4:49 Sacrilege! You need ALL THE WATER! Flood the map! 8:01 You could just output all the non-clean water into its own tank and then run 3 pumps to feed the geothermal thingie. No need to balance the pipes, just combine everything into a single tank.
@@kylerd5663 That's been done dozens of times. If he was playing on the Spaced Out DLC maps, I would then perhaps suggest making an infinite water storage within the rocket where the dupes sleep work, etc. Then once you have an entire ocean worth contained within it. Send them on a mission to the far reaches of space and before they reach their destination, have them deconstruct one of the walls to that ocean while in space, lol!
In Satisfactory, I opt to make diluted fuel from refining crude oil into heavy oil residue first before making fuel directly from crude oil. Then once I have all that diluted fuel, I'll then make plastic and rubber with it and any leftover I refine into turbo fuel. The trick is, just add water.
It might be interesting to completely vacuum the map, aside from the living area and the industrial block. I'm curious if it affects performance if there's just nothing in the tiles.
I tried that before and it turned out that vacuum was worse than gas, but gas was worse than tile. This was a long time ago I tested so maybe things have changed. So we should maybe wall in the map with plastic, but I think I would prefer to fill it with water.
How about creating an infinite storage of liquid steel, build a barrier around their living quarters, farms, ranches, industrial areas, etc. then once you have an ocean worth of liquid steel flood the entire map and let it cool down to solidify entombing the colony within it. That would be a challenge and interesting to see.
Hmm, have their living quarters - main base area surrounded with glass walls and floors, and the only way in or out would be via transit tubes. Then have all of the dupes inside the base not able to leave (door to exit corridor restrictions). Then allow only a single dupe to go out and break the lowest 2-4 bricks on the wall. They can then live inside an aquarium.
Your water tanks are not an addiction, you can clearly stop whenever you want. That said, why would you? Turn the map into a waterpark! Make a fishtank above the dupes bedrooms for the decor bonus :D
When I played this map I fed the geothermal thing hot water the moment ASAP. Clean water, salt, and all the other free goodies while running like six steam turbines flat out. Can't turn that down.
I can't just be amazed at your ability to make things stable enough that you can queue a whole planetoid to be mined without braking you colony. I'm terrified!
The geothermal pump works by taking all the liquid in the heat pump and moving them into what ever vents are connected to the pump at the time. If any of the vents still have something in them waiting to be ejected then it won't push the fluids out to any of them. it's part of the description in game on the vents. "Geo vents must finish their current emission before accepting new materials." I've not tried it yet, but you might be able to send a dupe in to disconnect and reconnect the vents to manually bypass overpressure vents and allow the pump to push the materials to the ones that can still accept it.
11:20 having all 3 hooked up, will give you more water purification throughput basically. I have on my map 1 pipe in which is recycled water from the turbines, 1 cool brine gyser and 1 salt water gyser, it gives me an input temperature of about 80c, which puts the steam at 230 every output so its constantly giving me max power. I think its about 6 tubines per vent to have it running non stop.
Definitely flood the map, and by that all the way up to the "bourbon" trees : Then just add transport tubes to act as maintenance access tubes while the rest just stay in the base at all time living the life. Sort of like a reverse aquarium (maybe add some pacu to make that become true haha)
your assumption to the geo pump is exactly what is happening, once the pump assigned the "load", it will have to empty before the pump can assign a new batch of liquid.
In regards to germ water I just let the water come out of the spigot onto two or three uranium doors on their side and it kills the bulk of the germs so if a small amount gets through as you say they die off in the clean water.
FJ: I created the same kind of always on geothermal setup right away - it doesn't 'solve' the problem as I still find one of the vents becomes overpressurized while the others only have 20kg - but it does ultimately self-correct. Turning a vent off for a while does make it faster, but too much work to keep thinking about it, so I just leave it to sort itself.
Maybe feed the p-water into the "spare" third heat pump input? Ballance might be a bit off, but probably good enough as long as the average flow rate is lower than that from the 3x salt water vents.
Fun project Idea: freeze all the carbon dioxide on the map in to itens in a single spot and heat It up at the end of the series to flood the map with CO2 instesd of water
I think he's done that before actually lol There should be a video/short somewhere on his channel if you go searching. edit: It's ep. 33 of his Rime playthrough lol
There is still so much left to do.. The dupes could use better living quarters. Decor, beds, all the amenities. There is a 3rd steam vent you should get hooked up. Rocket automation times o'plenty. Oil biome cleanup. Lava biome clean up... Dig up the entire map! And yeah, don't bother with the giant water tanks, just venting it into space seems the logical thing to do. Not the fun one of course!
