Rain world. Not only do you get absolutely nothing at the beginning in a hostile environment that makes you feel like not only did you get nothing but you got less than nothing you don't even get anything at the end. except RARE occurances.
But you have property. And depending on who you ask, having even a little bit of property is better than having a lot of capital and no property. You can use property to generate value, as demonstrated by the very same game.
Well Nook gives you a house for free... the debt you can pay off anytime without any increase. Plus you're paying him in his own money he gave you. Meaning he didn't gain anything or lose anything. You're just giving him his own money and he upgrades your house. Plus 90% of his funds go to charities and orphanages. Also he's a single father who adopted Timmy and Tommy. Who btw. Asked him if they can work. He didn't make them. They asked him to let them help
ARK Survival Evolved You start in the wilderness, naked, surrounded by dinosaurs, have no items, no exp, no levels, no currency, no base, can craft nothing, only pick up stuff and punch things. That's the first game that came to my mind.
"Naked Brutality" sounds like Kenshi. PLEASE play Kenshi! It's my favorite zero to hero game. Start out getting beat up by starving bandits, end up killing robot god.
Omg Tarny!!! You should play Hades! It is the only rogue like that I really like, because, even though you have to start back at The House of Hades every time you die, you get to progress by talking to the different characters, decorating the house, and fulfilling quests on the fated list. It never feels like you’re starting back at zero because you’re always progressing the story. It’s so much fun please try it, I’m almost certain you’ll love it!
not to seem like a semantic asshole here, but Hades is technically a rougelite, not like, the main difference between the subgenres is that in a rougelite like Hades you can earn permanent upgrades and make permanent progress I only point out the difference to maybe have help you find more games you like, look for more rougelites, rougelikes are the games that don't have permanent upgrades, like Risk of Rain 2, which outside of unlocking items and survivors, has no upgrades to your run, you start as zero every time without exception, where as in Hades you start the game with nothing, but then you progress the story and unlock permanent upgrades like death defiance that applies to every run going forward, permanently In a rougelite you start your first ever run at 0, but you can earn upgrades that change that, starting your run at 1/10 instead of 0/10, then 2/10, then 3/10 until you eventually start your runs stronger then you could ever become by the end of your first ever run due to those permanent upgrades you made
Another recommendation for Kenshi here. Especially the rock bottom start, as that starts you of abandoned in the desert, with no clothes and a missing arm. I'd recommend the slave start though if you want to familiarize yourself with the game. While being a slave, you'll at least get fed and get patched up by the guards. You run little risk of actually dying as you plan your escape.
Candy box 2 starts you with literally nothing but a button that generates candy You gotta use that candy to unlock menus, the ability to save, a map to explore, combat, visuals, and a dozen other things over time
I absolutely loved this video! I think this sort of analysis really suits your strengths and is a really cool way to look at topics past the experience with one game. I'm hoping the algorithm is kind to this and we see more! I would love to see more videos like this, especially if you could both provide commentary back and forth in a conversation, but still well scripted like your other videos (some great examples of this I've seen are Overly Sacarstic Production's "Halloween Special - Mummies" and Afterthought's "We must talk about the green gloop")
One of the hardest game I've played is a mod called Frost for Fallout 4, a single bullet to the head can kill you, no matter what lvl you are, almost every npc is hostile and if you kill, you loose sanity, which lowers your aim and selling price. The world has ghouls, zombies, that can only die if you hit the head but if you get close to them, you get radiation which lowers your health. Ammo and food is realy scarse so at the start you eat like dog food, iradiated food, you also have to sleep and the first bed you find is in a jail with a corpse on top, nice eh? It's fun :)
Ah yes Fallout 4: Frost, a masochistic survival mod made by someone who clearly doesn't understand good game design. Sure you can beat it but it's complete bs 90% of the time.
Automation games also scratch that itch for me. You start scrambling for the most basic of resources which then you can turn to useful parts with which you can get to other resources and make more advanced parts. It's just you and a world all for you to pollute.
My face when 'don't you dare go hollow' guy goes hollow: 😱 No but seriously, imo it depends. I really like starting with some base equipment, but I also enjoy starting with nothing and building your own stuff. The first is a lot better for instant gratification, but the secpnd makes you feel like you truly earned everything you have. A sort of Minecraft Hardcore feeling, y'know?
I really enjoyed the video, it has a similar charm to your typical videod but lets you do more and different stuff! A surprise for sure, but a welcome one!
That's an interesting topic. Survival games designed to start you with 0 and make weapons, clothes - for the sense of progression. In survival horror you start with only your outfit and nothing else - which creates a sense of realism when encountering danger without self-defense tools, like in real life. Most rpgs begin with a fresh start for your character to create a feeling of immersion and progression, to make you root for a playable character Open world action games (like Botw, Far Cry, Borderlands) give you a basic explanation of the character, starting weapon and a goal - they are designed to give player a playground to run around and explore, while giving a weapon to remind a player that they are the main force in this universe. A very interesting topic to explore beyond only survival games😊🤔
I just LOVE how outward starts you with kinda nothing and doesn't even tell you right aaway that you will need stuff, you have to stumble upon the first gatekeeper and then he will tell you that Yup, you will kinda need a weapon and some things.
