/ways you could be screwed as you could not return to certain areas.
@@henrikmygren / @theshizl4400 yea, I’m sure that’s why games such as the RE series almost *have to* connect the inventory storages by default as it would be frustrating for players to progress thru the game only to learn later of it being brutally linear & soft lock themselves.
Tesseract
Falcon's narration just improves my day and I can't explain why
Shout out to Gameranx for keeping us entertained every day
💯
This is the only video in seven days
Million times better than WhatCulture
@@Rekleon you’re simply incorrect
Love these videos. Also Falcon's Snake voice is freaking epic!
The most unrealistic thing I've ever seen in any videogame is that, in Persona 5, Joker can call all of his friends at any random day and all of them are instantly able to meet up with him. If I want to meet up with 1 person, it takes at least a couple of days in advance. If I want to meet up with a group, it takes a couple of weeks (at least) before most friends would be able to come. If I want to meet up with literally all my fiends at once? Impossible.
Or surrive the wrath of all the females if you decide to cheat on them. Especially haru and her axe.
To be fair, all of them are teenagers (lots of free time and way less responsabilities), and all of them knows they have deadlines to steal those hearts
"these guards are half blind, 75% deaf, and 100% dumb" Falcon never change my lord that had me laughing uncontrollably
I love being able to buy a home can’t do that in real life sadly
and buying 50 expensive sports cars...lol
I love the mechanic that allows you to just walk over consumables like ammo and health to pick them up. No need to even crouch or bend over, nope…those items just magically teleport from the ground to your pocket or, even better, get consumed the moment you get close. Bonus points for when this happens in a player-controlled vehicle, like the runner in Borderlands.
Or the games like Days Gone, that there are several things, in an area, you can pick up, but you only need to actually grab 1 and everything else is also picked up.
Agree
Nah, that sucks.
It's always a good day when falcon uploads.
👍🏼
16:00 why else would you think it is called ARSEnal?
I adore going into a dungeon that hasn't been touched in 3000 years... only to find freshly lit torches and candles. I miss Oblivion... that game wasn't afraid of the dark.
TES3: Morrowind was *slightly* less nonsensical -- a lot of the "dungeons" were caves being used as smugglers' hideouts, thieves' dens or headquarters for outlaw gangs, plus there were the Kwama egg mines & old Dwemer ruins, all of which are supposed to be actively occupied & maintained by whomever at the time you discover & enter them.
Great to hear gameranx slapping out a video after getting super "relaxed". More of this please.
More to come!
Expanding on entry 4 with boss fights. We love how they use phases with steadily increasing difficulty so that we can learn the rhythm of how to solve the battle. But in real life a boss would just launch their most difficult battle techniques on us right from the start.
Far Cry 2 made sense of fast travel by making you go to bus stations. The total lack of predators was weird though.
Huge respect to the editor's who always manage to find new bird gifs/reacts to use in Falcon's videos 😂
When playing the Uncharted games, I came up with a head cannon for why you can be dying, but then step away and recover fully in a second or 2: You're not actually getting hit by the bullets, it's just a countdown to inevitably getting shot (& killed) by being in the line of fire so long (a risk meter if you will), then when you hide, there's zero risk and so the warning goes away.
That's exactly what it is. I've seen interviews with the creator of the games where she explains it as Drake's luck running out. Every time you see the screen start to fade out, that's another bullet that just missed you
@@richardvenables619 That's awesome!
I always loved finding fresh produce in caves that haven't been explored for thousands of years in Skyrim lol
Falcon, you're right, I'm not usually solving puzzles to get around in day to day life.
But I'm also not exploring ancient ruins, vampire castles, government bunkers, or any of that fun stuff.
The reset button for puzzles makes perfect sense for the same reason there's usually a way to reset the keypad on alarm systems and ATMs.
"Well, damn. I fat-fingered putting the code in. Guess I'm not getting groceries tonight, and I'll need to wait to get my card back or get a new one."
I prefer stylization over realism.
I see Unreal Engine aiming to make realistic ass grass and I'm like...I can go outside and touch grass myself.
I came to the video game to see the unseeable, live the unlivable and have my belief suspended by the most amazing impossible worlds you can imagine. Give me them purple trees and floating islands.