I just recently started a new colony, and I am playing the Spaced Out DLC. I do have the Frosty Pack but I'm not playing that yet. Just trying to get back into the swing of things first before venturing on to the Frosty Pack. The size of your clean water tank is about 1/4 of the size of my entire starting planetoid, lol...
You know, you could just flood the entire map with the water. It would be the biggest tank you ever made and you always vacuum out almost every area you build in, I bet pumping would be quicker. Food for thought.
If any of the 3 vents are at max pressure it will block the injector. Ya have to keep all 3 from max pressure and allow to vent all their contents before the injector pumps again.
Would you like to build an abbysalite smelting. It's quite simple (much more than your plastic boiler) and gives you infinite amount of tungsten
28 วันที่ผ่านมา
Would be interesting to run a heat-exchanger counterflow with the incoming saltwater and the outgoing clean water. (Assuming the salt water isn't all 95C.)
20:12 Meh, my completionist says, who cares that you will have a bit less niobium. You're swimming in resources, figuratively and literally with that water tank.
How about a pseudo-beach? Flood the map to about the top of the polluted water tank then replace all the co2 with clean oxygen (excess from the spom or left over oxelite). That way you could have a surviving mars style habitable planet.
As an Idea to what should happen for the final, we had Steam, wie had Waterpark and as the DLC is Ice-Planet, why not flooding it, and giving it an Ice-Core? I mean the Cooling Solution and how long it would take to cool it down is enormous or even impossible, but as an frozen Planet, freezing from the middle would sound amazing.
Water into the geothermal pump seems to … standard. Especially for the type of person who creates a sour gas boiler off plastic from tree sap. What if you pumped in, say, magma? How hot can the input liquids be? Liquid tungsten used as a coolant for steel processing would be interesting for the GeoPump.
Hi Francis, knowing your love for giant water tanks, how about starting an ONI run dedicated entirely to flood the most possible tiles in the shortest amount of time
FJ is not OK with random debris lying around, but is surprisingly OK with germy toilet water mixing into the water tank. And yes, I know that the germs die in clean water, but since its constantly being renewed from the source, the germs won't ever die out. Also, Tart is synonymous with sour, so a Sour Sour Boiler?
I just want to see your max resin production in spaced out, I can not get enough food to that bloody tree and feed the dupes I house there since the pacu nerf
It makes it faster to strip mine the map as you don't need to build as many floors. I prefer the 4 tile high approach simply as it keeps things consistent and makes it easier for me to chuck build down anywhere and know it's aligned with everything in my base.
Sorry about that, google drive was having a fit earlier and would not allow me to share any files, google drive claimed some issue but it looks to be fixed now.
You could have built a much simpler load balancer. :) Or just used the third port to send any overflow. The input ports aren't connected to fixed outputs, I think. Don't they just mix? (For next episode: just leave your existing load balancing system as is, but add the pH2O in the third input. No need to complicate things.)
I really don't like the pipe salad of the Heat Pump, putting 3 pipes vertically occasionally interrupted by a bridge gap filled with a horizontal line of 3 bridges on priority geyser output followed by the steam turbine outputs in the same manner. Only Salt/Brine for a few hundred cycles will starve the steam rooms but everything else is water positive expect a solid 2kg/s output of water when all 3 slots are used throughout meaning it should never be turned off realistically. Abysallite is Tungsten if melted, so techically it's better than Niobium since that one's practically infinite with enough Tungsten. The only base game planet ruined by research is a ton of Isoresin!
You are in for a treat. 'Tis the season, after all. Francis John's Rime playthrough is a classic. Final update was in the Francis base lovin' video. The map eventually glitched out after the last episode so we won't see more from that run, unfortunately.
You have all the room in the world but never use any of it. All your builds are absolutely cramped into the tiniest space possible. Can you give those poor dupes some actual living space, and some free time to enjoy themselves?
flooding the whole map gives me a dumb idea for a playthrough. you play without space dlc, but you try to turn your standard map into all of the asteroid biomes one after the other, so flood it with water, lava, ...
Just start using infinite storage already. You already use exploits all the time, including the airflow tiles around your gigantic tank. What’s the beef with infinite storage?
You should flood the map with clean water and freeze it to reset the map back to where you found it, but orderly and clean solid ice!
Only 24 minutes?
Is it really a Francis ONI video if it doesn't end with "I'm way over time..."
To be fair, based on some rough calculations on cycles there is 18 hours of gamplay in this video
The highlight of my week is watching these videos from Francis! Yay indeed.
4:49 Sacrilege! You need ALL THE WATER! Flood the map!
