I once saw frankie in real life outside a homeless shelter, whenever someone would walk past him he'd call them a "hungry bandit" then pull his prosthetic leg off, fall to the floor and pretend to be asleep. A few moments later he'd get up screaming that he wasn't dead yet. After seeing this for a couple minutes I went up to him and asked if he was ok. He turned to me, said "Welcome to the Goose Gang," handed me a backpack and told me to "head to Armour King." I looked at him confused while he muttered something about defence training before shooting off at 40mph in the direction of the nearby police station. Later that day I was down by the beach when I saw him, covered in cuts, leap across the water straight into a tide pool. He shook his head and went "Aw we got another empty nest spawn." then charged off shouting about how "This never used to be a problem when we trained on leviathans." About a week goes by and I'm minding my own business at home when he bursts in, picks up my roomba and snaps it in two. "Oh damn a no hit Cat-Lon fight." he said before noticing me "We beat him so fast his thralls didn't even get to aggro." then sprinted back out the door.
@@distantlights3510 I shot leviathans on Beep like 3 years or so ago :) Never trained on them for combat leveling. I did mention that the first time that I talked to Ambiguousamphibian (As in I was in his chat I mean ofc) was during one of his streams after he mentioned he might go train on Leviathans to which I then asked if he (Something along the lines of...) was okay with advice/recommendations because Leviathans are like really bad for XP. That led to me telling him to get a Large Backpack, Samurai Armour, and a Rusted Junk Plank if I remember correctly and then to train at Iron HQ. I'm so glad I actually talked in his chat that day, he was/is super chill.
Oh man I am considering making a "Breaking Kenshi" video which gets really really wild. Tons of exploits/bugs you can abuse that I normally don't use as they kind of... Well trivialize the game. Maybe one day I will.
With no mods just vanilla and recruited my first Anti-Slaver today. What i did is after attacking the nobles UC towns in the south the team that was following me got decimated by Beak Things after a thought fight we had with the UC town. With only one alive and he was a paralyzed in coma missing two legs and one arm was getting eaten by the Thing. I saved him didn't know what to do so keep him on my shoulder and continued playing like this carry him with me till i had the chance to buy him new legs and arm to repay him for his sacrifice. First i buy him some cheap legs and arm from a hive caravan we found. But after i let him go not long after on the same road after maybe ten days or so i found him beaten in coma again so again i took him with me it was long time till i found for him full set of mastercraft /specialist limbs even give him full set of specialist Samurai armor i crafted and type 2 Nobachi i stole from black desert give him meds food repair kit in his inventory and released him inside my outpost. anyway i keep noticing one green dot on the map north west of my base that stay there for way too long. Send one of my guys to go and see who it was and it was this guy "Pin" whom i saved multiple times and had new limbs i give him and shiny armor but this time i could talk to him and he had exactly this dialog you see in the 8:20 so i told him "Actually yes. Want to join me?" and he is part of the team now.
Hilariously this is a very consistent way to get more skeleton recruits, as oppose to hunting bars endlessly to insanity after recruiting the Uniques. Something that made it easier for me was equipping them with a Shopkeeper's goods bag filled with fragment axes (or anything seriously heavy) and slapping it on them so they are easier for the slavers to pacify. Excellent video, thank you for sharing this! I've been having so much fun experimenting with it all night 😂
That's nuts. The strongest NPC I ever recruited was this generic shek kingdom dude that was captured by Black Dragon Ninjas, freed him from his cage and he joined me, stats were in the 70's-80's. Ghost and Flying Bull can be recruited the same way. Never knew Anti-Slavers had the same personality.
If I recall even Invincibles are recruitable by freeing them as well. I want to say it's a different personality than Brave however. And prior to Shidan teaching me this method my most powerful recruit was a Kamikaze from the Shek Kingdom too hah.
Yeah, for the Shek method it's honorable personality, and they're not guaranteed it like anti-slavers are with brave. But any Shek Kingdom related Shek (including bandits) theoretically could be recruited using it, as long as they don't have their own special dialogs for being freed like Esata does.
@@Shidan174 yeah it's interesting because I've also had it happen with generic berserkers and Kral's Chosen, but I'd be interested in knowing if it worked on Reavers like Valamon.
