@@omarkumar8036 there's about 50 things wrong with the gaming industry right now, layoffs, studio closures, poor technical performance and you picked the least worrisome thing to whine about?
Out of everything I miss from videogames, I miss the influx of couch cooperative/ split screen games. When you mentioned the brown textured/lack of color trend, it’s what immediately reminded me. That era alone had coop gameplay in almost every AAA game. Some of the happiest/fondest moments of my middle school years was going over to friends houses and all of us playing Halo 3 multiplayer on the same tv
Its the biggest loss to gaming. I actually agree completely that most of my fondest gaming memories was playing halo 3 coop with my friends and family. It of course has its downfalls like having less screen but there’s nothing else quite like it. I remember it made you better at gaming too because if you died, you passed your controller off to someone watching. Lol
@@n8ram413 Yeah, it was a realization I had when at a friend's house a few years back. We wanted to play a game together, which meant I'd have to go go home.
Amen. It didn't completely die off and there has been a push to make it available in more games lately but you're right it's nothing like it used to be.
@@kwaddell also do check out Brothers: A Tale of Two Sons. It's from the same mind behind It Takes Two and A Way Out: Josef Fares Amazing lil game, it's even getting a remake soon :)
For real dude which is I personally loved “It Takes Two” and “A Way Out” played it takes two with my then girlfriend and a way out with my little brother.
@@JohnMarston-lo5qkthe only “kid” here is OBVIOUSLY you🤦♂️ Besides the name calling, i am old enough to remember when games DID in fact release completed. You are obviously NOT old enough to remember or know that….KID
Hidden characters in fighting games were great, replayable just to try and unlock someone new as you had no idea who it was etc without the internet to tell you. These days you just have to unlock them with you wallet...
Exactly can't remember last time if ever have I paid cosmetics if alls it does is look good. As in no extra skills or anything like that I don't want it
I understand what you're saying, but this is kind of like saying, I miss being able to look up and see the stars from my bed. Yeah, being able to see the stars is nice, but having the rain fall down on you while you're sleeping kind of sucks. There's a reason we put roofs on our houses, and the benefits far outweigh the negatives. You have to install games because they're too big to play from a disc. I seriously doubt you'd want to go back to the tiny games that you could play off of a disc. Load speed from a disc is incredibly slow, so that means tiny tiny games with very low grade textures. You have to be able to fit the whole level in RAM, and you can't have too much RAM because the load times would be prohibitive to read several gigs of data from a disc into RAM. Very few of the innovations that have come out in the last 15 years could be done if your games were playing directly from a disc.
@@JohnMarston-lo5qkare you twelve? This is the second time I've seen you calling someone a retar d. Whilst I agree with you that people just shouldn't buy them, cutting content from a game only to sell it back to us is a shitty practice that needs to die. Rather than selling skins etc maybe make them unlockables that entice you to actually play the game 🤷🏻♀️
@@Crashed131963 because it takes the development resources that otherwise could have been used to improve the actual game. Micro-transactions are very rarely a part of a good game, usually it's a mediocre game and developers just want to get extra buck out of it by adding those. Another point is that when the servers are eventually shut down the game just breaks. Also also, micro-transactions would rarely be put in games without affecting the game balance. So, even in a good game, the situation might happen where you have to grind through a boring and intentionally stretched gameplay in order to get to the good part. So, you either pay to skip it (for example, buying an exp boost) or endure bad content just to get to the good one. (Latest Ubisoft games are an example).
He did.. He pointed out some games with cut scenes were ok, which was the C&C games. He was focusing on "games" where the majority, if not the entire game, was live action recordings.
One trend I miss is the video game magazines that would include full walkthroughs and guides for the recent games coming out. My favorite was Game Informer, which I had a subscription to for 17 years until they sadly closed down this year
Hasn’t that been replaced with detailed online guides and video walkthroughs? I had a collection of Nintendo Power from when I was a kid. I definitely know what you’re talking about. Is there a magazine that walks you through last year’s Baldur’s Gate 3? No. But, give it a quick search. You can find a walkthrough for EVERY aspect of the game. It’s just a different format.
I hear that. Back in the motherland we had one called LEVEL. I had boxes and boxes of it but then when I moved to where I’m at now, my folks threw them out. I doubt I’d have transported them across the ocean but damn I miss them.
One trend I wish stuck, the original XBOX let you rip CDs into the system and you can play the music inside the videogame. Examples of this were in NFL 2K (celebration touchdown music), GTA, Scarface (for car radio stations).
Yes! I'm a wrestling game fan and used to use this feature on PS3 to add custom theme music for my created wrestlers. It was SOOOOO much better than relying on crappy generic in-game tracks or using a real wrestler's theme music. I still play modern wrestling games, but I really lost my passion for creating when we lost this ability.
I miss the vehicular combat games: Twisted Metal. Vigilante 8. Carmageddon etc. Also I miss great arcade racers like Burnout. Midnight Club. Ridge Racer. MotorStorm etc
Burnout is the most fun I've ever had playing anything racing-related, and I want it back. I also want PS2 NFS style arcade tuning systems for racing games to return, not just the simulation-style ones for Gran Turismo and Forza where only enthusiasts who know all the damn car terms and physics can hope to do anything useful.
The infamous "brown era" of seventh gen games was crazy... NFS Most Wanted (2005), classic Gears, Killzone, Hitman: Absolution, even Bomberman tried it with Act Zero.
Ikr! The Batman game was so good, I don't think there was a higher quality NES game I've ever played, besides Shatterhand (my fav NES game of all time).
@@ChristophBrinkmann especially when you have homies around, I don't play have a couch anymore due to termites or bedbugs. I just use a lawn chairs now
Trend I miss the most? Getting the full game when I buy it. Everything has to have a damn "ultimate" or "gold" or "stupid ultra super hyper mega dumb prefix combo" edition... just gimmie the "you bought the game like a normal person" edition back.
i'm waiting for someone to come in here and yell at you saying you can buy that without realising that the "ultimate edition" isnt an upgrade but held back content that should be in the base game
Demo's for games need to make a return but not this "special access for certain content creators" like back in the PS2 and XBOx days when you'd buy a game and the developers would have about 2 or 3 demos attached to game.
Oh man you should have seen the og PlayStation demo discs. Used to go round someone's house to play one level of a game for hours. The ps2 ones were awesome too though for sure.
@@sasailic3006 Underground was GOD tier! I miss the demo select menu and and music that was in it, hell I'd pay $100 for a theme or mod for it on any system!
@@deondraemcknight232EVERY generations have people that are interested in demos. I mean, trying out something that you plan to buy is straight up logical. That's why I highly appreciated Metaphor:Refantazio recently, the demo is like 10% of the game and it was glorious, at one point I'm even forgot that I'm playing a demo.
I actually miss the strange multiplayer modes, simply because every now and then there was a really interesting and fun one. I remember sinking a ton of time into Splinter Cell: Double Agent’s online mode
The mulitplayer on the Assassin's Creed games were pretty damn fun. I think Brotherhood had the first one and it was like hide and seek on steroids lmao
I miss the trend of going to a game store and browsing through all the games with a group of friends. Physical copies of games were awesome, and back in the day you could loan them to a friend, or take them to a game night. Yea, I am old :). Load “*”,8 ,1
I miss a trend: optimized game sizes. When games came either on DVD-ROM or Blu-Ray, the game's directories had a maximum size based on the storage capacity of the media. Since we have gone to online games, that has slowly gone away. Now, we have games of over 100GB apiece. Not everyone has drives that can support that these days.
Yep, we have a limit of 150GB per month. Plenty for everything, unless I want to download a game. Then I have to think about when to do it. Very annoying. Especially since I can't see the size before buying in Steam.
Storage is so cheap these days that this will never be a thing again. Discs are slow and incredibly limited. And, obviously, they can get scratched and ruined a lot easier than an ssd that's never going to be touched.
