I facepalmed HARD when Miguel used the Bojuka ETB on Dom instead of Fred... it's like he was begging for Tergrid to come back and start messing around.
Share the Spoils is tricky! For anyone who doesn't understand why they said they misplayed: You cannot play more than one card from it per turn, and when you play a card from it, you exile the top card of your library with it. So, it's like a mini Knowledge Pool. In this game, Miguel cast two spells from Share the Spoils during the same turn, and then never replaced them with cards from his deck. It's a tricky card to understand, and I didn't realize the "exile more cards later" clause myself until I double checked it.
Wow I gotta say that was one of the coolest games of commander I have ever seen. The Carth deck was super cool, I never knew how Carth worked until watching this video. I really appreciated the amount of removal you brought to the table. You were able to have it at just the right moments to stop the Tergrid and heat shimmer combo. The mind games tapping the forbidden orchard to prevent the mana drain on the ugin had me laughing! This game had so many ups and downs that I could watch it again. Lastly I think that the ghostly flicker with the dual caster mage could have produced infinite mana for Miguel by flickering a basic land. Not sure what he would do with all that mana but he could do it. Thank you so much for making this video, it made my day.
Carth is exactly as cool as I thought he'd be. I never thought I'd be happy to see a superfriends deck win! I suppose it's just a smidge nicer when there's no Teferi, Tamiyo, or Venser skulking around the corner.
Made a deck with him, have only played it like 3 times. But every time it was a blast! I miss the big hitters like Ugin and the more expensive liliana's . But I just put in more budget friendly walkers like Vraska (she is quite cool when Carth is on the field)
I had no idea so many people were unfamiliar with the Dualcaster Mage combos... therefore, here's an explanation. For this game's combo, Heat Shimmer is used, though it also works with Twinflame, Cackling Counterpart and most instant or sorcery spells that create copy tokens. The combo works as follows: 1. Cast Heat Shimmer, targeting anything; 2. Cast Dualcaster Mage in response, targeting Heat Shimmer on the stack with its ETB; 3. Target Dualcaster Mage itself with the Heat Shimmer Copy, make a Dualcaster Mage token, target the original Heat Shimmer still on the stack; 4. Repeat the previous step as many times as you want. When you're done, target something else with the Heat Shimmer copy and let the original resolve. This gives you an arbritrarily large army of hasty Dualcaster Mages, which you can then use to swing at all of your opponents for lethal to win.
Ghostly flicker with Dualcaster creates infinite mana. Along with Share the Spoils(if it had been played properly), that Prosper deck probably would have won. But great game otherwise.
I've been trying to build Prosper myself, so seeing this game and the decklist helped a bit! I'm still not sure how the deck really tries to win without the Heat Shimmer combo, though. I loved seeing Carth dominate like that! Planeswalkers are my favorite, and seeing so many ults hit was glorious! Seeing the Tergrid play was terrifying, and inspired me further to consider her for Elenda, but also showed how oppressive she could be (I've got some decisions to make, for sure!) Always nice to see Mistform Orivar, and all the synergies in there!
Share the Spoils rules: "Once a player plays a land or casts a spell from among the exiled cards, they can’t play any more of those cards that turn. That is, it’s one land or one spell, not one of each." So once you play a land or cast a spell, that's it for the turn, you can't chain spells together.
Interestingly, it's not worded that way on the card. It does not say "only one", simply "a", which could mean that the cost must be paid before the next could be cast/played. But the ruling on the card states only one card can be played per turn (and must be replaced from your own deck).
Really been digging Orvar. I've added some general flavor in the way of mill. But each mill card (Ruin Crab, Altar of the Brood & Spinx's Tutelage) are all surprisingly devastating. I put in a ton of draw. A ton of spell recursion. A ton of mana. Any time there's a boardwipe coming, easily countered. The best ramp I've ever had in a deck. Ive never played mono blue but man that 1 mana crab scares the shit put of people lol
I got a carth deck myself, early game might be difficult often. But mid to late game it rocks. I use a lot walkers that can make token creatures. Anyway, it's more fun than the generic golos or atraxa deck for some reason. Might be because the pool of walkers is a bit smaller. Dunno, but it rocks.
