Is Wuthering Waves Combat Actually Braindead?

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  • เผยแพร่เมื่อ 1 ต.ค. 2024
  • This is just a fun topic I wanted to tackle. It's been on my mind for awhile so I thought I should just talk about it. Wuthering Waves is coming out on 5/22 which is basically less than a month. Anyway, let's talk about if Wuthering Waves' combat is actually braindead and if braindead gameplay is okay in general for a game like this or any other game beyond just Wuthering Waves. This is more of a light discussion or a food for a thought.

ความคิดเห็น • 161

  • @PhantomWK
    @PhantomWK 5 หลายเดือนก่อน +110

    Endgame Boss fights are the only thing that should be challenging in this game. Casuals would be very put off if the open world was sweat city. Grinding echoes would be hell if every fight was life and death. There's enough puzzles and what not to keep you engaged, combat doesn't generally need to be difficult in the open world, that's meant to be chill.

    • @scrubmmm8643
      @scrubmmm8643 5 หลายเดือนก่อน +18

      Yeah true. I don't want to be in a life or death situation when all I get after is some echoes w shitty substats repeatedly

    • @darkcastle85
      @darkcastle85 5 หลายเดือนก่อน +4

      True it should only apply to endgame content

    • @midwestairway
      @midwestairway 5 หลายเดือนก่อน +2

      There are challenges for players who want them, even the overworld has 23 elite mobs level 120 that give guaranteed 5 stars, but the majority of the open world is relaxed.

    • @cynthiahembree3957
      @cynthiahembree3957 5 หลายเดือนก่อน

      Well that’s how early game is anyway. I don’t see that changing personally

    • @danielgrezda3339
      @danielgrezda3339 5 หลายเดือนก่อน

      I hate the gacha game mentality of "the story should be for babies and if you want hard things, plow through the braindead stuff to get to the fun stuff". Just put a difficulty toggle ffs, it's been the industry norm for decades now.

  • @hijodelsoldeoriente
    @hijodelsoldeoriente 5 หลายเดือนก่อน +50

    To me, braindead combat systems mean button mashers where there's no room for combos or knowing a certain pattern to activate such combos. I don't think combat from both Wuthering Waves and PGR is braindead. Even for Gen2 units. People think Lee Hyperreal or Bianca Stigmata's combat is brain dead just because they're strong as hell. They're not brain dead cause you still need to memorize patterns. If you made a random person who knows nothing about Bianca Stigmata, Lee Hyperreal, or hell even Palefire and Crimson Abyss to try them. He/she won't be able to activate core passives if he/she isn't aware of their core passive mechanics. The closest braindead kit I know in PGR is Kamui Tenebrion. Literally just ping orbs then activate berserker mode.
    To put it simply, Kuro's combat feels like mini-DMC. Dissect some kit and combos from Nero, Dante, V, ot Vergil then put it in a character. Pinging orbs, core passives, and that forte gauge thing feels like DMC's combos. Like quick pressing square thrice, pause then press once again. Or any other combos.
    Braindead combat feels like activating auto-combo in DMC. Where you just click and the game plays itself.

    • @Gon-_-7
      @Gon-_-7 5 หลายเดือนก่อน +27

      One of my friends saw me fighting trailblazer with hyperreal and he said its just a button smashing😂 i let him try it, got killed instantly 😂😂

    • @kenchiken749
      @kenchiken749 5 หลายเดือนก่อน +1

      Very well said 👍

    • @undeniablySomeGuy
      @undeniablySomeGuy 5 หลายเดือนก่อน +4

      As long as the boss design is good, the perceived "depth" of individual units doesn't matter as much ot me anyway

    • @ilhansyahrifal3089
      @ilhansyahrifal3089 5 หลายเดือนก่อน

      now I just remember there is auto combo mode in DMC

    • @freykiva3887
      @freykiva3887 5 หลายเดือนก่อน +1

      Personally, I found it hard to fight certain bosses using the Gen2 because of their mechanics, It's like "It's so hard to dodge using CW, I'm going back to Wanshi!". Though I didnt have much of a problem with Stigmata (cept for the fact she doesnt have matrix, she has her own ;-;) but with her attacks, I find it easier to parry sooo yeah ya still gotta learn.

  • @crimsonram6106
    @crimsonram6106 5 หลายเดือนก่อน +43

    Yoimiya was a blessing for mobile players. Having some effective braindead option is completely fine for a multi platform game.
    Edit: also not everyone wants to sweat to progress.. some just want fun.. for example I fully enjoy dodge and parry and switch combos while my wife wants some fun and play together

    • @Lefty1x
      @Lefty1x 5 หลายเดือนก่อน +3

      Agreed. I play the game a different way than my wife. She plays so we can play together and for characters.
      I like number chasing. Truly feel like for GACHA you have to mentally have an end game or whatever you play will feel dead.

    • @undeniablySomeGuy
      @undeniablySomeGuy 5 หลายเดือนก่อน +1

      This is going to be a hard balance for Wuwa for sure. When I heard that increased world level makes enemy AI harder, I got really excited. The endgame content is looking to be combat based. I know a lot of casual players in other games that straight up don't increase their world level because it would make the game harder and they don't mind the lower rewards.