Yet...people still aiming to hard...to make like...identical to reality grass. Brother....stop.
Realistic ass-grass? Oh, wait, realistic-ass grass.
@@DavidCowie2022 exactly how I read that 😂😂
I don't think the two concepts are mutually exclusive. Stylized elements can even stand out even more against a realistic backdrop. The realism also helps with the suspension of disbelief and that feeling like you've been transported into that world. But I agree overall that it's not the most important thing.
I remember how people complained that Kingdom Come: Deliverance’s inventory system wasn’t very realistic because the game was all about trying to be realistic as possible.
But like c’mon, the game would have been even more frustrating than it already is (still a great game though).
I did like how they managed fast travel too, it wasn’t instantaneous and you could end up getting ambushed, stopped by a falling tree, come across the traveler, etc. and you have a the possibility of avoiding it but if you fail the check, you get kicked out of the fast traveling.
Stealth these days might be more like a video game, what with everybody looking at their cell phones even when they're walking around lol
“Video games are meant to blow our minds with incredibly realistic graphics.” I don’t get how you could possibly think that. Graphical fidelity is never the priority, but style and art direction are.
As much as i love this channel, i absolutely agree with you in this. And even it it lacks of good art, it still could be saved by a good gameplay.
You know, games... gameplay.
Falcon chuckling and having the time of his life is so heartwarming.
Souls gameplay shown on #7, #6, and #5
Item boxes are such advanced technology that there’s only a few of them ever made and have a pocket dimension share feature
The only game we're finding upgrades actually makes more sense to me is The Last of Us because they are books that show you how to do whatever you're learning that is new
Taking benadryl and hopping on a plane is the real world equivalent of fast travel.
Falcon’s assessment of just how ridiculous some of the comments can be was genuinely the best part of this one for me 🤣👌🏾
the part of stealth sections i hate and i am sure a lot of people agree with me on is the idea that one guards sees you the entire building suddenly knows your there. games like metal gear solid 2&3 do this right by making the guards have to radio in backup before everyone else is alerted
Going to safety makes me so much happy
@15:00 The one with the inventory, Mythbusters proved it possible if i remember correctly. :) But only for military people because they have their training. For us everyday people, yeah i have to aggree, it is kinda unrealistic to carry a mountain of items on our bags. XD
By this logic, HUD should also be on the list😅
Getting a skill that allows for no fall damage is my absolute favorite. Thanks for another great video.
Okay, that "item box full of wingnuts" part got a good laugh out of me 😂
I guess this sort of fits into #2, but shooters that allow you to carry unrealistic amounts of ammo are always a lot of fun. Also, games that give you infinite pistol ammo like Serious Sam 4 and Medal of Honor Airborne.
Doom Eternal with infinite ammo and the autoshotty is funny... Gatling shotgun!
Falcon: “at number eight is clueless guards”
Me: “He’s gonna show Skyrim”
Falcon: Proceeds to show Skyrim
FF16 did do a great job with fast travel. A game that didn’t was Forbidden West-a campfire around EVERY corner.
i dont wanna walk for 2 minutes BabyRage
Okay but if you didn't save at a certain campfire then you can't fast travel if one is near
Add one more: lenien ttime constraints. A character is dying and needs you to procure some itemst so they can get better? Takes you 100+ in-game days because you got distracted by other stuff? They are still there, patiently waiting in pain.
As far as fast travel the game that had the best mix of realism and convenience I've played was Morrowwind.
Funnily enough, some of the Metal Gear solid games do have extreme difficulties where being spotted instantly causes a game over, thus making it a lot more realistic since even if you're not dead right away, there's no logical way the character is going to just get away after having been spotted in the enemy missile silo. In regards to the item boxes and safe rooms in Resident Evil, the original game wasn't always going to let you access items in any box, and would have instead forced you to memorize which box you had which items in. In the RE1 remake, this is even used for one of the difficulty modes, though it is surprising that it's not more common in the games that include the item box.
Mythbusters did have an episode on Doom 3 and the amount of weapons Doom Guy would be carrying if it were real. Jamie and Adam made full size models of the weapons too.
Oh God, that one was hilarious! I especially loved the part where they had to run the gauntlet with all of the weapons (and ammo containers, too, don't forget!) and utterly failed.