Heat shimmer is on the stack, dualcaster enters and makes a copy. The new copy targets dual caster (with the original still not resolving). When that one enters, it makes another copy. Continue the loop until you have an infinite number of hasty 2/2s and attack for lethal
What sleeves are you using Andrew? I really like the look of them and the cards, and want them for myself lol. Can't tell if you just have all the showcase cards or the sleeves? Thanks for help!
Ghostly Flicker wouldn't be copied by Dual Caster Mage since it went onto the stack AFTER Dual Caster Mage chose targets. The spell would resolve, the mage flickers, and the spell is no longer on the stack for him to target. But, if you were able to loop it, he could untap all his lands. If only it could target enchantments; then you could deck everyone by flickering Share the Spoils over and over!
Since Carth makes planeswalker ability cost an extra +1 loyalty, they should still need to have the prerequisite loyalty to activate their abilities before factoring in his +1. The cursed huntsman ult still costs 6 to activate, it just adds a loyalty as a cost of using the ability
Ruling Check: Correct me if I'm wrong. I play the Dualcaster mage and Ghostly flicker, but my understanding is that Dualcaster has to be cast in response to GF and not be the primary target of the spell. That way when it comes back into play their is a spell to copy. If it is on the field and GF is cast on it comes back in at the resolution and there is no longer a spell to copy. Have I been getting this wrong? Thanks. Good video.
You're right. It should've been player the other way around. Cast Ghostly Flicker, hold priority, in response cast Dualcaster Mage while Ghostly Flicker is still on the stack. Let Dualcaster Mage resolve and on its ETB create a copy of the original Ghostly Flicker. Now you have a copy of Ghostly Flicker on the stack which you can use to target the Dualcaster Mage that's on the battlefield, and a land. Result: you'll flicker Dualcaster Mage and a land an infinite amount of times, making infinite spell copies (if you have Magecraft creatures that care) and inifinite mana (the land you flicker enters the battlefield untapped, so before it's bounced you can tap it for mana). As a plus, each time you copy Ghostly Flicker, you could target another land of a different color, so you can make infinite mana in all colors.
Second question, how 1 counterspell denied shimmer and dualcaster in se time:) btw answer on your question is loop shimmer-dualcaster, because these cards target each other, so infinite tokens of dualcaster with haste.
Not going to lie, that Carth deck looked badass. Totally deserved win too, he was the one who dealed with Fred's board. For a moment it seemed that the game was early over with Miguel's poor threat assessment on that Bojuka Bog.
8:46 Oh man, why would you prevent Fred from countering Ugin? Dom was the clear threat to me this game, and should be archenemy once he started pumping out emblems.
Andrew, why do you have a Sliver Hive in your Orvar deck? Cause I've seen you use it for a few games now and the only sliver I remember seeing is Shifting Sliver. And Orvar since it has Changeling. Is there something I'm overlooking?
It makes tokens I can use to block with since Orvar is a sliver. It can also make whatever I have Arcane Adaption naming as well, so it adds up sometimes.
Shouldn't Fred have lost more life off spells like Seize the Spoils since he had the Ob Nix emblem? 11:11 looks like a few places players drew cards and he didn't get pinged?
Very common red win condition. Cast dualcaster in response to twinflame. You make a copy of twinflame, targeting dualcaster, which makes a copy of twinflame, and so on. They all have haste, you make as many dualcasters as you need to swing and win.
1. Cast Heat Shimmer, targeting anything; 2. Cast Dualcaster Mage in response, targeting Heat Shimmer on the stack with its ETB; 3. Target Dualcaster Mage itself with the Heat Shimmer Copy, make a Dualcaster Mage token, target the original Heat Shimmer still on the stack; 4. Repeat the previous step as many times as you want. When you're done, target something else with the Heat Shimmer copy and let the original resolve. This gives you an arbritrarily large army of hasty Dualcaster Mages, which you can then use to swing at all of your opponents for lethal to win.
1. Cast Heat Shimmer, targeting anything; 2. Cast Dualcaster Mage in response, targeting Heat Shimmer on the stack with its ETB; 3. Target Dualcaster Mage itself with the Heat Shimmer Copy, make a Dualcaster Mage token, target the original Heat Shimmer still on the stack; 4. Repeat the previous step as many times as you want. When you're done, target something else with the Heat Shimmer copy and let the original resolve. This gives you an arbritrarily large army of hasty Dualcaster Mages, which you can then use to swing at all of your opponents for lethal to win.
