Great battle report! The graphics are beautiful, the video length is perfect, I also really like the idea of always having your army in focus (the dwarves) and facing other armies. Everything perfect, congratulations 👏🏻
Love your spirit hosts, always cool to see something unorthodox! And the dwarf king looked so cool! The King and his Longbeards were absolute beasts! These batreps are great, keep em coming!
@@CreakyGamers everyone rags on dwarves as being low tier until they have to deal with a King with Shieldbearers and Master Rune of Adamant. Zombie dragon maybe?? or just drop a big unit of zombies in front of them with the BSB nearby and keep refreshing them?
@@CreakyGamers Just avoid that unit while the rest of your army destroy the rest, like you did on your right flank. They have movement 3, you can have movement 4 with reserve move (banner or spell, your choice). Movement 5 if you get a mortis engine nearby. Then you can surround them and try to win combat (flank charge with even just many zombies and you get +1 close order, more ranks (horde 3 vs grave guards 2), +1 flank charge, and you remove their rank bonus You need to keep your level 4 necromancer at invocation range of the grave guards. If you put scepter of de noirot and you field another level 2 necromancer, there is not a lot that can outpace the 10+3D3 grave guards back up each turn (remember you can reroll your invocations with the bsb) Good luck !
Also be careful if you wanna make a big skirmish line, if charged they have to form ranks but the universal movement rule is that no unit can move more than double their movement except on dice movements (random,flee,charge, etc)in the case of skirmishers this is particularly dangerous since models that cant make it are removed due to unit coherency rules and for dwarfs its dangerous×2 with their 6' movement In open/closed order units there are other problems, mainly with rearrange the lines so basically a 16 line ranger unit can barely rearrange the lines (i dont think it can even do that)when reforming and cant turn on the same turn Linehammer is not as good as people think And im not some kind of asshole that tries to mess up with other peoples armies, i play dark elves and i realised that my shades ,(best unit im roster in my opinion) are not efficient past 13, unless of you dont care about coherency dangers And shades have 10 movement Rangers can be in a 5 line max if they wanna skirmish without danger, so, something like 9 rangers can be shooting at the same target At least thats how i understand the rules, correct me if you think im wrong
You need to boost those graveguards more! They have the potential of being maybe the best unit in the game due to how good necromancers are. Around 30 graveguards, make the unit wider and give them a BSB wight lord so you get the banner that lets you hit on 3+, and let the unit have the 5+++ save banne. Then you boost them with dark magic for frenzy and hatred, and maybe give the enemy word of pain, and boost the I with Vanhal’s Danse Macabre. The BSB also lets you reroll LD tests, making resurrection reliant from the necromancers.
Yeah good idea , I have just tried a big block of black knights but they didn’t do very well. I’ll try a big block of Grave guard next time I get the Vampires out. I’m finding the Vampire the weak point , he isn’t worth the points with only 3 wounds ?
Vampires are sadly lacking in just about everything... So VC can't really rely on characters doing the fighting anymore. (I have not tried a Ghoul King, but they got an impressive 5A and hatred that can be combined with magical weapons) I have put all my old mounted vampire characters into one unit and play them as blood Knights.
Yeah I should have used the ghouls a bit better and not deplyed opposite the Dwarf King's unit. The Dwarf King is a tough little bugger and his runes negated the Ogre blade. Back to the drawing board , gonna try some Black Knights next time I use the Vampires.
I don't think that dwarfs should have overrun after been charged and getting the enemy crumbled. Shouldn't overrun only happen after you pursue an enemy that flees combat?
Yeah that's how it used to be , but according to the rules , it doesnt matter if you charged or not. page 156 Overrun If a unit completely destroys its enemy before the Break Test sub-phase, it may attempt to restrain and reform, or it may ‘overrun’. A unit that overruns makes a normal pursuit move but must move directly forwards, without pivoting.
I love these reports! Not too long, lovely models, and the green screen dice overlay is a GREAT idea!
Thanks 👍
Great battle report! The graphics are beautiful, the video length is perfect, I also really like the idea of always having your army in focus (the dwarves) and facing other armies. Everything perfect, congratulations 👏🏻
Really glad I've found this channel. Super enjoyable battle reports. Not too long and the players are full of charm. Keep it up mate!
Thanks, will do!
Love these, keep em coming!
Long live the Dawi! :)
The Dwarfs are kicking some butt !
My favourite battle report channel keep em coming.
Love your spirit hosts, always cool to see something unorthodox! And the dwarf king looked so cool!
The King and his Longbeards were absolute beasts! These batreps are great, keep em coming!
