Terra Invicta (Africa/Asia) Final: Peace, of a kind
ฝัง
- เผยแพร่เมื่อ 9 ก.ย. 2024
- With space now dominated by our fleet, the only steps remaining before us are to secure political control of the neglected, failing nations of North America and Europe. Under the control of squabbling factions, these countries have suffered greatly, and while America has been instrumental to supressing the Servants and Protectorate (and thus buying us time and influence) - the Academy can no longer tolerate economic mismanagement.
With Earth secured, we can now claim to speak for humanity - and with a WMD capable of deeply wounding Hydra civilisation and a battlefleet that dominates our system, I'm sure that the Chancellor will be able to secure a great peace offer from the Hydra. After all, she is reputed to be a fantastic negotiator.
reads proposed trade deal
silence
Year so hope you enjoyed this run of Terra Invicta. Towards the end I got excited realising that I had a chance to possibly land the win by 2040 and decided to take it. While I could have spent a few more years healing the Earth, the economy was so clearly going to the moon in a hurry by 2039 that I made the call to wind it up.
Thank you to all of you who have stuck with me to the end, and I hope to see many of you back for future content.
Patreon:
/ perunau
Dodgy sound is a thing but I managed to splice together a pretty neat finale episode regardless - hope you enjoyed the run everyone!
Suggestions for next run(s):
Men In Black: Initiative run; no super nations, no other factions allowed in space. Aliens are prevented from making contact with anyone save the servants. Other than assassination, detainment, fauna exterminations, and anything towards win conditions, no other conflicts whatsoever. You officially don’t exist. Aliens aren’t real, go back to drinking the pherocyte kool-aid, we really are all alone after all!
World War V: play as protectorate or servants (STOP VOMITING), commit to waging World War 3 (nukes are authorized) and let alien fauna run rampant. Break up as MANY NATIONS AS POSSIBLE. I wanna see flags everywhere!
Independence Day: As Resistance, let servants/protectorate win, THEN beat them back and achieve your win conditions (apparently this is an achievement)
Not my problem: As Project Exodus, ignore ALL CONFLICTS AND ALIEN ACTIVITY, build your economy, and achieve win conditions. Apparently game continues after Exodus wins, so any other faction can also win the game. PICK ONE AND HELP THEM WIN.
Do a run where you use only ships smaller than battleships/heavy cruisers depending on how difficult you want it to be.
Next time you've got a Terra Invicta itch, my vote is the mirror of this: a full dickhead Initiative Run. Just be evil. Not even practical evil, but mustache-twirling bastard.
Terrorist Servant run:
Cannot use control nation or public campaigns, all CPs must be gained through coups/purges/aliens/invasions.
No investing in knowledge or democratizing
You must destroy all opponent space assets before victory
Maximum atrocities
Cannot negotiate with anyone except for Protectorate and maybe Initiative
Hi, idk if you plan something else than TI but I think it would be great to see some other (sci-fi-ish) military strategy games such as XCOM or perhaps Stellaris. Or maybe something else entirely like Return of the Obra Dinn!
Either way, I wanna say that I loved both Terra Invicta series, may the Max live on!
My headcanon is that the academy is using the age-old diplomatic trick: literally just lying. "Oh yeah we will totally give you the schematics, *at some point*"
You see that episode of sponge Bob where Patrick promise to something but every time he asked he says he'll do it later
And yes, we will give you the plans for **this** Bioweapon.
...Just don't ask about the other ones we're developing. Or the Antimatter Bombs.
And importantly the hydra don't lie, so they aren't used to it.
Humanity is pinky promising that it might one day hand over their existing research on bioweapons if and only if the aliens have been good. In return, the aliens are acknowledging a alien race's sovereignty over their own system for the first time in their species history. That's a pretty good start.
If they do eventually give up the bioweapons Humanity will already be too strong to be subjugated I also like to imagine the Academy will have to actually create the bioweapon before handing it over and they can't do that right now
@@romulusnuma116 Ahh so it's like me at Uni. "In theory I have completed the assignments as detailed here on this slide! No you can see the full thing I don't have it with me. Yes it does exist."
@@igncom1 "Hmm yes, I do have that assignment finished, yes I forgot to submit it, no I can't submit it right here and now on my laptop, of course it only exists offline on my desktop computer, no I don't use an online method like Google Docs like everyone else, I'll totally send it to you though once I finish the rest of my classes today and I get back to my dorm."
I mean, if you think that any other approach would work better, you can ask the Salamanders how that worked out for them.