I really liked this video! When it comes to games like this I generally prefer something like Minecraft, where crafting yourself a starting point is fairly easy and the stress isn't overpowering. Something like Rust, Project Zomboid, or Risk of Rain sounds too stressful for me to handle and I'd rather just watch someone play instead.
I'd like to suggest kenshi. There are scenarios where you start as an amputee or a slave and it's amazing to start there and then build a trade empire of ninjas from the dirt
Wizard of legend is a rouguelike that's one of my favourite games, and it has no permanent stat upgrades whatsoever so you are always starting at the same strength as your first attempt. You can unlock new spells and items to take with you, but you will always be starting a run with the same amount of them so its more about unlocking new ones you like more rather than becoming mechanically stronger. Also, you only are able to select to start a run with spells and an item you've already bought at the shop in the hub area, but you''ll be gathering new ones during the run and it's incredibly satisfying to permanentl unlock a spell that you loved in one of your attempts as one you can start with. It gives you an increasing number of options to create a starting build you like and find powerful while never artificially limiting you by adding a need to grind for leveling. It is difficult to start out with but addictive once you get into the swing of things, and there's a great local co-op mode which makes it even more fun.
Every game is trying to achieve a "flow state", where its a balance between not being too difficult (too stressful) & not being too easy (boring). I think the same game can be seen differently by people based on their own experience level with certain games (or gaming as a whole) & also their own personal temperament to what they find fun or annoying. For example something I usually always do in any big RPG game like Skyrim, Fallout etc is to remove or set the carry weight limit to a very high number. To me, I want to explore the world as much as possible & get annoyed at being hindered with that. However for someone else, that could be a defining characteristic of the game that adds a new element of challenge. However there are games like STALKER GAMMA where I leave it on or might increase it only a little bit, as a crushing challenging experience in a harsh world is what that game/mod is about. I think someone new to gaming might also want a more welcoming experience as a whole, I remember being young boy & playing GTA 3 & always using cheats because it was a lot more fun for me rather then playing the game without them. And because I sucked at games back then haha. I even did this with GTA IV with a teenager when it initially came out, however I remember playing it again in my 20s without using any cheats & I felt like the extra challenge helped breath new life into the game for me. Suddenly now I had to think a little bit more & not be as mindless. And once I had been playing games for so long, then all the hand-holding became boring. Now I was looking for more challenging experiences & didn't find the easy way as enjoyable. A great example of this was my first introduction & play through of Dark Souls 1. I was scared as hell & it felt like every death was a crushing punishing experience. However my experience with Elden Ring was completely different, because I have the contextual knowledge & experience of that kind of game. Now I relish the challenge & find new ways to play the game with different builds to keep that challenge going. There are also different reasons why people enjoy & play games, some might be challenge/thrill seekers to overcome great odds, some might want to enjoy a game with friends or a community, some might want to explore new, creative & immersive worlds & some might want to get every achievement & 100% the game. Its all depending on what your own tastes & preferences are. Even a multiple award winning "game of the year" like Elden Ring might not be fun for some people & that is completely fine. In the words of former Nintendo President, Reggie Fils-Aimé: "If it's not fun, why bother?". Everyone has their own definition of what constitutes that fun.
Welp, Naked Brutality was the first thing to come to mind when I saw the title. It’s my fav start, makes it all the more satisfying when your useless naked colonist becomes a rich sanguophage mechanitor with a bionic arm. But I’m also a roguelike addict because my favourite part of any game is the starting struggle.
This game doesn't fully qualify as "starting from 0" but I want to say Outlast makes you feel insignificant. Bought the series's pack for this Halloween and cleared the first one on the weekend. On Normal, it isn't really difficult - hardly ran out of batteries, just the layout got me confused and some tacky jumpscares didn't cut it-. Then I tried the DLC on Hard difficulty and it was a better experience: a camera with just 2 batteries and going in blind was great because using batteries made me anxious, dealing with three psychopaths was nerve-wrecking and limping in the final act got my heart pounding. The second game takes that up to eleven, because the map is significantly bigger and I got lost a lot while being chased. Managing stamina, bandages, batteries and my own anxiety was a nightmare on Normal difficulty. Now I'm gonna do worse and try it on Nightmare difficulty before tackling Insane mode. I like this kind of discussion tread, good work!
Yeah, my wife just hordes everything, whether it makes sense to or not. Her only goal in pretty much any game like this is a house full of stuff. And sadly, she is not usually an asset early game. Whatever she's doing, it's probably not what she's supposed to be doing.
I would put Kenshi in the roster for starting with nothing. It’s a brutal but huge game often compared to Rimworld. It has a lot of starts, some easier, some harder. But the Rock Bottom start has you plonked in the middle of a desert filled with slavers, no stats, no clothes (except underwear and maybe rags?), no money, and missing an arm.