@@Carahloporra No, won't work there because he's not a Shek Kingdom related Shek. It's specific to the dialog package that is given to those Shek. So one from the Kingdom itself, or Berserkers, Band of Bones, or Kral's Chosen, as those are all factions directly related to the Shek Kingdom culturally.
Some user randomly had it happen. The keeping them in shacks isn't technically required, it's finding them again after 24 hours have passed. The shacks are to keep them there, making it more convenient for you. This user in question had some anti-slavers bodyguarding them, then some got captured by slavers or something during some fighting, and they freed them. Then some unknown amount of time later, they happened upon them in the wild, and got the recruitment dialog. They reported this, so I dug around in the dialog and found the conditions for the recruitment had a loophole, where instead of checking to make sure the character is below "recruitable" stats threshold it checks that they are NOT below it, making this the only dialog with a recruitment path only available if they're not recruitable (the Shek loophole works for both recruitable and not). It still took several months before all the specific conditions were discovered, the kidnapping, imprisonment, what counts as "seeing" you, contracts clearing talk to dialogs, etc. Knew it was possible, since someone else had already done it by accident, just needed to find a way to bypass the conditions. Eventually, found ways to meet every single condition and restore the dialog that breaks after a contract, then spent a weekend trying to put it all together in one test. The result is the method that Frankie shows here.
In a vanilla kenshi game I got a toughness of 562 because a dead hover started eating me and I can’t remember what triggered the glitch but that character was epic LOL
Hi Frankie! Thanks for the tips and the formula! Following your advice, I managed to recruit three broken anti-slavers and boost their Dexterity to around 552. It's easy to find ones with over 102 Dodge or Dexterity, but when it comes to Toughness and Melee Attack, quickloading takes a lot of time. Eventually, I recruited a Hive Worker with 101.27 Melee Attack and 101.12 Toughness, but I’ve found it nearly impossible to make any significant progress-I've gotten up over 500 times just to gain 1%! So now, I’m considering finding a new one with over 101.50 Toughness and probably giving up on improving Melee Attack. Is there a way to check my current experience to three or four decimal places using FCS? I really need to track my progress when grinding Toughness and Melee Attack😢
Hey Frankie. Great video! I wanted to give you some information that might help if you make one on recruiting antislavers in the future. I've been experimenting with the recruitment strategy, and I've found that there are some key points that might help make the process ages easier. 1. First off, take them somewhere AWAY from springs, and pop them into a peeler. For whatever reason, at least on my side, this incurs no reputation penalty so long as you're secluded and inside a building you own. 2. Once free of the legs, pop on some crappy economy limbs. Why? Because for whatever reason, I've found the slavers ignore them when you set them down and they start running. I've found it extremely frustrating to watch them zoom past and away to freedom. Economy limbs absolutely destroy their athletics and ensure they can't fight back, which means they get KO'd quickly. Combine this with heavy armor and a heavy backpack. Protects them as well, ensuring a KO and not death. 3. Instead of looking for a patrol, stealth drop them outside of the Reaver camp near Stobe's Gamble. Idk why, but sometimes the patrols will just refuse to enslave them. I've found it easier to drop them at this camp, let them get caged, then pop back at night and grab them again. Any character with a decent stealth can zoom right past the gate guards Naruto style. Once freed, do the 24 hour trick, and presto.
see kids? this is why you pay attention to your math class in school, because if you end up as a game dev your game won't have all crazy stuff going on because of rounding errors, or people getting healed while being eaten 😂
You know the funny thing is that I would fall asleep in my math class. I actually had to relearn a lot of this graphing stuff to actually understand this stuff 😅
Holy Okran, I knew the trick with recruiting sheks, but would you look at this! I have a question, do you have to do the building stuff or could you just follow the anti-slaver to the base and wait for the dialogue? Big thanks to you for awesome content! And special thanks to the Kenshi veteran and legend Shidan ❤
They don't go back to the base. In my experience they run around randomly at top speed near the area they were released. Theoretically you can trigger the dialog by following them around for the 24 hours, but it's a needless pain. They've got near maxed athletics (and some past the max), so it can be a pain to keep up unless you have similar athletics/scout legs.
