Ideas for next steps: Freeze all the water. Dig tunnels between necessary regions that were sealed during the flooding. Build a ton of nature reserves with all the cold tolerant plants introduced via pips in new, artificial ice caves
I honestly wish the Biobots had inverted priority or something. Have them do the low priority tasks while your dupes work on the high priority ones. They're great to expand your total workforce, but for an individual task the dupes are so much faster at completing them. Maybe have them unable to do any tasks that are priority 6 or higher, but still pick the highest priority task they can, that way you have an easy way of restricting a task to dupe only, but the bots still prioritize things in a way that's intuitive. I might look into making a mod for it. Haven't tried my hand at ONI modding in particular, but I've modded other games.
I just wish they collectively showed up as one row in the priorities table. The same would be great for doors. Or a smart door that required a skill or skill level instead of specific dupes.
Would be nice if there was a biobot Character that they all Reference for work priorities and doors and a settable priority range for tasks they can do
excited for the QoL patch? There's a liquid bottler! Pipe to bottle, with no pump! And bottle emptiers, bottled liquids and gasses to pipes!!! No more emtpying bottles onto pumps to fill cooling loops. And so much more!
GG. You can keep the biobots out of certain areas by only allowing access thru Transit Tubes. Since the biobots can't use Transit Tubes, only the dupes can get into those areas.
I am kind of surprised we didn't just dump all the water on the hot rocks. aka Seal it in to trap the steam and water and continue dumping in new water, eventually it would all liquify again and would save the hassle of setting things up / moving rocks around. Then could export them or whatever.
Debris on rails uses lowest thermal conductivity, and steam has a lower TC than rock, so running it through tiles instead of steam would help. Metal tiles will work, but you don't get the full benefit of their high conductivity for stone debris -> tile transfer, just for tile -> steam. _Metal_ debris on rails through metal tiles will cool off extremely quickly, and just two tiles (with a gap between them) will nearly equalize a rail carrying iron at full flow just below it's melting point with the surrounding steam, making your turbines the limit for metal volcano taming. When I was experimenting with iron volcano tamers, the temperature of the first metal tile was bouncing up and down by hundreds of degrees with each packet, dropping the temperature of the items by over a thousand degrees.
@@zeaol You want something with at least as much conductivity as the debris. Transferring the heat into the steam from the solid or liquid tile is much easier than from the debris, so you don't to go far above the material you want to cool. Igneous and obsidian have the same TC as petroleum, so that would work, but granite has a higher conductivity. There aren't that many things that are liquid at that temperature that have higher conductivity, and supercoolant or liquid nuclear waste aren't practical compared to basic metal tiles. Granite tile should work fine for cooling granite, although you might want tempshift plates to move heat from the granite to the steam (they can be granite, too). Metal or diamond tiles would be overkill for cooling stone, but if you have tons of extra metal from a volcano it's a good choice.
I've had issues with the biobots as well, they are just slow. My solution was to have a Transit Tube entry into the Bot room with a dupe-blocked exit door to what I did want the bots to do: Since they can't use tubes, they bots will tend their areas, and the dupes will stay in theirs! For me, I have the bots at the map bottom collecting and delivering to the extreme temp setups and nothing else
@@JarnsmidrOn the bright side, I do agree with you. It's just that I didn't anticipate that his addiction to water tanks being the change of plan that I was expecting
Transit tube crossings as "doors." Because they pass through walls and work like regular tiles, they can close off rooms like the geothermal vent and the somnium synthesizer AND keep the biobots out.
11:45 To avoid the biobots problem you could remove some ladders and make some places only accessible with transport tubes. If they can't access a zone of the map, they can't be assigned to a task in that zone.
Dupes and Autosweepers will also do that empty-the-fridge thing, at least with Spaced Out active. I didn't see it between two fridges, though, just between fridges and conveyor loaders. Reported it back in July, haven't heard anything back.