Oh boy I get to start my Sunday with my favorite couple. What's this? A new type of video? A discussion of different approach's to beginning games? Hhhmmmm... Very interesting. Thought provoking. Still fun, though. Wait a minute, I'm learning something? Something new? That's not supposed to be fun. Or is it?...All joking aside I thoroughly and 100% enjoyed this video. Looking forward to seeing you do more of them. Perhaps some discussions on different genre's and/or how changing difficulties affects your own enjoyment. In any and case good vid
I liked this video format. I think it's interesting to see the different perspectives when it comes to games. I hope you do more of these in the future.
I loved this new type of video and I think this type of discussion of recurring games or ideas that occurred during recent videos would be a great new thing To add to the video even rogue likes are kinda divided between starting from zero some are like binding of isaac, outside of the characters everything is truly new others are more build little by little each run with upgrades until you can make it, like dead cells and hades So even on the genre of starting from zero is not always really starting from zero
A game that really starts you off at zero is Vintage Story. You literally start off with nothing but your bare hands. Starting at the stone age knapping flint tools until you reach the Steel Age. It takes a lot of time and effort but it feels so rewarding when you get a stable life. I hope you two find this wonderful game and talk about one day.
Nice discussion! I've always struggled with roguelikes and had difficulty engaging with games where you can't save your progress because the feeling of progression has always resonated with me.
Meanwhile I am watching this hoping Enshrouded would be mentioned. You start with nothing, find some basic items like torches and bandages early in its tutorial dungeon, then have to do standard survival building before exploring and fighting in its massive open world.
Kenshi is a great game for this sort of thing. You can literally start starving in a desert missing an arm with no clothes on your back and angry creatures hiding in the sands next to you. Then as you get to a nearby city, the slavers grab you since you look too poor for the local towns to let you inside. (one of the many possible starts for the game, but really all the starts even the ones that give you items are hard since you're nothing to the world at the start.)
I bet you two cannot wait for subnautica 2... given how much fun you both seemed to be having in those clips. You'll be able to panic from low oxygen while diving TOGETHER next time! And you'll probably make a video out of it...
One that comes to mind is A dark room. Yeah its a text based mobile game, but it literally starts with you just maintaining a fire. Still one of my favorite games of all time
This video has been a great project to watch. I hope you'll be making more essay/analysis videos in the future. Looking forward to them! Heavily underwatched channel, btw.
You want pain? And no hand holding? And fun? ( If your into those sort of things) - Kenshi - Rimworld - Project Zomboid - Mount and Blade: Warband - Dwarf Fortress - Fromsoft games Edit: If you bros want me to give you like a one sentence description for this games or pick one and I'll explain no problem
Just to add on Mount and Blade, if you come across Bannerlord, do not bother with it. It is an incomplete package compared to Warband. Missing features and stability issues, though there are some very nice QoL improvements and the battles are slightly improved over Warband. Warband is the definitive Mount and Blade game and there will probably be no sequel that actually surpasses it. Bannerlord can be defined as "wasted potential".
There definitely are games that start you with the best of everything, though this will usually be as a teaser of things to come. Start as the character at full strength, than plot bs takes your abilities away, or it was a flashforward, or you were playing as the character's parent and now play as the young adult. Stuff like that.
The Lone Dark, is that what that game was called? You're basically the main character in the kid's book Hatchet. Just you, the woods, and your need to survive against cold, hunger, and wolves
Have yall played Untitled Goose Game? Its such a fun little journey especially as a duo, youre just pesky little geese who have nothing and run around messing things up for people in a town. Would be great to see you two play it together!
Other than an expansion to an existing game, the rogue like I’ve enjoyed the most for the ability for it to start and take you back down to nothing is Death Road to Canada. You have up to 4 people in your group (starting with 2), a car, no weapons or medicine, a little gas and a tiny amount of food, but you can be robbed, one of your group killed by zombies or your car become unable to be fixed incredibly quickly. It’s easy to get basic weapons to start but every party member uses more food, has negative traits as well as positive ones, and it’s very easy to make a bad choice on a social encounter or pick the wrong location to forage, either costing you resources or allies. Although you can get some OP weapons, if your party member with the best stuff gets mobbed by the zombie horde, you won’t have any of their stuff anymore as you rush back to the car. I’ve only made it to the border a couple times, and never been able to beat back the final zombies to make it to safety on the other side. I haven’t tried risk of rain, rust or terraria but there is something so satisfying about subnautica, Minecraft and Don’t Starve, being able to build your own home or powerful weapons to fight back whatever is trying to kill you. I also want to give Arc a try, but I need to play it on my husband’s pc because mine chugs too much for something that big and resource intensive.
I would like to add another recommendation for Kenshi. There are scenarios where the game starts you at nothing but even the ones where you start with a little cash, you can build an empire from almost/actually nothing.
FTL might be a fun experience for her, although does starting with a ship count as nothing? It does at least have perma death so maybe that might help develop a taste for those types of games, its moderately slow paced as wel (well for those using the pause button anyway)
As someone who is building his own game, I love seeing multiple views about different aspects. And it's a good change of pace in general too. I like how ideas were thought out and explained, though sometimes I got to the point of what you were saying well before you stopped saying it, being thorough is better than leaving things feeling made up / without supporting the claims. How does Tarny feel about rogue-lites? I'm not a fan of rogue-likes either, but roue-lites I find fun. I think the unlocking of upgrades keeps the death loops from feeling pointless for me.