@@FrankieWuzHere Huh. I've never managed to get the pickup trick to work except with beds, so that would explain why I've never seen that. I always just had them bodyguard me, then guided them into danger. I guess the bodyguard contract probably removes them from their town, so they wander aimlessly instead of returning home. And yeah, good to see this finally being posted. Was a lot of fun sciencing out the process and conditions! And the exp formula is great to have, fantastic work on that! For many years I've wished we had it.
@@Shidan174 Might be. And yeah I was looking at the XP given at 10, 20, 30 and so on and noticed they were like .81ishx, .64ish, .49ish, .36ish, .25ish, .16ish, .09ish and so on and finally realized that as the XP mult becomes 0 at level 101 I should try out lvl 10.1, 20.2 and so on and got those exact values. Funnily enough I entered those like 10.1, 20.2 and so on values onto a equation solving/finding website and it gave me a very long and complicated formula which was off by a bit so I spent a bit more time and figured out it was as simple well as it really was. I need to @Scar on Discord and lmk so he can add it to his spreadsheet hah.
Thanks for the great videos! Would it work to hire anti-slavers to bring them stunned to a slaver town, release them on the floor, shackle them and put them in a cage, then you can ransom them for money?
Sorry if I am bothering you but you were pretty quick to reply to my first comment figured you might have missed my second. "Since you are very knowledgeable about the subject I wonder if you know what other stats benefit from going above 100. As for downsides the biggest one I remember is about smithing resetting its bonus after 100 but as you said that might be outdated."
Not at all man! TH-cam for some reason only notifies me for the first comment, not a reply under a comment for some reason so sorry for not seeing it! So... None. No skill other than Toughness in terms of KO time from stun damage becomes worse. All others benefit. Dex boosts cut dmg and attack/block speed even past 100. Att boosts chance to attack over your opponent and attack speed. Def boosted block % chance vs opponent and block speed. Weapon skills boost damage. Str boosts blood (For Shek/Scorchlander/Greenlander), blunt and MA damage. All crafting skills continue to be done faster, for Armoursmithing 130+ is 100% chance of MW. Same for Robotics for limb crafting. Can't think of any that negatively impact you. Stealth used to back in the day but that's why it is clamped at 100 effectiveness wise.
is it really the only dialogue package? doesn't it work with other ninja-type characters? I remember having cloud ninjas (fred from slavery) and flotsam (fred from cannibals) engage on the same dialogue as the antislaver and then wander off. would following/trapping them work as well?
I think there's only one point that actually *requires* a save/reload, if I understand correctly; what would happen if you just sat interred with the antislaver without the reload, which you say resets their dialogue? And why's it take a whole day for them to approach you again? Seems like a really weird set of flags to be manipulating
@@FrankieWuzHere I hired bodyguards but it was kinda messy, I just ended up using the recruitment mod, a lot less annoying to set up 😅. Appreciate the reply
I just tried this method with 3 flotsam ninjas at rebirth, I managed to get 2 of them to follow me about 4 in game hours apart. This method worked for the first one that followed me but doesnt seem to work on the second one 4 hours later. I wonder if there's an internal cooldown between attempts, even it was sucessful. Maybe its related to having to wait a week on a failed attempt.
Ohhh, that's great to know, thanks! You've probably saved me hours reloading to try and get the 2nd recruit to succeed. Just FYI, I don't think all of the flotsam ninjas have the correct personality to follow you after breaking their shackles, the 3rd ninja always went to looting the dead and then patrolling no matter how many times I reloaded, although I haven't checked the FCS to confirm their personality. So flotsam ninjas may not be as consistent as anti slavers.
You're referring to the end of the guide where I mention the KO time with high toughness from stun damage yeah? So lemme think... There are no downsides for any other skill for going over 100. Any claims from others that there are are outdated or misinfo.
@@FrankieWuzHere Thank you for your quick response. Since you are very knowledgeable about the subject I wonder if you know what other stats benefit from going above 100. As for downsides the biggest one I remember is about smithing resetting its bonus after 100 but as you said that might be outdated.