  • @govetastream9003
    @govetastream9003 5 หลายเดือนก่อน +100

    If anyone says the combat in WuWa is Braindead, he/she is braindead 1000x and more

    • @fingermi7571
      @fingermi7571 5 หลายเดือนก่อน

      It's a gacha. If you spend enough money, it becomes braindead. Why do you think whales operate the way they do? Get over your delusion that the game is skill-based or challenging or whatever you want to call it. All gachas are braindead. They're based on spending, not anything else

    • @RealBillcollector
      @RealBillcollector 5 หลายเดือนก่อน +3

      Cant call them gamers

    • @imcat1236
      @imcat1236 5 หลายเดือนก่อน +11

      Yeh, some dude just fight for over a month to say that wuwa have noting but spam auto attack and GI combat better cuz reactions 😂😂😂

    • @hoshihoshii.
      @hoshihoshii. 4 หลายเดือนก่อน

      Would love to see them playing hologram diff 4+ and get two shotted by the boss 😂

    • @SentinelPlayer
      @SentinelPlayer หลายเดือนก่อน

      What do you call someone who says WuWa’s combat is braindead and can do the hardest modded difficulty possible in DMC 5?

  • @natsu_1325
    @natsu_1325 5 หลายเดือนก่อน +20

    If WuWa gameplay is brain-dead then so does souls like games 😂

    • @Senseisbinah
      @Senseisbinah 5 หลายเดือนก่อน +3

      for the most part souls is reading the bosses pattern than learning the character, only sekiro requires player to both, read the boss and the characters mechanics.

    • @kiuhh1118
      @kiuhh1118 5 หลายเดือนก่อน +2

      Souls combat is pretty braindead. However thats not the point of souls games, souls games are all about enemies rather that you as a player. You do not learn how combat works from player side, you instead learn enemy patterns and attacks.

  • @midwestairway
    @midwestairway 5 หลายเดือนก่อน +16

    In wuthering waves you cant press buttons put on an instantaneous shield and watch things die, you have to 1- dodge 2- parry 3- manage your fortie circut 4- correctly utilizing outro and intro skills, even the overworld has 23 elite mobs level 120 for people who want a challenge, kuro design philosophy is easy to get into and play, plus more challenging content for people who seek it, and that is a good way to design a game.

    • @crimsonram6106
      @crimsonram6106 5 หลายเดือนก่อน

      We will see about that one… I guess if you farmed good generic sets of artifacts then you can just swap the wearing champ and get instantly powered up. And at some point you will smash any endgame content without the fancy combat system.
      In the last few months of playing Genshin I only enjoyed that biweekly 20 minutes gameplay (abyss that is) when some elemental shields or immunities were involved so I actually had to think for a minute.

    • @MrBentalton777
      @MrBentalton777 5 หลายเดือนก่อน +2

      @@crimsonram6106 hologram bosses in ww and the level 120 enemies will one shot you with certain attacks if you dont dodge or parry and as stated there is no shield you can simply use to avoid damage meaning if you dont dodge/parry you get staggered or straight up die. also hologram bosses are very fast and even the best players from their previous game punishing gray raven struggled with really good gear against hologram bosses.

  • @nlocniLmaharbA
    @nlocniLmaharbA 5 หลายเดือนก่อน +7

    I came for the clickbait and stayed for the actual content. Great vid mate. And yes gen 1 >>> gen 2!

  • @Emptiness771
    @Emptiness771 5 หลายเดือนก่อน +7

    Casual can just learn new things
    As a human they will

  • @reign1576
    @reign1576 5 หลายเดือนก่อน +18

    Bruh if wuwa is brain dead then genshin is brain murder

  • @HH-kr4fv
    @HH-kr4fv 5 หลายเดือนก่อน +4

    I think when talking about this topic I think bringing out Devil May Cry is probably the best way to do. For example, in DMC, if your whole purpose is to kill the enemies then the gameplay can be pretty braindead, you can literally spamming Vergil’s trick dodge and spam stinger to win. However, no one is stupid enough to do this the whole game. In fact, the game encourages you not to spam an attack over and over again by their rating system, the game also provide players a shit ton of option when it comes to combat creativity. If you want to understand what I’m saying, just watch a video of casual players playing DMC for the first time comparing to Donguri or SunhiLegend, you guys will understand.
    Now about WuWa and PGR combat, just like in DMC you can be braindead if you want, but you can also go all out with all the core mechanics of these games. The problem with this is that the game need to encourage, not force but encourage players to do all that stuff the game provides you which they already did in PGR new beta gamemode where they did the exact same thing in DMC, and it’s getting a lot of positive feedback, people also demand Kuro to implement a similar gamemode in WuWa.
    If they don’t do something like that it will be in the same situation with Nier automata or Metal Gear Rising. Both of the Nier and MGR games have a very good combat (you can watch Donguri and SunhiLegend if you guys want to see) ,but both of the games don’t really encourage players to discover the depth of their combat so as a result, people tend to look down onto both games’ combat design. Fortunately, the two games’ selling point is their story so this is not very a problem. But in a combat-focus game, it’s a must.