When a commander is put into the graveyard or exile from anywhere, its owner can zone it the next time state-based actions kick in, and zoning the commander doesn't use the stack. Prosper goes back to the command zone before Tergrid can steal it.
@@jeffwong2002 you cast shimmer on any creature on battlefield, while in stack you cast dualcaster and targer shimmer, you get copy of shimmer and have new target - dualcaster, copy of dualcaster target copy of shimmer. Infinite loop.
@@ErikTheRedd1 Every time a player plays a card that has been exiled by Share the Spoils, they have to exile a card off the top of their library to replace the played card. They had the first etb part right, they just missed the second half of the card essentially.
Im not nitpicking or anything. I just thought we were using it incorrectly. I use a Prosper deck with Share the Spoils. I didn't wait 'till the disclaimer in the end. Great game from you all!
Prosper is irrelevant to the combo - it was just a creature to target with Heat Shimmer. Dualcaster mage then enters, copying Heat Shimmer and choosing a new target - which would be the dualcaster, making a hasty token copy. When that copied dualcaster enters, it can again copy the Heat Shimmer, and so on, repeating until there are infinite Dualcaster Mages with haste.
It's less of Prosper and more of Heat Shimmer. You cast Heat Shimmer targeting something, the put Dualcaster Mage to stack. Dualcaster Mage resolves and ETBs, making a copy of Heat Shimmer, targeting Dualcaster Mage. The copy resolves and makes a token copy of Dualcaster Mage that has haste, which then etb to target Heat Shimmer to copy again, and continue the loop. This basically results in an infinite amount of 2/2 tokens all with haste , that can swing out and win the game on the spot
Superfriends is probably my least favorite deck archetype, but by being limited to only two colors Carth seems at least mildly interesting, compared to the "planeswalker goodstuff" piles people usually make around Atraxa.
Don't worry, it was misplayed. Carth doesn't make abilities cheaper to activate, he makes them have an addiction cost (which is add a loyalty) you still need to have enough loyalty to activate the abilities in the first place
@@mehseenbetter how was it misplayed? A -6 ability with a +1 = -5 garruk came into play with 5 and could use the ultimate. Carth's ability works like this
@@mehseenbetter the card effectively reduces the cost of the abilities by 1 (or gives an additional loyality counter for abilities which don't have a negative cost). What else do you think the card does?
@@chimneyimp1486 it makes it an additional cost, it is not a cost reduction ability. It specifically says they Cost the fee of gaining a loyalty. If it was the way you think it was, it would would worded planeswalker abilities you activate cost 1 loyalty less to activate. Because it is a cost and not a cost reducer, you can't factor it in when checking if your planeswalker has enough loyalty use its abilities, as you don't have have additional 1 loyalty until after you pay the costs
Obligatory pressing F for Andrew's Orvar. It's like an unlucky streak. No doubt you got it to pop off in fantastic ways, but not on the YT vids so far. Maybe you need to sleeve them in Ashlen's #MFISHLEN purple tentacles sleeve for luck ^^ Orvar will always be my #1 Johnny commander
Dom can zone the commander before Tergrid's trigger goes to the stack. Because commanders go [zone of origin, usually the battlefield] -> graveyard/exile -> command zone now, they become new objects once they're zoned, so Tergrid can't get them if their owners decide to zone them.
So uh you missed a trigger off the prosper copy you made, just FYI at 6:32 in the video Also Dom why would you use the Bog on the Carth deck when you know the Scarab God is going to be a reanimator deck, that's just handing the win to Scarab God. Terrible evaluation of threats this game sorry to say
Miguel (rakdos) was the one to use Bog on Dom (golgari) It's mostly a reputation move. Dom's deck is pretty scary and has an insane win ratio at Multizone. That said, Miguel also has a reputation for poor threat assessment and carrying grudges from game to game. It's not the end of the world and ultimately I don't think it had that much of an impact on the winner.
If you using a deck specifically to abuse PWs then they obviously can. The issue is people putting random PWs in decks that have no sinergy just as a generic value piece.
I think the first copy is just to have the copy effect on the stack. then dual caster mage enters the battlefield, copies the copy effect. Which can target duel caster mage as it already entered, which copies the copy spell .. etc etc.. The copy spell gives the copied creature haste, so infite duelcaster mages with haste
in my experience it isn't that bad. You'd rather draw your goodstuff, and then show your opponents the land. I mean.. exiling and drawing good stuff is better, but if you are going to get land, better to have it exiled, you'll still get the treasure.