Exactly. Also at some point it might be a good idea to give them a chance to develop a counter-measure or some nutjob from HF might decide that peace is boring and the alien shouldn't be allowed to exist.
Academy: Humanity and Hydra can co-exist!
Initiative: Yes, with us on top of course
Humanity First: Yes, for now huehuehue
Resistance: Yes, it's just they're not allowed around our system
Protectorate: We're just delaying the inevitable here, guys
Servants: That's what we've been trying to do and more!
Exodus: *already left off Earth completely* I wonder what's going on back on Earth?
I think the Servants just all get shipped off and join their ayyy lmao friends on the other side of the wormhole.
@@xxxm981 Yup, if they get volunteered into the Hydra army, everyone will be happy.
@@autolykos9822 There is a sentence about the aliens wanting human volunteers, and I think that refers to the servants.
Perun: how are we gonna stop the aliens in the future if we give up plans for the bioweapon? Perun's starship captains looking at the entire alien fleet reduced to slag: No idea boss
the greatest issue with this game is that every single ending pretends its a close run thing, when the game's own victory conditions require it be a total and crushing victory
there shouldn't be any negotiation for the academy, since the hydra are totally shattered in system and all other factions are crippled
any negotiations would and should be dictating terms to the hydra so that they may continue to access our system at all, not shaky compromise from a position of absolute and unconditional dominance
Not really? Humanity has just beaten back an invasion in this situation, that's the conditions for a white peace but it's hardly one where you can dictate terms. It's not like humanity is able to launch an invasion of the Hydra home system in order to bring them to their knees and the only thing they really have is the vague threat of a bioweapon. It's a position from which you can negotiate a ceasefire and a white peace where both parties agree to recognize each other but it isn't one where you can demand anything from the other party. Just an acknowledgement that neither side can beat the other.
@@hedgehog3180 the only way into the solar system is through a single vehicle sized wormhole
this wormhole is now under guard by your colossal battlefleet that just finished butchering everything the hydra had built in the last two decades
even if they had a shiny golden fleet on the other side of the wormhole, that doesn't mean shit as they cannot do anything with it
therein lies the dictate, accept our terms as we have given them and we can cooperate as productive partners, or we will just blow up your wormhole and cut you off from our system permanently
Humanity has absolutely no requirement to race to alien berlin, any costs incurred during the solar war become irrelevant once the wormhole is secured and the hydra are cut off from any reinforcements they theoretically have
She didn't say she would give bioweapons right away. She said, "if you guys hold up your side, we might think about giving them to you later"
Later being the keyword
The Academy: Later yeah…
Meanwhile the Academy hiding Antimatter nukes all over the Alien home world so they don’t have to worry about making and handing over the bioweapon
Also, just because they have the weapon schematics it does not mean they can do countermeasures. Or that the schematics are up to date, even.
@@coopsbomb4 that's a humanity first thing to do. Not an academy thing...
@@prateekkarn9277 no That's a Huminity Thing to do,Academy is Earth Goverment at This Point and they Will do Goverment Shit
@@coopsbomb4 He disarmed his weapons of mass destruction like the nuclear stockpile...there is no plan B other than the bioweapons threat.
27:18 can we take a moment and appreciate how cool this looks as a final snapshot of the game? Our two favorite children of India and The Caliphate, stretching across the whole globe in nice flat color
I'm honored to have lead this momentous mission, Chancellor :)
You've talked a lot about the weaknesses of the Alien AI but I think perhaps the human faction AIs are one of the biggest weaknesses because they seem to be terrible at consolidating control over larger countries and have a tendency to always turn them into shitholes which is just ultimately a worse strategy in the long term and really hurts them. Like so far in both of your games you stopped worrying about the other factions fairly quickly and they were never a serious impediment to your goals and I sorta figure they were intended to, like the division in humanity was meant to be a significant obstacle that the aliens could exploit.
"We have Mega-India, what are THEY going to do?"
The ultimate final word to any argument.
Don't take this the wrong way but I love listening to your vids when I get home from work and falling asleep (I work nights), it means I end up playing each vid like 3 or 4 times to actually watch it all lol
Second this (ashamedly)
No offense taken at all!
Terra Invicta ASMR :D
If you do it right you can sometimes dream the game. Which is just too much fun when I'm right in there with Perun planning to destroy yet another alien battlefleet.
Watching the world become a better place (even if it is only in a video game) genuinely makes me happy. 😅
I feel like the victory conditions are way too harsh for what the endings indicate. You need 75% of all control point value on earth, like how can you achieve that without having utterly dominated and pushed all the others basically out of existence.