  • @carlovergts02
    @carlovergts02 5 หลายเดือนก่อน +3

    I’m probably gonna get hate for this but I’ll say this anyway.
    The combat is far from braindead, but I still wish there were more combos that each character could do. Only reason I say this is because after playing the same character for an extended period of time, it started feeling a little repetitive. Some kind of mechanic where you trigger light + heavy + skill in different patterns could lead to more combo routes, and could add depth, but I fully understand that this is at the risk of making the game a little complex for some people, especially once you add character switching to the equation. I still enjoy the combat though.

  • @dokutah2480
    @dokutah2480 5 หลายเดือนก่อน +2

    3:41 had no idea this was in the game since a few content creators i watched(that mainly covered genshin) didn't even use it
    5:53 i'm sorry but theres no depth to 1+1=2, 2+1=3

  • @KniveMikoto
    @KniveMikoto 5 หลายเดือนก่อน +2

    I'll approach WuWa with a 2 character limit (instead of 3) for each team I'm gonna use. A DPS and a support. Not too sweaty but not so casual at the same time. It might not make sense but it could make my own gameplay experience interesting. I'm already looking at F.rover, Sanhua and Danjin (swords!!!) as my 3 DPS for my 3 teams and the supports... I'll have to find out once the game release. Hype!

  • @484sergio
    @484sergio 5 หลายเดือนก่อน +3

    U got my sub, I WILL BE HERE WHEN U REACH 100K SUBS, that being sayd, u have talent to make videos. Also like your humor. I'll be watching your Wathering Waves videos and so on.
    When the time comes. I'll say "I WAS HERE" after a long time WW releases.
    Keep going bro ❤👊🏻

  • @FLASHY_WOLF
    @FLASHY_WOLF 4 หลายเดือนก่อน +1

    Bro Pgr 2nd gen characters do not have a brain-dead combat, they do make the game easier but there are still content that needs skill like Norman, stronghold. The only second gen character that I would consider having a brain dead gameplay would be Lee Hyperreal, the man has insane level of hitboxes, he has his own matrix called 'Hypermatrix' where he can infinitely dodge any attacks and he can also go in matrix unlike Bianca. Knowing kuro,they would make the game easier by releasing strong characters but they will also release even stronger enemies which would keep a balance in the game.

  • @FarikoWishless
    @FarikoWishless 5 หลายเดือนก่อน +14

    If the overworld is too sweaty their biggest revenue “Lower skill players” will be too put off and the game would crumble. Genshins extremely casual and you still hear shit like people ascending and since they never built a single character they’re stuck.

    • @skolpionek4848
      @skolpionek4848 5 หลายเดือนก่อน +1

      overworld aint sweaty at all, you can most mobs with closed eyes by smashing Auto atack

    • @cynthiahembree3957
      @cynthiahembree3957 5 หลายเดือนก่อน +2

      @@skolpionek4848this is true. The sweaty try hard nature of the games is exclusive to end game

    • @danielgrezda3339
      @danielgrezda3339 5 หลายเดือนก่อน +2

      Just put a difficulty toggle in the settings for the people who don't want to put blindfolds for a challenge in the open world.

    • @FarikoWishless
      @FarikoWishless 5 หลายเดือนก่อน

      @@skolpionek4848 Didn’t say it was just saying if it was the case it hurts revenue as many casuals wouldn’t stick around or need a big reason to like people finally trying a souls game with elden ring. Or the amount of people that won’t touch a fighting game.

    • @reign1576
      @reign1576 5 หลายเดือนก่อน +6

      Thats because genshin is too casual, npcs who has never touched an action game in their lives can get in the game easily

  • @imkawaii9206
    @imkawaii9206 5 หลายเดือนก่อน +3

    Good take. Very objective.
    Now you mention monster hunter, yeah that game is skill based and really revolutionize gaming industry, it born many hunter-game like god eater, toukiden, etc etc. Succes to your channel 👍

  • @masonalex4196
    @masonalex4196 4 หลายเดือนก่อน +1

    WuWa's Combat system imo is complete and the fact that its made for enemies and bosses that actually fights rather than standing and waiting for players to kill it or just a massive bullet sponge but deals puny damage.

  • @luminbruh
    @luminbruh 5 หลายเดือนก่อน +5

    For PGR, I feel like the recent A-Ranks are a good contrast to the Gen 2 units. If you want that old-ish PGR gameplay feel, then just use A-Ranks, that's why I'm planning on pulling for Teddy, Noctis, and Bridget. Hoping the future 4-star's gameplay in WuWa can hold up in their own way, so they stay relevant.

    • @natsu_1325
      @natsu_1325 5 หลายเดือนก่อน +4

      Lol, i play dps hanying because she waifu and fun

    • @cynthiahembree3957
      @cynthiahembree3957 5 หลายเดือนก่อน +3

      @@natsu_1325 I play DPS Wanshi because sniper rifle. And I don't have Hanying leveled yet

    • @M16_Akula-III
      @M16_Akula-III 5 หลายเดือนก่อน

      ​@@cynthiahembree3957Interesting... I only had 1 healer before Hanying, so I fully upgraded her to SS and she's now my 2nd healer. I main any Waifu's

    • @ゆきの-s5j
      @ゆきの-s5j 5 หลายเดือนก่อน

      @@natsu_1325 me too hhhh

    • @hannah21254
      @hannah21254 5 หลายเดือนก่อน

      Same. I'm saving up for Teddy's sig so I can use her as a DPS for my dark team (which will be her, dark Vera, and dark 21).