The reason the conduction panels don't cool your steam turbines is that the turbines are made of lead, which has really low conductivity. Use turbines made of gold/copper and the heat exchange will almost double. Your heat deleter can be made much more effective by having rails go through metal tiles. Several times more effective. You can disable dupe deliveries to storage by unchecking the "allow manual deliveries" box in the allowables section.
33:30 Autosweepers will do it, too. They'll grab stuff off the ground, then empty a high priority fridge, to stick it in a lower priority loader. Nearly killed my teleporter asteroid colony a couple times after shipping all of their food away instead of just the excess.
Disagree. Conduction panels are amazing, the thing is, you need to NOT skimp on decent materials. Dont make STs from lead or at least make the panels from something like Al or Co. Even thermium if you can afford it. Obviously you get better results with a layer of liquid but look at the surface area, it's 5x that of a single panel. Duh it work better but also costs more refined metal, 2,5 more (100 for the panel vs 5x 50 for radiant pipes). One more thing. Did you know that the higher the temperature of the liquid input into the geothermal heat pump the better the treasures you're getting? Personally Im putting in magma at like ~2300°C average.
More water storage -> more power usage -> more sour gas boilers -> even more water -> 😎 You did promise us a flooded mop back in the Rocket chimney map haha. So here's a crazy idea though, when the map is flooded why not freeze it to be true to the DLC? Regarding bio bots maybe just make a small area where they could do something and confine them to it, and use conveyors if export/import is needed. For oil, just make and fill an oil tank as 1 black spot in the water tank, a tank in a tank?
@@Genesis8934 Fitting solution to solving a cold planet haha. But it's not that hard other than dumping the cooling from an aqua tuner somewhere. but that can just be solved by throwing power at the problem and having as much power as he has its quite simple. freezing is thematically approriate though, bringing it back to roots, almost as if Francis never happened to the map.
Idk what a point of interest tile is but I also have conduction panels and they're sufficient at cooling steam turbines on my sauna. They're not made of lead either.
@Genesis8934 idk what else to call it but when you build the steam turbine, the "POI" is the tile your mouse pointer is on. That is the only tile that matters for any building, it's where the dupes will interact with other buildings ect. Since the conduction panels were introduced I've used them exclusively with steam turbines and no issues
for the mass storage I use a liquid medium and have a tempshift plate in there, also insulated tiles. the sheer mass keeps it at a nice stable temp regardless of a few hot or cold items. in thousands of hours I've never had anything like phosphorous melt. also allows things to not off gas. But yes no liquefiable.
since you're going to be boiling so much extra water from the polluted water vents, you should connect the third heat pump output and build the turbines for it as well. It would also help with the transit tube power requirements
One issue with flooding the whole map is that it takes a loooooong time, even with all of the water sources active. You better find some more projects to do :) Or try to do liquid duplication shenanigans on a large scale. That could be interesting
You expressed concern about the transport tubes whisking away your power with pneumatic efficiency. What if you treated the hot rocks as a non-renewable source of power? Use the rocks as a heat reservoir which fuels your heat deletion device as power demands dictate. It would mean that you would have a stockpile of things like abysalite that you can't readily use, but when was the last time you built anything out of the stuff? If you really felt like being cleaver, you could try to prioritize what materials are used to heat up the steam. Also, 'our dupes are slow. Let's assign them more work (building plastic ladders)'
9:06- i see the conduction panel is made of gold for heat conductivity but isnt the low capacity a limiter in high temperture differential situations?? i only ask because i tend to use steel for those conduction panels and i find they work far too well in low temperature differential situations and also it could be the panel placement i always place the conduction panel over the point where the building is placed from.
I don't think its about the conduction panels. You can see the turbines r still too hot even after he dumped in the oil. Think the issue is with the 50C coolant - the aquatuners are not able to delete enough heat when the turbines r eating 300C steam. I believe the heat leak calculation is (steam temp-95C)*0.1, so when turbines r eating 300C steam they effectively outputs double the amount of heat as eating 200C. Referring to the nuclear reactor setup we know that 1 aquatner can cool down 10 turbines (with Nuclear waste), so it does makes sense that 1 aquatuner cannot cool down 5 300C turbines with salt water(which only have about 1/2 SHC as Nuclear waste). Long story short its about the coolant not the conduction panels :) FYI if I'm not wrong steel conduction panel is a complete waste because of its low conductivity vs. Aluminium/Gold
Its because conduction panels were not designed for steam turbine cooling. Liquids or gasses interacting with buildings get something like a 10x increase to thermal transfer, conduction panels in vacuum don't get this. The panels are designed for things like cooling robominers and other buildings in space, not cooling steam turbines. They just can't handle the amount of heat transfer required.