I’m definitely more of a girlfriend on this one, I’m not a fan of rogue likes that send you back with nothing but the knowledge when there’s combat for the exact same reason Outer Wilds is a different story though
I liked it but felt like the conclusion was a bit lacking... seemed like very little actual "debate" still nice video :) Not something for every week though XD
I understand how some people enjoy games that feature survival, crafting and basebuilding, because those games have a strong sense of progression and development, but I personally find those game extremely tideous. I play videogames to have fun, not to work a second job in a virtual world However, there are games that start you with nothing and everything simultaneously. For example, Mirrorr's Edge. You can only run and jump, but that's all you need in a game like this. No guns (excpet the ones you may pick up off enemies), upgrades or perks. Simply movement.The game starts with every instrument you will ever need for the duration of the game and just says "Good luck".
I recommend trying out Outward cause it's a 2 player co-op adventure survival game. You can play solo if you want to, but the game can be played online or couch co-op style. The really challenging part is your map doesn't mark you or your friend, the mini map does. But for the most part you have to figure out where you are looking at the landmarks. Not to mention if you choose to learn magic, it's much more methodical than most games magic systems
Lufia from snes, don't remember if 1 or 2, you start at the final dungeon, beat the boss, and are then dropped at the so-called "first" village, where you actually start the adventure
Another good example of starting at 0 is Ark. You have no tools, no weapons, no armor, no engram points, no character knowledge to craft tools even. You have to earn even that knowledge by spending the engram points you get on level up. Add to this the fact that depending on which spawn location you go for on which map, you might end up spawning right in the jaws of a hungry raptor pack or even a Rex. And if you play on Scorched Earth, you also need to spend several stat points from leveling up on fortitude just to not die from the heat
A perfect starting from zero game if you've never tried it is kenshi like rimworld it is a brutal game that refuses to hold your hand but it takes it a little farther where you start as the zero not the hero your the background chara ter expected to die by coming across a simple bandit or animal ots a great game because not only the progress but to a degree even the genre is up to you as the player where you may stay as a solo player taking on the world building the skills to tale on the world or tou may build a base recruit allies and turn the game into a rts with mass groups in combat with other factions it's amazing
Punctuation is for cowards who cannot speak quickly, but nah if im honest I'm on my phone and don't use Punctuation often out of laziness, I also read as if speaking so I forget about punctuation or don't notice it often
Factorio. You go from a crash landing where you have to dig up chunks of coal and ore by hand to building planet-scaling factories, churning out and launching spaceships in under a minute, launching nukes, and now, conquering and doing the same to all the planets in your solar system.
for me genre that trully start you with zero is metroidbrania in games like the witness or outer wilds the only way to progress is knowledge gained during playtime
Rain world. Not only do you get absolutely nothing at the beginning in a hostile environment that makes you feel like not only did you get nothing but you got less than nothing you don't even get anything at the end.
except RARE occurances.
I second this.
Rain world starts you with everything and nothing at the same time, you just won't know that until 10 hours in.
rain world my beloved
Same, I still remember my first couple of hours in outskirts.
rain world's progression is entirely skill based and i love it for that
it does make subsequent playthroughs quite easy though
Ohh I would love it if they did a RW playthrough.
0:48 animal crossing starts you at negative if you think since you are in deep debt
But you have property. And depending on who you ask, having even a little bit of property is better than having a lot of capital and no property.
You can use property to generate value, as demonstrated by the very same game.
Not even close to the same thing
Well Nook gives you a house for free... the debt you can pay off anytime without any increase. Plus you're paying him in his own money he gave you. Meaning he didn't gain anything or lose anything. You're just giving him his own money and he upgrades your house. Plus 90% of his funds go to charities and orphanages. Also he's a single father who adopted Timmy and Tommy. Who btw. Asked him if they can work. He didn't make them. They asked him to let them help
"You are not at 0 with your +1" 🗣🗣🗣🔥🔥🔥🔥🔥🔥🔥🔥🔥
Kenshi's rock bottom start is as low as I've gone in a game's beginning without mods.
The torsolo's
Yeah, you don't start with nothing. You start with even less than that.
Plus as long as you do not die you did not lose. Even being a slave has its benefits namely you are not dead and can slowly level skills.
I was just about to say something about Kenshi, love that game
ARK Survival Evolved
You start in the wilderness, naked, surrounded by dinosaurs, have no items, no exp, no levels, no currency, no base, can craft nothing, only pick up stuff and punch things.
That's the first game that came to my mind.
was going to say the same! a lets play series with these two would be amazing!
Omg yes! Tarny would love making dinosaur friends
Can't wait for them to start a series and get spawnkilled by an alpha rex
How about Project Zomboid
"Naked Brutality" sounds like Kenshi. PLEASE play Kenshi! It's my favorite zero to hero game. Start out getting beat up by starving bandits, end up killing robot god.
