Hey Iggy! I know you put together a fix for the 4K resolution issue but I’m hoping you’ll be able to create some sort of native fix for it! It’s still a bit wonky even when you press the button. Thank you so much for your work!
@@theiggy Thank you! Right now, I can't even get the map the load because the "button on the top left" that is referenced I can't even see. I press the Full HD but nothing happens. I tried resizing the window and I can see the corner of some sort of arrow on the top left, but that's it!
Iggy, I really appreciate your work on that, because for me, playing DF without Legends Viewer is almost unplayable. I must say though, that your take on it doesn't almost have any information in comparison to Legends Viewer, and it doesn't really solve the problem. I can't compare how many races are there in my world, I can't inspect certain characters and their adventures, I do not see countries, or what kind of guilds/temples/gangs are there in certain towns. Can you expand on your program, to make it more Legends Viewer like? It would be especially handy after a new year, when they are releasing Adventure Mode.
Hey, thank you! Yeah, this wasn't made as a substitute for legends viewer, just a humble map visualizer. Recently I have been trying to add a way to search sites and regions and find where they are, but know that extracting information from the legends files is really hard. I am in no way comparable to the brilliant minds behind legends viewer, so I don't think dwarven surveyor will ever be much more than what it is now. But we'll see, I'll add what I can!
Also I forgot to say - you can still use legends browser which has a lot of information on the world! It doesn't have a map so you can use dwarven surveyor for the map and legends browser for the info! :)
For the rivers it looks like each "node" of the river is separated by |. So ClockLow has 10,16(...) | 10,17(...) - 11,17(...)- 12,17(...) - 12,18(...)| Etc. Which tracks with the end of the river being a tile away from the last coord. Not sure what the other 3 numbers represent however! I'd prob need to open up my own map and start comparing what shows up in the game vs the last 3 numbers.
Precisely, I figured as much. The node contains sets of 5 numbers separated by a bar. I am doing some more research and talking to people who worked on DFHack, I'm slowly figuring it out. Will do some tests in the future, I hope I can add rivers soon.
how about making it appear on a 3D sphere with models to represent the region types? I mean the map is supposed to represent a world so having it on a sphere with some OTS playing at the background and some UI changes might make the trick cause to vanilla legends viewer was never that visual
That is incredibly difficult to do. Mapping a square world into a sphere is impossible without artifacts or stretching - hence why most square world maps have to stretch somewhere (usually at the poles) and it does not show the map in accordance to reality. You can't simply take a flat square surface and shape it into a sphere, it's more complex than that.
@@theiggyso how about having the locations on the map work with Magica voxel instead than? I mean it will be operating on a 2D map basically and there is already an inbuilt command in dfhack to extract a world vox 3D image and view it as a vox type 3D object? (btw, no need to be accurate on the 3D layout, that can be replaced with simple models and when you pop into the site just getting a 2D map of the area since vox world models dont model the actual sites, just the world map) Edit: btw the world vox program is called Dwarpher, like you can do a lot of things when its 3D, like even when selecting a site if you have the XML info of that site to have a 3D rotating view of the site itself giving information about what everything is) Im just thinking of how Legends viewer can be upgraded tho it is probably too much of a hassle I admit
Yeah I have absolutely no idea how to do any of that. I'm not REALLY a programmer, I just know how to code a little bit hahahaha@@mithranruwodoalvisbeseitri9811
Right? It not working with steam is the main reason I chose to make this. I can't compete and can't make a tool like legends viewer, but I can make a map visualizer!
@@theiggy btw it's running badly on Linux, crashing as soon as you unfocus the window. I tried to enter the xml paths just to see if it works, and it does show the map. but text is not showing. just thought you should know.
I see... Yeah it's hard for me to support linux since I never used a linux OS and I don't have a linux machine to test on. I can only officially support windows, sadly. Source code is up on github, maybe some day someone can offer linux support for it @@solidhyrax
I was kind of waiting for something like this. Legends mode without a map is kind of boring. Legends Viewer was good because of the way you can visualize the map and history side by side. Currently neither legends mode or legends viewer allow you to see both map and history.