@@deredware9442 in my case they can cool turbines just fine...I built my reactor in space and used conduction panels for the turbine cooling - worked for 1200 cycles at this point with no issue
Do transit tube crossings break with pressure? Never really thought about doing an underwater base before. Do you need to protect your transit tube crossings in high pressure areas with vacuum locks or place them strategically?
I vote for putting the crude into petroleum boiler. Not that you need the power, but technically it's a source of water. Also, you could feed the sulfure as a liquid to your geothermal power plant. It much much less power than using water, but it will turn a water sink into a water source.
33:05 run into that myself with autosweepers, i believe it's related to opportunistic hauling, specifically it grabbed debris from under the fryer then found the nearby stack in the fridge and merged them Either it doesn't check if an item is already stored, since it's doing a store debris task, or it doesn't consider the priority of the target building In my build it wasn't enough of an issue to bother finding a workaround
If the map is filling up too slow, is the repeat steam rocket chimneys still water positive if they are long enough? I mean you have the power and it might speed things along once you have some waterproofing done.
I used conduction panels all the time, never had this problem. I use super coolant tho and now you have been wondering if the specific heat capacity of the liquid affects the performance of the conduction panel?
13:00 maybe you should cool your steam or add some thermo controlled doors on the turbine inlets because the 300°C at the moment are heating the cooling loop extra without more power - 17:30 or in case you just want to delete heat - keep going on
12:48 if you want to limit Biobot moving into an area could you limit the access to said area so it can only be accessed using the pneumatic system? Or does that cause more problems?
It works, but you need to make sure your tube system won't go down, and is two-way. Fire poles also work, and dupes _can_ climb up a pole very slowly, but if it's just a couple tiles it's not too much time lost.
@@Br3ttMmy thoughts on the poles is to create a two wide horizontal, gap so the Bots can’t jump across an area, but put a pole on the far side so the Dupes can jump to the pole then keep moving on.
16:26 I just got my own industrial sauna going in my own game for the first time and found that putting them on metal tiles in a steam room helped delete so much heat out of the debris, especially with the output of the steam turbines dumping their loads on the metal tile(s). (edit 2: (~) 28:00 I remember having similar issues starting up my sauna tbh. the water would. not. boil. But I was also trying to heat up a LOT of granite temp shift plates which caused the steam to re-condense immediately after touching them lol) edit: your water geysers (pwater, salt water, etc. -- not steam obv) can probably have pump boxes surrounded by airflow tiles instead of insulated tiles and then just pump them into the tank. edit 2: uhh, wait why are you bothering to insulate the liquid tank? lol :P
do fluid physics in this game have gasses force their way through liquids? Like could you quickly rip the gas out of an area if you put airflow tiles over top of it and then put a layer of water on that? I'm curious if there's a point where gas pressure is too low to push through, because if there isn't then that would be a pretty good low energy way to vacuum out an area
If you really want to maximize water production without using a rocket chimney - you should geotune the salt water geysers which give you salt for more bleach stone for more geotuning.
why biobots do that fridge thing? because they are bored :> they ONLY can do what rover can - build low level, dig low level, STORE and supply. So if there are no other things for them to do, they do stupid stuff like you saw. My biobot just randomly walk into infinite co2 volcano storage... so yea, either lock the doors, or 'control your bots' mod. Tbh that should be part of the game, like pliers :P
I think the conduction panel is far better in a vacuum. if there's an atmosphere it seems to spread out or otherwise alter the heat transfer and really nerf it
Can you lock the bio bots in a automated door. Then have automation to release them when needed. Store them with a level 9 sweep command in an automated disposer
25 วันที่ผ่านมา
Why did you bother with the fancy chain of auto sweepers, when you just dump it into a conveyor rail system at the end?