The odd thing is that most of this data is textures, audio and so on, which could be delivered in the way DLC is, so you could could choose between the stupidly high fidelity version, or something less if you didn't have bandwidth/ drive space/ memory or whatever. It wouldn't even be very hard to implement and would allow a lot of games to run on machines that could otherwise not handle the ludicrous media requirements.
Man this brings back so much memories, but in a different kind of way. Where I'm from we don't have many official released games, so almost all the games I played at that time was pirate version and it always come in forms of DVDs. In order to fit all these game inside a single DVD they would just cut off all the pre-randered cutscene, music or even fonts, because these are often loosely packed in files and can be easily deleted, only in years after I found these games on steam that I finally realize they actually have sounds and even stories! Back in the day I kinda just imagine what happened and slash my way through without really getting to know any of the characters lol.
@@yassenwu2686 Some games even have empty videos you can drop over the originals to free up space and not have to wait for the unskippable videos to play through. :)
Also, the era of (pop) punk rock tracks like blink-182 and all the bands that wanted to sound like them. I really connect that type of music with racing games from the period or games like the old Saint's Row.
One current trend that needs to go away is where they advertise it as "not actual game footage" or "additional content purchases may be required" on the adverts.
Theres still some good ones around , have you played any of the " mystery case files " games by bigfish ? i think that series has about 10 - 15 titles and they are great
If someone out there misses fixed camera games, "Them and Us" may be your cup o'tea, the game actually lets you play it with 3 different types of camera: Fixed; Over the shoulder; and First person.
I agree, people these days seem to treat them like a full time job instead of an entertainment passtime. Especially people that go into the most casual modes on games and sweat like it's a top ranked MLG game and rage when they lose.
If you been gaming for 40 years now like me. I agree with you. Nobody games for fun anymore. It’s all competitive, content creation and popularity. We forget that games are supposed to be fun 1st.
@@TheFishE77Official Thats what happens when games become a job. Games are now a source of income from YT and Twitch and shit. Everyone needs an opinion, hot takes get more clicks and views. I'd argue that content creation, especially Twitch, has done a lot to bring in these awful aspects into gaming.
8:15 Fixed camera games by their very nature is ALWAYS a THIRD PERSON camera angle. What you wanted to say is that these pre-rendered background horror games don't use the "OVER THE SHOULDER" third person camera angle.
@@tornut24 But its not that hard to see why. Its so different compared to older SC games, and would maybe faired better if it had a better marketing angle. like they shouldve named it like The Conviction: Splinter Cell story, or whatever, to maybe differentiate it from the originals. People wouldnt have criticized it for things that it never was.
@@finnfin Oh definitely. It was a major departure from the SC formula, and I understood the outrage. But the game has aged like fine wine, to the point where I still play it at least once a month
@ imo internet is much more important than video games. The amount of money you spend on a console or PC would give you several months of Wi-Fi. Sounds like people just need to get their priorities together
Guitar Hero controllers didn't disappear, they have just been bought up by people playing Clone Hero on the PC (which is regularly getting new content)
I loved the FMV scenes in a lot of older games. Part of what made them great is that they're not super professionally made, but often made by people who had a lot of fun doing them. The classic FMV scenes from the Command & Conquer and Red Alert series have ALWAYS improved on them. You actually feel like the mission you're about to do has some importance.
there are games they worked, and i feel like C&C is honestly the best example, cause they were really just cut scenes and used to drive the story of the game. the games that used FMV as the actual game material were the ones that were just awful.
@SilentTJ Agreed. They were awful but in a very entertaining way. Which is better than bland and boring, in my opinion, which a lot of successful games have been over the years. I'd rather see a weird, badly acted FMV game in 2024 than yet another game that brings nothing new to the table.
Being a kid in the 90s, there was something unique as fuck about those games. Going from 8 bit to actual people on screen, especially horror FMVs, was an ungodly leap in tech
@@Marcusml333 if it's done right, i'm all about it. i do prefer in-game cut scenes above all else, rather than the cheesy ones that suddenly change your aspect ratio and look like the perfection of in game graphics we only dream of. but i do believe there could still be a niche for the right game to pull off some FMV cut scenes C&C style
I mean it's one of the only older series of games that I myself recall ever even having famous actos in their cutscenes. Like Tim Curry and several others I can't name offhand. Always loved those games and how they made the game feel, think I'll go reinstall some of them right now in fact.
I played it as a kid and it was awesome. It creeped me out, but not like a horror game. More like an existential novel. It felt like playing out a Kafka story. The atmosphere was tense and perfect.
People are still playing SC:Broodwar competitively and the community despise losing some feather is still pretty solid. And SC2 tournament are still happening in huge gaming event. The genre is not dead at all, just way less popular. Modern gamer want easy and accessible game and RTS is just the opposite of this hence why RTS is now mostly played by older one (+30yo)
Or company of heroes Since company of heroes 3 just came out last year and is a masterpiece of an rts with a lively multi-player great graphics and amazing gameplay based on skill
Real-time strategy games, especially the 4X, need to come back. It's very strange how they went from being super mainstream before 20 years ago to being a niche category today.
I picked up Unicorn Overlord earlier this year and it has hands down been my fave game for the year. Granted, I've always been a FE and Tactics-lite fan anyway.
4X games are a bit hard to keep interesting for an entire playthrough because it just gets boring near the endgame. Stellaris takes it further by just being boring the entire time. Half the 4X Games just feel like Idle Clickers.
It might be weird but I ma happy that we don't have multiplayer shoe horned into every game anymore. I like the multiplayer games I play with my friends that are tight experiences, not just slapped in because of the shareholders.
I'd like a RE spinoff game with fixed camera, it doesn't have to be big budget either, no mocap, no raytracing, prerendered backgrounds, new RE games cost around 100-150 mil, and I think capcom could make, an oldschool RE game below 50 mil, if we consider that black myth wukong was reportedly made from around 45 mil without counting the advertisements. If it's done right, it's worth to get back to the roots, Metroid dread was great, prince of persia lost crown was great too, despite the mediocre games that ubisoft has put out. Crow country and Tormented souls were great oldschool survival horror games. It's just not a big enough genre to get more fans like metroidvanias.
@troy2223 I mean you're right, but sucker punch made ghost of tsushima with around 60 mil, that's an american studio, but to be fair i thought the budget was way bigger on that game too.
Sadly yes its relevant , that's why games for example on the source mod were so so good , not only being excellent games at the time and most still now , but you didn't need to spend 3 grand on a pc to run the motherfuckers , then another easy 60 bucks on anything new
I read this comment while waiting for a game to install on my laptop just to see if it would run it after having already trying another game that my laptop can't run lol
Seriously. I miss the days of putting together a high-end (if not exactly top of the line) PC and being confident that it will run any new game I want to run on it no problem. Partly because of the ridiculous system requirements of today and the fact that what seems like a majority of all games release in a near unplayable state.
@@Narangarath Yeah true , obviously building a high end pc comes with big advantages over console gaming , but yeah the more tech advances the prices are crazy , only 15 years or so back you could build a prettty high end pc for 400 - 500 bucks all in , you can pay double that now just for a high end gpu or cpu alone
A couple trends I miss from video games are when they were affordable, or at least when you got everything you paid for when you - ya know, bought the game. And I miss when games were finished upon release.
I think the right answer is, it really depends on the type of game. If you're making a military fps based in the Afghanistan, yeah, it probably makes sense to use more of brown textures and yellow filters. Modern games focus way too much on "realistic" graphics and not enough on atmosphere.
- Rags on *all* FMVs, not just drek like Night Trap - lumping in the Wing Commander, Strike series & Command and Conquer ones too. - Misses Multiplayer being forced into every single game whether it made sense or not. I've never disagreed with Falcon harder.
Resident Evil 4 for the Wii was my favorite port of the original RE4. Motion control had potential. Edit: motion control has survived in VR sort of. As I think about it, the VR port of RE4 is my favorite "port" of the original; it's just different enough I don't always think of it as a port.
