I have been spending a lot of time in Pyfa crunching numbers for what the best C3 ratting T3C is, specifically high resist/small sig/best EHPs. HAM Legion is one of the best I have found thus far. Pushes 550 EHPs dual rep while dishing 700ish DPS out. Range on HAMs is bleh in it, which is where the Loki is a bit better, but it has less EHPs as a tradeoff. The legion has crazy powergrid bonus's. Over 300 more available over the Tengu. Opens up a few possibilities. Sacrilege all the way though. Vengeance/Sac/Damnation really makes skills in Amarr worth it, if nothing else.
Notes for miners: the level 3 mining missions can be done in a Venture technically, but you'd want to bring in a combat ship first to clear NPCs and you'll have to make multiple trips. If your hold is full, you can drop it off in the item hangar at the station the quest giver is in and it'll register as long as all the ore is together and available. I was doing them for daily rewards and experimented when I got my Procurer blown up in low sec. ^^;
I tend to make my own game when flying alpha the developers tend to nerf things like mission running, the abbyss, even exploration. For example instead of exploration I look for wrecks in faction warfare space or instead of mission running I roleplay has a member of an NPC corp.
Energy Turrets: Deal damage types that rogue drones, sansha, and blood raiders are weak to, they have the best tracking at their optimal range - other weapons with similar or longer optimal range will have lower tracking, the close range type, pulse lasers however, are not super close range. There are guns with better tracking at shorter optimal ranges, for instance, blasters, but against a moving target at blaster optimal range, the blaster will miss more than the energy turret shooting a target at its optimal range (which is longer). Energy turrets never run out of T1 ammo, and you can switch ammo types instantly (while not firing). On the flip side, Angel Cartel and Minmatar are the only NPCs that are strong to all energy turret damage types - all other NPCs are weak to at least one of EM or thermal damage - the two damage types dealt by energy turrets. Basically, there's nothing wrong with energy turrets. Being "damage locked" is an overblown problem - one that railguns and blasters also have. Plus Infinite ammo - instant reloads if you switch (or you're using a crystal type that breaks) Missile dps is bad in general, and then you factor in those 10-30 second reloads. Granted, you have to know the mechanics to get the most out of turrets in general, but energy turrets are the easiest to use, just go to your "optimal" range, and you're using them "optimally" - Like you mentioned, projectile turrets have a sweet spot somewhere in their falloff range, which makes them more complicated to use.
I'm an Omega and will do L3 missions on all my toons to get my 50 L.P. per day (well more than that) and to use that L.P. to buy the ______ Connections skill books for each toon. My main is doing a Caldari NPC corp so I can get faction ammo, and one of my alts does Guristas so that I can eventually buy a bunch of Net Resonators and BPCs. Otherwise, I can go do Incursions for around 200M per hour when available or Homefront Operations for 85M per.
It's a shame not to train amarr, because arbitrator is the poor man's gila. Good video, lots of usefull info.
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Cool explanation of Faction standing!! Don't you get pretty good bounty on the ships you kill in the mission as well? I thought mission bounty kills added quite a bit to the amount you make on a mission so clearing the ships helps with reward? or is that only for Asteroid rats? I love cade he is great for fitting help as well.
@@nthdimensional ah so belt ratting is in low sec or null is better in terms of bounties ok cool thanks for that info, I have not done any level 3 missions yet only 1's and 2's
The bounties get better when you’re killing battleships, they go from 500k to about 1.1m each. Some lvl 4’s have up to 30m in bounties if you full clear and there’ll be ~20m in loot and salvage. Blitzing for lp is more isk/hr but I like to be semi self sufficient so tend to collect everything.
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@@sbssmachine1 I collect everything in level 1 and 2 and then just melt it down for minerals since most of it is junk. I should try level 3's I have the reputation to do them and I have a vagabond which I should be able to steamroll them in I just burned out a little doing 1's and 2's so I have not gotten out there and done any, I did try one time but the agent gave me 3 lowsec missions in a row and I just got annoyed since I am in no way fit for lowsec and I would be a kill mail in waiting.
I mean, it's chill if you're wanting something relaxing to do. Im mostly a producer and abyss runner but I also do yeet explo and missions depending on my mood. I think too much of anything gets old sooner or later so some variety is good. I sacrifice the extra isk and run my missions far enough from lowsec for it not to be a problem. Give it a go, just check evesurvival before you head out so you know what the wave triggers are etc.
Am thinking your "50 million isk hour" as your alpha goal is suspect...how do you consistently make 50 mil/hour? As one can see from this vid 50 is a stretch. Yes with null sec exploration.
Many other videos in this series show me making at least 50mil/hr. After I've done almost all the activities an alpha can realistically do I'll make a tier list video.
Lol, well at 27 min you answered your own question. No way in hell you are averaging 50 mil an hour with level 3 missions, so do something else if that is your metric. L3 missions are basically mining rats, payout is meh, but low risk and low attention span needed depending on ship.
I have been spending a lot of time in Pyfa crunching numbers for what the best C3 ratting T3C is, specifically high resist/small sig/best EHPs. HAM Legion is one of the best I have found thus far. Pushes 550 EHPs dual rep while dishing 700ish DPS out.
Range on HAMs is bleh in it, which is where the Loki is a bit better, but it has less EHPs as a tradeoff.
The legion has crazy powergrid bonus's. Over 300 more available over the Tengu. Opens up a few possibilities.