Didn't they also get an actual strongman or athlete or Marine to try it out and they could barely manage?
@@Dargonhuman They did, he was an MMA Fighter.
To the MGS guard's defense, there's two outcomes of a cardboard box floating across your camp:
A) It's the wind.
B) It's Solid Snake
And I'm sure as Hell not gonna take any chances 😂
Also bonus point!
The guards not being alerted to the shiny sphere that is Agent 47's head popping over a fence is definitely a plus.
🥰 sending love from South Africa. Thank you for your great work Gameranx team.
Akin to the clueless guards, it cracks me up when an enemy can't find you, then says something like, "I must be hearing things." Dude, I just killed your friend, his body lying next to you, and you think you're just hearing things? 😂
"Must've been the wind."
moving like a ninja while wearing a tanks worth of armour 😂😂😂
I once saw a demonstration of combat in armour. The two men could move really quickly, and they also made about as much noise as you would expect for two men covered in metal plates, even when just walking around.
My two cents: Fast travel is a must. Devs have to put it on unless is a gameplay feature for an hardcore game, but personally i played most of open world games without it. I don't find it boring and gives me the opportunity to explore in a more immersive way the environment around me (i want to enjoy it). I also recommend to avoid it as much as possible if the world is full of content with things like RDR or The Elder Scrolls and similar. You could loose a lot of content and in the same time, transform an open world in just a quest rush.
Gaming is epic
One game I have never dfast travelled at, was Witcher 3 and DLCs. It was just so scenical I was either on foot or with Roach 95% of time
Gameranx videos always come out at night time for me, so there's nothing better than kicking back at the end of my day seeing Falcon and having a laugh!
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The cosmetic slots are what made me really like Hogwarts Legacy, cause those outfit choices sure are.. something
Realistic things in video games are mostly the worst part of the games lol
Another unrealistic thing in games, specifically shooters, is when you reload a 30 round mag with only 1 bullet missing and it only removes 1 bullet from your reserves. Your character absolutely just tossed 29 bullets on the ground but powers that be say otherwise
I think the only game I've ever played that took this in to account was John Wick Hex.
Was Falcon drinking while making this video? If yes, I’m all for it!
This was top work Falcon man!
Games are unrealistic, but I love them.
If you use a puzzle to lock away something you'd actually want it to reset. Because if someone else breaks the puzzle, you wouldnt be able get in there again either.
That makes sense, but _how_ would that even work in real life?
Invincibility frames and mercy invincibility may be unrealistic, but they're needed to balance out the fact that enemy attack patterns are also unrealistic. Swinging around/throwing large weapons incredibly quickly and constantly without getting winded? You have to conserve your energy for a long fight.
Regarding No 6., most Metroid games explain the lesser power-ups in that the world had been previously visited by the Chozo and the Chozo Power Armor (which is what Samus is wearing) is designed to utilize standardized modular upgrades.
Mini maps.
Or really any current locations on maps in games that are set in worlds without GPS. It makes zero sense why in games like Skyrim the character knows the exact location of their current position on a humongous map. Now add mini maps which show the location of enemies near by and I'm beginning to wonder if it's just a requirement to be a video game protagonist to be able to have this sixth sense.
now do a top 10 unrealistic things we HATE in video games. such as, enemies that can take numerous bullets to their bare head before dying. or even enemies that take a bullet anywhere on their body and not even flinch.
Critical encumbrance. You can carry 200 weight and run around, but if you pick up one more then you can't move.
“Well, that’s it for Rover”
That delivery was perfect.😂
I was gonna say god tier endurance lol. The ability to sprint forever is underrated
What about monsters, beasts etc dropping coins and weapons that they had no business dropping?
We need more games where some unrealistic things (Such as the mid point in boss fights) actually has a logical reasoning, so like say you die in a boss fight, you come back and the boss reacts and says "So you're back to finish the job?" And if you died more and more, the boss seems more and more mean or confused depending on their personality
Falcon saying "demons aren't real"
Me an intellectual:
*loads shotgun with malicious intent*
>goes in stealth
> my knees crack
That snake impression was pretty good, I wish I could do that lol
I love resurrecting dead followers in Skyrim, basically used their dead form as companion
The ACE3 mod for 'Arma 3' allows to add a stamina system that could limit how much you can carry before your sprinting distance drops to useless, or maybe even simply walking drains stamina which means you can't move faster than walk.