  • @simo9434
    @simo9434 5 หลายเดือนก่อน +6

    GENSHIN combat system is BRAINDEAD, wuwa has way more than just stupid big numbers done through buffs, debuffs and rotations.

    • @sayakafurukawa08
      @sayakafurukawa08 4 หลายเดือนก่อน +1

      I like fast combat pace instead one shot everything, genshin is like role play so it's really suitable with every age even a kid or old people because you can one shot every enemy and everything feel casual, meanwhile wuwa is like action,fast combat and sometimes make you learn new combat to fight the enemy, it's feel challenging when you can't kill enemy one shot so I prefer wuwa then genshin

  • @carloconsignado4065
    @carloconsignado4065 5 หลายเดือนก่อน +2

    People that say gen 2 attackers are braindead are true to some extent. I'd say they can stay with the braindead rotations on majority of the contents like Norman ex06. But when they use those on Strongholds 18 to 21 and on Babel, it surely is not braindead because one wrong move and you will die. And it happens alot. What I'm try to say is, combat in PGR will be brain dead if players do not engage in the hardest contents. Same as what I am expecting in Wuwa wherein it will definitely have some braindead fights especially when players become used to the normal enemies they see in the open world. But only to some extent because when they try to tackle the harder contents like Tower of Adversity, at least they will be forced to think on their feet to stay alive and finish everything within the time limit. And Kuro has been known in PGR to deliver on the hard contents, meaning these contents are not push overs but more on really hard ones that simple rotations won't work.

  • @noArms801
    @noArms801 5 หลายเดือนก่อน +2

    Short answer, no.
    longer answer: To me, brain dead combat is combat you can win even when looking away from the screen if you know where the buttons are, like memorising a rotation and doing that repeatedly. You definitely need to pay attention to whats happening the entire time in a fight or you'll get 1 shot. If all you do is mash buttons, you will most likely eventually lose unless your up against a weak enemy.

  • @Sanakan.safeguard
    @Sanakan.safeguard 5 หลายเดือนก่อน +2

    The thing is....Dark soul isent gacha so...

    • @Smorticle
      @Smorticle  5 หลายเดือนก่อน

      It's not a gacha for sure, I'm just grabbing examples in general to talk about the merit of simplified combat systems. There is an argument to be made about the game revolving around the gacha system which is why, it might be best for some games within that genre to be what it is. But that's why I thought it's an interesting topic to discuss because I see gacha games evolving towards the mainstream games we come to know.

  • @astreakaito5625
    @astreakaito5625 5 หลายเดือนก่อน +1

    I never liked PGR's combat system just because it's made for mobiles. On a controller it was trully awful. I'm glad they went back to good old buttons.

  • @WanshiLucidDreamer
    @WanshiLucidDreamer 4 หลายเดือนก่อน

    Well actually you can say Gen 2 attacker are somewhat brain-dead but it's also an undeniable fact that CW, Stigmata and Hyperreal are the main reason for most people to even try PGR. Gacha games, gacha things. I don't see anything wrong here. And Kuro isn't forcing anyone to pull. Just play the damn game with Gen 1, have fun and forget about leaderboard. Afterall it's all about how you want to enjoy your game 😌.

  • @PoyoPoyomfs
    @PoyoPoyomfs 5 หลายเดือนก่อน +2

    Well for a gacha i think its hard but for people who play real games its just normal difficulty

  • @saahil0855
    @saahil0855 5 หลายเดือนก่อน +2

    Genshin Impact Combat system is Braindead but it's so Goddamnn satisfying to do the reactions It's like FPS games where the combat is nothing more than shooting enemies but it's always satisfying to get that headshot...WuWa combat system is more skill based and Souls like, Cheezing doesn't seem to be an option...
    which leads me to question how would the gacha characters work because at the end of the day they wanna do business all these companies care about is money so if skill is a higher priority than characters themselves then why would I need to pull as someone who has played a lot of Souls game these kinda combat is right up my alley.

    • @eddieboston6540
      @eddieboston6540 5 หลายเดือนก่อน

      You'll die in genshin if you don't pay attention enemies can take a third of your health or outright one shot. If you saying genshin is brain dead then so is wuwa

    • @saahil0855
      @saahil0855 5 หลายเดือนก่อน +1

      ​@@eddieboston6540 That's what I am trying to say.... using the term BARAINDEAD is wrong every action game has a combat pattern that they follow so does Genshin and so does WuWa saying one is Braindead and the other isn't doesn't make any sense...
      Genshin combat doesn't require much skill I get that but there are certain nuances which if U don't follow u won't do as much dmg....
      WuWa from what it seems like it is entirely skill based more specifically dodge, counter and parry which is hella satisfying when u pull it off but still it isn't some revolutionary combat technique it's just a fixed pattern that we have to follow IDK I may be wrong since the game isn't out yet I can't say much. But that what it's seems like after watching so many videos on WuWa
      But imo PGR's 3 ping combat system is more of a revolutionary combat system than both Genshin and WuWa.

  • @jesseoverdijk318
    @jesseoverdijk318 5 หลายเดือนก่อน

    Its still a gacha game, so it will be easy, but because it has the stupid fkin echo/artifact system, it’s gonna be hard to clear some challenges in time to get all the rewards. I really hate that they have to introduce a system like that in order to increase player playtime, and keep players playing just to get some decent fkin stats. I am really excited for this game though.