Pulling a cooling tube to catch steam across the top of the oil biome on the left into the other steam room and then just flooding the debris would have been much faster.
Just ad an layer of mercury to your steam room, id will transfer much more heat from the rocks to the steam. You even didn't need to open it for it, just feed it through the vents from the steam turbines
I like your method for cooling the rocks, but I've had better results by treating it like taming a metal volcano. By recirculating the rocks, it goes a little faster, I think.
I expected you to put steam turbines across the top of the vacuum and just release the water to turn to steam and cool the rocks. But this is probably cleaner.
If only you had a real big water supply to dump on all that hot stuff to cool it down faster. I wonder where you could find a giant body of water to do something like that
It would have been more interesting to see the millions of gallons of water flow over the 1100-degree rock and watch it rapidly turn to steam and dump heat into the water
Ideas for next steps:
Freeze all the water.
Dig tunnels between necessary regions that were sealed during the flooding.
Build a ton of nature reserves with all the cold tolerant plants introduced via pips in new, artificial ice caves
This. I wish this. :D
i don't think there is enough whisky for that project.
Ah yes, make the water planet and freeze it all. after all , it's the Frosty planet!
Tube systems surrounded by either water or ice !
It was a Ice World, lets not ruin the ecosystem. Turn it back into Ice World.
I think you have done so in the past, but really you should be freezing the entire flooded map, just to stay on theme with the DLC :)
Would entombed transport tubes work? Probably not, but that would be really cool. Pun intended
AAND WE'RE BACK wishsomeoxygennotincluded
on Rime
With some more 'Rimworld'
AAAND WE'RE BACK-heads eat every week, and yet "done and dusted"-heads wait in vain at the end of every project
I honestly wish the Biobots had inverted priority or something. Have them do the low priority tasks while your dupes work on the high priority ones. They're great to expand your total workforce, but for an individual task the dupes are so much faster at completing them. Maybe have them unable to do any tasks that are priority 6 or higher, but still pick the highest priority task they can, that way you have an easy way of restricting a task to dupe only, but the bots still prioritize things in a way that's intuitive. I might look into making a mod for it. Haven't tried my hand at ONI modding in particular, but I've modded other games.
They still improve overall throughput of work.
I just wish they collectively showed up as one row in the priorities table. The same would be great for doors.
Or a smart door that required a skill or skill level instead of specific dupes.
Would be nice if there was a biobot Character that they all Reference for work priorities and doors and a settable priority range for tasks they can do
excited for the QoL patch? There's a liquid bottler! Pipe to bottle, with no pump! And bottle emptiers, bottled liquids and gasses to pipes!!! No more emtpying bottles onto pumps to fill cooling loops. And so much more!
GG. You can keep the biobots out of certain areas by only allowing access thru Transit Tubes. Since the biobots can't use Transit Tubes, only the dupes can get into those areas.
I always stick a wild hatch or 2 in the dining room. They increase mood and eat the leftovers.
I am kind of surprised we didn't just dump all the water on the hot rocks. aka Seal it in to trap the steam and water and continue dumping in new water, eventually it would all liquify again and would save the hassle of setting things up / moving rocks around. Then could export them or whatever.
Two birds with one stone: cool the rocks and process the water faster
Debris on rails uses lowest thermal conductivity, and steam has a lower TC than rock, so running it through tiles instead of steam would help. Metal tiles will work, but you don't get the full benefit of their high conductivity for stone debris -> tile transfer, just for tile -> steam. _Metal_ debris on rails through metal tiles will cool off extremely quickly, and just two tiles (with a gap between them) will nearly equalize a rail carrying iron at full flow just below it's melting point with the surrounding steam, making your turbines the limit for metal volcano taming. When I was experimenting with iron volcano tamers, the temperature of the first metal tile was bouncing up and down by hundreds of degrees with each packet, dropping the temperature of the items by over a thousand degrees.