Smithing doesn't reset it's bonus funnily enough. You continue to have a boosted chance to crit craft MW and at 130+ you have a 100% MW chance :) Nothing gets worse past 100 except Toughness in terms of KO times from stun damage. (Cut damage removes KO time at higher levels instead)
Basically, you are forcing some randomized events to become non-random. Perhaps the guy who told you about this actually read the codes of these randomized events in the game. BTW, you really don't need to do that because the game design allows you to get strong naturally. Of course, sometimes you need to take some risk and sometimes you are just out of luck if you take too much risk. The RNG in this game is what makes it more fun.
@@FrankieWuzHere I recruited a dust bandit bowman just the other day by accident. I captured him and then released him. He was hostile to me at first. But I ignored him and just ran around doing my job. He said: "I don't want to run around any more". Then I recruited him who had pretty good stats. I believe there are a lot of hidden random opportunities for recruiting random characters. But it really doesn't matter. Training an NPC regardless of race and initial stats from ground up is what this game is all about. And it is really not difficult to train anyone with all zeroes.
I once saw frankie in real life outside a homeless shelter, whenever someone would walk past him he'd call them a "hungry bandit" then pull his prosthetic leg off, fall to the floor and pretend to be asleep. A few moments later he'd get up screaming that he wasn't dead yet. After seeing this for a couple minutes I went up to him and asked if he was ok. He turned to me, said "Welcome to the Goose Gang," handed me a backpack and told me to "head to Armour King." I looked at him confused while he muttered something about defence training before shooting off at 40mph in the direction of the nearby police station.
Later that day I was down by the beach when I saw him, covered in cuts, leap across the water straight into a tide pool. He shook his head and went "Aw we got another empty nest spawn." then charged off shouting about how "This never used to be a problem when we trained on leviathans." About a week goes by and I'm minding my own business at home when he bursts in, picks up my roomba and snaps it in two. "Oh damn a no hit Cat-Lon fight." he said before noticing me "We beat him so fast his thralls didn't even get to aggro." then sprinted back out the door.
Thanks for checking out the video early for me man!
Oh and fake news! I would never train on leviathans!
I love the rest of it haha.
@@FrankieWuzHere Didn't you say you used to do it ages ago?
@@distantlights3510 I shot leviathans on Beep like 3 years or so ago :) Never trained on them for combat leveling. I did mention that the first time that I talked to Ambiguousamphibian (As in I was in his chat I mean ofc) was during one of his streams after he mentioned he might go train on Leviathans to which I then asked if he (Something along the lines of...) was okay with advice/recommendations because Leviathans are like really bad for XP. That led to me telling him to get a Large Backpack, Samurai Armour, and a Rusted Junk Plank if I remember correctly and then to train at Iron HQ. I'm so glad I actually talked in his chat that day, he was/is super chill.
Frankie you never fail to deliver on the CRAZIEST things I see possible in vanilla Kenshi
Oh man I am considering making a "Breaking Kenshi" video which gets really really wild. Tons of exploits/bugs you can abuse that I normally don't use as they kind of... Well trivialize the game. Maybe one day I will.
With no mods just vanilla and recruited my first Anti-Slaver today. What i did is after attacking the nobles UC towns in the south the team that was following me got decimated by Beak Things after a thought fight we had with the UC town. With only one alive and he was a paralyzed in coma missing two legs and one arm was getting eaten by the Thing. I saved him didn't know what to do so keep him on my shoulder and continued playing like this carry him with me till i had the chance to buy him new legs and arm to repay him for his sacrifice. First i buy him some cheap legs and arm from a hive caravan we found. But after i let him go not long after on the same road after maybe ten days or so i found him beaten in coma again so again i took him with me it was long time till i found for him full set of mastercraft /specialist limbs even give him full set of specialist Samurai armor i crafted and type 2 Nobachi i stole from black desert give him meds food repair kit in his inventory and released him inside my outpost. anyway i keep noticing one green dot on the map north west of my base that stay there for way too long. Send one of my guys to go and see who it was and it was this guy "Pin" whom i saved multiple times and had new limbs i give him and shiny armor but this time i could talk to him and he had exactly this dialog you see in the 8:20 so i told him "Actually yes. Want to join me?" and he is part of the team now.
Your freaking depth of kowledge of this game is INSANE.
I don't fully understand what I just watched but I enjoyed it.