Omg Tarny!!! You should play Hades! It is the only rogue like that I really like, because, even though you have to start back at The House of Hades every time you die, you get to progress by talking to the different characters, decorating the house, and fulfilling quests on the fated list. It never feels like you’re starting back at zero because you’re always progressing the story. It’s so much fun please try it, I’m almost certain you’ll love it!
also you can get resources for upgrades to become permanently stronger
not to seem like a semantic asshole here, but Hades is technically a rougelite, not like, the main difference between the subgenres is that in a rougelite like Hades you can earn permanent upgrades and make permanent progress
I only point out the difference to maybe have help you find more games you like, look for more rougelites, rougelikes are the games that don't have permanent upgrades, like Risk of Rain 2, which outside of unlocking items and survivors, has no upgrades to your run, you start as zero every time without exception, where as in Hades you start the game with nothing, but then you progress the story and unlock permanent upgrades like death defiance that applies to every run going forward, permanently
In a rougelite you start your first ever run at 0, but you can earn upgrades that change that, starting your run at 1/10 instead of 0/10, then 2/10, then 3/10 until you eventually start your runs stronger then you could ever become by the end of your first ever run due to those permanent upgrades you made
Another recommendation for Kenshi here. Especially the rock bottom start, as that starts you of abandoned in the desert, with no clothes and a missing arm.
I'd recommend the slave start though if you want to familiarize yourself with the game. While being a slave, you'll at least get fed and get patched up by the guards. You run little risk of actually dying as you plan your escape.
Candy box 2 starts you with literally nothing but a button that generates candy
You gotta use that candy to unlock menus, the ability to save, a map to explore, combat, visuals, and a dozen other things over time
Yeah but it starts you with the button so that’s not nothing
ooooohhhhhh man i remember playing candybox 2 so much while i was in highschool wow that's a blast huh.
let me introduce kenshi where not only can you start with nothing (except the privacy cloth) but you don't even start with all your limbs
Nice, an upload at a time I can watch immediately instead of when I'm asleep.
Also I am totally happy to see more of these types of videos 😄
Conan Exiles also starts you fully naked without any items. And you could do coop with that one.
I was not prepared for the phrase, “The sneeze is worse than the groin injury.” 20:36
6:35 that transition xDDDDDDDD
Minecraft oneblock challenge has to be mentioned in the walls of that topic
I absolutely loved this video! I think this sort of analysis really suits your strengths and is a really cool way to look at topics past the experience with one game. I'm hoping the algorithm is kind to this and we see more! I would love to see more videos like this, especially if you could both provide commentary back and forth in a conversation, but still well scripted like your other videos (some great examples of this I've seen are Overly Sacarstic Production's "Halloween Special - Mummies" and Afterthought's "We must talk about the green gloop")
One of the hardest game I've played is a mod called Frost for Fallout 4, a single bullet to the head can kill you, no matter what lvl you are, almost every npc is hostile and if you kill, you loose sanity, which lowers your aim and selling price. The world has ghouls, zombies, that can only die if you hit the head but if you get close to them, you get radiation which lowers your health. Ammo and food is realy scarse so at the start you eat like dog food, iradiated food, you also have to sleep and the first bed you find is in a jail with a corpse on top, nice eh? It's fun :)
Ah yes Fallout 4: Frost, a masochistic survival mod made by someone who clearly doesn't understand good game design. Sure you can beat it but it's complete bs 90% of the time.
I loved this new format! Thanks guys
Automation games also scratch that itch for me. You start scrambling for the most basic of resources which then you can turn to useful parts with which you can get to other resources and make more advanced parts. It's just you and a world all for you to pollute.
My face when 'don't you dare go hollow' guy goes hollow: 😱
No but seriously, imo it depends. I really like starting with some base equipment, but I also enjoy starting with nothing and building your own stuff. The first is a lot better for instant gratification, but the secpnd makes you feel like you truly earned everything you have. A sort of Minecraft Hardcore feeling, y'know?
I really enjoyed the video, it has a similar charm to your typical videod but lets you do more and different stuff!
A surprise for sure, but a welcome one!
0:39 friend zoned
That's an interesting topic. Survival games designed to start you with 0 and make weapons, clothes - for the sense of progression.
In survival horror you start with only your outfit and nothing else - which creates a sense of realism when encountering danger without self-defense tools, like in real life.
Most rpgs begin with a fresh start for your character to create a feeling of immersion and progression, to make you root for a playable character
Open world action games (like Botw, Far Cry, Borderlands) give you a basic explanation of the character, starting weapon and a goal - they are designed to give player a playground to run around and explore, while giving a weapon to remind a player that they are the main force in this universe.
A very interesting topic to explore beyond only survival games😊🤔
I just LOVE how outward starts you with kinda nothing and doesn't even tell you right aaway that you will need stuff, you have to stumble upon the first gatekeeper and then he will tell you that Yup, you will kinda need a weapon and some things.
I really liked this video! When it comes to games like this I generally prefer something like Minecraft, where crafting yourself a starting point is fairly easy and the stress isn't overpowering. Something like Rust, Project Zomboid, or Risk of Rain sounds too stressful for me to handle and I'd rather just watch someone play instead.
Perfect late night watch. Thank you!