  • @imcat1236
    @imcat1236 5 หลายเดือนก่อน +1

    GI is one of the most BD i have ever play eq1 eq2 eq3 eq4 and loop🤣🤣🤣

  • @dankhorizon
    @dankhorizon 5 หลายเดือนก่อน +1

    1:20 lmao EZ sweep.
    6:42 holy preach.
    The people that haven't kept up with PGR really can't have the same confidence in Wuthering Waves as we do. It's funny how my source of confidence is "trust me, bro." 😂
    Very good and engaging vid. I like how you even talked about 2 monhun games to expand on the topic. (monhun generations is peak monhun FIGHT ME)

  • @imcat1236
    @imcat1236 5 หลายเดือนก่อน +4

    If Kuro game = BD game then i dont know Hoyo game is call 🤣🤣🤣

    • @dokutah2480
      @dokutah2480 5 หลายเดือนก่อน

      For babies

  • @undeniablySomeGuy
    @undeniablySomeGuy 5 หลายเดือนก่อน +1

    6:02 I feel like you're putting up a bunch of smoke and mirrors about elemental reactions and pure damage which cloud the most important part. The elemental system in Genshin is cool, and there used to be a lot of potential for possible content that revolved around knowing and using it. However, because of lackluster enemy and combat design, it never really ended up going anywhere. The way that different characters kits interact with the elemental system can be very cool, but the big thing is HOYO have explicitly voiced their design goals to **explicitly exclude** making challenging or interesting combat content. Unless Kuro somehow manages to pressure HOYO into making Genshin into a real game, which is doubtful, nothing will ever change.
    At this point in Genshin's lifespan, it's kinda too late. Because of how overwhelmingly powerful healers and shielders are, there is no meaningful amount of damage to take short of getting directly one-shot. Because of the rotation structure of combat that players have gotten used to, players get pissed at any content not designed for them to use all of their skills in a specific order. Simply because players have gotten used to clearing everything quickly and easily, any combat that would take a while would be received negatively.
    That is to say, any bosses or enemies that the players would have to legitimately contend with and learn, anything that would force the players to think (instead of tank damage while completing their rotation and healing back to full anyway) is basically off the table entirely. Genshin has designed itself into a casual-corner, and I don't expect that to change anytime soon.

    • @drekhunter
      @drekhunter 5 หลายเดือนก่อน

      They still have two more big updates to fix it, the thing is that they paced it very poorly and any jump in difficulty will be noticed by newer players no matter what, fake casuals malded at Inazuma but being honest they skipped so much from Mondstat and Liyue because going there is a must to raise Inazuman units, let's dumb down all the content from here on is what Hoyoverse understood apparently.
      I still don't understand why they have to make a weekly fight in content released in the third year as accessible as one from launch, the narwhal, the asparagus and scara are just huge time wasters, that wouldn't be a problem if they weren't released with months of difference of each other, Hoyo bad habit of punishing loyal players to bring new ones is gonna cost them, maybe not today maybe not tomorrow but at least I hope WW becomes a reason for them to try to make the supposed game an actual game instead of a lackluster cutscene.
      And on God I hope the fake casuals stay at Genshin, if I see anything resembling the Tartaglia boss nerf happen here I'll uninstall on the spot, I hate that it's a better approach to those people to make the content easier than to let the people become better at the game, the current abyss is evidence of it, an enemy that had them soiling their diapers (triple kenki) has become a joke that gets killed in under 20 seconds with a new character at C0...

  • @SkyMina_
    @SkyMina_ 5 หลายเดือนก่อน +2

    The gameplay is more engaging and not just button mashing

  • @Gearise
    @Gearise 5 หลายเดือนก่อน +1

    It's more flexible compared to the G game. They'll definitely improve the game mechanics at some point just like how they're doing on PGR. Kuro actually listens on their playerbase.

  • @jeje4131
    @jeje4131 5 หลายเดือนก่อน +1

    Every gacha is like that. To keep up interest they are gonna powercreep. It might not be brain-dead at launch, it will be.

    • @YaMizu
      @YaMizu 4 หลายเดือนก่อน

      actually kuro delays the powercreep in pgr for 1-3 years.
      they have different elements and what they actually sell is gameplay and character skins.
      So if they can find a bit more complex system for character class then it'll be much better.

    • @jeje4131
      @jeje4131 4 หลายเดือนก่อน

      @@YaMizu I know I play pgr. But this might take the genshin way, it already did with the gacha system.

  • @Yotsuki10400
    @Yotsuki10400 4 หลายเดือนก่อน

    I for one am aiming for stylish clears not faster clears

  • @Superzygarie
    @Superzygarie 5 หลายเดือนก่อน +1

    Subscribed , Can't wait for more analyzes like this :D

  • @noisy2403
    @noisy2403 4 หลายเดือนก่อน

    For me braindead until I get one shotted 😊

  • @darius8068
    @darius8068 5 หลายเดือนก่อน +10

    idk i got more fun with g2 units on pgr
    but i guess who said pgr g2 unit boring and braindead are not really deepdive at the game mehanics.
    just have qol which u need to abuse it for higher score(specially Wz and ppc gamemode)
    and made the game ez-er, but like every game pgr have skill ceiling.(not high but if u want max potencial score is like double flip reset musty psycho on rocket league.)
    i guess wuwa diff is start like a warn up difficulty and got harder and harder and units and enemy became more complex like kuro did it on pgr.
    i know how lot of ppl said wuwa cbt2 no have difficulty, but broooo u just got a trutorial stage with tutoriual enemy and units.