What is better a metal tile or pool of liquid?
@@zeaol You want something with at least as much conductivity as the debris. Transferring the heat into the steam from the solid or liquid tile is much easier than from the debris, so you don't to go far above the material you want to cool. Igneous and obsidian have the same TC as petroleum, so that would work, but granite has a higher conductivity. There aren't that many things that are liquid at that temperature that have higher conductivity, and supercoolant or liquid nuclear waste aren't practical compared to basic metal tiles. Granite tile should work fine for cooling granite, although you might want tempshift plates to move heat from the granite to the steam (they can be granite, too). Metal or diamond tiles would be overkill for cooling stone, but if you have tons of extra metal from a volcano it's a good choice.
I'm with top comment, replacing all that unorganised ice with a clean homogonous sheet of ice would be peak FJ antics
I've had issues with the biobots as well, they are just slow.
My solution was to have a Transit Tube entry into the Bot room with a dupe-blocked exit door to what I did want the bots to do: Since they can't use tubes, they bots will tend their areas, and the dupes will stay in theirs!
For me, I have the bots at the map bottom collecting and delivering to the extreme temp setups and nothing else
or we can use the duplicant scanner automation thingy like the airport door that would be a great use for that building
It would be a fun play through to do a solo Dupe game where you would need to rely on them to get work done faster.
Should liquify all the gases and put them next to the water tank to make it more colorful 😊
Oh no, that thumbnail, he already gave in
Wdym "oh no"? This is beautiful
@@Jarnsmidr and as another comment here stated the only way to make it more beautiful is to then freeze the ocean solid... 🤣👻
@@kylerd5663 a map full of ice? What a beautiful thought
@@Jarnsmidr It is a really cool idea. 🥶👻
@@JarnsmidrOn the bright side, I do agree with you. It's just that I didn't anticipate that his addiction to water tanks being the change of plan that I was expecting
i came to watch ONI but now its turning into subnautica but without all the horror lol, this will be a fun adventure to watch good luck john
Transit tube crossings as "doors." Because they pass through walls and work like regular tiles, they can close off rooms like the geothermal vent and the somnium synthesizer AND keep the biobots out.
11:45 To avoid the biobots problem you could remove some ladders and make some places only accessible with transport tubes.
If they can't access a zone of the map, they can't be assigned to a task in that zone.
Dupes and Autosweepers will also do that empty-the-fridge thing, at least with Spaced Out active. I didn't see it between two fridges, though, just between fridges and conveyor loaders. Reported it back in July, haven't heard anything back.
I think it's pretty much clear that biobots are for the smaller DLC maps where their speed doesn't get in the way of their always-on efficiency.
The reason the conduction panels don't cool your steam turbines is that the turbines are made of lead, which has really low conductivity. Use turbines made of gold/copper and the heat exchange will almost double.
Your heat deleter can be made much more effective by having rails go through metal tiles. Several times more effective.
You can disable dupe deliveries to storage by unchecking the "allow manual deliveries" box in the allowables section.
I think the "allow manual deliveries" is a mod, I know I use it for this scenario too but he doesn't have it.
33:30 Autosweepers will do it, too. They'll grab stuff off the ground, then empty a high priority fridge, to stick it in a lower priority loader. Nearly killed my teleporter asteroid colony a couple times after shipping all of their food away instead of just the excess.
You can't forget about the water from the melting of the Ice and snow from the meteor showers
Disagree. Conduction panels are amazing, the thing is, you need to NOT skimp on decent materials. Dont make STs from lead or at least make the panels from something like Al or Co. Even thermium if you can afford it. Obviously you get better results with a layer of liquid but look at the surface area, it's 5x that of a single panel. Duh it work better but also costs more refined metal, 2,5 more (100 for the panel vs 5x 50 for radiant pipes).
One more thing. Did you know that the higher the temperature of the liquid input into the geothermal heat pump the better the treasures you're getting? Personally Im putting in magma at like ~2300°C average.