Yeah, history is kinda difficult to access because you need to index the sometimes million lines of entries and display it without lagging. I might add a way to see important entities in mine like deities, but will leave history to legends browser
Not working. No matter where I put both files, it doesn't let me "Generate". EDIT: Fixed. I didn't realize I had to introduce the full name of the file also (and the ".xml" extension), not only the folder path.
Hey! So I am actually in the process of adding a search function to it. The S is the placeholder button for searching - I just forgot to remove it when I had to make the last patch 🤡 Still trying to figure out how to implement searching, should come in the next update!
Oh lol perfect, I'm looking forward to that update! In the world I'm running I'm trying to round up as many Life and Death Slabs and books as I can to prevent the necromancers taking over the world. Knowing where all these sites are to send my raiding/hunting parties is going to help a lot
@@zanemchugh7745 Sounds good, I'll try to remember to give you a ping once an update is out! If you have an itch.io account and you subscribe to Dwarven Surveyor you can also be notified by email once there's an update!
I've spent the better part of 2 days trying to figure out how to get maps back and then I found this... I was soo excited but it doesn't seem to work for me... I open it up input the path hit enter &/or generate and nothing happens. Did they change something and make it unworkable or is it me? Thanks for all your work on this!!!
Hey, do you think you can share your save file with me so I can debug it in unity? It's the only way I can reproduce the issue on my end since my save files work normally
@@Reyajh Can you upload it to google drive or something and then share the link here? I can download it and delete the comment with the link right away.
I actually love game dev videos a lot more than gameplay. I’m excited to see more like this
Good to know! I have some game dev video plans for the future!
The newest version with the search feature is amazing!
I was just trying to use legends viewer last night, the timing on this is unbelievable. thank you!
Enjoy!! Dwarven Surveyor is still pretty new so it doesn't display a lot of info, but I will add more stuff as I figure the xml files out :D
Hey Iggy! I know you put together a fix for the 4K resolution issue but I’m hoping you’ll be able to create some sort of native fix for it! It’s still a bit wonky even when you press the button. Thank you so much for your work!
I'll try my best but it'll be a while. I think my monitor at work is 4k so I'll try downloading unity there to try to come up with a fix.
@@theiggy Thank you! Right now, I can't even get the map the load because the "button on the top left" that is referenced I can't even see. I press the Full HD but nothing happens. I tried resizing the window and I can see the corner of some sort of arrow on the top left, but that's it!
@@Cyballistic Noted! I will try to get a fix in next week!
Great video! this has inspired me to pick up development again on some rust tools for DF!
Go for it!
This is so cool. Great work
Iggy, I really appreciate your work on that, because for me, playing DF without Legends Viewer is almost unplayable. I must say though, that your take on it doesn't almost have any information in comparison to Legends Viewer, and it doesn't really solve the problem. I can't compare how many races are there in my world, I can't inspect certain characters and their adventures, I do not see countries, or what kind of guilds/temples/gangs are there in certain towns.
Can you expand on your program, to make it more Legends Viewer like? It would be especially handy after a new year, when they are releasing Adventure Mode.
Hey, thank you! Yeah, this wasn't made as a substitute for legends viewer, just a humble map visualizer. Recently I have been trying to add a way to search sites and regions and find where they are, but know that extracting information from the legends files is really hard. I am in no way comparable to the brilliant minds behind legends viewer, so I don't think dwarven surveyor will ever be much more than what it is now. But we'll see, I'll add what I can!
Also I forgot to say - you can still use legends browser which has a lot of information on the world! It doesn't have a map so you can use dwarven surveyor for the map and legends browser for the info! :)
Wow! Nice digging to unearth this info!
Using this app right now for my research. THANK YOU
Great, thanks for your hard work man
For the rivers it looks like each "node" of the river is separated by |. So ClockLow has 10,16(...) | 10,17(...) - 11,17(...)- 12,17(...) - 12,18(...)| Etc. Which tracks with the end of the river being a tile away from the last coord.
Not sure what the other 3 numbers represent however! I'd prob need to open up my own map and start comparing what shows up in the game vs the last 3 numbers.