So was the iconic "fog" of the og Silent Hills and the "smog" of GTA: San Andres. And when they removed it, people rioted, because it had been instilled into the zeitgeist that it was a a feature, not a limitation. ...and in the case of San Andreas because it actually hid how truly small the map actually was. If you played that game when it first came out? It felt massive and you could get lost in it. If you played one of the remasters that screwed up? The map shows how small it actually is.
@@THEONETRUEOVERLORD Yes by today's standards first resident evil fixed cams looks bad now. Back in the days it looked much better than regular 3d environment.
Not only that age of mythology retold came out not long ago. They ported the aoe games to console and they work fantastic and you can play them with a controller or mouse and keyboard.
I'm so glad I kept all my rock band controllers. Those things are not cheap or easy to find these days. Can't imagine trying to get back into it now needing to re-acquire all that equipment
I also miss the fixed camera angles of good games. There's a reason a lot of people say Final Fantasy X was the last "Great" Final Fantasy game. And I don't think it's a coincidence that FFX was also the last one to use fixed camera angles. Right after that Final Fantasy switched to full camera control with FF11, FF12, FF13 and so on..
If you make a video about current video-game trends that should suddenly disappear (although you probably did), here are my suggestions: - micro-transactions in purchased games - bosses with more than one non-optional phase - pre-ordering games or DLC - dream or hallucination sequences - the inability to progress the main story without needing to level up by doing side quests - the requirement to be online to play single-player games - the folly of gamers who continue to pay for video games before or at launch, thereby encouraging publishers to release unfinished games.
You forgot - releasing buggy, broken games day one - only release games fully reliant on the internet - multiplayer only games - eliminate split screen - having to buy everything with real money - subscription games
@@DarthVoxyn I didn't forget some of those: my last point aligns with your first, my sixth with your second and my first with your fifth. As an occasional PUBG player, I can't agree that multiplayer-only should end; I don't have a view on split-screen games; and I also don't want subscription games, but the people who play them choose to, so I couldn't argue for their abolition.
@@Makron5 What annoys me about them is that, when I think I've beaten a tough boss after several attempts, I feel elated, and then that elation is snatched away as it becomes apparent that the boss has another phase. Usually, the boss undergoes a transformation and acquires new move-sets, so it's effectively a different boss. I know it isn't cheating on the part of developers, but it feels like it; it feels as though the developers are punishing me for beating the boss.
Something like Another World was released in 1991 and Alone in the Dark in 1992 featured 3D characters with fixed camera angles way before Resident Evil, so Resident Evil was already copying other games.
That phrase is just a way of saying Resident Evil was the most popular fixed camera game. Because people know what Resident Evil is and how it looked like, but there are many people, including myself, who never even heard of Alone in the Dark.
UKM is also a good game, but I like the story and setting of PD more. It also has that great song during the credits. I also enjoyed Gabriel Knight 2, but not as much as PD and UKM.
Motion controls work with fps actually. You just need to know how to balance your hand and make small movements. There are very good Wii FPS games. Ninja one for example. You could also use the controller as a sword and controller knew your angle and thrust speed and would cretae different results in game.
Excellent video! I have a slightly different take on the RTS thing. The main reason why most publishers don't create them anymore is because they are a LOT of work for a very little payout. You need top talent to create one (unless you're reusing an ancient codebase). For new RTS games, check out D.O.R.F. and Tempest Rising! Both look very promising
Exactly! When developers actually understood how to implement motion control into an FPS, it was a fanatic control scheme (second only to M&K). While the player bases were far smaller (and packed map packs), CoD W@W, Black Ops, and MW3 all had amazing motion control. (And a far less toxic community). Fun times! Motion control is the main thing to get me excited for VR. That, and actually seeing more devs beginning to make real games for the ecosystems.
I liked those "fixed cam" games a lot. They generated a specific mood and stood out of all the generic first/third person games. And sorry to say, but "Alone in the Dark" is the original fixed cam game. RE took inspiration from it.
@Gameranx: Upcoming RTS Games, that I know just of the top of my head... Competitive - Immortal Gates of Pyre - ZeroSpace - BattleAces - Fun: - DORF - Tempest Rising (C&C inspired)
Couch co-op was great when I was young. Now that I am older, online gaming makes way more sense, but you can't erase the memories of having the boys over for a game sesh on the couch. Now that I have a daughter, I am wanting to do couch co-op with her. She is 3 and learning to play Spyro currently!
the list should be less than 10 because some of the trends still exist. I mean the title literary said video games trend that DISSAPPEARED. RTS game did not disappeared, its just less developed.
RTs is less appealing for dev because it is complex to developped and the genre already peak in most possible form. and there's the trend about modern gamer who want easier and more accessible game hence why game like Fortnite or LoL are extremely popular (especially with 10 to 20ish yo). Modern gamer may have real hard time in game like Starcraft, Unreal Tournament or Quake. They don't have the patience for this
I don't think rhythm games have disappeared, they just moved to VR. Instead of additional plastic peripherals, it's now the VR accessories. I often have a great time and exercise on Beat Sabre or Ragnarock or Synth Riders!
@@bronzin1445 exactly...the industry is just so vast now that most of the "i miss" stuff is reduntant. these people are focused on AAA industry and then are oblivious to why they cry about everything. It's like only seeing horror movies and saying there's not enough action in movies nowadays
@@Messier_-82 Yep, this is absolutely my preferred way to play any FPS (or really any game with aiming in it) and it's not even close. Really glad Sony decided to keep gyro in the PS5 controller and that Steam and other software still provides robust support for gyro mapping in basically any game you want on PC. Seriously, try it in Titanfall 2. Game-changing.
@@charg1nmalaz0r51 They’re way more intuitive than double joysticks. People are just used to controllers. There’s a reason the Wii sold so well. Non-gamers were able to game with motion controls.
10:46 Hard disagree. The Dance Central games worked PHENOMENALLY with the Kinect. The problem wasn't that it didn't work, it's that game companies didn't put enough effort into working _with_ it, so it was basically worthless outside of Dance Central.
Expecting players to remember the controls - There was a time when games didn't have any kind of in-game help. You had to read the manual to learn how to play it. Then games started to have tutorial levels which taught you the controls. Today, the entire game is one never-ending tutorial. Every single step of the way, the game will tell you exactly what button to press, what you can interact with, where to go, what character or item to use, etc. A decade from now, FPS games will have signs floating over all the enemies' heads that say "SHOOT HERE", and will constantly flash "PRESS UP TO WALK FORWARD" on the screen. Third person games where the mouse controls the camera AND the character - Max Payne 1 & 2, Jedi Academy, American McGee's Alice, what do these games have in common? They're all critically acclaimed third person games that control like first person shooters. You use the mouse to both turn and aim. Then at some point, someone decided that the camera and character controls needed to be separate. So how do you strafe, or run backward if your character no longer faces in the direction the camera is looking? You add a lock-on function, taking manual aiming away from the player, and saddling them with a whole new batch of buttons to lock onto enemies, release the lock, switch the lock to another enemy, since the automatic targeting system will invariably lock onto the wrong target. WHY??? Just let me use the damn mouse for aiming! Games WITHOUT quicktime events - I absolutely HATE quicktime events with a burning rage. Why? Because they take all choice away from you, and force you to do what the game tells you, like you're a trained monkey. If there was someone standing behind you, telling you how to play a game, you'd probably last about 30 seconds before screaming at them to shut up, but for some reason, when the game does it, everyone just accepts it. Unfortunately, this s*** seems to have infected every single f***ing game in existence.
I just hope the current trend of open world games ends quickly. Seriously, 90% of these games are bad because their world is a joke. I miss dense linear worlds like Bioshock and Dark Souls 1.
I miss the trend where videogames were complete when released to the public and publishers didnt nickel and dime the consumer for content.
And wasn’t filled with wokie politics.