Wow Andrew handled this table masterfully. Stopping Tergrid and the game winning Dualcaster nonsense. Well played!
I facepalmed HARD when Miguel used the Bojuka ETB on Dom instead of Fred... it's like he was begging for Tergrid to come back and start messing around.
He probably has some kind of a beef with Dom's deck
@@LucasBil I understand that Garruk's Overrun emblem was kind of scary, but come on, it's TERGRID! IT NEEDS TO GO AWAY!
This was my exact reaction. Oh well, shuffle up and play again!
Yet another case of improper threat assessment/targeting
@@PrestonDLuffy that's... Kinda Miguel's thing.
Share the Spoils is tricky! For anyone who doesn't understand why they said they misplayed:
You cannot play more than one card from it per turn, and when you play a card from it, you exile the top card of your library with it. So, it's like a mini Knowledge Pool. In this game, Miguel cast two spells from Share the Spoils during the same turn, and then never replaced them with cards from his deck.
It's a tricky card to understand, and I didn't realize the "exile more cards later" clause myself until I double checked it.
Pretty cool showing from Carth! Probably would be pretty fun to build if I didn't already have a couple golgari decks.
I want one for my muldrotha deck
I feel like he would be real fun in Kethis, I'm very tempted but I do already run GW Sisay
I say to myself, build one of each color first, but already have four golgaris :/
You can never have too many golgari decks
I think everyone has a couple of golgari decks xD
Wow I gotta say that was one of the coolest games of commander I have ever seen. The Carth deck was super cool, I never knew how Carth worked until watching this video. I really appreciated the amount of removal you brought to the table. You were able to have it at just the right moments to stop the Tergrid and heat shimmer combo. The mind games tapping the forbidden orchard to prevent the mana drain on the ugin had me laughing! This game had so many ups and downs that I could watch it again. Lastly I think that the ghostly flicker with the dual caster mage could have produced infinite mana for Miguel by flickering a basic land. Not sure what he would do with all that mana but he could do it. Thank you so much for making this video, it made my day.
That Carth deck was SO cool to see! Loved how Andrew interacted and saved the game a couple times. Also, the Orvar altersleeves look sick!
Amazing Carth deck... Congrats Dom
Thanks!
Fred was dead a couple of turns earlier, you missed a decent number of draw triggers.
Carth is exactly as cool as I thought he'd be. I never thought I'd be happy to see a superfriends deck win! I suppose it's just a smidge nicer when there's no Teferi, Tamiyo, or Venser skulking around the corner.
Made a deck with him, have only played it like 3 times. But every time it was a blast! I miss the big hitters like Ugin and the more expensive liliana's . But I just put in more budget friendly walkers like Vraska (she is quite cool when Carth is on the field)
I had no idea so many people were unfamiliar with the Dualcaster Mage combos... therefore, here's an explanation.
For this game's combo, Heat Shimmer is used, though it also works with Twinflame, Cackling Counterpart and most instant or sorcery spells that create copy tokens. The combo works as follows:
1. Cast Heat Shimmer, targeting anything;
2. Cast Dualcaster Mage in response, targeting Heat Shimmer on the stack with its ETB;
3. Target Dualcaster Mage itself with the Heat Shimmer Copy, make a Dualcaster Mage token, target the original Heat Shimmer still on the stack;
4. Repeat the previous step as many times as you want. When you're done, target something else with the Heat Shimmer copy and let the original resolve.
This gives you an arbritrarily large army of hasty Dualcaster Mages, which you can then use to swing at all of your opponents for lethal to win.
Ghostly flicker with Dualcaster creates infinite mana. Along with Share the Spoils(if it had been played properly), that Prosper deck probably would have won. But great game otherwise.
Yeah came here to say this
Also he did it backwards
Yeah I was just about to say this because Ghostly Flicker is 2 targets.
Can you explain how to play share the Spoils properly? I’m confused.
Flicker needs to be on the stack before dualcaster mage etbs. They didn't (don't?) understand how the interaction works.
I've been trying to build Prosper myself, so seeing this game and the decklist helped a bit! I'm still not sure how the deck really tries to win without the Heat Shimmer combo, though.
I loved seeing Carth dominate like that! Planeswalkers are my favorite, and seeing so many ults hit was glorious!