I think the numbers should be tuned way down so that you might achieve victory with the other factions, aliens included, actually still being a threat.
Not for academy but definitely for most other factions.
For academy, to be seen as "equal" it makes sense for it to be necessary for everything to be in one piece so that aliens don't have any hope of control(protectorate and servants) or fear of hostility(resistance and especially humanity first). Otherwise they will fight to the end.
But dropping an antimatter bomb(resistance) should be allowed with just a strike team and so should bio-bombing(HF)
Protectorate should only require large majority world support(75%) to be surrender monkies.
Servants are already really easy.
@@dtly50 Either the victory conditions need to be changed or the epilogue text/narration does. As it, it feels as if it was written for a different set of victory conditions, where the other factions were still relevant powers.
@@Jorlem25 they might be weak but from a lore point of view, even a few hundred people can do extreme damage to things, and about 30% of the world disagreed with academy still. "It's much easier to destroy than to build".
I think the biggest issue with that it's that it's the kinda victory condition that's just busywork for when you've clearly already won the game. Like if you're in a position to take over that much of the world CP then you've very obviously already won and this is just a question of time. It could be 50% and it'd work just as well because you're clearly already dominating the game once you have that large a share of the global CP.
IMO there should be alternate victory paths for each faction. If pro-aliens don't commit too many atrocities or hold anything (because HF is pounding their ass) HF can moderate and therefore have to develop countermeasures to their own weapon and hold POWs. Or the reverse, where xenoists run free the HF can degenerate to dumb terrorism and deploy the bioweapon without controlling the system, but get maluses for going down that path and have to stabilize the system after neutering the aliens early.
I love how proud you are of a) disarming Earths nuclear countries and b) fielding a taskforce with dozens upon dozens of megaton nuclear torpedos :P
Academic hegemony is absolute.
'no nukes within earth's exosphere' is absolutely a future treaty I could see being written.
I love Perun casually glossing over all the nuclear ordnance onboard the space ships...
Thanks for the playthrough. If you ever want to do a min/max Initiative run where you abuse every mechanic and system possible, I would watch that, it would be thematic at least.
I hoped that humanity woulld bargain for wormhole technology. that's the true prize here. but as our favorite Hans Castille said, knowing that it is possible is already a huge step.
thank you Perun! :)
They don't even need it Through,at The Rate Science progressed in 20 Years its a Matter of time not if
Another idea for the next playthrough: Exodus speedrun (game time, not real time). Basically, let's see how fast the humans can bug out.
I would think that 'at some point in the future' is a euphemism for never.
every time a new video comes out on this series you just casually glance over something like ACADEMY CONTROLLING RUSSIA and I have to wonder if I missed an episode lmao.
I went back to the channel and scrolled through thinking one had been dropped from the playlist. There DID seem to be an almighty jump in that last episode.
Ah, late, but there were two months not shown because of broken mic
Looking at the United States this playthrough was just painful to see, glad you’re fixing it in the last episode.
Handing over the weapon is a risk, but for the Academy's goals it's something that has to be done. You can't build a lasting peace at gunpoint, even if literal and/or metaphorical guns are necessary on the path to it. If the Academy keeps the bioweapon forever, the Hydra are never going to see them as anything more than a potential threat. I think the idea is to use the threat of the bioweapon in place long enough that Humanity and the Hydra can settle into an arrangement where the threat of the weapon isn't needed to sustain it.
I do recall and agree on the comment suggesting the description of the ending texts scaling on your faction's dominance to others and the aliens.
Great run and fun watch again. This would be an interesting start to a Stellaris game, if it could be set up. Not quite "Federated" as such. But a non-aggression pact. It could either be really strong, or really messy. Depending on how each side moved.
If you do another Terra Invicta run, I think it would be fun if you focused on other technologies you've ignored, like particles instead of laser, dusty Plasma instead of tin droplet, etc. Also more ship types would be nice to see.
I agree that giving up the bio-weapon is a mistake. The ending is a bit of an anti-climax... there should be some acknowledgement of your dominance of Earth politics too... the threat of the other factions, as you rightly said, is negligible... and the Hydra should also recognise that fact in their negotiations... The guarantee of sovereignty would be more impactful if it included terms for the Hydra to LEASE mining bases, for example. Them asking for volunteers was interesting, and should definitely make reference to The Servants. It could also be exploited to offer employment in other areas of Hydra society for humans, which may also create great changes in Hydra society if they are now socialising with independent (not controlled) humans (Nandos and Starbucks on the Hydra home world?)