Sadly enough people keep paying for this predatory tactic that it's not going away any time soon.
I hate single player games with post launch updates. Hurts preservation when the latest version of the game is not how it launched.
@@omarkumar8036 there's about 50 things wrong with the gaming industry right now, layoffs, studio closures, poor technical performance and you picked the least worrisome thing to whine about?
@ Oh it is very much to worry about.
Out of everything I miss from videogames, I miss the influx of couch cooperative/ split screen games. When you mentioned the brown textured/lack of color trend, it’s what immediately reminded me. That era alone had coop gameplay in almost every AAA game. Some of the happiest/fondest moments of my middle school years was going over to friends houses and all of us playing Halo 3 multiplayer on the same tv
Yes!! Nowadays game say they have multiplayer but only if you have two TVs,two councils, two copies of the same game, and two headsets
Its the biggest loss to gaming. I actually agree completely that most of my fondest gaming memories was playing halo 3 coop with my friends and family. It of course has its downfalls like having less screen but there’s nothing else quite like it. I remember it made you better at gaming too because if you died, you passed your controller off to someone watching. Lol
@@n8ram413 Yeah, it was a realization I had when at a friend's house a few years back. We wanted to play a game together, which meant I'd have to go go home.
Middle school...Halo 3...man I feel old, my middle school was N64 lmao
Path of Exile 2 has couch co-op
My favorite lost trend is couch co op. I miss that so much. 😢
Relatively niche now, but fortunately games like Moving Out, It Takes Two, Overcooked are still a thing now.
Far and few, but genuinely heartfelt.
Yeah I recently played It Takes Two and it felt like such a breath of fresh air, I think because it had been so long since I played any couch co-op.
Amen. It didn't completely die off and there has been a push to make it available in more games lately but you're right it's nothing like it used to be.
@@kwaddell also do check out Brothers: A Tale of Two Sons. It's from the same mind behind It Takes Two and A Way Out: Josef Fares
Amazing lil game, it's even getting a remake soon :)
For real dude which is I personally loved “It Takes Two” and “A Way Out” played it takes two with my then girlfriend and a way out with my little brother.
Another trend that disappeared that is games being completed at the time of release
😞
@@MaheshKumar-nt7fz and they act like we are in the wrong for asking for them to be complete.
It has always been like this kid🤣🤣But i understand you retar ds need any excuse to cry about something
@@JohnMarston-lo5qkthe only “kid” here is OBVIOUSLY you🤦♂️
Besides the name calling, i am old enough to remember when games DID in fact release completed. You are obviously NOT old enough to remember or know that….KID
and barely any game breaking bugs like with most ps2 games
A trend i miss is unlockables, good video game unlockables. Remember those?
Yeah. They made replaying a game sensible and a new experience again.
The 90s were the best for that. I remember having no clue about Rainbow Road, Akuma, the hidden world in DKC 2, Noob Saibot, etc until I unlocked them
3xtreme, tekken, even nba live 2003 had unlockables where you change the players to giants or big heads 😂
Hidden characters in fighting games were great, replayable just to try and unlock someone new as you had no idea who it was etc without the internet to tell you. These days you just have to unlock them with you wallet...
If Isaac Clarke doesn't yell 'BANG BANG BANG', I don't want him.
I miss the trend where you'd unlock things, like alternate costumes and new modes, by simply playing the game, rather than purchasing them separetely.
Exactly can't remember last time if ever have I paid cosmetics if alls it does is look good. As in no extra skills or anything like that I don't want it
Agreed, Dynasty warriors games were great exemples of that
I miss the trend of being able to just put a game into a console and just instantly play it
Those were the days!
Sure, let's make all games easy as a piece of cake.
@@daevyl I don't think you understood what they were saying. It has nothing to do with difficulty of a game.
@@daevyl
Are you dumb? Or is the current generation suffering from more brainrot than I thought?
I understand what you're saying, but this is kind of like saying, I miss being able to look up and see the stars from my bed. Yeah, being able to see the stars is nice, but having the rain fall down on you while you're sleeping kind of sucks. There's a reason we put roofs on our houses, and the benefits far outweigh the negatives.
You have to install games because they're too big to play from a disc. I seriously doubt you'd want to go back to the tiny games that you could play off of a disc. Load speed from a disc is incredibly slow, so that means tiny tiny games with very low grade textures. You have to be able to fit the whole level in RAM, and you can't have too much RAM because the load times would be prohibitive to read several gigs of data from a disc into RAM. Very few of the innovations that have come out in the last 15 years could be done if your games were playing directly from a disc.
Microtransactions needs to be a trend that goes away
why? just don't buy them retar d
@@JohnMarston-lo5qkare you twelve? This is the second time I've seen you calling someone a retar d.
Whilst I agree with you that people just shouldn't buy them, cutting content from a game only to sell it back to us is a shitty practice that needs to die. Rather than selling skins etc maybe make them unlockables that entice you to actually play the game 🤷🏻♀️
@@DuggyDarko It's true you do not have to buy Microtransaction so why is it a bad thing?
@@Crashed131963 because it takes the development resources that otherwise could have been used to improve the actual game. Micro-transactions are very rarely a part of a good game, usually it's a mediocre game and developers just want to get extra buck out of it by adding those.
Another point is that when the servers are eventually shut down the game just breaks.
Also also, micro-transactions would rarely be put in games without affecting the game balance. So, even in a good game, the situation might happen where you have to grind through a boring and intentionally stretched gameplay in order to get to the good part. So, you either pay to skip it (for example, buying an exp boost) or endure bad content just to get to the good one. (Latest Ubisoft games are an example).
@@ИванБорисюк-п7эgetting rid of microtransactions also get rid of free games which are a HUGE part of the market.
You leave Command and Conquer/Red Alert FMVs alone. They are national treasures
Dune 2 Arrakiss was the only RTS I could ever get into. I prefer proper turn based strategy/RPGs, which is a trend that's largely disappeared too.
They really are a global treasure
Wasn't it Command and Conquer 3 that had James Earl Jones!?
@@jacobfullmer9734Tiberian Sun that one.
He did.. He pointed out some games with cut scenes were ok, which was the C&C games. He was focusing on "games" where the majority, if not the entire game, was live action recordings.
One trend I miss is the video game magazines that would include full walkthroughs and guides for the recent games coming out. My favorite was Game Informer, which I had a subscription to for 17 years until they sadly closed down this year
Hear hear! I am really big into buying physical stuff . Helmets, statues, and game guides are mandatory for me.
Sadly they can't compete with free online guide
Took em that long? GI was awful by 2010,
Hasn’t that been replaced with detailed online guides and video walkthroughs?
I had a collection of Nintendo Power from when I was a kid. I definitely know what you’re talking about.
Is there a magazine that walks you through last year’s Baldur’s Gate 3? No. But, give it a quick search. You can find a walkthrough for EVERY aspect of the game.
It’s just a different format.
I hear that. Back in the motherland we had one called LEVEL. I had boxes and boxes of it but then when I moved to where I’m at now, my folks threw them out. I doubt I’d have transported them across the ocean but damn I miss them.
The best thing that came out of FMV was Tim Curry yelling "SPACE" while clearly holding back a laugh.
tbf, the command and conquer series in general has very enjoyable fmvs. kane is fantastic throughout the series.
BARLEY holding back a laugh. 😂
This! Can't believe he didn't show that clip. It's amazing.
I came here to say the same thing! "SPAYYYCE!"
I loved the FMV game "under a killing moon". Very funny game.
One trend I wish stuck, the original XBOX let you rip CDs into the system and you can play the music inside the videogame. Examples of this were in NFL 2K (celebration touchdown music), GTA, Scarface (for car radio stations).
Yes! I'm a wrestling game fan and used to use this feature on PS3 to add custom theme music for my created wrestlers. It was SOOOOO much better than relying on crappy generic in-game tracks or using a real wrestler's theme music. I still play modern wrestling games, but I really lost my passion for creating when we lost this ability.