    • @wakuwaku9920
      @wakuwaku9920 5 หลายเดือนก่อน +4

      Meanwhile holograms... What more if there's Norman, golden vortex or babel in game I bet those people would cry why the game is so hard XD

    • @imkawaii9206
      @imkawaii9206 5 หลายเดือนก่อน

      ​@@wakuwaku9920 and they end up paying someone to clear that content Lmaooo

    • @wakuwaku9920
      @wakuwaku9920 5 หลายเดือนก่อน

      @@imkawaii9206 lol XD

    • @cynthiahembree3957
      @cynthiahembree3957 5 หลายเดือนก่อน +1

      @@wakuwaku9920Tempest Mephis kicked my ass honestly. Endgame is rough but I love it

    • @muhammadsulaiman5471
      @muhammadsulaiman5471 5 หลายเดือนก่อน +1

      The thing people hate about the gen2 is actually the repetitive gameplay ..... I mean look at Bianca is basically 3 steps cycle in warzone .... there's no flexibility but hey when you cook up a character with a wide range of moveset like Crymson weave or Bridget you can't complain

  • @gamesforlife3627
    @gamesforlife3627 5 หลายเดือนก่อน

    How can you call something braindead if THE GAME ISN'T OUT YET! You can't say well in the Beta, it was like this... no Shi- that was the beta, They made so many changes already that when the game comes out the combat will look/ sound Completely different from the beta... or you might have skilled issues...just saying....

  • @shinra6369
    @shinra6369 5 หลายเดือนก่อน

    All the same.. Some flashy dashy Combat, Overpriced Gacha Mechanics, Waifus and thats about it.. Sorry but thats not enough to get me hyped up in 2024 amymore

  • @trickygaming3211
    @trickygaming3211 5 หลายเดือนก่อน

    Every Gacha game has brain dead combat after 2 patches. once power creeps kick in, you finished all the story, your at the end game, and keeping up with banners. EVERY GACHA GAME is then put on auto pilot to clear every pve content in the game.

  • @farhangg7070
    @farhangg7070 5 หลายเดือนก่อน

    Honestly, i hope they utilize the dodge and jump button in the character kits. I already tired of having to spam only attack or single keybind, just to do the combo.

  • @setsunaaottg291
    @setsunaaottg291 5 หลายเดือนก่อน

    It is a simple combat system but the bosses are what makes it complex you can say that something like dark souls or sekiro is si ple because it’s just dodging or parrying then hitting the boos back but since the bosses have different patterns depending on whatbyou do you star to have the need to study them making it a more complicated game.

  • @eddieboston6540
    @eddieboston6540 5 หลายเดือนก่อน

    His braindead genshin gameplay is stupid when all games turn brain bead if you've been playing long enough. The denro point is stupid you don't have to play hyperbloom. Like damn WUWA combat is dodging, parrying, qte, this type of combat gets old quickly. It lacks the depth that genshin reaction system has. Once you learn WUWA combat there is nothing left to learn.
    My point being even genshin elements system isn't one size fit all. Units has different appliances, CD, element multipliers, element resonance by using two of the same element giving you the chance to have two elemental resonance with the team size of four vs WUWA size of three.

    • @RageFranz
      @RageFranz 5 หลายเดือนก่อน +1

      So you basically saying that soulslike game is easy because they only have button to attack, guard and evade attack? And genshin is hard because you have to do some combo to deal more damage? LMAO what a funny statement.
      Complex combo means nothing if the enemy you fight against is just a sitting duck that attack every 10-20 second with predictable attack pattern, meanwhile in soulslike game the enemy is aggressive and have multiple attack pattern just like in wuthering waves.
      Genshin is easy because the enemy is simple, wuthering waves is hard because the enemy is complex, it may seem easy if you just watch no hit gameplay, but it's actually hard if you played the game.
      Btw Difficulty ≠ complexity
      P.S. play endgame content in wuthering waves if you want hard difficulty, mainly hologram challenge, because story and overworld boss is too easy.

    • @RageFranz
      @RageFranz 5 หลายเดือนก่อน +1

      Also each wuthering waves character have their own playstyle, so you need to do certain combo to trigger "hidden" skill, and don't forget about echo system that has endless possibilities.

    • @Regnaaa_
      @Regnaaa_ 5 หลายเดือนก่อน +1

      Nothing? nothing to learn?, enemy fighting pattern was a thing in this game...
      Remember WuWa bos can one hit you if you don't dogde or parry in the right time just the same as PGR.
      The game was targeting people who loves complex combat style not to mention their previous game fanbase, the realistic game play that doesn't including a damn shield that block anything (and maybe capable of blocking oxygen) and a one shot ult that feels too overpower for a character who's still has a change to die even in the dumbest way you can imagine them whether they're a god or no, its too overpower just like how Kirito from SAO gets a massive overpower buff that are totally nonsense.
      Plus elemental reaction only make genshin character feels like a literal god especially with the recent released character, it feels like you just punching a big punching bag and nothing else, it doesn't feel like an actual realistic fighting in real life.
      The complex fighting style will still alive knowing there's many franchise and popular game like DMC, Final Fantasy, Nier: Automata, and many more game, there's many games that come out that has a similar play style too whether it's anime style or not.