More water storage -> more power usage -> more sour gas boilers -> even more water -> 😎
You did promise us a flooded mop back in the Rocket chimney map haha.
So here's a crazy idea though, when the map is flooded why not freeze it to be true to the DLC?
Regarding bio bots maybe just make a small area where they could do something and confine them to it, and use conveyors if export/import is needed.
For oil, just make and fill an oil tank as 1 black spot in the water tank, a tank in a tank?
Imagine if he turns the entire map into a steam chamber. Seems kinda fitting for the conclusion to a Frosty Planet DLC.
@@Genesis8934 Fitting solution to solving a cold planet haha.
But it's not that hard other than dumping the cooling from an aqua tuner somewhere. but that can just be solved by throwing power at the problem and having as much power as he has its quite simple.
freezing is thematically approriate though, bringing it back to roots, almost as if Francis never happened to the map.
Put the conduction panel on the "point of interest" tile for the steam turbine.
Idk what a point of interest tile is but I also have conduction panels and they're sufficient at cooling steam turbines on my sauna. They're not made of lead either.
@Genesis8934 idk what else to call it but when you build the steam turbine, the "POI" is the tile your mouse pointer is on. That is the only tile that matters for any building, it's where the dupes will interact with other buildings ect. Since the conduction panels were introduced I've used them exclusively with steam turbines and no issues
Doesn't the conduction panel have to be across the active square of the turbines? Specifically, the bottom middle tile.
for the mass storage I use a liquid medium and have a tempshift plate in there, also insulated tiles. the sheer mass keeps it at a nice stable temp regardless of a few hot or cold items. in thousands of hours I've never had anything like phosphorous melt. also allows things to not off gas. But yes no liquefiable.
since you're going to be boiling so much extra water from the polluted water vents, you should connect the third heat pump output and build the turbines for it as well. It would also help with the transit tube power requirements
One issue with flooding the whole map is that it takes a loooooong time, even with all of the water sources active. You better find some more projects to do :)
Or try to do liquid duplication shenanigans on a large scale. That could be interesting
You expressed concern about the transport tubes whisking away your power with pneumatic efficiency. What if you treated the hot rocks as a non-renewable source of power? Use the rocks as a heat reservoir which fuels your heat deletion device as power demands dictate. It would mean that you would have a stockpile of things like abysalite that you can't readily use, but when was the last time you built anything out of the stuff? If you really felt like being cleaver, you could try to prioritize what materials are used to heat up the steam.
Also, 'our dupes are slow. Let's assign them more work (building plastic ladders)'
9:06- i see the conduction panel is made of gold for heat conductivity but isnt the low capacity a limiter in high temperture differential situations??
i only ask because i tend to use steel for those conduction panels and i find they work far too well in low temperature differential situations
and also it could be the panel placement i always place the conduction panel over the point where the building is placed from.
I don't think its about the conduction panels. You can see the turbines r still too hot even after he dumped in the oil. Think the issue is with the 50C coolant - the aquatuners are not able to delete enough heat when the turbines r eating 300C steam. I believe the heat leak calculation is (steam temp-95C)*0.1, so when turbines r eating 300C steam they effectively outputs double the amount of heat as eating 200C. Referring to the nuclear reactor setup we know that 1 aquatner can cool down 10 turbines (with Nuclear waste), so it does makes sense that 1 aquatuner cannot cool down 5 300C turbines with salt water(which only have about 1/2 SHC as Nuclear waste). Long story short its about the coolant not the conduction panels :)
FYI if I'm not wrong steel conduction panel is a complete waste because of its low conductivity vs. Aluminium/Gold
Its because conduction panels were not designed for steam turbine cooling. Liquids or gasses interacting with buildings get something like a 10x increase to thermal transfer, conduction panels in vacuum don't get this. The panels are designed for things like cooling robominers and other buildings in space, not cooling steam turbines. They just can't handle the amount of heat transfer required.