I also think that your victory mission shouldn't actually be the final victory mission... dominating Earth to "enforce" the terms of the ceasefire/treaty should perhaps be a final goal, rather than a condition of opening negotiations. Perhaps a mission to reach certain conditions - say Alien hate drops to pre-war levels and the Academy has to maintain it there or lower it further by policing Sol system and Earth? You are only at 2039...
It's not the kind of game I would enjoy playing (too much micro), but I do enjoy watching your story-telling and the whole concept. The developers I hope are considering an extension of the game towards either invading the Hydra system, or invading another system WITH the Hydra as allies, depending on the faction played in 'part 1', e.g. Exodus could end up capturing the Hydra base (I have no idea how their campaign ends, btw) learning how to control the portal technology and then use it to colonise what turns out to be an already occupied system.
Great playthrough, nonetheless... look forward to the next.
I am currently relistening Perun's video with Lt. Gen. Hodges. I accidentally substitute Senior Advisor at *Human Rights First* into Senior Advisor at *Humanity First* mentally.
I guess I spent too much time listening to Perun's TI playthrough....
An epic journey, thank you so much for these video's... I'd be lost playing TI without them!
loved both series so far - now that you have done the full "kill all aliens" and "lets be friends" factions - how about a servants playthrough? Maybe with the "only africa (+kazakstan)" stipulation - should be interesting.
The Servants have to announce the Alien Nation from the UN. So victory conditions demand more aggression.
What about an Exodus playthrough? And instead of strict limitations on where you can expand, it just all needs to be contiguous. Start in the UAE, and expand outwards from there.
The Servants are pretty much this game's easy mode. Perun would have to implement some crazy house rules to handicap himself in order to keep it interesting.
My vote goes to a dystopian Initiative playthrough. Initiative are the Illuminati, and classical evil. Additionally, dystopian playthroughs are much, much more difficult than utopian playthroughs because of developer bias.
@@stephenjones5049 South America only Servants
The end reminded me very much of the establishment of the Demilitarized Zone in Korea. 60 years of technically at war truce. Not a choice outcome, but at least no nuke testing in the Sea of Japan.
"You give up your big scary weapons, and we promise not to come to your neighborhood" - Hydra "negotiations"
He who allows the xeno to live is complicit with the crime of its existence.
Loved this series, please do more! (Potentially on a higher difficulty? (Because your so good :) )
What higer diffculty exist? Picking a PotatoMcWisky save?
@@AlessandroRodriguez LOL
@@AlessandroRodriguez lol
so i had an idea for more TI in the future you could do a save my run series where people can submit there saves and you can use your skill to show how to get out of death spirals or bad situations
Your knowledge and control of such a complex game is truly astonishing. Congratulations on the victory! Would be really cool to see some more guides if you feel like doing that. Otherwise, whatever you feel like. Your videos are great! Cheers!
Love these a lot, would love to see a third push with some extreme difficulties- very few things are going _wrong_ on your current playthroughs which is incredibly impressive but also makes the narrative less exciting. But would also like to see you try a different game- I enjoyed your xcom playthroughs on your older channel.
you are inspiriting, the high quality content you provide at a regular rate, I am tempted to try my own hand at all of this video stuff in due time after learning more editing skills, but great content Perun, keep it up. Hope you are enjoying making all of this footage as much as your viewers are enjoying watching it.
It’s been such a pleasure watching you play this run.
I’ve learned so much, and it was so satisfying seeing your experience and calculated decisions pay off so effectively.
Beating the game before 2040 is crazy considering all of the handicaps and harder difficulty. Congratulations
Thank you for the playthrough, it was excellent! Is there a super-tech that allows you to unite the planet under one nation? If so, that would be an interesting goal.
The Initiative ending is the best, Perun. Their victory over the Aliens is so OP that even Humanity First would call for restraint.
The Academic Convention Centre is where they host all the conferences that they're always going to in a shuttle when things go sideways in episodes of Star Trek.
Loved it, now are you going to do the French, I mean Servant runt?
One idea for an interesting Terra Invicta campaign would be a Resistance playthrough where you intentionally allow the Servants or Protectorate to get their objectives, then win in order to achieve the Phoenix from the Ashes achievement.
'Some point in the future' is diplomatic speak for never going to happen.
I think they only promise to share their bioweapons research in the future if they are good, seeing as it is an existential threat to them. Can't keep a gun to each others head forever. Eventually both sides will have to lower their aim and relax.