    • @Sir_Ruminesq
      @Sir_Ruminesq 4 หลายเดือนก่อน

      @@RageFranz the difficulty for me is how to execute that complexity perfectly for the next one minutes. i can still considered the abyss is hard if i still need to think about how can i effectively deal my damage to meet the time requirement. maybe it's just different perspective but for me, personally, constantly observing the enemies movement and be able to react to any shit they can suddenly throws on time is easier.
      But yeah, unless i did the abyss with non meta team, most of the time i didn't really need to feel that difficulty cuz the meta team there will always deal good ammount of damage.

    • @RageFranz
      @RageFranz 4 หลายเดือนก่อน +1

      @@Sir_Ruminesq Maybe you haven't played an action game with a well-designed boss.
      If you like mixing skills, you'll probably like Devil May Cry, but I personally prefer games with well-designed bosses because it feels satisfying to parry or dodge their attacks.

  • @HazardTone
    @HazardTone 5 หลายเดือนก่อน

    If Bianca gameplay is braindead what do you call about Zhongli Hutao and Neuvilette? Brainless?

  • @TarentiniMG
    @TarentiniMG 5 หลายเดือนก่อน

    Braindead in the action game for me is like the more you spend money the less difficult it becomes, and the learning curve from the starting point to endgame content is constantly stable with no complexity. for example, the enemy's AI is not aggressive, the enemy tanks all the hits while you deal big damage all the time or only spamming attacks and dodge until it dies.
    In terms of the combat system, If the game is too easy and in-game mechanics or fights are pampered you too much it gives no room for the player to think outside the box. People will not care about the fight or learn the enemy's move set at all, They will only use the same moves or character setup for every combat-related content just because it ends fast.

    • @TarentiniMG
      @TarentiniMG 5 หลายเดือนก่อน

      Casual or normies will enjoy braindead combat because it's easy to understand, has little complexity, is fast and still enjoyable for them. They don't want to think about the game too much cuz they're here to enjoy the little bit of combat and most of the story or in-game environment.
      Also, They'll probably like it IF the character has a sleek asymmetrical ADHD flashy design that has no room for minimalist or wasted land on the character's design(because they often looked at the character, not the enemy), some fast-paced move set, and big particle effects for cool factor.
      if the Dev was able to sell this point to the Casual players, they'd get the big money.

  • @mikebonz8572
    @mikebonz8572 4 หลายเดือนก่อน

    Great vid! Keep the WuWa content coming 👌
    Subbed!

  • @Master_Matoya
    @Master_Matoya 5 หลายเดือนก่อน

    Hard or easy, I'm just gunna be making combo MADs

  • @katsuwen
    @katsuwen 5 หลายเดือนก่อน +1

    Blue archive player ?

    • @Smorticle
      @Smorticle  5 หลายเดือนก่อน

      Yup. ;)

  • @ZealoidPrelate
    @ZealoidPrelate 5 หลายเดือนก่อน

    All gacha's combat are actually braindead.

  • @gerkhaud
    @gerkhaud 5 หลายเดือนก่อน

    MONSTER HUNTER MENTIONED I LOVE SWORD AND SHIELD

  • @lacqs9129
    @lacqs9129 5 หลายเดือนก่อน

    For me, braindead combat is a boring, tedious, dragged combat.. Bosses are just huge hp sponge with 1 or 2 skills that can easily be dodged just moving around and characters without skill depth.. Mix n mashing skills to the next skill and transition of attacks to skills to ults smoothly that they are meant to be chaned around is what a fun combat is for me.. I also played all souls game and that is a different skill depth which heavily depends on player skills, like MHW skill depth that every move you make, needs to count and precise like your life depends on it, it's a different fun though.. I also played genshin, which is a casual game but have some gimick bosses to make up for the added difficulty, for me that's just a casual action rpg waifu collection game with a very tedious rng infested end game.. My only concern with wuwa is how dependent are we on the rng of echoes?

    • @Kramer8
      @Kramer8 5 หลายเดือนก่อน

      Based on CBT 2, not so much, probably it will in the future.

    • @HazardTone
      @HazardTone 5 หลายเดือนก่อน

      Not really that dependent there is a Baizhi a healer showcase that solo Hologram 4 boss

    • @dokutah2480
      @dokutah2480 5 หลายเดือนก่อน

      "Bosses are just huge hp sponge with 1 or 2 skills that can be dodged...characters without skill depth" bro you literally just described combat in genshin

  • @dorkeboye
    @dorkeboye 5 หลายเดือนก่อน

    Oh wow is that you you’re cute

  • @xCr0nus
    @xCr0nus 5 หลายเดือนก่อน

    Here before 100k subs

  • @iloverice6784
    @iloverice6784 5 หลายเดือนก่อน

    Not bad

  • @wojtek7779
    @wojtek7779 5 หลายเดือนก่อน +1

    3:00 I thought that was genshin xdd

  • @WhoamI-td2fq
    @WhoamI-td2fq 5 หลายเดือนก่อน +2

    From what I know is that PGR was made for mobile. When players want it to be PC client is the problem. It was more focus on the mobile version than PC that is why 3-ping was used. You can still play it on PC, but it will take times to get used to it.