I miss the vehicular combat games: Twisted Metal. Vigilante 8. Carmageddon etc. Also I miss great arcade racers like Burnout. Midnight Club. Ridge Racer. MotorStorm etc
Blur, Pure, and Split/Second!!!
You mean RIIIIIIIDGE RACERRRRR!
Burnout is the most fun I've ever had playing anything racing-related, and I want it back. I also want PS2 NFS style arcade tuning systems for racing games to return, not just the simulation-style ones for Gran Turismo and Forza where only enthusiasts who know all the damn car terms and physics can hope to do anything useful.
Midnight club is goated
Yes pure love
Listen, bird. That Mummy game was legit good.
Surprisingly good
Fifteen dollar switch hidden gem.
The infamous "brown era" of seventh gen games was crazy... NFS Most Wanted (2005), classic Gears, Killzone, Hitman: Absolution, even Bomberman tried it with Act Zero.
Ah yes the piss filter Era
😅
Colin McRae Dirt 2007 and NFS Most Wanted were the great examples
That’s a trend I’m glad is dead. RE5 is arguably the worst offender of this as it literally is just a filter
The classic 2000s era
I preferred cell shading, it’s a unique style that helped better to hide the limited old school graphics
The trend of me being able to afford new games has long disappeared.
real
f :(
Yeah brand new game in the UK = £64.99 that's absolutely ridiculous. And with all the monetisation on top.
Games were $50 when I was in high school (early 2000s), which is roughly $88 according to online inflation calculators. So to me, they are cheaper!
Buy them later than release helps but sometimes the wait is killer
Shoutout to the trend of game companies making a game for the gamers, and not the shareholders.
"Low quality cheap games"
Shows one of the best NES games.
Ikr! The Batman game was so good, I don't think there was a higher quality NES game I've ever played, besides Shatterhand (my fav NES game of all time).
Also Aladdin was awesome. Two huge misses from Falcon
And didn't bring up the most obvious counterexample, GoldenEye 64
I was hoping someone else would say this. I still love that game.
Was confused a bit at that moment as well.
One trend that definitely disappeared is on the couch multiplayer
not that I don't appreciate the 360s Xbox live
Some games still do it but yeah definitely not as much of a thing.
Know whatcha meant but can't get the mental image of sitting with a coach and playing a game outta my head now lol. "Just five more minutes, coach."
@@ChristophBrinkmann especially when you have homies around, I don't play have a couch anymore due to termites or bedbugs. I just use a lawn chairs now
This. Local multiplayer is some of the best gaming memories I have! Such a shame almost all multiplayer is online only now.
Trend I miss the most? Getting the full game when I buy it. Everything has to have a damn "ultimate" or "gold" or "stupid ultra super hyper mega dumb prefix combo" edition... just gimmie the "you bought the game like a normal person" edition back.
i'm waiting for someone to come in here and yell at you saying you can buy that without realising that the "ultimate edition" isnt an upgrade but held back content that should be in the base game
@@charg1nmalaz0r51the ultimate edition isn't an upgrade? When did this sorcery happen? 🤣🤣🤣🤣
7:48 "But let's be serious, Resident Evil is the *original* fixed camera game."
Alone in the Dark would like to have a goddamn word with you.
Yeah but the problem is RE is the original GOOD fixed camera game. Nobody cares about AitD
As far as 99% of the world is concerned Resident Evil was the original, but yes AITD came first.
@@poke_poor And thus the classic "repeat a lie enough and it becomes the truth."
@@Tempora158the iPhone was the original touchscreen phone. 😏
@@alexgray9565 for its time (1992), AitD was great.
Demo's for games need to make a return but not this "special access for certain content creators" like back in the PS2 and XBOx days when you'd buy a game and the developers would have about 2 or 3 demos attached to game.
Oh man you should have seen the og PlayStation demo discs. Used to go round someone's house to play one level of a game for hours. The ps2 ones were awesome too though for sure.
Jampack and Underground. Or any of the ones in the magazines
@@sasailic3006 Underground was GOD tier! I miss the demo select menu and and music that was in it, hell I'd pay $100 for a theme or mod for it on any system!
Yes there's still a generation of gamers who want to try the demo out before committing to a full game
@@deondraemcknight232EVERY generations have people that are interested in demos. I mean, trying out something that you plan to buy is straight up logical.
That's why I highly appreciated Metaphor:Refantazio recently, the demo is like 10% of the game and it was glorious, at one point I'm even forgot that I'm playing a demo.
I actually miss the strange multiplayer modes, simply because every now and then there was a really interesting and fun one. I remember sinking a ton of time into Splinter Cell: Double Agent’s online mode
The mulitplayer on the Assassin's Creed games were pretty damn fun. I think Brotherhood had the first one and it was like hide and seek on steroids lmao
@ I didn’t get to play that but that very much sounds like what Splinter Cell’s was! Wish I could’ve gotten to play that one too
I miss the trend of going to a game store and browsing through all the games with a group of friends. Physical copies of games were awesome, and back in the day you could loan them to a friend, or take them to a game night. Yea, I am old :). Load “*”,8 ,1
It really was better back then. You really owned your games and if you wanted to play multiplayer, you really were playing WITH your friends.
Bro finding a new expansion pack for a game you have while there and taking it home to find out its better than the original release.
Seriously. Now if you want to bring your games you have to take your entire console.
Uhhhhhh except for Indies games are still getting physical releases...
I remember waking up on a Saturday morning and walking to gamestop to get a new game. The adventure was half the fun
I miss a trend: optimized game sizes. When games came either on DVD-ROM or Blu-Ray, the game's directories had a maximum size based on the storage capacity of the media. Since we have gone to online games, that has slowly gone away. Now, we have games of over 100GB apiece. Not everyone has drives that can support that these days.
Yep, we have a limit of 150GB per month.
Plenty for everything, unless I want to download a game. Then I have to think about when to do it. Very annoying. Especially since I can't see the size before buying in Steam.
Storage is so cheap these days that this will never be a thing again. Discs are slow and incredibly limited. And, obviously, they can get scratched and ruined a lot easier than an ssd that's never going to be touched.
The odd thing is that most of this data is textures, audio and so on, which could be delivered in the way DLC is, so you could could choose between the stupidly high fidelity version, or something less if you didn't have bandwidth/ drive space/ memory or whatever. It wouldn't even be very hard to implement and would allow a lot of games to run on machines that could otherwise not handle the ludicrous media requirements.
Man this brings back so much memories, but in a different kind of way. Where I'm from we don't have many official released games, so almost all the games I played at that time was pirate version and it always come in forms of DVDs. In order to fit all these game inside a single DVD they would just cut off all the pre-randered cutscene, music or even fonts, because these are often loosely packed in files and can be easily deleted, only in years after I found these games on steam that I finally realize they actually have sounds and even stories! Back in the day I kinda just imagine what happened and slash my way through without really getting to know any of the characters lol.
@@yassenwu2686 Some games even have empty videos you can drop over the originals to free up space and not have to wait for the unskippable videos to play through. :)
Remember when games were complete and enjoyable since the launch? Pepperidge farm remembers
I've got to correct Falcon here on this one.
The original alone in the dark games came before Resident Evil with the camera.
Not sure about others but i miss Nu-metal soundtracks in games😂Especially in racing games
👆🏻
tWisted Metal! 👍🤡👍
I will always remember being introduced to Fall Out Boy in Burnout Revenge. Dance Dance was the song I looked forward to in that game.
Also, the era of (pop) punk rock tracks like blink-182 and all the bands that wanted to sound like them. I really connect that type of music with racing games from the period or games like the old Saint's Row.
@@madMARTYNmarsh1981 oh man, I regularly go back to the takedown soundtrack to this day 🙏😉
One current trend that needs to go away is where they advertise it as "not actual game footage" or "additional content purchases may be required" on the adverts.
I miss Point and Click adventure games, they were so prevalent in the 80s and 90s.