Academy: peace through superior firepower
oh man thank you for uploading this run, i had my eyes glued to tge screeeen!!
Excellent playthrough, For the next playthrough here are a few ideas:
The Initiative but without using armies.
The Servants without unifications.
The Exodus that migrates to space by 2030.
Amazing run, though I think the way that last event reads is that we were not specific when we would give them access to the bio-weapons. Meaning we plan to delay for as long as it takes and we would have time to develop more options while we debate the terms of the treaty that includes the clause that limits bioweapons research and by then we might have other options.
Diplomacy is an incredibly hardball game. The delicate balances of reality vs perception, give and take, trading strength for weakness. Compromise, appeasement, strongarming, bluffing.
As a rule of thumb, you know a deal is good when both sides feel they gave too much and gained too little.
The Aliens giving us sovereignty, humanity promising to hand over its bioweapon research, both sides feel shocked by those concessions.
For a real world example, try to imagine how tense the diplomatic talks were that lead to the US and Soviet Union's nuclear non-proliferation treaty.
Like, I can see this treaty being followed by a "nukes for exotics" deal, where the Academy commits to finishing denuclearization in exchange for detailed data on how to produce and shape exotics at the same level as the Hydras.
28:57 Hey I'm on the credit list, that's awesome.
Academy have a nice ending if we cut that part about giving Bioweapon schematic to the alien. which is very very dumb.
The Academy could also send every Servant to the wormhole to 'assist' the aliens.
I think the idea is to only give it up once it's no longer needed... when humanity is strong enough without it, and the aliens have gotten used to the idea of peace.
Well, it's at an indefinite time in future. And by that time, they could develop alternative bioweapons just in case, and keep them somewhere safe.
Agreeing to halt bio-weapon production and R&D, plus handing over current prototype specs "at some point" seems a perfectly acceptable concession.
The Academy has taken humanity to the point of near-parity with the Hydra, at least in warfare - what tech difference there is, our local economic advantage overcomes.
If there is another war, we've learned the AI is weak and can be outplayed... I mean, that the Hydra's pheromones catapulted them instantly to the dominant species of their world and it's put them at an obvious disadvantage against us in this war. We struggled a long time, even after we learned to use tools before we became the dominant species. We developed cunning instead of pheromones.. we learned ambushes and asymmetrical warfare and every trick the weak use to survive and overcome the strong.
Unless the aliens manage to project their economic strength to Sol, we don't need the bio-weapon anymore.
Military assistance to the aliens provides great opportunities, assuming we're running human designed ships with all human crews chopped to Hydra command.
First, it will tell us a great deal about where the Hydra are - in case the alliance ever fails and we need to launch our own wormhole invasion.
Second, who's the dominant alliance partner will soon shift to us when Commands integrate, and human planning starts to win over the Hydra leadership who don't already respect us from the way they were manhandled in the First (and hopefully only) Human-Hydra War.
Lastly, with access to the wormhole technology - and hopefully Human-Hydra cooperative research, I have little doubt that within a decade or two, we'll be sending full sized ships through wormhole gates similar to EvE.
Ok, the Academy is my favorite campaign with my favorite ending XD
I can't wait to see the other factions
Top notch video as always. You make this look easy.
Any interest in Shadow Empire? It's more crunchy and less flashy than TI so I don't know if it will be as well received.
can i suggest something, next faction Iniciative, starting in south america, fusion engines can be research after you finish fission tech tree, using particle weapons
In 2040, the solar system is at peace, though perhaps not for long. By the terms of the cease-fire, all alien troops and ships have been withdrawn to Quaoar for final negotiations as to their fate, though evacuations of Hydra personnel deemed non-essential are ongoing. The slight delay by the Mothership Hunters to the platform they had come to attack until the Cease Fire was in force has provided a small, but noticeable uptick in good will. The ships and stations themselves have yet to have their final fate determined-an attempt to pass the fleet off to the Servants or Protectorate has been nixed, but they are too large to pass through the wormhole station-perhaps a scrapyard will be needed. Scrapping is certainly the fate of many Academy ships as the various space fleets begin to downsize and rationalize towards the current threat environment. Already, older ships are en route to Mars or Io to be mothballed, while the most modern dreadnaughts and battleships hover protectively over the Quaoar negotiation zones. Alien Surface Base Alpha, demilitarized, has been expanded to accommodate both human and alien luxury habitation areas for the VIPs, as ongoing negotiations remain a key for now.