Thank's for your videos Frankie, I love the dedication that you give to kenshi, without you the comunity wouldn't be the same😊
Thank you for saying that. It's an awesome game so I don't mind spending so much time learning it inside and out!
Quick note! At 0:50 I wrote any level below -350.6858 or above 552.6858, that was supposed to say any level at/below and at/above!
Hilariously this is a very consistent way to get more skeleton recruits, as oppose to hunting bars endlessly to insanity after recruiting the Uniques. Something that made it easier for me was equipping them with a Shopkeeper's goods bag filled with fragment axes (or anything seriously heavy) and slapping it on them so they are easier for the slavers to pacify. Excellent video, thank you for sharing this! I've been having so much fun experimenting with it all night 😂
Finally someone explains such small details of experience
That's nuts. The strongest NPC I ever recruited was this generic shek kingdom dude that was captured by Black Dragon Ninjas, freed him from his cage and he joined me, stats were in the 70's-80's. Ghost and Flying Bull can be recruited the same way. Never knew Anti-Slavers had the same personality.
If I recall even Invincibles are recruitable by freeing them as well. I want to say it's a different personality than Brave however. And prior to Shidan teaching me this method my most powerful recruit was a Kamikaze from the Shek Kingdom too hah.
Yeah, for the Shek method it's honorable personality, and they're not guaranteed it like anti-slavers are with brave. But any Shek Kingdom related Shek (including bandits) theoretically could be recruited using it, as long as they don't have their own special dialogs for being freed like Esata does.
@@Shidan174 yeah it's interesting because I've also had it happen with generic berserkers and Kral's Chosen, but I'd be interested in knowing if it worked on Reavers like Valamon.
@@Carahloporra No, won't work there because he's not a Shek Kingdom related Shek. It's specific to the dialog package that is given to those Shek.
So one from the Kingdom itself, or Berserkers, Band of Bones, or Kral's Chosen, as those are all factions directly related to the Shek Kingdom culturally.
@@Shidan174 ah makes sense, thank you
Frankie the Kenshi video-making GOAT
This is hilarious, thank you dude!
How did someone even discover this method to recruit them
Some user randomly had it happen. The keeping them in shacks isn't technically required, it's finding them again after 24 hours have passed. The shacks are to keep them there, making it more convenient for you. This user in question had some anti-slavers bodyguarding them, then some got captured by slavers or something during some fighting, and they freed them. Then some unknown amount of time later, they happened upon them in the wild, and got the recruitment dialog.
They reported this, so I dug around in the dialog and found the conditions for the recruitment had a loophole, where instead of checking to make sure the character is below "recruitable" stats threshold it checks that they are NOT below it, making this the only dialog with a recruitment path only available if they're not recruitable (the Shek loophole works for both recruitable and not).
It still took several months before all the specific conditions were discovered, the kidnapping, imprisonment, what counts as "seeing" you, contracts clearing talk to dialogs, etc. Knew it was possible, since someone else had already done it by accident, just needed to find a way to bypass the conditions. Eventually, found ways to meet every single condition and restore the dialog that breaks after a contract, then spent a weekend trying to put it all together in one test. The result is the method that Frankie shows here.
@@Shidan174you were doing gods work man
In a vanilla kenshi game I got a toughness of 562 because a dead hover started eating me and I can’t remember what triggered the glitch but that character was epic LOL
Hi Frankie! Thanks for the tips and the formula!
Following your advice, I managed to recruit three broken anti-slavers and boost their Dexterity to around 552. It's easy to find ones with over 102 Dodge or Dexterity, but when it comes to Toughness and Melee Attack, quickloading takes a lot of time.
Eventually, I recruited a Hive Worker with 101.27 Melee Attack and 101.12 Toughness, but I’ve found it nearly impossible to make any significant progress-I've gotten up over 500 times just to gain 1%! So now, I’m considering finding a new one with over 101.50 Toughness and probably giving up on improving Melee Attack.
Is there a way to check my current experience to three or four decimal places using FCS? I really need to track my progress when grinding Toughness and Melee Attack😢
Hey Frankie. Great video! I wanted to give you some information that might help if you make one on recruiting antislavers in the future. I've been experimenting with the recruitment strategy, and I've found that there are some key points that might help make the process ages easier.