Theres still some good ones around , have you played any of the " mystery case files " games by bigfish ? i think that series has about 10 - 15 titles and they are great
@@causetheplumstasteyum7848 With a name like "Beer_Wolf" I'm guessing he's referring to Leisure Suit Larry...
I've yet to meet anyone in my life who's heard of The Journeyman Project when I ask.
@yamasail tried it way back in the day, never really liked it.
I preferred pixilated ones like those made by Sierra, Lucas Arts and Westwood.
@@Beer_Wolf Wadjet Eye has made (and published) a lot of great point and click adventure games in the last 10 or so years. Check 'em out.
If someone out there misses fixed camera games, "Them and Us" may be your cup o'tea, the game actually lets you play it with 3 different types of camera: Fixed; Over the shoulder; and First person.
Or try Tormented Souls. Fixed camera, classic RE style save points, puzzles and inventory management. it has it all.
Racing arcade games like Daytona, Cruisin, Outrun. Boxing games, 3D collect platforms, 3d rail shooters, Pinball video games.
I miss the trend of the gaming community being fun. Everyone is way too jaded and angry now
I agree, people these days seem to treat them like a full time job instead of an entertainment passtime. Especially people that go into the most casual modes on games and sweat like it's a top ranked MLG game and rage when they lose.
If you been gaming for 40 years now like me. I agree with you. Nobody games for fun anymore. It’s all competitive, content creation and popularity. We forget that games are supposed to be fun 1st.
@@TheFishE77Official Thats what happens when games become a job. Games are now a source of income from YT and Twitch and shit. Everyone needs an opinion, hot takes get more clicks and views. I'd argue that content creation, especially Twitch, has done a lot to bring in these awful aspects into gaming.
@@dylantarrant4387 THAT PART 👏🏽👏🏽
Let me guess, someone stole your sweet roll?
“Gamers that aren’t rapidly aging into obscurity” 💀
My daily reminder that my spring chicken days are behind me
In Veilguard I selected the forgiving reaction time option
8:15 Fixed camera games by their very nature is ALWAYS a THIRD PERSON camera angle. What you wanted to say is that these pre-rendered background horror games don't use the "OVER THE SHOULDER" third person camera angle.
2:39 "Low-quality cheap games" while showing one of the best NES games of all time is certainly an editing choice.
The first stage theme lives rent free in my head even after all these years
@@Roberto-hp1ee ya the nes had a few good tie in games like Friday the 13 gremlins 2 and Ghostbusters 2
The best in a mountain of terrible games to choose from isn’t exactly as great as you think it is
Yeah this was implying that Batman (NES) is bad... it's fantastic.
@@TheHAMMER91The Sunsoft Batman was good
As someone who was a MASSIVE fan of Splinter Cell Conviction and of the Uncharted series, I kinda miss cover shooters.
SC conviction was a fire ass game !
Conviction is a such underrated game
Conviction was so hated at the time, but is so enjoyable to this day. Ghost Recon and Rainbow Six were also great cover shooters back then
@@tornut24 But its not that hard to see why. Its so different compared to older SC games, and would maybe faired better if it had a better marketing angle. like they shouldve named it like The Conviction: Splinter Cell story, or whatever, to maybe differentiate it from the originals. People wouldnt have criticized it for things that it never was.
@@finnfin Oh definitely. It was a major departure from the SC formula, and I understood the outrage. But the game has aged like fine wine, to the point where I still play it at least once a month
Calling Spec Ops: The Line a satire is like calling Private Ryan a war comedy
Can we all agree lets make online only games, make that trend disappear asap.
👆🏻
Why? Do you not have internet?
@@Belligerence.internet is still a commodity even in 1st world countries
@ imo internet is much more important than video games. The amount of money you spend on a console or PC would give you several months of Wi-Fi. Sounds like people just need to get their priorities together
agreed, love me the Offline mode with bots
Guitar Hero controllers didn't disappear, they have just been bought up by people playing Clone Hero on the PC (which is regularly getting new content)
The Shapeshifting Detective from 2018 is a great example of an excellent modern FMV game
I loved the FMV scenes in a lot of older games. Part of what made them great is that they're not super professionally made, but often made by people who had a lot of fun doing them. The classic FMV scenes from the Command & Conquer and Red Alert series have ALWAYS improved on them. You actually feel like the mission you're about to do has some importance.
there are games they worked, and i feel like C&C is honestly the best example, cause they were really just cut scenes and used to drive the story of the game. the games that used FMV as the actual game material were the ones that were just awful.
@SilentTJ Agreed. They were awful but in a very entertaining way. Which is better than bland and boring, in my opinion, which a lot of successful games have been over the years. I'd rather see a weird, badly acted FMV game in 2024 than yet another game that brings nothing new to the table.
Being a kid in the 90s, there was something unique as fuck about those games. Going from 8 bit to actual people on screen, especially horror FMVs, was an ungodly leap in tech
@@Marcusml333 if it's done right, i'm all about it. i do prefer in-game cut scenes above all else, rather than the cheesy ones that suddenly change your aspect ratio and look like the perfection of in game graphics we only dream of. but i do believe there could still be a niche for the right game to pull off some FMV cut scenes C&C style
I mean it's one of the only older series of games that I myself recall ever even having famous actos in their cutscenes. Like Tim Curry and several others I can't name offhand. Always loved those games and how they made the game feel, think I'll go reinstall some of them right now in fact.
The X Files on PS1 was an AMAZING FMV game. The acting and writing was great because it was literally The X Files. 4 discs. Good times.
Wow never even knew that was out
Loved that one. Same with Phantasmagoria 2 and parts of the first one
I played it as a kid and it was awesome. It creeped me out, but not like a horror game. More like an existential novel. It felt like playing out a Kafka story. The atmosphere was tense and perfect.
PC was 7 discs. Had way more content.
I miss the trend of buying a game and actually owning it, and being able to play it when I want, not when their servers are still running.
Talks about RTS and never once mentions the Age of Empires Series. And they all have incredible Remasters that are still played endlessly today!!
People are still playing SC:Broodwar competitively and the community despise losing some feather is still pretty solid. And SC2 tournament are still happening in huge gaming event. The genre is not dead at all, just way less popular. Modern gamer want easy and accessible game and RTS is just the opposite of this hence why RTS is now mostly played by older one (+30yo)
Or company of heroes
Since company of heroes 3 just came out last year and is a masterpiece of an rts with a lively multi-player great graphics and amazing gameplay based on skill
@@RubbersPVP - I love, and still play, CoH series games.
I miss Bioshack 2. 14:05
Beware the Bio Shack baby
🤣🤣🤣
That and Singularity. That multiplayer was so unique with soldiers vs monsters and each creature played completely different
BioShaq 😂
Beat me to it. 😅👏
1:30 “just like that” was spoken with a little pizazz
Real-time strategy games, especially the 4X, need to come back. It's very strange how they went from being super mainstream before 20 years ago to being a niche category today.
Mmm... Starcraft
I picked up Unicorn Overlord earlier this year and it has hands down been my fave game for the year. Granted, I've always been a FE and Tactics-lite fan anyway.
4X games are a bit hard to keep interesting for an entire playthrough because it just gets boring near the endgame. Stellaris takes it further by just being boring the entire time. Half the 4X Games just feel like Idle Clickers.
Sins of a Solar Empire 2 is from this year and has good reviews.
Keep an eye out for Tempest Rising, it feels like peak Command & Conquer.
The chronicles of Riddick games were kick ass, would love to see that rereleased
I bought it on GOG before it was delisted
I surely remember how at the end of the PS3 era, every single game had a multiplayer mode, I think paid online for every console killed the trend.
It might be weird but I ma happy that we don't have multiplayer shoe horned into every game anymore. I like the multiplayer games I play with my friends that are tight experiences, not just slapped in because of the shareholders.
Leaving Phantasmagoria out of the FMV section was a crime.
I was looking for this comment.