@@deredware9442 in my case they can cool turbines just fine...I built my reactor in space and used conduction panels for the turbine cooling - worked for 1200 cycles at this point with no issue
@@ghan7241 if the turbines aren't consuming steam that is too hot its fine, but it can't handle much.
i did enjoy, thanks Francis
Do transit tube crossings break with pressure? Never really thought about doing an underwater base before. Do you need to protect your transit tube crossings in high pressure areas with vacuum locks or place them strategically?
I vote for putting the crude into petroleum boiler. Not that you need the power, but technically it's a source of water.
Also, you could feed the sulfure as a liquid to your geothermal power plant. It much much less power than using water, but it will turn a water sink into a water source.
Absolutely love this idea!
Love this idea. Race against the rise
For the heat deletion room, wouldn't laying the conveyor rails horizontally instead of vertically spread the heat more evenly amongst the turbines?
33:05 run into that myself with autosweepers, i believe it's related to opportunistic hauling, specifically it grabbed debris from under the fryer then found the nearby stack in the fridge and merged them
Either it doesn't check if an item is already stored, since it's doing a store debris task, or it doesn't consider the priority of the target building
In my build it wasn't enough of an issue to bother finding a workaround
May want to look into bkeachstone production. Any water producing vents& geysers can be geotuned by the stuff.
After you flood the map, you should refreeze it and turn it back into a comet
28:17 hehehe, I'm glad I'm not the only one who uses meme-y numbers in my games/designs 😂
If the map is filling up too slow, is the repeat steam rocket chimneys still water positive if they are long enough? I mean you have the power and it might speed things along once you have some waterproofing done.
12:48 There’s a mod to give you more control of biobots, not sure if you want to use mods but it’s there.
I used conduction panels all the time, never had this problem. I use super coolant tho and now you have been wondering if the specific heat capacity of the liquid affects the performance of the conduction panel?
Are you going to place tubes between air-tiles build rooms, in the ocean you are going to live in?
So what? We started with Oxygen Not Included and we will end up with Subnautica?
I love it.
use one of those waterfall things around your buildings that pushes out of your base into the water into the ocean. Then ladder access for the dupes.
13:00 maybe you should cool your steam or add some thermo controlled doors on the turbine inlets because the 300°C at the moment are heating the cooling loop extra without more power - 17:30 or in case you just want to delete heat - keep going on
Put those future sour gas boilers to work! Lots and lots of heat deletion; restore the original temperature of the map, after it's flooded! \o/
12:48 if you want to limit Biobot moving into an area could you limit the access to said area so it can only be accessed using the pneumatic system? Or does that cause more problems?
Another idea,if they can’t use poles could you arrange it so dupes have to jump onto poles then, on to the area you Don’t want the bots to access?
It works, but you need to make sure your tube system won't go down, and is two-way. Fire poles also work, and dupes _can_ climb up a pole very slowly, but if it's just a couple tiles it's not too much time lost.
@@Br3ttMmy thoughts on the poles is to create a two wide horizontal, gap so the Bots can’t jump across an area, but put a pole on the far side so the Dupes can jump to the pole then keep moving on.
Definitely interesting!
And we're back with "Why not to use biobots" :D
Thumbnail made me happy 😊
If you wanna move alot fatsre you can have 5 sweepers per over just one. Also why the raised thermal aquiatuners?
is there a way forbid biobots with doors so you can keep them somewhere where they make sense?
16:26 I just got my own industrial sauna going in my own game for the first time and found that putting them on metal tiles in a steam room helped delete so much heat out of the debris, especially with the output of the steam turbines dumping their loads on the metal tile(s). (edit 2: (~) 28:00 I remember having similar issues starting up my sauna tbh. the water would. not. boil. But I was also trying to heat up a LOT of granite temp shift plates which caused the steam to re-condense immediately after touching them lol)
edit: your water geysers (pwater, salt water, etc. -- not steam obv) can probably have pump boxes surrounded by airflow tiles instead of insulated tiles and then just pump them into the tank.
edit 2: uhh, wait why are you bothering to insulate the liquid tank? lol :P
do fluid physics in this game have gasses force their way through liquids? Like could you quickly rip the gas out of an area if you put airflow tiles over top of it and then put a layer of water on that?
