Big Changes to Spellcasting in One D&D: Revamped Spells, New Mechanics, and More!

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  • เผยแพร่เมื่อ 7 ก.ค. 2024
  • In this video, we dive deep into the exciting changes coming to spellcasting in One D&D! From reworded and revamped spells to new summoning mechanics, we cover it all. Discover the buffs to classic spells like Chromatic Orb and Cloud of Daggers, and learn about the new summoning spells designed to streamline gameplay. We'll also explore the addition of visual spell representations, standardized conditions and damages, and new subclass-specific spells. Plus, we'll discuss the much-needed balance changes to healing spells and high-level spells. Join us for an in-depth look at how these updates will enhance your D&D experience!
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    00:00 - General Changes to Spells in One D&D
    04:56 - 2 Example Spell Changes
    06:05 - Summoning in One D&D
    07:10 - New Spells Added
    08:13 - Balance Changes
    10:36 - Shapeshifting
    11:14 - 2 Final Notes
    #rollwithadvantage #dnd5e #TTRPG #DungeonsAndDragons

ความคิดเห็น • 15

  • @falconnm
    @falconnm 5 วันที่ผ่านมา +2

    1:45 "wanted to make sure that when players and DMs read the spell". I've been DMing since 1976, And I've always found that one of the biggest problems with players and spells is that they actually DON'T bother to read them.... 😂

    • @RollWithAdvantage5e
      @RollWithAdvantage5e  4 วันที่ผ่านมา

      LMAOOOOOOOO how dare you say something so controversial yet so true

  • @nerdaccount
    @nerdaccount 5 วันที่ผ่านมา +1

    Great Video! As someone who plays a cleric a lot, I'm so happy about the healing fix. I'm not sure they are going to address this, but what was frustrating for me was all the material components. It seemed like a lot of bookkeeping for not a lot of roleplay. Also unless you're a cleric who took proficiency with Arcana, you can't create scrolls.

    • @RollWithAdvantage5e
      @RollWithAdvantage5e  5 วันที่ผ่านมา +1

      I know my cleric players are stoked too. I know they are refining the language around material components so hopefully that will help.
      Also, for crafting scrolls, in the video they posted yesterday they mentioned how they made it easier for everyone to craft potions and scrolls, so hopefully they remove that limitation.

  • @kurtoogle4576
    @kurtoogle4576 5 วันที่ผ่านมา +1

    As a DM, I'm really looking forward to the revised rules - especially the language clean-ups and balancing.

    • @RollWithAdvantage5e
      @RollWithAdvantage5e  5 วันที่ผ่านมา

      Yes. SAME. I told my groups we are swapping to one D&D for the next streamed campaign that'll start in January/Feb right around when the new MM drops.

  • @MisterFeline
    @MisterFeline 6 วันที่ผ่านมา +1

    I'm considering running my next DnD campaign with the new system too. There are so many little frustrations with 5e that I've either worked around or hardly thought of for 10 years. All the new changes they're making have me thinking about the system more closely than I have in a long time

  • @rakiminki8169
    @rakiminki8169 5 วันที่ผ่านมา +1

    Nice Video

  • @jordanlindsey4299
    @jordanlindsey4299 6 วันที่ผ่านมา +1

    As a ranger fan, I was a little disappointed to hear the way it ended up in the video. Making the class so dependent on hunter's mark for its core features doesn't seem like the right move to me. I'm interested to compare it to the 2014 ranger once it's out, and definitely willing to give it a try to see how it plays, but I may end up going with either a warden land druid or ancients paladin instead.
    Looking forward to seeing the final monk though, very hopeful there.

    • @RollWithAdvantage5e
      @RollWithAdvantage5e  6 วันที่ผ่านมา +1

      That's about where I'm at. They have made SO many changes to SO many core features, I feel like I can't judge too much until everything is out and I can run a campaign.

    • @jordanlindsey4299
      @jordanlindsey4299 5 วันที่ผ่านมา +1

      ​@RollWithAdvantage5e exactly, everything in the book was made to work together. Overall I'm most interested to see the changes to the other rules/systems, like the crafting video that just came out. They've had 10 years of getting feedback about things that either didn't work well or were missing, so I hope there's a lot of good additions.

  • @ARealBigFatRappingMonkey
    @ARealBigFatRappingMonkey 6 วันที่ผ่านมา

    6:59 we already have those spells, it's called spiritual guardians, we don't need 6 "new" versions of it, when I play a summoner I wanna summon a glabrezu, a green hag, or whatever else they had in the actual conjure spells, not fiendish spirit and have to choose between three bland grey blob templates that only come into existence when you use that specific spell, I wanna summon something that has lore and personality and actually exists in the game, or summon a bunch of dreches and watch them bum rush the closest thing they see.
    This also limits things for a DM, I like my monsters and npcs to be able to summon allies that actually exist in the world and have personalities, not fey spirit who just sits there and does nothing and says nothing until you tell it to do something, what would you even talk to it about, it didn't even exist until you summoned it, I can use infernal calling to bind a devil and get so much out of it besides just a template beat stick.
    It also breaks the shepherd druid and makes their main feature just plain useless.
    Also, my players hate what they did to druids and making them use temporary hit points so they're going to hate the changes to polymorph too, so I'm just gonna ignore 5.5 since most of it is just a bunch of nerfs that only nerf happy DMs like, less money for me to spend for half the subclasses in the original player's handbook.

    • @RollWithAdvantage5e
      @RollWithAdvantage5e  6 วันที่ผ่านมา +1

      Very fair criticism. I believe there will still be opportunities to communicate with otherworldly entities. In my games (For my shepard druid), summoning a spirit doesn't stop you from learning more about where it's from and what it wants.
      The challenge is that they are changing so many systems and mechanics. It's difficult to guess whether it will feel bad to play or if it will finally provide a balanced experience lol

    • @ARealBigFatRappingMonkey
      @ARealBigFatRappingMonkey 5 วันที่ผ่านมา

      ​@@RollWithAdvantage5e But what can someone expect when they cast summon fiend, it doesnt actually summon a devil or demon, just a template labeled as one, it doesnt have the stats of either, it's not a bone devil or anything, it's just a template statblock with a label, I fully expect a real devil to laugh at me when I cast that spell and it summons a fake devil.
      Also, "If you are reduced to 0 hit points or are incapacitated against your will, you can immediately gain the benefits of Conjure Animals as if it were cast with a 9th-level spell slot. It summons four beasts of your choice that are challenge rating 2 or lower. The conjured beasts appear within 20 feet of you. If they receive no commands from you, they protect you from harm and attack your foes. The spell lasts for 1 hour, requiring no concentration, or until you dismiss it (no action required)." this feature is the feature I was talking about, it literally becomes a useless feature because they changed the spell to do something completely different.
      There are a bunch of things they did in 5.5 that made features redundant or useless, like changing spare the dying to do what the grave cleric could do with it, they obviously don't care about "backwards compatibility" because features just don't plain work because of the changes, it's like they added glitches into the game, also, as a reminder they will turn 5e books into "legacy content" so no one can buy them anymore, and then people will be stuck with missing subclasses from 5e and actual broken ones because of the changes in 5.5.