8:01 You could just output all the non-clean water into its own tank and then run 3 pumps to feed the geothermal thingie. No need to balance the pipes, just combine everything into a single tank.
Yeah but pipe spaghetti tastes the best.
FLOOD THE MAP!! 🥳🤯👍
@@kylerd5663 That's been done dozens of times. If he was playing on the Spaced Out DLC maps, I would then perhaps suggest making an infinite water storage within the rocket where the dupes sleep work, etc. Then once you have an entire ocean worth contained within it. Send them on a mission to the far reaches of space and before they reach their destination, have them deconstruct one of the walls to that ocean while in space, lol!
I think you should take all the overflow water and store it in an infinite storage setup, then pop it open at the end of the series
Francis there are only two ways to end a “frosty planet” play through. Molten metals just on the floor, or throughly frozen. My vote, frozen O2.
Why not both?
@5:00 I worked in environmental clean up (gasoline storage tank remediation), and our mantra was, "Dilution is the Solution!!"
Vet medicine, same idea. Screw up an injection? The solution to pollution is dilution.
In Satisfactory, I opt to make diluted fuel from refining crude oil into heavy oil residue first before making fuel directly from crude oil. Then once I have all that diluted fuel, I'll then make plastic and rubber with it and any leftover I refine into turbo fuel. The trick is, just add water.
It might be interesting to completely vacuum the map, aside from the living area and the industrial block. I'm curious if it affects performance if there's just nothing in the tiles.
I tried that before and it turned out that vacuum was worse than gas, but gas was worse than tile.
This was a long time ago I tested so maybe things have changed.
So we should maybe wall in the map with plastic, but I think I would prefer to fill it with water.
Since Vaccum and gasses move (yes, Vaccum moves) tiles are superior for better FPS
@@Mieskiste33does vaccum still have “movement” calculations if it’s the only thing there?
@@alexsiemers7898 yes, sadly
@@alexsiemers7898 in lumas Server we understood Like 2 or 3 years ago that Vaccum moves (since germes Changes tiles while being in Vaccum)
Finally this map... is *clean!* Glad you're back to normal Francis. ;)
Always love a good time-lapse with the perfect music
How about creating an infinite storage of liquid steel, build a barrier around their living quarters, farms, ranches, industrial areas, etc. then once you have an ocean worth of liquid steel flood the entire map and let it cool down to solidify entombing the colony within it. That would be a challenge and interesting to see.
the water tank is a 'perfect' rocket silo!
6:45 FLOOD THE MAP! FLOOD THE MAP! it will create an interesting challenge to deal with making waterproof doors.😅🤣
Hmm, have their living quarters - main base area surrounded with glass walls and floors, and the only way in or out would be via transit tubes. Then have all of the dupes inside the base not able to leave (door to exit corridor restrictions). Then allow only a single dupe to go out and break the lowest 2-4 bricks on the wall. They can then live inside an aquarium.
Your water tanks are not an addiction, you can clearly stop whenever you want. That said, why would you? Turn the map into a waterpark! Make a fishtank above the dupes bedrooms for the decor bonus :D
Waterfalls, and rivers and lakes!
When I played this map I fed the geothermal thing hot water the moment ASAP. Clean water, salt, and all the other free goodies while running like six steam turbines flat out. Can't turn that down.
That timelapse was beautiful
I can't just be amazed at your ability to make things stable enough that you can queue a whole planetoid to be mined without braking you colony. I'm terrified!
23:33 - can be called 14 kilotons of materials
The geothermal pump works by taking all the liquid in the heat pump and moving them into what ever vents are connected to the pump at the time. If any of the vents still have something in them waiting to be ejected then it won't push the fluids out to any of them. it's part of the description in game on the vents. "Geo vents must finish their current emission before accepting new materials." I've not tried it yet, but you might be able to send a dupe in to disconnect and reconnect the vents to manually bypass overpressure vents and allow the pump to push the materials to the ones that can still accept it.
I'm saved! Thanks for the vid Francis!
Wouldn't have been easier (for load balancing purposes) to make a pool with all the saltwater geysers and use 3 water pumps for each input?
And put clean water into the SW tank when it's below 25%.
There's plenty of power for pumps.
You could add some radiation to the water tank to clean germs faster... the dupes wont mind glowing water.
Sadly he isn't playing with the Spaced Out DLC, so no rads.
@@wrenmath7369that's very un-rad (sorry:)
no nuclear changes the pace so much i kinda forgot what it was like
How big you want this water tank to be YT? YT: Yes!