Precisely, I figured as much. The node contains sets of 5 numbers separated by a bar. I am doing some more research and talking to people who worked on DFHack, I'm slowly figuring it out. Will do some tests in the future, I hope I can add rivers soon.
how about making it appear on a 3D sphere with models to represent the region types? I mean the map is supposed to represent a world so having it on a sphere with some OTS playing at the background and some UI changes might make the trick cause to vanilla legends viewer was never that visual
That is incredibly difficult to do. Mapping a square world into a sphere is impossible without artifacts or stretching - hence why most square world maps have to stretch somewhere (usually at the poles) and it does not show the map in accordance to reality. You can't simply take a flat square surface and shape it into a sphere, it's more complex than that.
@@theiggyso how about having the locations on the map work with Magica voxel instead than? I mean it will be operating on a 2D map basically and there is already an inbuilt command in dfhack to extract a world vox 3D image and view it as a vox type 3D object?
(btw, no need to be accurate on the 3D layout, that can be replaced with simple models and when you pop into the site just getting a 2D map of the area since vox world models dont model the actual sites, just the world map)
Edit: btw the world vox program is called Dwarpher, like you can do a lot of things when its 3D, like even when selecting a site if you have the XML info of that site to have a 3D rotating view of the site itself giving information about what everything is)
Im just thinking of how Legends viewer can be upgraded tho it is probably too much of a hassle I admit
Yeah I have absolutely no idea how to do any of that. I'm not REALLY a programmer, I just know how to code a little bit hahahaha@@mithranruwodoalvisbeseitri9811
This is the exact tool I've been looking for. I'm afraid legendsviewer dev doesn't seem to be online. The project hasn't moved at all.
Right? It not working with steam is the main reason I chose to make this. I can't compete and can't make a tool like legends viewer, but I can make a map visualizer!
@@theiggy btw it's running badly on Linux, crashing as soon as you unfocus the window. I tried to enter the xml paths just to see if it works, and it does show the map. but text is not showing. just thought you should know.
Huh, that's weird because I don't remember adding linux support?@@solidhyrax
I see... Yeah it's hard for me to support linux since I never used a linux OS and I don't have a linux machine to test on. I can only officially support windows, sadly.
Source code is up on github, maybe some day someone can offer linux support for it
@@solidhyrax
Thank you for your good work!
My pleasure!
I set it it up in the box going from program files to DF and the legends xml is in the DF folder but the generate button is still grayed out?
Hey, sorry for the delay. Have you tried changing the folder and seeing if it works?
Legendary
I was kind of waiting for something like this. Legends mode without a map is kind of boring. Legends Viewer was good because of the way you can visualize the map and history side by side.
Currently neither legends mode or legends viewer allow you to see both map and history.
Yeah, history is kinda difficult to access because you need to index the sometimes million lines of entries and display it without lagging. I might add a way to see important entities in mine like deities, but will leave history to legends browser
Not working. No matter where I put both files, it doesn't let me "Generate".
EDIT: Fixed. I didn't realize I had to introduce the full name of the file also (and the ".xml" extension), not only the folder path.
Very nice!
I love this❤
Hey Iggy, is there a way to search for a particular site?
Also, what does the S button in the top left do?
Hey! So I am actually in the process of adding a search function to it. The S is the placeholder button for searching - I just forgot to remove it when I had to make the last patch 🤡 Still trying to figure out how to implement searching, should come in the next update!
Oh lol perfect, I'm looking forward to that update!
In the world I'm running I'm trying to round up as many Life and Death Slabs and books as I can to prevent the necromancers taking over the world. Knowing where all these sites are to send my raiding/hunting parties is going to help a lot
@@zanemchugh7745 Sounds good, I'll try to remember to give you a ping once an update is out! If you have an itch.io account and you subscribe to Dwarven Surveyor you can also be notified by email once there's an update!
I will make an account over there so I get the notification! Thanks dude!@@theiggy
Awesome!@@zanemchugh7745
I've spent the better part of 2 days trying to figure out how to get maps back and then I found this... I was soo excited but it doesn't seem to work for me... I open it up input the path hit enter &/or generate and nothing happens. Did they change something and make it unworkable or is it me?
Thanks for all your work on this!!!
Hey, do you think you can share your save file with me so I can debug it in unity? It's the only way I can reproduce the issue on my end since my save files work normally
@@theiggy Sure, where can I send it?
@@Reyajh Can you upload it to google drive or something and then share the link here? I can download it and delete the comment with the link right away.
@@theiggy I'm not sure if you got the link cause of highlighted reply.
So did it work?@@Reyajh