Very different from your normal videos, I really love it
I'd like to suggest kenshi. There are scenarios where you start as an amputee or a slave and it's amazing to start there and then build a trade empire of ninjas from the dirt
I really enjoyed this new format. In rogue likes I almost feel more free because the game wants me to fail and die a few times.
Loved the video style and still also love just watching you guys play games. Thanks for the video
Nice upload at the middle of the night
Wizard of legend is a rouguelike that's one of my favourite games, and it has no permanent stat upgrades whatsoever so you are always starting at the same strength as your first attempt. You can unlock new spells and items to take with you, but you will always be starting a run with the same amount of them so its more about unlocking new ones you like more rather than becoming mechanically stronger. Also, you only are able to select to start a run with spells and an item you've already bought at the shop in the hub area, but you''ll be gathering new ones during the run and it's incredibly satisfying to permanentl unlock a spell that you loved in one of your attempts as one you can start with. It gives you an increasing number of options to create a starting build you like and find powerful while never artificially limiting you by adding a need to grind for leveling.
It is difficult to start out with but addictive once you get into the swing of things, and there's a great local co-op mode which makes it even more fun.
Loving this format !
Good episode, also very nice to see an earlier upload. Allowed us to watch it in the morning for breakfast ^^
Without watching the video, Spore comes to mind
Every game is trying to achieve a "flow state", where its a balance between not being too difficult (too stressful) & not being too easy (boring). I think the same game can be seen differently by people based on their own experience level with certain games (or gaming as a whole) & also their own personal temperament to what they find fun or annoying.
For example something I usually always do in any big RPG game like Skyrim, Fallout etc is to remove or set the carry weight limit to a very high number. To me, I want to explore the world as much as possible & get annoyed at being hindered with that. However for someone else, that could be a defining characteristic of the game that adds a new element of challenge. However there are games like STALKER GAMMA where I leave it on or might increase it only a little bit, as a crushing challenging experience in a harsh world is what that game/mod is about.
I think someone new to gaming might also want a more welcoming experience as a whole, I remember being young boy & playing GTA 3 & always using cheats because it was a lot more fun for me rather then playing the game without them. And because I sucked at games back then haha. I even did this with GTA IV with a teenager when it initially came out, however I remember playing it again in my 20s without using any cheats & I felt like the extra challenge helped breath new life into the game for me. Suddenly now I had to think a little bit more & not be as mindless.
And once I had been playing games for so long, then all the hand-holding became boring. Now I was looking for more challenging experiences & didn't find the easy way as enjoyable. A great example of this was my first introduction & play through of Dark Souls 1. I was scared as hell & it felt like every death was a crushing punishing experience. However my experience with Elden Ring was completely different, because I have the contextual knowledge & experience of that kind of game. Now I relish the challenge & find new ways to play the game with different builds to keep that challenge going.
There are also different reasons why people enjoy & play games, some might be challenge/thrill seekers to overcome great odds, some might want to enjoy a game with friends or a community, some might want to explore new, creative & immersive worlds & some might want to get every achievement & 100% the game. Its all depending on what your own tastes & preferences are. Even a multiple award winning "game of the year" like Elden Ring might not be fun for some people & that is completely fine.
In the words of former Nintendo President, Reggie Fils-Aimé: "If it's not fun, why bother?". Everyone has their own definition of what constitutes that fun.
Welp, Naked Brutality was the first thing to come to mind when I saw the title. It’s my fav start, makes it all the more satisfying when your useless naked colonist becomes a rich sanguophage mechanitor with a bionic arm. But I’m also a roguelike addict because my favourite part of any game is the starting struggle.
This game doesn't fully qualify as "starting from 0" but I want to say Outlast makes you feel insignificant.
Bought the series's pack for this Halloween and cleared the first one on the weekend. On Normal, it isn't really difficult - hardly ran out of batteries, just the layout got me confused and some tacky jumpscares didn't cut it-. Then I tried the DLC on Hard difficulty and it was a better experience: a camera with just 2 batteries and going in blind was great because using batteries made me anxious, dealing with three psychopaths was nerve-wrecking and limping in the final act got my heart pounding.
The second game takes that up to eleven, because the map is significantly bigger and I got lost a lot while being chased. Managing stamina, bandages, batteries and my own anxiety was a nightmare on Normal difficulty. Now I'm gonna do worse and try it on Nightmare difficulty before tackling Insane mode.
I like this kind of discussion tread, good work!
Yeah, my wife just hordes everything, whether it makes sense to or not. Her only goal in pretty much any game like this is a house full of stuff. And sadly, she is not usually an asset early game. Whatever she's doing, it's probably not what she's supposed to be doing.
100% thought this was headed toward skyblock.
oooh a video in the early morning thats great way to wake up ^^
God I never see people playing with the left hand in Minecraft, even left handed people
Loved this type of video. Id like to see more of these.
Love the thoughtful videos! More please
RimRim mentioned, all hail the geneva checklist!
I think the last 2 main line zelda games are good examples. both of which literally start you in a cave naked and no items
In Minecraft, you start with nothing. In Outward you start with debt.
gotta be some simulator game like mountain or tree, I think they start you without an inventory or any button to move
I would put Kenshi in the roster for starting with nothing. It’s a brutal but huge game often compared to Rimworld. It has a lot of starts, some easier, some harder. But the Rock Bottom start has you plonked in the middle of a desert filled with slavers, no stats, no clothes (except underwear and maybe rags?), no money, and missing an arm.