I'm curious if there's a point where gas pressure is too low to push through, because if there isn't then that would be a pretty good low energy way to vacuum out an area
If you really want to maximize water production without using a rocket chimney - you should geotune the salt water geysers which give you salt for more bleach stone for more geotuning.
Wouldn't turning on the other Geovent help process more water faster?
0:06 is it possible then to make 1 giga cube(square) of ice?
why biobots do that fridge thing? because they are bored :> they ONLY can do what rover can - build low level, dig low level, STORE and supply. So if there are no other things for them to do, they do stupid stuff like you saw. My biobot just randomly walk into infinite co2 volcano storage... so yea, either lock the doors, or 'control your bots' mod. Tbh that should be part of the game, like pliers :P
If you don't want your bio bots doing tasks, you can make areas accessible only via tube.
Create a whole-map cooling system using the ocean as a temperature reservoir, keeping it at a nice 21°C at all times.
I think the conduction panel is far better in a vacuum. if there's an atmosphere it seems to spread out or otherwise alter the heat transfer and really nerf it
Can you lock the bio bots in a automated door. Then have automation to release them when needed.
Store them with a level 9 sweep command in an automated disposer
Why did you bother with the fancy chain of auto sweepers, when you just dump it into a conveyor rail system at the end?
Oh thank god
Always with the water tanks.
Hey Francis there's the Chain Tool mod that allows you to automate the building/deconstruction order. I think you'll find it very useful
Could you manage to control the bio bots with sweep priorities?
Also, would be fun to trap them to make a material sourter.
Pulling a cooling tube to catch steam across the top of the oil biome on the left into the other steam room
and then just flooding the debris would have been much faster.
Just ad an layer of mercury to your steam room, id will transfer much more heat from the rocks to the steam. You even didn't need to open it for it, just feed it through the vents from the steam turbines
Why not modify the paths so that only the transport tubes are connected outside so the bio bots will only be in designated areas you want them?
I was hoping you would freeze all the water and pile up the chunks into one little spot, then at the end of the game melt it and watch it explode.
Maybe lock the bio bots in a region behind a transport tube. although I am not sure there is something they are better than an autoloader.
crossing my fingers that there are no updates that mess with flooding the map like with the rime play through
I like your method for cooling the rocks, but I've had better results by treating it like taming a metal volcano. By recirculating the rocks, it goes a little faster, I think.
stupid question? why not breach the surfice?
Pls make that ocean temp-controlled, harvest the heat!😂
It would be amazing if you could assign only the specific tasks to biobots, like sweeping.
I expected you to put steam turbines across the top of the vacuum and just release the water to turn to steam and cool the rocks. But this is probably cleaner.
If the kitchen is accessible only via tubes, then the bio bots cannot enter.
Put bio bots on rockets in spaced out maybe? Would make a good colonizing force ?
knowing how FJ playing , i guess in the next playthrough is going to be flooding the map with something ridiculous like lava . . .
Or half the map water, half lava. Vertically split of course
I am amazed you didn't do the infinite liquid compaction exploit
Bio Bots are fine, francis is just horribly impatient
It was almost 100 cycles in this episode only, and 1400 in this season. If it is not patience, I don't know what is.
If only you had a real big water supply to dump on all that hot stuff to cool it down faster. I wonder where you could find a giant body of water to do something like that
Just move the bots in space to dig debris and store it
has any one figured out how to cool abyssalite
You coulda used all that hot rock to boil polluted/salt water and not worry about dupe labour or filtration medium.
It would have been more interesting to see the millions of gallons of water flow over the 1100-degree rock and watch it rapidly turn to steam and dump heat into the water
Refreeze the map? (That would be evil)
Äääääääand i am back, too. thought you miss me ;-)
connect all steam outputs.
neat
Why is it always water tanks with you?
Why don't you make a chimney to evacuate all the gases ?
After the map is full of water turn it all into steam
Deja Vu
flood the map and then freeze it
haha blame the comments... flooding the entire map was your plan all along, dont pretend it wasnt :P