Sacrilege all the way though. Vengeance/Sac/Damnation really makes skills in Amarr worth it, if nothing else.
Notes for miners: the level 3 mining missions can be done in a Venture technically, but you'd want to bring in a combat ship first to clear NPCs and you'll have to make multiple trips. If your hold is full, you can drop it off in the item hangar at the station the quest giver is in and it'll register as long as all the ore is together and available. I was doing them for daily rewards and experimented when I got my Procurer blown up in low sec. ^^;
I tend to make my own game when flying alpha the developers tend to nerf things like mission running, the abbyss, even exploration.
For example instead of exploration I look for wrecks in faction warfare space or instead of mission running I roleplay has a member of an NPC corp.
thank you for your time and im glad you did this
Energy Turrets: Deal damage types that rogue drones, sansha, and blood raiders are weak to, they have the best tracking at their optimal range - other weapons with similar or longer optimal range will have lower tracking, the close range type, pulse lasers however, are not super close range. There are guns with better tracking at shorter optimal ranges, for instance, blasters, but against a moving target at blaster optimal range, the blaster will miss more than the energy turret shooting a target at its optimal range (which is longer). Energy turrets never run out of T1 ammo, and you can switch ammo types instantly (while not firing).
On the flip side, Angel Cartel and Minmatar are the only NPCs that are strong to all energy turret damage types - all other NPCs are weak to at least one of EM or thermal damage - the two damage types dealt by energy turrets.
Basically, there's nothing wrong with energy turrets. Being "damage locked" is an overblown problem - one that railguns and blasters also have. Plus Infinite ammo - instant reloads if you switch (or you're using a crystal type that breaks) Missile dps is bad in general, and then you factor in those 10-30 second reloads. Granted, you have to know the mechanics to get the most out of turrets in general, but energy turrets are the easiest to use, just go to your "optimal" range, and you're using them "optimally" - Like you mentioned, projectile turrets have a sweet spot somewhere in their falloff range, which makes them more complicated to use.
I learned a lot from you bro! Thank you for what you do and what you dont...including shaving ')
Fleet Cyclone is outstanding....
I'm an Omega and will do L3 missions on all my toons to get my 50 L.P. per day (well more than that) and to use that L.P. to buy the ______ Connections skill books for each toon. My main is doing a Caldari NPC corp so I can get faction ammo, and one of my alts does Guristas so that I can eventually buy a bunch of Net Resonators and BPCs.
Otherwise, I can go do Incursions for around 200M per hour when available or Homefront Operations for 85M per.
Nice video. Please make one on how to raise security status to 5.
Why do you need security status 5?
Distribution Missions are super easy, relatively low risk and can be stacked. Low sec mission agents are actually viable even for alpha.
I did them to bring up my Gallente faction standing so I could do the epic arc. It was surprisingly fast.
It's a shame not to train amarr, because arbitrator is the poor man's gila. Good video, lots of usefull info.
Cool explanation of Faction standing!! Don't you get pretty good bounty on the ships you kill in the mission as well? I thought mission bounty kills added quite a bit to the amount you make on a mission so clearing the ships helps with reward? or is that only for Asteroid rats? I love cade he is great for fitting help as well.
You do get bounties but they are pretty bad.
@@nthdimensional ah so belt ratting is in low sec or null is better in terms of bounties ok cool thanks for that info, I have not done any level 3 missions yet only 1's and 2's
The bounties get better when you’re killing battleships, they go from 500k to about 1.1m each. Some lvl 4’s have up to 30m in bounties if you full clear and there’ll be ~20m in loot and salvage. Blitzing for lp is more isk/hr but I like to be semi self sufficient so tend to collect everything.
@@sbssmachine1 I collect everything in level 1 and 2 and then just melt it down for minerals since most of it is junk. I should try level 3's I have the reputation to do them and I have a vagabond which I should be able to steamroll them in I just burned out a little doing 1's and 2's so I have not gotten out there and done any, I did try one time but the agent gave me 3 lowsec missions in a row and I just got annoyed since I am in no way fit for lowsec and I would be a kill mail in waiting.
I mean, it's chill if you're wanting something relaxing to do. Im mostly a producer and abyss runner but I also do yeet explo and missions depending on my mood. I think too much of anything gets old sooner or later so some variety is good. I sacrifice the extra isk and run my missions far enough from lowsec for it not to be a problem. Give it a go, just check evesurvival before you head out so you know what the wave triggers are etc.
Did that calculation include your LP value?
LP valued at 1000 isk per lp
ill save everyone 3 and a half hours and just guess the answer is NO lol
Thank you, Idk how this guy managed to stretch this shit for 3 hours
Calm down kids keklulz
im running lvl3 in calder space because I rather not bring my nice ships to caldari space
Am thinking your "50 million isk hour" as your alpha goal is suspect...how do you consistently make 50 mil/hour? As one can see from this vid 50 is a stretch. Yes with null sec exploration.
Many other videos in this series show me making at least 50mil/hr. After I've done almost all the activities an alpha can realistically do I'll make a tier list video.
Lol, well at 27 min you answered your own question. No way in hell you are averaging 50 mil an hour with level 3 missions, so do something else if that is your metric.
L3 missions are basically mining rats, payout is meh, but low risk and low attention span needed depending on ship.
I speak for all of those without context of what he's talking about.
What.
The.
Fuck?
o7