Great game. I love it so much. I’ve gotten so powerful, but there are always bigger fish
The flash game level up! is the best example of starting with nothing
Oh boy I get to start my Sunday with my favorite couple. What's this? A new type of video? A discussion of different approach's to beginning games? Hhhmmmm... Very interesting. Thought provoking. Still fun, though. Wait a minute, I'm learning something? Something new? That's not supposed to be fun. Or is it?...All joking aside I thoroughly and 100% enjoyed this video. Looking forward to seeing you do more of them. Perhaps some discussions on different genre's and/or how changing difficulties affects your own enjoyment. In any and case good vid
I liked this video format. I think it's interesting to see the different perspectives when it comes to games. I hope you do more of these in the future.
I loved this new type of video and I think this type of discussion of recurring games or ideas that occurred during recent videos would be a great new thing
To add to the video even rogue likes are kinda divided between starting from zero
some are like binding of isaac, outside of the characters everything is truly new
others are more build little by little each run with upgrades until you can make it, like dead cells and hades
So even on the genre of starting from zero is not always really starting from zero
A game that really starts you off at zero is Vintage Story. You literally start off with nothing but your bare hands. Starting at the stone age knapping flint tools until you reach the Steel Age. It takes a lot of time and effort but it feels so rewarding when you get a stable life. I hope you two find this wonderful game and talk about one day.
Nice discussion! I've always struggled with roguelikes and had difficulty engaging with games where you can't save your progress because the feeling of progression has always resonated with me.
Also like the new style of video. Honestly i like every video you upload so feel free to experiment ^^
I think Subnautica Counts since you do have to craft you way off the planet
This video was a nice switch up from the regular formula!
Meanwhile I am watching this hoping Enshrouded would be mentioned. You start with nothing, find some basic items like torches and bandages early in its tutorial dungeon, then have to do standard survival building before exploring and fighting in its massive open world.
Kenshi is a great game for this sort of thing. You can literally start starving in a desert missing an arm with no clothes on your back and angry creatures hiding in the sands next to you. Then as you get to a nearby city, the slavers grab you since you look too poor for the local towns to let you inside. (one of the many possible starts for the game, but really all the starts even the ones that give you items are hard since you're nothing to the world at the start.)
I bet you two cannot wait for subnautica 2... given how much fun you both seemed to be having in those clips. You'll be able to panic from low oxygen while diving TOGETHER next time! And you'll probably make a video out of it...
One that comes to mind is A dark room. Yeah its a text based mobile game, but it literally starts with you just maintaining a fire. Still one of my favorite games of all time
I like this kind of content keep it up man
This video has been a great project to watch. I hope you'll be making more essay/analysis videos in the future. Looking forward to them! Heavily underwatched channel, btw.
You want pain? And no hand holding? And fun? ( If your into those sort of things)
- Kenshi
- Rimworld
- Project Zomboid
- Mount and Blade: Warband
- Dwarf Fortress
- Fromsoft games
Edit: If you bros want me to give you like a one sentence description for this games or pick one and I'll explain no problem
Just to add on Mount and Blade, if you come across Bannerlord, do not bother with it. It is an incomplete package compared to Warband. Missing features and stability issues, though there are some very nice QoL improvements and the battles are slightly improved over Warband.
Warband is the definitive Mount and Blade game and there will probably be no sequel that actually surpasses it. Bannerlord can be defined as "wasted potential".
Palworld. You have nothing but your fists
You guys gotta try Oxygen not Included, I think i'd be really fun for both of you and for us as viewers
There definitely are games that start you with the best of everything, though this will usually be as a teaser of things to come. Start as the character at full strength, than plot bs takes your abilities away, or it was a flashforward, or you were playing as the character's parent and now play as the young adult. Stuff like that.
Going medieval was like rimworld, I haven't played it in awhile I should check that out again
The Lone Dark, is that what that game was called? You're basically the main character in the kid's book Hatchet. Just you, the woods, and your need to survive against cold, hunger, and wolves
Ive had similar happen to me when I was younger. The way I dealt with it was by just not caring. My friends see my junk? So what?
I really think this new style of content is really good and you should do more. It's really fitting for your dynamic.
Man remember when the goal of Minecraft was literally making yourself a house of gold and diamond blocks
Have yall played Untitled Goose Game? Its such a fun little journey especially as a duo, youre just pesky little geese who have nothing and run around messing things up for people in a town. Would be great to see you two play it together!
Very nice style of video.
Other than an expansion to an existing game, the rogue like I’ve enjoyed the most for the ability for it to start and take you back down to nothing is Death Road to Canada. You have up to 4 people in your group (starting with 2), a car, no weapons or medicine, a little gas and a tiny amount of food, but you can be robbed, one of your group killed by zombies or your car become unable to be fixed incredibly quickly. It’s easy to get basic weapons to start but every party member uses more food, has negative traits as well as positive ones, and it’s very easy to make a bad choice on a social encounter or pick the wrong location to forage, either costing you resources or allies. Although you can get some OP weapons, if your party member with the best stuff gets mobbed by the zombie horde, you won’t have any of their stuff anymore as you rush back to the car. I’ve only made it to the border a couple times, and never been able to beat back the final zombies to make it to safety on the other side.