1. First off, take them somewhere AWAY from springs, and pop them into a peeler. For whatever reason, at least on my side, this incurs no reputation penalty so long as you're secluded and inside a building you own.
2. Once free of the legs, pop on some crappy economy limbs. Why? Because for whatever reason, I've found the slavers ignore them when you set them down and they start running. I've found it extremely frustrating to watch them zoom past and away to freedom. Economy limbs absolutely destroy their athletics and ensure they can't fight back, which means they get KO'd quickly. Combine this with heavy armor and a heavy backpack. Protects them as well, ensuring a KO and not death.
3. Instead of looking for a patrol, stealth drop them outside of the Reaver camp near Stobe's Gamble. Idk why, but sometimes the patrols will just refuse to enslave them. I've found it easier to drop them at this camp, let them get caged, then pop back at night and grab them again. Any character with a decent stealth can zoom right past the gate guards Naruto style.
Once freed, do the 24 hour trick, and presto.
marvelous
see kids? this is why you pay attention to your math class in school, because if you end up as a game dev your game won't have all crazy stuff going on because of rounding errors, or people getting healed while being eaten 😂
You know the funny thing is that I would fall asleep in my math class. I actually had to relearn a lot of this graphing stuff to actually understand this stuff 😅
@@FrankieWuzHere we all did brother.
Holy Okran, I knew the trick with recruiting sheks, but would you look at this!
I have a question, do you have to do the building stuff or could you just follow the anti-slaver to the base and wait for the dialogue?
Big thanks to you for awesome content! And special thanks to the Kenshi veteran and legend Shidan ❤
They don't go back to the base. In my experience they run around randomly at top speed near the area they were released. Theoretically you can trigger the dialog by following them around for the 24 hours, but it's a needless pain. They've got near maxed athletics (and some past the max), so it can be a pain to keep up unless you have similar athletics/scout legs.
With the pickup trick I've had them consistantly run back! And hey Shidan! Thanks again!
@@FrankieWuzHere Huh. I've never managed to get the pickup trick to work except with beds, so that would explain why I've never seen that. I always just had them bodyguard me, then guided them into danger. I guess the bodyguard contract probably removes them from their town, so they wander aimlessly instead of returning home.
And yeah, good to see this finally being posted. Was a lot of fun sciencing out the process and conditions!
And the exp formula is great to have, fantastic work on that! For many years I've wished we had it.
@@Shidan174 Might be. And yeah I was looking at the XP given at 10, 20, 30 and so on and noticed they were like .81ishx, .64ish, .49ish, .36ish, .25ish, .16ish, .09ish and so on and finally realized that as the XP mult becomes 0 at level 101 I should try out lvl 10.1, 20.2 and so on and got those exact values. Funnily enough I entered those like 10.1, 20.2 and so on values onto a equation solving/finding website and it gave me a very long and complicated formula which was off by a bit so I spent a bit more time and figured out it was as simple well as it really was. I need to @Scar on Discord and lmk so he can add it to his spreadsheet hah.
I accidentally found out about getting insane hp on a limb by trying to get the fogmen to eat the bugmaster’s leg off. 😂
Playing with somekinda overhaul mod yeah? Happens at if I remember correctly around 125 Toughness.
Thanks for the great videos! Would it work to hire anti-slavers to bring them stunned to a slaver town, release them on the floor, shackle them and put them in a cage, then you can ransom them for money?
Sorry if I am bothering you but you were pretty quick to reply to my first comment figured you might have missed my second. "Since you are very knowledgeable about the subject I wonder if you know what other stats benefit from going above 100. As for downsides the biggest one I remember is about smithing resetting its bonus after 100 but as you said that might be outdated."
Not at all man! TH-cam for some reason only notifies me for the first comment, not a reply under a comment for some reason so sorry for not seeing it! So... None. No skill other than Toughness in terms of KO time from stun damage becomes worse. All others benefit. Dex boosts cut dmg and attack/block speed even past 100. Att boosts chance to attack over your opponent and attack speed. Def boosted block % chance vs opponent and block speed. Weapon skills boost damage. Str boosts blood (For Shek/Scorchlander/Greenlander), blunt and MA damage. All crafting skills continue to be done faster, for Armoursmithing 130+ is 100% chance of MW. Same for Robotics for limb crafting. Can't think of any that negatively impact you. Stealth used to back in the day but that's why it is clamped at 100 effectiveness wise.