Seeing the Tergrid play was terrifying, and inspired me further to consider her for Elenda, but also showed how oppressive she could be (I've got some decisions to make, for sure!)
Always nice to see Mistform Orivar, and all the synergies in there!
Share the Spoils rules: "Once a player plays a land or casts a spell from among the exiled cards, they can’t play any more of those cards that turn. That is, it’s one land or one spell, not one of each."
So once you play a land or cast a spell, that's it for the turn, you can't chain spells together.
Yes. He mentioned this at the end
Yep. I mention at the end that there's an issue with how we played it. Thankfully we've since learned from this game.
Admittedly, it is a rather strange, wordy card. Even I had issues understanding it for quite a while.
Share the Spoils only allows either 1 land to be played or one spell to be played per active players turn.
Interestingly, it's not worded that way on the card. It does not say "only one", simply "a", which could mean that the cost must be paid before the next could be cast/played. But the ruling on the card states only one card can be played per turn (and must be replaced from your own deck).
I'm a simple man, I get a notification, I enter the video
I just built a Carth Superfriends deck and came to see how he might play, so excited to properly assemble it now, thanks for the great gameplay :)
More Prosper gameplay please!
Really been digging Orvar. I've added some general flavor in the way of mill. But each mill card (Ruin Crab, Altar of the Brood & Spinx's Tutelage) are all surprisingly devastating. I put in a ton of draw. A ton of spell recursion. A ton of mana. Any time there's a boardwipe coming, easily countered. The best ramp I've ever had in a deck. Ive never played mono blue but man that 1 mana crab scares the shit put of people lol
I got a carth deck myself, early game might be difficult often. But mid to late game it rocks.
I use a lot walkers that can make token creatures.
Anyway, it's more fun than the generic golos or atraxa deck for some reason. Might be because the pool of walkers is a bit smaller. Dunno, but it rocks.
I know I may sound dumb but, can someone please explain to me the Heat Shimmer Dualcaster combo that would have won the game?
Heat shimmer is on the stack, dualcaster enters and makes a copy. The new copy targets dual caster (with the original still not resolving). When that one enters, it makes another copy. Continue the loop until you have an infinite number of hasty 2/2s and attack for lethal
@@levithompson1161 oh thank you very much sir. I can't believe I didn't understand it at first.
@@Sinfamous81 you're good! It's not a very intuitive combo
What sleeves are you using Andrew? I really like the look of them and the cards, and want them for myself lol. Can't tell if you just have all the showcase cards or the sleeves? Thanks for help!
I pulled a foil old border Carth from MH2 and I've been meaning to build it since. This definitely makes me want to build it even more.
Ghostly Flicker wouldn't be copied by Dual Caster Mage since it went onto the stack AFTER Dual Caster Mage chose targets. The spell would resolve, the mage flickers, and the spell is no longer on the stack for him to target. But, if you were able to loop it, he could untap all his lands. If only it could target enchantments; then you could deck everyone by flickering Share the Spoils over and over!
3:12 I heard anothing here. One without an "L"
7:24 is where fred probably lost the game. Should've responded to carth's etb by saccing a creature to woe strider to prevent both ultimates.
Danse Macabre is my favorite song so I appreciate it in the background!
Miguel’s playmat tho 🔥
Dang, Carth is a beast!
No, Carth is a lion.
Hes actually a human warrior underatandable mistake
Carth works wonderfully in the 99 of my Kerugarchelos. Ulti'ing Garruk Cursed Huntsman and Vraska the Unseen is just *chef's kiss*
where you get those sleeves from
Since Carth makes planeswalker ability cost an extra +1 loyalty, they should still need to have the prerequisite loyalty to activate their abilities before factoring in his +1. The cursed huntsman ult still costs 6 to activate, it just adds a loyalty as a cost of using the ability
12:50 ghostly flicker shouldn't go infinite with dualcaster if dualcaster is already on the battlefield? Not that it changes anything.
what inner sleeves is the blue player using
What sleeves are u using ?
Nissa, Who Shakes the World gives lands vigilance
Ruling Check: Correct me if I'm wrong. I play the Dualcaster mage and Ghostly flicker, but my understanding is that Dualcaster has to be cast in response to GF and not be the primary target of the spell. That way when it comes back into play their is a spell to copy. If it is on the field and GF is cast on it comes back in at the resolution and there is no longer a spell to copy. Have I been getting this wrong? Thanks. Good video.