I haven’t tried risk of rain, rust or terraria but there is something so satisfying about subnautica, Minecraft and Don’t Starve, being able to build your own home or powerful weapons to fight back whatever is trying to kill you. I also want to give Arc a try, but I need to play it on my husband’s pc because mine chugs too much for something that big and resource intensive.
I would like to add another recommendation for Kenshi. There are scenarios where the game starts you at nothing but even the ones where you start with a little cash, you can build an empire from almost/actually nothing.
So many neurons started firing in my brain after hearing the first 3 notes of the background music
FTL might be a fun experience for her, although does starting with a ship count as nothing?
It does at least have perma death so maybe that might help develop a taste for those types of games, its moderately slow paced as wel (well for those using the pause button anyway)
What a Good Video has to be one of my Favorite
Rust, one of my favorite games ever. Start naked with a rock. And lose everything when you die. And you die all the time 😂
As someone who is building his own game, I love seeing multiple views about different aspects. And it's a good change of pace in general too. I like how ideas were thought out and explained, though sometimes I got to the point of what you were saying well before you stopped saying it, being thorough is better than leaving things feeling made up / without supporting the claims.
How does Tarny feel about rogue-lites? I'm not a fan of rogue-likes either, but roue-lites I find fun. I think the unlocking of upgrades keeps the death loops from feeling pointless for me.
Me up at four in the morning to see this was dropped three hours ago 😂😂😂❤
PLEASE HAVE A PHOGS DATE NIGHT (Video 33 of asking)
That villager is evil
"There we go, now we can just play together as friends- er, lovers or whatever you are" [punches her off a tree]
LMAO
I’m definitely more of a girlfriend on this one, I’m not a fan of rogue likes that send you back with nothing but the knowledge when there’s combat for the exact same reason
Outer Wilds is a different story though
1:53 that- that just sounds like pikmin lol
You and your Girlfriend should try Hades!
I liked it but felt like the conclusion was a bit lacking...
seemed like very little actual "debate"
still nice video :)
Not something for every week though XD
I understand how some people enjoy games that feature survival, crafting and basebuilding, because those games have a strong sense of progression and development, but I personally find those game extremely tideous. I play videogames to have fun, not to work a second job in a virtual world
However, there are games that start you with nothing and everything simultaneously. For example, Mirrorr's Edge. You can only run and jump, but that's all you need in a game like this. No guns (excpet the ones you may pick up off enemies), upgrades or perks. Simply movement.The game starts with every instrument you will ever need for the duration of the game and just says "Good luck".
Start the game with a PC that doesn't meet the minimum requirements. That monster hunter wilds beta test kicked my butt.
I recommend trying out Outward cause it's a 2 player co-op adventure survival game. You can play solo if you want to, but the game can be played online or couch co-op style. The really challenging part is your map doesn't mark you or your friend, the mini map does. But for the most part you have to figure out where you are looking at the landmarks. Not to mention if you choose to learn magic, it's much more methodical than most games magic systems
Lufia from snes, don't remember if 1 or 2, you start at the final dungeon, beat the boss, and are then dropped at the so-called "first" village, where you actually start the adventure
Another good example of starting at 0 is Ark. You have no tools, no weapons, no armor, no engram points, no character knowledge to craft tools even. You have to earn even that knowledge by spending the engram points you get on level up. Add to this the fact that depending on which spawn location you go for on which map, you might end up spawning right in the jaws of a hungry raptor pack or even a Rex. And if you play on Scorched Earth, you also need to spend several stat points from leveling up on fortitude just to not die from the heat
A perfect starting from zero game if you've never tried it is kenshi like rimworld it is a brutal game that refuses to hold your hand but it takes it a little farther where you start as the zero not the hero your the background chara ter expected to die by coming across a simple bandit or animal ots a great game because not only the progress but to a degree even the genre is up to you as the player where you may stay as a solo player taking on the world building the skills to tale on the world or tou may build a base recruit allies and turn the game into a rts with mass groups in combat with other factions it's amazing
Punctuation is your friend. Don't fear it.
You wrote that entire comment without using a period or a comma or anything like that? Hooooly wow. But yeah i will agree Kenshi is great.
Punctuation is for cowards who cannot speak quickly, but nah if im honest I'm on my phone and don't use Punctuation often out of laziness, I also read as if speaking so I forget about punctuation or don't notice it often
I'm surprised there was no DarkWood that game disent just start you at 0 it always punishes you even upgrading you have to choose a debuff
My favorite start from nothing and build something huge game : factorio with mods
Factorio. You go from a crash landing where you have to dig up chunks of coal and ore by hand to building planet-scaling factories, churning out and launching spaceships in under a minute, launching nukes, and now, conquering and doing the same to all the planets in your solar system.
for me genre that trully start you with zero is metroidbrania
in games like the witness or outer wilds the only way to progress is knowledge gained during playtime