LiTDOOM mod for 'Ultimate Doom' or 'Doom 2' also has a stamina system that limits how far you can sprint. The scientist is a particular offender cuz he won't do a maraton, but unlike the mentioned ACE3 mod the carried stuff doesn't matter. There are other mods where carried stuff matters.
I legit think of #6 every time I play Borderlands. Like, why are bandits, literal BANDITS leaving guns, ammo, and massive amounts of cash just laying around. “He just shot Tom! … with the gun and 100 rounds of ammo we put in that chest right next to Tom. Hmm, maybe that wasn’t the greatest idea.”
Drunk Falcon giving me Screw Attack Countdown vibes. Stuttering Craig and Handsome Tom are legends ahahaha
The thing I love the most about gaming is being able to watch this channel!
Whenever I see a Gameranx upload, I grab my wooden spoon and metal pan, bang the pan with the spoon repeatedly and yell "I'M HERE I'M HERE!"
lmao 3:39 "well, i guess i can't go in there," with the sideways bend😆😆😆
New cool Video again 🎮🏆
Well dang. Thats a...solid Snake impression.
19:08 “Regular old hot lady” Wait, those exist?
Love that they let falcon just start ad libing impressions
My favorite videos are when Falcon gets worked up and starts to ramble on or off topic lol
Thanks GameRanx, this was a very fun video.
Glad you enjoyed it
My fav is Double jump and fast travel in this video, also I love it when Falcon or Jake says "Heres a quick BONUS video', its a fun surprize !
The Metroid bit does make sense as it's typically your own gear that got scattered.
Number 6 is actually kinda real. On the battlefield, armies scare resourcers here and there, because you can't just take 1000 bullets with you. So, you make outposts/resource dumps with ammo or something.
In other words. It's actually pretty realistic to these those medpack and ammo packs lying around.
No we don't.
As a retail worker I have to solve puzzles very often. I have to uniformly stack various shaped boxes on pallets and shelves all the time. I often have to come up with MacGyver esque solutions to customer's home improvement projects and various needs. So yeah puzzles are a daily thing for me.
Heck even outside of work trying to get everything to fit into the freezer or refrigerator is a lot like a sliding Block Puzzle in a video game.
Falcon's commentary is absolutely the best
Would be funny if Capcom made a game where we’re the trader from RE4 and we’d have to haul all our stuff from one spot to the next and set up shop BEFORE Leon gets there. And then sometimes halfway through our trek we find out that he’s changed his mind and is on the way back to where we already left from. 😂
As for 5, I’ve always loved how, in Fallout 4, you can equip the most ridiculous outfits. I wandered around the wasteland in an armored bathrobe, welding goggles and an ushanka hat for HOURS. And as for 3, puzzles can suck it. I hate video game puzzles!
Falcon just sounded like they were chilling and having fun.
Pretty sure there's a ton of effort that goes into these, including scripts and such, but pretty nice nonetheless to hear someone have fun.
I really liked this video. Video games have things that aren't realistic but that's what makes them fun and interesting.
That "I'm here " was great 😂
i love games and i love gameranx
🤝
The plot twist for Doom Guy is his weapon inventory can be done.
Run two hosts through a warehouse while picking up his gear and they will be a collapsed, exhausted, pile of straps and loose weapons at the end of the course. A recently deployed Marine will run the same course in half the time, have every weapon properly strapped down on his person, and ask what's next.
Mythbusters's test is further supported when remembering that soldiers who are expected to patrol with 70-90lbs (198kg) of gear, armor, weapons, ammo, and 100 rounds for the squad's 50 are not genetically enhanced, don't have powered armor, and operate in earth's gravity well. For reference, Mars' gravity is 37.8% of what earth's non-enhanced troops deal with. Adam and Jamie's inexperience with actively carrying the weapons indicates there is a knowledge component that the untrained are lacking.
I am currently playing Hogwarts Legacy, which is the newest game I have played by a margin of more years than I like to admit, and my mind is blown by being able to change the appearance of any of my gear.
More games need to adopt this!
Thanks you for giving me something to watch while i eat my meal gameranx