You're right. It should've been player the other way around. Cast Ghostly Flicker, hold priority, in response cast Dualcaster Mage while Ghostly Flicker is still on the stack. Let Dualcaster Mage resolve and on its ETB create a copy of the original Ghostly Flicker. Now you have a copy of Ghostly Flicker on the stack which you can use to target the Dualcaster Mage that's on the battlefield, and a land. Result: you'll flicker Dualcaster Mage and a land an infinite amount of times, making infinite spell copies (if you have Magecraft creatures that care) and inifinite mana (the land you flicker enters the battlefield untapped, so before it's bounced you can tap it for mana). As a plus, each time you copy Ghostly Flicker, you could target another land of a different color, so you can make infinite mana in all colors.
@@KatonaDavid Great, thanks. I thought as such. Much appreciated.
What sleeves is Andrew using?
I need help understanding how miguel almost won with heat shimmer, can someone explain? (5:46)
Second question, how 1 counterspell denied shimmer and dualcaster in se time:) btw answer on your question is loop shimmer-dualcaster, because these cards target each other, so infinite tokens of dualcaster with haste.
Carth was something else, really impressed; might have to build it.
Not going to lie, that Carth deck looked badass. Totally deserved win too, he was the one who dealed with Fred's board. For a moment it seemed that the game was early over with Miguel's poor threat assessment on that Bojuka Bog.
Turn 5. Why heat shimmer didbt resolve?
Is that Dom's deck list posted? Lots of the cards played are not on the list.
8:46 Oh man, why would you prevent Fred from countering Ugin? Dom was the clear threat to me this game, and should be archenemy once he started pumping out emblems.
Yeah people in comments be like "Wow Andrew handled this table masterfully" yet lost himself the game here.
Man, I love Lasagna
I really enjoy playing Prosper
3:11 I notice how you excluded the "L" from "Clockspinning"...
Can someone help me understand how Fred's lands are working? I'm confused by it.
Can he tap the urborg for black? I know he has an ancient tomb for two grey that because of the urborg is black? And how much does the cabal unleash?
How does he get the 5 to cast tergrid?
Carth was really cool to see in action. He probably wouldn't have run away with the game if Scarab God didn't become such a threat so early.
The attack on Miguel from Andrew when Dom was open was bad.
Fred certainly helped Dom a bit near the end there.
Andrew, why do you have a Sliver Hive in your Orvar deck? Cause I've seen you use it for a few games now and the only sliver I remember seeing is Shifting Sliver. And Orvar since it has Changeling.
Is there something I'm overlooking?
Same reason he has Griffin Canyon. Synergies with the commander
It makes tokens I can use to block with since Orvar is a sliver. It can also make whatever I have Arcane Adaption naming as well, so it adds up sometimes.
Miguel's playmat is so sick
when carth was first revealed i didnt expect much but now i kinda wanna build the deck lol
Was the tiggers of share the spoils missed? Cuz everytime a player plays a card off of spoils they exile the top card of their library
I mention it at the end of game that we played it incorrectly.
Carth is such a badass, godamn.
Shouldn't Fred have lost more life off spells like Seize the Spoils since he had the Ob Nix emblem? 11:11 looks like a few places players drew cards and he didn't get pinged?
Phew. There was a statement at the end. I thought our playgroup was using it wrong.
Yep! I will always own up to mistakes if I see them.
Love your channel!
What is the art on Fred's Mat ? It's absolutely stunning
Debt to the Deathless by Seb McKinnon!
I would like to see the new precons like coven deck and wilhelt the rotcleaver
Can someone explain how Miguel would have won at 5:46?
Infinite copies of dualcaster mage with haste
Very common red win condition. Cast dualcaster in response to twinflame. You make a copy of twinflame, targeting dualcaster, which makes a copy of twinflame, and so on. They all have haste, you make as many dualcasters as you need to swing and win.
I forgot about that because I was more focused on the fact the first version targeted prosper
Damn. I was thinking of making a prosper but that carth deck was very interesting
7 minutes. Just on time.
What’s the heat shimmer combo? I don’t know it.
1. Cast Heat Shimmer, targeting anything;
2. Cast Dualcaster Mage in response, targeting Heat Shimmer on the stack with its ETB;
3. Target Dualcaster Mage itself with the Heat Shimmer Copy, make a Dualcaster Mage token, target the original Heat Shimmer still on the stack;
4. Repeat the previous step as many times as you want. When you're done, target something else with the Heat Shimmer copy and let the original resolve.