    • @hijodelsoldeoriente
      @hijodelsoldeoriente 5 หลายเดือนก่อน

      From my experience, it's easy to get into it in PC but I need to tweak the controls. Pinging orbs with number keys 1-18999 is just insane. I mapped it in a way so that I could click the orbs with the mouse pointer. Or use a controler.
      I was surprised how intuitive it is to play it with a controller.

    • @LeminineVonjerharr
      @LeminineVonjerharr 5 หลายเดือนก่อน

      ^ I personally find it hard to believe they didn't plan ahead that they want to support PC or controller, after all they opted for 8 orbs that can be on-screen at a time, horizontally at that.
      The number of orbs and alignment doesn't make a lot of sense for touch control, but imo makes more sense for controller - 4 face buttons to access the first 4 orbs, and using a mod button + the face buttons to access the remaining. For touch on the other hand, was there really any benefit or reason for the orbs to be aligned horizontally, and the number of orbs on-screen to be 8? I don't think it is a coincidence that they just went with 8 orbs, I believe it was a decision that considers scalability and future of the game.
      If PGR was really made solely to experience and played optimally only on mobile/touch control, I'd argue they could've used a more effective UI, and a different number of orbs on screen, that's not very translatable to PC. Stretching your thumb to the middle of the screen to ping orb 6 onward, practicing a special grip, or honestly touch control for action game are just not intuitive imo
      I play on controller, it doesn't take a lot getting used to pinging, Monster Hunter control was more complicated, but people still learned it just fine.
      Control methods and pinging issue aside, having the game on PC simply makes the game more accessible, and overall is a better experience visually on a big ass screen.

    • @Ari-ek1dx
      @Ari-ek1dx 5 หลายเดือนก่อน

      ​@@LeminineVonjerharr Regarding the orb on the screen. What do you suggest? Imo they have 8orb because you gain 3 different orb randomly then you can plan ahead your actions.

    • @LeminineVonjerharr
      @LeminineVonjerharr 5 หลายเดือนก่อน

      They could use a curved and more vertical UI for the orb, on the right side of the screen, just like most touchscreen action games out there, and if it's something intended for only mobile touch control, they can go well beyond 8 orbs on the screen and do more interesting puzzle mechanics with it, hell we could be rearranging orbs on the lane, but then that would likely be impossible to port over to other control devices, since those are then actually optimised for touch control.

  • @geniethegoat
    @geniethegoat 5 หลายเดือนก่อน +5

    Two words…SKILL ISSUE
    How do you complain about the combat..the best thing about the game…just get good

    • @fingermi7571
      @fingermi7571 5 หลายเดือนก่อน +1

      Three words: IT'S A GACHA. It's not "skill-based." Anyone who spends enough will "win." Get over your delusion that this game somehow requires "skill." It requires money, and that is all. "Skills issue" in a mobile slot machine LOL 😅😅😅😅😅😅😅😅😅😅😅😅😅

    • @geniethegoat
      @geniethegoat 5 หลายเดือนก่อน +3

      @@fingermi7571 lmao…if you actually think that this game doesn’t require skill then I’m sorry for you

    • @fierygallades6122
      @fierygallades6122 5 หลายเดือนก่อน

      @@geniethegoat Meh, just leave them alone. With the way they wrote that, they're one of those people who don't accept change because of their "values". You see them under gacha game videos all the time. They're like the modern equivalent of those old-fashioned people who called D&D/Pokemon demonic because they were new but didn't want to put in the effort to see the appeal.
      I'm not the biggest fan of gacha mechanics either. But I still play them. Why? Because there are some genuinely good games hidden behind the gacha, and you don't have to engage with the gambling if you don't want to.

    • @GTRaijin
      @GTRaijin 5 หลายเดือนก่อน +1

      @@fierygallades6122 Bro can't even count, what did you expect from him? ;d "Three words: IT'S A GACHA". He should first learn to count, then learn that there are things that do require skills.

  • @carlo8108
    @carlo8108 4 หลายเดือนก่อน

    The combat is simple but made to appear like its complicated. But, it doesn't matter because gacha weebs will praise any and every gacha game, no matter what.

    • @boboverlord1
      @boboverlord1 3 หลายเดือนก่อน

      Oh? What is your Memphis hologram progression when you said that?

    • @carlo8108
      @carlo8108 3 หลายเดือนก่อน

      @@boboverlord1 Memphis? You mean Mephis. 🤡 I'm at level 5.

  • @treeleven3316
    @treeleven3316 5 หลายเดือนก่อน

    The concern I have is combat outside of the boss fights and general gameplay. For an open world game boss fights will be like what, 25% maximum of the games content. I hope that the rest of the game can get as much polish as the boss fights do or else it’s going to feel a lot like tower of fantasy.

    • @Smorticle
      @Smorticle  5 หลายเดือนก่อน

      Yeah, that is also my biggest concern. The open world felt lacking to me, and some of the mechanics were very jenk or somewhat unfinished. Though it was through the CBT2 build, I hope combat isn't the only thing they're looking at.