11:20 having all 3 hooked up, will give you more water purification throughput basically. I have on my map 1 pipe in which is recycled water from the turbines, 1 cool brine gyser and 1 salt water gyser, it gives me an input temperature of about 80c, which puts the steam at 230 every output so its constantly giving me max power. I think its about 6 tubines per vent to have it running non stop.
"sorry about the lack of progress" -- clears whole map
Flooding entire m,ap with water sounds way cooler than just extending water tank
Francis: WATER TANK GO SPLASH
Definitely flood the map, and by that all the way up to the "bourbon" trees :
Then just add transport tubes to act as maintenance access tubes while the rest just stay in the base at all time living the life.
Sort of like a reverse aquarium (maybe add some pacu to make that become true haha)
your assumption to the geo pump is exactly what is happening, once the pump assigned the "load", it will have to empty before the pump can assign a new batch of liquid.
this is the second episode 20 of the series, congrats guys!
YEEEAH Make a water world! make a huge catastrophe, flood the entire map and then name a dupe Kevin Costner!
In regards to germ water I just let the water come out of the spigot onto two or three uranium doors on their side and it kills the bulk of the germs so if a small amount gets through as you say they die off in the clean water.
FJ: I created the same kind of always on geothermal setup right away - it doesn't 'solve' the problem as I still find one of the vents becomes overpressurized while the others only have 20kg - but it does ultimately self-correct. Turning a vent off for a while does make it faster, but too much work to keep thinking about it, so I just leave it to sort itself.
Maybe feed the p-water into the "spare" third heat pump input? Ballance might be a bit off, but probably good enough as long as the average flow rate is lower than that from the 3x salt water vents.
If you want to go through more water with the heat pump, use the third vent so that each vent takes less time to vent.
Fun project Idea: freeze all the carbon dioxide on the map in to itens in a single spot and heat It up at the end of the series to flood the map with CO2 instesd of water
I think he's done that before actually lol
There should be a video/short somewhere on his channel if you go searching.
edit: It's ep. 33 of his Rime playthrough lol
@@Genesis8934 Oh thanks!
The last episode title: I decided to recreate the Noah Ark
24:26 "Does anyone actually read the names" - yup!
There is still so much left to do.. The dupes could use better living quarters. Decor, beds, all the amenities. There is a 3rd steam vent you should get hooked up. Rocket automation times o'plenty. Oil biome cleanup. Lava biome clean up... Dig up the entire map! And yeah, don't bother with the giant water tanks, just venting it into space seems the logical thing to do. Not the fun one of course!
I just recently started a new colony, and I am playing the Spaced Out DLC. I do have the Frosty Pack but I'm not playing that yet. Just trying to get back into the swing of things first before venturing on to the Frosty Pack. The size of your clean water tank is about 1/4 of the size of my entire starting planetoid, lol...
You know, you could just flood the entire map with the water. It would be the biggest tank you ever made and you always vacuum out almost every area you build in, I bet pumping would be quicker. Food for thought.
If any of the 3 vents are at max pressure it will block the injector. Ya have to keep all 3 from max pressure and allow to vent all their contents before the injector pumps again.
Extra power to make a supercooled iceblock?
How do you make your timelapses?
I like the waterworld idea
WATER WORLD!!! FLOOD EVERYTHING
Would you like to build an abbysalite smelting. It's quite simple (much more than your plastic boiler) and gives you infinite amount of tungsten
Would be interesting to run a heat-exchanger counterflow with the incoming saltwater and the outgoing clean water. (Assuming the salt water isn't all 95C.)
What about flooding the map and freezing it to create a frozen exterior where you can even natural plant?
20:12 Meh, my completionist says, who cares that you will have a bit less niobium. You're swimming in resources, figuratively and literally with that water tank.
are there temp shift plates behind the gas generators and would they help? what about Conduction Panels? are they not worth it?
How about a pseudo-beach? Flood the map to about the top of the polluted water tank then replace all the co2 with clean oxygen (excess from the spom or left over oxelite). That way you could have a surviving mars style habitable planet.
As an Idea to what should happen for the final, we had Steam, wie had Waterpark and as the DLC is Ice-Planet, why not flooding it, and giving it an Ice-Core? I mean the Cooling Solution and how long it would take to cool it down is enormous or even impossible, but as an frozen Planet, freezing from the middle would sound amazing.
I like the idea; he's done a frozen core before too IIRC.
He already did a frozen one? Missed it then, but yeah would be cool finale (pun intended)
@@ir0ny999 Yeah, Oasiss 28-29
Water into the geothermal pump seems to … standard. Especially for the type of person who creates a sour gas boiler off plastic from tree sap.
What if you pumped in, say, magma?
How hot can the input liquids be? Liquid tungsten used as a coolant for steel processing would be interesting for the GeoPump.