This gives you an arbritrarily large army of hasty Dualcaster Mages, which you can then use to swing at all of your opponents for lethal to win.
How does that Heat Simmer\Dualcaster combo work pls?
1. Cast Heat Shimmer, targeting anything;
2. Cast Dualcaster Mage in response, targeting Heat Shimmer on the stack with its ETB;
3. Target Dualcaster Mage itself with the Heat Shimmer Copy, make a Dualcaster Mage token, target the original Heat Shimmer still on the stack;
4. Repeat the previous step as many times as you want. When you're done, target something else with the Heat Shimmer copy and let the original resolve.
This gives you an arbritrarily large army of hasty Dualcaster Mages, which you can then use to swing at all of your opponents for lethal to win.
Doesnt tergrid steal prosper cause he had to hit the graveyard before the go to command zone trigger effect actives or am i wrong
When a commander is put into the graveyard or exile from anywhere, its owner can zone it the next time state-based actions kick in, and zoning the commander doesn't use the stack.
Prosper goes back to the command zone before Tergrid can steal it.
i dont understand the heat shimmer combo and how it wins. wouls someone explain it to me? new player here
Infinite loop shimmer-dualcaster
thanks for trying to explain it but still cant quite get the loop
@@jeffwong2002 you cast shimmer on any creature on battlefield, while in stack you cast dualcaster and targer shimmer, you get copy of shimmer and have new target - dualcaster, copy of dualcaster target copy of shimmer. Infinite loop.
@@tomsoyer9502 thanks - that helped
Dom not even having his deck or grave on his mat is ominous as hell
It is on the mat, just his playmat is extra large.
@@MTGMuddstah dom? It looks to be the smallest and very on the wooden table?
Yea Carth! How is share the spoils supposed to work?
I mention at the end that it's not.
@@MTGMuddstah how exactly was it played wrong if it was wrong?
@@ErikTheRedd1 Every time a player plays a card that has been exiled by Share the Spoils, they have to exile a card off the top of their library to replace the played card. They had the first etb part right, they just missed the second half of the card essentially.
@@TheBalogna7 gotcha
@@ErikTheRedd1 What Chris said. In future games we've played it correctly. This was just my first time seeing it, and we missed it somehow.
Why did you put the buyback card into your graveyard even though you paid the cost?
You guys dont exile another card after using one from share the spoils?
No we misread the card when miguel played it
Im not nitpicking or anything. I just thought we were using it incorrectly. I use a Prosper deck with Share the Spoils. I didn't wait 'till the disclaimer in the end. Great game from you all!
Can someone explain the prosper-dualcaster mage combo?
Prosper is irrelevant to the combo - it was just a creature to target with Heat Shimmer.
Dualcaster mage then enters, copying Heat Shimmer and choosing a new target - which would be the dualcaster, making a hasty token copy. When that copied dualcaster enters, it can again copy the Heat Shimmer, and so on, repeating until there are infinite Dualcaster Mages with haste.
It's less of Prosper and more of Heat Shimmer.
You cast Heat Shimmer targeting something, the put Dualcaster Mage to stack. Dualcaster Mage resolves and ETBs, making a copy of Heat Shimmer, targeting Dualcaster Mage. The copy resolves and makes a token copy of Dualcaster Mage that has haste, which then etb to target Heat Shimmer to copy again, and continue the loop.
This basically results in an infinite amount of 2/2 tokens all with haste , that can swing out and win the game on the spot
Carth seems like a very fun super friends golgari deck
How do you always drop gameplay vids with commanders I just made? U watchin me bro?
Ye
So how does the dual caster win him the game
Love doms proxies. Where he get them
No idea, sorry!
@@MTGMuddstah maybe you could ask him if you get a chance
Superfriends is probably my least favorite deck archetype, but by being limited to only two colors Carth seems at least mildly interesting, compared to the "planeswalker goodstuff" piles people usually make around Atraxa.
A personal pet peeve of mine is planeswalkers ulting the turn they come out. That Carth deck would annoy me to no end if it was at my table.