I’m struggling against the King and his unit , need a new plan 👍
@@CreakyGamers everyone rags on dwarves as being low tier until they have to deal with a King with Shieldbearers and Master Rune of Adamant.
Zombie dragon maybe?? or just drop a big unit of zombies in front of them with the BSB nearby and keep refreshing them?
@@CreakyGamers Just avoid that unit while the rest of your army destroy the rest, like you did on your right flank.
They have movement 3, you can have movement 4 with reserve move (banner or spell, your choice). Movement 5 if you get a mortis engine nearby.
Then you can surround them and try to win combat (flank charge with even just many zombies and you get +1 close order, more ranks (horde 3 vs grave guards 2), +1 flank charge, and you remove their rank bonus
You need to keep your level 4 necromancer at invocation range of the grave guards. If you put scepter of de noirot and you field another level 2 necromancer, there is not a lot that can outpace the 10+3D3 grave guards back up each turn (remember you can reroll your invocations with the bsb)
Good luck !
Not vangaurding the Gyrocopters. That's going in the book.
Best battle report format out there, more please!!!
Skirmisher models block line of sight for models in the back of the unit, no way all rangers have line of sight to shoot the way they are arranged
Yeah , we have learnt that and will be more careful going forward. Thanks👍
Also be careful if you wanna make a big skirmish line, if charged they have to form ranks but the universal movement rule is that no unit can move more than double their movement except on dice movements (random,flee,charge, etc)in the case of skirmishers this is particularly dangerous since models that cant make it are removed due to unit coherency rules and for dwarfs its dangerous×2 with their 6' movement
In open/closed order units there are other problems, mainly with rearrange the lines so basically a 16 line ranger unit can barely rearrange the lines (i dont think it can even do that)when reforming and cant turn on the same turn
Linehammer is not as good as people think
And im not some kind of asshole that tries to mess up with other peoples armies, i play dark elves and i realised that my shades ,(best unit im roster in my opinion) are not efficient past 13, unless of you dont care about coherency dangers
And shades have 10 movement
Rangers can be in a 5 line max if they wanna skirmish without danger, so, something like 9 rangers can be shooting at the same target
At least thats how i understand the rules, correct me if you think im wrong
good point , thanks
Love this weird lil channel, more please 😎
Great report! Nice looking armies :)
Thanks 👍
You need to boost those graveguards more! They have the potential of being maybe the best unit in the game due to how good necromancers are.
Around 30 graveguards, make the unit wider and give them a BSB wight lord so you get the banner that lets you hit on 3+, and let the unit have the 5+++ save banne. Then you boost them with dark magic for frenzy and hatred, and maybe give the enemy word of pain, and boost the I with Vanhal’s Danse Macabre. The BSB also lets you reroll LD tests, making resurrection reliant from the necromancers.
Forgot to add:
really enjoy this channel! Entire battles on 20ish minutes, with rolls and everything.
Yeah good idea , I have just tried a big block of black knights but they didn’t do very well.
I’ll try a big block of Grave guard next time I get the Vampires out.
I’m finding the Vampire the weak point , he isn’t worth the points with only 3 wounds ?
Vampires are sadly lacking in just about everything... So VC can't really rely on characters doing the fighting anymore. (I have not tried a Ghoul King, but they got an impressive 5A and hatred that can be combined with magical weapons)
I have put all my old mounted vampire characters into one unit and play them as blood Knights.
The best! Bit a strong tip before you make too many videos; number them, and possibly name the version of the game, like ToW 1.0 etc =)
Good tip!
Yeah I will go back and number them.
@CreakyGamers Great! Makes it easier to follow in the long run. Awesome work you guys, thanks!
Nice batrep. I feel like the undead needed some chaff…
Yeah I should have used the ghouls a bit better and not deplyed opposite the Dwarf King's unit. The Dwarf King is a tough little bugger and his runes negated the Ogre blade.
Back to the drawing board , gonna try some Black Knights next time I use the Vampires.
I don't think that dwarfs should have overrun after been charged and getting the enemy crumbled. Shouldn't overrun only happen after you pursue an enemy that flees combat?
Yeah that's how it used to be , but according to the rules , it doesnt matter if you charged or not.
page 156
Overrun
If a unit completely destroys its enemy
before the Break Test sub-phase, it may
attempt to restrain and reform, or it may
‘overrun’. A unit that overruns makes
a normal pursuit move but must move
directly forwards, without pivoting.
@@CreakyGamersalso, according to faq you can attempt to reform after overrun as well
Readable battreps competently filmed under half an hour? HOW COME?
Why not :)