So is the method of recruiting the Five Invincibles (or other Shek-cultured Sheks) much worse, or just not worth it when this way's available?
These guys have higher stats then Invincibles so they are not worth it I'd say.
Ahhhh, Kenshi... Never change.
I wish they leave all these clunky things in the second game too 😂
is it really the only dialogue package? doesn't it work with other ninja-type characters? I remember having cloud ninjas (fred from slavery) and flotsam (fred from cannibals) engage on the same dialogue as the antislaver and then wander off. would following/trapping them work as well?
it's finally out
*It's that easy!*
:)
I think there's only one point that actually *requires* a save/reload, if I understand correctly; what would happen if you just sat interred with the antislaver without the reload, which you say resets their dialogue? And why's it take a whole day for them to approach you again? Seems like a really weird set of flags to be manipulating
Any tips for people who can't deal with the slavers (early/weak character)?
Only thing I can think of is to train prior to doing this. Or get a Crossbow to take out most of the reavers before dropping the anti-slaver down.
@@FrankieWuzHere I hired bodyguards but it was kinda messy, I just ended up using the recruitment mod, a lot less annoying to set up 😅. Appreciate the reply
Fair enough! Hope you enjoy it!
I just tried this method with 3 flotsam ninjas at rebirth, I managed to get 2 of them to follow me about 4 in game hours apart. This method worked for the first one that followed me but doesnt seem to work on the second one 4 hours later. I wonder if there's an internal cooldown between attempts, even it was sucessful. Maybe its related to having to wait a week on a failed attempt.
I never considered using Flotsam Ninjas before. That's a good addition to add. Thanks for the info! And the attempt alone is a week. Fail or succeed.
Ohhh, that's great to know, thanks! You've probably saved me hours reloading to try and get the 2nd recruit to succeed. Just FYI, I don't think all of the flotsam ninjas have the correct personality to follow you after breaking their shackles, the 3rd ninja always went to looting the dead and then patrolling no matter how many times I reloaded, although I haven't checked the FCS to confirm their personality. So flotsam ninjas may not be as consistent as anti slavers.
What are the side effects of other stats going above 100? I tried looking it up a few times but haven't found a reliable source.
You're referring to the end of the guide where I mention the KO time with high toughness from stun damage yeah? So lemme think... There are no downsides for any other skill for going over 100. Any claims from others that there are are outdated or misinfo.
@@FrankieWuzHere Thank you for your quick response. Since you are very knowledgeable about the subject I wonder if you know what other stats benefit from going above 100. As for downsides the biggest one I remember is about smithing resetting its bonus after 100 but as you said that might be outdated.
Smithing doesn't reset it's bonus funnily enough. You continue to have a boosted chance to crit craft MW and at 130+ you have a 100% MW chance :) Nothing gets worse past 100 except Toughness in terms of KO times from stun damage. (Cut damage removes KO time at higher levels instead)
Can tinfist be recruited this way?
Sadly no. He has a different dialogue package.
Recruit Esata day 1 when
If only hah.
can you use that trick to get fogmen?
Sadly no.
@@FrankieWuzHere thanks for the quick reply, was trying it out as you answered!
what the helll
Basically, you are forcing some randomized events to become non-random. Perhaps the guy who told you about this actually read the codes of these randomized events in the game. BTW, you really don't need to do that because the game design allows you to get strong naturally. Of course, sometimes you need to take some risk and sometimes you are just out of luck if you take too much risk. The RNG in this game is what makes it more fun.
What?
@@FrankieWuzHere I recruited a dust bandit bowman just the other day by accident. I captured him and then released him. He was hostile to me at first. But I ignored him and just ran around doing my job. He said: "I don't want to run around any more". Then I recruited him who had pretty good stats. I believe there are a lot of hidden random opportunities for recruiting random characters. But it really doesn't matter. Training an NPC regardless of race and initial stats from ground up is what this game is all about. And it is really not difficult to train anyone with all zeroes.