Don't worry, it was misplayed. Carth doesn't make abilities cheaper to activate, he makes them have an addiction cost (which is add a loyalty) you still need to have enough loyalty to activate the abilities in the first place
@@mehseenbetter how was it misplayed? A -6 ability with a +1 = -5 garruk came into play with 5 and could use the ultimate. Carth's ability works like this
@@chimneyimp1486 it's a cost, not a cost reducer, garruk ult still costs 6, so you still need 6 loyalty to activate him
@@mehseenbetter the card effectively reduces the cost of the abilities by 1 (or gives an additional loyality counter for abilities which don't have a negative cost). What else do you think the card does?
@@chimneyimp1486 it makes it an additional cost, it is not a cost reduction ability. It specifically says they Cost the fee of gaining a loyalty. If it was the way you think it was, it would would worded planeswalker abilities you activate cost 1 loyalty less to activate. Because it is a cost and not a cost reducer, you can't factor it in when checking if your planeswalker has enough loyalty use its abilities, as you don't have have additional 1 loyalty until after you pay the costs
Why would you not bog the black player with tergrid in the graveyard…tergrid is so good.
Obligatory pressing F for Andrew's Orvar. It's like an unlucky streak. No doubt you got it to pop off in fantastic ways, but not on the YT vids so far. Maybe you need to sleeve them in Ashlen's #MFISHLEN purple tentacles sleeve for luck ^^
Orvar will always be my #1 Johnny commander
Orvar is best-var (ok, that didn't roll off the tongue as well as I had hoped LOL)
Shouldn't Carth have gone to Fred when he sacced it while tergrid was out?
Dom can zone the commander before Tergrid's trigger goes to the stack. Because commanders go [zone of origin, usually the battlefield] -> graveyard/exile -> command zone now, they become new objects once they're zoned, so Tergrid can't get them if their owners decide to zone them.
I’m sold I want a carth superfriends deck so bad
I took tergrid outta my Gwendlyn Di Corci deck lmaoo didn’t play it once either
just based off playmats I'll refer to the left side as Team Mtg and the right ide as Team WEEB
The chad dbz playmat will always beat out some mha or sword art online shit
Fred should have been dead a turn earlier since the table missed the 4 damage from Miguel looting.
Unfortunately no orvar action :(
Poor ol Tergrid just wants to be loved that's all 😢.
Cool game.
Yeah I don't like Tergrid. It makes for unfun games or at least that's been my experience.
Do I want to exile the Tergrid nah what could go wrong.
You thought to tame the lion?!
This game reminds me why i dislike tergrid. Nice and responsive game otherwise. Ulting a 6cmc planeswalker turn 4 is nothing you see that often.
Yeah this game looked like a nightmare my dudes.
Alternative comments: "Wow so people actually play Tergrid? cool cool cool." And "haha infinite mana go brrrrrrrrrrrr"
Sad bojuka bog :( but good game!
So uh you missed a trigger off the prosper copy you made, just FYI at 6:32 in the video
Also Dom why would you use the Bog on the Carth deck when you know the Scarab God is going to be a reanimator deck, that's just handing the win to Scarab God.
Terrible evaluation of threats this game sorry to say
Miguel (rakdos) was the one to use Bog on Dom (golgari)
It's mostly a reputation move. Dom's deck is pretty scary and has an insane win ratio at Multizone. That said, Miguel also has a reputation for poor threat assessment and carrying grudges from game to game.
It's not the end of the world and ultimately I don't think it had that much of an impact on the winner.
And they say planeswalkers can't use their ultimates in commander because surely people will attack them, right? 😂
If you using a deck specifically to abuse PWs then they obviously can. The issue is people putting random PWs in decks that have no sinergy just as a generic value piece.
Guess you never played against atraxa or oloro
I don't get why he would try to make copies of prosper when they will have to be sacrificed when they enter.
I think the first copy is just to have the copy effect on the stack. then dual caster mage enters the battlefield, copies the copy effect. Which can target duel caster mage as it already entered, which copies the copy spell .. etc etc.. The copy spell gives the copied creature haste, so infite duelcaster mages with haste
Ghostly Flicker and Dualcaster mage equal infinity mana...
As a brand new MTG Player, I have no idea what is going on half of the time. Lol.
Sorry! I can see that. My style of editing doesn't lend itself well to viewing unless you have played a fair amount.
It's sad that prosper exiled almost exclusively lands
in my experience it isn't that bad. You'd rather draw your goodstuff, and then show your opponents the land. I mean.. exiling and drawing good stuff is better, but if you are going to get land, better to have it exiled, you'll still get the treasure.