Also Gabriel Knight 2
Opened youtube on my break. New gameranx at the top of my feed. Praise be
🤝
Literally the same, enjoy your break fren
The original Alone in the Dark was the first fixed camera game that I know of. It predates Resident Evil.
I'd like a RE spinoff game with fixed camera, it doesn't have to be big budget either, no mocap, no raytracing, prerendered backgrounds, new RE games cost around 100-150 mil, and I think capcom could make, an oldschool RE game below 50 mil, if we consider that black myth wukong was reportedly made from around 45 mil without counting the advertisements.
If it's done right, it's worth to get back to the roots, Metroid dread was great, prince of persia lost crown was great too, despite the mediocre games that ubisoft has put out. Crow country and Tormented souls were great oldschool survival horror games. It's just not a big enough genre to get more fans like metroidvanias.
To be fair for Black Myth Wukong salary in China is different from the US, the country has 1B people after all, and the highest PPP on earth.
@troy2223 I mean you're right, but sucker punch made ghost of tsushima with around 60 mil, that's an american studio, but to be fair i thought the budget was way bigger on that game too.
Another trend that pretty much disappeared in today's gaming is my pc being able to run it.
Sadly yes its relevant , that's why games for example on the source mod were so so good , not only being excellent games at the time and most still now , but you didn't need to spend 3 grand on a pc to run the motherfuckers , then another easy 60 bucks on anything new
I read this comment while waiting for a game to install on my laptop just to see if it would run it after having already trying another game that my laptop can't run lol
Seriously. I miss the days of putting together a high-end (if not exactly top of the line) PC and being confident that it will run any new game I want to run on it no problem. Partly because of the ridiculous system requirements of today and the fact that what seems like a majority of all games release in a near unplayable state.
This along with games being massive in size. 100 GB size is becoming normalised now whereas most games back then were at 5gb utmost
@@Narangarath Yeah true , obviously building a high end pc comes with big advantages over console gaming , but yeah the more tech advances the prices are crazy , only 15 years or so back you could build a prettty high end pc for 400 - 500 bucks all in , you can pay double that now just for a high end gpu or cpu alone
Hearing Falcon lost his shit over the kinect is my favorite part.
Please let me out of the basement Falcon, it's getting cold.
😅
Here’s a fleece jacket a hot cocoa.
Alone in the Dark came before res evil
Long before!
A couple trends I miss from video games are when they were affordable, or at least when you got everything you paid for when you - ya know, bought the game. And I miss when games were finished upon release.
Batman Begins was amazing and led us to the Arkham Games.
Incorrect
Might not have led us to arkham games but still I did like the game
The Dark Knight franchise is what led to the Arkham games, not the Batman Begins game itself.
I honestly loved "muddy yellow filters and brown textures" 😭
I think the right answer is, it really depends on the type of game. If you're making a military fps based in the Afghanistan, yeah, it probably makes sense to use more of brown textures and yellow filters. Modern games focus way too much on "realistic" graphics and not enough on atmosphere.
- Rags on *all* FMVs, not just drek like Night Trap - lumping in the Wing Commander, Strike series & Command and Conquer ones too.
- Misses Multiplayer being forced into every single game whether it made sense or not.
I've never disagreed with Falcon harder.
Resident Evil 4 for the Wii was my favorite port of the original RE4. Motion control had potential.
Edit: motion control has survived in VR sort of. As I think about it, the VR port of RE4 is my favorite "port" of the original; it's just different enough I don't always think of it as a port.
At least we have gyro aiming, but mostly on PC
Wasn't Alone in the Dark the OG fixed camera horror game that basically invented the genre? 🤔
I miss when games were made by 100 programmers and 5 designers. Now its 100 designers and 5 programmers
you can play rimworld .. its made by 1 dude :D and has huge and good modding commynity
And that's why all the games now come out incomplete with bugs.
Yep, look at the credits for recent AAA releases and youd be surprised at just how few actual programmers there are.
I want to see a game made by 100 of each
I miss just putting in games an playing. Not down installing first
that's been a thing for almost half a century n ow..you retar ds will literally cry about ANYTHING🤣🤣
yeah cause games like gta 5 would have so much more content and provide so many more hours of fun if they were only 2 gb to install wouldn't they ...
A fixed camera was a tech limitation, not a feature. It's nice and nostalgic but its hardly what you think it is
back in the days everything was a tech limitation and art was turning them into features
@@stroggosaw299doesn’t mean it doesn’t look bad.
The old god of war comes to mind. They did those very well.
So was the iconic "fog" of the og Silent Hills and the "smog" of GTA: San Andres. And when they removed it, people rioted, because it had been instilled into the zeitgeist that it was a a feature, not a limitation.
...and in the case of San Andreas because it actually hid how truly small the map actually was. If you played that game when it first came out? It felt massive and you could get lost in it. If you played one of the remasters that screwed up? The map shows how small it actually is.
@@THEONETRUEOVERLORD Yes by today's standards first resident evil fixed cams looks bad now. Back in the days it looked much better than regular 3d environment.
I will not tolerate any Batman Begins hate, also I was one of the two people who played the Batman Origins multiplayer and it was low key pretty fun.
Not mentioning AoE with rts should be a crime
Not only that age of mythology retold came out not long ago. They ported the aoe games to console and they work fantastic and you can play them with a controller or mouse and keyboard.
@Gaudine very true been enjoying playing on xboxsx recently
In the last year, my friends have gotten back to having Rock Band/Guitar Hero nights. Always a good time :D
Looking forward to getting myself a version of clone hero running on my pc- but unfortunately- it isn’t a simple thing to do lol
I'm so glad I kept all my rock band controllers. Those things are not cheap or easy to find these days. Can't imagine trying to get back into it now needing to re-acquire all that equipment
I also miss the fixed camera angles of good games. There's a reason a lot of people say Final Fantasy X was the last "Great" Final Fantasy game. And I don't think it's a coincidence that FFX was also the last one to use fixed camera angles. Right after that Final Fantasy switched to full camera control with FF11, FF12, FF13 and so on..
If you make a video about current video-game trends that should suddenly disappear (although you probably did), here are my suggestions:
- micro-transactions in purchased games
- bosses with more than one non-optional phase
- pre-ordering games or DLC
- dream or hallucination sequences
- the inability to progress the main story without needing to level up by doing side quests
- the requirement to be online to play single-player games
- the folly of gamers who continue to pay for video games before or at launch, thereby encouraging publishers to release unfinished games.
I think they did lol
Good List
multiphase bosses aren't inherently bad. Castlevania used it well.
You forgot
- releasing buggy, broken games day one
- only release games fully reliant on the internet
- multiplayer only games
- eliminate split screen
- having to buy everything with real money
- subscription games
@@DarthVoxyn I didn't forget some of those: my last point aligns with your first, my sixth with your second and my first with your fifth. As an occasional PUBG player, I can't agree that multiplayer-only should end; I don't have a view on split-screen games; and I also don't want subscription games, but the people who play them choose to, so I couldn't argue for their abolition.
@@Makron5 What annoys me about them is that, when I think I've beaten a tough boss after several attempts, I feel elated, and then that elation is snatched away as it becomes apparent that the boss has another phase. Usually, the boss undergoes a transformation and acquires new move-sets, so it's effectively a different boss. I know it isn't cheating on the part of developers, but it feels like it; it feels as though the developers are punishing me for beating the boss.
One Trend that has stopped is racing games with a Psytrance soundtrack. Man I miss those days...
Whipeout was something. The differnt styles of trance from Midnight Club II was something else.
@ Yes, or Dethkarz and especially Killer Loop!
Feels like racing games as a trend has stopped, if I'm being honest. Feels like a very limited genre now.
San Francisco Rush 2049 for Dreamcast was great example.
Something like Another World was released in 1991 and Alone in the Dark in 1992 featured 3D characters with fixed camera angles way before Resident Evil, so Resident Evil was already copying other games.