I'm with "Flood the map" 😊
Hi Francis, knowing your love for giant water tanks, how about starting an ONI run dedicated entirely to flood the most possible tiles in the shortest amount of time
Aquatic map of Aku was cool.
Flood the map with liquid oxygen lol. A challenge, but very doable since we can create oxygen.
this should be episode 21, not 20
So much load balancing I thought this was factorio for a minute.
I Wonder how much mass it would theoretically take to make a black hole in one of these tiles? :)
What are the three liquid tanks above your first hydro vent doing?
Edit: I would also like to see the whole base flooded at the end. :)
FJ is not OK with random debris lying around, but is surprisingly OK with germy toilet water mixing into the water tank. And yes, I know that the germs die in clean water, but since its constantly being renewed from the source, the germs won't ever die out.
Also, Tart is synonymous with sour, so a Sour Sour Boiler?
How do you create that automatic dispenser storage unit you have at the 23 minute mark? There seems to be a weight plate wired to them?
I just want to see your max resin production in spaced out, I can not get enough food to that bloody tree and feed the dupes I house there since the pacu nerf
apparently some people do 7 wide spaces outside the base (dupe can dig down 3, up 4) whats your opinion on doing that?
It makes it faster to strip mine the map as you don't need to build as many floors.
I prefer the 4 tile high approach simply as it keeps things consistent and makes it easier for me to chuck build down anywhere and know it's aligned with everything in my base.
understandable. thanks for sharing your take on it
we're counting on you to get rid of this nasty co2. it just makes the map ugly and you get nothing out of it
ep 21, ep 20 was last week
nothing in the "save game file" in description and i wanna check it out myself lol
Sorry about that, google drive was having a fit earlier and would not allow me to share any files, google drive claimed some issue but it looks to be fixed now.
@@FrancisJohnYT I've had the same thing happen
Final episode request, flood the map!! :D
Please come up with a cleaner geothermal setup with all three just for fun
Flood the map you say, I say do it
Why would you bother with load balacing?
You either have enough pipe to move the saltwater in one or two or you dont.
Isn't this episode 21?
You should probably flood the map with bourbon. I mean nectar.
I missed that song as part of a montage.
You could have built a much simpler load balancer. :)
Or just used the third port to send any overflow. The input ports aren't connected to fixed outputs, I think. Don't they just mix?
(For next episode: just leave your existing load balancing system as is, but add the pH2O in the third input. No need to complicate things.)
I really don't like the pipe salad of the Heat Pump, putting 3 pipes vertically occasionally interrupted by a bridge gap filled with a horizontal line of 3 bridges on priority geyser output followed by the steam turbine outputs in the same manner. Only Salt/Brine for a few hundred cycles will starve the steam rooms but everything else is water positive expect a solid 2kg/s output of water when all 3 slots are used throughout meaning it should never be turned off realistically.
Abysallite is Tungsten if melted, so techically it's better than Niobium since that one's practically infinite with enough Tungsten. The only base game planet ruined by research is a ton of Isoresin!
21:42 FRANCIS PLEASE fix the missing diamond tile in the rocket exhaust.
I wouldn't mind seeing you trying your hand at Satisfactory.
Yes anyone does read the names
Yay
Could you store the steam from the geothermal instead of dealing with all this water stuff lol sounds like a fun challenge
You should flood the map and freeze it solid!!!!!!
Gaps of 7 between ladders in places you're just clearing out saves on resources and pathing.
Have you ever flooded a map before?
You are in for a treat. 'Tis the season, after all. Francis John's Rime playthrough is a classic. Final update was in the Francis base lovin' video. The map eventually glitched out after the last episode so we won't see more from that run, unfortunately.
@@gradious7497 5 years and a lot of changes plus I wouldn't call that a fully flooded base
Im for flooding tye entire map. The largest water tank possible! Ya its gonna lag but who cares 😂 WATER!
You have all the room in the world but never use any of it. All your builds are absolutely cramped into the tiniest space possible. Can you give those poor dupes some actual living space, and some free time to enjoy themselves?
Just freeze all the water in one tile.
Flood the map
flooding the whole map gives me a dumb idea for a playthrough.
you play without space dlc, but you try to turn your standard map into all of the asteroid biomes one after the other, so flood it with water, lava, ...
Flood the map it will be fun
Just start using infinite storage already. You already use exploits all the time, including the airflow tiles around your gigantic tank. What’s the beef with infinite storage?
I think he's mentioned before he doesn't want to rely on exploits because he wants his viewers to be able to replicate what he's building.
Pointless comment
for the algorithm !!!