On Earth, things are in flux, as factions re-align themselves to the new order. Servant supporters volunteer to be shipped out to serve the aliens-something given serious thought by the alien negotiation teams. In contrast, the Protectorate have performed a Volte-face and have demanded that Earth can never be safe from the aliens without a real and serious deterrent to Alien attack, calling for both bioweapon and interstellar kinetic C-fractional weapons development. In contrast, Humanity First, long the dominant military force on earth, have found themselves bereft of their armies and are beginning to transition into terrorist and maoist resistance to the coalescing global Academy order. The Resistance, meanwhile, long unable to achieve meaningful results, has begun to push for muscular and aggressive military buildup-both on earth, and off it, calling for a full modernization of both space fleets and terrestrial armies to bring the later up to xeno-tech standards. The Initiative have been a key partner in developing anti-Pherocyte technology, but the appearance of engineered Pherocytes in Academy personnel have lead some to conclude that this partnership may be coming to an end. If so, the Initiative will soon find themselves on the end of a brutal economic attack and anti-trust action. Exodus, meanwhile, have seen the writing on the wall, and Director Khalid Al-Ashgar has reached out directly to the Chancellor. With her support, and the vast Academy space economy, a true interstellar science and colony ship might be launched within 20 years, not a mere escape vessel.
Because it is the Academy, now, that is truly ascendant. Their old supporters flock back to the flag, and new ones arrive daily to congratulate the die-hards on their incredible success. Chancellor Li Qingzhao, approaching her 74th birthday, is preparing to step down from her post, and to become the old woman of Academy politics, the crisis' end a fitting time for retirement. But old age doesn't mean what it once did, and the Pan-asian conglomoration has seen the rollout of impressive new medical technologies to deal with a increasingly aged population. And Li Qingzhao would like to have the personal time to spend with her new daughter, who thanks to genetic engineering will be one of the first humans born with an innate resistance to Pherocyctes.
This was absolutely a joy to watch, cheers! 👍💙
22:07 - Academics and Engineers = Important people. 😍
I was a bit sad you didn't go into the interrogations and lore: I always loved that in X-Com, the xeno-anthropology
I havent fully explored all the other factions voictory conditions, but I feel the academy is probably my favorite out of them. They were the factuon I actually agree with the most as well
Loved this playthrough. I was wondering if you might be considering a return to the series I found you in, Phoenix Point. Apparently (I haven’t had time myself to dig in) a new overhaul mod was released recently. Might be an interesting time to return to it with all the DLC out and an overhaul mod. That game is tough(ish) but didn’t get enough love from folks.
Even after everything, The Academy are still naive enough to think there can be a permanent peace with the Hydra.
Literally the only thing that could bring Hydra to the negotiation table was possible extinction of their species.
Key word, "possible". The Hydra have already survived one extinction from the Salamanders surprise attack, it's very possible they'll survive another. And if they do, next time they would not come to subjugate, they'll come to eradicate.
Besides, they still have the advantage of wormhole technology. They can come to us anytime.
Thanks so much for another brilliant run Perun…it’s become a highlight of my days catching up with your vids. You make an incredibly vast & complicated game enjoyable to watch and a lot easier to understand with your explanations, to the point I don’t feel quite so daunted giving it a go (albeit with *much* simpler settings!). Looking forward to whatever you do next!
Do a run where you use only ships smaller than battleships/heavy cruisers depending on how difficult you want it to be.
I mentionned it in the last video, and I don't know if you've seen the comment or if you will ever see this one, but it would be great to see the stuff with the alien nation, megafaune, and ground wars in a future playthrough
in all 3 playthroughs you've uploaded to youtube, you destroyed the aliens before they became a threat on earth, it would be nice to see you use your intelligence to claw back from a seemingly lost situation, since getting to that point would basically mean you need to shoot yourself in the foot and intentionally play bad until you don't, another way to do that might be a "disaster save", where you pick up a failed save file where the aliens already control a large chunk of the earth, and then you need to clean it all out, remove them completely and achieve victory, despite the much harder challenge
I would find this really intresting to watch and I hope you do something like that in the future
After a few days of thinking about it and seeing your previous schedule that you posted a few hours ago, I believe that I have an interesting challenge when you do the Resistant playthrough.
Total Victory Challenge
You must:
1: Control all the world's nations, either as multiple superstates or one massive superstate.
2: You must destroy all of the Aliens fleets and bases BEFORE you attempt the final mission.
3: You must destroy in its entirety, one of the sympathetic factions (Servants or Protectorare), preferably both.
