Hidden Super Break feature - How to maximise your Super Break Damage

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  • เผยแพร่เมื่อ 3 ก.พ. 2025

ความคิดเห็น • 34

  • @suguaakini4478
    @suguaakini4478 8 หลายเดือนก่อน +23

    They looked down at me when I said I fully built Luka (E6), now who's laughing
    Noticed this quirk myself, sadly I lack the Ruan Mei so I'm stuck around 150K~ ish
    Still love the damage output for a 4* unit

    • @bluesage4329
      @bluesage4329 8 หลายเดือนก่อน

      Mine is e0 how did you build him?

    • @suguaakini4478
      @suguaakini4478 8 หลายเดือนก่อน

      @@bluesage4329 e0 will lack quite the damage, so you need to rely on Break Effect, sets are as classic as they can be, 2 break effect piece, 2 cowboy damage piece, aim as much Break Effect (and speed) as you can, with attack % as a bonus

    • @mira-uf1ie
      @mira-uf1ie 8 หลายเดือนก่อน

      ​@@suguaakini4478No need for EHR?

    • @suguaakini4478
      @suguaakini4478 8 หลายเดือนก่อน

      @@mira-uf1ie nah, Break Effect rope if HMC, Attack rope in any other team though

    • @mira-uf1ie
      @mira-uf1ie 8 หลายเดือนก่อน

      @@suguaakini4478 Thank you. What about his Chest stat? I am confused as to how to build him or Sushang to replace my D!MC after I switched them to H!MC later. I want them for Super Break team.

  • @cakeman4527
    @cakeman4527 8 หลายเดือนก่อน +10

    When I realise that Boothill could also use this 💀

  • @jwitn
    @jwitn 8 หลายเดือนก่อน +6

    and it’s even better with Sampo

  • @A207.
    @A207. 8 หลายเดือนก่อน

    i figured this out already
    basically look out for any "attack extension"
    this includes attacks that are outright mentioned in their kit to be split into seperate individual attacks
    usually its mentioned, but if its not
    just look out points of where the character decreases toughness

  • @ralfian0234
    @ralfian0234 8 หลายเดือนก่อน +3

    If it breaks on the second last hit instead of the first, will there be less super break damage?

  • @icewindz
    @icewindz 8 หลายเดือนก่อน +5

    very useful thanks!

  • @MrChibblez
    @MrChibblez 8 หลายเดือนก่อน +3

    I’ve been saying Luka is going to shine with new HTB and even with Boothill. Watch his tier rating go down A or S soon lol

  • @randomaccount830
    @randomaccount830 8 หลายเดือนก่อน +3

    God I love Luka

    • @SwiftWaif
      @SwiftWaif  8 หลายเดือนก่อน +3

      Bro is a MVP, dealing 100k-200k damage like it's nothing for a 4*

    • @randomaccount830
      @randomaccount830 8 หลายเดือนก่อน

      @@SwiftWaif fr and bro boutta be boothill’s best tm

    • @Gloomy783
      @Gloomy783 8 หลายเดือนก่อน

      @@randomaccount830 how would he be boothills best tm? ive never seen or heard anything abt the two working together

    • @randomaccount830
      @randomaccount830 8 หลายเดือนก่อน

      @@Gloomy783 boothill adds physical weakness and they both do insane break so any enemy would guaranteed to be weakness broken before their turn if u build them right

    • @blitzaeri
      @blitzaeri 8 หลายเดือนก่อน

      @@randomaccount830 the issue is that adding luka means you have to drop either rm or hmc, which are really bad for superbreak dmg

  • @aimisok2659
    @aimisok2659 8 หลายเดือนก่อน

    I just suddenly did 230k using ghallagher and then cant do it again. Ig this explains why

  • @Sencil_
    @Sencil_ 8 หลายเดือนก่อน

    nice infomation

  • @olchum7605
    @olchum7605 8 หลายเดือนก่อน +1

    Super break meta will be a disaster for the game.
    In the begging a lot of people will like it because mow healers are doing 150k but then everyone will realize most of roster who doesn't scale with break become obsolete.
    Then new enemies will be balanced with said break in mind and then new non break umits will come out with those enemies in mind.
    Gotta love hoyo

    • @theinbunch1380
      @theinbunch1380 8 หลายเดือนก่อน +1

      It's still balanced because:
      1- You pretty much won't deal damage until the enemy's toughness bars are depleted, a thing that takes a couple of turns to do.
      2- You still need to spend resources and time to farm for specific relics and characters that amp break damage, or benefit from it.
      3- There's enemies that disable the toughness bar mechanic, and they will probably add more in the future.
      I'd say it's almost on par with other playstyles, since it has both advantages and disadvantages.
      The only way I can see break damage ever becoming meta, is by either adding more characters that enable (or buff) super break, or by adding characters that can deal break damage while completely ignoring the toughness bar.
      Until then, it just feels like 1.0's """""break meta""""" all over again, but a bit upgraded.