"Aging into obscurity" I feel attacked, sir!
Hey, I remember when games came on cassette tapes.
I had a Commodore VIC-20 as my first system of any kind... the bulky add-on tape recorder for that thing was crazy
@DrivingSoCal rapidly
Falcon: "Let's be serious, Resident Evil was the original fixed-camera game..."
> The very first Alone in The Dark: "Am i a joke to you?"
Just one of many there was plenty of those style games in the early 90's
That phrase is just a way of saying Resident Evil was the most popular fixed camera game. Because people know what Resident Evil is and how it looked like, but there are many people, including myself, who never even heard of Alone in the Dark.
A big trend that disappeared is games being fun and good
Number 5 has a possible "good" entry, Tex Murphy: Under a Killing Moon.
The Pandora Directive was even better.
@@Obi-Twan I respectfully disagree. But I am sure we can both agree UKM & Pandora are better than Martian Memorandum :D
Also Gabriel Knight 2... I mean the acting in both of them isn't great... but I still love them UKM is still one of my favourite games
UKM is also a good game, but I like the story and setting of PD more. It also has that great song during the credits. I also enjoyed Gabriel Knight 2, but not as much as PD and UKM.
I miss the trend where games were released FINISHED and fully PLAYABLE...
Motion controls work with fps actually. You just need to know how to balance your hand and make small movements. There are very good Wii FPS games. Ninja one for example. You could also use the controller as a sword and controller knew your angle and thrust speed and would cretae different results in game.
Alone in the Dark is the original fixed camera game.
I miss the trend of releasing complete games.
Excellent video! I have a slightly different take on the RTS thing. The main reason why most publishers don't create them anymore is because they are a LOT of work for a very little payout. You need top talent to create one (unless you're reusing an ancient codebase). For new RTS games, check out D.O.R.F. and Tempest Rising! Both look very promising
I love the Wii motion control in Resi 4, metroid 3 and some more.
Exactly! When developers actually understood how to implement motion control into an FPS, it was a fanatic control scheme (second only to M&K).
While the player bases were far smaller (and packed map packs), CoD W@W, Black Ops, and MW3 all had amazing motion control. (And a far less toxic community). Fun times!
Motion control is the main thing to get me excited for VR. That, and actually seeing more devs beginning to make real games for the ecosystems.
I mean, Prime Remastered allows you to use a gyro, and it feels like buttah
I'll never get back to stick aim controls, thanks to Splatoon.
I liked those "fixed cam" games a lot. They generated a specific mood and stood out of all the generic first/third person games. And sorry to say, but "Alone in the Dark" is the original fixed cam game. RE took inspiration from it.
*Spec Ops the Line is NOT a satire.* It's a criticism of war video games, framed as an adaptation of "Heart of Darkness".
@Gameranx:
Upcoming RTS Games, that I know just of the top of my head...
Competitive
- Immortal Gates of Pyre
- ZeroSpace
- BattleAces
- Fun:
- DORF
- Tempest Rising (C&C inspired)
Dust Front
Rogue Command
Global Conflagration
Godsworn
Ablight
Sanctuary: Shattered Sun
Ratten Reich
and more, no doubt
Go look at company of heroes 3. Masterpiece of a rts that cameout this year... great graphics great gameplay great competitive multiplayer
I miss the trend where you can unlock certain characters not through a paywall.
Couch co-op was great when I was young. Now that I am older, online gaming makes way more sense, but you can't erase the memories of having the boys over for a game sesh on the couch. Now that I have a daughter, I am wanting to do couch co-op with her. She is 3 and learning to play Spyro currently!
the list should be less than 10 because some of the trends still exist. I mean the title literary said video games trend that DISSAPPEARED. RTS game did not disappeared, its just less developed.
I think it means they are no longer “trendy”. Doesn’t mean they don’t exist. Just not THE thing anymore.
RTs is less appealing for dev because it is complex to developped and the genre already peak in most possible form. and there's the trend about modern gamer who want easier and more accessible game hence why game like Fortnite or LoL are extremely popular (especially with 10 to 20ish yo). Modern gamer may have real hard time in game like Starcraft, Unreal Tournament or Quake. They don't have the patience for this
A *trend* ending does not mean the concept doesn’t exist anymore. It just means its not popular anymore.
BIOSHACK 2!!!! I love that game.
I don't think rhythm games have disappeared, they just moved to VR. Instead of additional plastic peripherals, it's now the VR accessories. I often have a great time and exercise on Beat Sabre or Ragnarock or Synth Riders!
I miss fixed camera angle games
Might want to check out the indie horror scene. They’re made with fixed camera angles in mind
@@bronzin1445 any recommendations?
@@bronzin1445 exactly...the industry is just so vast now that most of the "i miss" stuff is reduntant. these people are focused on AAA industry and then are oblivious to why they cry about everything. It's like only seeing horror movies and saying there's not enough action in movies nowadays
I considered them outdated even when they were big
9:24 motion controls 100% work in an FPS. You just never got used to them. Goldeneye Wii, Conduit, Black Ops and MW3 were all ridiculously fun on Wii.
Also gyro aiming is ridiculously good
@@Messier_-82 Yep, this is absolutely my preferred way to play any FPS (or really any game with aiming in it) and it's not even close. Really glad Sony decided to keep gyro in the PS5 controller and that Steam and other software still provides robust support for gyro mapping in basically any game you want on PC. Seriously, try it in Titanfall 2. Game-changing.
I cannot accept any game without gyro aiming anymore when using a controller. It is 100% a must or else I will probably skip that game.
people shouldn't have to "get used to motion controls" they should work intuitively and reliably which they never did
@@charg1nmalaz0r51 They’re way more intuitive than double joysticks. People are just used to controllers. There’s a reason the Wii sold so well. Non-gamers were able to game with motion controls.
Huge absence in that FMV conversation: Sam Barlow. Her Story, Telling Lies, Immortality, all award-winning FMV games from the past decade.
10:46 Hard disagree. The Dance Central games worked PHENOMENALLY with the Kinect. The problem wasn't that it didn't work, it's that game companies didn't put enough effort into working _with_ it, so it was basically worthless outside of Dance Central.
Expecting players to remember the controls - There was a time when games didn't have any kind of in-game help. You had to read the manual to learn how to play it. Then games started to have tutorial levels which taught you the controls. Today, the entire game is one never-ending tutorial. Every single step of the way, the game will tell you exactly what button to press, what you can interact with, where to go, what character or item to use, etc. A decade from now, FPS games will have signs floating over all the enemies' heads that say "SHOOT HERE", and will constantly flash "PRESS UP TO WALK FORWARD" on the screen.
Third person games where the mouse controls the camera AND the character - Max Payne 1 & 2, Jedi Academy, American McGee's Alice, what do these games have in common? They're all critically acclaimed third person games that control like first person shooters. You use the mouse to both turn and aim. Then at some point, someone decided that the camera and character controls needed to be separate. So how do you strafe, or run backward if your character no longer faces in the direction the camera is looking? You add a lock-on function, taking manual aiming away from the player, and saddling them with a whole new batch of buttons to lock onto enemies, release the lock, switch the lock to another enemy, since the automatic targeting system will invariably lock onto the wrong target. WHY??? Just let me use the damn mouse for aiming!
Games WITHOUT quicktime events - I absolutely HATE quicktime events with a burning rage. Why? Because they take all choice away from you, and force you to do what the game tells you, like you're a trained monkey. If there was someone standing behind you, telling you how to play a game, you'd probably last about 30 seconds before screaming at them to shut up, but for some reason, when the game does it, everyone just accepts it. Unfortunately, this s*** seems to have infected every single f***ing game in existence.
Bloom lighting: "Too bright and too dark at the same time somehow."
HDR: "Am I a joke to you?"
I just hope the current trend of open world games ends quickly. Seriously, 90% of these games are bad because their world is a joke. I miss dense linear worlds like Bioshock and Dark Souls 1.