Bonus 1: Have the world's GDPPC at least: $45,000, with an inequality score of less than 1, democracy above 9, education above 8, and cohesion above 5.
Bonus 2: Complete all of the above before 2045 on Hard.
Just fantastic stuff. Will always find time in my schedule to watch your Terra Invicta stuff.
The Initiative is pretty cool. The orgs are awesome and you can get pet Megafauna if you don’t kill them all before you learn that tech (oops).
again thanks for a very thorough and entertaining run. your last words let me hope for more
Even without the bio weapon, the scale of space industrialization and fortifications now in the sol system and then tje mass limit through the worms holes will make it almost impossibly expensive to subjugate humanity.
Fantastic run! Thank you mate. Looking forward to the next run!
Great stuff - sold me on the game and I look forward to playing it myself. meanwhile I am half way through binging the Humanity First run again
I find it funny that The Academy is sending an Evangelist as their ambassador
Really excited to see the end of this challenge. Can't wait for the next series, maybe the Initiative burn it all down and don't science one
Academy "Okay, we will start giving you at least some idea on those weapons, after we learn to make our own Exotics and create a tunnel back with another wormhole we ourselves make. Don't worry about those planetoids fitted with massed clusters of Daedalus Drives, those are colony ships, not contingency relativistic kill vehicles. We would NEVER do something like that. Totally."
Sovereignty over EARTH, is very different than sovereigny over SOL.
I hope that's the most significant text bug ever, and not the Academy's stance.
You know your country is big when you can't zoom out enough to get the entire thing in frame
Great playthrough & glorious map painting. Only thing that still baffles me is that Banajee was not prepared to accept the $2 for nothing trade... perhaps if you demanded the entire human race in exchange?
HF starts with "Who comes to us with the sword, dies by the sword" and ends with "but maybe virus bombing is more efficient with such a choke point."
Academy starts with "Why can't two intelligent species just cooperate as equals?" and ends with "Looks like we need to knock some sense into both parties for it to happen."
What's next? Exodus starting with "Now that the technology is within our grasp, we have to make humanity a multistellar species!" and ending with "OK, this world has gone totally crazy, time to GTFO." ? Actually, it would be quite interesting to see a different perspective from a faction that is actually inclined to stay away from the fighting. Pacifism, neutrality and megaprojects - that might result in more technocratic approach than what Academy turned out to be.
To be honest, I'm a bit unsatisfied with the whole concept behind the Academy's victory conditions. Yes, it works as hard mode, but other than that it feels a bit off. Even HF, as extremist as they are, have their victory conditions allowing space for allies - as long as you kick aliens off the Earth and alien lovers into corner, it doesn't matter how much power you leave to your allies. The Academy stands for scientific cooperation... and suddenly finds itself required to dominate everyone, former allies and sworn enemies alike. Sure, both Servants and HF might need to be neutralized for the Academy's end-goal, but most others should be able to integrate into the new grand vision without the drastic measures of having to completely take over the world.
How about servants play through, where you can only abandon alien given command points, last meaning you have to play with the points that aliens give you.
Awesome series! Watching you play HF then A; thoroughly enjoyed it. Narration and presentation are good to go. I hope to grab this game soon. Keep it up, what ever you play. You have a fan.
Another great conclusion to an awesome campaign !
What a fantastic job you did with gameplay and commentary - I voted for the servants campaign so I'm sorry for any pain you feel whilst being a traitor to humanity :D
So, it sounds like, from your description, you could not have done it if, say, the Servants or Protectorate gained control of the US.
This looks like Civ/Stellaris levels of life consuming addictiveness.
Good playthrough. Impressed by your intuitive understanding of how to win the game, both with Humanity First and this run. If it can be believed, the actual aliens (not the fictional ones in this game) are light years ahead of us, and no such "war" could conceivably be undertaken. There are stories of a short conflict in Viet Nam, where missiles fired at a UFO simply "disappeared," only to later be targeted at a ship in the same vicinity. Thank you for your insightful, engaging and entertaining commentary.
Nicely done mate. I'd definitely be up for watching a filthy collaborator or cowardly escape podders run
Suggestion:
Initiative Start in South America. Objective is to combine all of the Americas and not expand outside of that. Play all sides off each other. End game control or monopolize all of space
Congrats on the win with the Academy!
Maybe for your next run something like this could be an option: the nations abandoned by the world and only sought out for their natural resources and cheap labour by the richer countries are an easy place to convince people to join the alien supremacy, this could be an interesting way of going into a servants campaign, I don't know if they are easier to do than the other ones, and if they are this should give it that much more of a difficulty spike as the countries you go for are the ones where democracy isn't high the inequality is unquestionable and their resources are limited.
and maybe like putting a moment where you can go out and start taking over the bigger nations in function of your main quest research, example: when the alien nation is established or something like that.
It would prove to be an interesting playthrough nonetheless, especially in the early game to survive the onslaught of HF. Later on, because of the amount of nations you would control the mainland mc produced would most likely make space expansion easier not to forget that the aliens will be supporting you whilst doing so.
Indeed, just ask Ukraine how well handling over your weapons in exchange for a promise of peace goes.
Awesome job Perun- these are brilliant mate. Have you considered doing an Exodus playthrough? Super gnarly aliens where defeat is assured? Choice for humanity is to get out or get splattered.
Nah this makes sense. Hand over the bioweapon after you have a big enough fleet that they can't really threaten Earth. Plus you want them to eventually have a counter to the bioweapon because otherwise one of the other factions will eventually develop one and use it.
Amazing series! It would be great if they gave you an option to keep playing. If you can take over the rest without breaking the ceasefire the aliens really accept us as equals. Break it and fail. I hope you do an Initiative run eventually. Or a South American/African Resistance. Anything you pick will be fun to watch!
And so are the academicians crowned in laurels, as the first conquerors of all of Earth, and the absolute rulers of mankind. Their empire vast, their strength unending, Chancelor Li has surpassed Emperor Chin as the most influencial chinese political leader in history.
The Academy saying to the aliens they will one day let them access their bioweapon research is like how modern day nuclear power "Promise" They will one day disarm their nukes.
It ain't never gonna happen but giving your competition hope is good for negotiations.
How bout another game Perun? :)
Waiting to where you take us next :D
Hi Perun, I commented on a previous video on this series, but I have a challenge for you:
Play as the Initiative, never invest in welfare, never research climate change tech, always keep the oligarchs of your controlled countries happy (through spoils), Sell bases with tons of MC to other factions so they establish an actual space economy, and by the time you win you must have all councilors off of the rubble that Earth will be.
If you have not noticed, when the AI goes total dystopian, it loses. Badly. The developers have a utopian bias in regards to game mechanics.
Going for a dystopian playthrough would require significant balancing of spoils, economic investment, unity and welfare. While you would want medium to high inequality, for a dystopian playthrough, you would want to keep it somewhat in check so that AI factions don't just take your stuff from you with constant coups. Notice how high inequality le to high unrest in the United States of North America in this playthrough, allowing Perun to easily snag one of the most powerful nations on Earth, while his super asia was effectively immune to coups.
Developers also have a bias in regards to enviromental mechanics. Spoils is corruption and damages a country's economic infrastructure while increasing global climate change. Global climate change damages global economic infrastructure, just like nuclear war. You would have to balance environmental techs with how much you use spoils to prevent the entire global economy from collapsing.
A dystopian playthrough is possible, but is significantly more challanging than setting spoils to zero, then max the sliders for Knowledge/Economy, with a slight bump to Welfare/Unity, like he has done for these two playthroughs. It would require environmental techs just so he could maintain his economic growth (because, again, developer bias) which would be the goal of such a plathrough. To use Earth as the primary source of income, rather than anti-matter farms or selling exotic materials.
@@redvenge709 Yeah, I guess that is why its a challenge run. I think in this playthrough, Earth might become obsolete pretty quickly, but it would be interesting to see a space first sort of run.
@@FellFaerie If you want a "space first" game, play Exodus. It's pretty much their whole thing. Their win condition IS leaving Earth.
Would love to see you try your hand at an exodus playthrough if you decide to do another.
I think a cool faction to do next would be the Servants.
We have seen what the Anti alien factions are (I doubt the Resistance is too much different from Humanity First, but with wormhole tech instead of bioweapons).
We have seen what the "We will let the other guys commit genocide if you don't get peace" faction does
So I would say it is time to see what the pro alien factions are like. I am suggesting the Servants as they seem to focus far more heavily on Earth in the lategame, which would certainly be a large change of pace from the space war we have been witnessing in your other two playthroughs.
Otherwise, if you want one of the factions that are ostensibly neutral, I think exodus would certainly make for an interesting playthrough. I suspect that you would make far more use of spoils as you scrounge up the resources to build a space economy to then make your escape.
All in all, I don't think I am the only one curious as to what is going on behind the scenes with the Servants, and to a lesser extent the Protectorate.